<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>SC2 Blog &#187; StarCraft</title>
	<atom:link href="http://www.sc2blog.com/category/starcraft/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.sc2blog.com</link>
	<description>The Official Unofficial StarCraft 2 Blog</description>
	<lastBuildDate>Thu, 27 Oct 2011 14:32:57 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
		<item>
		<title>Serious Business: The Korean StarCraft Scandal, 18+ Rating</title>
		<link>http://www.sc2blog.com/2010/04/20/serious-business-the-korean-starcraft-scandal-18-rating/</link>
		<comments>http://www.sc2blog.com/2010/04/20/serious-business-the-korean-starcraft-scandal-18-rating/#comments</comments>
		<pubDate>Tue, 20 Apr 2010 21:36:29 +0000</pubDate>
		<dc:creator>Anderson Mccutcheon</dc:creator>
				<category><![CDATA[Korea]]></category>
		<category><![CDATA[Pro Gaming]]></category>
		<category><![CDATA[rumors]]></category>
		<category><![CDATA[StarCraft]]></category>
		<category><![CDATA[Starcraft 2]]></category>

		<guid isPermaLink="false">http://www.sc2blog.com/?p=3453</guid>
		<description><![CDATA[South Korea&#8217;s eSports arena is undergoing serious turbulence these days. A professional eSports match fixing and illegal gambling scandal has rocked the South Korean StarCraft scene, with A-list StarCraft celebrity-progamers possibly facing serious criminal charges. In case you were only introduced to Blizzard&#8217;s StarCraft Universe with the recent addition to it, you might be unaware [...]]]></description>
			<content:encoded><![CDATA[<p>South Korea&#8217;s eSports arena is undergoing serious turbulence these days. A professional eSports match fixing and illegal gambling scandal has rocked the South Korean StarCraft scene, with A-list StarCraft celebrity-progamers possibly facing serious criminal charges.</p>
<p>In case you were only introduced to Blizzard&#8217;s StarCraft Universe with the recent addition to it, you might be unaware of the<a href="http://en.wikipedia.org/wiki/StarCraft_professional_competition"> size of the phenomenon in Korea</a>. The following will likely constitute a fascinating read &#8211; a story that revolves around a 12 year old RTS game and includes big money, government officials, police investigations, corporate cover-ups and illegal gambling &#8211; the likes of which have never before been associated with video gaming.</p>
<p><img class="aligncenter size-full wp-image-3454" title="Professional Televised StarCraft Match " src="http://www.sc2blog.com/wp-content/uploads/2010/04/ProfessionalSC.jpg" alt="Professional Televised StarCraft Match " width="550" height="366" /></p>
<p><strong>The Executive Summary</strong></p>
<p>Since 2006, illegal gambling syndicates have been busy contacting professional StarCraft gamers with offers to &#8220;adjust&#8221; their match results in order to comply with certain bets. The highest level of StarCraft competition was in fact infiltrated by people fixing matches for money.</p>
<p><strong>The Good Guys</strong></p>
<p>According to <a href="http://www.koreatimes.co.kr/www/news/tech/2010/04/134_64247.html">The Korea Times</a>, the Korean eSports Players Association (KeSPA), a body responsible for governing South Korean eSports as well as tracking and publishing player rankings, has filed charges along with the prosecution against the various pro-gaming teams involved. KeSPA is greatly responsible for the current state of StarCraft as an eSport in Korea and has a large stake in the &#8220;well-being&#8221; of the scene, especially with the release of StarCraft 2 in the near future. However, this might not be a &#8220;pure-hearted&#8221; move, <strong>as KeSPA could be facing a power struggle with Blizzard over the control of the South Korean StarCraft 2 scene</strong>. Both parties want the scandal off the table by the time StarCraft 2 hits mainstream professional gaming.</p>
<p>Jeon Byung-Hyun, a Korean congressman, has <a href="http://blog.daum.net/bhjun/5508203">published an elaborate article</a> about the scandal, mentioning that the Korean Ministry of Culture as well as the press have been aware of the match fixing but had decided to wait for the investigation to come to fruition before exposing it to the public.</p>
<p><strong>The Bad Guys and Their Methods</strong></p>
<p>According to Fomos.kr, <a href="http://www.fomos.kr/board/board.php?mode=read&amp;keyno=105705&amp;db=issue">which released a massive coverage barrage as soon as it was legally possible</a>, illegal StarCraft betting started around 2006, with bets being placed on matches in both small and major professional StarCraft leagues. After the initial crackdown initiated by KeSPA, they were forced to move to different servers. Unfortunately, this is when retired pro-gamers, coaches and StarCraft reporters jumped in and started using their contacts to lure professional gamers into rigging matches. Entire crews of mediators were busy leaking crucial replays, fixing match-up entries and transferring money to players willing to throw their games.</p>
<p>When eSports organizers caught on, the reaction was not what you might expect from organizations that like their competition clean. Suggestions were made to accept some sort of mode of co-existence with the illegal gambling sites, striving for an acceptable status-quo with their shady schemes.</p>
<p><strong>What&#8217;s Happening Now?</strong></p>
<p>The Korean eSports Players Association, along with officials from the government and the police, decided to blow the lid off the story, going public with the details as well as going after the numerous people involved in the match rigging scheme. For the prosecution, the illegal betting sites and their accomplices seem to be the targets, but for most of the public, the interest lies in the <strong>pro-gamers that are being accused of selling out and rigging their matches for a quick buck</strong>.</p>
<p style="text-align: center;"><a href="http://www.sc2blog.com/wp-content/uploads/2010/04/WinnerLoser.png"><img class="aligncenter size-full wp-image-3458" title="sAviOr, A true winner in 2006..." src="http://www.sc2blog.com/wp-content/uploads/2010/04/WinnerLoser.png" alt="sAviOr, A true winner in 2006..." width="614" height="924" /></a></p>
<p>The house-cleaning couldn&#8217;t be timed better, as the StarCraft 2 beta is at its peak and professional level competition is already taking place in various leagues. According to multiple sources, the players that <strong>may be implicated</strong> in the scandal are:</p>
<p>Myung Soo (Yarnc), Chan Soo (Luxury), Sang Ho (SangHo), Jung Woo (EffOrt), Yong Hwa (Movie), <strong>Jae Yoon (sAviOr)</strong>, <strong>Taek Yong (Bisu)</strong>, Byong Goo (Stork), Jae Wook (BeSt), il Jang (hero), Myung Hoon (fantasy), Heui Seung (UpMaGiC), Jae Dong (Jaedong), Sang Moon (Leta), Jong Seo (Justin), Chang Hee (go.go)</p>
<p style="text-align: center;"><img class="size-full wp-image-3466 aligncenter" title="StarCraft 2 Received Mature 18+ Rating in Korea" src="http://www.sc2blog.com/wp-content/uploads/2010/04/esrb_m.png" alt="StarCraft 2 Received Mature 18+ Rating in Korea" width="200" height="278" /></p>
<p>The scandal broke out just a few days before Korean StarCraft fans were hit with an even more disheartening letdown: Korea&#8217;s Games Rating Board, a unit of the  Ministry of Culture, Sports and Tourism <a href="http://www.koreatimes.co.kr/www/news/tech/2010/04/133_64287.html">has officially made StarCraft 2 illegal  to play for anyone younger than 18.</a> While officially the reason for the restriction is StarCraft 2&#8242;s &#8220;level of violence, foul language and  depiction of drug use&#8221;, rumor has it that it&#8217;s actually caused by KeSPA  pressuring the South Korean Government to assist against Blizzard&#8217;s alleged  plans to take over the Korean eSports scene.
