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New Protoss Unit Page: The Twilight Archon



Blizzard has updated its StarCraft 2 page with another Protoss unit – the Twilight Archon. As usual, the page features a short gameplay video, a new screenshot, concept art and a short backstory and description.



Builds From: Merging Templar
Armament: Psionic Shockwave
Role: Heavy Assault

The Archon is a late game, heavy, ground assault unit. It has a lot of health and a devastating attack, which can target both ground and air units.

The terrifying power of the high templar is rightly feared by the enemies of the protoss. A mere handful of these potent individuals can lay waste to entire armies of foes.



* Click for big

These swirling, burning effigies of the protoss spirit radiate incalculable power. Their devastating psionic storms can be unleashed against cowering enemy forces both in the air and on the ground. With the halves of the protoss race reunited, an archon can now be brought into being by the merge of two high templar, or two dark templar, or even the unification of a dark templar and a high templar. Although the protoss are loath to sacrifice valuable templar, those who do achieve this final level of commitment are forever honored in the memories of their people.


The Twilight Archon seems similar to StarCraft 1’s normal Archon, which was created by merging two High Templars. A Dark Archon version, created by merging two Dark Templars, functioned as a dedicated spell caster. Will the Dark Archon be forgotten in StarCraft 2? Perhaps the Twilight Archon will now be able to both attack and cast spells.

As mentioned in the update, the Twilight Archon can be created by merging any two templars. This opens the possibility of having the final result being dependent on the composition: An Archon created from two High Templars might have a stronger shield, while an Archon created from two Dark Templars might be able to use more spells or have more mana.


Don’t forget to take a look at the short gameplay movie, embedded in the StarCraft2.com unit page. Note how the Archon now walks on two legs instead of hovering slightly above the battlefield. The StarCraft 1 Archon was effectively immune to mines – will the updated Archon trigger them?

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