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	<title>SC2 Blog &#187; Patch</title>
	<atom:link href="http://www.sc2blog.com/category/patch/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.sc2blog.com</link>
	<description>The Official Unofficial StarCraft 2 Blog</description>
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		<title>Patch 1.1.3 &#8211; New Battle.net Filters and Thor AI</title>
		<link>http://www.sc2blog.com/2010/11/10/patch-1-1-3-new-battle-net-filters-and-thor-ai/</link>
		<comments>http://www.sc2blog.com/2010/11/10/patch-1-1-3-new-battle-net-filters-and-thor-ai/#comments</comments>
		<pubDate>Wed, 10 Nov 2010 22:41:28 +0000</pubDate>
		<dc:creator>Anderson Mccutcheon</dc:creator>
				<category><![CDATA[Announcement]]></category>
		<category><![CDATA[Balance]]></category>
		<category><![CDATA[Battle.net]]></category>
		<category><![CDATA[Patch]]></category>

		<guid isPermaLink="false">http://www.sc2blog.com/?p=5006</guid>
		<description><![CDATA[StarCraft 2 Patch 1.1.3 has been deployed, introducing new Battle.net game filters and a minor Thor AI adjustment: General New game categories have been added to filter Tower Defense and Tug of War custom maps. Balance Thor This unit will now prioritize attacking ground combat units over Medivacs. Bug Fixes Fixed a desync that could [...]]]></description>
			<content:encoded><![CDATA[<p>StarCraft 2 <a href="http://eu.battle.net/sc2/en/blog/934364#blog">Patch 1.1.3 has been deployed</a>, introducing new Battle.net game filters and a minor Thor AI adjustment:</p>
<blockquote><p><strong>General</strong><br/></p>
<p><span style="color: #00ccff;">New game categories have been added to filter Tower Defense and Tug of War custom maps.</span></p></blockquote>
<p style="text-align: center;"><a href="http://www.sc2blog.com/wp-content/uploads/2010/11/Screenshot2010-11-10-22_21_55x.jpg"><img class="aligncenter size-full wp-image-5007" title="Tower Defense Filter - Empty at the Time of Testing" src="http://www.sc2blog.com/wp-content/uploads/2010/11/Screenshot2010-11-10-22_21_55x.jpg" alt="Tower Defense Filter - Empty at the Time of Testing" width="622" height="389" /></a></p>
<blockquote><p><strong> Balance</strong><br/><br />
Thor<br />
<span style="color: #00ccff;"> This unit will now prioritize attacking ground combat units over Medivacs.</span><br/><br />
<strong> Bug Fixes</strong><br/></p>
<p><span style="color: #00ccff;">Fixed a desync that could occur when trying to watch replays that had a dependency on bank files.</span></p></blockquote>
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		<title>Patch 1.1.2: Roaches Get Their Groove Back, Void Ray Nerfed</title>
		<link>http://www.sc2blog.com/2010/10/15/patch-1-1-2-roaches-get-their-groove-back-void-ray-nerfed/</link>
		<comments>http://www.sc2blog.com/2010/10/15/patch-1-1-2-roaches-get-their-groove-back-void-ray-nerfed/#comments</comments>
		<pubDate>Fri, 15 Oct 2010 22:09:31 +0000</pubDate>
		<dc:creator>Anderson Mccutcheon</dc:creator>
				<category><![CDATA[Balance]]></category>
		<category><![CDATA[Official]]></category>
		<category><![CDATA[Patch]]></category>
		<category><![CDATA[Starcraft 2]]></category>

		<guid isPermaLink="false">http://www.sc2blog.com/?p=4913</guid>
		<description><![CDATA[Surprise, it&#8217;s a patch! The newest update to StarCraft 2 is here and it brings with it some of the changes previously announced and a few more surprising ones. While it was scheduled to hit later this year as a part of an &#8220;eSports patch&#8221;, Blizzard apparently felt it was urgent enough for the game [...]]]></description>
			<content:encoded><![CDATA[<p>Surprise, it&#8217;s a patch! The newest update to StarCraft 2 is here and it brings with it some of the <a href="http://www.sc2blog.com/2010/10/10/starcraft-win-rate-analysis-future-patch-hints/" target="_blank">changes previously announced</a> and a few more surprising ones. While it was <a href="http://www.sc2blog.com/2010/09/27/the-state-of-starcraft-2-balance-chris-sigaty-interview/" target="_blank">scheduled to hit later this year</a> as a part of an &#8220;eSports patch&#8221;, Blizzard apparently felt it was urgent enough for the game right now, releasing it as a <em>pure balance patch</em>. Here&#8217;s the complete list of changes:</p>
<blockquote><p>General</p>
<ul>
<li>Players will no longer receive achievement toasts while their status is set to &#8220;Busy.&#8221;</li>
<li>The messaging when attempting to load a saved game or replay from a previous version has been clarified</li>
<li>Adjusted the amount of points earned and lost by random team participants to properly reflect the strength of a player&#8217;s teammates.</li>
</ul>
</blockquote>
<blockquote>
<h3>PROTOSS</h3>
<p><strong>Buildings</strong></p>
<p><strong> </strong><br />
Nexus life and shields increased from 750/750 to 1000/1000.</p>
<p><br/><strong>Void </strong><strong>Ray</strong></p>
<p><strong> </strong></p>
<ul>
<li>Damage level 1 increased from 5 to 6 (+4 armored).</li>
<li>Damage level 2 decreased from 10 (+15 armored) to 8 (+8 armored).</li>
<li>Flux Vanes speed upgrade bonus decreased from 1.125 to 0.703.</li>
</ul>
</blockquote>
<p>The Protoss Nexus&#8217; hitpoint increase is quite likely a means to nerf the dreaded Marauder drop indirectly. Marauders, with their incredible anti-armor bonus damage and Stim ability, make for awesome commando teams: load up a Medivac or two with Marauders, drop them behind the mineral line, Stim up and watch the Nexus go down in blue flames in a few seconds. This mission will now take Terran players 33% more seconds to accomplish.</p>
<p>The Void Ray change is an interesting one. It continues the trend of Void Ray nerfs throughout the beta, further making the charged-up Void less and less of a flying doomsday weapon of laser death &#8211; and almost completely nullifying its use in fast &#8220;cheese&#8221; strategies. On the other hand, it makes the non-charged Void Ray less ineffective, perhaps transforming this unique unit into a more casual weapon. Interestingly enough, against armored targets and without being charged-up,<strong> the Void Ray will only begin being less effective than its pre-patch state after 12.6 seconds</strong>. Of course, up to this point, Void Rays were rarely sent into battle in their non-charged state, as players would first charge them up on remote buildings, destructible debris, or even their own units.</p>
