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	<title>SC2 Blog &#187; Pictures</title>
	<atom:link href="http://www.sc2blog.com/category/pictures/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.sc2blog.com</link>
	<description>The Official Unofficial StarCraft 2 Blog</description>
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		<title>StarCraft 2 Battle.net Profile Picture Chart</title>
		<link>http://www.sc2blog.com/2010/08/26/starcraft-2-battle-net-profile-picture-chart/</link>
		<comments>http://www.sc2blog.com/2010/08/26/starcraft-2-battle-net-profile-picture-chart/#comments</comments>
		<pubDate>Thu, 26 Aug 2010 13:05:33 +0000</pubDate>
		<dc:creator>Anderson Mccutcheon</dc:creator>
				<category><![CDATA[Battle.net]]></category>
		<category><![CDATA[Exclusive]]></category>
		<category><![CDATA[Interface]]></category>
		<category><![CDATA[Pictures]]></category>
		<category><![CDATA[Starcraft 2]]></category>

		<guid isPermaLink="false">http://www.sc2blog.com/?p=4660</guid>
		<description><![CDATA[Here is the full chart of the currently available StarCraft 2 Battle.net Profile pictures. Enjoy! Click through to see the full high-res version. Big thanks go to our reader Jason for creating this great looking, helpful chart!]]></description>
			<content:encoded><![CDATA[<p>Here is the full chart of the currently available StarCraft 2 Battle.net Profile pictures. Enjoy!</p>
<p style="text-align: center;"><a href="http://www.sc2blog.com/wp-content/uploads/2010/08/battle-net-starcraft2-portraits-chart-w.jpg"><img class="aligncenter size-large wp-image-4673" title="Starcraft 2 Portraits Chart  - Battle.net" src="http://www.sc2blog.com/wp-content/uploads/2010/08/battle-net-starcraft2-portraits-chart-w-1024x708.jpg" alt="Starcraft 2 Portraits Chart  - Battle.net" width="614" height="425" /></a></p>
<p>Click through to see <a href="http://www.sc2blog.com/wp-content/uploads/2010/08/battle-net-starcraft2-portraits-chart-w.jpg">the full high-res version</a>. Big thanks go to our reader Jason for creating this great looking, helpful chart!
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		<slash:comments>8</slash:comments>
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		<title>StarCraft 2: Wings of Liberty Review #1 &#8211; Collector&#8217;s Edition</title>
		<link>http://www.sc2blog.com/2010/07/28/starcraft-2-wings-of-liberty-review-1-collectors-edition/</link>
		<comments>http://www.sc2blog.com/2010/07/28/starcraft-2-wings-of-liberty-review-1-collectors-edition/#comments</comments>
		<pubDate>Wed, 28 Jul 2010 20:27:10 +0000</pubDate>
		<dc:creator>Anderson Mccutcheon</dc:creator>
				<category><![CDATA[Announcement]]></category>
		<category><![CDATA[Exclusive]]></category>
		<category><![CDATA[Pictures]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[Starcraft 2]]></category>

		<guid isPermaLink="false">http://www.sc2blog.com/?p=4340</guid>
		<description><![CDATA[Today is July 28th, 2010. StarCraft II: Wings of Liberty is available for purchase around the globe. Battle.net 2.0 is live, and hundreds of thousands are enjoying war, in all its glory&#8230; and all its horror. SC2Blog staff attended launch parties around the world, celebrating 3 years of following StarCraft 2&#8242;s development in the public [...]]]></description>
			<content:encoded><![CDATA[<p>Today is July 28th, 2010.</p>
<p><strong>StarCraft II: Wings of Liberty is available for purchase around the globe.</strong> Battle.net 2.0 is live, and hundreds of thousands are enjoying war, in all its glory&#8230; and all its horror.</p>
<p>SC2Blog staff attended launch parties around the world, celebrating 3 years of following StarCraft 2&#8242;s development in the public eye, and picking up their own, pre-ordered copies. Those who have chosen to get Collector&#8217;s Editions have received one of the most beautiful gaming artifacts to have ever hit mass production.</p>
<p style="text-align: center;"><a href="http://www.sc2blog.com/wp-content/uploads/2010/07/IMG_1276.jpg"><img class="aligncenter size-large wp-image-4365" title="StarCraft 2 Collector's Edition Box" src="http://www.sc2blog.com/wp-content/uploads/2010/07/IMG_1276-1024x768.jpg" alt="StarCraft 2 Collector's Edition Box" width="614" height="461" /></a></p>
<p>The Collector&#8217;s Edition comes in a big, beautiful double &#8220;sliding door&#8221; package, giving it a unique and rugged look that is unlike any other. Due to its size and the distinct pseudo-metallic texture, the box immediately stands out in any store or gamer room.</p>
<p><strong>StarCraft II: Wings of Liberty Collector&#8217;s Edition</strong> is packed with features, both tangible and digital.</p>
<ul>
<li>The Art of <em>StarCraft II: Wings of Liberty</em>, a 176-page book featuring artwork from the game</li>
<li>An exclusive 2GB USB flash drive replica of Jim Raynor&#8217;s dog tag, which comes preloaded with the original <em>StarCraft </em>and the <em>StarCraft: Brood War</em> expansion set</li>
<li>A behind-the-scenes DVD containing over an hour of developer interviews, cinematics with director&#8217;s commentary, and more</li>
<li>The official <em>StarCraft II: Wings of Liberty</em> soundtrack CD, containing 14 epic tracks from the game along with exclusive bonus tracks</li>
<li><em>StarCraft </em>comic book issue #0, a prequel to the comic series</li>
<li>A <em>World of Warcraft</em> mini Thor in-game pet that can be applied to all <em>World of Warcraft</em> characters on a single Battle.net account</li>
<li>Exclusive Battle.net downloadable content, including special portraits for your Battle.net profile, decals to customize your units in-game, and a visually unique version of the terran Thor unit</li>
</ul>
<p style="text-align: center;"><a href="http://www.sc2blog.com/wp-content/uploads/2010/07/IMG_12551.jpg"><img class="aligncenter size-large wp-image-4378" title="StarCraft 2 CE Box Comes With this Cover" src="http://www.sc2blog.com/wp-content/uploads/2010/07/IMG_12551-1024x768.jpg" alt="StarCraft 2 CE Box Comes With this Cover" width="614" height="461" /></a></p>
<p>Everything inside the box is of the highest quality, including a functional dog tag 2 GB USB drive. Its rough feel is just what you&#8217;d expect from its looks, with a push-and-slide USB connector and a fitting neck chain to hang it on.</p>
<p style="text-align: center;"><a href="http://www.sc2blog.com/wp-content/uploads/2010/07/IMG_1267.jpg"><img class="aligncenter size-large wp-image-4357" title="Starcraft 2 Collector's Editing 2GB USB Drive" src="http://www.sc2blog.com/wp-content/uploads/2010/07/IMG_1267-1024x768.jpg" alt="Starcraft 2 Collector's Editing 2GB USB Drive" width="614" height="461" /></a></p>
<p>The most important &#8220;show and tell&#8221; item is certainly the<strong> 176 page StarCraft 2 art book</strong>. For those who have followed SC2&#8242;s development, the pages will contain many familiar sketches and 3D renders of units and environments that have been introduced, scrapped or changed along the way.</p>
<p style="text-align: center;"><a href="http://www.sc2blog.com/wp-content/uploads/2010/07/IMG_1274.jpg"><img class="aligncenter size-large wp-image-4363" title="Kerrigan In All Her Glory" src="http://www.sc2blog.com/wp-content/uploads/2010/07/IMG_1274-1024x768.jpg" alt="Kerrigan In All Her Glory" width="614" height="461" /></a></p>
<p>The behind-the-scenes DVD and the full soundtrack CD has great value for true StarCraft fans, shedding light on StarCraft 2&#8242;s development &#8211; from its very inception to the delicate gameplay decisions made close to the release to the public. Considering the correlation between <a href="http://forumserver.twoplustwo.com/29/news-views-gossip/view-starcraft-2-going-put-small-dent-online-poker-839430/">StarCraft and the professional Poker world</a>, it wouldn&#8217;t be surprising to find the StarCraft 2 soundtrack playing on iPods during long tournament grinding sessions.</p>
<p style="text-align: center;"><a href="http://www.sc2blog.com/wp-content/uploads/2010/07/IMG_1260.jpg"><img class="aligncenter size-large wp-image-4351" title="StarCraft 2 Soundtrack and Commentary" src="http://www.sc2blog.com/wp-content/uploads/2010/07/IMG_1260-1024x768.jpg" alt="StarCraft 2 Soundtrack and Commentary" width="614" height="461" /></a></p>
<p>For those who won&#8217;t have many opportunities to brag about their recent purchase in the real world, one of the nicer perks is without a doubt a special set of Battle.net portraits that are <strong>available only to owners of the Collector&#8217;s Edition.</strong></p>
<p style="text-align: center;"><strong><a href="http://www.sc2blog.com/wp-content/uploads/2010/07/StarCraft2CEPortraits.jpg"><img class="aligncenter size-full wp-image-4368" title="StarCraft 2 Collector's Edition Battle.net Portraits" src="http://www.sc2blog.com/wp-content/uploads/2010/07/StarCraft2CEPortraits.jpg" alt="StarCraft 2 Collector's Edition Battle.net Portraits" width="593" height="340" /></a><br />
</strong></p>
<p>With so much awesome in one package, the StarCraft 2: Wings of Liberty Collector&#8217;s Edition  has great sentimental value for those who have been following the StarCraft Universe since it was introduced, over 12 years ago. Even if this is the first StarCraft game you purchase, you will quite likely get to appreciate it as much as we do soon enough.
