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…the future. But not just any arbitrary future. There is an actual date, as well as plans for releasing additional StarCraft 2 Beta Keys to accommodate Blizzard’s hunger for crowdsourced QA.

Stefanie GwinnerFew, if any, had doubts about the upcoming beta, and considering the fact that many of us already got our hands on a StarCraft 2 Beta Key, its eventual arrival  is almost inevitable. However, this is the first time that a reliable source has received a confirmation about an existing timetable directly from Xordiah -  Blizzard’s European RTS Community Manager.

The original source is the massive German 4Players.de website, and the report’s key points were accurately translated by IncGamer’s SCWire.

  • Blizzard has a fixed date for the beta. However, it’s still a secret.
  • The multiplayer part of the game is basically done except for a few details.
  • There will be several more opportunities to participate in the beta to come (including competitions, perhaps a kind of story competition or similar).
  • In the current build (internally at Blizzard), there is a Dark Pylon with a cool ability, which enables Probes to harvest faster within the reach of the Pylon.
  • The Command Center now has a new, cool ability that creates a “bigger” SCV, which is better at harvesting.
  • Supply Depots can be upgraded to give +2 Supply.
  • Xordiah, who is a “Protoss Fetishist”, is very happy.
  • This build’s Immortals are extremely strong.

The above list is full of good news. Blizzard has already handed out thousands of beta keys, and as it seems, will hand out many more via various competitions which will be run on official fansites and on Battle.net. The SC2Blog will likely have a chance to hand out more beta keys via competitions, similar to the one we held in September, which sent 4 of our readers to BlizzCon.

We're gonna need a bigger SCV, sir.

It’s interesting to see that Blizzard’s recent balance tinkering touched upon resource gathering, with both Protoss and Terran receiving perks – the Protoss Dark Pylon and the super-SCV are mentioned strictly as economy buffs. This is clearly an attempt to elaborate the “Macro” portion of the game, which, as many of those who’ve had a chance to play say, is lacking. Blizzard’s previous attempt, involving the new gas mechanics, has accumulated an impressive amount of negative feedback. Will these changes bring about the extra complexity demanded by the StarCraft pros?

Blizzard’s co-founder, Frank Pearce, has come out with a statement sure to excite StarCraft fans in an interview given to VideoGaming247.

When asked about the possibility of a 4th race in StarCraft 2, Frank deals the usual response:

We talked about the possibility of a fourth race early on, but we felt like we had a finite amount of great ideas and wanted to make sure we focused all the cool, best ideas on the existing three races rather than diluting those ideas across four races.

However, for the first time, Frank gives hope when it comes to the inevitable StarCraft 2 expansion:

We don’t have the resources or time to add a fourth race to the launch of StarCraft II, but I’m sure in the event that we decide to do an expansion set it’s a feature that’ll come up for discussion.

This is the first time a Blizzard representative has not completely denied the possibility of adding a new playable race to StarCraft 2. Blizzard have been very adamant in their choice of sticking with the three original StarCraft races, which they decided to further explore and differentiate between. It will be interesting to see how they tackle the challenge of introducing a completely new race to the delicate balance currently evolving amongst the three existing races in StarCraft 2.

4th race in the oven

Next up, we have a few bits of information about StarCraft 2’s most recent gameplay tactics, straight from the mouth of Blizzard – Karune, Blizzard’s community manager. First up, Karune discusses a sneaky tactic employed by the Terran.

Thought I’d share with you guys that in internal gameplay, we’ve had some poor souls find out the hard way that apparently if you are playing Terran and you immediately lift off your command center to a close by high yield mineral field, you will easily make up the difference of the time lost from collecting minerals during that period, and essentially be able to out produce any other race very quickly. Thus far, it seems like it is easy to defend this new fast expansion strategy. Nonetheless, I’m sure it will be balanced in the coming weeks, but thought it was funny so I thought I’d share.

The yellow, high yield minerals currently provide 50% more resources than the normal, blue variants. Since the Terran Command Center, like all Terran buildings, has a natural ability to lift off, maps with a closeby yellow mineral patch make this almost a crime not to abuse.

No yellow minerals around?