<div class="fblike_button" style="margin: 10px 0;"><iframe src="http://www.facebook.com/plugins/like.php?href=http%3A%2F%2Fwww.sc2blog.com%2F2010%2F04%2F20%2Fserious-business-the-korean-starcraft-scandal-18-rating%2F&amp;layout=standard&amp;show_faces=false&amp;width=450&amp;action=like&amp;colorscheme=dark" scrolling="no" frameborder="0" allowTransparency="true" style="border:none; overflow:hidden; width:450px; height:23px"></iframe></div>
]]></content:encoded>
			<wfw:commentRss>http://www.sc2blog.com/2010/04/20/serious-business-the-korean-starcraft-scandal-18-rating/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Single Player Abomination, No Vegas BlizzCon, Fan Art</title>
		<link>http://www.sc2blog.com/2009/11/18/single-player-abomination-no-vegas-blizzcon-fan-art/</link>
		<comments>http://www.sc2blog.com/2009/11/18/single-player-abomination-no-vegas-blizzcon-fan-art/#comments</comments>
		<pubDate>Wed, 18 Nov 2009 20:21:34 +0000</pubDate>
		<dc:creator>Anderson Mccutcheon</dc:creator>
				<category><![CDATA[Fans]]></category>
		<category><![CDATA[Offtopic]]></category>
		<category><![CDATA[Rumours]]></category>
		<category><![CDATA[StarCraft]]></category>

		<guid isPermaLink="false">http://www.sc2blog.com/?p=2766</guid>
		<description><![CDATA[This week, the StarCraft 2 community has been provided with a few minor announcements and some cool StarCraft fan art creations. The coolest update comes in the form of the recently revealed Brutalisk, a towering Zerg abomination slated to appear in Wings of Liberty, the Terran single player campaign. This unit has &#8220;custom map boss&#8221; [...]]]></description>
			<content:encoded><![CDATA[<p>This week, the StarCraft 2 community has been provided with a few minor announcements and some cool StarCraft fan art creations.</p>
<p>The coolest update comes in the form of the recently revealed <strong>Brutalisk</strong>, a towering Zerg abomination slated to appear in <strong>Wings of Liberty</strong>, the Terran single player campaign. This unit has &#8220;custom map boss&#8221; written all over it!</p>
<p><a href="http://www.sc2blog.com/wp-content/uploads/2009/11/Brutalisk_Action.jpg"><img class="aligncenter size-full wp-image-2768" title="Terrified Marines face the Awesome StarCraft 2 Brutalisk" src="http://www.sc2blog.com/wp-content/uploads/2009/11/Brutalisk_Action.jpg" alt="Terrified Marines face the Awesome StarCraft 2 Brutalisk" width="601" height="451" /></a></p>
<p style="text-align: center;">(<a href="http://twitter.com/StarCraft/status/5623560087">Released via Tweeter</a>. <a href="http://www.sc2blog.com/wp-content/uploads/2009/11/Brutalisk_Action.jpg">Click for Big</a>)</p>
<p>If you have been following the <a href="http://sclegacy.com/news/29-blizz/539-blizzcon-2010-viva-las-vegas">Blizzard rumor mill</a>, <a href="http://www.starcraft-source.com/article/news/view/?id=361">you might have stumbled</a> upon the short-lived newsflash that BlizzCon 2010 is scheduled for the 30th of July, 2010, in the Las Vegas Convetion Center. Good thing you haven&#8217;t paid anyone for a ticket yet, though &#8211; Bashiok, Blizzard&#8217;s official Diablo forum poster, <a href="http://forums.battle.net/thread.html?topicId=21043886854&amp;pageNo=1&amp;sid=3000#7">switfly debunked the aforementioned rumor</a>.</p>
<p>StarCraft fan art came in several different flavors this week, from cute miniature plush toys to an uber-detailed, 3D models of a Protoss.</p>
<p>Check out the full <a href="http://blog.naver.com/kakasse/91851584">3D model collection in this Korean Blog post</a>.</p>
<p style="text-align: center;"><a href="http://www.sc2blog.com/wp-content/uploads/2009/11/01_3D_Dressed_Protoss.jpg"><img class="size-large wp-image-2769  aligncenter" title="StarCraft 2 3D Protoss" src="http://www.sc2blog.com/wp-content/uploads/2009/11/01_3D_Dressed_Protoss-658x1024.jpg" alt="StarCraft 2 3D Protoss" width="571" height="889" /></a></p>
<p>And here&#8217;s the stripped down body of this magnificent creature.</p>
<p style="text-align: center;"><a href="http://www.sc2blog.com/wp-content/uploads/2009/11/3D_Naked_protoss.jpg"><img class="size-large wp-image-2770    aligncenter" title="3D Naked StarCraft 2 protoss" src="http://www.sc2blog.com/wp-content/uploads/2009/11/3D_Naked_protoss-416x1024.jpg" alt="3D Naked StarCraft 2 protoss" width="416" height="1024" /></a></p>
<p>(via <a href="http://www.starcraft2.net.pl/portal/sc2/1/789/Dark_Templar_z_bliska.html">StarCraft2.net.pl</a>. You can <a href="http://www.sc2blog.com/wp-content/korea_artwork.zip">download the full image collection here</a>)</p>
<p>On the other hand, if you favor Zerg and/or plushies, here&#8217;s <a href="http://mz-kitty.deviantart.com/art/Chibi-Hydralisk-143609026">a dose of cuteness by mz-kitty</a>:</p>
<p style="text-align: center;"><a href="http://www.sc2blog.com/wp-content/uploads/2009/11/Chibi_Hydralisk_by_mz_kitty.jpg"><img class="size-full wp-image-2771  aligncenter" title="Chibi Hydralisk by mz_kitty" src="http://www.sc2blog.com/wp-content/uploads/2009/11/Chibi_Hydralisk_by_mz_kitty.jpg" alt="Chibi Hydralisk by mz_kitty" width="568" height="368" /></a></p>
<p style="text-align: left;">What art form will StarCraft manifest itself in next? Only time will tell.</p>
<div class="fblike_button" style="margin: 10px 0;"><iframe src="http://www.facebook.com/plugins/like.php?href=http%3A%2F%2Fwww.sc2blog.com%2F2009%2F11%2F18%2Fsingle-player-abomination-no-vegas-blizzcon-fan-art%2F&amp;layout=standard&amp;show_faces=false&amp;width=450&amp;action=like&amp;colorscheme=dark" scrolling="no" frameborder="0" allowTransparency="true" style="border:none; overflow:hidden; width:450px; height:23px"></iframe></div>
]]></content:encoded>
			<wfw:commentRss>http://www.sc2blog.com/2009/11/18/single-player-abomination-no-vegas-blizzcon-fan-art/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>SC2Comic.com: It&#8217;s About Time?!</title>
		<link>http://www.sc2blog.com/2009/09/25/sc2comic-com-its-about-time/</link>
		<comments>http://www.sc2blog.com/2009/09/25/sc2comic-com-its-about-time/#comments</comments>
		<pubDate>Fri, 25 Sep 2009 11:56:34 +0000</pubDate>
		<dc:creator>Anderson Mccutcheon</dc:creator>
