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	<title>SC2 Blog &#187; TerranoZergus</title>
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	<link>http://www.sc2blog.com</link>
	<description>The Official Unofficial StarCraft 2 Blog</description>
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		<title>Go To Blizzcon &#8211; 24 Hour OldSchool Quiz Contest</title>
		<link>http://www.sc2blog.com/2008/09/21/go-to-blizzcon-24-hour-oldschool-quiz-contest/</link>
		<comments>http://www.sc2blog.com/2008/09/21/go-to-blizzcon-24-hour-oldschool-quiz-contest/#comments</comments>
		<pubDate>Sun, 21 Sep 2008 18:43:07 +0000</pubDate>
		<dc:creator>Anderson Mccutcheon</dc:creator>
				<category><![CDATA[Announcement]]></category>
		<category><![CDATA[BlizzCon]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[Exclusive]]></category>
		<category><![CDATA[TerranoZergus]]></category>

		<guid isPermaLink="false">http://www.sc2blog.com/?p=1160</guid>
		<description><![CDATA[SC2Blog is going to Blizzcon, and so are 4 of our readers &#8211; we are running a last-minute, 24 hour, Old School competition. The first readers to answer the quiz correctly will receive Blizzcon entrance badges! Questions: 1) It&#8217;s StarCraft B.net Season 2, You are on River Styx versus some Protoss player. A few minutes [...]]]></description>
			<content:encoded><![CDATA[<p>SC2Blog is <a href="http://www.sc2blog.com/2008/08/11/official-blizzcon-site-up-tickets-on-sale/">going to Blizzcon</a>, and so are 4 of our readers &#8211; we are running a last-minute, 24 hour, <strong>Old School</strong> competition. The first readers to answer the quiz correctly will receive Blizzcon entrance badges!</p>
<p style="text-align: center;"><img class="size-full wp-image-1161 aligncenter" title="kali logo" src="http://www.sc2blog.com/wp-content/uploads/2008/09/kali.jpg" alt="Kali gaming Logo" width="268" height="281" /></p>
<p>Questions:</p>
<blockquote><p><span style="color: #ff6600;"><strong>1)</strong></span> It&#8217;s StarCraft B.net Season 2, You are on<strong> River Styx</strong> versus some Protoss player. A few minutes into the game, your worker line is decimated by a very surprising strategy &#8211; a <a href="http://www.battle.net/scc/protoss/units/reaver.shtml">Reaver</a> that pops in and out of a shuttle.</p>
<p style="text-align: center;"><span style="color: #000000;">n</span></p>
<p>Fill in the x&#8217;s in your opponent&#8217;s name:</p>
<p>x_COOL_xxx</p>
<p style="text-align: center;"><span style="color: #000000;">n</span></p>
<p><span style="color: #ff6600;"><strong>2)</strong></span><strong> </strong>Name at least 3 members of the IN clan.</p>
<p style="text-align: center;"><span style="color: #000000;">n</span></p>
<p><span style="color: #ff6600;"><strong>3)</strong></span><strong> </strong>What was the name of the popular 20$ one-time fee service that WarCraft 2 games were played on?</p>
<p style="text-align: center;"><span style="color: #000000;">n</span></p>
<p><span style="color: #ff6600;"><strong>4)</strong> </span>What was the name of the league that put Tillerman on a trading card?</p>
<p style="text-align: center;"><span style="color: #000000;">n</span></p>
<p><strong><span style="color: #ff6600;">5)</span></strong><span style="color: #ff6600;"> </span>What MIT student became a brilliant Protoss player, contributed greatly to StarCraft: BW&#8217;s balance, and later became a Blizzard employee based on the aforementioned achievements?</p></blockquote>
<p>Send your answers to <strong><em><span style="color: #33cccc;">Anderson AT Sc2blog.com</span></em></strong>, along with your name. The first four people to answer all questions correctly will receive a confirmation, and their details will be sent to Blizzard.</p>
<p>Remember that you must not only answer all questions correctly, but also be able to attend to convention at Anaheim Convention Center in <strong>Anaheim, California on October 10 and 11.</strong>
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		<slash:comments>8</slash:comments>
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		<item>
		<title>StarCraft 2 Poll Results &#8211; a Vote of Confidence</title>
		<link>http://www.sc2blog.com/2008/07/12/starcraft-2-poll-results-a-vote-of-confidence/</link>
		<comments>http://www.sc2blog.com/2008/07/12/starcraft-2-poll-results-a-vote-of-confidence/#comments</comments>
		<pubDate>Sat, 12 Jul 2008 20:29:54 +0000</pubDate>
		<dc:creator>Anderson Mccutcheon</dc:creator>
				<category><![CDATA[FeedBack]]></category>
		<category><![CDATA[Starcraft 2]]></category>
		<category><![CDATA[TerranoZergus]]></category>
		<category><![CDATA[Unofficial]]></category>

		<guid isPermaLink="false">http://www.sc2blog.com/?p=1095</guid>
		<description><![CDATA[Time has come to conclude another SC2Blog Poll. Just like the previous poll, concerning StarCraft 2 fees, this one ran for enough time to reach a large audience and has stayed up through multiple important announcements over several months &#8211; the WWI event, the Zerg unveiling, and numerous build changes.  2746 unique votes have been cast, [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.sc2blog.com/wp-content/uploads/2008/07/starcraft2-poll1.jpg"></a>Time has come to conclude another SC2Blog Poll. Just like the previous poll, concerning <a href="http://www.sc2blog.com/2007/12/25/the-poll-that-mattered/">StarCraft 2 fees</a>, this one ran for enough time to reach a large audience and has stayed up through multiple important announcements over several months &#8211; the <a href="http://www.sc2blog.com/2008/06/29/worldwide-invitational-2008-pictures-presentations-videos/">WWI</a><a href="http://www.sc2blog.com/2008/06/29/worldwide-invitational-2008-pictures-presentations-videos/"> event</a>, the <a href="http://www.sc2blog.com/2008/03/11/blizzards-rush-36-hours-of-zerg/">Zerg unveiling</a>, and numerous build changes.</p>
<p> <strong>2746 unique votes</strong> have been cast, which constitute more than enough for a significant statistical representation of SC2Blog readers. Keep in mind, however, that the average SC2Blog reader is not the average Blizzard gamer - our audience is composed of the sort of people who follow news about Blizzard games in the pre-beta stage.</p>
<p><img class="size-full wp-image-1096" title="StarCraft 2 Poll Results" src="http://www.sc2blog.com/wp-content/uploads/2008/07/starcraft2-poll1.jpg" alt="StarCraft 2 Poll Results" width="628" height="420" /></p>
<p>The results are in, and we are delighted to report that only a mere 12% are disappointed with what they&#8217;ve seen so far. The most popular choice was actually &#8220;<em><span style="color: #00ccff;">Better than I could ever Imagine</span></em>&#8220;, which hopefully makes a few Blizzard employees happy in their pants.<br />
For most readers, the impressions of StarCraft 2 can only truly be judged against two reference points, and both are Blizzard games &#8211; the masterpiece predecessor, and the Micro-oriented WarCraft 3. Despite the fact that StarCraft 2 is heavily <a href="http://www.sc2blog.com/2007/08/08/perfecting-real-time-strategy-starcraft-2-influences/">influenced by multiple successful titles</a>, the games Blizzard create tend to reside in a league of their own, each serving as the gold standard of its genre.
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		<slash:comments>17</slash:comments>
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		<title>Fansite Tournament &#8211; Slay the Princess, Save the Dragon!</title>
		<link>http://www.sc2blog.com/2008/01/06/fansite-tournament-slay-the-princess-save-the-dragon/</link>
		<comments>http://www.sc2blog.com/2008/01/06/fansite-tournament-slay-the-princess-save-the-dragon/#comments</comments>
		<pubDate>Sun, 06 Jan 2008 20:17:52 +0000</pubDate>
		<dc:creator>Zetaras Xal'Kurat</dc:creator>
				<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[StarCraft]]></category>
		<category><![CDATA[TerranoZergus]]></category>

		<guid isPermaLink="false">http://www.sc2blog.com/2008/01/06/fansite-tournament-slay-the-princess-save-the-dragon/</guid>
		<description><![CDATA[A Blizzard-sanctioned fansite tournament is about to take place in two weeks. Many fansites have already signed up for this bracketed, two versus two tournament &#8211; sending their writers and admins to represent them. Blizzard, in their infinite kindness, are providing an incentive to the participants. The winning players will get: 3 G51 Logitech Surround [...]]]></description>
			<content:encoded><![CDATA[<p>A <a href="http://starfeeder.com/blog/archives/blizzard_sponsors_our_starcraft_fansite_tournament/" target="_blank">Blizzard-sanctioned fansite tournament</a> is about to take place in two weeks. Many fansites have already signed up for this bracketed, two versus two tournament &#8211; sending their writers and admins to represent them.</p>
<p>Blizzard, in their infinite kindness, are providing an incentive to the participants. The winning players will get:</p>
<p>3 <a href="http://www.logitech.com/index.cfm/speakers_audio/home_pc_speakers/devices/3549&amp;cl=us,en">G51 Logitech Surround Sound Speaker Systems</a></p>
<p><img src="http://www.sc2blog.com/wp-content/uploads/2007/12/log.jpg" alt="log.jpg" /></p>
<p>3 StarCraft 2 Shirts</p>
<p><img src="http://www.sc2blog.com/wp-content/uploads/2007/12/shirt.jpg" alt="shirt.jpg" /></p>
<p><a href="http://www.sc2blog.com" target="_blank">The SC2 Blog</a> is <strong>giving our readers the opportunity to enter this tournament and win the prizes for themselves. </strong>That&#8217;s right &#8211; two of our loyal readers will get to represent the SC2 Blog in this friendly tournament and collect the reward.</p>
<p>If you want to represent the SC2 Blog in this battle of the fansites tournament <font color="#3366ff"><strong>and win the prizes for yourself as our official representative</strong></font>, you need to:</p>
<p>1) Write a comment to this post, mentioning that you wish to play in the tournament.<br />
2) Mail XalKurat at Gmail.com with your full details, using the following format:</p>
<blockquote><p><strong>Real name</strong>: Zetaras Xal&#8217;Kurat</p>
<p align="left">&nbsp;</p>
<p><strong>Alias</strong>: The Twilight Arbiter</p>
<p align="left">&nbsp;</p>
<p><strong>Full Address (prize shipment)</strong>:  51 Tassadar St., Talematros, Shakuras</p></blockquote>
<p>Make sure the email address you use to mail your details with is the one you wish to be contacted at. Please put &#8220;<strong>StarCraft Tournament</strong>&#8221; in the mail subject.</p>
<p>3) Tell us about your StarCraft background. Are you a pro gamer? A total newbie? Let us know. Do not be discouraged if you don&#8217;t play StarCraft daily or have trophies at home &#8211; this is a friendly tournament!</p>
<p>The chosen players will become official representatives of the SC2 Blog. A qualifying, in-house tournament will be held to determine which of the players get to participate in the official tournament.</p>
<p><strong>Tournament rules and details: </strong></p>
<ul>
<li><strong>Games will be played using StarCraft BroodWar<span class="kLink" style="text-decoration: underline ! important; position: static"><font style="color: #ffff00 ! important; font-family: Arial,sans-serif; font-size: 12px; position: static" color="#ffff00"><span class="kLink" style="color: #ffff00 ! important; font-family: Arial,sans-serif; font-size: 12px; position: static"></span></font></span> with the latest patch. </strong></li>
<li><strong>If a team does not show up after 30 minutes past the round start time they automatically forfeit their match. </strong></li>
<li><strong>There are no official pauses during any match, be sure to take the appropriate pee breaks before hand. </strong></li>
<li><strong>After each game that is played, all teams are allowed to take a 10 minute break before starting the next game. </strong></li>
<li><strong>Games cannot start until teams on break have returned in under 10 minutes between games. </strong></li>
<li><strong>Starfeeder admins have the final say. </strong></li>
<li><strong>No observers are allowed except for Starfeeder staff, commentator DiggitySC, or Blizzard’s Karune. </strong></li>
<li><strong>Seedings will be randomly drawn. </strong></li>
<li><strong>Games will be played on Battle.net East<a href="http://starfeeder.com/blog/archives/blizzard_sponsors_our_starcraft_fansite_tournament/#" id="KonaLink4" target="_top" class="kLink" style="text-decoration: underline ! important; position: static"><font style="color: #ffff00 ! important; font-family: Arial,sans-serif; font-size: 12px; position: static" color="#ffff00"><span class="kLink" style="border-bottom: 1px solid #ffff00; color: #ffff00 ! important; font-family: Arial,sans-serif; font-size: 12px; position: static; padding-bottom: 1px; background-color: transparent"></span></font></a>, tournament channels will be announced closer to game day. </strong></li>
<li><strong>The tournament will consist of two 16-team brackets, single elimination best of 5, no losers bracket. </strong></li>
<li><strong>First Round Map will be The Lost Temple </strong></li>
<li><strong>Second Round Map will be Azalea </strong></li>
<li><strong>Third Round Map will be LUNA </strong></li>
<li><strong>Fourth Round Map will be Python  </strong></li>
<li><strong>Finals will be best of 7 and order of maps follows (1)Lost Temple (2)Vampire (3)Luna (4)Python (5)Lost Temple (6)Azalea (7)Python (Obs versions of these maps will be used)</strong></li>
</ul>
<p>Download the tournament maps <a href="http://starfeeder.com/assets/zips/tournament_maps.zip" target="_blank">here</a>.
