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	<title>SC2 Blog &#187; rumors</title>
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	<link>http://www.sc2blog.com</link>
	<description>The Official Unofficial StarCraft 2 Blog</description>
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		<title>Serious Business: The Korean StarCraft Scandal, 18+ Rating</title>
		<link>http://www.sc2blog.com/2010/04/20/serious-business-the-korean-starcraft-scandal-18-rating/</link>
		<comments>http://www.sc2blog.com/2010/04/20/serious-business-the-korean-starcraft-scandal-18-rating/#comments</comments>
		<pubDate>Tue, 20 Apr 2010 21:36:29 +0000</pubDate>
		<dc:creator>Anderson Mccutcheon</dc:creator>
				<category><![CDATA[Korea]]></category>
		<category><![CDATA[Pro Gaming]]></category>
		<category><![CDATA[rumors]]></category>
		<category><![CDATA[StarCraft]]></category>
		<category><![CDATA[Starcraft 2]]></category>

		<guid isPermaLink="false">http://www.sc2blog.com/?p=3453</guid>
		<description><![CDATA[South Korea&#8217;s eSports arena is undergoing serious turbulence these days. A professional eSports match fixing and illegal gambling scandal has rocked the South Korean StarCraft scene, with A-list StarCraft celebrity-progamers possibly facing serious criminal charges. In case you were only introduced to Blizzard&#8217;s StarCraft Universe with the recent addition to it, you might be unaware [...]]]></description>
			<content:encoded><![CDATA[<p>South Korea&#8217;s eSports arena is undergoing serious turbulence these days. A professional eSports match fixing and illegal gambling scandal has rocked the South Korean StarCraft scene, with A-list StarCraft celebrity-progamers possibly facing serious criminal charges.</p>
<p>In case you were only introduced to Blizzard&#8217;s StarCraft Universe with the recent addition to it, you might be unaware of the<a href="http://en.wikipedia.org/wiki/StarCraft_professional_competition"> size of the phenomenon in Korea</a>. The following will likely constitute a fascinating read &#8211; a story that revolves around a 12 year old RTS game and includes big money, government officials, police investigations, corporate cover-ups and illegal gambling &#8211; the likes of which have never before been associated with video gaming.</p>
<p><img class="aligncenter size-full wp-image-3454" title="Professional Televised StarCraft Match " src="http://www.sc2blog.com/wp-content/uploads/2010/04/ProfessionalSC.jpg" alt="Professional Televised StarCraft Match " width="550" height="366" /></p>
<p><strong>The Executive Summary</strong></p>
<p>Since 2006, illegal gambling syndicates have been busy contacting professional StarCraft gamers with offers to &#8220;adjust&#8221; their match results in order to comply with certain bets. The highest level of StarCraft competition was in fact infiltrated by people fixing matches for money.</p>
<p><strong>The Good Guys</strong></p>
<p>According to <a href="http://www.koreatimes.co.kr/www/news/tech/2010/04/134_64247.html">The Korea Times</a>, the Korean eSports Players Association (KeSPA), a body responsible for governing South Korean eSports as well as tracking and publishing player rankings, has filed charges along with the prosecution against the various pro-gaming teams involved. KeSPA is greatly responsible for the current state of StarCraft as an eSport in Korea and has a large stake in the &#8220;well-being&#8221; of the scene, especially with the release of StarCraft 2 in the near future. However, this might not be a &#8220;pure-hearted&#8221; move, <strong>as KeSPA could be facing a power struggle with Blizzard over the control of the South Korean StarCraft 2 scene</strong>. Both parties want the scandal off the table by the time StarCraft 2 hits mainstream professional gaming.</p>