				<category><![CDATA[Comics]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Exclusive]]></category>
		<category><![CDATA[StarCraft]]></category>

		<guid isPermaLink="false">http://www.sc2blog.com/?p=2615</guid>
		<description><![CDATA[With Blizzard&#8217;s official StarCraft comic strip program, Vespene Laughs, coming to an end, we&#8217;re proud to re-introduce our own replacement &#8211; Sc2Comic.com. Here&#8217;s the first strip, another take on the original StarCraft 2 introduction video: We&#8217;ll aim at releasing a fresh comic on a bi-weekly or monthly basis, with occasional guest artists and multi-strip adventures. [...]]]></description>
			<content:encoded><![CDATA[<p>With Blizzard&#8217;s official StarCraft comic strip program, <a href="http://www.sc2blog.com/2009/09/17/downtime-updates-razor-gear-august-comic-winners/">Vespene Laughs, coming to an end</a>, we&#8217;re proud to re-introduce our own replacement &#8211; <a title="StarCraft Comic" href="http://www.sc2comic.com">Sc2Comic.com</a>. Here&#8217;s the first strip, another take on the original StarCraft 2 introduction video:</p>
<p><a href="http://sc2comic.com/index.php?id=2"><img class="aligncenter" title="StarCraft 2 Comic - About Time" src="http://sc2comic.com/img/comic/2.jpg" alt="" width="594" height="1748" /></a></p>
<p>We&#8217;ll aim at releasing a fresh comic on a bi-weekly or monthly basis, with occasional guest artists and multi-strip adventures. Make sure you subscribe to the <a href="http://sc2comic.com/rss.xml">Comic RSS</a> and to <a href="http://feeds2.feedburner.com/StarCraft-2">SC2Blog</a> or follow the <a href="http://twitter.com/terranozergus">TerranoZergus Twitter feed</a> to keep yourself up to date on <a href="http://www.sc2comic.com">SC2 Comic</a> happenings.
<div class="fblike_button" style="margin: 10px 0;"><iframe src="http://www.facebook.com/plugins/like.php?href=http%3A%2F%2Fwww.sc2blog.com%2F2009%2F09%2F25%2Fsc2comic-com-its-about-time%2F&amp;layout=standard&amp;show_faces=false&amp;width=450&amp;action=like&amp;colorscheme=dark" scrolling="no" frameborder="0" allowTransparency="true" style="border:none; overflow:hidden; width:450px; height:23px"></iframe></div>
]]></content:encoded>
			<wfw:commentRss>http://www.sc2blog.com/2009/09/25/sc2comic-com-its-about-time/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Beyond StarCraft 3D &#8211; StarCraft 2 New Gameplay Concepts</title>
		<link>http://www.sc2blog.com/2008/04/20/beyond-starcraft-3d-starcraft-2-new-gameplay-concepts/</link>
		<comments>http://www.sc2blog.com/2008/04/20/beyond-starcraft-3d-starcraft-2-new-gameplay-concepts/#comments</comments>
		<pubDate>Sun, 20 Apr 2008 18:49:44 +0000</pubDate>
		<dc:creator>Anderson Mccutcheon</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[GamePlay]]></category>
		<category><![CDATA[StarCraft]]></category>
		<category><![CDATA[Starcraft 2]]></category>

		<guid isPermaLink="false">http://www.sc2blog.com/?p=928</guid>
		<description><![CDATA[Since its unveiling in May 2007, StarCraft 2 has been constantly either criticized or praised for the similarity to its masterpiece predecessor. Unlike the WarCraft and Diablo game series sequels, Blizzard&#8217;s StarCraft sequel is not radically different from StarCraft. At first glance, the Terran, Protoss and Zerg clash again, with only slightly modified arsenals and [...]]]></description>
			<content:encoded><![CDATA[<p>Since its <a href="http://www.sc2blog.com/2007/06/09/starcraft-2-previews/">unveiling in May 2007</a>, StarCraft 2 has been constantly either criticized or praised for the similarity to its masterpiece predecessor. Unlike the WarCraft and Diablo  game series sequels, Blizzard&#8217;s StarCraft sequel is not <em><strong>radically </strong></em>different from StarCraft. At first glance, the Terran, Protoss and Zerg clash again, with only slightly modified arsenals and greatly enhanced graphics.</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-936" title="scvssc2" src="http://www.sc2blog.com/wp-content/uploads/2008/04/scvssc2.jpg" alt="StarCraft vs StarCraft 2" width="316" height="280" /></p>
<p>But that&#8217;s not  all. Every RTS game has key concepts that stretch beyond unit armor/damage statistics and eye candy &#8211; concepts like the Terran flying buildings, the <a href="http://www.battle.net/war3/neutral/">neutral heroes of WarCraft 3</a> or the superweapons  of <a href="http://en.wikipedia.org/wiki/Command_&amp;_Conquer">Command &amp; Conquer</a>. Concepts that define battlefield priorities, the amount of base management required,  and very often compromise the mechanics that drastically change the flow of multiplayer battles.</p>
<p>StarCraft 2 includes many such concepts, which significantly differentiate  it from its predecessor:</p>
<p>1) <strong>Selection and Automation</strong>: Unlimited Selection and Multiple building selection</p>
<p>One of StarCraft&#8217;s  key troop management considerations was the 12 unit per group limit. Just like any other Blizzard RTS game, and unlike almost any Westwood RTS game, players had to divide units into controllable groups not just based on priority and comfort, but the ease of unified control. Having 15 marines and 7 Vultures usually meant that the player will have to control 3 groups(12+3+7), an artificially imposed handicap which had no real meaning.</p>
<p style="text-align: center;"><img class="alignnone size-full wp-image-938" title="unlimited-selection" src="http://www.sc2blog.com/wp-content/uploads/2008/04/unlimited-selection.jpg" alt="Unlimited Selection" width="524" height="347" /></p>
<p>StarCraft 2 changes all that.  Players will be able to group units by control comfort, map location and unit roles &#8211; a drastic change which will affect the diversity and amount of engaged units.</p>
<p><em>Multiple building selection</em> is a somewhat controversial concept which greatly streamlines production management across multiple buildings. This common control method, which already exists in WarCraft 3, has been criticized for easing production control beyond measure, thus eliminating a facet of skill superiority in matches. MBS liberates more time with which players can focus on controlling the battle, and removes another artificial hassle from the gameplay. <a href="http://www.sc2blog.com/2007/06/19/sc2-interface-automation-and-mothership-clarifications/">Confirmed early on</a> and not changed since, this feature will make it to the Gold version.<br />