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		<slash:comments>20</slash:comments>
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		<item>
		<title>StarCraft 2 in 2007: Seven Months of Evolution</title>
		<link>http://www.sc2blog.com/2007/12/28/starcraft-2-in-2007-seven-months-of-evolution/</link>
		<comments>http://www.sc2blog.com/2007/12/28/starcraft-2-in-2007-seven-months-of-evolution/#comments</comments>
		<pubDate>Fri, 28 Dec 2007 16:24:23 +0000</pubDate>
		<dc:creator>Zetaras Xal'Kurat</dc:creator>
				<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[Starcraft 2]]></category>
		<category><![CDATA[TerranoZergus]]></category>

		<guid isPermaLink="false">http://www.sc2blog.com/2007/12/28/starcraft-2-in-2007-seven-months-of-evolution/</guid>
		<description><![CDATA[StarCraft 2 was announced a little more than 7 months ago, on the 18th of May. The Blizzard Worldwide Invitation event naturally took place in South Korea, where StarCraft has long transcended the definition of &#8220;multiplayer real time strategy game&#8221;. In the event, StarCraft 2 was presented for the first time, with a focus on [...]]]></description>
			<content:encoded><![CDATA[<p>StarCraft 2 was announced a little more than 7 months ago, on the 18th of May. The Blizzard Worldwide Invitation event naturally took place in South Korea, where StarCraft has long transcended the definition of &#8220;multiplayer real time strategy game&#8221;. In the event, <a href="http://games.ign.com/articles/790/790137p1.html" target="_blank">StarCraft 2 was presented for the first time</a>, with a focus on the Protoss race.</p>
<p>Ever since that event, the SC2 Blog team has been covering every bit of information that Blizzard has released about StarCraft 2. Throughout this time, we have gathered great amounts of data, which this post will succinctly summarize.</p>
<p style="text-align: center"><img src="http://www.sc2blog.com/wp-content/uploads/2007/12/starcraft2logo1.jpg" alt="starcraft2logo1.jpg" /></p>
<p>In seven months of StarCraft 2, we&#8217;ve had:</p>
<p><strong>24 Question and Answer batches, posted by Karune, Blizzard&#8217;s RTS community manager:</strong></p>
<ol>
<li><a href="http://www.sc2blog.com/2007/06/11/starcraft-2-gameplay-video-and-screenshot-clarifications/" rel="bookmark" title="Permalink to : Protoss Mothership, Nukes and Terran Addon Clarifications">Protoss Mothership, Nukes and Terran Addon Clarifications</a> &#8211; The first of many.<a href="http://www.sc2blog.com/2007/06/11/starcraft-2-gameplay-video-and-screenshot-clarifications/" rel="bookmark" title="Permalink to : Protoss Mothership, Nukes and Terran Addon Clarifications"><br />
</a></li>
<li><a href="http://www.sc2blog.com/2007/06/19/sc2-interface-automation-and-mothership-clarifications/" rel="bookmark" title="Permalink to : SC2 Interface, Automation And Mothership Clarifications">SC2 Interface, Automation And Mothership Clarifications</a> &#8211; Where we learned about multiple building selection; resource rally points; unlimited unit selection.<a href="http://www.sc2blog.com/2007/06/19/sc2-interface-automation-and-mothership-clarifications/" rel="bookmark" title="Permalink to : SC2 Interface, Automation And Mothership Clarifications"><br />
</a></li>
<li><a href="http://www.sc2blog.com/2007/06/26/heroes-unit-count-hotkeys-warp-in-and-the-high-templar-avatar/" rel="bookmark" title="Permalink to : Heroes, Unit Count, Hotkeys, Warp In, And The High Templar Avatar">Heroes, Unit Count, Hotkeys, Warp In, And The High Templar Avatar</a> &#8211; Max population similar to StarCraft 1.<a href="http://www.sc2blog.com/2007/06/26/heroes-unit-count-hotkeys-warp-in-and-the-high-templar-avatar/" rel="bookmark" title="Permalink to : Heroes, Unit Count, Hotkeys, Warp In, And The High Templar Avatar"><br />
</a></li>
<li><a href="http://www.sc2blog.com/2007/07/01/qa-4-yellow-minerals-resource-sharing-allied-chat-zealot-charge-and-future-updates/">Yellow Minerals, Resource Sharing, Allied Chat, Zealot Charge and Future Updates</a> &#8211; Yellow minerals confirmed.
<p style="text-align: center"><a href="http://www.sc2blog.com/2007/06/16/yellow-crystals/" title="The original Yellow Minerals discovery" target="_blank"><img src="http://www.sc2blog.com/wp-content/uploads/2007/10/yellowcrystals.JPG" height="244" width="267" /></a></p>
</li>
<li><a href="http://www.sc2blog.com/2007/07/07/qa-5-max-players-multiple-spell-casting-grids-and-marine-shields/" rel="bookmark" title="Permalink to : Q&amp;A 5: Max Players, Multiple Spell Casting, Grids and Marine Shields">Max Players, Multiple Spell Casting, Grids and Marine Shields</a> &#8211; Where Blizzard explained how smart casting works.<a href="http://www.sc2blog.com/2007/07/07/qa-5-max-players-multiple-spell-casting-grids-and-marine-shields/" rel="bookmark" title="Permalink to : Q&amp;A 5: Max Players, Multiple Spell Casting, Grids and Marine Shields"><br />
</a></li>
<li><a href="http://www.sc2blog.com/2007/07/18/qa-6-phase-cannons-drones-critters-and-health-bars/" rel="bookmark" title="Permalink to : Q&amp;A 6: Phase Cannons, Drones, Critters and Health Bars">Phase Cannons, Drones, Critters and Health Bars</a> &#8211; No creeps!<a href="http://www.sc2blog.com/2007/07/18/qa-6-phase-cannons-drones-critters-and-health-bars/" rel="bookmark" title="Permalink to : Q&amp;A 6: Phase Cannons, Drones, Critters and Health Bars"><br />
</a></li>
<li><a href="http://www.sc2blog.com/2007/07/23/qa-7-siege-tank-music-hallucination-and-the-fan-kit/" rel="bookmark" title="Permalink to : Q&amp;A 7: Siege Tank, Music, Hallucination and the Fan Kit">Siege Tank, Music, Hallucination and the Fan Kit</a> &#8211; Siege tank redesigned.