<p>Jeon Byung-Hyun, a Korean congressman, has <a href="http://blog.daum.net/bhjun/5508203">published an elaborate article</a> about the scandal, mentioning that the Korean Ministry of Culture as well as the press have been aware of the match fixing but had decided to wait for the investigation to come to fruition before exposing it to the public.</p>
<p><strong>The Bad Guys and Their Methods</strong></p>
<p>According to Fomos.kr, <a href="http://www.fomos.kr/board/board.php?mode=read&amp;keyno=105705&amp;db=issue">which released a massive coverage barrage as soon as it was legally possible</a>, illegal StarCraft betting started around 2006, with bets being placed on matches in both small and major professional StarCraft leagues. After the initial crackdown initiated by KeSPA, they were forced to move to different servers. Unfortunately, this is when retired pro-gamers, coaches and StarCraft reporters jumped in and started using their contacts to lure professional gamers into rigging matches. Entire crews of mediators were busy leaking crucial replays, fixing match-up entries and transferring money to players willing to throw their games.</p>
<p>When eSports organizers caught on, the reaction was not what you might expect from organizations that like their competition clean. Suggestions were made to accept some sort of mode of co-existence with the illegal gambling sites, striving for an acceptable status-quo with their shady schemes.</p>
<p><strong>What&#8217;s Happening Now?</strong></p>
<p>The Korean eSports Players Association, along with officials from the government and the police, decided to blow the lid off the story, going public with the details as well as going after the numerous people involved in the match rigging scheme. For the prosecution, the illegal betting sites and their accomplices seem to be the targets, but for most of the public, the interest lies in the <strong>pro-gamers that are being accused of selling out and rigging their matches for a quick buck</strong>.</p>
<p style="text-align: center;"><a href="http://www.sc2blog.com/wp-content/uploads/2010/04/WinnerLoser.png"><img class="aligncenter size-full wp-image-3458" title="sAviOr, A true winner in 2006..." src="http://www.sc2blog.com/wp-content/uploads/2010/04/WinnerLoser.png" alt="sAviOr, A true winner in 2006..." width="614" height="924" /></a></p>
<p>The house-cleaning couldn&#8217;t be timed better, as the StarCraft 2 beta is at its peak and professional level competition is already taking place in various leagues. According to multiple sources, the players that <strong>may be implicated</strong> in the scandal are:</p>
<p>Myung Soo (Yarnc), Chan Soo (Luxury), Sang Ho (SangHo), Jung Woo (EffOrt), Yong Hwa (Movie), <strong>Jae Yoon (sAviOr)</strong>, <strong>Taek Yong (Bisu)</strong>, Byong Goo (Stork), Jae Wook (BeSt), il Jang (hero), Myung Hoon (fantasy), Heui Seung (UpMaGiC), Jae Dong (Jaedong), Sang Moon (Leta), Jong Seo (Justin), Chang Hee (go.go)</p>
<p style="text-align: center;"><img class="size-full wp-image-3466 aligncenter" title="StarCraft 2 Received Mature 18+ Rating in Korea" src="http://www.sc2blog.com/wp-content/uploads/2010/04/esrb_m.png" alt="StarCraft 2 Received Mature 18+ Rating in Korea" width="200" height="278" /></p>
<p>The scandal broke out just a few days before Korean StarCraft fans were hit with an even more disheartening letdown: Korea&#8217;s Games Rating Board, a unit of the  Ministry of Culture, Sports and Tourism <a href="http://www.koreatimes.co.kr/www/news/tech/2010/04/133_64287.html">has officially made StarCraft 2 illegal  to play for anyone younger than 18.</a> While officially the reason for the restriction is StarCraft 2&#8242;s &#8220;level of violence, foul language and  depiction of drug use&#8221;, rumor has it that it&#8217;s actually caused by KeSPA  pressuring the South Korean Government to assist against Blizzard&#8217;s alleged  plans to take over the Korean eSports scene.
