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Q&A Batch 30, the third installment of the Map Maker series of Q&As, has been posted. Spanning eight questions and covering key issues like gameplay-affecting weather and multiplayer campaigns, this batch is as relevant to future StarCraft 2 players as it is to map makers.

1) Will it be possible to code the game so map makers can make maps where people can stop incoming spell/missile?

This should be possible through customized ability data and/or triggers.

2) Will we have selectable male/female of every unit?

No, we don’t have plans to include male and female versions of each unit.

3) Will we have the option to give players the option to change weapons in-game?

While we don’t have any plans for a specialized interface for this, it would be possible using the highly flexible ability system.

The first three questions address the customization of units and unit abilities. Customizing unit appearances, switching weapons and spell manipulation are aspects of great importance for the creators of highly customized units, like the ones present in the super-popular WarCraft 3 DoTA series.

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4) Will you guys link multiplayer maps, so mapmakers can make multiplayer campaigns?

Yes, we do plan to support multiplayer campaigns and linked maps.

5) Will all buildings stand alone and also can we have the ability to disable tech trees?

The tech tree will be fully configurable through customized data and/or triggers.

6) Will research or firing a skill in a certain location be part of the tech tree enabling, for example Stim Packs could be researched to enable a Factory?

Yes, the tech tree and upgrade system will be fully configurable from the editor.

Both the ability to manipulate tech trees and the ability to link multiplayer maps are important for campaign creators. The mentioned features provide the necessary means to convert StarCraft 2’s single player campaign into a great multiplayer adventure. *hint hint*

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7) Will it be possible for AI to be commanded to research a skill, perform an upgrade, build a building at a location, build a unit at a location, retreat from a location?

Yes, there will be extensive AI scripting support.

8 ) Will mapmakers have the ability to set weather that can change the terrain and interrupt gameplay for players? Is this for anywhere or in a specific location?

Weather effect technology has not yet been finalized. However, even if weather effects do not affect gameplay normally, it would be possible to drive both the desired weather effects and associated gameplay effects through triggers.

Complex scripting and preprogrammed courses of action are not out of the ordinary in any modern editor or modding tool. Considering the repeated statements made about the powerful C-type scripting language, players can expect super-intelligent and human-like AIs being part of both campaigns and custom multiplayer maps.


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