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	<title>SC2 Blog &#187; Starcraft 2</title>
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	<description>The Official Unofficial StarCraft 2 Blog</description>
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		<title>Patch 1.1.2: Roaches Get Their Groove Back, Void Ray Nerfed</title>
		<link>http://www.sc2blog.com/2010/10/15/patch-1-1-2-roaches-get-their-groove-back-void-ray-nerfed/</link>
		<comments>http://www.sc2blog.com/2010/10/15/patch-1-1-2-roaches-get-their-groove-back-void-ray-nerfed/#comments</comments>
		<pubDate>Fri, 15 Oct 2010 22:09:31 +0000</pubDate>
		<dc:creator>Anderson Mccutcheon</dc:creator>
				<category><![CDATA[Balance]]></category>
		<category><![CDATA[Official]]></category>
		<category><![CDATA[Patch]]></category>
		<category><![CDATA[Starcraft 2]]></category>

		<guid isPermaLink="false">http://www.sc2blog.com/?p=4913</guid>
		<description><![CDATA[Surprise, it&#8217;s a patch! The newest update to StarCraft 2 is here and it brings with it some of the changes previously announced and a few more surprising ones. While it was scheduled to hit later this year as a part of an &#8220;eSports patch&#8221;, Blizzard apparently felt it was urgent enough for the game [...]]]></description>
			<content:encoded><![CDATA[<p>Surprise, it&#8217;s a patch! The newest update to StarCraft 2 is here and it brings with it some of the <a href="http://www.sc2blog.com/2010/10/10/starcraft-win-rate-analysis-future-patch-hints/" target="_blank">changes previously announced</a> and a few more surprising ones. While it was <a href="http://www.sc2blog.com/2010/09/27/the-state-of-starcraft-2-balance-chris-sigaty-interview/" target="_blank">scheduled to hit later this year</a> as a part of an &#8220;eSports patch&#8221;, Blizzard apparently felt it was urgent enough for the game right now, releasing it as a <em>pure balance patch</em>. Here&#8217;s the complete list of changes:</p>
<blockquote><p>General</p>
<ul>
<li>Players will no longer receive achievement toasts while their status is set to &#8220;Busy.&#8221;</li>
<li>The messaging when attempting to load a saved game or replay from a previous version has been clarified</li>
<li>Adjusted the amount of points earned and lost by random team participants to properly reflect the strength of a player&#8217;s teammates.</li>
</ul>
</blockquote>
<blockquote>
<h3>PROTOSS</h3>
<p><strong>Buildings</strong></p>
<p><strong> </strong><br />
Nexus life and shields increased from 750/750 to 1000/1000.</p>
<p><br/><strong>Void </strong><strong>Ray</strong></p>
<p><strong> </strong></p>
<ul>
<li>Damage level 1 increased from 5 to 6 (+4 armored).</li>
<li>Damage level 2 decreased from 10 (+15 armored) to 8 (+8 armored).</li>
<li>Flux Vanes speed upgrade bonus decreased from 1.125 to 0.703.</li>
</ul>
</blockquote>
<p>The Protoss Nexus&#8217; hitpoint increase is quite likely a means to nerf the dreaded Marauder drop indirectly. Marauders, with their incredible anti-armor bonus damage and Stim ability, make for awesome commando teams: load up a Medivac or two with Marauders, drop them behind the mineral line, Stim up and watch the Nexus go down in blue flames in a few seconds. This mission will now take Terran players 33% more seconds to accomplish.</p>
<p>The Void Ray change is an interesting one. It continues the trend of Void Ray nerfs throughout the beta, further making the charged-up Void less and less of a flying doomsday weapon of laser death &#8211; and almost completely nullifying its use in fast &#8220;cheese&#8221; strategies. On the other hand, it makes the non-charged Void Ray less ineffective, perhaps transforming this unique unit into a more casual weapon. Interestingly enough, against armored targets and without being charged-up,<strong> the Void Ray will only begin being less effective than its pre-patch state after 12.6 seconds</strong>. Of course, up to this point, Void Rays were rarely sent into battle in their non-charged state, as players would first charge them up on remote buildings, destructible debris, or even their own units.</p>
<p style="text-align: center;"><img class="aligncenter" title="Void Rays deathing it up" src="http://www.sc2blog.com/wp-content/uploads/2010/05/VoidRays.jpg" alt="" width="560" height="420" /></p>
<p>It will be interesting to see whether the Void Ray finds its niche on the Battlefield, now that its high price doesn&#8217;t mean terrible damage but the unit remains so fragile.</p>
<blockquote>
<h3>TERRAN</h3>
<p><strong>Buildings</strong></p>
<p><strong> </strong><br />
Barracks requirement changed from Command Center to Supply Depot.<br />
Supply Depot life increased from 350 to 400.</p>
<p><br/><strong>Medivac</strong></p>
<p><strong> </strong><br />
Acceleration reduced from 2.315 to 2.25.<br />
Speed reduced from 2.75 to 2.5.<br />
<br/><strong>Reaper</strong></p>
<p><strong> </strong><br />
Nitro Packs speed upgrade now has a Factory Requirement.<br />
<br/><strong>Thor</strong></p>
<p><strong> </strong><br />
Energy bar removed.<br />
250mm Strike Cannons is now cooldown-based on a 50-second cooldown. Ability starts with cooldown available (useable immediately after upgrade is researched)</p></blockquote>
<p>The Medivac, a staple of Terran play and a part of the dreaded M&amp;M&amp;M ball, is getting a small reduction in speed. This change is likely meant to keep the Terran slightly less mobile, as other races often have to utilize their mobility to hit the Terran when their forces aren&#8217;t around; <em>it&#8217;s hard to go toe-to-toe with the Bioball.</em></p>
<p>The following video includes a great example of a dying, desperate and broken Terran fighting back with his last immortal Bioball against an almost maxed-out Zerg enemy. And winning.</p>
<p><em><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="580" height="478" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.youtube.com/v/cwQ-t9CgCRI" /><embed type="application/x-shockwave-flash" width="580" height="478" src="http://www.youtube.com/v/cwQ-t9CgCRI"></embed></object></em></p>
<p>As previously revealed, the Reaper is getting two nerfs in the form of a delayed Barracks and an even more delayed speed upgrade. Here&#8217;s what we wrote about the issue <a href="http://www.sc2blog.com/2010/10/10/starcraft-win-rate-analysis-future-patch-hints/" target="_blank">when it was first discussed</a>:</p>
<blockquote><p>Despite being completely ignored by players in the mid and late game, the Reaper is slated to be hit with more early-game nerfs. While on paper, Reapers have the potential to be great economy harassers and tech-deniers, their extreme fragility makes even the puniest defensive measure a prohibitive obstacle – and these can be found anywhere beyond the first few minutes of a game. It’s unclear what Blizzard has in store for the Reaper, but for now, it will definitely see a lot less play.</p></blockquote>
<blockquote>
<h3>ZERG</h3>
<p><strong>Buildings</strong></p>
<p><strong></strong></p>
<ul>
<li>Hatchery life increased from 1250 to 1500.</li>
<li>Lair life increased from 1800 to 2000.</li>
<li>Spawning Pool life increased from 750 to 1000.</li>
<li>Spire life increased from 600 to 850.</li>
<li>Ultralisk Cavern life increased from 600 to 850.</li>
</ul>
<p><br/><strong>Corruptor</strong><br />
<br/><br />
Energy bar removed.<br />
Corruption is now cooldown-based on a 45-second cooldown. Ability starts with cooldown expired (must wait for full 45-second cycle before usable).<br />
<br/><strong>Infestor</strong><br />
<br/>Fungal Growth now prevents Blink.<br />
<br/><strong>Roach</strong><br />
<br/>Range increased from 3 to 4.</p></blockquote>
<p>As promised, the Zerg are getting the better end of the deal with this new patch. Their buildings will now be more resilient, the fragile tech buildings less deniable by other races.</p>
<p><strong>Fungal Growth will now prevent Stalkers from Blinking, as well as Siege Tanks from Sieging, Vikings from transforming, and units from Burrowing. </strong>The added Roach range adds a new dimension of play to these units, which can now compete with other ranged units much more efficiently, be used in masses without loss of firepower in the back lines, and break down chokes with added ease. After all the <a href="http://www.sc2blog.com/2010/09/27/the-state-of-starcraft-2-balance-chris-sigaty-interview/" target="_blank">Roach nerfs throughout development</a>, these hardened Zerg bugs are finally catching a break.</p>
<p style="text-align: center;"><img class="aligncenter size-large wp-image-4927" title="Roach!" src="http://www.sc2blog.com/wp-content/uploads/2010/10/Roach-1024x741.jpg" alt="" width="614" height="445" /></p>
<blockquote>
<h3>Bug Fixes</h3>
<ul>
<li>Fixed an issue where players could not cast the Feedback spell on Point Defense Drones.</li>
<li>Fixed an issue where the Phoenix would continue to channel Graviton Beam after the target died.</li>
<li>Fixed an issue that would cause Larvae to spawn and be hidden behind Zerg eggs.</li>
<li>Fixed an issue where players were unable to navigate to the Single Player page or watch replays after canceling map downloads from the queue.</li>
<li>Fixed a desync that could occur on user-created maps with custom mod dependencies.</li>
</ul>
</blockquote>
<p>Another interesting change today is to the <strong>Corruptor </strong>and <strong>Thor</strong>, both having their mana pool stripped and their abilities put on cooldown instead. Since <em>both units have only one ability</em>, which &#8211; especially for the Thor &#8211; are not easily cast, it makes sense to remove their mana pool altogether.<strong> This change mainly affects the Protoss High Templar</strong>, since its Feedback ability can no longer one-shot Corruptors or halve the lives of Thors who don&#8217;t even have their ability researched.</p>
<p>Overall, it appears that this patch furthers Blizzard&#8217;s agenda to make the game more &#8220;carebear-friendly&#8221;, removing more early game &#8220;cheese&#8221; strategies and making sure low-level players aren&#8217;t abused by them &#8211; even if they were never much of a problem in high-level and professional play.