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		<title>StarCraft 2 Beta is Scheduled to be Released in&#8230;</title>
		<link>http://www.sc2blog.com/2009/01/20/starcraft-2-beta-is-scheduled-to-be-released-in/</link>
		<comments>http://www.sc2blog.com/2009/01/20/starcraft-2-beta-is-scheduled-to-be-released-in/#comments</comments>
		<pubDate>Tue, 20 Jan 2009 23:38:44 +0000</pubDate>
		<dc:creator>Anderson Mccutcheon</dc:creator>
				<category><![CDATA[Beta]]></category>
		<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[Resources]]></category>
		<category><![CDATA[rumors]]></category>

		<guid isPermaLink="false">http://www.sc2blog.com/?p=1313</guid>
		<description><![CDATA[&#8230;the future. But not just any arbitrary future. There is an actual date, as well as plans for releasing additional StarCraft 2 Beta Keys to accommodate Blizzard&#8217;s hunger for crowdsourced QA. Few, if any, had doubts about the upcoming beta, and considering the fact that many of us already got our hands on a StarCraft [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;">&#8230;the future. But not just any arbitrary future. There is an actual date, as well as plans for releasing <strong>additional StarCraft 2 Beta Keys</strong> to accommodate Blizzard&#8217;s hunger for crowdsourced QA.</p>
<p style="text-align: left;">
<p style="text-align: left;"><img class="alignleft size-full wp-image-1315" style="FLOAT: left" title="Stefanie Gwinner" src="http://www.sc2blog.com/wp-content/uploads/2009/01/stefanie_gwinner.jpg" alt="Stefanie Gwinner" width="90" height="106" />Few, if any, had doubts about the upcoming beta, and considering the fact that many of us already got our hands on a StarCraft 2 Beta Key, its eventual arrival  is almost inevitable. However, this is the first time that a reliable source has received a confirmation about an existing timetable directly from Xordiah -  Blizzard&#8217;s European RTS Community Manager.</p>
<p style="text-align: left;">
<p>The original source is the massive <a href="http://starcraft2.4players.de/forum/viewtopic.php?t=1372&amp;postdays=0&amp;postorder=asc&amp;start=47">German 4Players.de website</a>, and the report&#8217;s key points were accurately <a href="http://www.starcraftwire.net/n/1792/starcraft-ii-beta-release-date">translated by IncGamer&#8217;s SCWire</a>.</p>
<ul>
<li><strong> Blizzard has a fixed date for the beta</strong>. However, it&#8217;s still a secret.</li>
<li>The multiplayer part of the game is basically done except for a few details.</li>
<li>There will be <strong>several more opportunities to participate in the beta</strong> to come (including competitions, perhaps a kind of story competition or similar).</li>
<li>In the current build (internally at Blizzard), <strong>there is a Dark Pylon with a cool ability</strong>, which enables Probes to harvest faster within the reach of the Pylon.</li>
<li>The Command Center now has a new, <strong>cool ability that creates a &#8220;bigger&#8221; SCV, which is better at harvesting</strong>.</li>
<li>Supply Depots can be upgraded to give +2 Supply.</li>
<li>Xordiah, who is a &#8220;Protoss Fetishist&#8221;, is very happy.</li>
<li> This build&#8217;s <strong><a href="http://www.sc2blog.com/2007/09/25/neglected-protoss-units-immortal-stalker-phase-prism/">Immortals</a> </strong>are extremely strong.</li>
</ul>
<p>The above list is full of good news. Blizzard has already <a href="http://www.sc2blog.com/2008/10/11/starcraft-2-beta-and-the-150-priece-tag/">handed out thousands of beta keys</a>, and as it seems, will hand out many more via various competitions which will be run on official fansites and on <a href="http://www.battle.net/" target="_blank">Battle.net</a>. The SC2Blog will likely have a chance to hand out more beta keys via competitions, similar to the one we held in September, which <a href="http://www.sc2blog.com/2008/09/24/oldschool-quiz-answers-and-winners/">sent 4 of our readers to BlizzCon</a>.</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-1333" title="We're gonna need a bigger SCV, sir." src="http://www.sc2blog.com/wp-content/uploads/2009/01/yellow-minerals.jpg" alt="We're gonna need a bigger SCV, sir." width="424" height="407" /></p>
<p>It&#8217;s interesting to see that Blizzard&#8217;s recent balance tinkering touched upon resource gathering, with both Protoss and Terran receiving perks &#8211; the Protoss Dark Pylon and the super-SCV are mentioned strictly as economy buffs. This is clearly an attempt to elaborate the &#8220;Macro&#8221; portion of the game, which, as many of those who&#8217;ve had a chance to play say, is lacking. Blizzard&#8217;s previous attempt, involving the <a href="http://www.sc2blog.com/2008/06/30/wwis-fallout-starcraft-2s-resource-system-revised/" target="_blank">new gas mechanics</a>, has accumulated an <a href="http://www.sc2blog.com/2008/08/02/starcraft-2-august-discussion-topic-gas-mechanics/" target="_blank">impressive amount of negative feedback</a>. Will these changes bring about the extra complexity demanded by the StarCraft pros?
