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	<title>SC2 Blog &#187; Uncategorized</title>
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	<description>The Official Unofficial StarCraft 2 Blog</description>
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		<title>StarCraft 2: Abudance of Coverage, Lack of News</title>
		<link>http://www.sc2blog.com/2008/09/04/starcraft-2-abudance-of-coverage-lack-of-news/</link>
		<comments>http://www.sc2blog.com/2008/09/04/starcraft-2-abudance-of-coverage-lack-of-news/#comments</comments>
		<pubDate>Thu, 04 Sep 2008 18:37:28 +0000</pubDate>
		<dc:creator>Anderson Mccutcheon</dc:creator>
				<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.sc2blog.com/?p=1156</guid>
		<description><![CDATA[As Blizzcon looms near, Blizzard&#8217;s key employees and community managers have been dishing out quite a few interviews and have re-iterated through almost every key aspect of StarCraft 2. Karune, Frank Pearce and others have commented on key issues such as MBS, the new Gas Mechanics, Single player and Account unification issues. However, the build used [...]]]></description>
			<content:encoded><![CDATA[<p>As <a href="http://www.sc2blog.com/2008/08/11/official-blizzcon-site-up-tickets-on-sale/">Blizzcon looms</a> near, Blizzard&#8217;s key employees and community managers have been dishing out quite a few interviews and have re-iterated through almost every key aspect of StarCraft 2. Karune, Frank Pearce and others have commented on key issues such as MBS, the <a href="http://www.sc2blog.com/2008/08/02/starcraft-2-august-discussion-topic-gas-mechanics/">new Gas Mechanics</a>, Single player and Account unification issues. However, the build used as the basis for all this coverage is none other than the <a href="http://www.sc2blog.com/2008/07/04/worldwide-invitational-2008-aftermath/">WWI two-month old version</a> of StarCraft 2.</p>
<p>Out of two dozen Interviews, we have picked the bits of info that shed additional light on what is already known about Blizzard&#8217;s RTS flagship.</p>
<p><a href="http://www.gamesindustry.biz/articles/blizzard-s-frank-pearce">Gameindustry Interview</a> highlights:</p>
<blockquote><p><span style="color: #00ccff;">So like Warcraft III, the replay functionality wasn&#8217;t something we contemplated from day one, it was an afterthought and wasn&#8217;t implemented as well as it could have been &#8211; so that&#8217;s something that we can do from day one for StarCraft II, which should be pretty cool.</span></p>
<p style="text-align: center;"><span style="color: #000000;">s</span></p>
<p><span style="color: #00ccff;">We want to take the storytelling component in the single-player campaign to the next level, so we&#8217;re talking about branching missions, decisions on the gamer&#8217;s part in terms of the technology that&#8217;s available to them &#8211; there&#8217;s a lot of buzz on the Internet around social communities, and we&#8217;ve got those </span><strong><span style="color: #00ccff;">social communities</span></strong><span style="color: #00ccff;"> around our games and we want to leverage that to </span><strong><span style="color: #00ccff;">bring those players closer together</span></strong><span style="color: #00ccff;"> on Battle.net.</span></p></blockquote>
<p>Blizzard is definitely aiming high with its next-generation unified gaming platform. Blizzard&#8217;s new <a href="http://www.sc2blog.com/2008/08/06/a-blizzard-account-and-a-global-achievement-system/">account system</a>, the <a href="http://www.blizzard.com/store/">online store</a> and the Global Achievement system. Coupled with Frank&#8217;s &#8220;social&#8221; vision, these ingredients form a recipe for a unique and unprecedented gaming platform, bringing together gamers from very different genres under one massive roof. It should be noted, however, that the social gaming niche is already being explored by services such as <a href="http://raptr.com">Raptr</a>.</p>
<p style="text-align: center;"><img class="size-full wp-image-1158 aligncenter" title="Raptr Graph, StarCraft 2" src="http://www.sc2blog.com/wp-content/uploads/2008/09/raptr-usage.jpg" alt="Rapt Graph, StarCraft 2" width="500" height="441" /></p>