<p align="left">&nbsp;</p>
<p style="text-align: center"><img src="http://www.sc2blog.com/wp-content/uploads/2007/08/newtanks2.jpg" height="190" width="565" /></p>
</li>
<li><a href="http://www.sc2blog.com/2007/08/02/qa-8-upkeep-upgrades-map-editor-charge-and-capacity/" rel="bookmark" title="Permalink to : Q&amp;A 8: Upkeep, Upgrades, Map Editor, Charge and Capacity">Upkeep, Upgrades, Map Editor, Charge and Capacity</a> &#8211; No upkeep.<a href="http://www.sc2blog.com/2007/08/02/qa-8-upkeep-upgrades-map-editor-charge-and-capacity/" rel="bookmark" title="Permalink to : Q&amp;A 8: Upkeep, Upgrades, Map Editor, Charge and Capacity"><br />
</a></li>
<li><a href="http://www.sc2blog.com/2007/08/11/qa-9-gui-archon-warp-in-map-editor-pop-cap-lift-off/" rel="bookmark" title="Permalink to : Q&amp;A 9: GUI, Archon, Warp-In, Map Editor, Pop-Cap, Lift off">GUI, Archon, Warp-In, Map Editor, Pop-Cap, Lift off</a> &#8211; Classic units available in the map editor; 200 maximum population; Twilight Archon has abilities.<a href="http://www.sc2blog.com/2007/08/11/qa-9-gui-archon-warp-in-map-editor-pop-cap-lift-off/" rel="bookmark" title="Permalink to : Q&amp;A 9: GUI, Archon, Warp-In, Map Editor, Pop-Cap, Lift off"><br />
</a></li>
<li><a href="http://www.sc2blog.com/2007/08/25/qa-batch-10-real-information/" rel="bookmark" title="Permalink to : Q&amp;A Batch 10: Real Information">Predator, Tower Detection and the Thor</a> &#8211; Phase Cannon can travel outside of pylon range in energy form, but can&#8217;t deploy; players will control units of allies who leave the game. <a href="http://www.sc2blog.com/2007/08/25/qa-batch-10-real-information/" rel="bookmark" title="Permalink to : Q&amp;A Batch 10: Real Information">  </a></li>
<li><a href="http://www.sc2blog.com/2007/09/01/starcraft-2-official-qa-11-back-to-five-answers/">Hero Abilities, Mutalisk Attack, Submerged Depots</a> &#8211; Supply depot mechanics; similar map sizes.<a href="http://www.sc2blog.com/2007/09/01/starcraft-2-official-qa-11-back-to-five-answers/"><br />
</a></li>
<li><a href="http://www.sc2blog.com/2007/09/08/starcraft-2-qa-12-team-colors-unit-roles-and-firebat-testing/" rel="bookmark" title="Permalink to : StarCraft 2 Q&amp;A 12 : Colors, Unit Roles and Firebat Testing">Colors, Unit Roles and Firebat Testing</a> &#8211; Medics interpret attack move orders intelligently; Firebats back in the game. <a href="http://www.sc2blog.com/2007/09/08/starcraft-2-qa-12-team-colors-unit-roles-and-firebat-testing/" rel="bookmark" title="Permalink to : StarCraft 2 Q&amp;A 12 : Colors, Unit Roles and Firebat Testing"><br />
</a></li>
<li><a href="http://www.sc2blog.com/2007/09/15/qa-13-the-return-of-the-ultralisk-and-burning-thors/" rel="bookmark" title="Permalink to : Q&amp;A 13: The Return of the Ultralisk and Burning Thors">The Return of the Ultralisk and Burning Thors</a> &#8211; VoIP announced; hybrid units in the campaign?<a href="http://www.sc2blog.com/2007/09/15/qa-13-the-return-of-the-ultralisk-and-burning-thors/" rel="bookmark" title="Permalink to : Q&amp;A 13: The Return of the Ultralisk and Burning Thors"><br />
</a></li>
<li><a href="http://www.sc2blog.com/2007/09/23/qa-14-the-answers-youve-been-wating-for/" rel="bookmark" title="Permalink to : Q&amp;A 14: The Answers You’ve Been Wating For">The Answers You’ve Been Wating For</a> &#8211; 1.5 tier Ghosts; Colossus transportable by Phase Prisms.
<p align="left">&nbsp;</p>
<p style="text-align: center"><img src="http://www.sc2blog.com/wp-content/uploads/2007/12/colossusconceptsmall.JPG" alt="colossusconceptsmall.JPG" height="332" width="225" /></p>
</li>
<li><a href="http://www.sc2blog.com/2007/09/30/qa-15-the-return-of-the-ghost/" rel="bookmark" title="Permalink to : Q&amp;A 15: The Return of the Ghost">The Return of the Ghost</a> &#8211; Starbase cut; upgraded Command Centers can&#8217;t be salvaged or lifted off.<a href="http://www.sc2blog.com/2007/09/30/qa-15-the-return-of-the-ghost/" rel="bookmark" title="Permalink to : Q&amp;A 15: The Return of the Ghost"><br />
</a></li>
<li><a href="http://www.sc2blog.com/2007/10/06/starcraft-2-q-ui-and-automation/" rel="bookmark" title="Permalink to : StarCraft 2 Q&amp;A 16: Terran Updates; UI and Automation">Terran Updates; UI and Automation</a> &#8211; Mothership Time Bombs stop Nukes; Individually upgraded Battlecruisers.
<p style="text-align: center"><a href="http://www.sc2blog.com/wp-content/uploads/2007/08/starcraft-ii-20070803003053100.jpg" target="_blank"><img src="http://www.sc2blog.com/wp-content/uploads/2007/08/plasmathumb.jpg" height="189" width="215" /></a></p>
</li>
<li><a href="http://www.sc2blog.com/2007/10/16/starcraft-2-qa-17-the-beginning-of-thors-end/" rel="bookmark" title="Permalink to : StarCraft 2 Q&amp;A 17: The Beginning of Thor’s End ?">The Beginning of the Thor’s End?</a> &#8211; Statis Orb removed from the game, Cobra takes its slowing weapon.<a href="http://www.sc2blog.com/2007/10/16/starcraft-2-qa-17-the-beginning-of-thors-end/" rel="bookmark" title="Permalink to : StarCraft 2 Q&amp;A 17: The Beginning of Thor’s End ?"><br />
</a></li>
<li><a href="http://www.sc2blog.com/2007/10/22/qa-18-the-map-maker/" rel="bookmark" title="Permalink to : Q&amp;A 18: The Map Maker">The Map Maker</a> &#8211; First in the Map Maker series. ScumEdit introduced, is better in every way.<a href="http://www.sc2blog.com/2007/10/22/qa-18-the-map-maker/" rel="bookmark" title="Permalink to : Q&amp;A 18: The Map Maker"><br />
</a></li>
<li><a href="http://www.sc2blog.com/2007/10/30/starcraft-2-qa-19-exploding-doodads-and-protoss-nutrition/" rel="bookmark" title="Permalink to : StarCraft 2 Q&amp;A 19: Exploding Doodads and Protoss Nutrition">Exploding Doodads and Protoss Nutrition</a> &#8211; No Protoss healing, increased shield regeneration speed; units are unaffected by physics; Protoss nutrition explored &#8211; are they plants?<a href="http://www.sc2blog.com/2007/10/30/starcraft-2-qa-19-exploding-doodads-and-protoss-nutrition/" rel="bookmark" title="Permalink to : StarCraft 2 Q&amp;A 19: Exploding Doodads and Protoss Nutrition"><br />
</a></li>
<li><a href="http://www.sc2blog.com/2007/11/07/qa-20-mega-ghosts-and-unspotable-siege-tanks/" rel="bookmark" title="Permalink to : Q&amp;A 20: Mega-Ghosts and Unspotable Siege Tanks">Mega-Ghosts and Unspotable Siege Tanks</a> &#8211; Ghosts get an advantage against light armored units and the EMP ability; Siege Tanks don&#8217;t reveal themselves when attacking.<a href="http://www.sc2blog.com/2007/11/07/qa-20-mega-ghosts-and-unspotable-siege-tanks/" rel="bookmark" title="Permalink to : Q&amp;A 20: Mega-Ghosts and Unspotable Siege Tanks"> </a></li>
<li><a href="http://www.sc2blog.com/2007/11/14/qa-21-the-sound-of-150-nomads-casting-auto-turret/" rel="bookmark" title="Permalink to : Q&amp;A 21: The Sound of 150 Nomads Casting Auto-Turret">The Sound of 150 Nomads Casting Auto-Turret</a> &#8211; Auto-Turret ability for the Nomad; 150 units in a control group; Stacking air units fixed.<a href="http://www.sc2blog.com/2007/11/14/qa-21-the-sound-of-150-nomads-casting-auto-turret/" rel="bookmark" title="Permalink to : Q&amp;A 21: The Sound of 150 Nomads Casting Auto-Turret"><br />
</a></li>
<li><a href="http://www.sc2blog.com/2007/11/22/q-the-story-so-far-factory-firebats/" rel="bookmark" title="Permalink to : Q&amp;A22: Map Maker; The Story So Far; Factory Firebats">Map Maker; The Story So Far; Factory Firebats</a> &#8211; Second Map Maker post; Firebats produced from the Factory.</li>
<li><a href="http://www.sc2blog.com/2007/12/07/qa-23/" rel="bookmark" title="Permalink to : Q&amp;A 23: Campaign Videos, Ghosts &amp; EMP, Speed Automation">Q&amp;A 23: Campaign Videos, Ghosts &amp; EMP, Speed Automation</a> &#8211; Ghosts can cast EMP and follow up with a Nuke; No wall structures; No same-speed automation in group selection.<a href="http://www.sc2blog.com/2007/12/07/qa-23/" rel="bookmark" title="Permalink to : Q&amp;A 23: Campaign Videos, Ghosts &amp; EMP, Speed Automation"><br />
</a></li>
<li><a href="http://www.sc2blog.com/2007/12/15/qa-24-the-thors-new-role-and-the-reapers-new-home/" rel="bookmark" title="Permalink to : Q&amp;A 24: The Thor’s New Role and the Reaper’s New Home">Q&amp;A 24: The Thor’s New Role and the Reaper’s New Home</a> &#8211; Thor redesigned, takes the role of an anti-tank tank that can also engage heavy air units; Merc Haven now a preq. for Reapers, who are built from the Barracks.</li>
</ol>
<p style="text-align: center"><img src="http://www.sc2blog.com/wp-content/uploads/2007/12/thor4.JPG" height="383" width="541" /></p>
<p align="left">&nbsp;</p>
<p><strong>21 Official Unit and Building Pages:</strong></p>
<p>Each of the posts about these updates contains the relevant history, the features and abilities, and our in-depth strategic analysis.</p>
<ol>
<li><a href="http://www.sc2blog.com/2007/06/20/new-unit-featured-on-blizzards-starcraft-2-page-phoenix/" rel="bookmark" title="Permalink to : New Unit Featured on Blizzard’s StarCraft 2 Page: Phoenix">Protoss Phoenix</a></li>
<li><a href="http://www.sc2blog.com/2007/06/23/new-protoss-building-revealed-the-stargate/" rel="bookmark" title="Permalink to : New Protoss Building Revealed :  The StarGate">Protoss StarGate</a></li>
<li><a href="http://www.sc2blog.com/2007/06/29/new-protoss-unit-page-the-colossus/" rel="bookmark" title="Permalink to : New Protoss Unit Page: The Colossus">Protoss Colossus</a></li>
