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Rob Pardo at Game Developers Conference 2008

Rob Pardo, Vice President of game design for Blizzard, will take part in two presentations during GDC 2008. What is the GDC, you ask?

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The Game Developers Conference (GDC) is the largest annual gathering of professional video game developers, focusing on learning, inspiration, and networking. The event comprises an expo, networking events, awards shows such as the Independent Games Festival and the Game Developers Choice Awards, and a variety of tutorials, lectures, and roundtables by industry professionals on game-related topics covering programming, design, audio, production, business and management, and visual arts. The next conference will take place at the Moscone Center on February 18-22, 2008.

Rob Pardo

 

 

Rob Pardo will speak in two events:

 

 

Rules of Engagement: Blizzard’s Approach to Multiplayer Game Design

Speaker: Rob Pardo (VP, Game Design, Blizzard Entertainment)
Date/Time: Wednesday (February 20, 2008) 12:00pm — 1:00pm
Location (room): Room 135, North Hall
Track: Game Design
Experience Level: All

Session Description
While epic multiplayer gameplay has long been a defining characteristic of Blizzard Entertainment games, the company’s approach to achieving that result has evolved greatly over time. With each new project, Blizzard developers have applied lessons learned from the company’s previous games to continually update how they design and implement competitive and cooperative play features. In this presentation, Rob Pardo will discuss the goals the company strives for and the pitfalls it tries to avoid when developing the multiplayer elements of its games.

Future of MMOs

Speaker: Mark Jacobs (VP EA, Studio GM EA Mythic, EA Mythic), Rob Pardo (VP, Game Design, Blizzard Entertainment), Jack Emmert (Chief Creative Officer, Cryptic Studios), Ray Muzyka (General Manager, BioWare Corp.), Min Kim (Director of Game Operations, Nexon America Inc.), Jon Wood (Managing Editor, MMORPG.com)
Date/Time: Thursday (February 21, 2008) 12:00pm — 1:00pm
Location (room): Room 135, North Hall
Track: Game Design
Secondary Track: Vision
Experience Level: All

Session Description
As the popularity of the MMO genre continues to soar, veteran gamers and potential initiates alike are looking beyond WoW for a new experience that breaks through the boundaries of traditional online gaming. Several experienced MMO developers will discuss their respective visions for the future, offering insights on game design, community involvement, and the challenges facing developers of MOGs in the next several years. The majority of this panel session is reserved for the combination of audience questions and for the panelists to discuss how they see the future unfolding; specifically where is this medium going and how is it going to get there.

Idea Takeaway
Some of the most experienced MMO developers will share their vision of the future landscape of the online game space.

Intended Audience
Anyone interested in massively multiplayer gaming, regardless of the client platforms used (PC, console, handheld or mobile).

 

No major announcements are planned to be made at the GDC, but Rob Pardo’s hour-long presentation covering Blizzard’s approach to Mutiplayer Game Design will definitely provide plenty of insight into his vision of StarCraft 2 and Batlle.net 2.0.

The event is open to everyone, but admission is quite expensive. The event has many other attractions and activities, including a lecture titled “The Next 20 Years of Gaming” by Ray Kurzweil, so it should be worth it for enthusiasts.

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