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		<slash:comments>6</slash:comments>
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		<title>Join the Dominion Campaign Recap: Posters and Videos</title>
		<link>http://www.sc2blog.com/2010/07/26/join-the-dominion-campaign-recap-posters-and-videos/</link>
		<comments>http://www.sc2blog.com/2010/07/26/join-the-dominion-campaign-recap-posters-and-videos/#comments</comments>
		<pubDate>Mon, 26 Jul 2010 13:34:29 +0000</pubDate>
		<dc:creator>Zetaras Xal'Kurat</dc:creator>
				<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[Fans]]></category>
		<category><![CDATA[Official]]></category>
		<category><![CDATA[Pictures]]></category>
		<category><![CDATA[Starcraft 2]]></category>

		<guid isPermaLink="false">http://www.sc2blog.com/?p=4296</guid>
		<description><![CDATA[Join the Dominion was a Blizzard media campaign that included fan participation &#8211; submitting propaganda posters as well as taking a Terran military entrance exam. The campaign&#8217;s focus was the gradually unlocked StarCraft-related media content in the form of inspirational posters, StarCraft 2 story trailer videos, music from the game, and various propaganda items. We&#8217;re going to go [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://eu.starcraft2.com/dominion/" target="_blank">Join the Dominion</a> was a Blizzard media campaign that included fan participation &#8211; submitting <a href="http://eu.starcraft2.com/dominion/propaganda-contest.xml" target="_blank">propaganda posters</a> as well as taking a Terran military <a href="http://eu.starcraft2.com/dominion/entrance-exam-intro.xml" target="_blank">entrance exam</a>. The campaign&#8217;s focus was the gradually unlocked StarCraft-related media content in the form of inspirational posters, StarCraft 2 story trailer videos, music from the game, and various propaganda items. We&#8217;re going to go over all the unlockables in this post, summarizing the entire campaign for your viewing pleasure!</p>
<p>To start, go ahead and get a good feel of the campaign by taking the <a href="http://eu.starcraft2.com/dominion/entrance-exam-intro.xml" target="_blank">entrance exam</a>, which will assign you to your duty in the service of the Terran Dominion. Are you a skilled Viking pilot or more of a suicidal Firebat? Better find out before StarCraft 2 is released!</p>
<p style="text-align: center;"><a href="http://eu.starcraft2.com/dominion/entrance-exam-intro.xml"><img class="aligncenter size-full wp-image-4299" title="Terran Dominion recruitment exam. Do you have what it takes?" src="http://www.sc2blog.com/wp-content/uploads/2010/07/exam.jpg" alt="" width="629" height="346" /></a></p>
<p>After finding out about your future role in the Terran military, check out this awesome gallery of StarCraft 2 posters:</p>

<a href='http://www.sc2blog.com/2010/07/26/join-the-dominion-campaign-recap-posters-and-videos/born-to-ride/' title='born-to-ride'><img width="150" height="150" src="http://www.sc2blog.com/wp-content/uploads/2010/07/born-to-ride-150x150.jpg" class="attachment-thumbnail" alt="born-to-ride" title="born-to-ride" /></a>
<a href='http://www.sc2blog.com/2010/07/26/join-the-dominion-campaign-recap-posters-and-videos/casino-port-zion/' title='casino-port-zion'><img width="150" height="150" src="http://www.sc2blog.com/wp-content/uploads/2010/07/casino-port-zion-150x150.jpg" class="attachment-thumbnail" alt="casino-port-zion" title="casino-port-zion" /></a>
<a href='http://www.sc2blog.com/2010/07/26/join-the-dominion-campaign-recap-posters-and-videos/dr-hanson/' title='dr-hanson'><img width="150" height="150" src="http://www.sc2blog.com/wp-content/uploads/2010/07/dr-hanson-150x150.jpg" class="attachment-thumbnail" alt="dr-hanson" title="dr-hanson" /></a>
<a href='http://www.sc2blog.com/2010/07/26/join-the-dominion-campaign-recap-posters-and-videos/few-good-bowlers/' title='few-good-bowlers'><img width="150" height="150" src="http://www.sc2blog.com/wp-content/uploads/2010/07/few-good-bowlers-150x150.jpg" class="attachment-thumbnail" alt="few-good-bowlers" title="few-good-bowlers" /></a>
<a href='http://www.sc2blog.com/2010/07/26/join-the-dominion-campaign-recap-posters-and-videos/jammin/' title='jammin'><img width="150" height="150" src="http://www.sc2blog.com/wp-content/uploads/2010/07/jammin-150x150.jpg" class="attachment-thumbnail" alt="jammin" title="jammin" /></a>
<a href='http://www.sc2blog.com/2010/07/26/join-the-dominion-campaign-recap-posters-and-videos/raynors-raiders/' title='raynors-raiders'><img width="150" height="150" src="http://www.sc2blog.com/wp-content/uploads/2010/07/raynors-raiders-150x150.jpg" class="attachment-thumbnail" alt="raynors-raiders" title="raynors-raiders" /></a>
<a href='http://www.sc2blog.com/2010/07/26/join-the-dominion-campaign-recap-posters-and-videos/the-only-good-hydralisk/' title='the-only-good-hydralisk'><img width="150" height="150" src="http://www.sc2blog.com/wp-content/uploads/2010/07/the-only-good-hydralisk-150x150.jpg" class="attachment-thumbnail" alt="the-only-good-hydralisk" title="the-only-good-hydralisk" /></a>
<a href='http://www.sc2blog.com/2010/07/26/join-the-dominion-campaign-recap-posters-and-videos/tired-of-life/' title='tired-of-life'><img width="150" height="150" src="http://www.sc2blog.com/wp-content/uploads/2010/07/tired-of-life-150x150.jpg" class="attachment-thumbnail" alt="tired-of-life" title="tired-of-life" /></a>
<a href='http://www.sc2blog.com/2010/07/26/join-the-dominion-campaign-recap-posters-and-videos/wall-of-thor/' title='wall-of-thor'><img width="150" height="150" src="http://www.sc2blog.com/wp-content/uploads/2010/07/wall-of-thor-150x150.jpg" class="attachment-thumbnail" alt="wall-of-thor" title="wall-of-thor" /></a>
<a href='http://www.sc2blog.com/2010/07/26/join-the-dominion-campaign-recap-posters-and-videos/go-boldly/' title='go-boldly'><img width="150" height="150" src="http://www.sc2blog.com/wp-content/uploads/2010/07/go-boldly-150x150.jpg" class="attachment-thumbnail" alt="go-boldly" title="go-boldly" /></a>

<p>Download some StarCraft 2 ringtones and SMS alerts:</p>
<ul>
<li><a href="http://us.media.blizzard.com/starcraft2/dominion/unlockables/guild-tones.zip">http://us.media.blizzard.com/starcraft2/dominion/unlockables/guild-tones.zip</a></li>
<li><a href="http://us.media.blizzard.com/starcraft2/dominion/unlockables/sms-alerts.zip">http://us.media.blizzard.com/starcraft2/dominion/unlockables/sms-alerts.zip</a></li>
<li><a href="http://us.media.blizzard.com/starcraft2/dominion/unlockables/children-of-aiur.zip">http://us.media.blizzard.com/starcraft2/dominion/unlockables/children-of-aiur.zip</a></li>
<li><a href="http://us.media.blizzard.com/starcraft2/dominion/unlockables/preparing-for-the-worst.zip">http://us.media.blizzard.com/starcraft2/dominion/unlockables/preparing-for-the-worst.zip</a></li>
</ul>
<p>Check out the <a href="http://eu.starcraft2.com/dominion/propaganda-contest.xml#gallery" target="_blank">fan-submitted propaganda poster gallery here</a>, and vote for the one you like by &#8220;liking&#8221; them with your facebook account.</p>
<p style="text-align: center;"><a href="http://www.sc2blog.com/wp-content/uploads/2010/07/tired-of-life.jpg"><img class="aligncenter size-large wp-image-4308" title="tired-of-life" src="http://www.sc2blog.com/wp-content/uploads/2010/07/tired-of-life-759x1024.jpg" alt="" width="607" height="819" /></a></p>
<p>Lastly, brace yourself for three amazing StarCraft 2 videos. The first two detail the story so far: the Terrans&#8217; arrival at the Koprulu sector, the Protoss&#8217; attempt to eradicate the Zerg, Kerrigan&#8217;s transformation into the Queen of Blades, and the events leading up to the beginning of StarCraft 2.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="580" height="478" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.youtube.com/v/IgEuwseMwAI" /><embed type="application/x-shockwave-flash" width="580" height="478" src="http://www.youtube.com/v/IgEuwseMwAI"></embed></object></p>
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<p>The last video is also the newest trailer for StarCraft 2 we&#8217;ve posted recently, combining stunning pre-rendered animation with in-game scenes seamlessly to create one of the best hype trailers ever, just in time for <a href="http://www.sc2blog.com/2010/07/24/pre-orders-launch-parties-and-good-news-for-the-south-east/" target="_blank">StarCraft 2&#8242;s imminent release</a>!</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="580" height="478" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.youtube.com/v/C_E83GfWM-A" /><embed type="application/x-shockwave-flash" width="580" height="478" src="http://www.youtube.com/v/C_E83GfWM-A"></embed></object></p>
<p>In just a few hours, the wait will be over. Some may have needed the hype  machine, but they had most of us at &#8220;StarCraft 2&#8243;.
<div class="fblike_button" style="margin: 10px 0;"><iframe src="http://www.facebook.com/plugins/like.php?href=http%3A%2F%2Fwww.sc2blog.com%2F2010%2F07%2F26%2Fjoin-the-dominion-campaign-recap-posters-and-videos%2F&amp;layout=standard&amp;show_faces=false&amp;width=450&amp;action=like&amp;colorscheme=dark" scrolling="no" frameborder="0" allowTransparency="true" style="border:none; overflow:hidden; width:450px; height:23px"></iframe></div>
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		<slash:comments>7</slash:comments>
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		<title>Pre-Beta Press Event: Tech Trees, Screenshots, Impressions</title>
		<link>http://www.sc2blog.com/2009/07/04/pre-beta-press-event-tech-trees-screenshots-impressions/</link>
		<comments>http://www.sc2blog.com/2009/07/04/pre-beta-press-event-tech-trees-screenshots-impressions/#comments</comments>
		<pubDate>Sat, 04 Jul 2009 18:08:23 +0000</pubDate>
		<dc:creator>Anderson Mccutcheon</dc:creator>
				<category><![CDATA[Beta]]></category>
		<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Official]]></category>
		<category><![CDATA[Pictures]]></category>
		<category><![CDATA[Starcraft 2]]></category>

		<guid isPermaLink="false">http://www.sc2blog.com/?p=2264</guid>
		<description><![CDATA[In a short and concentrated press blitz, Blizzard has released a wealth of new StarCraft 2 information and media, including a new HD gameplay video, 10 high resolution action packed screenshots and a batch of updated unit and building models. The information was released during a press event that took place in Blizzard&#8217;s HQ, and [...]]]></description>
			<content:encoded><![CDATA[<p>In a short and concentrated press blitz, Blizzard has released a wealth of new StarCraft 2 information and media, including a new <a href="http://www.youtube.com/watch?v=YT_0IRNbN14">HD gameplay video</a>, <a href="http://sc2blog.com/wp-content/uploads/2009/0730-06-SC2Images.zip">10 high resolution action packed screenshots</a> and a batch of updated unit and building models. The information was released during a press event that took place in Blizzard&#8217;s HQ, and we&#8217;ll summarize the elaborate coverage, interviews and build updates that were uncovered during the event in this post.</p>