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		<title>Interracial Karunology and the Fourth StarCraft 2 Race</title>
		<link>http://www.sc2blog.com/2008/08/30/interracial-karunology-and-the-fourth-starcraft-2-race/</link>
		<comments>http://www.sc2blog.com/2008/08/30/interracial-karunology-and-the-fourth-starcraft-2-race/#comments</comments>
		<pubDate>Sat, 30 Aug 2008 09:44:52 +0000</pubDate>
		<dc:creator>Zetaras Xal'Kurat</dc:creator>
				<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Karunology]]></category>
		<category><![CDATA[Official]]></category>
		<category><![CDATA[rumors]]></category>
		<category><![CDATA[Starcraft 2]]></category>

		<guid isPermaLink="false">http://www.sc2blog.com/?p=1150</guid>
		<description><![CDATA[Blizzard&#8217;s co-founder, Frank Pearce, has come out with a statement sure to excite StarCraft fans in an interview given to VideoGaming247. When asked about the possibility of a 4th race in StarCraft 2, Frank deals the usual response: We talked about the possibility of a fourth race early on, but we felt like we had [...]]]></description>
			<content:encoded><![CDATA[<p>Blizzard&#8217;s co-founder, Frank Pearce, has come out with a statement sure to excite StarCraft fans in an interview given to <a href="http://www.videogaming247.com/2008/08/29/pearce-fourth-starcraft-ii-race-may-be-added-by-expansion/">VideoGaming247</a>.</p>
<p>When asked about the possibility of a 4th race in StarCraft 2, Frank deals the usual response:</p>
<blockquote><p><span style="color: #00ccff;">We talked about the possibility of a fourth race early on, but we felt like we had a finite amount of great ideas and wanted to make sure we focused all the cool, best ideas on the existing three races rather than diluting those ideas across four races.</span></p></blockquote>
<p>However, for the first time, Frank gives hope when it comes to the inevitable StarCraft 2 expansion:</p>
<blockquote><p><span style="color: #00ccff;">We don’t have the resources or time to add a fourth race to the launch of StarCraft II, but I’m sure in the event that we decide to do an expansion set it’s a feature that’ll come up for discussion.</span></p></blockquote>
<p>This is the first time a Blizzard representative has not completely denied the possibility of adding a new playable race to StarCraft 2. Blizzard have been very adamant in their choice of sticking with the three original StarCraft races, which they decided to further explore and differentiate between. It will be interesting to see how they tackle the challenge of introducing a completely new race to the delicate balance currently evolving amongst the three existing races in StarCraft 2.</p>
<p style="text-align: center;"><img class="size-full wp-image-1151" title="4th race in the oven" src="http://www.sc2blog.com/wp-content/uploads/2008/08/hybrids.jpg" alt="4th race in the oven" width="522" height="391" /></p>
<p>Next up, we have a few bits of information about StarCraft 2&#8242;s most recent gameplay tactics, straight from the mouth of Blizzard &#8211; Karune, Blizzard&#8217;s community manager. First up, <a href="http://www.battle.net/forums/thread.aspx?FN=sc2-general&amp;T=1742374&amp;P=1" target="_blank">Karune discusses a sneaky tactic </a>employed by the Terran.</p>
<blockquote><p><span style="color: #00ccff;">Thought I&#8217;d share with you guys that in internal gameplay, we&#8217;ve had some poor souls find out the hard way that apparently if you are playing Terran and you <strong>immediately lift off your command center to a close by high yield mineral field, you will easily make up the difference of the time lost from collecting minerals</strong> during that period, and essentially be able to out produce any other race very quickly. Thus far, it seems like it is easy to defend this new fast expansion strategy. Nonetheless, I&#8217;m sure it will be balanced in the coming weeks, but thought it was funny so I thought I&#8217;d share.</span></p></blockquote>