<p style="text-align: center;"><img class="aligncenter" title="Void Rays deathing it up" src="http://www.sc2blog.com/wp-content/uploads/2010/05/VoidRays.jpg" alt="" width="560" height="420" /></p>
<p>It will be interesting to see whether the Void Ray finds its niche on the Battlefield, now that its high price doesn&#8217;t mean terrible damage but the unit remains so fragile.</p>
<blockquote>
<h3>TERRAN</h3>
<p><strong>Buildings</strong></p>
<p><strong> </strong><br />
Barracks requirement changed from Command Center to Supply Depot.<br />
Supply Depot life increased from 350 to 400.</p>
<p><br/><strong>Medivac</strong></p>
<p><strong> </strong><br />
Acceleration reduced from 2.315 to 2.25.<br />
Speed reduced from 2.75 to 2.5.<br />
<br/><strong>Reaper</strong></p>
<p><strong> </strong><br />
Nitro Packs speed upgrade now has a Factory Requirement.<br />
<br/><strong>Thor</strong></p>
<p><strong> </strong><br />
Energy bar removed.<br />
250mm Strike Cannons is now cooldown-based on a 50-second cooldown. Ability starts with cooldown available (useable immediately after upgrade is researched)</p></blockquote>
<p>The Medivac, a staple of Terran play and a part of the dreaded M&amp;M&amp;M ball, is getting a small reduction in speed. This change is likely meant to keep the Terran slightly less mobile, as other races often have to utilize their mobility to hit the Terran when their forces aren&#8217;t around; <em>it&#8217;s hard to go toe-to-toe with the Bioball.</em></p>
<p>The following video includes a great example of a dying, desperate and broken Terran fighting back with his last immortal Bioball against an almost maxed-out Zerg enemy. And winning.</p>
<p><em><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="580" height="478" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.youtube.com/v/cwQ-t9CgCRI" /><embed type="application/x-shockwave-flash" width="580" height="478" src="http://www.youtube.com/v/cwQ-t9CgCRI"></embed></object></em></p>
<p>As previously revealed, the Reaper is getting two nerfs in the form of a delayed Barracks and an even more delayed speed upgrade. Here&#8217;s what we wrote about the issue <a href="http://www.sc2blog.com/2010/10/10/starcraft-win-rate-analysis-future-patch-hints/" target="_blank">when it was first discussed</a>:</p>
<blockquote><p>Despite being completely ignored by players in the mid and late game, the Reaper is slated to be hit with more early-game nerfs. While on paper, Reapers have the potential to be great economy harassers and tech-deniers, their extreme fragility makes even the puniest defensive measure a prohibitive obstacle – and these can be found anywhere beyond the first few minutes of a game. It’s unclear what Blizzard has in store for the Reaper, but for now, it will definitely see a lot less play.</p></blockquote>
<blockquote>
<h3>ZERG</h3>
<p><strong>Buildings</strong></p>
<p><strong></strong></p>
<ul>
<li>Hatchery life increased from 1250 to 1500.</li>
<li>Lair life increased from 1800 to 2000.</li>
<li>Spawning Pool life increased from 750 to 1000.</li>
<li>Spire life increased from 600 to 850.</li>
<li>Ultralisk Cavern life increased from 600 to 850.</li>
</ul>
<p><br/><strong>Corruptor</strong><br />
<br/><br />
Energy bar removed.<br />
Corruption is now cooldown-based on a 45-second cooldown. Ability starts with cooldown expired (must wait for full 45-second cycle before usable).<br />
<br/><strong>Infestor</strong><br />
<br/>Fungal Growth now prevents Blink.<br />
<br/><strong>Roach</strong><br />
<br/>Range increased from 3 to 4.</p></blockquote>
<p>As promised, the Zerg are getting the better end of the deal with this new patch. Their buildings will now be more resilient, the fragile tech buildings less deniable by other races.</p>
<p><strong>Fungal Growth will now prevent Stalkers from Blinking, as well as Siege Tanks from Sieging, Vikings from transforming, and units from Burrowing. </strong>The added Roach range adds a new dimension of play to these units, which can now compete with other ranged units much more efficiently, be used in masses without loss of firepower in the back lines, and break down chokes with added ease. After all the <a href="http://www.sc2blog.com/2010/09/27/the-state-of-starcraft-2-balance-chris-sigaty-interview/" target="_blank">Roach nerfs throughout development</a>, these hardened Zerg bugs are finally catching a break.</p>
<p style="text-align: center;"><img class="aligncenter size-large wp-image-4927" title="Roach!" src="http://www.sc2blog.com/wp-content/uploads/2010/10/Roach-1024x741.jpg" alt="" width="614" height="445" /></p>
<blockquote>
<h3>Bug Fixes</h3>
<ul>
<li>Fixed an issue where players could not cast the Feedback spell on Point Defense Drones.</li>
<li>Fixed an issue where the Phoenix would continue to channel Graviton Beam after the target died.</li>
<li>Fixed an issue that would cause Larvae to spawn and be hidden behind Zerg eggs.</li>
<li>Fixed an issue where players were unable to navigate to the Single Player page or watch replays after canceling map downloads from the queue.</li>
<li>Fixed a desync that could occur on user-created maps with custom mod dependencies.</li>
</ul>
</blockquote>
<p>Another interesting change today is to the <strong>Corruptor </strong>and <strong>Thor</strong>, both having their mana pool stripped and their abilities put on cooldown instead. Since <em>both units have only one ability</em>, which &#8211; especially for the Thor &#8211; are not easily cast, it makes sense to remove their mana pool altogether.<strong> This change mainly affects the Protoss High Templar</strong>, since its Feedback ability can no longer one-shot Corruptors or halve the lives of Thors who don&#8217;t even have their ability researched.</p>
<p>Overall, it appears that this patch furthers Blizzard&#8217;s agenda to make the game more &#8220;carebear-friendly&#8221;, removing more early game &#8220;cheese&#8221; strategies and making sure low-level players aren&#8217;t abused by them &#8211; even if they were never much of a problem in high-level and professional play.