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		<title>StarCraft Win Rate Analysis; Future Patch Hints</title>
		<link>http://www.sc2blog.com/2010/10/10/starcraft-win-rate-analysis-future-patch-hints/</link>
		<comments>http://www.sc2blog.com/2010/10/10/starcraft-win-rate-analysis-future-patch-hints/#comments</comments>
		<pubDate>Sun, 10 Oct 2010 23:27:47 +0000</pubDate>
		<dc:creator>Anderson Mccutcheon</dc:creator>
				<category><![CDATA[Announcement]]></category>
		<category><![CDATA[Balance]]></category>
		<category><![CDATA[Battle.net]]></category>
		<category><![CDATA[Patch]]></category>
		<category><![CDATA[Starcraft 2]]></category>

		<guid isPermaLink="false">http://www.sc2blog.com/?p=4884</guid>
		<description><![CDATA[Dustin Browder, Lead Designer of StarCraft 2, has posted a lengthy and interesting article detailing StarCraft 2&#8242;s race usage and win percentages as well as gameplay balancing plans for the next patch. For the Zerg race, the present looks grim (but the future seems bright!) &#8211; Blizzard&#8217;s numbers show that less than a quarter of [...]]]></description>
			<content:encoded><![CDATA[<p>Dustin Browder, Lead Designer of StarCraft 2, has <a href="http://us.battle.net/sc2/en/blog/882511#blog">posted a lengthy and interesting article</a> detailing StarCraft 2&#8242;s race usage and win percentages as well as gameplay balancing plans for the next patch.</p>
<p>For the Zerg race, the present looks grim (but the future seems bright!) &#8211; Blizzard&#8217;s numbers show that less than a quarter of all players play as Zerg.</p>
<blockquote><p><strong>Protoss</strong> <span style="color: #00ccff;">are played 38.5% of the time.</span><br />
<strong>Terran</strong> <span style="color: #00ccff;">are played 38.0% of the time.</span><br />
<strong>Zerg</strong> <span style="color: #00ccff;">are played 23.5% of the time.</span></p></blockquote>
<p>These cross-league statistics leave no doubt as to which race drew the shortest popularity stick. Indeed, the Zerg have become increasingly harder to play as the meta-game settled in with both Terran and Protoss openings being &#8220;simpler&#8221; than the Zerg&#8217;s fragile early game.</p>
<p align="center">
<img src="http://www.sc2blog.com/wp-content/uploads/2010/05/Reapers2.jpg" alt="Reapers - Keeping the Zerg annoyed and contained early on" />
</p>
<p>In reality, however, players that willingly pick Zerg are not the underdogs comapred to their Terran and Protoss opponents. The Diamond numbers are actually quite reassuring, displaying a fairly balanced 3-way relationship, while Platinum is currently favoring Zerg in terms of win percentage.</p>
<blockquote><p><strong>Win % in Diamond (accounting for player skill)</strong></p>
<p><br/>49.6% win rate for Protoss when fighting Terran.<br />
52.8% win rate for Protoss when fighting Zerg.<br />
49.6% win rate for Terran when fighting Zerg.<br />
<br/><br />
<strong>Win % in Platinum (accounting for player skill)</strong><br />
<br/><span style="color: #00ff00;"> 56.3% win rate for Protoss when fighting Terran.</span><br />
<strong><em>47.3% win rate for Protoss when fighting Zerg.<br />
44.5% win for Terran when fighting Zerg.</em></strong></p>
<p><br/><br />
<strong>Win % in Gold (accounting for player skill)</strong><br />
<br/><span style="color: #00ff00;"> 61.0% win rate for Protoss when fighting Terran.</span><br />
61.1% win rate for Protoss when fighting Zerg.<br />
49.5% win rate for Terran when fighting Zerg.<br />
<br/><br />
<strong>Win % in Silver (accounting for player skill)</strong><br />
<br/><span style="color: #00ff00;"> 63.6% win rate for Protoss when fighting Terran.</span><br />
50.7% win rate for Protoss when fighting Zerg.<br />
51.6% win rate for Terran when fighting Zerg.<br />
<br/><br />
<strong>Win % in Bronze (accounting for player skill)</strong><br />
<br/><span style="color: #00ff00;"> 59.0% win rate for Protoss when fighting Terran.</span><br />
55.1% win rate for Protoss when fighting Zerg.<br />
45.4% win rate for Terran when fighting Zerg.</p></blockquote>
<p>Interestingly, while the Zerg are not as popular &#8211; likely due to being slightly less comfortable to play with, as <a href="http://www.sc2blog.com/2010/09/27/the-state-of-starcraft-2-balance-chris-sigaty-interview/" target="_blank">Chris Sigaty himself had said recently</a> - <em>it is the Protoss vs Terran match-up that appears to be in need of balancing</em>, especially across the lower leagues. We&#8217;ve highlighted those numbers in green. Curiously, Diamond-level Terrans enjoy a slight advantage over the Protoss &#8211; probably because of much better use of EMP, abundant M&amp;M drops, and efficient Reaper micro at these higher levels.</p>
<p>Dustin also took the time to preview some of the balance changes planned to be included in the next patch:</p>
<blockquote><p>•    <span style="color: #00ccff;">We&#8217;re</span><strong><span style="color: #ff6600;"> increasing roach range</span></strong>. <span style="color: #00ccff;">This will allow roaches to be more effective in large groups, giving the zerg more options in the mid to end game.</span></p></blockquote>
<p>The Roach has <a href="http://www.sc2blog.com/2010/09/27/the-state-of-starcraft-2-balance-chris-sigaty-interview/" target="_blank">received many nerfs</a> throughout its life in StarCraft 2, and this change will definitely help settle the score in its favor. By giving extra range to the Roach, large groups of these units become much more viable. Not only can more of them shoot over their brethren on the field, but they&#8217;ll also offer nice support when Ultralisks join the battle and clog-up the front lines with their massive size. Busting up walled ramp-chokes will surely become an easier task as well with more Roaches firing.</p>
<blockquote><p><span style="color: #00ccff;">•    Fungal Growth will now prevent Blink, which will give zerg a way to stop endlessly Blinking stalkers which can be very challenging to deal with in large numbers.</span></p>
<p><span style="color: #00ccff;">•    The Barracks are going to require a Supply Depot, which will impact a lot of early terran reaper pushes.</span></p>
<p><span style="color: #00ccff;">•    The reaper speed upgrade will require the Factory, which is meant to weaken a lot of the early terran reaper attacks that dominate so many matches, especially in team games.</span></p></blockquote>
<p>Despite being completely ignored by players in the mid and late game, the Reaper is slated to be hit with more early-game nerfs. While on paper, Reapers have the potential to be great economy harassers and tech-deniers, their extreme fragility makes even the puniest defensive measure a prohibitive obstacle &#8211; and these can be found anywhere beyond the first few minutes of a game. It&#8217;s unclear what Blizzard has in store for the Reaper, but for now, it will definitely see a lot less play.</p>
<blockquote><p>•    <span style="color: #00ccff;">We&#8217;re making a number of increases to the health of zerg buildings, which will make the very vulnerable zerg technology structures more resistant to raids.  We don&#8217;t expect these hit point changes to have a super significant impact on the game, but the current numbers felt way too low.</span></p></blockquote>
<p>All in all, this patch will definitely make the Zerg&#8217;s life easier. However, since it doesn&#8217;t address any of the complications in Zerg play that we <a href="http://www.sc2blog.com/2010/09/27/the-state-of-starcraft-2-balance-chris-sigaty-interview/" target="_blank">mentioned in our post on the subject</a>, it&#8217;s not clear that it will actually increase the amount of Zerg players. That will remain to be seen.