<p>The yellow, <a href="http://www.sc2blog.com/2007/07/01/qa-4-yellow-minerals-resource-sharing-allied-chat-zealot-charge-and-future-updates/">high yield minerals</a> currently provide 50% more resources than the normal, blue variants. Since the Terran Command Center, like all Terran buildings, has a natural ability to lift off, maps with a closeby yellow mineral patch make this almost a crime not to abuse.</p>
<p style="text-align: center;"><img class="size-full wp-image-1152" title="No yellow minerals around?" src="http://www.sc2blog.com/wp-content/uploads/2008/08/minerals.jpg" alt="No yellow minerals around?" width="351" height="270" /></p>
<p>Karune has received a few suggestions to &#8220;fix&#8221; this issue on the forums and <a href="http://www.battle.net/forums/thread.aspx?fn=sc2-general&amp;t=1742513#post1742513" target="_blank">responded to them</a>:</p>
<blockquote><p><span style="color: #00ccff;">Making lift off a researched ability and hard coating the minerals both seem like interesting ideas &#8211; I&#8217;ll be sure to forward that along to the devs. Like I said before though, this has only worked on &#8216;certain&#8217; maps. If anything, those maps could be modified slightly and it would probably fix it.</span></p></blockquote>
<p>Knowing Blizzard, this strategy will likely still be viable on certain maps, but in a balanced way that allows the other races to respond to it without being at an obvious disadvantage.</p>
<p><a href="http://www.battle.net/forums/thread.aspx?fn=sc2-general&amp;t=1742366#post1742366" target="_blank">Karune&#8217;s next post</a> discusses the Mutalisks&#8217; ability to bunch up tightly and function like a single unit, attacking targets for very high damage, as well as utilizing their attack cool-down time to move. This tactic requires some micromanaging skill to accomplish, and has become a favorite discussion point in Q&amp;As. This is what the situation is like, currently:</p>
<blockquote><p><span style="color: #00ccff;">There has not been extensive testing of this yet, but in terms of Mutalisks, players will be able to stack, but <strong>it will be much harder to keep them clumped up</strong>. As more info surfaces about this, I will keep you informed.</span></p>
<p><span style="color: #000000;"><br />
</span></p>
<p><span style="color: #00ccff;">Also, Mutalisks at first in StarCraft II while slowed down a bit before they attacked, but the code has been fixed to allow it to attack on the move like the original StarCraft.</span></p></blockquote>
<p>It seems like Mutalisks will still be able to attack and move if used by skilled, agile players, but creating a Korean Mutalisk super-unit will be significantly more difficult.</p>
<p style="text-align: center;"><img class="size-full wp-image-1153" title="Clumpalisks" src="http://www.sc2blog.com/wp-content/uploads/2008/08/mutalisks3.jpg" alt="Clumpalisks" /></p>
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		<title>Official StarCraft 2 Requirements Officially Denied</title>
		<link>http://www.sc2blog.com/2008/05/27/official-starcraft-2-requirements-officially-denied/</link>
		<comments>http://www.sc2blog.com/2008/05/27/official-starcraft-2-requirements-officially-denied/#comments</comments>
		<pubDate>Tue, 27 May 2008 21:02:02 +0000</pubDate>
		<dc:creator>Anderson Mccutcheon</dc:creator>
				<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[Official]]></category>
		<category><![CDATA[rumors]]></category>
		<category><![CDATA[Starcraft 2]]></category>

		<guid isPermaLink="false">http://www.sc2blog.com/?p=988</guid>
		<description><![CDATA[An official denial from Blizzard has put an end to the recent rumors surrounding the supposed system requirements for StarCraft 2. Despite the fact the requirements were published in a respectable, well circulated Spanish magazine, they were nothing but fictional. So the following:   Is nothing but a guess, probably based on the the configuration of [...]]]></description>