<p>The brand new gameplay video features several skirmishes, six battles in total:</p>
<ol>
<li>Large Zerg and Protoss forces clash: Ultralisks and Roaches face a Mothership, Phoenixes and an armada of Void Rays.</li>
<li>Terran Hellion forces raid a Zerg opponent behind the lines.</li>
<li>Protoss offensive-cannoning a Terran choke, with the Terran defending using Supply Depots, Marines and Bunkers.</li>
<li>A massive Protoss Mothership-led force invades another Protoss base.</li>
<li>Hellions repeatedly hit-n-run a large group of Banelings.</li>
<li>Ultralisks rampage all over the place until a small group of Ghosts fend them off.</li>
</ol>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="350" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.youtube.com/v/YT_0IRNbN14" /><embed type="application/x-shockwave-flash" width="425" height="350" src="http://www.youtube.com/v/YT_0IRNbN14"></embed></object></p>
<p>The beautiful high-resolution screenshots that were part of the press blitz are some of the most action-packed and detailed StarCraft 2 images yet.</p>
<p><a href="http://sc2blog.com/wp-content/uploads/2009/07/screenshots/City_PvT.jpg"><img class="alignleft" style="border: 10px solid black;" src="http://sc2blog.com/wp-content/uploads/2009/07/screenshots/City_PvT.jpg" alt="Protoss and Terran in the City" width="522" height="418" /></a><a href="http://sc2blog.com/wp-content/uploads/2009/07/screenshots/Protoss_hit.jpg"><img style="border: 10px solid black;" src="http://sc2blog.com/wp-content/uploads/2009/07/screenshots/Protoss_hit.jpg" alt="Protoss Faces a Terran Armada" width="519" height="397" /></a><br />
<a href="http://sc2blog.com/wp-content/uploads/2009/07/screenshots/Protoss_Zerg_MarSara.jpg"><img class="alignnone" style="border: 10px solid black;" src="http://sc2blog.com/wp-content/uploads/2009/07/screenshots/Protoss_Zerg_MarSara.jpg" alt="Mar Sara Battle" width="521" height="424" /></a><br />
<a href="http://sc2blog.com/wp-content/uploads/2009/07/screenshots/Psistorm.jpg"><img class="alignleft" style="border: 10px solid black;" src="http://sc2blog.com/wp-content/uploads/2009/07/screenshots/Psistorm.jpg" alt="Psi Storm Hits Hard" width="524" height="418" /></a><a href="http://sc2blog.com/wp-content/uploads/2009/07/screenshots/three_way.jpg"><img class="alignleft" style="border: 10px solid black;" src="http://sc2blog.com/wp-content/uploads/2009/07/screenshots/three_way.jpg" alt="Action" width="523" height="365" /></a><a href="http://sc2blog.com/wp-content/uploads/2009/07/screenshots/TvP-Phoenix.jpg"><img style="border: 10px solid black;" src="http://sc2blog.com/wp-content/uploads/2009/07/screenshots/TvP-Phoenix.jpg" alt="A Protoss Phoenix Raid " width="523" height="413" /></a><br />
<a href="http://sc2blog.com/wp-content/uploads/2009/07/screenshots/TvP-Sharkuras.jpg"><img class="alignleft" style="border: 10px solid black;" src="http://sc2blog.com/wp-content/uploads/2009/07/screenshots/TvP-Sharkuras.jpg" alt="StarCraft 2 Shakuras clash" width="522" height="456" /></a><br />
<a href="http://sc2blog.com/wp-content/uploads/2009/07/screenshots/TvZ-MarSara.jpg"><img class="alignleft" style="border: 10px solid black;" src="http://sc2blog.com/wp-content/uploads/2009/07/screenshots/TvZ-MarSara.jpg" alt="Battle for Mar Sara" width="522" height="352" /></a><a href="http://sc2blog.com/wp-content/uploads/2009/07/screenshots/Zerg_Queens_eggs.jpg"><img style="border: 10px solid black;" src="http://sc2blog.com/wp-content/uploads/2009/07/screenshots/Zerg_Queens_eggs.jpg" alt="StarCraft 2 Queen Laid Eggs" width="525" height="424" /></a><br />
<a href="http://sc2blog.com/wp-content/uploads/2009/07/screenshots/ZvtToxic.jpg"><img style="border: 10px solid black;" src="http://sc2blog.com/wp-content/uploads/2009/07/screenshots/ZvtToxic.jpg" alt="Zerg and Terran Toxic Battle" width="521" height="409" /></a></p>
<p>Images include a variety of beautiful terrains and battle moments with shots including a fight taking place in a sky-scraper themed terrain, a Terran force being immobilized by an Anti-Grav-abusing Phoenix armada and many other great scenarios.</p>
<p>You can <a href="http://sc2blog.com/wp-content/uploads/2009/07/30-06-SC2Images.zip">download the entire screenshot collection here</a>.</p>
<p>Blizzard&#8217;s art team, which has unveiled multiple <a href="http://www.sc2blog.com/2009/05/04/fan-site-qa-3-stealth-traces-void-ray-quad-damage/">model and texture updates</a> over the course of the last six months, has released a batch of updated models. Worth noting are the different models for the differently-upgraded Battlecruisers, each clearly showing which path the Terran player took with the specific unit:<br />

<a href='http://www.sc2blog.com/2009/07/04/pre-beta-press-event-tech-trees-screenshots-impressions/attachment/198/' title='198'><img width="150" height="150" src="http://www.sc2blog.com/wp-content/uploads/2009/07/198-150x150.jpg" class="attachment-thumbnail" alt="198" title="198" /></a>
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</p>
<p>Blizzard has also released the <strong>latest StarCraft 2 tech trees</strong> for all three races. These are likely to make it to the beta, so if your testing intentions are serious, now would be a good time to print and memorize the following.<br />
<a href="http://sc2blog.com/wp-content/uploads/2009/07/tech_tree/Zerg_Tech_tree.jpg"><img src="http://sc2blog.com/wp-content/uploads/2009/07/tech_tree/Zerg_Tech_tree.jpg" alt="StarCraft 2 Zerg Tech Tree" width="600" height="603" /></a></p>
<p>If you haven&#8217;t been following StarCraft 2&#8242;s development and internal balancing, take notice of the fact that both the Zerg and Protoss had their cloaked units pushed up the tech tree, with both the <strong>Lurker </strong>and <strong>Dark Templar</strong> becoming Tier 3 units, and the Terran <strong>Ghost </strong>becoming a viable mid-game unit with an arsenal of useful abilities.</p>
<p><a href="http://sc2blog.com/wp-content/uploads/2009/07/tech_tree/Terran_Tech_Tree.jpg"><img src="http://sc2blog.com/wp-content/uploads/2009/07/tech_tree/Terran_Tech_Tree.jpg" alt="StarCraft 2 Terran Tech Tree" width="601" height="602" /></a><br />
<a href="http://sc2blog.com/wp-content/uploads/2009/07/tech_tree/Protoss_Tech_Tree.jpg"><img src="http://sc2blog.com/wp-content/uploads/2009/07/tech_tree/Protoss_Tech_Tree.jpg" alt="StarCraft 2 Protoss Tech Tree" width="608" height="616" /></a></p>
<p>The press event included an abundance of gaming time, and several attendees have published extensive impression write-ups, the most notable one being <a href="http://www.teamliquid.net/forum/viewmessage.php?topic_id=96479">TeamLiquid&#8217;s summary</a> of the visit. A few highlights from TL&#8217;s own and others&#8217; impressions:</p>
<ul>
<li>With Overlords no longer having detection capabilities, the lack of Zerg detection coverage makes the Protoss Phoenix + Dark  Templar a powerful combo in the current build &#8211; even more so than the equivalent Corsair + Dark Templar build of the original game.</li>
<li>Banelings can <strong><span style="color: #ff6600;"><span style="color: #ff6600;">explode while burrowed</span>.</span></strong></li>
<li>The upgraded Zerg Hydralisk movement speed is on par with that of Cracklings (speed-upgraded Zerglings).</li>
<li>The Terran ability to salvage 100% of the resources invested in a building proves a fertile ground for offensive bunkering, cliffing and early-game harassment.</li>
<li>Reactor add-on cross-building compatibility allows the Terran to crank out key units such as the <strong>Medivac Dropship </strong>two at a time immediately as a Starport becomes available.</li>
<li>The Protoss <strong>High Templar Psi Storm</strong> <strong>is even more powerful than in StarCraft 1</strong>, with a larger radius, shorter duration and more total damage.</li>
<li><strong>Ultralisks </strong>are no longer a late-game screw-you unit, but hands down the <strong>most powerful and effective physical ground unit </strong>in the game.</li>
<li>Merging different Protoss Templars together still produces the exact same Archon.</li>
<li>Cliff-walking <strong>Colossi and burrowing Infestors are not able to traverse destructible rocks.</strong></li>
</ul>
<p>Dustin Browder and Chris Sigaty Interviews have been released <a href="http://g4tv.com/videos/39544/StarCraft-II-Pre-Beta-Lead-Designer-Interview#video-39592">via G4TV</a> and <a href="http://www.joystiq.com/2009/06/29/interview-starcraft-2-lead-producer-chris-sigaty/">Joystiq</a>, summarizing the recent development challenges and their expectations of the beta.</p>
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<p>Here are the highlights from the Dustin Browder interview::</p>
<ul>
<li>StarCraft 2 will include an online <span style="color: #ff6600;"><strong>Casual Gaming League</strong></span> that will feature &#8220;anti-rush&#8221; map designs, a normal (slower) game speed and other care-bear perks.</li>
<li>Blizzard will push for mainstream adoption of E-Sports and public broadcast/televised StarCraft 2 matches.</li>
<li>The Beta is expected to run for 4-5 months.</li>
<li>Blizzard will seek ways to prevent uber-skilled players from plowing through the low ranks repeatedly when they create new names on Battle.net.</li>
<li><strong>Beta </strong><strong>testers will be added over the course of the beta</strong>.</li>
</ul>
<p>Chris Sigaty, Lead Producer for StarCraft 2 and a long time contributor to Blizzard&#8217;s developmental efforts, has unveiled some interesting tidbits in an <a href="http://www.joystiq.com/2009/06/29/interview-starcraft-2-lead-producer-chris-sigaty/">interview for Joystiq</a>:</p>
<ul>
<li>In two years, Chris is expected to receive the Ring &#8211; a special mark for fifteen years of Blizzard service, complimentary to the <a href="http://www.joystiq.com/photos/blizzard-tour/2111055/full/">Sword and Shield which are given at 5 and 10 years</a>, respectively.</li>
<li>StarCraft 2 has been in the works ever since World of WarCraft&#8217;s shipment in 2004 &#8211; marking 2009 the 5th year of its development.</li>
<li>Unit portraits&#8217; lips are in full sync with the units&#8217; voices, and the original voice actors for Jim Raynor and Arcturus Mengsk are used.</li>
</ul>
<p>All in all, Blizzard&#8217;s official intents for this recent press blitz were quite clear and fully disclosed &#8211; the <strong>StarCraft 2 Beta is imminent</strong>; do your tech-tree homework, get your gaming rigs ready, &#8216;couse, hell&#8230; it&#8217;s about time.