Karune has received a few suggestions to “fix” this issue on the forums and responded to them:

Making lift off a researched ability and hard coating the minerals both seem like interesting ideas – I’ll be sure to forward that along to the devs. Like I said before though, this has only worked on ‘certain’ maps. If anything, those maps could be modified slightly and it would probably fix it.

Knowing Blizzard, this strategy will likely still be viable on certain maps, but in a balanced way that allows the other races to respond to it without being at an obvious disadvantage.

Karune’s next post discusses the Mutalisks’ ability to bunch up tightly and function like a single unit, attacking targets for very high damage, as well as utilizing their attack cool-down time to move. This tactic requires some micromanaging skill to accomplish, and has become a favorite discussion point in Q&As. This is what the situation is like, currently:

There has not been extensive testing of this yet, but in terms of Mutalisks, players will be able to stack, but it will be much harder to keep them clumped up. As more info surfaces about this, I will keep you informed.


Also, Mutalisks at first in StarCraft II while slowed down a bit before they attacked, but the code has been fixed to allow it to attack on the move like the original StarCraft.

It seems like Mutalisks will still be able to attack and move if used by skilled, agile players, but creating a Korean Mutalisk super-unit will be significantly more difficult.

Clumpalisks

An official denial from Blizzard has put an end to the recent rumors surrounding the supposed system requirements for StarCraft 2. Despite the fact the requirements were published in a respectable, well circulated Spanish magazine, they were nothing but fictional.

So the following:

 

Is nothing but a guess, probably based on the the configuration of the PCs that were used to run StarCraft 2 for the magazine’s reporters.

Healthy logic and some of our readers have suggested that the requirements simply can not be real. While the engine is ready, unit and multiplayer feature configurations can swing the requirements in both directions, and Blizzard has absolutely no reason to commit to any setup at this point.
 

Zerg Rumors

Is the Zerg race going to be announced a week from today? A Team liquid forum post brings to our attention the fact that on March 10, in an official Blizzard event in South Korea, the Zerg race will be showcased to the world for the first time. Demo stations will be set up, allowing visitors to play StarCraft 2 with all three races. Frank Pearce, vice-president of Blizzard Entertainment, will also be attending the event.

It’s important to note that the source of this information are Korean gaming sites, and that Blizzard has not officially confirmed this yet.

Ultralisk

 

STARCRAFT: I, MENGSK

A new book has been announced for the StarCraft universe: I, Mengsk. Written by Graham McNeill, who is also known for writing Warhammer books and codexes.

I, Mengsk is a look at three generations of the Mengsk family from the inside out…what shaped Arcturus and the years of his life we haven’t seen yet: the relationship between his father and his son. It’s a novel about what it means to be a Mengsk, a story of fathers and sons, and looks at whether a man’s destiny is his own and how it is shaped by the generation before it.”

 

It’s been a busy couple of weeks here, with the Starcraft novel entering the final straits. I’ve begun the final third of the book and so far it’s going well, the pace is good, the vibe I’m getting from the characters is good, the plot’s moving forward at the right pace and, best of all, Blizzard seem to be liking it so far.

The book will join Christy Golden’s StarCraft 2 novels in stores on December 28, 2008.

 

Arcturus Mengsk

 

Karunology

Karune, Blizzard’s RTS community manager, has answered a few gameplay related questions that were posted on Battle.net.

In response to a question about whether or not units are able to use abilities inside a Bunker that’s being salvaged, Karune says:

In the current build, when you initiate Salvage on a Terran Bunker, units inside the Bunker will no longer be able to use their abilities.

Much of the mechanics around Salvage are still to be balanced, though I don’t think it would be terribly hard, especially since the duration it takes to Salvage a building can be changed easily.

Karune also addresses a few questions about the recently announced Protoss Nullifier:

The Nullifier will be a mechanical unit and there has yet to be a screenshot. Hopefully, we will get one out to everyone shortly, with the new changes to the overall colors of StarCraft II as well.

 

One key thing to note about Nullifiers being ‘Mechanical’ is that it will not be affected by certain abilities, such as the Snipe ability from a Ghost. Certain casters will be more vulnerable to those biological focused abilities such as the High Templar.

Nullifiers are shaping up to becoming very powerful units that will be effective throughout any StarCraft 2 match. We will not be surprised to see them moved higher up in the tech tree – perhaps to the Robotics Facility, where Protoss mechanical units normally reside.

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