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dustinbrowder.gifDustin Browder, lead game designer, has posted on the Battle.net suggestions forum.

 

Here’s what he had to say:

 

This is the lead designer of StarCraft 2. I just wanted to stop in and say hello and let everybody know that the Dev Team is looking at this board as often as possible. We have our community manager, Karune who keeps us well informed about the top issues from this group of gamers. We also have a team of blizzard employees who keeps the team up to date about issues from gamers from all around the world.

 

I will try to post from time to time when I see things that I can comment on.

 

I hope to see lots of you folks at Blizzcon.=)

 

– Dustin Browder

It’s nice to see that the StarCraft 2 developers are continuing the long tradition of relying on user feedback and are treating it as an integral part of the development process. Blizzard’s developers are getting pitched hundreds of ideas per day; some of them must be good. 😀

Blizzard has attended the E3 event, but unfortunately, unlike other developers, they haven’t released a lot of new information. Of course, other developers don’t have their own event in 3 weeks! Blizzcon is where we’ll be seeing more exciting StarCraft 2 news and information.

For now, we have some news from Gamespot’s E3 coverage. First, an interview with Rob Pardo, vice president of game design, which yields some interesting answers. Here are the important bits:

Pardo explains that the studio is in a “heavy design phase,” where different units are being designed, redesigned, and merged on a regular basis. The executive also suggests that not all of the units that have been shared with the public will make it into the final game–many will be scrapped or have their abilities combined with others to create final units.

 

Other units include the tempest, a flying troop transport with an underside energy shield that protects against ground-to-air fire, but leaves the unit vulnerable to air-to-air attacks, and the return of the dark templar (which still has stealth abilities) and the high templar (which still possesses the devastating psi-storm ability) units. As before, templars can be merged to form archons, known as twilight archons in Starcraft II, which act as exceptionally powerful infantry units. Note that while all these units sound promising and offer intriguing new strategies, none of them are final. A completely different set of units may end up in the final game.

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A flying troop transport? That’s the first time we’ve heard this. Seems a bit counterintuitive to what we know about the Tempest so far, from the leaked PC Gamer video. I have a feeling the next StarCraft2.com update will feature the Tempest, so we’ll know better soon.

 

Lastly, 3 new screenshots have been released, showing heavy battles between the 3 factions.

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