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		<title>New Hi-Res Screenshots, Korean Impressions, Fansite Q&amp;A 4</title>
		<link>http://www.sc2blog.com/2009/05/26/new-hi-res-screenshots-korean-impressions-fansite-qa-4/</link>
		<comments>http://www.sc2blog.com/2009/05/26/new-hi-res-screenshots-korean-impressions-fansite-qa-4/#comments</comments>
		<pubDate>Tue, 26 May 2009 18:02:54 +0000</pubDate>
		<dc:creator>Anderson Mccutcheon</dc:creator>
				<category><![CDATA[GamePlay]]></category>
		<category><![CDATA[Pictures]]></category>
		<category><![CDATA[Resources]]></category>
		<category><![CDATA[Units]]></category>

		<guid isPermaLink="false">http://www.sc2blog.com/?p=2082</guid>
		<description><![CDATA[This weekend, GameMeca and PlayXP, two Korean gaming websites, have published extensive hands-on impression articles and have released numerous new StarCraft 2 screenshots which were taken during a event in South Korea. Blizzard has also released a new Fansite Q &#38; A session via SCLegacy, spanning 9 questions, though revealing little new information. GameMeca&#8217;s article [...]]]></description>
			<content:encoded><![CDATA[<p>This weekend, <a href="http://www.gamemeca.com/pc/review_view.html?page=1&amp;genre_code=&amp;search_kind=&amp;search_text=&amp;chr_from=&amp;chr_to=&amp;order=isrt_date&amp;seq=1187&amp;gm_id=gm0003555&amp;subpage=1">GameMeca </a>and <a href="http://www.playxp.com/sc2/news/view.php?article_id=1827463">PlayXP</a>, two Korean gaming websites, have published extensive hands-on impression articles and have released numerous new StarCraft 2 screenshots which were taken during a event in South Korea. Blizzard has also released a new Fansite<a href="http://sclegacy.com/news/23-sc2/376-scl-exclusive-fansite-qaa"> Q &amp; A session via SCLegacy</a>, spanning 9 questions, though revealing little new information.</p>
<p><img class="aligncenter" title="South Korean Press Event" src="http://www.sc2blog.com/wp-content/uploads/2009/05/korean_event.jpg" alt="South Korean Press Event" width="598" height="399" /></p>
<p>GameMeca&#8217;s article has been <a href="http://sclegacy.com/news/23-sc2/386-gamemeca-starcraft-ii-impressions">translated by SCLegacy&#8217;s editors</a> (<a href="http://sc2blog.com/wp-content/uploads/2009/05/GameMeca.pdf">download the article in PDF version here)</a>. The lengthy article hasn&#8217;t revealed any drastic changes in the latest StarCraft 2 build; however, some observations are worth noting.</p>
<blockquote><p>The amazing truth is that there was no loading time. Like eating rice after putting it in water <span style="color: #ffcc99;">(a common way for Koreans to cool down rice instantly while not altering the flavor SC:L)</span> the loading time was over almost instantly</p></blockquote>
<p>It appears that Blizzard&#8217;s developers have opted for pre-caching the game&#8217;s map data, graphics and engine during the players&#8217; stay in the game waiting room, prior to the actual match. This is a welcome improvement over current models, and it won&#8217;t be surprising to see more developers following in Blizzard&#8217;s footsteps in newer games.</p>
<blockquote><p>&#8230;.the game being host to a fast sense of speed. From the speed of Probes mining minerals to the movement and <strong>attack speeds of the Zealots and Zerglings, and also the rate at which units killed and died in the middle of a battle. The speed was approximately 1.5 times faster than the current</strong> ‘Star’.</p></blockquote>
<p>The above statement is in line with Blizzard&#8217;s own statements regarding average game length expectations and what&#8217;s been <a href="http://www.sc2blog.com/category/battle-report/">observed in the Battle Reports</a>. Games are furiously fast, and army collisions often result in immediate and heavy damages due to the abundance of splash and AoE dishing units and the overall increase in game pace.</p>
<blockquote><p>The graphics quality probably will not surpass those of the recently released RTS, ‘Warhammer 40K, Dawn of War2’, but its refined, polished look and the light, warm colors give the whole game a graceful, pristine feel</p></blockquote>
<p>StarCraft 2 is not  graphically inferior to contemporary RTS titles, especially after the recently implemented model and texture upgrades. Having participated in <a href="http://www.dawnofwar2.com">DoW2&#8242;</a>s beta, we&#8217;ve enjoyed the killing blow animations and explosive effects of Dawn of War 2, but there&#8217;s little, if any, <em><strong>need</strong></em> for improvement to StarCraft 2&#8242;s graphics.</p>
<p align="center"><img title="Protoss and Swarm Clash - StarCraft 2' graphics" src="http://www.sc2blog.com/wp-content/uploads/2009/05/protoss_swarm_clash.jpg" alt="Protoss and Swarm Clash - StarCraft 2' graphics" width="556" height="382" /></p>
<blockquote><p>&#8230;when multiple workers were selected and one mineral was clicked, instead of rushing all to that one mineral <strong>they all spread out, going in different directions</strong> like the good friends they are.</p></blockquote>
<p>And so passes the ancient art of first-second worker control.</p>
<blockquote><p>Next is the ability to hotkey multiple selections and squads. The original selection cap of only 12 multiple selections has increased to 24, and when selecting with hotkeys it was possible to go above the 24 limit. If 25 Zealots were set to hotkey number 1, the space that showed unit details said 24 units were set to hotkey 1 and the leftover one unit was set to hotkey 2.</p></blockquote>
<p>There is no limit on the number of selected units. However, hot-keyed control groups are limited to 24 units each, with the game automatically assigning the &#8220;overflow&#8221; units to the next control group number.</p>
<blockquote><p>&#8230; when multiple buildings were selected it was necessary to press the unit production button as many times as the number of buildings.</p>
<p>It was because if you pressed the button once, the first of the selected buildings started producing, and if you pressed another time the second building produced and so on. It was the same for unit upgrades, like in the case of 10 hydras. If all ten were selected, you needed to press the Lurker button 10 times to make all ten into Lurkers.</p></blockquote>
<p>The above mechanism is an example of the sort of brilliant decisions that make Blizzard games what they are. Players are provided with a comfortable, &#8220;automated&#8221; way of selecting multiple units and buildings, yet are given full control over the number and types of units produced/upgraded. Pressing one button does not create a horde of identical units, but players are not denied the option of producing from groups of buildings via hotkeys either.</p>
<p><a href="http://www.playxp.com/sc2/news/view.php?article_id=1827463">PlayXP has published</a> six super hi-res shots:</p>
<p align="center">
<a href="http://www.sc2blog.com/wp-content/uploads/2009/05/thors_ultralisks_collide.jpg"><img class="size-thumbnail wp-image-2091 alignleft" title="Thors and Ultralisk Collide in Epic Battle" src="http://www.sc2blog.com/wp-content/uploads/2009/05/thors_ultralisks_collide-150x150.jpg" alt="Thors and Ultralisk Collide in Epic Battle" width="150" height="150" /></a><a href="http://www.sc2blog.com/wp-content/uploads/2009/05/terran_aramada.jpg"><img class="size-thumbnail wp-image-2090 alignleft" title="Terran Air Armada" src="http://www.sc2blog.com/wp-content/uploads/2009/05/terran_aramada-150x150.jpg" alt="Terran Air Armada" width="150" height="150" /></a><a href="http://www.sc2blog.com/wp-content/uploads/2009/05/raiders_raid.jpg"><img class="size-thumbnail wp-image-2089 alignleft" title="Raiders Raid a Zerg Worker Line" src="http://www.sc2blog.com/wp-content/uploads/2009/05/raiders_raid-150x150.jpg" alt="Raiders Raid a Zerg Worker Line" width="150" height="150" /></a><a href="http://www.sc2blog.com/wp-content/uploads/2009/05/mutalings.jpg"><img class="size-thumbnail wp-image-2088 alignleft" title="Zerg Going Old School Mutaling" src="http://www.sc2blog.com/wp-content/uploads/2009/05/mutalings-150x150.jpg" alt="Zerg Going Old School Mutaling" width="150" height="150" /></a><a href="http://www.sc2blog.com/wp-content/uploads/2009/05/colossi_on_terrans.jpg"><img class="size-thumbnail wp-image-2087 alignleft" title="Protoss Colossi Fight Terrans" src="http://www.sc2blog.com/wp-content/uploads/2009/05/colossi_on_terrans-150x150.jpg" alt="Protoss Colossi Fight Terrans" width="150" height="150" /></a><a href="http://www.sc2blog.com/wp-content/uploads/2009/05/brood_lords.jpg"><img class="size-thumbnail wp-image-2086 alignleft" title="Brood Lords Swarm Terrans" src="http://www.sc2blog.com/wp-content/uploads/2009/05/brood_lords-150x150.jpg" alt="Brood Lords Swarm Terrans" width="150" height="150" /></a>
</p>
<p>SC:L&#8217;s Fansite Q&amp;A clarifies several moot points, mainly on aspects either inherited from StarCraft 1 or left unclear after previously being discussed in a vague manner during StarCraft 2&#8242;s development.</p>
<blockquote><p>1. <strong>Are any other units aside from the Dark Templar going to have multiple models (ie. male and female Ghosts)?</strong><br />
<strong></strong><br />
<span style="color: #00ccff;">Currently, we&#8217;re not considering any other units for multiple models.</span><br />
<strong></strong><br />
2. <strong>In the original StarCraft and Brood War, Carriers have been very rarely used for competitive matches due to their ineffectiveness in small numbers because of their critical mass effect. Up until now, what changes or ideas have played with to increase their effectiveness in small numbers with or without other ships for support, and what is the current status on the Carrier? Also, what about the Battlecruiser?</strong><br />
<strong></strong><br />
<span style="color: #00ccff;">In general, it&#8217;s still better if you have as many carriers or battlecruisers as possible in the battle. However, small numbers of carriers or battlecruisers will be still very useful for supporting both ground and air units.</span><br />
<strong></strong><br />
<strong>3. We were told recently that workers can&#8217;t patrol. This makes SCV auto-repair a lot less useful. (In Warcraft III, you could set a worker to patrol, and it would auto-repair any damaged buildings or mechanical units nearby. Great for keeping towers (and bunkers!) alive.)</strong><br />
<strong></strong><br />
<span style="color: #00ccff;">SCVs can patrol, so if you activate auto-casting of the SCV&#8217;s repair ability, that SCV will repair damaged buildings or units it encounters while on patrol. The SCV will repair nearby units and buildings and continue its designated patrol pattern again after the repairs are complete.</span></p></blockquote>
<p>Players will be able to assign SCVs to repair duty, leaving another repetitive StarCraft 1 chore behind. This will be a handy tool for frequently raided expansions and stretched. turtled defense lines.</p>
<blockquote><p><strong>4. What use does the Overlord usually see versus the Nydus Worm? That is, in what capacity is each transport mechanic used?</strong><br />
<strong></strong><br />
<span style="color: #00ccff;">It all depends on a player&#8217;s choice in each case. When you want try out a sneaky and clever attack on the enemy&#8217;s base, the nydus worm can be useful in that role as a more tactical and general choice for harassing the enemy&#8217;s economy. However, you can also use a mass overlord drop just like the original StarCraft, for an aggressive, all-out attack. However, the overlord drop is riskier, as you&#8217;re putting much of your supply and the cargo in jeopardy if you encounter strong anti-air defense.</span><br />
<strong></strong><br />
<strong>5. Can Thors or Colossi be transported in any way?</strong><br />
<strong></strong><br />
<span style="color: #00ccff;">Thors and colossi can be transported by each race&#8217;s transportation units: the medivac and the warp prism.</span></p></blockquote>
<p align="center">
<img class="aligncenter" title="Thor is as Big as Barracks. " src="http://www.sc2blog.com/wp-content/uploads/2008/12/thorbig.jpg" alt="" width="520" height="274" />
</p>
<p>Thors being transported by anything short of a Battlecruiser constitutes a major realism issue. Thors are huge not only visually, but &#8220;by design&#8221;, so to speak. Two Reavers were never small enough to fit in a shuttle, but a Reaver was never perceived as a multi-cannon front-line behemoth like the Thor is. Carrying a Thor <em>inside</em> the Medivac <strong><em>reverses Blizzard&#8217;s long time decision of making the Thor untransportable</em>.</strong></p>
<blockquote><p><strong>6. How do you use the Thor&#8217;s resurrection ability? Does it cost resources to use?</strong><br />
<strong></strong><br />
<span style="color: #00ccff;">Thor doesn&#8217;t have the resurrection ability any more in the current build. While the mechanic was a cool idea on paper, it didn&#8217;t end up being especially practical when we tried it in internal playtesting.</span><br />
<strong></strong><br />
<strong>7. How has more efficient AI and pathfinding affected the game? Does it make the game easier?<br />
</strong><strong></strong><br />
<span style="color: #00ccff;">AI in StarCraft II is much more developed from the original StarCraft. For example, the computer is required to scout to find you now in every difficulty mode. In higher difficulty modes, the AI will adapt to what it sees you are building to counter your selected strategy with key units of their own. This means that the computer no longer cheats as far as &#8220;knowing&#8221; where you are and what you&#8217;re doing. It can only react to what it sees when their scouts find your units and bases.</span></p>
<p><span style="color: #00ccff;">The pathfinding is also much improved in StarCraft II, which will reduce some frustration when directing your units to move long distances around varying terrain. Certain melee units are also smarter about attempting to surround enemies, but we don&#8217;t believe this makes the game &#8220;easier.&#8221; Players who choose to micro their armies will still have an advantage.</span><br />
<strong></strong><br />
<strong>8. I would like to know if the MULE can repair air units and lifted-off buildings, and in turn, could we see MULEs being called down in the front lines to repair Battlecruisers and Thors or in the corner of the map to repair a burning Command Center that was lifted off to escape an attack? Also, at what rate does a MULE repair? Faster or slower than an SCV?</strong><br />
<strong></strong><br />
<span style="color: #00ccff;">The mule is only for gathering minerals or scouting. You cannot repair units or structures with the mule.</span><br />
<strong></strong><br />
<strong>9. Regarding the &#8220;Discussion with Artosis and Idra&#8221; video &#8211; does their prediction that Zerg vs. Zerg is degrading into &#8220;Roach spam&#8221; have any validity? Will ZvZ matchups frequent a more diverse selection of units beyond Zerglings, Roaches, and Mutalisks?</strong><br />
<strong></strong><br />
<span style="color: #00ccff;">We would like to see as many units as possible being used in the battle, instead of some selected units like zerglings, roaches, and mutalisks. We are still polishing and balancing units including the roach, and hope to see how the players will make various combinations of units during the beta.</span></p></blockquote>
<p>Blizzard has made it clear that they&#8217;re comitted to preventing all possible match-ups from &#8220;deteriorating&#8221; into battles involving 2-3 units many times before. Unit spam is a core issue which plagues the majority of existing RTS titles, and solutions require <em>a lot of testing, feedback and balancing</em> &#8211; the main goals of the upcoming beta.