StarCraft 2 includes many new automation features, such as smart casting and auto-mining &#8211; <a href="http://www.sc2blog.com/2007/10/14/automation-and-ui-improvements-in-starcraft-2/">we have covered them extensively</a> several months ago.</p>
<p>2) <strong>Defenses</strong>: Terran Supply Depots, Protoss mobile Phase Cannons and the creeping Zerg  base defenses</p>
<p>Every race in StarCraft 2 has received significant and original improvements to their defensive structures. The Terran have effectively acquired the first and only StarCraft equivalent of a gate. Despite always having the ability to block and unblock vital ground by lifting buildings off the ground and repositioning them, the size and nature of the new Supply Depots provide an unparalleled static defense flexibility for the Terran players.</p>
<p style="text-align: center;"><img src="http://www.sc2blog.com/wp-content/uploads/2007/09/supplydepot.jpg" alt="Terran Supply Depot" width="258" height="113" /></p>
<p>The Protoss mobile Phase Cannons are a great way to ensure that every part of one&#8217;s base is covered by defenses &#8211; if they&#8217;re not there at present, they&#8217;ll be moved where they&#8217;re needed within a few seconds &#8211; but perhaps more importantly, they create a great economic advantage for the Protoss. While every other race possesses its own advantages in terms of &#8220;offensive towering&#8221;, the Protoss have become the only race to be able to recycle its defenses. Static defenses often become obsolete, especially when placed in expansions or offensive outposts, and this feature allows them to be used and reused throughout the game.</p>
<p>Protoss no longer see the Cannons as a waste of resources (even though <a href="http://www.sc2blog.com/2008/04/16/qa-35-walking-colonies-flying-worms-batterships/">current build information</a> suggests otherwise) &#8211; they can be redeployed to new expansions, be used in a new offensive, or be sent to aid an ally in need.</p>
<p>Similarly, the newly introduced <a href="http://www.sc2blog.com/2008/04/16/qa-35-walking-colonies-flying-worms-batterships/">mobile Zerg defenses</a> are a somewhat less aggressive implementation of this idea. While the mobile Protoss Cannons are able to move around even <a href="http://www.sc2blog.com/2007/08/25/qa-batch-10-real-information/">outside pylon range</a>, Zerg defenses, like almost all other Zerg structures, require creep to be built or to move around on.  Of course, as noted earlier by Karune &#8211; in Zerg Vs Zerg match-ups, offensive towering is extremely effective due to the Queen&#8217;s support.</p>
<p>3) <strong>Terrain</strong>: High-yield minerals, Terrain destructibility,  High-Low Ground</p>
<p>One of the first things to be noticed during StarCraft 2&#8242;s initial unveiling were the <a href="http://www.sc2blog.com/2007/06/16/yellow-crystals/">Yellow Crystals</a>. These <a href="http://www.sc2blog.com/2007/07/01/qa-4-yellow-minerals-resource-sharing-allied-chat-zealot-charge-and-future-updates/">were later confirmed to be high-yield minerals</a> &#8211; a strategy changing concept, which has served Westwood well in its C&amp;C RTS series of games.</p>
<p style="text-align: center;"><img src="http://www.sc2blog.com/wp-content/uploads/2007/10/yellowcrystals.JPG" alt="Yellow ? " width="267" height="244" /></p>
<p style="text-align: left;">The tactical implications of having super-valuable expansions in a macro-oriented RTS game, such as StarCraft, are vast. In 2vs2 battles, an economic advantage is very often all players need to gain a significant advantage over the other team.</p>
<p style="text-align: left;"><em>Destructible terrain</em>, despite adding an additional tactical twist to any battlefield, will likely become little more than an early game consideration. Blocked choke-points, well isolated expansions and unreachable cliffs will alter players&#8217; priorties, often benefiting the player who correctly times the destruction of these obstacles.</p>
<p style="text-align: left;">Not unlike StarCraft, StarCraft 2 also has multiple levels of terrain height, but this time the Protoss and Terran are equipped with units specifically designed to hop between the different height levels. <a href="http://www.sc2blog.com/2007/06/29/new-protoss-unit-page-the-colossus/">Colossi</a>, <a href="http://www.starcraft2.com/features/terran/reaper.xml">Reapers </a>and <a href="http://www.starcraft2.com/features/protoss/stalker.xml">Stalkers</a> have all been designed to take advantage of higher ground in battle. The ability to move between heights provides these units with a significant advantage over melee units, and greatly increases the survival chances they have in multi-tiered maps.</p>
<p style="text-align: left;"><img src="http://www.sc2blog.com/wp-content/uploads/2008/02/colossi.JPG" alt="Hi-Low Ground" width="619" height="274" /></p>
<p style="text-align: left;">4) <strong>StarCraft 2 Production</strong> twists &#8211; Reactor Add-on and the Warp Gate</p>
<p style="text-align: left;">One of the most overlooked features at this point is the Terran&#8217;s Reactor add-on. As <a href="http://www.sc2blog.com/2008/02/26/qa-31-jackal-revealed-nuclear-bunkers-dancing-mechanics/">described in a recent Q&amp;A</a>, the <strong>Reactor allows a building to build two units at once</strong>, effectively doubling its production rate. This is a radical change in production, a crushing advantage for a race that has quite an arsenal of specialized units &#8211; as long as the player forfeits the Terran heavy-hitters.</p>
<p style="text-align: center;"><a href="http://www.sc2blog.com/wp-content/uploads/2008/04/heavyhitters.jpg"><img class="aligncenter size-full wp-image-937" title="heavyhitters" src="http://www.sc2blog.com/wp-content/uploads/2008/04/heavyhitters.jpg" alt="Heavy Hitting Terrans" width="500" height="117" /></a></p>
