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When the official StarCraft2.com site launched, it came preloaded with a few already well-defined Protoss units. Since then, we’ve been zealously following and covering each new addition to the site. Now that StarCraft2.com is going through a dry period, we have decided that it’s time to give these old units some well deserved attention. Also, their concept art is absolutely inspiring!



<a href="http://starcraft2.com/flash/global/unitsplayer_protoss_immortal.swf" target="_blank">http://starcraft2.com/flash/global/unitsplayer_protoss_immortal.swf</a>

Builds From: Gateway
Armament: Twin Phase Disruptors
Role: Ranged Assault Support


Before the loss of Aiur, veteran protoss warriors who had been crippled in battle could volunteer to continue their service by being transplanted into dragoon exoskeletons. Now the dragoons of the past are all but gone. The sacred shrine that was dedicated to the creation of the dragoons was infested by the zerg and lost along with the protoss homeworld itself. The remaining dragoons have become the immortals…

The Immortal is the Protoss’ answer to the Terran’s heavy weapons – especially, the dreaded Siege Tank. The Protoss of StarCraft 1 had a hard time cracking a dedicated siege assault, which could annihilate entire legions of Dragoons with ease. The Immortals have a hardened energy shield that is activated once the attack which hits it exceeds a specific damage threshold. This makes them effectively invulnerable (and immortal) when facing several types of attackers, who deal large amounts of damage in single blows, such as the Siege Tank. Other heavy damage dealing units, such as the Cobra, Battle Cruiser and Thor will likely not be able to penetrate their shields as well.


Fortunately for the enemies of the Protoss, the Immortals’ shields are penetrable by weaker attacks – usually by high frequency, low damaging attackers, such as the Marine, Reaper, and probably also the Viking and Banshee. This makes the Immortal a highly specialized unit; very useful against some types of units, and extremely vulnerable to others. Currently, the Immortal is not capable of engaging aerial targets.

But the loss of every immortal is keenly felt. These ancient warriors are a dying breed pledged to give their all in the end times of their people. They stand on the front lines of the final war, sacrificing themselves to buy their race a few more days or hours. Soon none will remain.



<a href="http://starcraft2.com/flash/global/unitsplayer_protoss_stalker.swf" target="_blank">http://starcraft2.com/flash/global/unitsplayer_protoss_stalker.swf</a>

Builds From: Gateway
Armament: Chronal Web
Role: High Mobility Scout / Ambusher


The overthrow of Aiur has proven that guile alone cannot defeat a foe as relentless as the zerg. Inspired by the ancient and honored dragoon walkers the dark templar have begun to build war machines of their own. The stalker is a machine controlled by the shadow-essence of a dark templar warrior fused into a metal body to protect his people.

The Stalkers are the second Dragoon variant. This time, instead of heavy weapons and shields, they focus on ambushes and mobility. The Stalkers’ Blink ability allows them to ignore terrain height differences completely, chase down fleeing enemy units, or quickly retreat from battle themselves. Their attack is effective against both ground and air targets, making them excellent all-rounded units that will likely become mainstays of many Protoss armies.



Phase Prism

<a href="http://starcraft2.com/flash/global/unitsplayer_protoss_phaseprism.swf" target="_blank">http://starcraft2.com/flash/global/unitsplayer_protoss_phaseprism.swf</a>

Builds From: Robotics Facility
Armament: None
Role: Tactical Transport


For thousands of years the protoss have studied the nature of time and space. Through their painstaking studies and experiments protoss researchers have uncovered many of the secrets of the universe. Using psionic manufacturing processes, the protoss have learned how to create a robotic mind whose programming is built into the molecules of an advanced crystal lattice. This “crystal computer” is able to manipulate matter and energy with a precision no ordinary organic mind could comprehend.

The Phase Prism is a sort of hybrid between a Shuttle and a Pylon. It functions as the Protoss’ main transport unit, “carrying” units within its crystal lattice as energy signatures, which are later rematerialized on the battlefield. The Phase Prism can also deploy and function as a Pylon, providing energy in a small radius. This feature is especially important for the Protoss of StarCraft 2, which can now warp-in units to any location on the map that is powered up by this energy. Aside from that, the Phase Prism will be extremely useful as a back-up energy source for bases and expansions that come under attack, as Pylons are very lucrative targets for the enemies of the Protoss.

<a href="http://starcraft2.com/flash/global/movieplayer_protoss_phaseprism.swf" target="_blank">http://starcraft2.com/flash/global/movieplayer_protoss_phaseprism.swf</a>

Ironically, chances are, that while Blizzard is currently focusing debate on such controversial and problematic units like the Mothership, it’s units like Phase Prism and Stalker that usually end up being constantly tweaked and patched, due their flexibility and multiple field roles.
The Stalker’s ability to hunt down fleeing infantry using Blink and Phase Prism’s ability to warp in units and power buildings anywhere on the map will surely have more gameplay impact and usage than any wicked Mothership spell.


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