<li><a href="http://www.sc2blog.com/2007/07/10/new-protoss-unit-page-the-warp-ray-design-updated/" rel="bookmark" title="Permalink to : New Protoss Unit Page: The Warp Ray; Design Updated">Protoss Warp Ray</a></li>
<li><a href="http://www.sc2blog.com/2007/07/19/new-protoss-unit-page-the-twilight-archon/" rel="bookmark" title="Permalink to : New Protoss Unit Page: The Twilight Archon">Protoss Twilight Archon</a></li>
<li><a href="http://www.sc2blog.com/2007/08/04/starcraft2com-terran-pages-added/">Terran Marine</a></li>
<li><a href="http://www.sc2blog.com/2007/08/04/starcraft2com-terran-pages-added/">Terran Reaper</a></li>
<li><a href="http://www.sc2blog.com/2007/08/04/starcraft2com-terran-pages-added/">Terran Ghost</a></li>
<li><a href="http://www.sc2blog.com/2007/08/04/starcraft2com-terran-pages-added/">Terran Viking</a></li>
<li><a href="http://www.sc2blog.com/2007/08/16/new-protoss-unit-page-the-dark-templar-new-wallpaper-up/" rel="bookmark" title="Permalink to : New Protoss Unit Page: The Dark Templar; New Wallpaper Up">Protoss Dark Templar</a></li>
<li><a href="http://www.sc2blog.com/2007/08/24/starcraft-2-banshee-unit-official-page-added/" rel="bookmark" title="Permalink to : StarCraft 2 - Banshee Unit Official Page Added">Terran Banshee</a></li>
<li><a href="http://www.sc2blog.com/2007/09/02/new-starcraft-2-terran-unit-page-the-thor/" rel="bookmark" title="Permalink to : New StarCraft 2 Terran Unit Page: The Thor">Terran Thor</a></li>
<li><a href="http://www.sc2blog.com/2007/09/07/new-starcraft-2-protoss-unit-page-the-mothership/" rel="bookmark" title="Permalink to : New StarCraft 2 Protoss Unit Page: The Mothership">Protoss Mothership</a></li>
<li><a href="http://www.sc2blog.com/2007/09/25/neglected-protoss-units-immortal-stalker-phase-prism/" rel="bookmark" title="Permalink to : Neglected Protoss Units: Immortal, Stalker, Phase Prism">Protoss Immortal</a></li>
<li><a href="http://www.sc2blog.com/2007/09/25/neglected-protoss-units-immortal-stalker-phase-prism/" rel="bookmark" title="Permalink to : Neglected Protoss Units: Immortal, Stalker, Phase Prism">Protoss Stalker</a></li>
<li><a href="http://www.sc2blog.com/2007/09/25/neglected-protoss-units-immortal-stalker-phase-prism/" rel="bookmark" title="Permalink to : Neglected Protoss Units: Immortal, Stalker, Phase Prism">Protoss Phase Prism</a></li>
<li><a href="http://www.sc2blog.com/2007/09/28/new-starcraft-2-terran-unit-page-the-battlecruiser/" rel="bookmark" title="Permalink to : New StarCraft 2 Terran Unit Page: The Battlecruiser">Terran Battlecruiser</a></li>
<li><a href="http://www.sc2blog.com/2007/10/05/new-starcraft-2-terran-unit-page-the-carrier/" rel="bookmark" title="Permalink to : New StarCraft 2 Protoss Unit Page: The Carrier">Protoss Carrier</a></li>
<li><a href="http://www.sc2blog.com/2007/10/25/new-starcraft-2-terran-building-page-the-sensor-tower/" rel="bookmark" title="Permalink to : New StarCraft 2 Terran Building Page: The Sensor Tower">Terran Sensor Tower</a></li>
<li><a href="http://www.sc2blog.com/2007/11/02/new-starcraft-2-protoss-unit-page-the-observer/" rel="bookmark" title="Permalink to : New StarCraft 2 Protoss Unit Page: The Observer">Protoss Observer</a></li>
<li><a href="http://www.sc2blog.com/2007/12/18/new-starcraft-2-terran-unit-page-the-nomad/" rel="bookmark" title="Permalink to : New StarCraft 2 Terran Unit Page: The Nomad">Terran Nomad</a></li>
</ol>
<p align="left">&nbsp;</p>
<p><strong>16 SC2 Blog Exclusive Posts:</strong></p>
<ol>
<li><a href="http://www.sc2blog.com/2007/06/08/starcraft-2-preview-video-thoughts/" rel="bookmark" title="Permalink to : StarCraft 2 Preview Video Thoughts">StarCraft 2 Preview Video Thoughts</a> / <a href="http://www.sc2blog.com/2007/06/08/starcraft-2-preview-gameplay-thoughts/" rel="bookmark" title="Permalink to : StarCraft 2 Preview - Gameplay Thoughts">Gameplay Thoughts</a> &#8211; Early thoughts and analysis.</li>
<li><a href="http://www.sc2blog.com/2007/06/16/yellow-crystals/" rel="bookmark" title="Permalink to : New Stacraft 2 Resource - Yellow Crystals!">New Stacraft 2 Resource &#8211; Yellow Crystals!</a> &#8211; Our discovery of the more valuable Yellow Minerals.</li>
<li><a href="http://www.sc2blog.com/2007/06/17/pc-gamer-leak-gameplay-analysis/" rel="bookmark" title="Permalink to : PC Gamer Leak: Gameplay Analysis">PC Gamer Leak: Gameplay Analysis</a> &#8211; An Analysis of the leaked video featuring the Twilight Archon, Phase Cannons, Tempest and Soul Hunter.</li>
<li><a href="http://www.sc2blog.com/2007/06/20/starcraft-2-unit-evolution/" rel="bookmark" title="Permalink to : StarCraft 2: Unit Evolution">StarCraft 2: Unit Evolution</a> &#8211; An illustration showing the evolution of Protoss units from StarCraft 1 to StarCraft 2.<a href="http://www.sc2blog.com/wp-content/uploads/2007/12/sc2.jpg" title="sc2.jpg"> </a>
<p style="text-align: center"><a href="http://www.sc2blog.com/wp-content/uploads/2007/12/sc2.jpg" title="sc2.jpg"><img src="http://www.sc2blog.com/wp-content/uploads/2007/12/sc2.thumbnail.jpg" alt="StarCraft 2 Unit Evolution" height="187" width="84" /></a></p>
</li>
<li><a href="http://www.sc2blog.com/2007/06/27/starcraft-2-unit-focus-the-zergling/" rel="bookmark" title="Permalink to : StarCraft 2 Unit Focus: The Zergling">StarCraft 2 Unit Focus: The Zergling</a> &#8211; A review of this game-defining unit.
<p align="left">&nbsp;</p>
<p style="text-align: center"><img src="http://www.sc2blog.com/wp-content/uploads/2007/06/flylings.jpg" height="210" width="301" /></p>
</li>
<li><a href="http://www.sc2blog.com/2007/07/03/kerrigans-path-part-one/" rel="bookmark" title="Permalink to : Kerrigan’s Path: Part One">Kerrigan’s Path: Part One</a> / <a href="http://www.sc2blog.com/2007/07/24/kerrigans-path-part-two/" rel="bookmark" title="Permalink to : Kerrigan’s Path: Part Two">Part Two</a> / Part Three (coming soon!) &#8211; Where we explore Kerrigan&#8217;s history in the StarCraft universe.</li>
<li><a href="http://www.sc2blog.com/2007/07/08/blizzards-development-cycles-a-review/" rel="bookmark" title="Permalink to : Blizzard’s Development Cycles: A Review">Blizzard’s Development Cycles: A Review</a> &#8211; Where we examine Blizzard&#8217;s game development statistics and try to find a pattern. Our prediction for StarCraft 2&#8242;s release? <em>Somewhere between April and July, 2008.</em></li>
<li><a href="http://www.sc2blog.com/2007/07/13/changes-we-want-to-see-in-starcraft-2/" rel="bookmark" title="Permalink to : 10 Changes We Want to See in StarCraft 2">10 Changes We Want to See in StarCraft 2</a> &#8211; Can you count how many are already in the game?</li>
<li><a href="http://www.sc2blog.com/2007/08/04/blizzcon-changes-to-starcraft-2/" rel="bookmark" title="Permalink to : BlizzCon: Changes to StarCraft 2">BlizzCon: Changes to StarCraft 2</a> &#8211; Our coverage of BlizzCon. The post that received the most comments on our blog to date.
<p align="left">&nbsp;</p>
<p style="text-align: center"><img src="http://www.sc2blog.com/wp-content/uploads/2007/08/blizzcon.jpg" alt="blizzcon.jpg" height="91" width="509" /></p>
</li>
<li><a href="http://www.sc2blog.com/2007/08/08/perfecting-real-time-strategy-starcraft-2-influences/" rel="bookmark" title="Permalink to : Perfecting Real Time Strategy: StarCraft 2 Influences">Perfecting Real Time Strategy: StarCraft 2 Influences</a> &#8211; A deep look inside StarCraft and an exploration of the inspirations it draws from other games.</li>
<li><a href="http://www.sc2blog.com/2007/09/14/blizzcon-starcraft-2-hd-terran-video-analysis/" rel="bookmark" title="Permalink to : BlizzCon StarCraft 2 HD Terran Video: Analysis">BlizzCon StarCraft 2 HD Terran Video: Analysis</a> &#8211; Dissecting the video that officially presented the Terran race.</li>
<li><a href="http://www.sc2blog.com/2007/09/18/starcraft-2-fan-concept-art-and-unit-ideas/" rel="bookmark" title="Permalink to : StarCraft 2 Fan Concept Art and Unit Ideas">StarCraft 2 Fan Concept Art and Unit Ideas</a> &#8211; A round up of interesting fan created units.</li>
<li><a href="http://www.sc2blog.com/2007/10/14/automation-and-ui-improvements-in-starcraft-2/" rel="bookmark" title="Permalink to : Automation and UI improvements in StarCraft 2">Automation and UI improvements in StarCraft 2</a> &#8211; A detailed look at one of StarCraft 2&#8242;s hottest issues. Auto-Mining Peons, Multiple Building Selection, Automatic Unit Formation, Context-Dependent Unit Behavior and Smart Casting. Read the post to see what the SC2Blog Verdict was.
<p align="left">&nbsp;</p>
<p style="text-align: center"><img src="http://www.sc2blog.com/wp-content/uploads/2007/10/formation.JPG" alt="formation.JPG" height="170" width="246" /></p>
</li>
<li><a href="http://www.sc2blog.com/2007/10/21/starcraft-2-comic-new-webcomic-launched/" rel="bookmark" title="Permalink to : StarCraft 2 Comic - New Webcomic launched">StarCraft 2 Comic &#8211; New Webcomic launched</a> &#8211; Our official webcomic. Comic #2 coming soon!
<p align="left">&nbsp;</p>
<p><a href="http://www.sc2comic.com/" title="SC2 Comic"> </a></p>
<p style="text-align: center"><a href="http://www.sc2comic.com/" title="SC2 Comic"><img src="http://www.sc2blog.com/wp-content/uploads/2007/10/cute-zerg.jpg" alt="Zerg Typing" height="258" width="227" /></a></p>
</li>
<li><a href="http://www.sc2blog.com/2007/10/27/mysterious-artifacts-and-kerrigans-mighty-heel/" rel="bookmark" title="Permalink to : Mysterious Artifacts and Kerrigan’s Mighty Heel">Mysterious Artifacts and Kerrigan’s Mighty Heel</a> &#8211; What does Kerrigan&#8217;s heel have to do with the StarCraft 2 campaign?