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		<title>Replay Roundup #4: StarCraft 2 Video Feed Panel Edition</title>
		<link>http://www.sc2blog.com/2010/10/03/replay-roundup-4-starcraft-2-video-feed-panel-edition/</link>
		<comments>http://www.sc2blog.com/2010/10/03/replay-roundup-4-starcraft-2-video-feed-panel-edition/#comments</comments>
		<pubDate>Sun, 03 Oct 2010 16:35:24 +0000</pubDate>
		<dc:creator>Zetaras Xal'Kurat</dc:creator>
				<category><![CDATA[Exclusive]]></category>
		<category><![CDATA[Pro Gaming]]></category>
		<category><![CDATA[Starcraft 2]]></category>
		<category><![CDATA[Videos]]></category>

		<guid isPermaLink="false">http://www.sc2blog.com/?p=4731</guid>
		<description><![CDATA[It&#8217;s Replay Roundup time! We&#8217;ve gathered five videos for today&#8217;s update, featuring great plays, creative usage of units, and battles between some of StarCraft&#8217;s all-time superstars. First, we begin with a match showing a Protoss player, HuHuman, exploiting the terrain to the extreme on the map Delta Quadrant. Watch him abuse his helpless Zerg opponent [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s Replay Roundup time! We&#8217;ve gathered five videos for today&#8217;s update, featuring great plays, creative usage of units, and battles between some of StarCraft&#8217;s all-time superstars.</p>
<p>First, we begin with a match showing a Protoss player, <strong>HuHuman</strong>, <em>exploiting the terrain to the extreme</em> on the map Delta Quadrant. Watch him abuse his helpless Zerg opponent using great micro-managing skills.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="580" height="350" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.youtube.com/v/dxsJaPT14uM" /><embed type="application/x-shockwave-flash" width="580" height="350" src="http://www.youtube.com/v/dxsJaPT14uM"></embed></object></p>
<p>The next game is a classic, long, epic game on Metalopolis between <strong>BratOK </strong>playing as Terran and <strong>Socke </strong>playing as Protoss. There&#8217;s so much action in this game, it might make you think there are two players are controlling each side!</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="580" height="478" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.youtube.com/v/nO5UnQMG-Es" /><embed type="application/x-shockwave-flash" width="580" height="478" src="http://www.youtube.com/v/nO5UnQMG-Es"></embed></object></p>
<p>This game, cast by <strong>Artosis </strong>- a great player by his own right &#8211; features <strong>IdrA</strong>, the infamous professional Zerg player, fighting against none other than <strong>BoxeR</strong>, playing as Terran. BoxeR, a legend of StarCraft 1, has dominated the scene for many years, and is often credited with inventing modern Terran play. A Korean, his fan club is the largest in the world as far as professional players go.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="580" height="478" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.youtube.com/v/r_RCBfSAHnM" /><embed type="application/x-shockwave-flash" width="580" height="478" src="http://www.youtube.com/v/r_RCBfSAHnM"></embed></object></p>
<p>In this clash of titans, one can definitely see that BoxeR does not play a standard game, and it&#8217;s often unclear whether his StarCraft 2 skills have yet to become refined or if he&#8217;s exercising his own unique style of play. Will BoxeR, the ultimate Terran player, prevail against IdrA, the ultra-methodical and unstoppable Zerg player?</p>
<p>Our next game of the day was played on the Asian server, a Zerg versus Protoss. After quick fast expansions by both players, this Metalopolis game geared up for a macro war. Notably, the <em>Zerg player takes great advantage of Nydus Worms</em>, using them to the extreme to exert constant pressure on his opponent and maintain map control.</p>
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<p>The game sealing today&#8217;s update is nothing short of insane. Played between fan-favorite <strong>TheLittleOne </strong>as Terran against <strong>Dimaga</strong>, the highly-talented and often unorthodox Zerg player, this game features unit combinations that will make your jaw drop with awe &#8211; especially since both of these great players actually make them work!</p>
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<p style="text-align: center;">***</p>
<p>How do we manage to keep up with all the videos posted, you ask? Simple: we use a dedicated video panel that is automatically updated with videos from several select channels!</p>
<p>The SC2Blog team is proud to present our newest addition to the site: the <span style="color: #ff6600;"><strong><a href="http://www.sc2blog.com/starcraft-2-videos-sc2blogs-video-feed-panel/" target="_blank">StarCraft 2 Video Feed Panel</a></strong></span>. This page will be updated as new videos are added to the various channels, comfortably laying them all out for you to see. Soon, filtering and sorting options will be added to provide even greater utility. Bookmark it and enjoy the latest and greatest StarCraft 2 replay videos!</p>
<p style="text-align: center;"><a href="http://www.sc2blog.com/starcraft-2-videos-sc2blogs-video-feed-panel/"><img class="aligncenter size-full wp-image-4877" title="Lego Thor Approves of This Message" src="http://www.sc2blog.com/wp-content/uploads/2010/10/Legothor.jpg" alt="Lego Thor Approves of This Message" width="491" height="478" /></a></p>
<p>Think your channel should be on our page? Let us know in the comments or <a href="http://www.facebook.com/SC2Blog">on Facebook</a>.</p>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow: hidden;">http://www.youtube.com/watch?v=7m0RuVQ741c&amp;feature=channel</div>
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		<title>StarCraft 2 Patch 1.1.1 Fixes Best Bug Yet</title>
		<link>http://www.sc2blog.com/2010/09/30/starcraft-2-patch-1-1-1-fixes-best-bug-yet/</link>
		<comments>http://www.sc2blog.com/2010/09/30/starcraft-2-patch-1-1-1-fixes-best-bug-yet/#comments</comments>
		<pubDate>Thu, 30 Sep 2010 17:20:33 +0000</pubDate>
		<dc:creator>Anderson Mccutcheon</dc:creator>
				<category><![CDATA[Announcement]]></category>
		<category><![CDATA[Bugs]]></category>
		<category><![CDATA[Patch]]></category>
		<category><![CDATA[Starcraft 2]]></category>

		<guid isPermaLink="false">http://www.sc2blog.com/?p=4846</guid>
		<description><![CDATA[Blizzard&#8217;s recent micro-patch was of no surprise to most of the community, as Kragg, a Blizzard quality assurance representative, had already confirmed that the Ultralisk&#8216;s mega-splash damage is a bug on September 22nd &#8211; right after the release of patch 1.1. StarCraft 2&#8242;s 1.1.1 patch focuses exclusively on bug fixes: Bug Fixes Fixed an issue [...]]]></description>
			<content:encoded><![CDATA[<p>Blizzard&#8217;s recent micro-patch was of no surprise to most of the community, as Kragg, a Blizzard quality assurance representative, <a href="http://us.battle.net/sc2/en/forum/topic/627980105">had already confirmed</a> that the<strong> Ultralisk</strong>&#8216;s mega-splash damage is a bug on September 22nd &#8211; right after the <a href="http://www.sc2blog.com/2010/09/23/starcraft-2s-first-major-patch-highlights-and-analysis/" target="_blank">release of patch 1.1</a>.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="580" height="478" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.youtube.com/v/Px0zB9_ePmI" /><embed type="application/x-shockwave-flash" width="580" height="478" src="http://www.youtube.com/v/Px0zB9_ePmI"></embed></object></p>
<p>StarCraft 2&#8242;s 1.1.1 patch focuses exclusively on bug fixes:</p>
<blockquote><p><strong>Bug Fixes</strong></p>
<ul>
<li> Fixed an issue where Ultralisk cleave range was being unintentionally extended by larger targets.</li>
<li> Fixed an issue where the Phoenix&#8217;s Graviton Beam was automatically canceled if you used it just after the Phoenix reached 50 energy.</li>
<li> Fixed an issue where queuing Return Cargo on a worker would cause it to ignore the built-in delay after it finished gathering.</li>
<li> Fixed an issue where players watching older replays or saved games would experience stuttering.</li>
<li>Fixed an issue where some Mac users were unable to join games properly.</li>
</ul>
</blockquote>
<p>We now return you to your previously scheduled StarCraft 2 program.