			<content:encoded><![CDATA[<p>An <a href="http://www.battle.net/forums/thread.aspx?FN=sc2-general-eu&amp;T=694&amp;P=1">official denial from Blizzard </a>has put an end to the recent rumors surrounding the supposed system requirements for StarCraft 2. Despite the fact the requirements were published in a respectable, well circulated Spanish magazine, they were nothing but fictional.</p>
<p>So the following:</p>
<p> </p>
<p style="text-align: center;"><img src="http://www.sc2blog.com/wp-content/uploads/2008/05/starcraft2_sysreqs1.jpg" alt="" width="468" height="572" /></p>
<p>Is nothing but a guess, probably based on the the configuration of the PCs that were used to run StarCraft 2 for the magazine&#8217;s reporters.</p>
<p>Healthy logic and <a href="http://www.sc2blog.com/2008/05/22/starcraft-2-system-requirements-revealed/#comment-3486">some of our readers </a>have suggested that the requirements simply can not be real. While the engine is ready, unit and multiplayer feature configurations can swing the requirements in both directions, and Blizzard has absolutely <strong>no reason</strong> to commit to any setup at this point.<br />
 
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		<title>Karunology, Zerg Rumors and a New StarCraft Book</title>
		<link>http://www.sc2blog.com/2008/03/03/karunology-zerg-rumors-and-a-new-starcraft-book/</link>
		<comments>http://www.sc2blog.com/2008/03/03/karunology-zerg-rumors-and-a-new-starcraft-book/#comments</comments>
		<pubDate>Mon, 03 Mar 2008 22:23:01 +0000</pubDate>
		<dc:creator>Zetaras Xal'Kurat</dc:creator>
				<category><![CDATA[Battle.net]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[Karunology]]></category>
		<category><![CDATA[Korea]]></category>
		<category><![CDATA[rumors]]></category>
		<category><![CDATA[Starcraft 2]]></category>
		<category><![CDATA[Story]]></category>

		<guid isPermaLink="false">http://www.sc2blog.com/2008/03/03/karunology-zerg-rumors-and-a-new-starcraft-book/</guid>
		<description><![CDATA[Zerg Rumors Is the Zerg race going to be announced a week from today? A Team liquid forum post brings to our attention the fact that on March 10, in an official Blizzard event in South Korea, the Zerg race will be showcased to the world for the first time. Demo stations will be set [...]]]></description>
			<content:encoded><![CDATA[<p align="center"><strong>Zerg Rumors </strong></p>
<p>Is the Zerg race going to be announced a week from today? A <a href="http://teamliquid.net/forum/viewmessage.php?topic_id=66850" target="_blank">Team liquid forum post</a> brings to our attention the fact that on March 10, in an official Blizzard event in South Korea, the Zerg race will be showcased to the world for the first time. Demo stations will be set up, <strong>allowing visitors to play StarCraft 2 with all three races</strong>. Frank Pearce, vice-president of Blizzard Entertainment, will also be attending the event.</p>
<p>It&#8217;s important to note that the source of this information are Korean <a href="http://www.fighterforum.com/news/news_read.asp?cat=ETC&amp;idx=23976" target="_blank">gaming</a> <a href="http://www.fomos.kr/board/board.php?mode=read&amp;keyno=57273&amp;db=issue&amp;cate=&amp;page=1&amp;field=&amp;kwrd=" target="_blank">sites</a>, and that Blizzard has not officially confirmed this yet.</p>
<p style="text-align: center"><a href="http://www.sc2blog.com/2008/02/21/ultralisk-launch-detected-blizzard-at-gdc08/" title="Ultralisk at GDC" target="_blank"><img src="http://www.sc2blog.com/wp-content/uploads/2008/02/ultraliskc.jpg" alt="Ultralisk" /></a></p>
<p style="text-align: center">&nbsp;</p>
<p align="center"><strong>STARCRAFT: I, MENGSK</strong></p>