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		<item>
		<title>Karunology and New Fansite Kit Screenshots</title>
		<link>http://www.sc2blog.com/2009/01/29/karunology-and-new-fansite-kit-screenshots/</link>
		<comments>http://www.sc2blog.com/2009/01/29/karunology-and-new-fansite-kit-screenshots/#comments</comments>
		<pubDate>Fri, 30 Jan 2009 00:28:40 +0000</pubDate>
		<dc:creator>Zetaras Xal'Kurat</dc:creator>
				<category><![CDATA[Karunology]]></category>
		<category><![CDATA[Official]]></category>
		<category><![CDATA[Pictures]]></category>
		<category><![CDATA[Starcraft 2]]></category>

		<guid isPermaLink="false">http://www.sc2blog.com/?p=1395</guid>
		<description><![CDATA[Blizzard has released eight new screenshots through an updated StarCraft 2 Fansite Kit, all featuring battles from the single player campaign. Accompanying these pictures are some tidbits of information from Karune, Blizzard&#8217;s RTS community manager. * Click for big A Terran base is attacked by a medium-size Zerg force. The base isn&#8217;t heavily defended &#8211; [...]]]></description>
			<content:encoded><![CDATA[<p>Blizzard has released eight new screenshots through an updated StarCraft 2 <a href="http://starcraft2.com/downloads.xml#fansitekit%20" mce_href="http://starcraft2.com/downloads.xml#fansitekit " target="_blank">Fansite Kit</a>, all featuring battles from the single player campaign. Accompanying these pictures are some tidbits of information from Karune, Blizzard&#8217;s RTS community manager.</p>
<p style="text-align: center;" mce_style="text-align: center;"><a href="http://www.sc2blog.com/wp-content/uploads/2009/01/screenshot12-2.jpg" mce_href="http://www.sc2blog.com/wp-content/uploads/2009/01/screenshot12-2.jpg"><img class="aligncenter size-full wp-image-1404" title="Crispy Zerglings" src="http://www.sc2blog.com/wp-content/uploads/2009/01/12.jpg" mce_src="http://www.sc2blog.com/wp-content/uploads/2009/01/12.jpg" alt="Crispy Zerglings" height="244" width="600"></a></p>
<p style="text-align: center;" mce_style="text-align: center;">* <a href="http://www.sc2blog.com/wp-content/uploads/2009/01/screenshot12-2.jpg" mce_href="http://www.sc2blog.com/wp-content/uploads/2009/01/screenshot12-2.jpg" target="_blank">Click for big</a></p>
<p>A Terran base is attacked by a medium-size Zerg force. The base isn&#8217;t heavily defended &#8211; but it&#8217;s enough that a few <b>Hellion </b>shots land well and scorch a fair share of Zerglings for the Zerg attack to fail.</p>
<p>Speaking of scorched units, <a href="http://forums.battle.net/thread.html?topicId=14697630778&amp;postId=146959488299#146959488299" mce_href="http://forums.battle.net/thread.html?topicId=14697630778&amp;postId=146959488299#146959488299" target="_blank">Karune has mentioned</a> that many of the new art updates to the game involve animations, particularly the death sequences we had <a href="http://www.sc2blog.com/2009/01/23/qa-48-macro-complicates-no-daynight-in-multiplayer/" mce_href="http://www.sc2blog.com/2009/01/23/qa-48-macro-complicates-no-daynight-in-multiplayer/" target="_blank">recently discussed</a>.</p>
<blockquote><p><span style="color: rgb(0, 204, 255);" mce_style="color: #00ccff;">Many of the newest art updates have actually been made in the animations, weapon particles, and in special effects, which are much harder to show in screenshots. For instance, <span class="wikilink">Hellions</span><span class="wikilink">Marines</span> to a crisp when they are destroyed by the flames. <span class="wikilink">Dark Templars</span> also end up eviscerating <span class="wikilink">Marauders</span> in a ruthless fashion. In our next batch we&#8217;ll see if we can emphasize on some of these new additions made.</span></p>
</blockquote>
<p style="text-align: center;" mce_style="text-align: center;"><a href="http://www.sc2blog.com/wp-content/uploads/2009/01/screenshot10-2.jpg" mce_href="http://www.sc2blog.com/wp-content/uploads/2009/01/screenshot10-2.jpg"><img class="aligncenter size-full wp-image-1406" title="Projectile vomiting" src="http://www.sc2blog.com/wp-content/uploads/2009/01/10.jpg" mce_src="http://www.sc2blog.com/wp-content/uploads/2009/01/10.jpg" alt="Projectile vomiting" height="392" width="513"></a></p>
<p style="text-align: center;" mce_style="text-align: center;">* <a href="http://www.sc2blog.com/wp-content/uploads/2009/01/screenshot10-2.jpg" mce_href="http://www.sc2blog.com/wp-content/uploads/2009/01/screenshot10-2.jpg" target="_blank">Click for big</a></p>
<p style="text-align: left;" mce_style="text-align: left;">This screenshot is another one in the &#8220;base comes under attack by endless Zerg forces&#8221; series, which has become a favorite for Blizzard recently. In this shot, we can see the new and improved <b>Roach</b> attack &#8211; an Acid Spit &#8211; thicker and more menacing than before. As well, the Creep seems to be colored differently than before, having a more greish hue. This is likely a result of either the single player setting, where this shot is taking place, or <b>perhaps </b>a change meant to implement <b>different Creep for different team colors</b>.</p>
<p style="text-align: center;" mce_style="text-align: center;"><a href="http://www.sc2blog.com/wp-content/uploads/2009/01/screenshot09-2.jpg" mce_href="http://www.sc2blog.com/wp-content/uploads/2009/01/screenshot09-2.jpg"><img class="aligncenter size-full wp-image-1407" title="Protoss air attack" src="http://www.sc2blog.com/wp-content/uploads/2009/01/9.jpg" mce_src="http://www.sc2blog.com/wp-content/uploads/2009/01/9.jpg" alt="Protoss air attack" height="395" width="601"></a></p>
<p style="text-align: center;" mce_style="text-align: center;">* <a href="http://www.sc2blog.com/wp-content/uploads/2009/01/screenshot09-2.jpg" mce_href="http://www.sc2blog.com/wp-content/uploads/2009/01/screenshot09-2.jpg" target="_blank">Click for big</a></p>
<p style="text-align: left;" mce_style="text-align: left;">The Protoss attempt an attack on a Terran base, defended both by <b>Missile Turrets</b> and a few <b>Vikings</b>. Failure is imminent, and we get to see the hurt being put on the remaining units along with a Phoenix returning its pilot&#8217;s soul to the Khala<span style="color: rgb(136, 136, 136);" mce_style="color: #888888;">. Unfortunately for the Terrans, the Protoss have also beamed down a ground attack force, and it seems that their economy is about to enter a depression.<br />
</span></p>
<p style="text-align: left;" mce_style="text-align: left;"><a href="http://www.sc2blog.com/wp-content/uploads/2009/01/screenshot08-2.jpg" mce_href="http://www.sc2blog.com/wp-content/uploads/2009/01/screenshot08-2.jpg"><img class="aligncenter size-full wp-image-1409" title="Enemy at the gates" src="http://www.sc2blog.com/wp-content/uploads/2009/01/8.jpg" mce_src="http://www.sc2blog.com/wp-content/uploads/2009/01/8.jpg" alt="Enemy at the gates" height="215" width="599"></a></p>
<p style="text-align: center;" mce_style="text-align: center;">* <a href="http://www.sc2blog.com/wp-content/uploads/2009/01/screenshot08-2.jpg" mce_href="http://www.sc2blog.com/wp-content/uploads/2009/01/screenshot08-2.jpg" target="_blank">Click for big</a></p>
<p style="text-align: left;" mce_style="text-align: left;">Another Terran base is being swarmed from all directions in this shot. Will the Zerg ever run out of units to throw at their enemies? Hopefully not.</p>
<p style="text-align: left;" mce_style="text-align: left;"><a href="http://www.sc2blog.com/wp-content/uploads/2009/01/screenshot05-2.jpg" mce_href="http://www.sc2blog.com/wp-content/uploads/2009/01/screenshot05-2.jpg"><img class="aligncenter size-full wp-image-1411" title="Fighting in the fields" src="http://www.sc2blog.com/wp-content/uploads/2009/01/5.jpg" mce_src="http://www.sc2blog.com/wp-content/uploads/2009/01/5.jpg" alt="Fighting in the fields" height="340" width="600"></a></p>
<p style="text-align: center;" mce_style="text-align: center;">* <a href="http://www.sc2blog.com/wp-content/uploads/2009/01/screenshot05-2.jpg" mce_href="http://www.sc2blog.com/wp-content/uploads/2009/01/screenshot05-2.jpg" target="_blank">Click for big</a></p>
<p style="text-align: left;" mce_style="text-align: left;">In this shot, Protoss and Zerg forces are fighting over what looks like a Terran settlement &#8211; implying that we will see those in the single player campaign. The Colossus&#8217; weapon, seen here in all its might, has received a buff to its effectiveness. Here&#8217;s what <a href="http://forums.battle.net/thread.html?topicId=14697550437&amp;postId=146959488209#146959488209" mce_href="http://forums.battle.net/thread.html?topicId=14697550437&amp;postId=146959488209#146959488209" target="_blank">Karune had to say</a>:</p>
<blockquote>