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		<title>The State of StarCraft 2 Balance; Chris Sigaty Interview</title>
		<link>http://www.sc2blog.com/2010/09/27/the-state-of-starcraft-2-balance-chris-sigaty-interview/</link>
		<comments>http://www.sc2blog.com/2010/09/27/the-state-of-starcraft-2-balance-chris-sigaty-interview/#comments</comments>
		<pubDate>Tue, 28 Sep 2010 00:11:41 +0000</pubDate>
		<dc:creator>Zetaras Xal'Kurat</dc:creator>
				<category><![CDATA[Balance]]></category>
		<category><![CDATA[BlizzCon]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[MultiPlayer]]></category>
		<category><![CDATA[Patch]]></category>
		<category><![CDATA[Starcraft 2]]></category>

		<guid isPermaLink="false">http://www.sc2blog.com/?p=4822</guid>
		<description><![CDATA[Despite the release of the first major balance patch for StarCraft 2 last week &#8211; or perhaps because of it &#8211; many discussions about StarCraft 2&#8242;s state of balance have been taking place, possibly even more than during the beta, when things were constantly changing and before people have had the chance to experiment with [...]]]></description>
			<content:encoded><![CDATA[<p>Despite the <a href="http://www.sc2blog.com/2010/09/23/starcraft-2s-first-major-patch-highlights-and-analysis/" target="_blank">release of the first major balance patch for StarCraft</a> 2 last week &#8211; or perhaps because of it &#8211; many discussions about StarCraft 2&#8242;s state of balance have been taking place, possibly even more than during the beta, when things were constantly changing and before people have had the chance to experiment with the game thoroughly.</p>
<p><em>Is StarCraft 2 balanced</em>? While only little time has passed since the game&#8217;s release, many already argue that the game is not as balanced as StarCraft 1, especially when it comes to the Zerg race. The Zerg have indeed been on the receiving end of quite a few nerfs during the beta. Particularly of note is the <strong>Roach</strong>, originally geared to be a fast, cheap, regenerating tank unit &#8211; which, during the beta, has had its <a href="http://www.sc2blog.com/2010/04/07/starcraft-2-beta-patch-8-roach-and-marauder-nerfhammered/" target="_blank">armor rating reduced from 2 to 1</a>, its <a href="http://www.sc2blog.com/2010/05/14/starcraft-2-beta-patch-12-roaches-take-another-hit/" target="_blank">supply cost increased from 1 to 2,</a> its burrowed move speed reduced by 30%, and its regeneration changed and nerfed again and again to the point where it now regenerates more slowly and only while burrowed &#8211; a research that is only available at Tier 2, unlike in the original game, where Burrow is Tier 1.</p>
<p><a href="http://www.sc2blog.com/wp-content/uploads/2010/06/RoachTrap.jpg"><img class="aligncenter" title="Roach Roach Roach" src="http://www.sc2blog.com/wp-content/uploads/2010/06/RoachTrap.jpg" alt="" width="614" height="265" /></a></p>
<p>Indeed, many players complain about the Zerg&#8217;s lack of viable options in the early-mid game: the limited ability to tech and macro at the same time (making a Queen prevents the Hatchery from being upgraded to a Lair); the extreme need to be reactive against Protoss and Terran early game attacks, which are themselves more diverse than what the Zerg can field during that period of the game; the much more demanding macro mechanic, requiring constant attention that one is severely punished for lacking; the lack of mobility before creep tumors can spread, and the competition between those and energy reserved for injecting Larva. All of these issues and more are even making some pro-gamers rant about the state of the game, a few going as far as as &#8220;threatening&#8221; to switch to a different race and to stop playing Zerg altogether.</p>
<p><strong>IdrA</strong>, one of the most famous American Zerg players, has published his thoughts on the recent patch <a href="http://www.myeg.net/article/article_detail.php?article_id=877" target="_blank">here</a>.</p>
<blockquote><p>The balance problems in early game ZvT come down to the fact that terran  is simply stronger and much more diverse early on, zerg has to rely on  hard counters to have any chance to survive, but cant scout in time to  implement them.</p></blockquote>
<p><img class="aligncenter" title="The Terran Bioball: scourge of the Zerg" src="http://www.sc2blog.com/wp-content/uploads/2010/04/MMMnThor.jpg" alt="" width="615" height="446" /></p>
<p>Interestingly, in a <a href="http://www.pcgamer.com/2010/09/26/blizzard-on-starcraft-ii-1-2-patch-zerg-balance-issues/" target="_blank">recent interview</a>, Chris Sigaty, StarCraft 2&#8242;s lead producer, said that he himself finds Zerg difficult to play and that he tends to avoid the experience:</p>
<blockquote><p><span style="color: #00ccff;">I avoid playing Zerg as much as possible because I find them to be just  more complex in general. Zerg, or rather larvae management is harder  for me to deal with, so I don’t enjoy playing them as much.</span></p></blockquote>
<p>On the topic of 1v1 balance problems, Chris does not seem convinced that any exist:</p>
<blockquote><p><span style="color: #00ccff;">You can go up and read on the forums at any one time and there are a  bunch of different theories about balance and imbalance. We’re being  very cautious about making large swinging changes right now because at  the highest level things are actually very strong. The things that we’ll  probably be addressing are the 2v2 and larger scale games. <strong>Ultimately,  the 1 to 1 is what we want to keep as sacred as possible</strong>, but as a  result right now there are some things that we need to address in the  2v2 at the higher level. We’ll be looking at ways to do that without  affecting the 1v1 balance.</span></p></blockquote>
<p>Discussing the next patch, Chris slates it to be released by the end of this year, calling it &#8220;the e-sports patch&#8221;. Finally, and after months of being in demand, <strong><span style="color: #ff6600;">chat channels will be introduced</span></strong>:</p>
<blockquote><p><span style="color: #00ccff;">largely our e-sport patch. A couple of big things that will be in there  are support for the season rolling, so players can look at the history  of how they did in past seasons. There will be bugfixes, balance changes  and tweaks, too. <strong>Chat is the other major thing we want to get in there  next patch.</strong> We’ll also add more significant features to the editor.”</span></p></blockquote>
<p>Lastly, Chris makes a comment regarding balance and the time it took to achieve it in StarCraft 1:</p>
<blockquote><p><span style="color: #00ccff;">[Balance] is an ongoing process that, honestly, will take a year of longer to do.  Even after Brood War was released we still patched and continued to  drive towards a really solid final balance.</span></p></blockquote>
<p>Will patches be enough to balance the game, or will an expansion, introducing new units, be necessary for that purpose? Is the game balanced right now? Is the Zerg race &#8220;broken&#8221;? If you have an opinion on the subject, now&#8217;s the time to voice it! We are putting up a new poll on the sidebar to the right to investigate what you think about this important issue.</p>
<p style="text-align: center;">***</p>
<p>Chris Sigaty also took the time to <a href="http://www.pcgamer.com/2010/09/25/no-starcraft-ii-heart-of-the-swarm-at-blizzcon/">talk to PCGamer about the upcoming BlizzCon 2010 event</a> and, most importantly, Blizzard’s decision to not show any aspect of StarCraft 2: Heart of  The Swarm at the convention.</p>
<blockquote><p><span style="color: #00ccff;">We’re still working on the details [of the expansion],” explains Chris, “and <strong>the last thing I want to do is to talk about theoretical things</strong> instead of talking about what’s real.</span></p></blockquote>
<p>However, Blizzard will hold a story panel with a Q&amp;A with the fans, tying  some loose ends from Wings of Liberty. Some Heart of  The Swarm bits of information can be expected despite the promises to the contrary.</p>
<p style="text-align: center;"><a href="http://www.sc2blog.com/wp-content/uploads/2009/08/Kerriganprerendered_-1024x435.jpg"><img class=" aligncenter" title="Heart of the Swarm" src="http://www.sc2blog.com/wp-content/uploads/2009/08/Kerriganprerendered_-1024x435.jpg" alt="" width="615" height="261" /></a></p>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow: hidden;">http://www.sc2blog.com/2010/07/08/starcraft-2-beta-phase-2-begins-brings-patch-16/</div>
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		<title>StarCraft 2&#8242;s First Major Patch: Highlights and Analysis</title>
		<link>http://www.sc2blog.com/2010/09/23/starcraft-2s-first-major-patch-highlights-and-analysis/</link>
		<comments>http://www.sc2blog.com/2010/09/23/starcraft-2s-first-major-patch-highlights-and-analysis/#comments</comments>
		<pubDate>Thu, 23 Sep 2010 18:14:25 +0000</pubDate>
		<dc:creator>Anderson Mccutcheon</dc:creator>
				<category><![CDATA[Balance]]></category>
		<category><![CDATA[Interface]]></category>
		<category><![CDATA[Official]]></category>
		<category><![CDATA[Patch]]></category>
		<category><![CDATA[Starcraft 2]]></category>

		<guid isPermaLink="false">http://www.sc2blog.com/?p=4773</guid>
		<description><![CDATA[StarCraft 2 has just received its first major patch. While several mini-fixes had been released over the course of the last two months, Blizzard has saved all the balance changes for this one. Staying surprisingly true to the Situation Report, the patch contained virtually no deviations from the plans revealed back in August &#8211; a clear indication [...]]]></description>
			<content:encoded><![CDATA[<p>StarCraft 2 has just received <a href="http://us.battle.net/sc2/en/blog/842870">its first major patch</a>. While several mini-fixes had been released over the course of the last two months, Blizzard has saved all the balance changes for this one. Staying <a href="http://www.sc2blog.com/2010/08/29/blizzards-patching-policy-revealed-new-situation-report/">surprisingly true to the Situation Report</a>, the patch contained virtually no deviations from the plans revealed back in August &#8211; a clear indication of the amount of testing that went into the patch.</p>