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		<item>
		<title>StarCraft Win Rate Analysis; Future Patch Hints</title>
		<link>http://www.sc2blog.com/2010/10/10/starcraft-win-rate-analysis-future-patch-hints/</link>
		<comments>http://www.sc2blog.com/2010/10/10/starcraft-win-rate-analysis-future-patch-hints/#comments</comments>
		<pubDate>Sun, 10 Oct 2010 23:27:47 +0000</pubDate>
		<dc:creator>Anderson Mccutcheon</dc:creator>
				<category><![CDATA[Announcement]]></category>
		<category><![CDATA[Balance]]></category>
		<category><![CDATA[Battle.net]]></category>
		<category><![CDATA[Patch]]></category>
		<category><![CDATA[Starcraft 2]]></category>

		<guid isPermaLink="false">http://www.sc2blog.com/?p=4884</guid>
		<description><![CDATA[Dustin Browder, Lead Designer of StarCraft 2, has posted a lengthy and interesting article detailing StarCraft 2&#8242;s race usage and win percentages as well as gameplay balancing plans for the next patch. For the Zerg race, the present looks grim (but the future seems bright!) &#8211; Blizzard&#8217;s numbers show that less than a quarter of [...]]]></description>
			<content:encoded><![CDATA[<p>Dustin Browder, Lead Designer of StarCraft 2, has <a href="http://us.battle.net/sc2/en/blog/882511#blog">posted a lengthy and interesting article</a> detailing StarCraft 2&#8242;s race usage and win percentages as well as gameplay balancing plans for the next patch.</p>
<p>For the Zerg race, the present looks grim (but the future seems bright!) &#8211; Blizzard&#8217;s numbers show that less than a quarter of all players play as Zerg.</p>
<blockquote><p><strong>Protoss</strong> <span style="color: #00ccff;">are played 38.5% of the time.</span><br />
<strong>Terran</strong> <span style="color: #00ccff;">are played 38.0% of the time.</span><br />
<strong>Zerg</strong> <span style="color: #00ccff;">are played 23.5% of the time.</span></p></blockquote>
<p>These cross-league statistics leave no doubt as to which race drew the shortest popularity stick. Indeed, the Zerg have become increasingly harder to play as the meta-game settled in with both Terran and Protoss openings being &#8220;simpler&#8221; than the Zerg&#8217;s fragile early game.</p>
<p align="center">
<img src="http://www.sc2blog.com/wp-content/uploads/2010/05/Reapers2.jpg" alt="Reapers - Keeping the Zerg annoyed and contained early on" />
</p>
<p>In reality, however, players that willingly pick Zerg are not the underdogs comapred to their Terran and Protoss opponents. The Diamond numbers are actually quite reassuring, displaying a fairly balanced 3-way relationship, while Platinum is currently favoring Zerg in terms of win percentage.</p>
<blockquote><p><strong>Win % in Diamond (accounting for player skill)</strong></p>
<p><br/>49.6% win rate for Protoss when fighting Terran.<br />
52.8% win rate for Protoss when fighting Zerg.<br />
49.6% win rate for Terran when fighting Zerg.<br />
<br/><br />
<strong>Win % in Platinum (accounting for player skill)</strong><br />
<br/><span style="color: #00ff00;"> 56.3% win rate for Protoss when fighting Terran.</span><br />
<strong><em>47.3% win rate for Protoss when fighting Zerg.<br />
44.5% win for Terran when fighting Zerg.</em></strong></p>
<p><br/><br />
<strong>Win % in Gold (accounting for player skill)</strong><br />
<br/><span style="color: #00ff00;"> 61.0% win rate for Protoss when fighting Terran.</span><br />
61.1% win rate for Protoss when fighting Zerg.<br />
49.5% win rate for Terran when fighting Zerg.<br />
<br/><br />
<strong>Win % in Silver (accounting for player skill)</strong><br />
<br/><span style="color: #00ff00;"> 63.6% win rate for Protoss when fighting Terran.</span><br />
50.7% win rate for Protoss when fighting Zerg.<br />
51.6% win rate for Terran when fighting Zerg.<br />
<br/><br />
<strong>Win % in Bronze (accounting for player skill)</strong><br />
<br/><span style="color: #00ff00;"> 59.0% win rate for Protoss when fighting Terran.</span><br />
55.1% win rate for Protoss when fighting Zerg.<br />
45.4% win rate for Terran when fighting Zerg.</p></blockquote>
<p>Interestingly, while the Zerg are not as popular &#8211; likely due to being slightly less comfortable to play with, as <a href="http://www.sc2blog.com/2010/09/27/the-state-of-starcraft-2-balance-chris-sigaty-interview/" target="_blank">Chris Sigaty himself had said recently</a> - <em>it is the Protoss vs Terran match-up that appears to be in need of balancing</em>, especially across the lower leagues. We&#8217;ve highlighted those numbers in green. Curiously, Diamond-level Terrans enjoy a slight advantage over the Protoss &#8211; probably because of much better use of EMP, abundant M&amp;M drops, and efficient Reaper micro at these higher levels.</p>
<p>Dustin also took the time to preview some of the balance changes planned to be included in the next patch:</p>
<blockquote><p>•    <span style="color: #00ccff;">We&#8217;re</span><strong><span style="color: #ff6600;"> increasing roach range</span></strong>. <span style="color: #00ccff;">This will allow roaches to be more effective in large groups, giving the zerg more options in the mid to end game.</span></p></blockquote>
<p>The Roach has <a href="http://www.sc2blog.com/2010/09/27/the-state-of-starcraft-2-balance-chris-sigaty-interview/" target="_blank">received many nerfs</a> throughout its life in StarCraft 2, and this change will definitely help settle the score in its favor. By giving extra range to the Roach, large groups of these units become much more viable. Not only can more of them shoot over their brethren on the field, but they&#8217;ll also offer nice support when Ultralisks join the battle and clog-up the front lines with their massive size. Busting up walled ramp-chokes will surely become an easier task as well with more Roaches firing.</p>
<blockquote><p><span style="color: #00ccff;">•    Fungal Growth will now prevent Blink, which will give zerg a way to stop endlessly Blinking stalkers which can be very challenging to deal with in large numbers.</span></p>
<p><span style="color: #00ccff;">•    The Barracks are going to require a Supply Depot, which will impact a lot of early terran reaper pushes.</span></p>
<p><span style="color: #00ccff;">•    The reaper speed upgrade will require the Factory, which is meant to weaken a lot of the early terran reaper attacks that dominate so many matches, especially in team games.</span></p></blockquote>
<p>Despite being completely ignored by players in the mid and late game, the Reaper is slated to be hit with more early-game nerfs. While on paper, Reapers have the potential to be great economy harassers and tech-deniers, their extreme fragility makes even the puniest defensive measure a prohibitive obstacle &#8211; and these can be found anywhere beyond the first few minutes of a game. It&#8217;s unclear what Blizzard has in store for the Reaper, but for now, it will definitely see a lot less play.</p>
<blockquote><p>•    <span style="color: #00ccff;">We&#8217;re making a number of increases to the health of zerg buildings, which will make the very vulnerable zerg technology structures more resistant to raids.  We don&#8217;t expect these hit point changes to have a super significant impact on the game, but the current numbers felt way too low.</span></p></blockquote>
<p>All in all, this patch will definitely make the Zerg&#8217;s life easier. However, since it doesn&#8217;t address any of the complications in Zerg play that we <a href="http://www.sc2blog.com/2010/09/27/the-state-of-starcraft-2-balance-chris-sigaty-interview/" target="_blank">mentioned in our post on the subject</a>, it&#8217;s not clear that it will actually increase the amount of Zerg players. That will remain to be seen.