<p style="text-align: left;" mce_style="text-align: left;"><span style="color: rgb(0, 204, 255);" mce_style="color: #00ccff;">The <span class="wikilink">Colossus</span> in the latest round of balance has had it&#8217;s damage increased, with its attack speed decreased a bit, giving it some more burst. With a couple of these on the field, it is quite effective at decimating armies of light armor units.</span></p>
</blockquote>
<p style="text-align: left;" mce_style="text-align: left;">Well-aimed shots from two or three Colossi will now be able to devastate many of StarCraft 2&#8242;s smaller units in the first laser shot, increasing its usefulness and making the added attack cooldown less important.</p>
<p style="text-align: left;" mce_style="text-align: left;"><a href="http://www.sc2blog.com/wp-content/uploads/2009/01/screenshot02-2.jpg" mce_href="http://www.sc2blog.com/wp-content/uploads/2009/01/screenshot02-2.jpg"><img class="aligncenter size-full wp-image-1412" title="Colossi crossing the deep sea" src="http://www.sc2blog.com/wp-content/uploads/2009/01/2.jpg" mce_src="http://www.sc2blog.com/wp-content/uploads/2009/01/2.jpg" alt="Colossi crossing the deep sea" height="378" width="599"></a></p>
<p style="text-align: center;" mce_style="text-align: center;">* <a href="http://www.sc2blog.com/wp-content/uploads/2009/01/screenshot02-2.jpg" mce_href="http://www.sc2blog.com/wp-content/uploads/2009/01/screenshot02-2.jpg" target="_blank">Click for big</a></p>
<p style="text-align: left;" mce_style="text-align: left;">Colossi are seen here again, this time emerging from the sea, their legs streching all the way to the bottom while the head-turrets fire freely. Did the Colossus get another buff? <a href="http://forums.battle.net/thread.html?topicId=14697601112&amp;postId=146959489120#146959489120" mce_href="http://forums.battle.net/thread.html?topicId=14697601112&amp;postId=146959489120#146959489120" target="_blank">Not just yet</a>:</p>
<blockquote>
<p style="text-align: left;" mce_style="text-align: left;"><span style="color: rgb(0, 204, 255);" mce_style="color: #00ccff;">The Colossi, like other ground units, will be able to move through shallow waters only. In this screenshot, it shows experimentation of having Colossi move through slightly deeper waters, but there are no plans at the moment to make the Colossi traverse all water terrains.</span></p>
</blockquote>
<p style="text-align: left;" mce_style="text-align: left;">Lastly, <a href="http://forums.battle.net/thread.html?topicId=14637424503&amp;postId=146959488379#146959488379" mce_href="http://forums.battle.net/thread.html?topicId=14637424503&amp;postId=146959488379#146959488379" target="_blank">Karune mentions</a> a new mechanism for the Nighthawk&#8217;s deployables, which, <a href="http://www.sc2blog.com/2008/10/27/karunology-terran-infantry-colossus-in-depth-new-abilities/" mce_href="http://www.sc2blog.com/2008/10/27/karunology-terran-infantry-colossus-in-depth-new-abilities/" target="_blank">as we have suggested</a>, will now be tied to resources instead of energy:</p>
<blockquote><p style="text-align: left;" mce_style="text-align: left;"><span style="color: rgb(0, 204, 255);" mce_style="color: #00ccff;">On the balance side, in the latest round of changes, the <span class="wikilink">Nighthawk</span> builds mini defenses such as the <span class="wikilink">auto turret</span> based on resources now, instead of energy. This effectively forces players to think more in how they plan to use the Nighthawk&#8217;s support functions based on their resources. Additionally, these &#8216;almost instant&#8217; drops on the battlefield could easily change the tide of a battle or even wreck havoc on an unsuspecting enemy economy.</span></p>
</blockquote>
<p style="text-align: left;" mce_style="text-align: left;"><img class="aligncenter size-full wp-image-1413" title="Auto Turrets: now on sale" src="http://www.sc2blog.com/wp-content/uploads/2009/01/nighthawks-with-auto-turrets.jpg" mce_src="http://www.sc2blog.com/wp-content/uploads/2009/01/nighthawks-with-auto-turrets.jpg" alt="Auto Turrets: now on sale" height="350" width="601"></p>
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		<item>
		<title>Looking into the Four Screenshots</title>
		<link>http://www.sc2blog.com/2009/01/14/looking-into-the-four-screenshots/</link>
		<comments>http://www.sc2blog.com/2009/01/14/looking-into-the-four-screenshots/#comments</comments>
		<pubDate>Wed, 14 Jan 2009 22:17:44 +0000</pubDate>
		<dc:creator>Zetaras Xal'Kurat</dc:creator>
				<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[Official]]></category>
		<category><![CDATA[Pictures]]></category>
		<category><![CDATA[Starcraft 2]]></category>

		<guid isPermaLink="false">http://www.sc2blog.com/?p=1289</guid>
		<description><![CDATA[Recently, the official StarCraft 2 website has been updated with four beautiful new screenshots. The images tell stories of epic battles, serving as great reminders that StarCraft 2 is not just a micromanagement fest, but also a game of great wars and battles involving huge armies. Without further ado: * Click for big This screenshot [...]]]></description>
			<content:encoded><![CDATA[<p>Recently, the official StarCraft 2 website has been <a href="http://starcraft2.com/screenshots.xml">updated with four beautiful new screenshots</a>. The images tell stories of epic battles, serving as great reminders that StarCraft 2 is not just a micromanagement fest, but also a game of great  wars and battles involving huge armies.</p>
<p>Without further ado:</p>
<p><a href="http://www.sc2blog.com/wp-content/uploads/2009/01/ss109-hires.jpg" target="_blank"><img class="aligncenter size-full wp-image-1294" title="A giant &quot;LASER&quot;" src="http://www.sc2blog.com/wp-content/uploads/2009/01/laser.jpg" alt="A giant &quot;LASER&quot;" width="601" height="272" /></a></p>
<p style="text-align: center;">* <a href="http://www.sc2blog.com/wp-content/uploads/2009/01/ss109-hires.jpg" target="_blank">Click for big</a></p>
<p>This screenshot features a bona fide Terran siege, stationed on a cliff overlooking a lightly defended Protoss base. The few <strong>Phase Cannons</strong> and two <strong>Colossi </strong>are no match for the devastating fire power the Terran have brought in for this assault.</p>
<p><a href="http://www.sc2blog.com/wp-content/uploads/2009/01/ss106-hires.jpg"><img class="aligncenter size-full wp-image-1295" title="Swarm" src="http://www.sc2blog.com/wp-content/uploads/2009/01/swarm2.jpg" alt="Swarm" width="599" height="300" /></a></p>
<p style="text-align: center;">* <a href="http://www.sc2blog.com/wp-content/uploads/2009/01/ss106-hires.jpg" target="_blank">Click for big</a></p>
<p>The next screenshot is all about the Zerg. Although this Protoss base is better positioned to handle an attack and has more weapons in place to defend it, the swarm engulfs it from all sides, leaving little room for the Protoss to maneuver.</p>
<p style="text-align: center;"><a href="http://www.sc2blog.com/wp-content/uploads/2009/01/ss107-hires.jpg"><img class="size-full wp-image-1297 aligncenter" title="Defensive Matrix" src="http://www.sc2blog.com/wp-content/uploads/2009/01/defense-matrix.jpg" alt="Defensive Matrix" width="389" height="393" /></a></p>
<p style="text-align: center;">* <a href="http://www.sc2blog.com/wp-content/uploads/2009/01/ss107-hires.jpg" target="_blank">Click for big</a></p>
<p>This one shows the Terran <strong>Defensive Matrix </strong>ability for the first time. The Matrix, previously a Science Vessel spell, is <a href="http://www.sc2blog.com/2008/10/17/blizzcon-2008-changes-to-starcraft-2/" target="_blank">now an ability that <strong>Battlecrusiers </strong>possess</a> &#8211; however, it can only be used on themselves. Two other Battlecruisers, which have elected to go with the <strong>Yamato Cannon </strong>ability instead, are also seen, and the difference between the design of the different Battlecruiser types is visible as well.</p>
<p><a href="http://www.sc2blog.com/wp-content/uploads/2009/01/ss108-hires.jpg"><img class="aligncenter size-full wp-image-1296" title="bunkers2" src="http://www.sc2blog.com/wp-content/uploads/2009/01/bunkers2.jpg" alt="bunkers2" width="600" height="357" /></a></p>
<p style="text-align: center;">* <a href="http://www.sc2blog.com/wp-content/uploads/2009/01/ss108-hires.jpg" target="_blank">Click for big</a></p>
<p>Lastly, this beautiful screenshot shows StarCraft 2&#8242;s <a href="http://www.sc2blog.com/2008/12/25/q-new-screenshots/" target="_blank">newly discovered quality</a> &#8211; the night time scene. In this one, the Terran army is holding a heavily defended choke point against the Zerg attack. Since the attack is not coordinated and the Terran forces are well-positioned, this one isn&#8217;t likely to break through.