<p>You can find the full original patch documentation (which includes many minor tweaks) <a href="http://us.battle.net/sc2/en/blog/842870">here</a>. In this post, we&#8217;ll go over the more meaningful parts of this update.</p>
<p><strong>General Changes</strong></p>
<blockquote><p>•    A new game clock has been added. Players can now instantly see how long they’ve been in their current mission or match. This feature can be turned on or off in the Gameplay Options menu.</p></blockquote>
<p style="text-align: left;"><a href="http://www.sc2blog.com/wp-content/uploads/2010/09/Left-Timer.jpg"><img class="aligncenter size-full wp-image-4782" title="Notice the Game Timer on the very left - next to the Map" src="http://www.sc2blog.com/wp-content/uploads/2010/09/Left-Timer.jpg" alt="Notice the Game Timer on the very left - next to the Map" width="614" height="461" /></a></p>
<p>This small addition has a great potential. Many players learning and perfecting certain builds already use timers to know exactly when they should push out or what to expect from the enemy at any moment given intelligence gathered before. Integrating a timer into the game allows everyone to incorporate this extra piece of information into their game instead of relying on intuition.</p>
<p>The following balance changes are identical to those mentioned in the situation report released last month. Our <a href="http://www.sc2blog.com/2010/08/29/blizzards-patching-policy-revealed-new-situation-report/">analysis of the changes can be found here</a>.</p>
<p><strong>Protoss Balance Changes</strong></p>
<blockquote><p>•<strong> Zealot</strong> •    Build time increased from 33 to 38. •    Warp Gate cooldown increased from 23 to 28.</p></blockquote>
<p>As Blizzard mention in their report:</p>
<p><span style="color: #00ccff;">Zealot rushes are currently too powerful at various skill levels, particularly those that rely on rapidly assaulting an enemy base from nearby “proxy” gateways. We feel the window players have to scout for and fend off this rush is too small. We also want to address the problem of protoss being able to dump minerals a bit too quickly with the combination of warpgates and Chrono Boost.</span></p>
<p><strong>Terran Balance Changes</strong></p>
<blockquote><p>•<strong> Battlecruiser</strong> Ground damage decreased from 10 to 8.  •    <strong>Bunker</strong> Build time increased from 30 to 35.  •    <strong>Reaper</strong> Build time increased from 40 to 45.</p></blockquote>
<p><span style="color: #00ccff;">&#8230;.we have decided to </span><strong><span style="color: #00ccff;">increase the build time of reapers as well from 40 to 45 seconds</span></strong><span style="color: #00ccff;">.</span><strong><span style="color: #00ccff;"> Fast reaper + bunker, or fast marine + bunker rushes are problematic against zerg</span></strong><span style="color: #00ccff;">.</span></p>
<blockquote><p><strong>Siege Tank</strong> •    Siege mode damage changed from 50 to 35 (+15 armored). •    Upgrade damage changed from +5 to +3 (+2 armored).</p></blockquote>
<p><strong>Zerg Balance Changes</strong></p>
<blockquote><p><strong>Ultralisk</strong> •Ram ability removed. Ultralisk will now use normal attack against buildings. •    Damage decreased from 15 (+25 armored) to 15 (+20 armored).</p></blockquote>
<p>The adjustment to Ultralisk&#8217;s attack is a bigger boost than it may seem at first glance. Check out the following video to fully appreciate the implications of applying an AoE effect to a building attack.  <object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="580" height="478" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.youtube.com/v/Px0zB9_ePmI" /><embed type="application/x-shockwave-flash" width="580" height="478" src="http://www.youtube.com/v/Px0zB9_ePmI"></embed></object></p>
<p>This newly introduced &#8220;mechanic&#8221;  <a href="http://us.battle.net/sc2/en/forum/topic/627980105">has already been acknowledged as a bug</a>, however, and will be fixed soon.</p>
<p><strong>Bug Fixes</strong></p>
<blockquote>
<h3>Battle.net</h3>
<p>•    Chat windows no longer vanish when exiting a multiplayer map or campaign mission. •    Fixed an issue where players would still receive toasts when their status was set to busy.</p>
<h3>Custom Games</h3>
<p>•    Default race in a game lobby is now properly set to Random. •    Lobby hosts will now receive a toast when an invited player declines an invitation.</p>
<h3><strong> Gameplay</strong></h3>
<p><strong></strong> •    If a unit loads into a transport, missiles targeting it will no longer target similar units in the area.</p>
<p>•    Fixed an issue where builders waiting for an area to clear could block units trying to leave the area.</p>
<h3><strong>Interface</strong></h3>
<p>•    Queue tooltips now display information about what is in progress.</p>
<p>•    <strong>Marines trained at multiple Barracks will now prefer a Barracks with a Reactor over one with a Tech Lab or no attachment.</strong></p>
<p><strong><br />
</strong></p>
<p>• SCVs will now load into the closest Command Center if multiple are within range.</p></blockquote>
<p>Check out the rest of the changes, dealing with the editor and detailing many small fixes, <a href="http://us.battle.net/sc2/en/blog/842870" target="_blank">here</a>. Along the detailed changes, we&#8217;ve noticed some other modifications to the game, in the form of many updates to existing icons for abilities and upgrades:</p>
<p style="text-align: center;"><a href="http://www.sc2blog.com/wp-content/uploads/2010/09/NewIconExamplesf2.jpg"><img class="aligncenter size-full wp-image-4814" title="New Icon Examples - Recognize the Units?" src="http://www.sc2blog.com/wp-content/uploads/2010/09/NewIconExamplesf2.jpg" alt="New Icon Examples - Recognize the Units?" width="567" height="344" /></a></p>
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		<title>Replay Roundup #3: High-Level StarCraft 2 Replay Videos</title>
		<link>http://www.sc2blog.com/2010/09/01/replay-roundup-3-high-level-starcraft-2-replay-videos/</link>
		<comments>http://www.sc2blog.com/2010/09/01/replay-roundup-3-high-level-starcraft-2-replay-videos/#comments</comments>
		<pubDate>Wed, 01 Sep 2010 17:37:40 +0000</pubDate>
		<dc:creator>Zetaras Xal'Kurat</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[MultiPlayer]]></category>
		<category><![CDATA[Replay]]></category>
		<category><![CDATA[Starcraft 2]]></category>

		<guid isPermaLink="false">http://www.sc2blog.com/?p=4656</guid>
		<description><![CDATA[It&#8217;s time for another Replay Roundup! Since StarCraft 2&#8242;s launch, many great, high level games have already been played in various tournaments and competitions, bringing the most out of some of our favorite players. Today, we have a few epic games in store along with shorter ones that show a specific successful strategy being utilized. [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s time for another Replay Roundup! Since <a href="http://www.sc2blog.com/2010/07/28/starcraft-2-wings-of-liberty-review-1-collectors-edition/" target="_blank">StarCraft 2&#8242;s launch</a>, many great, high level games have already been played in various tournaments and competitions, bringing the most out of some of our favorite players. Today, we have a few epic games in store along with shorter ones that show a specific successful strategy being utilized.</p>
<p>To start, here&#8217;s a game that&#8217;s already been published on our <a href="http://www.facebook.com/SC2Blog" target="_blank">Facebook page</a> last week between <strong>Huk </strong>and <strong>drewbie </strong>from the finals of the Gosucoaching tournament. A Protoss versus Terran game on Steppes of War, starting with a &#8220;normal&#8221; build and progressing into the bizarre when JP, the game&#8217;s caster,<em> jokingly whispers Huk to Mothership rush&#8230;</em></p>
<p><object style="width: 610px; height: 503px;" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="610" height="503" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.youtube.com/v/qbSodiGyABg" /><embed style="width: 610px; height: 503px;" type="application/x-shockwave-flash" width="610" height="503" src="http://www.youtube.com/v/qbSodiGyABg"></embed></object></p>
<p>Next up, an epic game between <strong>Liquid&#8217;TheLittleOne </strong>and <strong>Hasu </strong>on Metalopolis, a Terran versus Protoss.</p>
<p><object style="width: 610px; height: 503px;" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="610" height="503" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.youtube.com/v/azoCvWoS7RU" /><embed style="width: 610px; height: 503px;" type="application/x-shockwave-flash" width="610" height="503" src="http://www.youtube.com/v/azoCvWoS7RU"></embed></object></p>
<p>Great skill displayed by both players as they battle constantly throughout this long game that will keep you on your toes!</p>
<p>Our next game for today was chosen for its perfect illustration of <strong>the reason <a href="http://www.sc2blog.com/2010/08/29/blizzards-patching-policy-revealed-new-situation-report/" target="_blank">Reapers are being nerfed in the upcoming patch</a></strong>. In this match, <strong>Morrow</strong>, a Swedish Terran player, fights against the infamous Zerg player, <strong>IdrA</strong>, on Xel&#8217;Naga Caverns. Marrow quickly sets up many Barracks with Tech Lab add-ons and proceeds to abuse Reapers to the max!</p>
<p><object style="width: 610px; height: 503px;" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="610" height="503" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.youtube.com/v/C4SGW7LzLJg" /><embed style="width: 610px; height: 503px;" type="application/x-shockwave-flash" width="610" height="503" src="http://www.youtube.com/v/C4SGW7LzLJg"></embed></object></p>
<p>Our final video of the day presents an amazing display of multitasking leading to a very decisive victory. This Terran versus Zerg match on Metalopolis started with the Zerg&#8217;s fast expansion taken out by the aggressive Terran, leading to a mid-game where the Terran&#8217;s in the lead but with the Zerg still in the game. Here&#8217;s part two, where the amazing conclusion takes place:</p>
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<p>Does one really need 260 APM to pull this off? Well, it can&#8217;t hurt!