<p style="text-align: left;">The Reactor add-on can be attached to the production buildings that needs the doubled rate, and detached from production facilities which need to produce Tech-Lab dependant units.</p>
<p style="text-align: left;">The Protoss Warp Gate, on the other hand, grants the player the ability to summon units directly <a href="http://www.sc2blog.com/2008/02/02/starcraft-2-gameplay-info-from-cavez-and-karune/">into expansions and allied bases</a>. A team of Protoss players can provide each other with reinforcements in real time, an especially significant advantage on Island maps and siege situations.</p>
<p style="text-align: left;">Bear in mind that we have ignored the major implications of introducing such gameplay-changing units as the Zerg Queen and the new <a href="http://www.sc2blog.com/2007/11/09/starcraft-2-november-discussion-topic-the-new-terran-ghost/">Terran Ghost</a> on purpose, to put on emphasis on global aspects that affect production, control, base layout and economy. These concepts are far more likely to survive the many StarCraft 2 builds which have radically altered unit abilities time after time.</p>
<p style="text-align: left;">
<p style="text-align: left;">
<div class="fblike_button" style="margin: 10px 0;"><iframe src="http://www.facebook.com/plugins/like.php?href=http%3A%2F%2Fwww.sc2blog.com%2F2008%2F04%2F20%2Fbeyond-starcraft-3d-starcraft-2-new-gameplay-concepts%2F&amp;layout=standard&amp;show_faces=false&amp;width=450&amp;action=like&amp;colorscheme=dark" scrolling="no" frameborder="0" allowTransparency="true" style="border:none; overflow:hidden; width:450px; height:23px"></iframe></div>
]]></content:encoded>
			<wfw:commentRss>http://www.sc2blog.com/2008/04/20/beyond-starcraft-3d-starcraft-2-new-gameplay-concepts/feed/</wfw:commentRss>
		<slash:comments>41</slash:comments>
		</item>
		<item>
		<title>StarCraft 10 Years Old &#8211; I </title>
		<link>http://www.sc2blog.com/2008/03/31/starcraft-10-years-old-i/</link>
		<comments>http://www.sc2blog.com/2008/03/31/starcraft-10-years-old-i/#comments</comments>
		<pubDate>Mon, 31 Mar 2008 22:29:12 +0000</pubDate>
		<dc:creator>Zetaras Xal'Kurat</dc:creator>
				<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Official]]></category>
		<category><![CDATA[StarCraft]]></category>

		<guid isPermaLink="false">http://www.sc2blog.com/2008/03/31/starcraft-10-years-old-i/</guid>
		<description><![CDATA[Blizzard is celebrating 10 years of StarCraft and would like everyone to join in on the fun: In celebration of StarCraft&#8217;s 10-year anniversary, we&#8217;d like to invite every one of you to participate in our &#8220;I &#60;3 SC&#8221; photo mosaic project. This is your chance to be a part of StarCraft history, as we bring [...]]]></description>
			<content:encoded><![CDATA[<p>Blizzard is <a href="http://www.blizzard.com/us/press/10-years-starcraft.html" target="_blank">celebrating 10 years of StarCraft</a> and would like everyone to join in on the fun:</p>
<blockquote><p>In celebration of StarCraft&#8217;s 10-year anniversary, we&#8217;d like to invite every one of you to participate in our &#8220;I &lt;3 SC&#8221; photo mosaic project. This is your chance to be a part of StarCraft history, as we bring together 10 years worth of StarCraft players from all age groups and nationalities into one massive wall of StarCraft.</p></blockquote>
<p>Here&#8217;s a good example by StarCraft&#8217;s #1 fan, Sam Didier:</p>
<p style="text-align: center"><img src="http://www.sc2blog.com/wp-content/uploads/2008/03/ss8.jpg" alt="MANOWAR" /></p>
<p> Note the expression of dedication on his face. A true sign of a fan!</p>
<p>For your reference, here&#8217;s a fan that won&#8217;t receive a prize. Look closely at his disrespectful, uninterested face:</p>
<p style="text-align: center"><img src="http://www.sc2blog.com/wp-content/uploads/2008/03/ss5.jpg" height="465" width="620" /></p>
<p> What is the prize, you ask?</p>
<blockquote><p>50 of these entries will be chosen to <strong>win an &#8220;I &lt;3 SC&#8221; T-shirt</strong>. Please make sure you fill out all the required fields in the submission form to be considered for the &#8220;I &lt;3 SC&#8221; contest.</p>
<p style="text-align: center">&nbsp;</p>
<p>All entries should be submitted using the entry form located <a href="http://eu.blizzard.com/submission/contest-form.html?locale=en_GB">here</a>. All entries should be submitted using the &#8216;Submit&#8217; button below by 23:53 p.m. CET on April 28, 2008. Results will be posted within two weeks of the contest&#8217;s end date.</p></blockquote>
<p>The short Q&amp;A further explains the rules of participation:</p>
<blockquote><dl>
<dt><strong>Can we create fan art, hand-drawn images, cinematic stills, etc. with the &#8220;I &lt;3 SC&#8221; logo for the contest?</strong></dt>
<p style="text-align: center">&nbsp;</p>
<dd>Yes. The requirement for each image is that it be 1024&#215;768 in size or larger and have the &#8220;I &lt;3 SC&#8221; message clearly visible. As long as those conditions are met, photos, hand-drawn images, pictures created with third-party programs, and pieces made in any alternate medium are all acceptable.</dd>
<p style="text-align: center">&nbsp;</p>
<dt><strong>If my picture doesn&#8217;t get picked as one of the top 100, will it still be possible to be featured in the final mosaic?</strong></dt>
<p style="text-align: center">&nbsp;</p>
<dd>Yes. We will end up selecting thousands of images to make up the StarCraft 10-year anniversary mosaic.</dd>
</dl>
</blockquote>
<p>What should you, the loyal StarCraft fan, do next to join the party?</p>
<ol>
<li>Download the picture:
<ul>
<li><a href="http://www.blizzard.co.uk/ilovesc/files/ilovesc-pdf.zip">Print-ready .pdf</a> <small>(8½&#8221; x 11&#8243;)</small></li>
<li><a href="http://www.blizzard.co.uk/ilovesc/files/ilovesc-hires.zip">High resolution .png</a> <small>(3696 x 1600)</small></li>
<li><a href="http://www.blizzard.co.uk/ilovesc/files/ilovesc-psd.zip">High resolution .psd</a></li>
</ul>
</li>
<li>Take a picture worth remembering while holding the sign</li>
<li>Submit it to Blizzard <a href="http://eu.blizzard.com/submission/contest-form.html?locale=en_GB" target="_blank">here</a></li>
<li>Eagerly await the &#8220;I &lt;3 SC&#8221; T-Shirt</li>
</ol>
<p>Have fun!