<p align="left">&nbsp;</p>
<p style="text-align: center"><img src="http://www.sc2blog.com/wp-content/uploads/2007/10/kerriganvszeratul.JPG" alt="Can't wait to see this cinematic in action" height="190" width="445" /></p>
</li>
<li><a href="http://www.sc2blog.com/2007/11/20/neurotic-ais-are-the-future-of-real-time-strategy/" rel="bookmark" title="Permalink to : Neurotic AIs Are the Future of Real Time Strategy">Neurotic AIs Are the Future of Real Time Strategy</a> &#8211; Will Neurotic AIs rule future RTS matches?</li>
</ol>
<p align="left">&nbsp;</p>
<p><strong>13 Interviews:</strong></p>
<ol>
<li><a href="http://www.sc2blog.com/2007/06/09/starcraft-2-previews/" target="_blank">Early developer interviews.</a></li>
<li><a href="http://www.sc2blog.com/2007/06/09/insider-interview-starcraft-2-marine/" rel="bookmark" title="Permalink to : Insider Interview: StarCraft 2 Marine">Insider Interview: StarCraft 2 Marine</a> &#8211; Interview with Nick Carpenter, Blizzard cinematic creative director.
<p style="text-align: center"><img src="http://www.sc2blog.com/wp-content/uploads/2007/12/marine.jpg" alt="marine.jpg" /></p>
</li>
<li><a href="http://www.sc2blog.com/2007/06/22/inside-blizzard-mtv-interview/" rel="bookmark" title="Permalink to : Inside Blizzard: MTV Interview">Inside Blizzard: MTV Interview</a> &#8211; a video interview with Blizzard developers: Chris Metzen, VP Creative Development; Mike Morhaime, Blizzard’s President; Dustin Browder, Lead Game Designer; and Jungwon Hahn, Managing Director for Blizzard Korea.</li>
<li><a href="http://www.sc2blog.com/2007/06/24/leaked-games-for-windows-scans/" rel="bookmark" title="Permalink to : Leaked “Games for Windows” scans">Leaked “Games for Windows” scans</a> &#8211; Featuring an Interview with Chris Sigaty, StarCraft 2’s lead producer.</li>
<li><a href="http://www.sc2blog.com/2007/07/30/starcraft-2-hands-on-report-from-1up/" rel="bookmark" title="Permalink to : StarCraft 2 Hands-On Report from 1UP">StarCraft 2 Hands-On Report from 1UP</a> &#8211; A long interview with Dustin Browder, lead designer, and Chris Sigaty, lead producer.</li>
<li><a href="http://www.sc2blog.com/2007/08/14/starcraft-2-interview-from-the-e3-2007-expo/" rel="bookmark" title="Permalink to : StarCraft 2 Interview from the E3 2007 Expo">E3 StarCraft 2 Interview</a> &#8211; Interview with Paul Della Bitta, Senior Community Manager at Blizzard.</li>
<li><a href="http://www.sc2blog.com/2007/08/18/dustin-browder-sc2-interview/" rel="bookmark" title="Permalink to : Dustin Browder SC2 Interview">Dustin Browder Interview</a> &#8211; Dustin Browder, StarCraft 2’s lead game designer, answers some questions by Korean journalists.</li>
<li><a href="http://www.sc2blog.com/2007/09/04/interviews-with-sam-didier-starcraft-2-senior-art-director/" rel="bookmark" title="Permalink to : Interviews with Sam Didier, StarCraft 2 Senior Art Director">Interviews with Sam Didier, StarCraft 2 Senior Art Director</a> &#8211; Two interviews with the ecstatic Sam Didier, Senior Art Director for StarCraft 2.</li>
<li><a href="http://www.sc2blog.com/2007/09/20/the-state-of-blizzards-union/" rel="bookmark" title="Permalink to : The State Of Blizzard’s Union">The State Of Blizzard’s Union</a> &#8211; Gamasutra&#8217;s long interview with Chris Sigaty, lead producer of StarCraft 2, discussing all things Blizzard.</li>
<li><a href="http://www.sc2blog.com/2007/10/11/interview-with-chris-metzen-starcraft-2-lore/" rel="bookmark" title="Permalink to : Interview with Chris Metzen: StarCraft 2 Lore">Interview with Chris Metzen: StarCraft 2 Lore</a> &#8211; A long interview with Chris Metzen, Blizzard Entertainment’s Vice President of Creative Development.</li>
<li><a href="http://www.sc2blog.com/2007/10/19/cnn-interviews-jungwon-hahn/" rel="bookmark" title="Permalink to : CNN Interviews Jungwon Hahn">CNN Interviews Jungwon Hahn</a> &#8211; CNN interview with Jungwon Hahn, managing director of Blizzard’s Korean office, and talk about the StarCraft phenomenon.
<p style="text-align: center"><img src="http://www.sc2blog.com/wp-content/uploads/2007/10/aspect.JPG" height="270" width="480" /></p>
</li>
<li><a href="../2007/11/17/starcraft-2-lore-interviews-with-christy-golden/" rel="bookmark" title="Permalink to : StarCraft 2 Lore: Interviews with Christy Golden">StarCraft 2 Lore: Interviews with Christy Golden</a> &#8211; Two interviews with <font>Christie </font>Golden, author of the StarCraft trilogy of books that serves as the introduction to StarCraft 2.</li>
<li><a href="http://www.sc2blog.com/2007/12/23/karune-updates-and-interview/" rel="bookmark" title="Permalink to : Karune Updates and Interview">Karune Updates and Interview</a> &#8211; Karune plays a lot of StarCraft and likes sharing his thoughts about it with us.</li>
</ol>
<p style="text-align: center"><img src="http://www.sc2blog.com/wp-content/uploads/2007/12/karune2.JPG" alt="karune2.JPG" height="309" width="411" /></p>
<p><strong>6 Magazine Leaks and Releases:</strong></p>
<ol>
<li><a href="http://www.sc2blog.com/2007/06/16/new-pc-gamer-starcraft-2-video/" rel="bookmark" title="Permalink to : New PC Gamer StarCraft 2 Video!">Leaked PC Gamer StarCraft 2 Video</a> &#8211; Where we first heard of the Soul Hunter, saw the Phase Cannon relocate itself using its energy form, the old incarnation of the Carrier &#8211; the Tempest, and the awe inspiring Twilight Archon.<a href="http://www.sc2blog.com/2007/06/16/new-pc-gamer-starcraft-2-video/shjpg/" rel="attachment wp-att-17" title="sh.jpg"> </a>
<p style="text-align: center"><a href="http://www.sc2blog.com/2007/06/16/new-pc-gamer-starcraft-2-video/shjpg/" rel="attachment wp-att-17" title="sh.jpg"><img src="http://www.sc2blog.com/wp-content/uploads/2007/06/ta.jpg" alt="Archon" height="199" width="186" /></a></p>
</li>
<li><a href="http://www.sc2blog.com/2007/06/16/pc-gamer-leak-round-2-the-scans/" rel="bookmark" title="Permalink to : PC Gamer Leak, Round 2: The Scans">PC Gamer Leak, Round 2: The Scans</a> &#8211; The text from the leaked magazine, transcribed for your reading pleasure, followed by our <a href="http://www.sc2blog.com/2007/06/17/pc-gamer-leak-gameplay-analysis/" target="_blank">gameplay analysis</a>.</li>
<li><a href="http://www.sc2blog.com/2007/06/24/leaked-games-for-windows-scans/" rel="bookmark" title="Permalink to : Leaked “Games for Windows” scans">Leaked “Games for Windows” scans</a> &#8211; Gameplay pictures and a few detailed answers by Chris Sigaty, StarCraft 2’s lead producer.</li>
<li><a href="http://www.sc2blog.com/2007/07/18/new-terran-units-revealed-in-swedish-magazine-super-play/" rel="bookmark" title="Permalink to : New Terran Units Revealed in Swedish Magazine, Super Play!">Terran Units Revealed in Swedish Magazine, Super Play</a> &#8211; The first look into the main units of the Terran war machine, and an out of place Dark Templar showing its doubled psi-bladed weapon.</li>
<li><a href="http://www.sc2blog.com/2007/07/20/new-terran-units-revealed-round-two/" rel="bookmark" title="Permalink to : New Terran Units Revealed, Round Two">New Terran Units Revealed, Round Two</a> &#8211; A much more detailed version, leaked from a Korean magazine.