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		<title>Blizzard&#8217;s Patching Policy Revealed; New Situation Report</title>
		<link>http://www.sc2blog.com/2010/08/29/blizzards-patching-policy-revealed-new-situation-report/</link>
		<comments>http://www.sc2blog.com/2010/08/29/blizzards-patching-policy-revealed-new-situation-report/#comments</comments>
		<pubDate>Sun, 29 Aug 2010 08:56:20 +0000</pubDate>
		<dc:creator>Zetaras Xal'Kurat</dc:creator>
				<category><![CDATA[Announcement]]></category>
		<category><![CDATA[Balance]]></category>
		<category><![CDATA[MultiPlayer]]></category>
		<category><![CDATA[Starcraft 2]]></category>

		<guid isPermaLink="false">http://www.sc2blog.com/?p=4658</guid>
		<description><![CDATA[Bashiok, Blizzard&#8217;s community manager, has posted on the battle.net forums, discussing a subject that&#8217;s on the mind of every StarCraft 2 player: gameplay balance and patches that change it. The thread began with worries that Blizzard is keeping the game in an unbalanced form that will only be addressed by the next expansion, Heart of [...]]]></description>
			<content:encoded><![CDATA[<p>Bashiok, Blizzard&#8217;s community manager, has <a href="http://us.battle.net/sc2/en/forum/topic/374942110?page=2#25" target="_blank">posted on the battle.net forums</a>, discussing a subject that&#8217;s on the mind of every StarCraft 2 player: gameplay balance and patches that change it. The thread began with worries that Blizzard is keeping the game in an unbalanced form that will only be addressed by the next expansion, <em>Heart of the Swarm</em>, when it introduces new units and balance changes.</p>
<p style="text-align: center;"><img class="size-full wp-image-4684  aligncenter" title="Balance." src="http://www.sc2blog.com/wp-content/uploads/2010/08/lgpp31157+balance-is-the-key-to-life-balancing-elephant-poster.jpg" alt="" width="452" height="302" /></p>
<p>First of all, Bashiok quickly dispels this myth:</p>
<blockquote><p><span style="color: #00ccff;">Our intent is not to have a game with broken balance in an attempt to sell an expansion. That should go without saying. It makes me sad it isn&#8217;t.</span></p></blockquote>
<p>Next, he clarifies Blizzard&#8217;s approach to patching:</p>
<blockquote><p><span style="color: #00ccff;">Our intent is also to not apply knee jerk fixes based on the first few weeks as understanding of the game and strategies are still in flux. The game is young, and we don&#8217;t feel that it would have been helpful to progressing peoples understanding by throwing in tons of fixes based on flavor-of-the-week (or day, or hour) strats.</span></p>
<p><span style="color: #00ccff;"><br />
</span></p>
<p><span style="color: #00ccff;">We see a lot of variation between the regions. Making a change for how NA players play may be completely ridiculous for how KR players play, and actually mess up a balance there. For instance 10 of their top 20 players are zerg. So that&#8217;s one place where we have to be mindful and careful and attack balance issues with great prejudice.</span></p></blockquote>
<p>Unlike <a href="http://www.sc2blog.com/2010/05/21/starcraft-2-beta-patch-13-zerg-get-more-interesting/" target="_blank">during the beta</a>, Blizzard can&#8217;t afford to <a href="http://www.sc2blog.com/2010/06/04/starcraft-2-ladder-reset-and-beta-patch-15/" target="_blank">patch the game every few days</a> or <a href="http://www.sc2blog.com/2010/05/08/starcraft-2-beta-patch-11-and-a-situation-report/" target="_blank">radically alter components of the game</a> for a test run. &#8220;Real&#8221; patches are indeed coming, but they will be heavily scrutinized first to make sure the introduced balance changes are worthy:</p>
<blockquote><p><span style="color: #00ccff;">That said. There are balance changes coming. What everyone was seeing in beta with tons of quick balance changes are because it was in beta and we feel we can get away with throwing out a lot of &#8216;we think this may help&#8217; type fixes. With a live environment we&#8217;re not going to throw stuff out there unless we&#8217;re pretty sure. We&#8217;ve played. We&#8217;ve looked at data. We&#8217;ve looked at each region. And then we act. Which isn&#8217;t to say we may not be wrong from time to time, but it&#8217;s a more measured approach than beta players may be used to or expecting.</span></p></blockquote>
<p>There you have it! Balance changes are coming, and they&#8217;ll be thought out and tested before we&#8217;re exposed to them. Indeed,<strong><span style="color: #ff6600;"> in mid-September, Blizzard is planning on releasing the first real patch, </span></strong>and they&#8217;ve already released a <a href="http://www.battle.net/sc2/en/blog/554901" target="_blank">situation report</a> detailing some of the planned changes:</p>
<blockquote><p><span style="color: #00ccff;">Patch 1.1 will contain a number of improvements including additional mod features, Editor improvements and bug fixes, some custom game improvements, support for NVIDIA’s 3D Vision, and more. We&#8217;d also like to share some specific plans for this patch with you.</span></p></blockquote>
<blockquote><p><strong>Balance Changes</strong></p>
<p><span style="color: #00ccff;">W</span><span style="color: #00ccff;">e have several balance changes in store. One general change we&#8217;re making is that friendly units will no longer provide vision after being killed. Enemy units previously revealed will no longer be targetable. Now let&#8217;s break down the additional balance changes we&#8217;re implementing.</span></p></blockquote>
<p>This changes the way vision works so that<strong> units that are killed immediately lose the vision they provided on the field</strong>. Previously, killed units would still supply intelligence for a few short seconds, allowing players to jump to the location of the &#8220;under attack!&#8221; ping and see exactly what had happened.</p>
<blockquote><p><strong>Maps</strong></p>
<p><span style="color: #00ccff;">We&#8217;re going to be adding destructible rocks to the Desert Oasis map to make natural expansions easier to protect. In addition, the center map watchtower area is being narrowed.</span></p></blockquote>
<blockquote><p><strong>Protoss</strong></p>