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		<title>StarCraft 2 Patch 1.1.1 Fixes Best Bug Yet</title>
		<link>http://www.sc2blog.com/2010/09/30/starcraft-2-patch-1-1-1-fixes-best-bug-yet/</link>
		<comments>http://www.sc2blog.com/2010/09/30/starcraft-2-patch-1-1-1-fixes-best-bug-yet/#comments</comments>
		<pubDate>Thu, 30 Sep 2010 17:20:33 +0000</pubDate>
		<dc:creator>Anderson Mccutcheon</dc:creator>
				<category><![CDATA[Announcement]]></category>
		<category><![CDATA[Bugs]]></category>
		<category><![CDATA[Patch]]></category>
		<category><![CDATA[Starcraft 2]]></category>

		<guid isPermaLink="false">http://www.sc2blog.com/?p=4846</guid>
		<description><![CDATA[Blizzard&#8217;s recent micro-patch was of no surprise to most of the community, as Kragg, a Blizzard quality assurance representative, had already confirmed that the Ultralisk&#8216;s mega-splash damage is a bug on September 22nd &#8211; right after the release of patch 1.1. StarCraft 2&#8242;s 1.1.1 patch focuses exclusively on bug fixes: Bug Fixes Fixed an issue [...]]]></description>
			<content:encoded><![CDATA[<p>Blizzard&#8217;s recent micro-patch was of no surprise to most of the community, as Kragg, a Blizzard quality assurance representative, <a href="http://us.battle.net/sc2/en/forum/topic/627980105">had already confirmed</a> that the<strong> Ultralisk</strong>&#8216;s mega-splash damage is a bug on September 22nd &#8211; right after the <a href="http://www.sc2blog.com/2010/09/23/starcraft-2s-first-major-patch-highlights-and-analysis/" target="_blank">release of patch 1.1</a>.</p>
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<p>StarCraft 2&#8242;s 1.1.1 patch focuses exclusively on bug fixes:</p>
<blockquote><p><strong>Bug Fixes</strong></p>
<ul>
<li> Fixed an issue where Ultralisk cleave range was being unintentionally extended by larger targets.</li>
<li> Fixed an issue where the Phoenix&#8217;s Graviton Beam was automatically canceled if you used it just after the Phoenix reached 50 energy.</li>
<li> Fixed an issue where queuing Return Cargo on a worker would cause it to ignore the built-in delay after it finished gathering.</li>
<li> Fixed an issue where players watching older replays or saved games would experience stuttering.</li>
<li>Fixed an issue where some Mac users were unable to join games properly.</li>
</ul>
</blockquote>
<p>We now return you to your previously scheduled StarCraft 2 program.
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		<title>The State of StarCraft 2 Balance; Chris Sigaty Interview</title>
		<link>http://www.sc2blog.com/2010/09/27/the-state-of-starcraft-2-balance-chris-sigaty-interview/</link>
		<comments>http://www.sc2blog.com/2010/09/27/the-state-of-starcraft-2-balance-chris-sigaty-interview/#comments</comments>
		<pubDate>Tue, 28 Sep 2010 00:11:41 +0000</pubDate>
		<dc:creator>Zetaras Xal'Kurat</dc:creator>
				<category><![CDATA[Balance]]></category>
		<category><![CDATA[BlizzCon]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[MultiPlayer]]></category>
		<category><![CDATA[Patch]]></category>
		<category><![CDATA[Starcraft 2]]></category>

		<guid isPermaLink="false">http://www.sc2blog.com/?p=4822</guid>
		<description><![CDATA[Despite the release of the first major balance patch for StarCraft 2 last week &#8211; or perhaps because of it &#8211; many discussions about StarCraft 2&#8242;s state of balance have been taking place, possibly even more than during the beta, when things were constantly changing and before people have had the chance to experiment with [...]]]></description>
			<content:encoded><![CDATA[<p>Despite the <a href="http://www.sc2blog.com/2010/09/23/starcraft-2s-first-major-patch-highlights-and-analysis/" target="_blank">release of the first major balance patch for StarCraft</a> 2 last week &#8211; or perhaps because of it &#8211; many discussions about StarCraft 2&#8242;s state of balance have been taking place, possibly even more than during the beta, when things were constantly changing and before people have had the chance to experiment with the game thoroughly.</p>
<p><em>Is StarCraft 2 balanced</em>? While only little time has passed since the game&#8217;s release, many already argue that the game is not as balanced as StarCraft 1, especially when it comes to the Zerg race. The Zerg have indeed been on the receiving end of quite a few nerfs during the beta. Particularly of note is the <strong>Roach</strong>, originally geared to be a fast, cheap, regenerating tank unit &#8211; which, during the beta, has had its <a href="http://www.sc2blog.com/2010/04/07/starcraft-2-beta-patch-8-roach-and-marauder-nerfhammered/" target="_blank">armor rating reduced from 2 to 1</a>, its <a href="http://www.sc2blog.com/2010/05/14/starcraft-2-beta-patch-12-roaches-take-another-hit/" target="_blank">supply cost increased from 1 to 2,</a> its burrowed move speed reduced by 30%, and its regeneration changed and nerfed again and again to the point where it now regenerates more slowly and only while burrowed &#8211; a research that is only available at Tier 2, unlike in the original game, where Burrow is Tier 1.</p>
<p><a href="http://www.sc2blog.com/wp-content/uploads/2010/06/RoachTrap.jpg"><img class="aligncenter" title="Roach Roach Roach" src="http://www.sc2blog.com/wp-content/uploads/2010/06/RoachTrap.jpg" alt="" width="614" height="265" /></a></p>
<p>Indeed, many players complain about the Zerg&#8217;s lack of viable options in the early-mid game: the limited ability to tech and macro at the same time (making a Queen prevents the Hatchery from being upgraded to a Lair); the extreme need to be reactive against Protoss and Terran early game attacks, which are themselves more diverse than what the Zerg can field during that period of the game; the much more demanding macro mechanic, requiring constant attention that one is severely punished for lacking; the lack of mobility before creep tumors can spread, and the competition between those and energy reserved for injecting Larva. All of these issues and more are even making some pro-gamers rant about the state of the game, a few going as far as as &#8220;threatening&#8221; to switch to a different race and to stop playing Zerg altogether.</p>