<p style="text-align: center"><img src="http://www.sc2blog.com/wp-content/uploads/2007/12/thor2.jpg" alt="thor2.jpg" /></p>
</li>
<li><a href="http://www.sc2blog.com/2007/07/28/gamemeca-starcraft-2-terran-images/" rel="bookmark" title="Permalink to : GameMeca StarCraft 2 Terran Images">GameMeca StarCraft 2 Terran Images</a> &#8211; Siege Tank concept art, the first appearance of the neutral observatory and the Merc Haven, and a few great Thor screenshots.</li>
</ol>
<p align="center"><a href="http://www.sc2blog.com/wp-content/uploads/2007/07/thor11.jpg" title="Thors attacking"><img src="http://www.sc2blog.com/wp-content/uploads/2007/07/thor11.thumbnail.jpg" alt="Thors attacking" /></a><a href="http://www.sc2blog.com/wp-content/uploads/2007/07/thor-2.jpg" title="Thor in action"><img src="http://www.sc2blog.com/wp-content/uploads/2007/07/thor-2.thumbnail.jpg" alt="Thor in action" /></a></p>
<p align="left">&nbsp;</p>
<p><strong>4 Monthly Discussion Topics:</strong></p>
<ul>
<li><a href="http://www.sc2blog.com/2007/09/06/starcraft-2-official-monthly-discussion-topic-the-mothership/" rel="bookmark" title="Permalink to : StarCraft 2 Official Monthly Discussion Topic - The Mothership">StarCraft 2 Official Monthly Discussion Topic &#8211; The Mothership</a> &#8211; After  the nerfing and just before reaching some sort of unit role crisis,    <a href="http://www.battle.net/forums/thread.aspx?fn=sc2-general&amp;t=20895&amp;p=1">Karune has initiated an official month-long discussion</a> around one of the most controversial units to ever be put in a progamer-oriented RTS game: the Mothership.</li>
<li><a href="http://www.sc2blog.com/2007/09/10/official-mothership-discussion-what-our-readers-have-to-say/" rel="bookmark" title="Permalink to : Official Mothership Discussion: What Our Readers Have To Say">Official Mothership Discussion: What Our Readers Have To Say</a></li>
<li><a href="http://www.sc2blog.com/2007/10/02/starcraft-2-october-discussion-topic-battlenet-wishlist/" rel="bookmark" title="Permalink to : StarCraft 2 October Discussion Topic: Battle.net Wishlist">StarCraft 2 October Discussion Topic: Battle.net Wishlist</a> &#8211; Blizzard is putting a lot of effort into improving and refining every aspect of StarCraft, and the new Battle.net version that will launch with it will be no exception.</li>
<li><a href="http://www.sc2blog.com/2007/11/05/summarizing-octobers-monthly-discussion-battlenet/" rel="bookmark" title="Permalink to : Summarizing October’s Monthly Discussion: Battle.net">Summarizing October’s Monthly Discussion: Battle.net</a></li>
<li><a href="http://www.sc2blog.com/2007/11/09/starcraft-2-november-discussion-topic-the-new-terran-ghost/" rel="bookmark" title="Permalink to : StarCraft 2 November Discussion Topic: The New Terran Ghost">StarCraft 2 November Discussion Topic: The New Terran Ghost</a> &#8211; A discussion about the hero-fied Ghost of StarCraft 2, featuring more powerful abilities than any other unit in the game.<a href="http://www.sc2blog.com/2007/11/09/starcraft-2-november-discussion-topic-the-new-terran-ghost/" rel="bookmark" title="Permalink to : StarCraft 2 November Discussion Topic: The New Terran Ghost"><br />
</a></li>
<li><a href="http://www.sc2blog.com/2007/12/12/starcraft-2-december-discussion-topic-artistic-direction/" rel="bookmark" title="Permalink to : StarCraft 2 December Discussion Topic: Artistic Direction">StarCraft 2 December Discussion Topic: Artistic Direction</a> &#8211; Perhaps the most important discussion topic to date. This month&#8217;s topic deals with the artistic direction of StarCraft 2, and also incorporates discussion of unit designs and roles.<a href="http://www.sc2blog.com/2007/12/12/starcraft-2-december-discussion-topic-artistic-direction/" rel="bookmark" title="Permalink to : StarCraft 2 December Discussion Topic: Artistic Direction"><br />
</a></li>
</ul>
<p align="left">&nbsp;</p>
<p><strong>4 Axed Units:</strong></p>
<p><a href="http://www.sc2blog.com/2007/07/21/soul-hunter-no-longer-a-part-of-starcraft-2/" rel="bookmark" title="Permalink to : Soul Hunter No Longer a Part of StarCraft 2">Soul Hunter No Longer a Part of StarCraft 2</a> &#8211; The Soul Hunter was removed from the game after fan complaints about it being a cliche, and <a href="http://www.sc2blog.com/2007/12/15/qa-24-the-thors-new-role-and-the-reapers-new-home/" target="_blank">Blizzard realizing it&#8217;s too much of a perfect Zerg counter</a>.</p>
<p style="text-align: center"><img src="http://www.sc2blog.com/wp-content/uploads/2007/06/sh1.jpg" alt="Soul Hunter" height="174" width="135" /></p>
<p> <a href="http://www.sc2blog.com/2007/08/03/carriers-are-coming-back/" rel="bookmark" title="Permalink to : Carriers Are Coming Back">Carriers Are Coming Back</a> &#8211; And are replacing the Tempest. “<em>Tempest didn’t feel right and that there was too much of an emotional connection<span class="kLink" style="text-decoration: underline ! important; position: static"></span> with the original unit</em>“.</p>
<p align="center"> <img src="http://www.sc2blog.com/wp-content/uploads/2007/12/tempest.gif" alt="tempest.gif" /></p>
<p><a href="http://www.sc2blog.com/2007/10/16/starcraft-2-qa-17-the-beginning-of-thors-end/" rel="bookmark" title="Permalink to : StarCraft 2 Q&amp;A 17: The Beginning of Thor’s End ?">Star Relic Renamed to Statis Orb, Then Removed from the Game</a> &#8211; This unit has always been in a weird state of limbo, never finding its place in StarCraft 2. It very rarely appeared in screenshots and has gone through many changes, until it was eventually removed from the game &#8211; its latest role taken over by the Cobra.</p>
<p style="text-align: center"><img src="http://www.sc2blog.com/wp-content/uploads/2007/12/star_relic.gif" alt="star_relic.gif" /></p>
<p><a href="http://www.sc2blog.com/2007/12/20/dustin-browder-talks-about-the-thor-and-the-nomad/" target="_blank">Cobra Cut from the Game, Role Taken by Thor</a> &#8211; Without much in the way of a discussion or an explanation, the Cobra has been removed from the game. The Thor, which was close to being cut as well, instead took on its role &#8211; killing heavy ground and air units.</p>
<p style="text-align: center"><img src="http://www.sc2blog.com/wp-content/uploads/2007/12/cobras.JPG" height="166" width="428" /></p>
<p>Unfortunately, all four of these axed units are completely new designs. Some were replaced by old units, and some were completely cut out of the game. Hopefully, their replacements are new designs as well and not rehashes of old units.</p>
<p align="left">&nbsp;</p>
<p><strong>2 Tech Trees:</strong></p>
<p><a href="http://www.sc2blog.com/2007/08/13/protoss-and-terran-tech-trees/" rel="bookmark" title="Permalink to : Protoss and Terran Tech Trees">Protoss and Terran Tech Trees</a> &#8211; These have gone through significant changes since they were released in BlizzCon, but still offer some insight into the Protoss and Terran available tech options.</p>
<p>It seems that Blizzard is attempting to make every multiplayer match of StarCraft even more diverse and unique than it was before, with more options to choose from and with more strategies to try, instead of having to follow a linear path of technology. For a more comprehensive review of the tech trees, make sure to check out the post.</p>
<p style="text-align: center"> <a href="http://www.sc2blog.com/wp-content/uploads/2007/08/protoss_tech.JPG" target="_blank"><br />
</a></p>
<p align="center"><a href="http://www.sc2blog.com/wp-content/uploads/2007/12/terran-techtree.jpg" title="terran-techtree.jpg"><img src="http://www.sc2blog.com/wp-content/uploads/2007/12/terran-techtree.thumbnail.jpg" alt="terran-techtree.jpg" /></a><a href="http://www.sc2blog.com/wp-content/uploads/2007/12/protoss-techtree.jpg" title="protoss-techtree.jpg"><img src="http://www.sc2blog.com/wp-content/uploads/2007/12/protoss-techtree.thumbnail.jpg" alt="protoss-techtree.jpg" /></a></p>
<p align="left">&nbsp;</p>
<p><strong>Too Many Pictures to Count:<br />
</strong></p>
<ol>
<li><a href="http://www.sc2blog.com/2007/07/28/gamemeca-starcraft-2-terran-images/" rel="bookmark" title="Permalink to : GameMeca StarCraft 2 Terran Images">GameMeca StarCraft 2 Terran Images</a> &#8211; Siege Tank concept art, Thor screenshots, and a Nuke going off.
<p align="center"><a href="http://www.sc2blog.com/wp-content/uploads/2007/07/thor11.jpg" title="Thors attacking"><img src="http://www.sc2blog.com/wp-content/uploads/2007/07/thor11.thumbnail.jpg" alt="Thors attacking" /></a><a href="http://www.sc2blog.com/wp-content/uploads/2007/07/thor-2.jpg" title="Thor in action"><img src="http://www.sc2blog.com/wp-content/uploads/2007/07/thor-2.thumbnail.jpg" alt="Thor in action" /></a></p>
</li>
<li><a href="http://www.sc2blog.com/2007/08/06/blizzcon-media-collection/" rel="bookmark" title="Permalink to : BlizzCon Media Collection">BlizzCon Media Collection</a>
<p align="left">&nbsp;</p>
<p align="center"><a href="http://www.sc2blog.com/wp-content/uploads/2007/08/dark-templar-wow.jpg" target="_blank"><img src="http://www.sc2blog.com/wp-content/uploads/2007/08/dark-templar-wow.thumbnail.jpg" alt="dark Temple" /></a><a href="http://www.sc2blog.com/wp-content/uploads/2007/08/terranbattle.jpg" title="Terran Battle"><img src="http://www.sc2blog.com/wp-content/uploads/2007/08/terranbattle.thumbnail.jpg" alt="Terran Battle" /></a></p>
</li>
<li><a href="http://www.sc2blog.com/2007/08/29/afternoon-at-augustgrad-starcraft-wallpaper/" rel="bookmark" title="Permalink to : Afternoon at Augustgrad - StarCraft Wallpaper">Afternoon at Augustgrad &#8211; StarCraft Wallpaper</a>
<p style="text-align: center"><img src="http://www.sc2blog.com/wp-content/uploads/2007/08/augustgrad-640.jpg" alt="Augustgrad - 640" height="253" width="338" /></p>
</li>
<li><a href="http://www.sc2blog.com/2007/10/09/starcraft-2-fansite-kit-what-is-in-it-for-you/" rel="bookmark" title="Permalink to : StarCraft 2 Fansite Kit - What Is In It For You">StarCraft 2 Fansite Kit</a> &#8211; Cool StarCraft 2 themed wallpapers.
<p align="left">&nbsp;</p>
<p align="center"><a href="http://www.sc2blog.com/wp-content/uploads/2007/10/wallpaper-marine.jpg" title="Marine Wallpaper"><img src="http://www.sc2blog.com/wp-content/uploads/2007/10/wallpaper-marine.thumbnail.jpg" alt="Marine Wallpaper" /></a><a href="http://www.sc2blog.com/wp-content/uploads/2007/10/wallpaper-nuke.jpg" title="Nuke"><img src="http://www.sc2blog.com/wp-content/uploads/2007/10/wallpaper-nuke.thumbnail.jpg" alt="Nuke" /></a><a href="http://www.sc2blog.com/wp-content/uploads/2007/10/wallpaper-zeratul2.jpg" title="Zeratul"><img src="http://www.sc2blog.com/wp-content/uploads/2007/10/wallpaper-zeratul2.thumbnail.jpg" alt="Zeratul" height="88" width="116" /></a></p>
</li>
<li><a href="http://www.sc2blog.com/2007/11/03/screenshot-easter-eggs-finding-jim-raynor/" rel="bookmark" title="Permalink to : ScreenShot Easter Eggs - Finding Jim Raynor">ScreenShot Easter Eggs &#8211; Finding Jim Raynor</a> &#8211; Jim Raynor appearances, hidden in plain sight in gameplay screenshots.
<p align="left">&nbsp;</p>
<p align="center"><a href="http://www.sc2blog.com/wp-content/uploads/2007/11/jim-raynor-hiding.jpg" title="Jim Raynor Easter Egg"><img src="http://www.sc2blog.com/wp-content/uploads/2007/11/jim-raynor-hiding.thumbnail.jpg" alt="Jim Raynor Easter Egg" /></a><a href="http://www.sc2blog.com/wp-content/uploads/2007/11/jim-raynor-easter.jpg" title="Jim Raynor Easter Egg 2"><img src="http://www.sc2blog.com/wp-content/uploads/2007/11/jim-raynor-easter.thumbnail.jpg" alt="Jim Raynor Easter Egg 2" /></a><a href="http://www.sc2blog.com/wp-content/uploads/2007/11/raynor.jpg" title="Jimmy !"><img src="http://www.sc2blog.com/wp-content/uploads/2007/11/raynor.thumbnail.jpg" alt="Jimmy !" /></a><a href="http://www.sc2blog.com/wp-content/uploads/2007/11/raynor-mingling.jpg" title="Jim Raynor !"><img src="http://www.sc2blog.com/wp-content/uploads/2007/11/raynor-mingling.thumbnail.jpg" alt="Jim Raynor !" /></a></p>
</li>
<li><a href="http://www.sc2blog.com/2007/11/12/brand-new-starcraft-2-screenshots-firebat-inside/" rel="bookmark" title="Permalink to : Brand New StarCraft 2 Screenshots - Firebat Inside">Brand New StarCraft 2 Screenshots &#8211; Firebat Inside</a> &#8211; The new Firebat version and a few other beautiful shots.