<blockquote>
<p class="interviewQuestion"><strong>Q: </strong>Do you see lots of crossover between the different players of your games?</p>
<p class="interviewQuestion" style="text-align: center;"><span style="color: #000000;">s</span></p>
<p class="interviewQuestion"><span class="whoistalking"><span style="color: #00ccff;">Frank Pearce</span></span><span style="color: #00ccff;">: We did some research, and I can&#8217;t remember which direction we did it in &#8211; whether it was StarCraft players that played WoW or vice versa &#8211; and there&#8217;s a fair amount of overlap.</span></p>
</blockquote>
<p class="interviewAnswer">In a <a href="http://www.videogaming247.com/2008/08/28/pearce-on-starcraft-ii-release-date-this-year-like-2008-too-much-work-to-do/">brief reply to VG247</a>, Pearce also confirmed one of the most obvious estimations one could make &#8211; StarCraft 2 is not planned to be released in 2008.</p>
<p class="interviewAnswer">
<blockquote><p>“<span style="color: #00ccff;">This year? Like, 2008? Too much work to do</span>,” Pearce told VG247.</p>
<p style="text-align: center;"><span style="color: #000000;">s</span></p>
<p><span style="color: #00ccff;">He added: “We don’t have a specific release date in mind yet. We still have too much work to do.”</span></p></blockquote>
<p class="interviewAnswer">
<p>StarCraftWire, Incgamer Network&#8217;s new StarCraft site, managed to score <a href="http://www.starcraftwire.net/n/1022/starcraftwirenet-interviews-karune">quite an informative Q&amp;A</a> with Karune during the <a href="http://www.pennyarcadeexpo.com/">PAX expo</a>:</p>
<blockquote><p><span><strong>StarCraftWire.net: Will the Medivac Dropships be able to heal each other?</strong></span></p>
<p style="text-align: center;"><span style="color: #000000;">s</span></p>
<p><strong>Karune:</strong> <span style="color: #00ccff;">No, the Medivac Dropships will not be able to, however, SCVs can still be brought to them in order to repair them</span></p>
<p style="text-align: center;"><span style="color: #000000;">s</span></p>
<p><strong>StarCraftWire.net: Will it be possible to play Starcraft II at LAN Parties?</strong></p>
<p style="text-align: center;"><span style="color: #000000;">s</span></p>
<p><strong>Karune:</strong> <span style="color: #00ccff;">While the idea is still there, the main focus right now is Battle.net and Multiplayer to determine whether or not LAN will be available.</span></p></blockquote>
<p>Unlike StarCraft: BW&#8217;s medics, Medivacs won&#8217;t be able to keep themselves at full health throughout the battles, and will require maintenance to be kept operational. We will be seeing more SCVs coming with every Terran infantry drop in order to keep these vital support units alive.<br />
Considering the wave of coverage about Blizzards grand account unification plans, we can expect Blizzard to pay significantly more attention to the way players interact with their centralized systems, and implement only the minimal, if any, features for closed multiplayer environments.</p>
<blockquote><p><span><strong>StarCraftWire.net: When can we expect to see more updates to the Starcraft II official website, and what can we expect to see?</strong></span></p>
<p style="text-align: center;"><span style="color: #000000;">s</span></p>
<p><strong>Karune:</strong> <span style="color: #00ccff;">Not really sure when there will be an update to the site, although there may be misc. updates now and then for units, but otherwise waiting for closer to the Beta to really update the website.</span></p>
<p style="text-align: center;"><span style="color: #000000;">s</span></p>
<p><span><strong>StarCraftWire.net: Has there been a decision on what units will make it into the final game?</strong></span></p>
<p style="text-align: center;"><span style="color: #000000;">s</span></p>
<p><strong>Karune:</strong> <span style="color: #00ccff;">No real decision has been made really, we&#8217;re still trying to decide what units will make the cut, as you&#8217;ve seen that we dropped a couple units, one of our goals may be to try to keep the unit number closer to to that of the original Starcraft as we don&#8217;t want to have a unit be in the game and have it be useless to the battle.</span></p>