<div class="fblike_button" style="margin: 10px 0;"><iframe src="http://www.facebook.com/plugins/like.php?href=http%3A%2F%2Fwww.sc2blog.com%2F2008%2F03%2F31%2Fstarcraft-10-years-old-i%2F&amp;layout=standard&amp;show_faces=false&amp;width=450&amp;action=like&amp;colorscheme=dark" scrolling="no" frameborder="0" allowTransparency="true" style="border:none; overflow:hidden; width:450px; height:23px"></iframe></div>
]]></content:encoded>
			<wfw:commentRss>http://www.sc2blog.com/2008/03/31/starcraft-10-years-old-i/feed/</wfw:commentRss>
		<slash:comments>12</slash:comments>
		</item>
		<item>
		<title>StarCraft Board Game Now Available</title>
		<link>http://www.sc2blog.com/2008/01/15/starcraft-board-game-availible/</link>
		<comments>http://www.sc2blog.com/2008/01/15/starcraft-board-game-availible/#comments</comments>
		<pubDate>Tue, 15 Jan 2008 23:07:16 +0000</pubDate>
		<dc:creator>Anderson Mccutcheon</dc:creator>
				<category><![CDATA[Announcement]]></category>
		<category><![CDATA[Official]]></category>
		<category><![CDATA[Products]]></category>
		<category><![CDATA[StarCraft]]></category>

		<guid isPermaLink="false">http://www.sc2blog.com/2008/01/15/starcraft-board-game-availible/</guid>
		<description><![CDATA[The official StarCraft 2 website has bee updated, and now includes a brand new page dedicated to the StarCraft Board Game. Most of the details about the game have been unveiled several months ago during BlizzCon and GenCon conventions, and pre-ordered game sets have already been delivered to customers in October 2007. The game doesn&#8217;t [...]]]></description>
			<content:encoded><![CDATA[<p>The official <a href="http://www.starcraft2.com">StarCraft 2  website </a>has bee updated, and now includes a brand new page dedicated to  the  <a href="http://www.starcraft2.com/features/scboardgame.xml">StarCraft Board Game</a>. Most of the details about the game have been <a href="http://kotaku.com/gaming/blizzcon07/starcraft-the-board-game-eyes+on-285941.php">unveiled </a>several months ago during <a href="http://www.sc2blog.com/2007/08/04/blizzcon-changes-to-starcraft-2/">BlizzCon </a>and <a href="http://www.sc2blog.com/2007/08/21/gen-con-starcraft-2-gameplay-video-narrated-by-karune/">GenCon </a>conventions, and pre-ordered game sets have already been delivered to customers in October 2007.<br />
The game doesn&#8217;t seem to suffer from any availability issues,  as more than 600 people <a href="http://www.boardgamegeek.com/game/22827">have already rated the game</a>, and plenty of sets<a href="http://toys.search.ebay.com/starcraft_Fantasy_W0QQcatrefZC6QQdfspZ32QQfclZ3QQfgtpZQQfposZQ5AIPQ2fPostalQQfromZR2QQfsooZ2QQfsopZ32QQftrtZ1QQftrvZ1QQlopgZQQsabfmtsZ1QQsacatZ2531QQsadisZ200QQsaobfmtsZinsifQQsaprchiZQQsaprcloZQQsargnZQ2d1QQsaslcZ2QQsbrftogZ1QQsofocusZbs"> are already available on eBay</a>.</p>
<p><img src="http://www.sc2blog.com/wp-content/uploads/2008/01/scbg-figures.gif" alt="StarCraft Board Game" height="247" width="515" /></p>
<blockquote><p> Including a total of 180 plastic figures with dozens of unit types, StarCraft: The Board Game features an innovative modular board which guarantees a new experience each and every game. An exciting card-driven combat system allows players to modify and upgrade their faction with a wealth of powerful technologies. Players can unleash a Zergling rush, use powerful Protoss shields to halt an enemy invasion, or even dispatch cloaked Ghosts to guide nuclear missiles to their target.</p></blockquote>
<p>The StarCraft Board Game is published by Fantasy Flight Games and there is plenty of detailed information about the game available at the<a href="http://www.fantasyflightgames.com/starcraft.html"> publisher website,</a>  along with an <a href="http://www.fantasyflightgames.com/starcraft_designnotes5.html">interesting piece covering the artistic challenge</a> of creating the highly detailed graphics for the game&#8217;s cards.</p>
<p><img src="http://www.sc2blog.com/wp-content/uploads/2008/01/starcraft_33.jpg" alt="Cards" align="left" height="124" width="169" /></p>
<p>While the sites do provide a healthy amount of information about the game, if you are serious about buying one, you should definitely read the following documents (PDF)  first:<br />
<a href="http://www.sc2blog.com/StarCraft_rules.pdf" title="StarCraft Board Game Rules"> Download the full StarCraft Board Game rule book</a><br />
<a href="http://www.sc2blog.com/sc-faq-v1_1.pdf"> Download the full StarCraft Board Game FAQ</a>
<div class="fblike_button" style="margin: 10px 0;"><iframe src="http://www.facebook.com/plugins/like.php?href=http%3A%2F%2Fwww.sc2blog.com%2F2008%2F01%2F15%2Fstarcraft-board-game-availible%2F&amp;layout=standard&amp;show_faces=false&amp;width=450&amp;action=like&amp;colorscheme=dark" scrolling="no" frameborder="0" allowTransparency="true" style="border:none; overflow:hidden; width:450px; height:23px"></iframe></div>
]]></content:encoded>
			<wfw:commentRss>http://www.sc2blog.com/2008/01/15/starcraft-board-game-availible/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Fansite Tournament &#8211; Slay the Princess, Save the Dragon!</title>
		<link>http://www.sc2blog.com/2008/01/06/fansite-tournament-slay-the-princess-save-the-dragon/</link>
		<comments>http://www.sc2blog.com/2008/01/06/fansite-tournament-slay-the-princess-save-the-dragon/#comments</comments>
		<pubDate>Sun, 06 Jan 2008 20:17:52 +0000</pubDate>
		<dc:creator>Zetaras Xal'Kurat</dc:creator>
				<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[StarCraft]]></category>
		<category><![CDATA[TerranoZergus]]></category>

		<guid isPermaLink="false">http://www.sc2blog.com/2008/01/06/fansite-tournament-slay-the-princess-save-the-dragon/</guid>
		<description><![CDATA[A Blizzard-sanctioned fansite tournament is about to take place in two weeks. Many fansites have already signed up for this bracketed, two versus two tournament &#8211; sending their writers and admins to represent them. Blizzard, in their infinite kindness, are providing an incentive to the participants. The winning players will get: 3 G51 Logitech Surround [...]]]></description>
			<content:encoded><![CDATA[<p>A <a href="http://starfeeder.com/blog/archives/blizzard_sponsors_our_starcraft_fansite_tournament/" target="_blank">Blizzard-sanctioned fansite tournament</a> is about to take place in two weeks. Many fansites have already signed up for this bracketed, two versus two tournament &#8211; sending their writers and admins to represent them.</p>
<p>Blizzard, in their infinite kindness, are providing an incentive to the participants. The winning players will get:</p>
<p>3 <a href="http://www.logitech.com/index.cfm/speakers_audio/home_pc_speakers/devices/3549&amp;cl=us,en">G51 Logitech Surround Sound Speaker Systems</a></p>
<p><img src="http://www.sc2blog.com/wp-content/uploads/2007/12/log.jpg" alt="log.jpg" /></p>
<p>3 StarCraft 2 Shirts</p>
<p><img src="http://www.sc2blog.com/wp-content/uploads/2007/12/shirt.jpg" alt="shirt.jpg" /></p>
<p><a href="http://www.sc2blog.com" target="_blank">The SC2 Blog</a> is <strong>giving our readers the opportunity to enter this tournament and win the prizes for themselves. </strong>That&#8217;s right &#8211; two of our loyal readers will get to represent the SC2 Blog in this friendly tournament and collect the reward.</p>
<p>If you want to represent the SC2 Blog in this battle of the fansites tournament <font color="#3366ff"><strong>and win the prizes for yourself as our official representative</strong></font>, you need to:</p>