<p align="center"><a href="http://www.sc2blog.com/wp-content/uploads/2007/11/protoss-terran.jpg" target="_blank" title="Protoss Vs Terran"><img src="http://www.sc2blog.com/wp-content/uploads/2007/11/protoss-terran.jpg" alt="Protoss Vs Terran" height="236" width="313" /></a></p>
</li>
<li><a href="http://www.sc2blog.com/2007/11/26/three-new-starcraft-2-screenshots-zerg-attack/" rel="bookmark" title="Permalink to : Three New StarCraft 2 Screenshots: Zerg Attack!">Three New StarCraft 2 Screenshots: Zerg Attack!</a> &#8211; The first Zerg life sign in ages.
<p align="left">&nbsp;</p>
<p align="center"><a href="http://www.sc2blog.com/wp-content/uploads/2007/11/tvz-char-massnumbers03.jpg" title="tvz-char-massnumbers03.jpg"><img src="http://www.sc2blog.com/wp-content/uploads/2007/11/tvz-char-massnumbers03.thumbnail.jpg" alt="tvz-char-massnumbers03.jpg" /></a><a href="http://www.sc2blog.com/wp-content/uploads/2007/11/screenshot002.jpg" target="_blank"><img src="http://www.sc2blog.com/wp-content/uploads/2007/11/screenshot002.thumbnail.jpg" alt="screenshot002.jpg" /></a><a href="http://www.sc2blog.com/wp-content/uploads/2007/11/screenshot023.jpg" title="screenshot023.jpg"><img src="http://www.sc2blog.com/wp-content/uploads/2007/11/screenshot023.thumbnail.jpg" alt="screenshot023.jpg" /></a></p>
</li>
</ol>
<p>And of course, many other screenshots in the constantly updated <strong><a href="http://starcraft2.com/screenshots.xml" target="_blank">StarCraft2.com gallery</a></strong>.</p>
<p align="left">&nbsp;</p>
<p>That&#8217;s it for our summary of StarCraft in 2007. It has been a great year for StarCraft 2 fans, and we can only look forward for an even better 2008!
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		<slash:comments>5</slash:comments>
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		<title>StarCraft 2 Monthly Fee &#8211; The Poll that Mattered</title>
		<link>http://www.sc2blog.com/2007/12/25/the-poll-that-mattered/</link>
		<comments>http://www.sc2blog.com/2007/12/25/the-poll-that-mattered/#comments</comments>
		<pubDate>Wed, 26 Dec 2007 00:15:32 +0000</pubDate>
		<dc:creator>Anderson Mccutcheon</dc:creator>
				<category><![CDATA[Announcement]]></category>
		<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[Starcraft 2]]></category>
		<category><![CDATA[TerranoZergus]]></category>
		<category><![CDATA[b.net]]></category>
		<category><![CDATA[Battle.net]]></category>
		<category><![CDATA[fee]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[MultiPlayer]]></category>
		<category><![CDATA[RTS]]></category>
		<category><![CDATA[screenshots]]></category>
		<category><![CDATA[StarCraft]]></category>
		<category><![CDATA[starcraft2]]></category>

		<guid isPermaLink="false">http://www.sc2blog.com/2007/12/25/the-poll-that-mattered/</guid>
		<description><![CDATA[Some questions Blizzard cannot ask, but certainly wants answered. It&#8217;s obvious that it cannot simply approach gamers and ask &#8220;hey, would YOU pay a monthly fee for StarCraft 2?&#8221; We assure you &#8211; it&#8217;s not that Blizzard doesn&#8217;t care, or that Vivendi doesn&#8217;t want to know. WoW is the most commercially successful product in the [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.sc2blog.com/wp-content/uploads/2007/06/png_hybridadmiral.png" alt="TerranoZergus" align="left" height="199" width="179" /> Some questions Blizzard cannot ask, but certainly wants answered. It&#8217;s obvious that it cannot simply approach gamers and ask &#8220;<font color="#33cccc">hey, would YOU pay a monthly fee for StarCraft 2?</font>&#8221;</p>
<p>We assure you &#8211; it&#8217;s not that Blizzard doesn&#8217;t care, or that Vivendi doesn&#8217;t want to know. <a href="http://www.activisionblizzard.com/factSheet/factSheet.pdf">WoW is the most commercially successful product</a> in the history of video gaming, and the monthly fee model will receive major consideration in all future Blizzard titles &#8211; be they <a href="http://en.wikipedia.org/wiki/MMORPG">MMORPG</a>, <a href="http://en.wikipedia.org/wiki/Real-time_strategy">RTS</a>, or of any other genre.</p>
<p>Our poll, which has been up for close to two months, represents the opinion of Blizzard&#8217;s most important demographic &#8211; the sort of people who follow their announcements, play on beta servers and [religiously] cling to every bit of information released. The sort of people who play Blizzard games now, and will continue purchasing every game with a Blizzard logo as long as Blizzard sticks to the standards we all got used to.<br />
<img src="http://www.sc2blog.com/wp-content/uploads/2007/12/poll-results3.jpg" alt="Poll Results for SC2" /></p>
<p>With this poll, our readers have sent a clear and undeniable message to the people responsible for the monetization of StarCraft 2 &#8211; 72 percent simply won&#8217;t or can&#8217;t pay the monthly fee. An additional 14  percent won&#8217;t pay more than a special one time fee.</p>
<p><strong>A total of 86 percent are firmly against the monthly fee.</strong></p>
<p>This leaves roughly 14% of Blizzard&#8217;s most loyal demographic &#8211; and with 3% sitting on the fence, we are left with just <strong><font color="#33cccc">11% of all poll participants are willing to pay a monthly fee for StarCraft 2</font>.</strong></p>
<p>Hopefully, our efforts and your votes will help Blizzard make the right decision.
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		<slash:comments>11</slash:comments>
		</item>
		<item>
		<title>SC2 Blog &#8211; A Call to Arms</title>
		<link>http://www.sc2blog.com/2007/11/30/sc2-blog-a-call-to-arms/</link>
		<comments>http://www.sc2blog.com/2007/11/30/sc2-blog-a-call-to-arms/#comments</comments>
		<pubDate>Fri, 30 Nov 2007 16:16:49 +0000</pubDate>
		<dc:creator>Anderson Mccutcheon</dc:creator>
				<category><![CDATA[Announcement]]></category>
		<category><![CDATA[Official]]></category>
		<category><![CDATA[Starcraft 2]]></category>
		<category><![CDATA[TerranoZergus]]></category>

		<guid isPermaLink="false">http://www.sc2blog.com/2007/11/30/sc2-blog-a-call-to-arms/</guid>
		<description><![CDATA[The SC2 Blog has come a long way since its inception in early July 2007. In just six months, we have published over a hundred articles and updates &#8211; many of which were translated to Russian, Korean, Chinese, and other languages. Our updates and feeds are used on gaming sites, blogs and Wikis, and the [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.sc2blog.com/wp-content/uploads/2007/06/png_hybridadmiral.png" alt="Anderson Mccutcheon" align="left" height="239" width="214" />The SC2 Blog has come a long way since its inception in <a href="http://www.sc2blog.com/2007/06/06/hello-world/">early July 2007</a>. In just six months, we have published over a hundred articles and updates &#8211; many of which were translated to Russian, Korean, Chinese, and other languages. Our updates and feeds are used on gaming sites, blogs and Wikis, and the SC2 Blog enjoys thousands of returning visitors and feed readers.</p>
<p><a href="http://www.starcraft2.com">StarCraft 2</a> is coming &#8211; the Zerg, the closed and open betas, the game&#8217;s gold release and its collectors edition are just around the corner. The inevitable tournaments, battle reports and replays, custom maps, fan fiction stories and other art &#8211; millions of gamers will generate more news than our small but dedicated team could ever cover.</p>
<p>This is why we need YOU. We are looking for people who like to write, cover, analyze, and share their expertise with fellow gamers. Community and clan leaders, professional gamers, modders and replayers, fans of the <a href="http://www.sc2blog.com/2007/11/17/starcraft-2-lore-interviews-with-christy-golden/">StarCraft books</a> &#8211; if you feel the need for a bigger stage and a larger audience and you are eager to be heard &#8211; we need YOU.</p>
<p>Currently, there are four key positions that we would like to fill:</p>
<p>1) <strong><font color="#ffff00">Progaming tournaments and League coverage</font></strong> &#8211; if you play StarCraft, WarCraft 3 or <a href="http://en.wikipedia.org/wiki/The_Lost_Vikings">Vikings</a> professionally and plan on switching to StarCraft 2 as soon as it comes out, we&#8217;d like to hear from you.</p>
<p>2) <strong><font color="#ffff00">ScumEdit and Modding</font></strong> &#8211; if you are proficient with StarEdit and enjoy releasing original maps for WarCraft 3, you will have the opportunity to release your StarCraft 2 maps to thousands of fans.  People working with <a href="http://www.dota-allstars.com/">DoTA</a>, Tower Defense and other popular custom games are more than welcome.</p>
<p>3) <strong><font color="#ffff00">Replays, Videos and Battle Reports</font></strong> &#8211; Proficient in creating <a href="http://www.battlereports.com/viewreplays.php?gametype=s&amp;orderBy=topdownloads">high-quality battle reports</a>? Know about every live tournament video and good at <a href="http://replayers.com/">spotting A+ quality replays</a>? We&#8217;ll gladly have you on-board.</p>
<p>4) <strong><font color="#ffff00">Lore expert</font></strong> &#8211; Have you read all the books? Know <a href="http://www.sc2blog.com/category/kerrigan/">Kerrigan</a>&#8216;s maiden name and Raynor&#8217;s shoe size? Well, most people don&#8217;t, and sometimes Blizzard themselves get lost in their own complex universes.  Covering lore-related stories, fan-art and books requires quite a lot of knowledge and a deep understanding of the StarCraft Universe &#8211; not the easiest position.</p>
<p>Here is a brief FAQ. We will also answer questions via email and comments.</p>
<p>Q)   How do I apply?<br />
A) Email: <font color="#33cccc"><u><em>anderson AT terranozergus.com</em></u></font> &#8211; tell me as much as you can about yourself and don&#8217;t forget to send <strong>links, attachments and other relevant examples of  your work</strong>.</p>
<p>Q) I already have a site/blog/online presence &#8211; what&#8217;s in it for me?<br />
A)  You&#8217;ll get <strong>proper credit and exposure for your site</strong>, as a writer or as a source &#8211; particularly if you specialize in fan fiction, replays or custom maps.</p>
<p>Q) I want to apply for a position which is not listed in your post &#8211; what do I do?<br />
A) You are more than welcome to either email me or leave a detailed comment &#8211; there are plenty of ways a talented person can contribute.</p>
<p>GL, HF.