<p><span style="color: #00ccff;">We have two key changes in mind for <strong>the zealot: the build time is being increased from 33 to 38 seconds, and the warpgate cooldown is being increased from 23 to 28 seconds.</strong> Zealot rushes are currently too powerful at various skill levels, particularly those that rely on rapidly assaulting an enemy base from nearby &#8220;proxy&#8221; gateways. We feel the window players have to scout for and fend off this rush is too small. We also want to address the problem of protoss being able to dump minerals a bit too quickly with the combination of warpgates and Chrono Boost.</span></p></blockquote>
<p>While this gives victims of proxy gateway rushes a little more breathing room, it also puts Protoss players in danger of getting Zerglings going past their choke point just slightly before the first bouncer Zealot comes out.</p>
<p style="text-align: center;"><img class="size-full wp-image-4692  aligncenter" title="Proxy Gateway" src="http://www.sc2blog.com/wp-content/uploads/2010/08/ProxyGateway.jpg" alt="Proxy Gateway" width="568" height="568" /></p>
<p>The late-game effect that slightly hinders the Protoss&#8217; ability to mass up Zealots quickly is also no doubt a reaction to the following Siege Tank change:</p>
<blockquote><p><strong>Terran</strong></p>
<p><span style="color: #00ccff;">There are several changes in the works for terrans. Reapers against zerg are stronger than expected. Due to the zealot build time increase, reapers would be a bit problematic in combination with proxy barracks, bunkers, and/or marauders against protoss. Therefore, we have decided to <strong>increase the build time of reapers as well from 40 to 45 seconds</strong>. <strong>Fast reaper + bunker, or fast marine + bunker rushes are problematic against zerg</strong>. Although this rush would never outright destroy the zerg player, we feel zerg suffers too much of a disadvantage from either having to cancel the fast expansion, or getting trapped inside the main base for too long, so we are also <strong>increasing the bunker build time from 30 to 35 seconds.</strong></span></p>
<p><span style="color: #00ccff;"><strong><br />
</strong></span></p>
<p><span style="color: #00ccff;">Siege tanks in large numbers are performing too well in all matchups. In the mid- to late-game, siege tanks are too dominant against all ground units. We want a small set of light and unarmored ground units to perform better against siege tanks. With this in mind, we&#8217;re changing the <strong>Siege Mode damage of the siege tank from 50 to 35, +15 vs. armored</strong>; to correspond with this, damage upgrades will be changed from +5 to +3, +2 vs. armored. This change reduces the base damage of the siege tank against light and unarmored units, as well as the splash damage.</span></p></blockquote>
<p>Siege Tanks will now perform more like their StarCraft 1 Predecessors, <strong>dealing less damage to light-armored units like the Zealot, Marine, Zergling, and Hydralisk</strong>. A huge change for this unit that the Terran race has come to rely on, Tanks in siege mode will now be significantly less deadly to these units. Hydralisks will need 3 shots instead of 2 to be killed; carapace-upgraded Zerlings will survive the first shot, non-stimmed Marines will as well. Zealots, already capable of taking some tank fire while charging in to the battle, will be able to take one extra hit as well and survive 5 direct shots. This is not the first nerf to the Siege Tank, which has already had its <a href="http://www.sc2blog.com/2010/06/04/starcraft-2-ladder-reset-and-beta-patch-15/" target="_blank">damage lowered from 60 to 50 during the beta</a>.</p>
<p style="text-align: center;"><img class="size-full wp-image-4691  aligncenter" title="SiegeTanks" src="http://www.sc2blog.com/wp-content/uploads/2010/08/SiegeTanks.jpg" alt="" width="596" height="353" /></p>
<p>Siege Tanks will now benefit greatly from the +1 damage upgrade, allowing them to one shot Zerglings regardless of upgrades. A +2 attack Siege Tank will two-shot Hydralisks again, even if the Hydralisk is +2 carapace upgraded itself.</p>
<blockquote><p><span style="color: #00ccff;">Battlecruisers currently lack good counters from the ground and still perform very well against a wide array of unit types. We&#8217;re aware that it is not easy to get battlecruisers out for the cost, but at the same time, it is possible in both 1v1s and team games to create stalemate situations to bring them out. Overall, we feel that battlecruisers are too strong for their cost, and the terran-forced stalemate situations are causing less interesting gameplay. <strong>We will be lowering their damage against ground units from 10 to 8</strong>.</span></p></blockquote>
<blockquote><p><strong>Zerg</strong></p>
<p><span style="color: #00ccff;"><strong>Ultralisk damage is being decreased from 15, +25 vs. armored to 15, +20 vs. armored. This reduction is comparable to the changes being made to the battlecruiser and siege tank.</strong> Like the battlecruiser, ultralisks are simply too powerful for the cost, even though they are difficult to muster. Also, in combination with other units, ultralisks are difficult to counter from the ground.<strong> The ultralisk building attack (Ram) is being removed</strong> because the damage rate is too similar to its normal attack, which will be used against buildings instead. When ultralisks target tightly packed smaller buildings such as supply depots, the Ram attack is actually outputting considerably less overall damage than its normal attack, as Ram only hits a single target.</span></p></blockquote>
<p>The Ultralisk, which was highly underused during the beta, has finally been seeing use since the release of the game thanks to the final patches of the beta that have<strong> improved the unit&#8217;s damage, speed, and have given it a permanent &#8220;frenzy&#8221; effect along with the ability to break down Sentry Force-Fields</strong>. This is has made it quite devastating in some situation, so the current damage reduction definitely makes sense. On the other hand, Ultralisks will now be better than ever for breaking down tight chokes, as their AoE melee attack will be used against buildings as well.</p>
<p>Interesting changes all around, and these are only some of the promised ones to come in the next patch!</p>
<p>In a hilarious and predictable turn of events, that will perhaps prevent Blizzard from releasing these situation reports prematurely in the future, players who had read the report and have noted that Zealot proxy rushes and Siege Tanks are overpowered are abusing those to the max while they still can. Be warned!