<p align="left"> <a href="http://www.blizzplanet.com/news/2153/" target="_blank">A new book has been announced</a> for the StarCraft universe: I, Mengsk. Written by <a href="http://en.wikipedia.org/wiki/Graham_McNeill" target="_blank">Graham McNeill</a>, who is also known for writing <a href="http://en.wikipedia.org/wiki/Warhammer_40%2C000" target="_blank">Warhammer</a> books and codexes.</p>
<blockquote>
<p align="left">&#8220;<strong>I, Mengsk</strong> is a look at three generations of the Mengsk family from the inside out&#8230;what shaped Arcturus and the years of his life we haven’t seen yet: the relationship between his father and his son. It’s a novel about what it means to be a Mengsk, a story of fathers and sons, and looks at whether a man’s destiny is his own and how it is shaped by the generation before it.&#8221;</p>
<p align="left">&nbsp;</p>
<p>It’s been a busy couple of weeks here, with the Starcraft novel entering the final straits. I’ve begun the final third of the book and so far it’s going well, the pace is good, the vibe I’m getting from the characters is good, the plot’s moving forward at the right pace and, best of all, Blizzard seem to be liking it so far.</p></blockquote>
<p align="left">The book will join <a href="http://www.sc2blog.com/2007/11/17/starcraft-2-lore-interviews-with-christy-golden/" target="_blank">Christy Golden&#8217;s StarCraft 2 novels</a> in stores on December 28, 2008.</p>
<p align="left">&nbsp;</p>
<p style="text-align: center"><img src="http://www.sc2blog.com/wp-content/uploads/2008/03/mengsk.jpg" alt="Arcturus Mengsk" /></p>
<p style="text-align: center">&nbsp;</p>
<p style="text-align: center"><strong>Karunology </strong></p>
<p>Karune, Blizzard&#8217;s RTS community manager, has answered a few gameplay related questions that were posted on Battle.net.</p>
<p>In response to a question about whether or not units are able to use abilities inside a Bunker that&#8217;s being salvaged, <a href="http://www.battle.net/forums/thread.aspx?fn=sc2-general&amp;t=577847&amp;tmp=1#post577847" target="_blank">Karune says</a>:</p>
<blockquote><p><font color="#00ccff">In the current build, when you initiate Salvage on a Terran Bunker, units inside the Bunker will no longer be able to use their abilities.</font></p>
<p><font color="#00ccff">Much of the mechanics around Salvage are still to be balanced, though I don&#8217;t think it would be terribly hard, especially since the duration it takes to Salvage a building can be changed easily.</font></p></blockquote>
<p><a href="http://www.battle.net/forums/thread.aspx?fn=sc2-general&amp;t=577848&amp;tmp=1#post577848" target="_blank">Karune also addresses</a> a few questions about the <a href="http://www.sc2blog.com/2008/01/23/qa-26-protoss-immortality-energy-transfer-and-the-nullifier/" target="_blank">recently announced Protoss Nullifier</a>:</p>
<blockquote><p><font color="#00ccff">The Nullifier will be a mechanical unit and there has yet to be a screenshot. Hopefully, we will get one out to everyone shortly, with the new changes to the overall colors of StarCraft II as well.</font></p>
<p align="left">&nbsp;</p>
<p><font color="#00ccff">One key thing to note about Nullifiers being &#8216;Mechanical&#8217; is that it will not be affected by certain abilities, such as the Snipe ability from a Ghost. Certain casters will be more vulnerable to those biological focused abilities such as the High Templar.</font></p></blockquote>
<p>Nullifiers are shaping up to becoming very powerful units that will be effective throughout any StarCraft 2 match. We will not be surprised to see them moved higher up in the <a href="http://www.sc2blog.com/wp-content/uploads/2007/12/protoss-techtree.jpg" target="_blank">tech tree</a> &#8211; perhaps to the Robotics Facility, where Protoss mechanical units normally reside.</p>
<blockquote></blockquote>
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		<title>StarCraft 2 For XBOX 360 &#8211; A Reasonable Rumor</title>