<p><strong>IdrA</strong>, one of the most famous American Zerg players, has published his thoughts on the recent patch <a href="http://www.myeg.net/article/article_detail.php?article_id=877" target="_blank">here</a>.</p>
<blockquote><p>The balance problems in early game ZvT come down to the fact that terran  is simply stronger and much more diverse early on, zerg has to rely on  hard counters to have any chance to survive, but cant scout in time to  implement them.</p></blockquote>
<p><img class="aligncenter" title="The Terran Bioball: scourge of the Zerg" src="http://www.sc2blog.com/wp-content/uploads/2010/04/MMMnThor.jpg" alt="" width="615" height="446" /></p>
<p>Interestingly, in a <a href="http://www.pcgamer.com/2010/09/26/blizzard-on-starcraft-ii-1-2-patch-zerg-balance-issues/" target="_blank">recent interview</a>, Chris Sigaty, StarCraft 2&#8242;s lead producer, said that he himself finds Zerg difficult to play and that he tends to avoid the experience:</p>
<blockquote><p><span style="color: #00ccff;">I avoid playing Zerg as much as possible because I find them to be just  more complex in general. Zerg, or rather larvae management is harder  for me to deal with, so I don’t enjoy playing them as much.</span></p></blockquote>
<p>On the topic of 1v1 balance problems, Chris does not seem convinced that any exist:</p>
<blockquote><p><span style="color: #00ccff;">You can go up and read on the forums at any one time and there are a  bunch of different theories about balance and imbalance. We’re being  very cautious about making large swinging changes right now because at  the highest level things are actually very strong. The things that we’ll  probably be addressing are the 2v2 and larger scale games. <strong>Ultimately,  the 1 to 1 is what we want to keep as sacred as possible</strong>, but as a  result right now there are some things that we need to address in the  2v2 at the higher level. We’ll be looking at ways to do that without  affecting the 1v1 balance.</span></p></blockquote>
<p>Discussing the next patch, Chris slates it to be released by the end of this year, calling it &#8220;the e-sports patch&#8221;. Finally, and after months of being in demand, <strong><span style="color: #ff6600;">chat channels will be introduced</span></strong>:</p>
<blockquote><p><span style="color: #00ccff;">largely our e-sport patch. A couple of big things that will be in there  are support for the season rolling, so players can look at the history  of how they did in past seasons. There will be bugfixes, balance changes  and tweaks, too. <strong>Chat is the other major thing we want to get in there  next patch.</strong> We’ll also add more significant features to the editor.”</span></p></blockquote>
<p>Lastly, Chris makes a comment regarding balance and the time it took to achieve it in StarCraft 1:</p>
<blockquote><p><span style="color: #00ccff;">[Balance] is an ongoing process that, honestly, will take a year of longer to do.  Even after Brood War was released we still patched and continued to  drive towards a really solid final balance.</span></p></blockquote>
<p>Will patches be enough to balance the game, or will an expansion, introducing new units, be necessary for that purpose? Is the game balanced right now? Is the Zerg race &#8220;broken&#8221;? If you have an opinion on the subject, now&#8217;s the time to voice it! We are putting up a new poll on the sidebar to the right to investigate what you think about this important issue.</p>
<p style="text-align: center;">***</p>
<p>Chris Sigaty also took the time to <a href="http://www.pcgamer.com/2010/09/25/no-starcraft-ii-heart-of-the-swarm-at-blizzcon/">talk to PCGamer about the upcoming BlizzCon 2010 event</a> and, most importantly, Blizzard’s decision to not show any aspect of StarCraft 2: Heart of  The Swarm at the convention.</p>
<blockquote><p><span style="color: #00ccff;">We’re still working on the details [of the expansion],” explains Chris, “and <strong>the last thing I want to do is to talk about theoretical things</strong> instead of talking about what’s real.</span></p></blockquote>
<p>However, Blizzard will hold a story panel with a Q&amp;A with the fans, tying  some loose ends from Wings of Liberty. Some Heart of  The Swarm bits of information can be expected despite the promises to the contrary.</p>
<p style="text-align: center;"><a href="http://www.sc2blog.com/wp-content/uploads/2009/08/Kerriganprerendered_-1024x435.jpg"><img class=" aligncenter" title="Heart of the Swarm" src="http://www.sc2blog.com/wp-content/uploads/2009/08/Kerriganprerendered_-1024x435.jpg" alt="" width="615" height="261" /></a></p>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow: hidden;">http://www.sc2blog.com/2010/07/08/starcraft-2-beta-phase-2-begins-brings-patch-16/</div>
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		<title>StarCraft 2&#8242;s First Major Patch: Highlights and Analysis</title>
		<link>http://www.sc2blog.com/2010/09/23/starcraft-2s-first-major-patch-highlights-and-analysis/</link>
		<comments>http://www.sc2blog.com/2010/09/23/starcraft-2s-first-major-patch-highlights-and-analysis/#comments</comments>
		<pubDate>Thu, 23 Sep 2010 18:14:25 +0000</pubDate>
		<dc:creator>Anderson Mccutcheon</dc:creator>
				<category><![CDATA[Balance]]></category>
		<category><![CDATA[Interface]]></category>
		<category><![CDATA[Official]]></category>
		<category><![CDATA[Patch]]></category>
		<category><![CDATA[Starcraft 2]]></category>

		<guid isPermaLink="false">http://www.sc2blog.com/?p=4773</guid>
		<description><![CDATA[StarCraft 2 has just received its first major patch. While several mini-fixes had been released over the course of the last two months, Blizzard has saved all the balance changes for this one. Staying surprisingly true to the Situation Report, the patch contained virtually no deviations from the plans revealed back in August &#8211; a clear indication [...]]]></description>
			<content:encoded><![CDATA[<p>StarCraft 2 has just received <a href="http://us.battle.net/sc2/en/blog/842870">its first major patch</a>. While several mini-fixes had been released over the course of the last two months, Blizzard has saved all the balance changes for this one. Staying <a href="http://www.sc2blog.com/2010/08/29/blizzards-patching-policy-revealed-new-situation-report/">surprisingly true to the Situation Report</a>, the patch contained virtually no deviations from the plans revealed back in August &#8211; a clear indication of the amount of testing that went into the patch.</p>
