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StarCraft 2 Q&A 40: AA Battlecrusiers, Death Animations

Karune, Blizzard’s RTS community manager, has blessed the Battle.net forums with another Q&A session. This is a barebones batch, featuring seven questions without any specific theme.

1. By the current look of the game with spectacular death animations you could worry that you can get slightly distracted by dead units while playing. You could for example waste precious APMs (Actions per minute) trying to click on a spliced Space Marine that you thought was still alive. The wrecks of some larger units or deaths for some others could block your sight in-game too. Could this fear be a real issue and will there be the option to toggle down these model details in the settings?


Yes, this is an issue we are looking into. For multiplayer, we want to make absolutely sure that players can clearly see visually what is happening on the battlefield. Currently, we are looking to have different types of death animations available for multiplayer than will be present for the single player campaign. A lot of people do still love watching intricate death animations when not in a competitive scene.

2. Battlecruisers do employ more than one gunner right? So will they be able to attack both air and ground at the same time?


Battlecruisers will only be able to attack one unit at a time.

3. What happens with the units inside a Nydus Worm if it gets killed? Considering it can carry 255 units, would they all die?

Units inside the Nydus network will only die when all entrance/exits are killed. This includes the Nydus Warren building, the prerequisite to build Nydus Worms, as it also acts as an entrance and exit to the Nydus network. Nydus Worms that are not deployed as an entrance/exit will not count as an entrance/exit to the network.

As we learned in Q&A 39.5, Nydus Worms don’t exactly function as transports. Instead, they open up tunnels through the map, through which units can travel. As long as deployed Worms or the Warren (prerequisite building for Worms, which also serves as an entry point) are up, no unit will ever be lost when a Worm dies.


4. So far the map editor seems to be a very powerful tool which doesnt constrain the map makers creativity at all. Will it even be possible to edit critical abilities like path finding? If so, there would be really no limits, or at least none we can imagine at this point.


Pathfinding, the method in which a unit will determine how to move, is handled by code, and will not be able to be edited within the map editor. Nonetheless, map makers will be able to edit things such as footprints, speed, and the size of units, which will affect the movement rates of units.

5. Why were Plasma Torpedoes added to the Battlecruiser when the Banshee has virtually the same attack?

The Battlecruiser no longer has Plasma Torpedoes that hit ground. Instead, they can be equipped with a Missile Barrage which will be an air-to-air area of effect attack ability. This ability will make the Battlecruiser even more effective against lightly armored air units, as the attack also gets additional damage points versus light armored units.

The Battlecrusier has lost some of its effectiveness against ground units. In StarCraft 1, Battlecruisers had a hard time facing robust ground units with strong anti air attacks, such as Hydralisks, Dragoons or Goliaths. The Plasma Torpedoes made life easier for Battlecrusiers in StarCraft 2 for a while, but now Blizzard has decided to shift the Battlecruiser to a slightly more specialized role.

Battlecrusier Plasma Torpedoes

6. In SC: BW we have terrain bonuses for units, for example standing behind a tree or being on higher ground while shot from lower. Are you keeping or maybe even improving such this feature and what happens with large units that are more massive (Thor) or simply larger (Colossus) than a tree or even a cliff?


Terrain bonuses are no longer present in StarCraft II. Instead, line of sight will be vastly more important. For instance,units firing from a higher ground will not be able to be seen by ground units without line of sight vision, and thus the ground units will not be able to fire back.

Another question that’s been answered a short while ago, this one deals with terrain bonuses (which no longer exist) and the new line of sight (LoS) system. This is a major change to the StarCraft 2 gameplay, which will have a greater impact on the game than all the rest of the issues we’ve been dealing with lately.

7. If a Zerg player corrupts a Dropship/Medivac, will they get control of the units inside?


No, the unit’s contents will be destroyed when it becomes corrupted.

Corruptors attack other units by launching organic projectiles at them, which slowly grow and infest the unit they attach to. When the unit is completely infested (as determined by its hit points) it becomes corrupt and turns to serve the Zerg as a stationary unit. When transport units are corrupted, the infestation leaves no room for other units on board the ship.


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