<p>1) Write a comment to this post, mentioning that you wish to play in the tournament.<br />
2) Mail XalKurat at Gmail.com with your full details, using the following format:</p>
<blockquote><p><strong>Real name</strong>: Zetaras Xal&#8217;Kurat</p>
<p align="left">&nbsp;</p>
<p><strong>Alias</strong>: The Twilight Arbiter</p>
<p align="left">&nbsp;</p>
<p><strong>Full Address (prize shipment)</strong>:  51 Tassadar St., Talematros, Shakuras</p></blockquote>
<p>Make sure the email address you use to mail your details with is the one you wish to be contacted at. Please put &#8220;<strong>StarCraft Tournament</strong>&#8221; in the mail subject.</p>
<p>3) Tell us about your StarCraft background. Are you a pro gamer? A total newbie? Let us know. Do not be discouraged if you don&#8217;t play StarCraft daily or have trophies at home &#8211; this is a friendly tournament!</p>
<p>The chosen players will become official representatives of the SC2 Blog. A qualifying, in-house tournament will be held to determine which of the players get to participate in the official tournament.</p>
<p><strong>Tournament rules and details: </strong></p>
<ul>
<li><strong>Games will be played using StarCraft BroodWar<span class="kLink" style="text-decoration: underline ! important; position: static"><font style="color: #ffff00 ! important; font-family: Arial,sans-serif; font-size: 12px; position: static" color="#ffff00"><span class="kLink" style="color: #ffff00 ! important; font-family: Arial,sans-serif; font-size: 12px; position: static"></span></font></span> with the latest patch. </strong></li>
<li><strong>If a team does not show up after 30 minutes past the round start time they automatically forfeit their match. </strong></li>
<li><strong>There are no official pauses during any match, be sure to take the appropriate pee breaks before hand. </strong></li>
<li><strong>After each game that is played, all teams are allowed to take a 10 minute break before starting the next game. </strong></li>
<li><strong>Games cannot start until teams on break have returned in under 10 minutes between games. </strong></li>
<li><strong>Starfeeder admins have the final say. </strong></li>
<li><strong>No observers are allowed except for Starfeeder staff, commentator DiggitySC, or Blizzard’s Karune. </strong></li>
<li><strong>Seedings will be randomly drawn. </strong></li>
<li><strong>Games will be played on Battle.net East<a href="http://starfeeder.com/blog/archives/blizzard_sponsors_our_starcraft_fansite_tournament/#" id="KonaLink4" target="_top" class="kLink" style="text-decoration: underline ! important; position: static"><font style="color: #ffff00 ! important; font-family: Arial,sans-serif; font-size: 12px; position: static" color="#ffff00"><span class="kLink" style="border-bottom: 1px solid #ffff00; color: #ffff00 ! important; font-family: Arial,sans-serif; font-size: 12px; position: static; padding-bottom: 1px; background-color: transparent"></span></font></a>, tournament channels will be announced closer to game day. </strong></li>
<li><strong>The tournament will consist of two 16-team brackets, single elimination best of 5, no losers bracket. </strong></li>
<li><strong>First Round Map will be The Lost Temple </strong></li>
<li><strong>Second Round Map will be Azalea </strong></li>
<li><strong>Third Round Map will be LUNA </strong></li>
<li><strong>Fourth Round Map will be Python  </strong></li>
<li><strong>Finals will be best of 7 and order of maps follows (1)Lost Temple (2)Vampire (3)Luna (4)Python (5)Lost Temple (6)Azalea (7)Python (Obs versions of these maps will be used)</strong></li>
</ul>
<p>Download the tournament maps <a href="http://starfeeder.com/assets/zips/tournament_maps.zip" target="_blank">here</a>.
<div class="fblike_button" style="margin: 10px 0;"><iframe src="http://www.facebook.com/plugins/like.php?href=http%3A%2F%2Fwww.sc2blog.com%2F2008%2F01%2F06%2Ffansite-tournament-slay-the-princess-save-the-dragon%2F&amp;layout=standard&amp;show_faces=false&amp;width=450&amp;action=like&amp;colorscheme=dark" scrolling="no" frameborder="0" allowTransparency="true" style="border:none; overflow:hidden; width:450px; height:23px"></iframe></div>
]]></content:encoded>
			<wfw:commentRss>http://www.sc2blog.com/2008/01/06/fansite-tournament-slay-the-princess-save-the-dragon/feed/</wfw:commentRss>
		<slash:comments>20</slash:comments>
		</item>
		<item>
		<title>CNN Interviews Jungwon Hahn</title>
		<link>http://www.sc2blog.com/2007/10/19/cnn-interviews-jungwon-hahn/</link>
		<comments>http://www.sc2blog.com/2007/10/19/cnn-interviews-jungwon-hahn/#comments</comments>
		<pubDate>Fri, 19 Oct 2007 19:59:39 +0000</pubDate>
		<dc:creator>Zetaras Xal'Kurat</dc:creator>
				<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Korea]]></category>
		<category><![CDATA[StarCraft]]></category>

		<guid isPermaLink="false">http://www.sc2blog.com/2007/10/19/cnn-interviews-jungwon-hahn/</guid>
		<description><![CDATA[CNN has conducted an interview with Jungwon Hahn, managing director of Blizzard&#8217;s Korean office. Jungwon describes the StarCraft phenomenon to the CNN host and explains its incredible popularity in Korea. A never before seen short bit of gameplay can also be seen, though it&#8217;s unfortunately of very low quality. The CNN host mentions the Asian [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://edition.cnn.com/video/#/video/tech/2007/10/17/intv.eosk.gaming.hahn.cnn" target="_blank">CNN has conducted an interview</a> with Jungwon Hahn, managing director of Blizzard&#8217;s Korean office. Jungwon describes the StarCraft phenomenon to the CNN host and explains its incredible popularity in Korea. A never before seen short bit of gameplay can also be seen, though it&#8217;s unfortunately of very low quality.</p>
<p>The CNN host mentions the <a href="http://en.wikipedia.org/wiki/Asian_financial_crisis" target="_blank">Asian financial crisis</a> as a catalyst for StarCraft&#8217;s popularity. The crisis led to very high unemployment rates. That, coupled with subsidized broadband Internet access, caused many people to spend a lot of time playing video games. They were easily sucked into StarCraft. Jungwon replies and talks about the gaming rooms that have popped up and became very popular at the same time, allowing a new gaming culture to emerge.</p>
<p>The short gameplay video shows a couple of skirmishes between <a href="http://www.sc2blog.com/2007/08/04/starcraft2com-terran-pages-added/" target="_blank">Marines</a> and <a href="http://www.sc2blog.com/2007/08/04/starcraft2com-terran-pages-added/" target="_blank">Reapers</a>, who are trying to raid a Protoss base, and the <a href="http://www.battle.net/scc/protoss/units/zealot.shtml" target="_blank">Zealots</a> defending it.</p>
<p>Overall, we have expected more from CNN, even if the interview is only 3 minutes long. Also, You&#8217;d think CNN would know how to embed the videos in their site with a proper aspect ratio&#8230;</p>
<p style="text-align: center"><img src="http://www.sc2blog.com/wp-content/uploads/2007/10/aspect.JPG" alt="aspect.JPG" /></p>
<div class="fblike_button" style="margin: 10px 0;"><iframe src="http://www.facebook.com/plugins/like.php?href=http%3A%2F%2Fwww.sc2blog.com%2F2007%2F10%2F19%2Fcnn-interviews-jungwon-hahn%2F&amp;layout=standard&amp;show_faces=false&amp;width=450&amp;action=like&amp;colorscheme=dark" scrolling="no" frameborder="0" allowTransparency="true" style="border:none; overflow:hidden; width:450px; height:23px"></iframe></div>