<p style="text-align: center;"><span style="color: #000000;">s</span></p>
<p><span><strong>StarCraftWire.net: What is Blizzard currently focusing on in Starcraft II?</strong></span></p>
<p style="text-align: center;"><span style="color: #000000;">s</span></p>
<p><strong>Karune:</strong> <span style="color: #00ccff;">Single player. Single player is still our primary focus right now, as it&#8217;s our main concern, afterwards, our focus will be on the multiplayer aspect which shouldn&#8217;t be too difficult, with the Editor being our final focus for Starcraft II.</span></p></blockquote>
<p style="text-align: center;"><a href="http://www.sc2blog.com/wp-content/uploads/2008/09/engineering.jpg"><img class="aligncenter size-full wp-image-1157" title="engineering hyperion" src="http://www.sc2blog.com/wp-content/uploads/2008/09/engineering.jpg" alt="Hyperion Engineering bay" width="500" height="375" /></a></p>
<p>Blizzard Developers&#8217;  StarCraft 2 single player efforts have long been mentioned, but it was the <a href="http://www.sc2blog.com/2008/08/23/reports-from-leipzig-and-amds-siggraph-paper/">technical aspect</a> that has really shown how much development and thought is invested in this somewhat overlooked aspect of StarCraft 2. SC2&#8242;s single player campaign was worth developing a separate and innovative 3D engine for, and the hype just keeps coming.</p>
<p>An interesting glimpse into the long term StarCraft Universe strategy is provided <a href="http://www.totalvideogames.com/articles/StarCraft_II_QA_13701.htm">in this TotalVideoGames</a> interview:</p>
<blockquote><p><strong>VG: You talk about expanding the lore this time around in a similar manner as Warcraft II to Warcraft III; the next step after Warcraft III was World of Warcraft, so I have to ask &#8211; is this laying down the foundations for the often rumoured &#8216;Universe of StarCraft&#8217;?</strong></p>
<p style="text-align: center;"><span style="color: #000000;">s</span></p>
<p><span style="color: #00ccff;"><strong>Pearce</strong>: Anything we do to evolve the storyline in a franchise </span><strong><span style="color: #00ccff;">lays the foundation for</span></strong><strong><span style="color: #00ccff;"> whatever we want to do in the future</span></strong><span style="color: #00ccff;">. One of our goals with these franchises is to create rich, deep worlds that we can use to leverage for all sorts of things, whether it&#8217;s </span><strong><span style="color: #00ccff;">novels, comic books, games of different genres, or even movies</span></strong><span style="color: #00ccff;">. We&#8217;re also in the process of trying to have a Warcraft movie made.</span></p>
<p style="text-align: center;"><span style="color: #000000;">s</span></p>
<p><strong>Colayco</strong>: <span style="color: #00ccff;">In recent months we&#8217;ve had a StarCraft board game introduced, and manga comics. So having a greatly fleshed out lore and background to a story lends itself to all these different projects.</span></p></blockquote>
<p>These are not fantasy plans, either. The <a href="http://www.imdb.com/title/tt0803096/">WarCraft </a>movie is due to be released some time during 2009, and is produced by none other than the makers of <a href="http://en.wikipedia.org/wiki/300_(film)">300</a> and <a href="http://en.wikipedia.org/wiki/The_Dark_Knight_(film)">The Dark Knight</a> &#8211; Legendary Studios.<em> Serious business</em>, so to speak. Leveraging a rich and immersive Universe to <strong>build a multi-million fan base that follows it across multiple genres and platforms</strong> is perhaps <em><strong>the </strong></em>best and most challenging long-term strategy a VP of Product Development can embrace.</p>
<p>We have read through many StarCraft interviews, articles and videos in order to extract the maximum updates from the recent news wave, which to remind you, is still based on the WWI build.</p>
<p>Brace for Blizzcon.