		<link>http://www.sc2blog.com/2008/01/03/starcraft-2-for-xbox-360-a-reasonable-rumor/</link>
		<comments>http://www.sc2blog.com/2008/01/03/starcraft-2-for-xbox-360-a-reasonable-rumor/#comments</comments>
		<pubDate>Thu, 03 Jan 2008 13:11:27 +0000</pubDate>
		<dc:creator>Anderson Mccutcheon</dc:creator>
				<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[Console]]></category>
		<category><![CDATA[rumors]]></category>
		<category><![CDATA[Starcraft 2]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[StarCraft]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://www.sc2blog.com/2008/01/03/starcraft-2-for-xbox-360-a-reasonable-rumor/</guid>
		<description><![CDATA[StarCraft 2 will be released for the XBOX 360 &#8211; this unsurprising rumor has started after one of Altgn&#8217;s users has stumbled upon a strange selling-point feature for a game on Microsoft Retail Zone website. The question which was found on Microsoft Retail Zone was: Q. Which of the following are defining features of Universe [...]]]></description>
			<content:encoded><![CDATA[<p>StarCraft 2 will be released for the XBOX 360 &#8211; this unsurprising rumor has started after one of <a href="http://www.altgn.com/2008/01/01/starcraft-2-coming-for-xbox-360">Altgn&#8217;s </a>users has stumbled upon a strange selling-point feature for a game on <a href="http://expertzone.microsoft.com/">Microsoft Retail Zone </a>website.</p>
<p>The question which was found on Microsoft Retail Zone was:</p>
<blockquote><p>Q. <em>Which of the following are defining features of Universe at War</em>?</p>
<p align="center">&nbsp;</p>
<p>1. The first ever Xbox 360/PC cross-platform RTS<br />
2. <em><strong>Tactical dynamics create the best RTS until Starcraft 2</strong></em>.<br />
3. Truly unique factions and customization<br />
4. Free one-month Games for Windows LIVE Gold subscription<br />
5. All of the above<br />
6. None of the above</p></blockquote>
<p>Now, assuming this is a good-faith, completely out-of-the-blue answer, this is pretty much the equivalent of Microsoft asking</p>
<p>Q) Which of the following are defining features of <a href="http://office.microsoft.com/en-us/default.aspx">MicroSoft Office </a>2007?<br />
A1)&#8230;<br />
A2) It&#8217;s the best Office suite, until <a href="http://www.openoffice.org/">Open Office </a>2.6 is released.<br />
A3) &#8230;.</p>
<p>Which is quite unreasonable &#8211; creating awareness for a piece of software that Microsoft has nothing to do with, and is a future competitor of the product which is the subject of the question itself. On the other hand, the RTS genre has quite a dedicated crowd, and there <strong>is</strong> a slim chance that Microsoft sincerely believes one of  <strong><a href="http://en.wikipedia.org/wiki/Universe_at_War:_Earth_Assault">Universe at War</a></strong>&#8216;s key selling points is that it will keep gamers entertained until StarCraft 2 hits the RTS playground.</p>
<p>Either way, a console version of StarCraft 2 is a rather predictable move, especially considering the fact that <a href="http://www.gamespot.com/n64/strategy/starcraft64/index.html">StarCraft 64 was released for the Nintendo 64</a>, and Blizzard spent 4 years (2002-2006) developing <a href="http://en.wikipedia.org/wiki/StarCraft:_Ghost">StarCraft Ghost, a console-oriented action game </a>based in the StarCraft universe.</p>
<p align="center"> <img src="http://www.sc2blog.com/wp-content/uploads/2008/01/starcraft_ghost.jpg" alt="StarCraft Ghost" align="middle" /></p>
<p>Blizzard, seeing that recent RTS titles such as <a href="http://en.wikipedia.org/wiki/Command_&amp;_Conquer_3:_Tiberium_Wars">Command and Conquer 3</a> were successfully ported to consoles, and with the XBOX 360 offering all the needed multiplayer capabilities as well as tested RTS control schemes, has little reason to not offer StarCraft 2 on as many platforms as technologically possible.
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