<p>You can find the full original patch documentation (which includes many minor tweaks) <a href="http://us.battle.net/sc2/en/blog/842870">here</a>. In this post, we&#8217;ll go over the more meaningful parts of this update.</p>
<p><strong>General Changes</strong></p>
<blockquote><p>•    A new game clock has been added. Players can now instantly see how long they’ve been in their current mission or match. This feature can be turned on or off in the Gameplay Options menu.</p></blockquote>
<p style="text-align: left;"><a href="http://www.sc2blog.com/wp-content/uploads/2010/09/Left-Timer.jpg"><img class="aligncenter size-full wp-image-4782" title="Notice the Game Timer on the very left - next to the Map" src="http://www.sc2blog.com/wp-content/uploads/2010/09/Left-Timer.jpg" alt="Notice the Game Timer on the very left - next to the Map" width="614" height="461" /></a></p>
<p>This small addition has a great potential. Many players learning and perfecting certain builds already use timers to know exactly when they should push out or what to expect from the enemy at any moment given intelligence gathered before. Integrating a timer into the game allows everyone to incorporate this extra piece of information into their game instead of relying on intuition.</p>
<p>The following balance changes are identical to those mentioned in the situation report released last month. Our <a href="http://www.sc2blog.com/2010/08/29/blizzards-patching-policy-revealed-new-situation-report/">analysis of the changes can be found here</a>.</p>
<p><strong>Protoss Balance Changes</strong></p>
<blockquote><p>•<strong> Zealot</strong> •    Build time increased from 33 to 38. •    Warp Gate cooldown increased from 23 to 28.</p></blockquote>
<p>As Blizzard mention in their report:</p>
<p><span style="color: #00ccff;">Zealot rushes are currently too powerful at various skill levels, particularly those that rely on rapidly assaulting an enemy base from nearby “proxy” gateways. We feel the window players have to scout for and fend off this rush is too small. We also want to address the problem of protoss being able to dump minerals a bit too quickly with the combination of warpgates and Chrono Boost.</span></p>
<p><strong>Terran Balance Changes</strong></p>
<blockquote><p>•<strong> Battlecruiser</strong> Ground damage decreased from 10 to 8.  •    <strong>Bunker</strong> Build time increased from 30 to 35.  •    <strong>Reaper</strong> Build time increased from 40 to 45.</p></blockquote>
<p><span style="color: #00ccff;">&#8230;.we have decided to </span><strong><span style="color: #00ccff;">increase the build time of reapers as well from 40 to 45 seconds</span></strong><span style="color: #00ccff;">.</span><strong><span style="color: #00ccff;"> Fast reaper + bunker, or fast marine + bunker rushes are problematic against zerg</span></strong><span style="color: #00ccff;">.</span></p>
<blockquote><p><strong>Siege Tank</strong> •    Siege mode damage changed from 50 to 35 (+15 armored). •    Upgrade damage changed from +5 to +3 (+2 armored).</p></blockquote>
<p><strong>Zerg Balance Changes</strong></p>
<blockquote><p><strong>Ultralisk</strong> •Ram ability removed. Ultralisk will now use normal attack against buildings. •    Damage decreased from 15 (+25 armored) to 15 (+20 armored).</p></blockquote>
<p>The adjustment to Ultralisk&#8217;s attack is a bigger boost than it may seem at first glance. Check out the following video to fully appreciate the implications of applying an AoE effect to a building attack.  <object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="580" height="478" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.youtube.com/v/Px0zB9_ePmI" /><embed type="application/x-shockwave-flash" width="580" height="478" src="http://www.youtube.com/v/Px0zB9_ePmI"></embed></object></p>
<p>This newly introduced &#8220;mechanic&#8221;  <a href="http://us.battle.net/sc2/en/forum/topic/627980105">has already been acknowledged as a bug</a>, however, and will be fixed soon.</p>
<p><strong>Bug Fixes</strong></p>
<blockquote>
<h3>Battle.net</h3>
<p>•    Chat windows no longer vanish when exiting a multiplayer map or campaign mission. •    Fixed an issue where players would still receive toasts when their status was set to busy.</p>
<h3>Custom Games</h3>
<p>•    Default race in a game lobby is now properly set to Random. •    Lobby hosts will now receive a toast when an invited player declines an invitation.</p>
<h3><strong> Gameplay</strong></h3>
<p><strong></strong> •    If a unit loads into a transport, missiles targeting it will no longer target similar units in the area.</p>
<p>•    Fixed an issue where builders waiting for an area to clear could block units trying to leave the area.</p>
<h3><strong>Interface</strong></h3>
<p>•    Queue tooltips now display information about what is in progress.</p>
<p>•    <strong>Marines trained at multiple Barracks will now prefer a Barracks with a Reactor over one with a Tech Lab or no attachment.</strong></p>
<p><strong><br />
</strong></p>
<p>• SCVs will now load into the closest Command Center if multiple are within range.</p></blockquote>
<p>Check out the rest of the changes, dealing with the editor and detailing many small fixes, <a href="http://us.battle.net/sc2/en/blog/842870" target="_blank">here</a>. Along the detailed changes, we&#8217;ve noticed some other modifications to the game, in the form of many updates to existing icons for abilities and upgrades:</p>
<p style="text-align: center;"><a href="http://www.sc2blog.com/wp-content/uploads/2010/09/NewIconExamplesf2.jpg"><img class="aligncenter size-full wp-image-4814" title="New Icon Examples - Recognize the Units?" src="http://www.sc2blog.com/wp-content/uploads/2010/09/NewIconExamplesf2.jpg" alt="New Icon Examples - Recognize the Units?" width="567" height="344" /></a></p>
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		<title>Battle.net Updates and GeForce GTX 460 Contest Winners</title>