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		<title>Mysterious Artifacts and Kerrigan&#8217;s Mighty Heel</title>
		<link>http://www.sc2blog.com/2007/10/27/mysterious-artifacts-and-kerrigans-mighty-heel/</link>
		<comments>http://www.sc2blog.com/2007/10/27/mysterious-artifacts-and-kerrigans-mighty-heel/#comments</comments>
		<pubDate>Sat, 27 Oct 2007 22:04:21 +0000</pubDate>
		<dc:creator>Zetaras Xal'Kurat</dc:creator>
				<category><![CDATA[Kerrigan]]></category>
		<category><![CDATA[Pictures]]></category>
		<category><![CDATA[Starcraft 2]]></category>
		<category><![CDATA[Story]]></category>
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.sc2blog.com/2007/10/27/mysterious-artifacts-and-kerrigans-mighty-heel/</guid>
		<description><![CDATA[Five sketches of what initially appeared to be unidentified artifacts have been posted on the official StarCraft 2 website, along with a new illustration of the Queen Bitch of the Universe herself, Kerrigan. Blizzard has remained silent about these updates, but our highly talented investigative team has matched them to pieces of Zeratul&#8217;s new armor: [...]]]></description>
			<content:encoded><![CDATA[<p>Five sketches of what initially appeared to be <a href="http://www.sc2forums.com/starcraft-2-single-player/160-artifacts.html#post399" target="_blank">unidentified artifacts</a> have been posted on the <a href="http://www.starcraft2.com/artwork.xml" target="_blank">official StarCraft 2 website</a>, along with a new illustration of the Queen Bitch of the Universe herself, <a href="http://www.sc2blog.com/category/kerrigan/" target="_blank">Kerrigan</a>.</p>
<p align="center"><a href="http://www.sc2blog.com/wp-content/uploads/2007/10/ss58-hires.jpg" onclick="return false;" title="Direct link to file"><img src="http://www.sc2blog.com/wp-content/uploads/2007/10/ss58-hires.jpg" alt="ss58-hires.jpg" height="128" width="155" /></a><a href="http://www.sc2blog.com/wp-content/uploads/2007/10/ss57-hires1.jpg" onclick="return false;" title="Direct link to file"><img src="http://www.sc2blog.com/wp-content/uploads/2007/10/ss57-hires1.jpg" alt="ss57-hires1.jpg" height="128" width="119" /></a><a href="http://www.sc2blog.com/wp-content/uploads/2007/10/ss54-hires1.jpg"></a></p>
<p align="center"><a href="http://www.sc2blog.com/wp-content/uploads/2007/10/ss56-hires1.jpg" title="ss56-hires1.jpg"><img src="http://www.sc2blog.com/wp-content/uploads/2007/10/ss56-hires1.thumbnail.jpg" alt="ss56-hires1.jpg" /></a><a href="http://www.sc2blog.com/wp-content/uploads/2007/10/ss54-hires1.jpg"><img src="http://www.sc2blog.com/wp-content/uploads/2007/10/ss54-hires1.thumbnail.jpg" alt="ss54-hires1.jpg" /></a><a href="http://www.sc2blog.com/wp-content/uploads/2007/10/ss55-hires1.jpg" onclick="return false;" title="Direct link to file"><img src="http://www.sc2blog.com/wp-content/uploads/2007/10/ss55-hires1.jpg" alt="ss55-hires1.jpg" height="128" width="102" /></a></p>
<p align="left">Blizzard has remained silent about these updates, but our highly talented investigative team has matched them to pieces of Zeratul&#8217;s new armor:</p>
<p align="left">&nbsp;</p>
<p style="text-align: center"><img src="http://www.sc2blog.com/wp-content/uploads/2007/10/zeratuls-armor.JPG" alt="zeratuls-armor.JPG" /></p>
<p align="left">&nbsp;</p>
<p align="left">Blizzard&#8217;s art and lore updates are being closely monitored for clues regarding the powerful artifacts that were mentioned in the BlizzCon single player video.</p>
<blockquote>
<p align="left"> The lights blacking out in succession, a sharp musical note revealed Zeratul, a character from the original game. &#8220;I bring tidings of doom,&#8221; said the Protoss warrior. &#8220;The Xel&#8217;Naga have returned. The cycle nears its end. The artifacts are the key.&#8221;</p>
<p align="left">&nbsp;</p>
<p>&#8220;To what?&#8221; Raynor said, to which Zeratul replied, &#8220;The end of all things,&#8221; before falling to his knees, apparently wounded.</p></blockquote>