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		<title>StarCraft 2 Battle.net Profile Picture Chart</title>
		<link>http://www.sc2blog.com/2010/08/26/starcraft-2-battle-net-profile-picture-chart/</link>
		<comments>http://www.sc2blog.com/2010/08/26/starcraft-2-battle-net-profile-picture-chart/#comments</comments>
		<pubDate>Thu, 26 Aug 2010 13:05:33 +0000</pubDate>
		<dc:creator>Anderson Mccutcheon</dc:creator>
				<category><![CDATA[Battle.net]]></category>
		<category><![CDATA[Exclusive]]></category>
		<category><![CDATA[Interface]]></category>
		<category><![CDATA[Pictures]]></category>
		<category><![CDATA[Starcraft 2]]></category>

		<guid isPermaLink="false">http://www.sc2blog.com/?p=4660</guid>
		<description><![CDATA[Here is the full chart of the currently available StarCraft 2 Battle.net Profile pictures. Enjoy! Click through to see the full high-res version. Big thanks go to our reader Jason for creating this great looking, helpful chart!]]></description>
			<content:encoded><![CDATA[<p>Here is the full chart of the currently available StarCraft 2 Battle.net Profile pictures. Enjoy!</p>
<p style="text-align: center;"><a href="http://www.sc2blog.com/wp-content/uploads/2010/08/battle-net-starcraft2-portraits-chart-w.jpg"><img class="aligncenter size-large wp-image-4673" title="Starcraft 2 Portraits Chart  - Battle.net" src="http://www.sc2blog.com/wp-content/uploads/2010/08/battle-net-starcraft2-portraits-chart-w-1024x708.jpg" alt="Starcraft 2 Portraits Chart  - Battle.net" width="614" height="425" /></a></p>
<p>Click through to see <a href="http://www.sc2blog.com/wp-content/uploads/2010/08/battle-net-starcraft2-portraits-chart-w.jpg">the full high-res version</a>. Big thanks go to our reader Jason for creating this great looking, helpful chart!
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		<title>Battle.net Updates and GeForce GTX 460 Contest Winners</title>
		<link>http://www.sc2blog.com/2010/08/23/battle-net-updates-and-geforce-gtx-460-contest-winners/</link>
		<comments>http://www.sc2blog.com/2010/08/23/battle-net-updates-and-geforce-gtx-460-contest-winners/#comments</comments>
		<pubDate>Mon, 23 Aug 2010 16:25:56 +0000</pubDate>
		<dc:creator>Anderson Mccutcheon</dc:creator>
				<category><![CDATA[Announcement]]></category>
		<category><![CDATA[Battle.net]]></category>
		<category><![CDATA[Fans]]></category>
		<category><![CDATA[Giveaway]]></category>
		<category><![CDATA[Patch]]></category>
		<category><![CDATA[Starcraft 2]]></category>

		<guid isPermaLink="false">http://www.sc2blog.com/?p=4637</guid>
		<description><![CDATA[The new Battle.net that had launched with StarCraft 2 might have taken many users by surprise &#8211; if they did not keep up with SC news during development &#8211; with its permanent character names and the lack of chatrooms. Blizzard has promised to bring chat rooms back within a few patches, and now, gamers not [...]]]></description>
			<content:encoded><![CDATA[<p>The new Battle.net that had launched with StarCraft 2 might have taken many users by surprise &#8211; if they did not keep up with <a href="http://www.sc2blog.com/2009/08/19/starcraft-2-single-player-campaign-videos-screens-details/" target="_blank">SC news during development</a> &#8211; with its permanent character names and the lack of chatrooms.</p>
<p><a href="http://www.sc2blog.com/2010/07/06/pre-launch-social-regional-and-pricing-concerns-addressed/" target="_blank">Blizzard has promised to bring chat rooms back</a> within a few patches, and now, gamers not happy with their handles will be offered a name change for free soon as well. Why bother writing &#8220;<em>free</em>&#8220;? Well, because <a href="http://us.battle.net/sc2/en/blog/572264">Blizzard will be charging for Battle.net name changes</a> in the future.</p>
<p>The recent 1.0.3 patch continued the tradition of <a href="http://eu.battle.net/sc2/en/blog/407877">providing a minor bug fix</a> while leaving gameplay balance intact.</p>
<blockquote><p><strong>Bug Fixes:</strong></p>
<p><span style="color: #00ccff;"> Fixed an issue preventing some players from accessing offline play from the login screen</span></p></blockquote>
<p>Our Nvidia-sponsored <a href="http://www.sc2blog.com/2010/08/10/geforce-gtx-460-giveaway-create-a-starcraft-flipbook/">GeForce GTX 460 StarCraft 2 flipbook contest</a> came to an end this weekend, bringing multiple interesting submissions. As promised, the winner of the contest will be awarded with a <strong><a href="http://www.sc2blog.com/2010/08/02/starcraft-2-benchmarked-nvidia-geforce-gtx-460-review/" target="_blank">EVGA GeForce GTX 460</a> 768MB </strong> and the runner up will receive a <a href="http://shop.steelseries.com/us/index.php/surfaces-us/steelseries-qck-marine.html">SteelSeries limited edition professional grade StarCraft 2 mousepad</a><a href="http://shop.steelseries.com/us/index.php/surfaces-us/steelseries-qck-marine.html">.</a></p>
<p>The second place, along with the mousepad, goes to <strong>Stephen Barnes</strong> for submitting this animated battle, called <a href="http://www.youtube.com/watch?v=irEeF3R6AQs">&#8220;Death From Above&#8221;.</a></p>
<p>The winner of the contest is <strong>Nadya Emmyl </strong>from Stary Oskol, Russia, who submitted this excellent animated reenactment of <a href="http://www.youtube.com/watch?v=aG6CDJIgqvI" target="_blank">Kerrigan&#8217;s last stand on New Gettysburg</a>.</p>
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