		<link>http://www.sc2blog.com/2010/08/23/battle-net-updates-and-geforce-gtx-460-contest-winners/</link>
		<comments>http://www.sc2blog.com/2010/08/23/battle-net-updates-and-geforce-gtx-460-contest-winners/#comments</comments>
		<pubDate>Mon, 23 Aug 2010 16:25:56 +0000</pubDate>
		<dc:creator>Anderson Mccutcheon</dc:creator>
				<category><![CDATA[Announcement]]></category>
		<category><![CDATA[Battle.net]]></category>
		<category><![CDATA[Fans]]></category>
		<category><![CDATA[Giveaway]]></category>
		<category><![CDATA[Patch]]></category>
		<category><![CDATA[Starcraft 2]]></category>

		<guid isPermaLink="false">http://www.sc2blog.com/?p=4637</guid>
		<description><![CDATA[The new Battle.net that had launched with StarCraft 2 might have taken many users by surprise &#8211; if they did not keep up with SC news during development &#8211; with its permanent character names and the lack of chatrooms. Blizzard has promised to bring chat rooms back within a few patches, and now, gamers not [...]]]></description>
			<content:encoded><![CDATA[<p>The new Battle.net that had launched with StarCraft 2 might have taken many users by surprise &#8211; if they did not keep up with <a href="http://www.sc2blog.com/2009/08/19/starcraft-2-single-player-campaign-videos-screens-details/" target="_blank">SC news during development</a> &#8211; with its permanent character names and the lack of chatrooms.</p>
<p><a href="http://www.sc2blog.com/2010/07/06/pre-launch-social-regional-and-pricing-concerns-addressed/" target="_blank">Blizzard has promised to bring chat rooms back</a> within a few patches, and now, gamers not happy with their handles will be offered a name change for free soon as well. Why bother writing &#8220;<em>free</em>&#8220;? Well, because <a href="http://us.battle.net/sc2/en/blog/572264">Blizzard will be charging for Battle.net name changes</a> in the future.</p>
<p>The recent 1.0.3 patch continued the tradition of <a href="http://eu.battle.net/sc2/en/blog/407877">providing a minor bug fix</a> while leaving gameplay balance intact.</p>
<blockquote><p><strong>Bug Fixes:</strong></p>
<p><span style="color: #00ccff;"> Fixed an issue preventing some players from accessing offline play from the login screen</span></p></blockquote>
<p>Our Nvidia-sponsored <a href="http://www.sc2blog.com/2010/08/10/geforce-gtx-460-giveaway-create-a-starcraft-flipbook/">GeForce GTX 460 StarCraft 2 flipbook contest</a> came to an end this weekend, bringing multiple interesting submissions. As promised, the winner of the contest will be awarded with a <strong><a href="http://www.sc2blog.com/2010/08/02/starcraft-2-benchmarked-nvidia-geforce-gtx-460-review/" target="_blank">EVGA GeForce GTX 460</a> 768MB </strong> and the runner up will receive a <a href="http://shop.steelseries.com/us/index.php/surfaces-us/steelseries-qck-marine.html">SteelSeries limited edition professional grade StarCraft 2 mousepad</a><a href="http://shop.steelseries.com/us/index.php/surfaces-us/steelseries-qck-marine.html">.</a></p>
<p>The second place, along with the mousepad, goes to <strong>Stephen Barnes</strong> for submitting this animated battle, called <a href="http://www.youtube.com/watch?v=irEeF3R6AQs">&#8220;Death From Above&#8221;.</a></p>
<p>The winner of the contest is <strong>Nadya Emmyl </strong>from Stary Oskol, Russia, who submitted this excellent animated reenactment of <a href="http://www.youtube.com/watch?v=aG6CDJIgqvI" target="_blank">Kerrigan&#8217;s last stand on New Gettysburg</a>.</p>
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		<title>StarCraft 2′s First Patches and Open Issues</title>
		<link>http://www.sc2blog.com/2010/08/07/starcraft-2%e2%80%b2s-first-patches-and-open-issues/</link>
		<comments>http://www.sc2blog.com/2010/08/07/starcraft-2%e2%80%b2s-first-patches-and-open-issues/#comments</comments>
		<pubDate>Sat, 07 Aug 2010 15:36:37 +0000</pubDate>
		<dc:creator>Anderson Mccutcheon</dc:creator>
				<category><![CDATA[Battle.net]]></category>
		<category><![CDATA[Bugs]]></category>
		<category><![CDATA[Patch]]></category>
		<category><![CDATA[Starcraft 2]]></category>

		<guid isPermaLink="false">http://www.sc2blog.com/?p=4545</guid>
		<description><![CDATA[With StarCraft 2: Wings of Liberty experiencing phenomenal growth numbers after going live just ten days ago, Blizzard&#8217;s ability to keep the servers live and available worldwide for each of the localized versions and various licensing plans is nothing short of a phenomenal achievement. That being said, Blizzard has already released two StarCraft 2 patches [...]]]></description>
			<content:encoded><![CDATA[<p>With StarCraft 2: Wings of Liberty <a href="http://www.joystiq.com/2010/08/03/starcraft-2-sells-1m-day-one-1-5m-in-first-48-hours-roughly-62/">experiencing phenomenal growth numbers after going live</a> just ten days ago, Blizzard&#8217;s ability to keep the servers live and available worldwide for each of the localized versions and various licensing plans is nothing short of a phenomenal achievement.</p>
<p style="text-align: center;"><img class="size-full wp-image-4548  aligncenter" title="Blizzards Epic Achievement" src="http://www.sc2blog.com/wp-content/uploads/2010/08/Blizzards-Achievement.jpg" alt="Blizzards Epic Achievement" width="549" height="87" /></p>
<p>That being said, Blizzard has already released two StarCraft 2 patches and is keeping an updated <a href="http://eu.battle.net/sc2/en/forum/topic/76237660">list of known issues here</a>. Up until now, none of the documented issues, fixes and patches have affected unit abilities or multiplayer gameplay. However, playing a 2v2 with a flickering screen and scrambled voice communication is clearly not the optimal gaming experience.</p>
<p>StarCraft 2 patches so far:</p>
<blockquote><p><strong>PATCH 1.0.1</strong></p>
<p><strong>Bug Fixes</strong></p>
<p><span style="color: #00ccff;"><br />
*     Campaign saves have been optimized.</span></p>
<p><span style="color: #00ccff;">*     Fixed an issue with sound not playing on some 7.1 systems.</span></p>
<p><span style="color: #00ccff;"><br />
</span></p>
<p><strong>PATCH 1.0.2</strong></p>
<p><strong><br />
</strong></p>
<p><strong>Bug Fixes</strong></p>