<p align="left">These artifacts, that the player will pursue during the single player campaign, might eventually form Zeratul&#8217;s armor. The significance of the armor is not yet known, however.  Of course, it is more likely that the artifacts Zeratul mentions are different items entirely, and these pictures are just early design sketches.</p>
<p align="left">Another concept art picture, depicting Kerrigan, clearly shows her &#8220;wearing&#8221; stylish, organic heels.</p>
<p align="left">&nbsp;</p>
<p style="text-align: center"><img src="http://www.sc2blog.com/wp-content/uploads/2007/10/kerriganheels.JPG" alt="Hot or not?" /></p>
<p style="text-align: center">&nbsp;</p>
<p>This immediately brings to mind the following illustration, which Blizzard has included in their <a href="http://www.sc2blog.com/2007/10/09/starcraft-2-fansite-kit-what-is-in-it-for-you/" target="_blank">fan-site kit</a>:</p>
<p style="text-align: center">&nbsp;</p>
<p style="text-align: center"><img src="http://www.sc2blog.com/wp-content/uploads/2007/10/kerriganvszeratul.JPG" alt="Can't wait to see this cinematic in action" /></p>
<p align="left"><strong>Kerrigan</strong>&#8216;s Zerg-enhanced heels <strong>versus Zeratul </strong>and his mysterious armor! This is the match-up we&#8217;re all looking forward to, and it looks like Blizzard is telling us that we will indeed witness it in StarCraft 2. Who will win in this battle of giants?</p>
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		<slash:comments>12</slash:comments>
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		<title>New Protoss Unit Page: The Twilight Archon</title>
		<link>http://www.sc2blog.com/2007/07/19/new-protoss-unit-page-the-twilight-archon/</link>
		<comments>http://www.sc2blog.com/2007/07/19/new-protoss-unit-page-the-twilight-archon/#comments</comments>
		<pubDate>Thu, 19 Jul 2007 18:46:28 +0000</pubDate>
		<dc:creator>Zetaras Xal'Kurat</dc:creator>
				<category><![CDATA[Official]]></category>
		<category><![CDATA[Starcraft 2]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Units]]></category>

		<guid isPermaLink="false">http://www.sc2blog.com/2007/07/19/new-protoss-unit-page-the-twilight-archon/</guid>
		<description><![CDATA[&#160; Blizzard has updated its StarCraft 2 page with another Protoss unit &#8211; the Twilight Archon. As usual, the page features a short gameplay video, a new screenshot, concept art and a short backstory and description. &#160; &#160; Builds From: Merging Templar Armament: Psionic Shockwave Role: Heavy Assault The Archon is a late game, heavy, [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.sc2blog.com/wp-content/uploads/2007/07/archon.jpg" alt="archon.jpg" align="left" /></p>
<p class="attributes">&nbsp;</p>
<p>Blizzard has updated its StarCraft 2 page with another Protoss unit &#8211; the Twilight Archon. As usual, the page features a short gameplay video, a new screenshot, concept art and a short backstory and description.</p>
<p class="attributes">&nbsp;</p>
<p class="attributes">&nbsp;</p>
<p class="attributes"><strong><str id="sc2.labels.features.buildsfrom">Builds From</str><str id="sc2.colon">:</str></strong> <str id="sc2.features.protoss.units.twilightarchon.buildsfrom">Merging Templar</str><br />
<strong><str id="sc2.labels.features.armament">Armament</str><str id="sc2.colon">:</str></strong> <str id="sc2.features.protoss.units.twilightarchon.armament">Psionic Shockwave</str><br />
<strong><str id="sc2.labels.features.role">Role</str><str id="sc2.colon">:</str></strong> <str id="sc2.features.protoss.units.twilightarchon.role">Heavy Assault</str></p>
<p class="attributes">The Archon is a late game, heavy, ground assault unit. It has a lot of health and a devastating attack, which can target both ground and air units.</p>
<blockquote>
<p class="attributes">The terrifying power of the high templar is rightly feared by the enemies of the protoss. A mere handful of these potent individuals can lay waste to entire armies of foes.</p>