]]></content:encoded>
			<wfw:commentRss>http://www.sc2blog.com/2007/10/19/cnn-interviews-jungwon-hahn/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>The State Of Blizzard&#8217;s Union</title>
		<link>http://www.sc2blog.com/2007/09/20/the-state-of-blizzards-union/</link>
		<comments>http://www.sc2blog.com/2007/09/20/the-state-of-blizzards-union/#comments</comments>
		<pubDate>Thu, 20 Sep 2007 20:25:59 +0000</pubDate>
		<dc:creator>Zetaras Xal'Kurat</dc:creator>
				<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Official]]></category>
		<category><![CDATA[StarCraft]]></category>
		<category><![CDATA[Starcraft 2]]></category>
		<category><![CDATA[WoW]]></category>

		<guid isPermaLink="false">http://www.sc2blog.com/2007/09/20/the-state-of-blizzards-union/</guid>
		<description><![CDATA[While real StarCraft 2 news is scarce, Blizzard still continues dishing out interviews to all who ask, slowly revealing interesting details about StarCraft 2 and their other projects. Gamasutra has published a long interview with Chris Sigaty, lead producer of StarCraft 2, discussing all things Blizzard. They talk about many of Blizzard&#8217;s games, the instant [...]]]></description>
			<content:encoded><![CDATA[<p>While <em>real </em>StarCraft 2 news is scarce, Blizzard still continues dishing out interviews to all who ask, slowly revealing interesting details about StarCraft 2 and their other projects.</p>
<p><a href="http://www.gamasutra.com/view/feature/1885/the_state_of_blizzards_union_.php?page=1" target="_blank">Gamasutra has published a long interview</a> with Chris Sigaty, lead producer of StarCraft 2, discussing all things Blizzard. They talk about many of Blizzard&#8217;s games, the instant success of their foray into MMO territory with World of Warcraft, their legions of fans in Asia, and Blizzard&#8217;s plans for the future.</p>
<p>Here&#8217;s a small, interesting tidbit to whet your appetite:</p>
<blockquote><p><strong>How long do you think original <em>Starcraft </em>is going to keep going when <em>Starcraft 2 </em>comes out? </strong></p>
<p style="text-align: center">&nbsp;</p>
<p><strong>CS</strong>: You know, for us, we’re definitely not trying to remove the <em>Starcraft </em>original players out of the mix. We believe that people will want to move over and play, but we’re certainly not trying to eliminate anybody. It&#8217;s a totally different game. It&#8217;s a lot of the same magic, gameplay-wise: fun gameplay. So I think they can co-exist. I won&#8217;t know; this is just for me guessing of course, how many people are going to move over.</p></blockquote>
<p><a href="http://starcraft.onlinewelten.com/content,2,interview_englisch.html" target="_blank">Another interview, conducted by OnlineWelten</a>, asks a few redundant questions in an entertaining, hostile manner.</p>
<blockquote><p><span style="font-weight: bold">Starcraft-Welten:</span> Will the mistake publishing an expansion pack which divides the community be repeated? Or have you already thought about this for a future expansion? (stopping Battle.net support for players without the expansion)</p>
<p style="text-align: center">&nbsp;</p>
<p><span style="font-weight: bold">Blizzard: </span>Actually Brood War was one of the most widely adopted and accepted expansion packs ever – hardly anyone stayed with vanilla StarCraft so there is no real division of the community noticeable. Today hardly anyone plays vanilla StarCraft only and all leagues and sites also support StarCraft Brood War. But to answer the question: We are still very early in the development process and it is far too early to discuss any details about an expansion pack.</p></blockquote>
<div class="fblike_button" style="margin: 10px 0;"><iframe src="http://www.facebook.com/plugins/like.php?href=http%3A%2F%2Fwww.sc2blog.com%2F2007%2F09%2F20%2Fthe-state-of-blizzards-union%2F&amp;layout=standard&amp;show_faces=false&amp;width=450&amp;action=like&amp;colorscheme=dark" scrolling="no" frameborder="0" allowTransparency="true" style="border:none; overflow:hidden; width:450px; height:23px"></iframe></div>
]]></content:encoded>
			<wfw:commentRss>http://www.sc2blog.com/2007/09/20/the-state-of-blizzards-union/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Afternoon at Augustgrad &#8211; StarCraft Wallpaper</title>
		<link>http://www.sc2blog.com/2007/08/29/afternoon-at-augustgrad-starcraft-wallpaper/</link>
		<comments>http://www.sc2blog.com/2007/08/29/afternoon-at-augustgrad-starcraft-wallpaper/#comments</comments>
		<pubDate>Wed, 29 Aug 2007 22:01:26 +0000</pubDate>
		<dc:creator>Anderson Mccutcheon</dc:creator>
				<category><![CDATA[Exclusive]]></category>
		<category><![CDATA[Pictures]]></category>
		<category><![CDATA[StarCraft]]></category>
		<category><![CDATA[Starcraft 2]]></category>

		<guid isPermaLink="false">http://www.sc2blog.com/2007/08/29/afternoon-at-augustgrad-starcraft-wallpaper/</guid>
		<description><![CDATA[Honoring the end of August, we bring you something beautiful, courtesy of our friend David Levy. The illustration is called &#8220;Afternoon at Augustgrad&#8221;. To find out more about the once stunning fortress-city of Augustgrad, check out Arcturus Mengsk&#8217;s biography. It&#8217;s worth a read &#8211; Augustgrad was a place that attracted multiple major battles and sieges, [...]]]></description>
			<content:encoded><![CDATA[<p>Honoring the end of August, we bring you something beautiful, courtesy of our friend <a href="http://www.slight-shift.com">David Levy</a>.<br />
The illustration is called <strong>&#8220;Afternoon at Augustgrad&#8221;</strong>. To find out more about the once stunning fortress-city of Augustgrad, check out <a href="http://starcraft.wikia.com/wiki/Arcturus_Mengsk"> Arcturus Mengsk&#8217;s</a> biography. It&#8217;s worth a read &#8211; Augustgrad was a place that attracted multiple major battles and sieges, affecting the faiths of entire races.<br />
<img src="http://www.sc2blog.com/wp-content/uploads/2007/08/augustgrad-640.jpg" alt="Augustgrad - 640" height="384" width="512" /><br />
<strong>Background Resolutions :</strong><br />
<a href="http://www.sc2blog.com/wp-content/uploads/2007/08/augustgrad-1152.jpg">[1152x864]</a><br />
<a href="http://www.sc2blog.com/wp-content/uploads/2007/08/augustgrad-1024.jpg">[1024x768]</a><br />
<a href="http://www.sc2blog.com/wp-content/uploads/2007/08/augustgrad-800.jpg">[800x600] </a><br />
<a href="http://www.sc2blog.com/wp-content/uploads/2007/08/augustgrad-640.jpg">[640x480]</a><br />
<a href="http://www.sc2blog.com/wp-content/uploads/2007/08/augustgradlarge.jpg" title="Afternoon at Augustgrad- Full Version">Afternoon at Augustgrad &#8211; Full Version</a>
<div class="fblike_button" style="margin: 10px 0;"><iframe src="http://www.facebook.com/plugins/like.php?href=http%3A%2F%2Fwww.sc2blog.com%2F2007%2F08%2F29%2Fafternoon-at-augustgrad-starcraft-wallpaper%2F&amp;layout=standard&amp;show_faces=false&amp;width=450&amp;action=like&amp;colorscheme=dark" scrolling="no" frameborder="0" allowTransparency="true" style="border:none; overflow:hidden; width:450px; height:23px"></iframe></div>
]]></content:encoded>
			<wfw:commentRss>http://www.sc2blog.com/2007/08/29/afternoon-at-augustgrad-starcraft-wallpaper/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
	</channel>
</rss>