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		<title>StarCraft 2 Comic &#8211; New Webcomic launched</title>
		<link>http://www.sc2blog.com/2007/10/21/starcraft-2-comic-new-webcomic-launched/</link>
		<comments>http://www.sc2blog.com/2007/10/21/starcraft-2-comic-new-webcomic-launched/#comments</comments>
		<pubDate>Sun, 21 Oct 2007 22:14:34 +0000</pubDate>
		<dc:creator>Anderson Mccutcheon</dc:creator>
				<category><![CDATA[Comics]]></category>
		<category><![CDATA[Exclusive]]></category>
		<category><![CDATA[Starcraft 2]]></category>
		<category><![CDATA[TerranoZergus]]></category>

		<guid isPermaLink="false">http://www.sc2blog.com/2007/10/21/starcraft-2-comic-new-webcomic-launched/</guid>
		<description><![CDATA[We are proud to present our newest creation and hope our readers will enjoy it &#8211; today we have launched our own Webcomic &#8211; the Official Unofficial StarCraft 2 Comic. SC2 Comic&#8216;s story, characters and events are based on Blizzard&#8217;s StarCraft universe, and inspired by the upcoming StarCraft 2 game. The first comic is called [...]]]></description>
			<content:encoded><![CDATA[<p>We are proud to present our newest creation and hope our readers will enjoy it &#8211; today we have launched our own Webcomic &#8211;  <a href="http://www.sc2comic.com">the Official Unofficial StarCraft 2 Comic</a>.<br />
<a href="http://www.sc2comic.com">SC2 Comic</a>&#8216;s story, characters and events are based on Blizzard&#8217;s StarCraft universe, and inspired by the upcoming StarCraft 2 game.<br />
The first comic is called &#8220;<a href="http://sc2comic.com/index.php?id=1">Four Years of Peace &#8211; The Real Reason</a>&#8220;.</p>
<p style="text-align: center"><a href="http://www.sc2comic.com" title="SC2 Comic"><img src="http://www.sc2blog.com/wp-content/uploads/2007/10/cute-zerg.jpg" alt="Zerg Typing" /></a></p>
<p>The comic will be updated on an irregular basis, and we suggest <a href="http://sc2comic.com/rss.xml">subscribing to it via RSS.  </a>
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		<slash:comments>7</slash:comments>
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		<title>StarCraft Comics Compilation</title>
		<link>http://www.sc2blog.com/2007/07/06/starcraft-comics-compilation/</link>
		<comments>http://www.sc2blog.com/2007/07/06/starcraft-comics-compilation/#comments</comments>
		<pubDate>Fri, 06 Jul 2007 12:36:53 +0000</pubDate>
		<dc:creator>Anderson Mccutcheon</dc:creator>
				<category><![CDATA[Comics]]></category>
		<category><![CDATA[Korea]]></category>
		<category><![CDATA[Pictures]]></category>
		<category><![CDATA[Starcraft 2]]></category>
		<category><![CDATA[TerranoZergus]]></category>

		<guid isPermaLink="false">http://www.sc2blog.com/2007/07/06/starcraft-comics-compilation/</guid>
		<description><![CDATA[Nothing is happening in the StarCraft 2 Universe, so here&#8217;s a StarCraft comics compilation for the weekend. Nostalgic piece by BadassHamster: *To see the comic better, click the thumbnail  Penny Arcade&#8217;s old comic about World of StarCraft. *To see the comic, click the thumbnail Penny Arcade&#8217;s slightly newer comic about StarCraft 2 and Blizzard&#8217;s motivational methods [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Nothing is happening </strong>in the StarCraft 2 Universe, so here&#8217;s a StarCraft comics compilation for the weekend.</p>
<p>Nostalgic piece by <a href="http://www.badasshamster.com">BadassHamster</a>:<br />
*<em>To see the comic better, click the thumbnail</em></p>
<p><a target="_blank" href="http://www.sc2blog.com/wp-content/uploads/2007/07/05212007.gif"><img width="622" src="http://www.sc2blog.com/wp-content/uploads/2007/07/05212007.gif" alt="badasshamster starcraft comic" height="380" style="width: 622px; height: 380px" /></a><a href="http://www.sc2blog.com/wp-content/uploads/2007/07/05212007.gif" title="badasshamster starcraft comic"></a></p>
<p> <a target="_blank" href="http://www.penny-arcade.com">Penny Arcade&#8217;s</a> old comic about World of StarCraft.<br />
*<em>To see the comic, click the thumbnail</em></p>
<p><a target="_blank" href="http://www.sc2blog.com/wp-content/uploads/2007/07/treachery-manifest1.jpg"><img width="341" src="http://www.sc2blog.com/wp-content/uploads/2007/07/treachery-manifest1.jpg" alt="Wos comic" height="201" /></a></p>
<p><a href="http://www.penny-arcade.com">Penny Arcade&#8217;s</a> slightly newer comic about StarCraft 2 and Blizzard&#8217;s motivational methods<br />
*<em>To see the comic, click the thumbnail<br />
</em><a target="_blank" href="http://www.sc2blog.com/wp-content/uploads/2007/07/20070523.jpg"><img width="347" src="http://www.sc2blog.com/wp-content/uploads/2007/07/20070523.jpg" alt="Starcraft 2 comic - keeping secrets" height="201" style="width: 347px; height: 201px" /></a></p>
<p><a href="http://www.ctrlaltdel-online.com/">Alt-Ctrl-Dels </a>take on Korea&#8217;s perfectly normal obsession <img src="http://www.sc2blog.com/wp-content/uploads/2007/07/korea-comics.jpg" alt="Korea gets a hard-on" /></p>
<p>Have a good weekend.
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		<title>StarCraft 2 to Introduce New Terran Harvesting Machines</title>
		<link>http://www.sc2blog.com/2007/06/29/starcraft-2-to-introduce-new-terran-harvesting-machines/</link>
		<comments>http://www.sc2blog.com/2007/06/29/starcraft-2-to-introduce-new-terran-harvesting-machines/#comments</comments>
		<pubDate>Fri, 29 Jun 2007 23:58:44 +0000</pubDate>
		<dc:creator>Anderson Mccutcheon</dc:creator>
				<category><![CDATA[Buildings]]></category>
		<category><![CDATA[Exclusive]]></category>
		<category><![CDATA[Starcraft 2]]></category>
		<category><![CDATA[TerranoZergus]]></category>
		<category><![CDATA[Units]]></category>

		<guid isPermaLink="false">http://www.sc2blog.com/2007/06/29/starcraft-2-to-introduce-new-terran-harvesting-machines/</guid>
		<description><![CDATA[SC2 blog Exclusive: Terran Harvesting Machines spotted. During the very first seconds of the initially released StarCraft 2 gameplay video, the flying Protoss formation of multiple Phase Prisms and Phoenixes grab the attention. However, it&#8217;s what lies beneath the Protoss armada you should be looking at. Hidden in plain sight, below the flying units, are [...]]]></description>
			<content:encoded><![CDATA[<p>SC2 blog Exclusive: Terran Harvesting Machines spotted.</p>
<p>During the very first seconds of the initially released StarCraft 2 <a href="http://www.starcraft2.com/movies/gameplay_video/1280_StarCraft2GameplayVideo_EnglishUS.avi-downloader.exe">gameplay video</a>, the flying Protoss formation of multiple Phase Prisms and Phoenixes grab the attention. However, it&#8217;s what lies beneath the Protoss armada you should be looking at.</p>
<p>Hidden in plain sight, below the flying units, are several very awkwardly placed crystal patches, with two distinct units, of what looks to be Terran design.</p>
<p><img src="http://www.sc2blog.com/wp-content/uploads/2007/06/terranharvesters.jpg" alt="Terran Harvester" /></p>
<p>The unit appears to be of sturdy mechanical construction, not unlike the Harvester in Westwood&#8217;s series of RTS games (<a href="http://en.wikipedia.org/wiki/Dune_II">Dune</a>,  <a href="http://en.wikipedia.org/wiki/Command_&amp;_Conquer_series">Command and Conquer</a>), and apparently harvests crystals by firing a short-ranged energy beam at them for long periods of time. Unlike the <a href="http://www.sc2blog.com/2007/06/16/yellow-crystals/">Yellow Crystals</a>, that were spotted in such formation and placement that didn&#8217;t leave any doubts for the Crystals&#8217; purpose, these Harvesters do appear to be placed near crystals not in the proximity of Vespene Geysers, and in quite unreachable surroundings &#8211; which might indicate that the unit is just a well designed doodad.</p>
<p><img src="http://www.sc2blog.com/wp-content/uploads/2007/06/smallmining.jpg" alt="Harvester in action" align="left" />Moreover &#8211; a somewhat similar, if not identical unit, makes an appearance at 0:50 into the gameplay video, and can be spotted in the top right corner of the screen prior to the Terran base landing sequence. The unit appears to be firing at nothing, just passing its laser over the barren ground.</p>
<p>None of the Harvester units have moved around, and are only seen turning the energy beams on and off, or moving the beam around while firing. This introduces another option &#8211; that the Harvester is  a stationary building or unit, somewhat  similar to the Colony of <a href="http://en.wikipedia.org/wiki/Civilization_III">Civilization</a> games &#8211; an outpost dedicated to collecting resources, which is later picked up and &#8220;unloaded&#8221; by SCVs.</p>
<p align="left">&nbsp;</p>
<p align="left"><img src="http://www.sc2blog.com/wp-content/uploads/2007/06/smallharvest.jpg" alt="Small Terran Harvester" align="right" /></p>
<p align="left">Either way, it&#8217;s the first time that Blizzard introduces  an alternative crystal harvesting method, or a mechanical laser-shooting doodad.</p>
<p align="left">&nbsp;</p>
<p align="left">&nbsp;</p>
<p align="left">Additional theories <a href="http://www.sc2forums.com/starcraft-2-open-news-room/40-what-terran-harvesters.html">explaning the strange Terran Harvester</a>.</p>
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		<title>Our life for Aiur</title>
		<link>http://www.sc2blog.com/2007/06/06/hello-world/</link>
		<comments>http://www.sc2blog.com/2007/06/06/hello-world/#comments</comments>
		<pubDate>Wed, 06 Jun 2007 10:53:35 +0000</pubDate>
		<dc:creator>Anderson Mccutcheon</dc:creator>
				<category><![CDATA[TerranoZergus]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[En taro adun, visitor.]]></description>
			<content:encoded><![CDATA[<p>En taro adun, visitor.
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		<slash:comments>3</slash:comments>
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