</blockquote>
<p class="attributes">&nbsp;</p>
<p style="text-align: center"><a href="http://www.sc2blog.com/wp-content/uploads/2007/07/archon1.jpg" target="_blank" title="Archon"><img src="http://www.sc2blog.com/wp-content/uploads/2007/07/archon1small.jpg" alt="archon1small.jpg" /></a></p>
<p class="attributes" align="center"><em> * Click for big </em></p>
<blockquote>
<p class="attributes" align="left">These swirling, burning effigies of the protoss spirit radiate incalculable power. Their devastating psionic storms can be unleashed against cowering enemy forces both in the air and on the ground. With the halves of the protoss race reunited, <strong>an archon can now be brought into being by the merge of two high templar, or two dark templar, or even the unification of a dark templar and a high templar</strong>. Although the protoss are loath to sacrifice valuable templar, those who do achieve this final level of commitment are forever honored in the memories of their people.</p>
</blockquote>
<p style="text-align: center"> <img src="http://www.sc2blog.com/wp-content/uploads/2007/07/archonconcept.jpg" alt="archonconcept.jpg" /></p>
<blockquote></blockquote>
<p class="attributes" align="left">The Twilight Archon seems similar to StarCraft 1&#8242;s normal Archon, which was created by merging two High Templars. A Dark Archon version, created by merging two Dark Templars, functioned as a dedicated spell caster. Will the Dark Archon be forgotten in StarCraft 2? Perhaps the Twilight Archon will now be able to both attack and cast spells.</p>
<p class="attributes" align="left">As mentioned in the update, <strong>the Twilight Archon can be created by merging <em>any</em> two templars</strong>. This opens the possibility of having the final result being dependent on the composition: An Archon created from two High Templars might have a stronger shield, while an Archon created from two Dark Templars might be able to use more spells or have more mana.</p>
<p class="attributes" align="left">&nbsp;</p>
<p class="attributes" align="left">Don&#8217;t forget to take a look at the short gameplay movie, embedded in the <a href="http://www.starcraft2.com/features/protoss/index.xml?tab=twilightarchon" target="_blank">StarCraft2.com unit page</a>. Note how the <strong>Archon now walks on two legs</strong> instead of hovering slightly above the battlefield. The StarCraft 1 Archon was effectively immune to mines &#8211; will the updated Archon trigger them?</p>
<blockquote></blockquote>
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		<title>Dustin Browder Posts on Battle.net</title>
		<link>http://www.sc2blog.com/2007/07/12/dustin-browder-posts-on-battlenet/</link>
		<comments>http://www.sc2blog.com/2007/07/12/dustin-browder-posts-on-battlenet/#comments</comments>
		<pubDate>Thu, 12 Jul 2007 13:05:58 +0000</pubDate>
		<dc:creator>Zetaras Xal'Kurat</dc:creator>
				<category><![CDATA[Battle.net]]></category>
		<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[Official]]></category>
		<category><![CDATA[Starcraft 2]]></category>
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.sc2blog.com/2007/07/12/dustin-browder-posts-on-battlenet/</guid>
		<description><![CDATA[Dustin Browder, lead game designer, has posted on the Battle.net suggestions forum. &#160; Here&#8217;s what he had to say: &#160; This is the lead designer of StarCraft 2. I just wanted to stop in and say hello and let everybody know that the Dev Team is looking at this board as often as possible. We [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.sc2blog.com/wp-content/uploads/2007/07/dustinbrowder.gif" alt="dustinbrowder.gif" align="left" height="117" width="175" />Dustin Browder, lead game designer, has <a href="http://www.battle.net/forums/thread.aspx?FN=sc-general&amp;T=202696&amp;P=1" target="_blank">posted</a> on the <a href="http://www.battle.net/forums/board.aspx?ForumName=suggestions" target="_blank">Battle.net suggestions forum</a>.</p>