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		<title>BlizzCon: Single Player Details, New Screenshots</title>
		<link>http://www.sc2blog.com/2008/10/13/blizzcon-single-player-details-new-screenshots/</link>
		<comments>http://www.sc2blog.com/2008/10/13/blizzcon-single-player-details-new-screenshots/#comments</comments>
		<pubDate>Mon, 13 Oct 2008 13:33:57 +0000</pubDate>
		<dc:creator>Zetaras Xal'Kurat</dc:creator>
				<category><![CDATA[BlizzCon]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[Pictures]]></category>
		<category><![CDATA[Starcraft 2]]></category>
		<category><![CDATA[Story]]></category>

		<guid isPermaLink="false">http://www.sc2blog.com/?p=1171</guid>
		<description><![CDATA[BlizzCon, the yearly celebration of all things Blizzard, has come to a close. Unlike last year, in which Blizzard fleshed out many new details about the StarCraft 2 gameplay, in this event, the focus was mainly on the single player portion of the game. Of course, as with all Blizzard events, the latest StarCraft 2 [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.blizzard.com/blizzcon/" target="_blank">BlizzCon</a>, the yearly celebration of all things Blizzard, has come to a close. Unlike last year, in which Blizzard fleshed out many new details about the StarCraft 2 gameplay, in this event, the focus was mainly on the single player portion of the game.</p>
<p>Of course, as with all Blizzard events, the latest StarCraft 2 build was playable in the convention hall, and some changes to the gameplay and unit design have been spotted as well. Check out the last part of the post for the new screenshots.</p>
<p style="text-align: center;"><img class="size-full wp-image-1172" title="BlizzCon 2009" src="http://www.sc2blog.com/wp-content/uploads/2008/10/blizzcon2009.png" alt="BlizzCon 2009" width="565" height="168" /></p>
<p>The StarCraft 2 single player is going to be a completely different experience from StarCraft 1. As we <a href="http://www.sc2blog.com/2008/10/11/starcraft-2-beta-and-the-150-priece-tag/">now know</a>, the three campaigns &#8211; Terran, Zerg and Protoss -  will be <strong>separated into three packages</strong>, and each is expected to offer as much content (if not more) than the entire original game.  The first package to be released will contain the Terran campaign, along with <strong>full multiplayer capability, featuring all three races</strong>, while the next two will be released as expansions in the future.</p>
<p>This new strategy gives Blizzard the opportunity to accomplish a few things, all quite positive (unless you were really anxious about playing all three campaigns without paying more than 50$ for it!):</p>
<ul>
<li><strong>The game</strong>, with full Battle.net 2.0 and multiplayer capability, <strong>will be released sooner</strong></li>
<li>Blizzard will not attempt to rush the single player campaign to satisfy the anxious players waiting for the game&#8217;s multiplayer and esports aspects, having time to perfect it up to Blizzard standards</li>
<li>The single player campaign will offer a new, unique experience, instead of being a rehash of the same predictable formula we&#8217;ve been playing for more than 10 years</li>
<li>As full expansions for StarCraft 2, <strong>they will also introduce new units, make balance changes, and improve the StarCraft 2 multiplayer game</strong></li>
</ul>
<p>While this may be disappointing for players who were eager to get their hands on the Zerg or Protoss campaigns, the vast majority of players will likely be excited to be able to play StarCraft 2 sooner, rather than later, and have an assurance that two more expansions are coming in the not-too-distant future. Moreover, for those single player fans, the campaign should be much more satisfying than if it was released in cut-down form.</p>
<p style="text-align: center;"><img class="size-full wp-image-1177" title="Quick poll: Would you want to trade places with that Hydralisk?" src="http://www.sc2blog.com/wp-content/uploads/2008/10/kerriganprerendered_.jpg" alt="Quick poll: Would you want to trade places with that Hydralisk?" width="580" height="245" /></p>
<p>With beta keys for StarCraft 2 being handed out to BlizzCon attendees, it is safe to say that the beta is fast approaching. Blizzard have had a long time to develop all three races for multiplayer, and according to Chris Sigaty, lead producer, they are now finishing &#8220;<strong>Wings of Liberty</strong>&#8220;, the Terran campaign. Since the other campaigns will be released at a future time, the first package should not be far away itself &#8211; there isn&#8217;t much left to accomplish before it is released. Chris also puts the ballpark for <strong><span style="color: #ff6600;">each new expansion at around a year</span></strong> of development.</p>
<p style="text-align: center;"><img class="size-full wp-image-1178" title="Zeratul about to kill someone (why else would he not be cloaked?)" src="http://www.sc2blog.com/wp-content/uploads/2008/10/zeratulprerendered_.jpg" alt="Zeratul about to kill someone (why else would he not be cloaked?)" width="576" height="241" /></p>
<p>Moving on from the technical details, we also have some fresh tidbits about the game and story:</p>
<p>In each campaign, the player will control a major character and follow it throughout the game. As you might have guessed, these will be <a href="http://starcraft.wikia.com/wiki/Jim_Raynor" target="_blank"><strong>Jim Raynor</strong></a> for the Terran, <strong><a href="http://starcraft.wikia.com/wiki/Sarah_Kerrigan#Infested_Kerrigan" target="_blank">Kerrigan</a> </strong>for the Zerg, and <strong><a href="http://starcraft.wikia.com/wiki/Zeratul" target="_blank">Zeratul</a> </strong>for the Protoss. Controlling your character means more than just moving a hero around on the battlefield, though &#8211; the non-RTS portions of StarCraft will resemble more of an RPG.</p>
<p style="text-align: center;"><img class="size-full wp-image-1173" title="SC2 Starmap" src="http://www.sc2blog.com/wp-content/uploads/2008/10/2930516988_36fcc60d78.jpg" alt="SC2 Starmap" width="515" height="385" /></p>
<p>The game will also provide the player with choices to make about how to proceed in it and perhaps even pose dilemmas that will affect the course of action and plot, but likely not the final outcome. It will feature many more missions &#8211; some optional &#8211; and allow interested players to explore the StarCraft universe in greater depth and detail. For the Terran campaign, Blizzard have revealed the <strong>Starmap</strong>, with which the player will navigate and reach chosen missions.</p>
<p>Unfortunately, it is doubtful that this aspect of the game will reach the magnificence of other similarly themed games, such as the other SC2 &#8211; <a href="http://en.wikipedia.org/wiki/Star_control_2" target="_blank">Star Control 2</a>, and will more likely stay at the same level of the <a href="http://en.wikipedia.org/wiki/Command_and_conquer" target="_blank">Command &amp; Conquer</a> inter mission breaks.</p>
<p style="text-align: center;"><img class="size-full wp-image-1175" title="SC2 Starmap (?)" src="http://www.sc2blog.com/wp-content/uploads/2008/10/sc2-starmap.jpg" alt="SC2 Starmap (?)" width="514" height="291" /></p>
<p style="text-align: left;">Throughout each campaign&#8217;s non-linear ~30 missions, the player will also gather resources, with which he will be able to purchase single player-specific upgrades and technology. Players will have to make smart choices with their upgrade paths and pick the right units and technology to fight their chosen battles with. Missions are promised to be much more diverse, as Blizzard tries to avoid the normal &#8220;build up a base and kill everything&#8221; dead-end formula.</p>
<p style="text-align: left;">The expanded campaigns will also include many other interesting characters, some of which we&#8217;ve seen before, and quite a few new ones. Some new names that have been mentioned are:</p>
<ul>
<li><a href="http://starcraft.wikia.com/wiki/Valerian_Mengsk">Valerian Mengsk</a>, son of <a href="http://starcraft.wikia.com/wiki/Arcturus_Mengsk" target="_blank">Arcturus Mengsk</a> from the original StarCraft</li>
<li><a href="http://starcraft.wikia.com/wiki/Tychus_Findlay" target="_blank">Tychus Findlay</a>, who we first met in the original StarCraft II cinematic</li>
<li><a href="http://starcraft.wikia.com/wiki/Rory_Swann" target="_blank">Rory Swann</a>, a former Kel-Morian worker who lead a unsuccesfull revolt. Saved by Jim Raynor, he now serves on the Hyperion as the main engineer, trying to keep the war-torn battlecruiser in fighting shape</li>
<li><a href="http://starcraft.wikia.com/wiki/Gabriel_Tosh" target="_blank">Gabriel Tosh</a>, a Ghost with supposed ties to <a href="http://starcraft.wikia.com/wiki/Nova" target="_blank">Nova</a> of <a href="http://en.wikipedia.org/wiki/Starcraft_ghost" target="_blank">StarCraft: Ghost</a> fame, provides Raynor with his expertise</li>
<li><a href="http://starcraft.wikia.com/wiki/Ariel_Hanson" target="_blank">Dr. Ariel Hanson</a>, a young scientist who is also Raynor&#8217;s love interest (until he runs into Kerrigan again, at least)</li>
</ul>
<p style="text-align: center;"><a href="http://www.sc2blog.com/wp-content/uploads/2008/10/raynor-tychus.jpg"><img class="size-full wp-image-1176 aligncenter" title="Raynor and Tychus are all bummed out since their supply of alcohol ran out" src="http://www.sc2blog.com/wp-content/uploads/2008/10/raynor-tychus.jpg" alt="Raynor and Tychus are all bummed out since their supply of alcohol ran out" width="500" height="342" /></a></p>
<p style="text-align: left;">Blizzard is trying to create something new and exciting for the single player portion of the game. This type of game development is new to Blizzard as well, and it is not surprising that it is taking a long while for them to meet their high standards. By separating the process and releasing the multiplayer game with only a portion of the single player campaign, they are giving themselves the opportunity to perfect the game without delaying it further. The result should please most fans, and provide everyone with a great gaming experience &#8211; or so Blizzard, and everyone else, hope.</p>
<p style="text-align: left;">Finally, Blizzard have also released a few amazing in-game screenshots, featuring new tilesets and giving us a glimpse at the newest unit redesigns.</p>
<p style="text-align: left;">Here are some notable excerpts:</p>
<p style="text-align: left;">* A <strong>Thor </strong>guarding the entrance to the Terran stronghold, completely surrounded by lava</p>
<p style="text-align: center;"><img class="size-full wp-image-1179" title="Chillin\'" src="http://www.sc2blog.com/wp-content/uploads/2008/10/lava.jpg" alt="Chillin\'" width="500" height="328" /></p>
<p style="text-align: left;">* <strong>Jackals</strong>, now called <a href="http://www.sc2blog.com/2008/10/08/playing-catch-up-septermber-re-covered/" target="_blank"><strong>Hellions</strong></a>, roasting a huge pack of<strong> Zerglings </strong>to a crisp with a few fell swoops</p>
<p style="text-align: center;"><img class="size-full wp-image-1180" title="Hellion barbque" src="http://www.sc2blog.com/wp-content/uploads/2008/10/hellions.jpg" alt="Hellion barbque" width="500" height="433" /></p>
<p style="text-align: left;">* The <strong>Battlecruiser </strong>unleashes its new <a href="http://www.sc2blog.com/2008/06/11/starcraft-2-qa-40-aa-battlecrusiers-death-animations/" target="_blank"><strong>Missile Barrage</strong></a> on a few poor Zerg fliers</p>
<p style="text-align: center;"><img class="size-full wp-image-1181" title="Missile Barrage" src="http://www.sc2blog.com/wp-content/uploads/2008/10/missile-barrage.jpg" alt="Missile Barrage" width="500" height="315" /></p>
<p style="text-align: left;">* The <strong>Medivac Dropship</strong> in action, healing <strong>Marauders</strong>, who come under attack by <strong>Roaches</strong></p>
<p style="text-align: center;"><img class="size-full wp-image-1183" title="Roach Attack" src="http://www.sc2blog.com/wp-content/uploads/2008/10/roach-attack.jpg" alt="Roach Attack" width="386" height="193" /></p>
<p style="text-align: center;"><img class="size-full wp-image-1182" title="Wish I had one of these healing rays at home" src="http://www.sc2blog.com/wp-content/uploads/2008/10/medic-dropship.jpg" alt="Wish I had one of these healing rays at home" width="340" height="396" /></p>
<p>* A group of <a href="http://www.sc2blog.com/2008/10/08/playing-catch-up-septermber-re-covered/" target="_blank"><strong>Nighthawks</strong></a>, the new design for the old <strong>Nomad</strong>, come under attach by <strong>Archons</strong>, who have also received a small facelift</p>
<p style="text-align: center;"><img class="size-full wp-image-1184" title="Nighthawks" src="http://www.sc2blog.com/wp-content/uploads/2008/10/nighthawks.jpg" alt="Nighthawks" width="500" height="381" /></p>
<p style="text-align: left;">* A few more shots of the new Nighthawks, which seem to have borrowed their design from the more sleek and less square and bulky Protoss, alongside their deployed Auto-Turrets</p>