<p class="attributes">&nbsp;</p>
<p>Here&#8217;s what he had to say:</p>
<p class="attributes">&nbsp;</p>
<blockquote><p><span><span class="blue"> This is the lead designer of StarCraft 2. I just wanted to stop in and say hello and let everybody know that the Dev Team is looking at this board as often as possible. We have our community manager, Karune who keeps us well informed about the top issues from this group of gamers. We also have a team of blizzard employees who keeps the team up to date about issues from gamers from all around the world.</span></span></p>
<p class="attributes">&nbsp;</p>
<p>I will try to post from time to time when I see things that I can comment on.</p>
<p class="attributes">&nbsp;</p>
<p>I hope to see lots of you folks at Blizzcon.=)</p>
<p class="attributes">&nbsp;</p>
<p>- Dustin Browder</p></blockquote>
<p class="MsoNormal" style="text-align: left; direction: ltr; unicode-bidi: embed"><span>It&#8217;s nice to see that the StarCraft 2 developers are continuing the long tradition of relying on user feedback and are treating it as an integral part of the development process. Blizzard&#8217;s developers are getting pitched hundreds of ideas per day; <em>some </em>of them <em>must </em>be good. <img src='http://www.sc2blog.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />  <o:p></o:p></span></p>
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		<title>Insider Interview: StarCraft 2 Marine</title>
		<link>http://www.sc2blog.com/2007/06/09/insider-interview-starcraft-2-marine/</link>
		<comments>http://www.sc2blog.com/2007/06/09/insider-interview-starcraft-2-marine/#comments</comments>
		<pubDate>Sat, 09 Jun 2007 18:56:04 +0000</pubDate>
		<dc:creator>Zetaras Xal'Kurat</dc:creator>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Official]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Videos]]></category>

		<guid isPermaLink="false">http://www.sc2blog.com/?p=8</guid>
		<description><![CDATA[An interview with Nick Carpenter, Blizzard cinematic creative director, has surfaced on Blizzard&#8217;s StarCraft 2 site. It features 3 parts: Concept, Storytelling and Technology. Nick talks about the creative process for both the artwork and story, and elaborates on the technology required to create the amazing 3D videos Blizzard is known for. &#8221; When you [...]]]></description>
			<content:encoded><![CDATA[<p>An interview with Nick Carpenter, Blizzard cinematic creative director, has surfaced on <a href="http://eu.starcraft2.com/features/interviews/cinematicteaser.xml" target="_blank">Blizzard&#8217;s StarCraft 2 site</a>.</p>
<p>It features 3 parts: Concept, Storytelling and Technology.</p>
<p>Nick talks about the creative process for both the artwork and story, and elaborates on the technology required to create the amazing 3D videos Blizzard is known for.</p>
<blockquote><p>&#8221; When you see all the intricate pieces of the armor coming together, you really get to appreciate the power and the toughness of the marine unit from a whole new perspective. But this is only the most basic unit; this is your cannon fodder, your red shirts. If the creation of a mere marine is already this cool, just imagine what it must be like when a goliath or a siege tank is assembled. Essentially, we picked this scene because we felt it was a great way to return to the StarCraft universe &#8211; open up with something small, but finish with something really big.&#8221;</p></blockquote>
<blockquote><p><a href="http://www.sc2blog.com/wp-content/uploads/2007/06/ss4-thumb.jpg" title="ss4-thumb.jpg"><img src="http://www.sc2blog.com/wp-content/uploads/2007/06/ss4-thumb.jpg" alt="ss4-thumb.jpg" /></a></p></blockquote>
<p>Here&#8217;s hoping for a follow up Goliath cinematic!</p>
<p>Make sure to grab the <a href="http://www.sc2video.com/StarCraft2CinematicTrailer_EnglishUS.avi" target="_blank">preview cinematic movie</a> from our video server if you haven&#8217;t seen it already.
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