<p style="text-align: center;"><img class="size-full wp-image-1185" title="Nighthawks" src="http://www.sc2blog.com/wp-content/uploads/2008/10/nighthawks2.jpg" alt="Nighthawks" width="500" height="122" /></p>
<p style="text-align: center;"><img class="size-full wp-image-1186" title="Nighthawks laying Auto-Turrets" src="http://www.sc2blog.com/wp-content/uploads/2008/10/nighthawks-with-auto-turrets.jpg" alt="Nighthawks laying Auto-Turrets" width="500" height="291" /></p>
<p style="text-align: left;">That&#8217;s all for now. When the dust settles and all reports from our operatives are handed in, a complete gameplay follow-up piece will be published.</p>
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		<title>New StarCraft 2 HD Gameplay Videos Explained</title>
		<link>http://www.sc2blog.com/2008/08/27/new-starcraft-2-hd-gameplay-videos-explained/</link>
		<comments>http://www.sc2blog.com/2008/08/27/new-starcraft-2-hd-gameplay-videos-explained/#comments</comments>
		<pubDate>Wed, 27 Aug 2008 10:11:53 +0000</pubDate>
		<dc:creator>Zetaras Xal'Kurat</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Pictures]]></category>
		<category><![CDATA[Starcraft 2]]></category>
		<category><![CDATA[Videos]]></category>

		<guid isPermaLink="false">http://www.sc2blog.com/?p=1146</guid>
		<description><![CDATA[Three new videos, all in high definition, have emerged from the Leipzig Gaming Convention. Although players were given the chance to play for 15 minutes at a time, so far, these short videos contain the only worthy StarCraft 2 gameplay footage from the event. The first video shows a Protoss base, as it is being [...]]]></description>
			<content:encoded><![CDATA[<p>Three new videos, all in high definition, have emerged from the <a href="http://www.sc2blog.com/wp-admin/post.php?action=edit&amp;post=1136" target="_blank">Leipzig Gaming Convention</a>. Although players were given the chance to play for 15 minutes at a time, so far, these short videos contain the only worthy StarCraft 2 gameplay footage from the event.</p>
<p><a href="http://www.gametrailers.com/player/39073.html" target="_blank">The first video</a> shows a Protoss base, as it is being built, up close. Nothing majorly interesting happens, but one can&#8217;t help but notice how pretty it all looks.</p>
<p><a href="http://www.gametrailers.com/player/39089.html" target="_blank">The next one</a> is the most interesting of the bunch. It features a Terran attack on a minimally-defended Zerg base.</p>
<p>The two defensive buildings in place, the <strong>Spine Crawlers</strong>, are quickly taken out by <strong>Siege Tanks</strong> in siege mode, and the reinforcements being hatched come too little and too late. The <strong>Swarm</strong> units are making their first appearance &#8211; these can be seen when the Terran army destroys the <strong>Spawning Pool</strong> at 0:47.</p>
<p style="text-align: center;"><img class="size-full wp-image-1147" title="Swarm" src="http://www.sc2blog.com/wp-content/uploads/2008/08/swarm.jpg" alt="Swarm" width="500" height="286" /></p>
<p style="text-align: left;">The Swarm are the same units that emerge from the <a href="http://www.sc2blog.com/2008/03/11/blizzards-rush-36-hours-of-zerg/" target="_blank">Swarm Guardian</a>&#8216;s new attack, and are basically StarCraft 2&#8242;s <a href="http://www.battle.net/scc/zerg/units/broodling.shtml" target="_blank">Broodling</a> units. They are very fragile, deal little damage &#8211; 4 points at melee range, and die off by themselves after a few seconds. However, they serve to keep an attacking enemy busy for a short time, which can be precious under some circumstances. In this video, we can see another great benefit &#8211; they close the distance to the attacking <strong>Marines </strong>quickly, drawing Siege Tank fire to them, and this greatly damages the friendly Marines themselves.</p>
<p style="text-align: left;">The Swarm are only created when major buildings are destroyed &#8211; the more important the building is, the more of them will come out. This is very reminiscent of the <a href="http://en.wikipedia.org/wiki/Command_and_conquer" target="_blank"><strong>Command &amp; Conquer</strong></a> games, where basic, wounded infantry units have a chance of popping out of destroyed buildings.</p>
<p style="text-align: left;">The rest of the video shows the slow and painful death of the Zerg base by the remaining Terran Siege Tanks. Two <strong>Reapers </strong>make an appearance before the end, moving in on the mineral line, quickly mowing down Drones with their dual guns. It&#8217;s clear that these units were designed with devastating the enemy economy in mind, as evident by the amazing speed in which two of them completely obliterate all the workers.</p>
<p style="text-align: center;"><img class="size-full wp-image-1149" title="Reapers" src="http://www.sc2blog.com/wp-content/uploads/2008/08/reapers.png" alt="Reapers" width="479" height="271" /></p>
<p style="text-align: left;"><a href="http://www.gametrailers.com/player/38778.html" target="_blank">The last video</a> is another short one, with a few brief, interesting bits. A few seconds of the living, breathing Zerg base are seen, and the video quickly jumps to show Protoss units abusing an unhatched Zerg egg. Later, a group of <strong>Zealots </strong>and a <a href="http://www.sc2blog.com/2007/09/25/neglected-protoss-units-immortal-stalker-phase-prism/" target="_blank"><strong>Stalker</strong></a> are captured at the moment when they <a href="http://www.sc2blog.com/2007/10/30/starcraft-2-qa-19-exploding-doodads-and-protoss-nutrition/">destroy a neutral barrier</a>, moving on to attack another Zerg base.</p>
<p style="text-align: center;"><img class="size-full wp-image-1148" title="Barrier" src="http://www.sc2blog.com/wp-content/uploads/2008/08/barrier.png" alt="Barrier" width="465" height="333" /></p>
<p style="text-align: left;">Throughout the videos, and especially in the Zerg portions, it&#8217;s very easy to see how alive everything looks. The creep is constantly shifting underneathe its purple skin, buildings have protruding, constantly undulating tenctacles, and everything seems to <strong>breath</strong>. Everything in StarCraft 2 is always in motion, enhancing the sense of immersion,  yet such high level of passive activity <strong>might </strong>impede the player&#8217;s ability to focus on meaningful animations. Either way, it&#8217;s highly apparent, with each new demonstration, that the graphical aspects of StarCraft 2 are being constantly honed and adjusted, just like the gameplay.</p>
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		<title>Karunology: New Concept Art, Warp Rays Firing While Moving</title>
		<link>http://www.sc2blog.com/2008/08/08/karunology-new-concept-art-warp-rays-firing-while-moving/</link>
		<comments>http://www.sc2blog.com/2008/08/08/karunology-new-concept-art-warp-rays-firing-while-moving/#comments</comments>
		<pubDate>Fri, 08 Aug 2008 22:46:17 +0000</pubDate>
		<dc:creator>Zetaras Xal'Kurat</dc:creator>
				<category><![CDATA[Battle.net]]></category>
		<category><![CDATA[Karunology]]></category>
		<category><![CDATA[Official]]></category>
		<category><![CDATA[Pictures]]></category>
		<category><![CDATA[Starcraft 2]]></category>

		<guid isPermaLink="false">http://www.sc2blog.com/?p=1118</guid>
		<description><![CDATA[Karune, Blizzard&#8217;s RTS community manager, has been active on the forums lately, posting bits and pieces of new information about StarCraft 2. First, Karune posted concept art pictures from two, now-cut units from StarCraft 2, and one picture of the evolution of one of those. * Click for big This is the original art concept [...]]]></description>
			<content:encoded><![CDATA[<p>Karune, Blizzard&#8217;s RTS community manager, has been active on the forums lately, posting bits and pieces of new information about StarCraft 2.</p>
<p>First, <a href="http://www.battle.net/forums/thread.aspx?FN=sc2-general&amp;T=1664568&amp;P=1" target="_blank">Karune posted concept art pictures</a> from two, now-cut units from StarCraft 2, and one picture of the evolution of one of those.</p>
<p style="text-align: center;"><a href="http://www.sc2blog.com/wp-content/uploads/2008/08/starcraft_samwise035c.jpg"><img class="aligncenter size-medium wp-image-1122" title="Firebat" src="http://www.sc2blog.com/wp-content/uploads/2008/08/starcraft_samwise035c-300x200.jpg" alt="Firebat" width="295" height="202" /></a><a href="http://www.sc2blog.com/wp-content/uploads/2008/08/starcraft_samwise036c.jpg"><img class="aligncenter size-medium wp-image-1120" title="Marauder" src="http://www.sc2blog.com/wp-content/uploads/2008/08/starcraft_samwise036c-300x200.jpg" alt="Marauder" width="311" height="202" /></a></p>
<p style="text-align: center;"><strong>* Click for big</strong></p>
<p style="text-align: left;">This is the original art concept for the <strong>Firebat</strong>, which is operating a small mechanized armor. The <a href="http://www.sc2blog.com/2008/01/26/qa-27-more-nullifier-map-effects-introducing-marauder/" target="_blank"><strong>Marauder</strong></a> has slipped into the Firebat&#8217;s old shell, keeping most of its armor, but replacing the flame weapons with grenade launchers.</p>
<p style="text-align: left;">Next up: can you guess which cut unit this concept art picture belongs to?</p>
<p style="text-align: center;"><img class="size-full wp-image-1121 aligncenter" title="Purifier" src="http://www.sc2blog.com/wp-content/uploads/2008/08/starcraft_samwise034c.jpg" alt="Purifier" width="500" height="638" /></p>
<p style="text-align: left;">This is the <strong>Purifier</strong>, the old name for the now-defunct <a href="http://www.sc2blog.com/2007/07/21/soul-hunter-no-longer-a-part-of-starcraft-2/" target="_blank"><strong>Soul Hunter</strong></a>. Perhaps if the Soul Hunter had been this magnificent in-game it would not have been cut.</p>
<p style="text-align: left;">Next, another old concept art picture:</p>
<p style="text-align: center;"><img class="size-full wp-image-1119" title="Ultralisk" src="http://www.sc2blog.com/wp-content/uploads/2008/08/starcraft_samwise038c.jpg" alt="Ultralisk" width="500" height="360" /></p>
<p style="text-align: left;">The Ultralisk originally had spiny tentacles, as <a href="http://www.battle.net/forums/thread.aspx?fn=sc2-general&amp;t=1664559#post1664559" target="_blank">Karune mentions</a>, and as this picture illustrates so well. The spines, which apparently flailed around randomly, skewering marines in their path, were eventually cut due to the random nature of their damage output, which doesn&#8217;t fit StarCraft&#8217;s professional, competitive nature.</p>
<p style="text-align: left;"><a href="http://www.battle.net/forums/thread.aspx?fn=sc2-general&amp;t=1664174#post1664174" target="_blank">Karune further promises</a> that during Blizzard&#8217;s <a href="http://www.sc2blog.com/2008/07/30/blizzcon-2008-ticket-on-sale-august-11/" target="_blank">upcoming mega-event, BlizzCon 2008</a>, new artwork changes will be shown. Specifically, he <a href="http://www.battle.net/forums/thread.aspx?fn=sc2-general&amp;t=1664171#post1664171" target="_blank">mentions</a> a &#8220;<span style="color: #00ccff;">planned community event around the Dark Templar in which we hope to get much feedback about the models in-game of these units</span>&#8220;.</p>
<p style="text-align: left;">Finally, an interesting change to the <strong><a href="http://www.sc2blog.com/2007/07/10/new-protoss-unit-page-the-warp-ray-design-updated/" target="_blank">Warp Ray</a></strong> has been <a href="http://www.battle.net/forums/thread.aspx?fn=sc2-general&amp;t=1647708#post1647708" target="_blank">described by Karune</a>:</p>
<blockquote>
<p style="text-align: left;"><span style="color: #00ccff;">Yes, <strong>the Warp Ray can fire while moving</strong>. Once it begins firing at a target, the Warp Ray will follow the target if it begins to move, keeping at a close proximity since the Warp Ray&#8217;s range is currently quite short.</span></p>
</blockquote>
<p style="text-align: left;">The Warp Ray, whose beam increases in intensity and damage output the longer it is being focused on a target, currently has a relatively short range for its devastating attack. To compensate for the cut in weapons range, which used to be quite long, and to make it harder for units to break away and eliminate the Warp Ray&#8217;s deadly lock, the Warp Ray will be able to keep firing at its target while it&#8217;s moving &#8211; even if it means it has to follow it itself.</p>
<p style="text-align: center;"><img class="size-full wp-image-1123" title="Warp Rays" src="http://www.sc2blog.com/wp-content/uploads/2008/08/warprays.jpg" alt="Warp Rays" width="500" height="277" /></p>
<p style="text-align: left;">This means that the only way to avoid the Warp Ray&#8217;s damage barrage is to destroy the Warp Ray itself. This eliminates an aspect of micromanagement, in which the player would constantly move his units out of the Warp Ray&#8217;s range to avoid its attack, just as it&#8217;s gaining focus. Fast units would probably still be able to outrun the Warp Ray, but these are not the units that should fear the Warp Ray&#8217;s attack &#8211; its juicer targets, units and buildings which possess many hit points, generally move very slowly.</p>
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