<p><span style="color: #00ccff;">*     Fixed an issue where campaign mission victories would not always trigger properly.</span></p>
<p><span style="color: #00ccff;">*     Fixed an issue where some players were unable to access single player features.</span></p></blockquote>
<p>The <a href="http://eu.battle.net/sc2/en/forum/topic/76237660">list of technical issues acknowledged by Blizzard</a> at this point, however, is significantly longer:</p>
<blockquote>
<h4>1. Graphical issues</h4>
<p><strong>Issue:</strong></p>
<p>You may experience random corrupted graphical issues affecting units, structures, terrain and transmission.</p>
<p><em>Solution:</em></p>
<p>None at the moment.</p>
<p><strong>Issue:</strong></p>
<p>You may experience corrupted graphical issues when the Paged Pool Memory is running low.</p>
<p><em>Solution:</em></p>
<p>Quit unnecessary background applications and processes then restart the game client. For additional information please read the following article:</p>
<p><strong>Issue:</strong></p>
<p>You may see missing buttons to create previously unlocked units, characters become white spheres or only able to start older missions on the Starmap.</p>
<p>This is due to save game corruptions and connectivity issues when saving.</p>
<p><em>Solution:</em></p>
<p>This is being patched shortly to prevent further occurrences but for now you should attempt to load an older save game that is not corrupt.</p>
<p>If this is unsuccessful you will need to restart the campaign.</p>
<h4>2. Sound and Voice Chat issues</h4>
<p><strong>Issue:</strong></p>
<p>In-game sound might not play properly on some hardware devices set to 7.1 Surround on Windows Vista / Windows 7.</p>
<p><em>Solution:</em></p>
<p>Set sound output speaker options to 5.1 Surround or lower.</p>
<p><strong>Issue:</strong></p>
<p>Players are able to send but not receive in-game voice on Windows 7 computers equipped with the Realtek HD Audio sound card when the Output Device in the Sounds Menu option is set to Speakers.</p>
<p><em>Solution:</em></p>
<p>None at the moment.</p>
<p><strong>Issue:</strong></p>
<p>Changing the OS speaker mode on Windows Vista and Windows 7 whilst the game is running causes all in-game sounds to stop.</p>
<p><em>Solution:</em></p>
<p>None at the moment. Temporary solution: Change the OS speaker mode prior to launching the game.</p>
<h4>3. Galaxy Editor issues</h4>
<p><strong>Issue:</strong></p>
<p>The Terrain editor may lag or stutter when dragging the mouse around the map.</p>
<p><em>Solution:</em></p>
<p>None at the moment.</p>
<p><strong>Issue:</strong></p>
<p>Changing certain values in the Galaxy Editor is causing a crash while in detail view.</p>
<p><em>Solution:</em></p>
<p>None at the moment.</p>
<h4>4. Mac issues</h4>
<p><strong>Issue:</strong></p>
<p>The game may occasionally crash on OS X 10.6 with Nvidia drivers.</p>
<p><em>Solution:</em></p>
<p>None at the moment.</p>
<p><strong>Issue:</strong></p>
<p>Playing with an USB headset will drastically lower in-game performance (FPS).</p>
<p><em>Solution:</em></p>
<p>None at the moment.</p>
<h4>5. Miscellaneous</h4>
<p><strong>Issue:</strong></p>
<p>A language pack error may occur under certain conditions.</p>
<p><em>Solution:</em></p>
<p>Ensuring your system clock is correct can help resolve the error.</p>
<p><strong>Issue:</strong></p>
<p>Players will be unable to download or use the digital installer when attempting to download or install the game to a hard drive formatted in FAT32.</p>
<p><em>Solution:</em></p>
<p>Download or install the digital client to a NTFS formatted hard drive.</p>
<p><strong>Issue:</strong></p>
<p>Error Message: „The Battle.net Account does not include an associated copy of Starcraft 2.” after registration of the CD-Key.</p>
<p><em>Solution:</em></p>
<p>Please change the password at the battle.net website. Make sure you use the correct game client EU game client for the EU StarCraft II Account or US/US</p></blockquote>
<p>Blizzard is not the only company facing pressure over StarCraft 2&#8242;s performance, as hardware manufacturers scramble to update their drivers to be compatible with the game. ATI stands out after releasing the <strong><a href="http://support.amd.com/us/kbarticles/Pages/ATICat107aBetaDriver.aspx">Catalyst 10.7a Beta Driver</a> </strong>virtually solely for the purpose of supporting anti-aliasing in StarCraft 2 &#8211; a feature we had no problem with <a href="http://www.sc2blog.com/2010/08/02/starcraft-2-benchmarked-nvidia-geforce-gtx-460-review/">when reviewing Nvidia&#8217;s Geforce GTX 460 and GTX 470</a> graphics cards using a standard set of drivers.
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		<title>StarCraft 2 Beta Coming To an End With Patch #18</title>
		<link>http://www.sc2blog.com/2010/07/19/starcraft-2-beta-coming-to-an-end-with-patch-18/</link>
		<comments>http://www.sc2blog.com/2010/07/19/starcraft-2-beta-coming-to-an-end-with-patch-18/#comments</comments>
		<pubDate>Mon, 19 Jul 2010 12:01:40 +0000</pubDate>
		<dc:creator>Anderson Mccutcheon</dc:creator>
				<category><![CDATA[Announcement]]></category>
		<category><![CDATA[Beta]]></category>
		<category><![CDATA[Patch]]></category>
		<category><![CDATA[Starcraft 2]]></category>

		<guid isPermaLink="false">http://www.sc2blog.com/?p=4252</guid>
		<description><![CDATA[Blizzard has released what will probably end up being the last StarCraft 2 Beta Patch ever  - patch 18. With no drastic adjustments, containing only minor bug fixes, it seems the development team is content with StarCraft 2&#8242;s current gameplay state and race balance. General -The Mac StarCraft II Editor is now available! Bug Fixes [...]]]></description>
			<content:encoded><![CDATA[<p>Blizzard has released what will probably end up being the last StarCraft 2 Beta Patch ever  - patch 18. With no drastic adjustments, containing only minor bug fixes, it seems the development team is content with StarCraft 2&#8242;s current gameplay state and race balance.</p>
<p style="text-align: center;"><a href="http://www.sc2blog.com/wp-content/uploads/2010/07/LastPatch.jpg"><img class="aligncenter size-full wp-image-4253" title="Last StarCraft 2 Beta Patch Ever" src="http://www.sc2blog.com/wp-content/uploads/2010/07/LastPatch.jpg" alt="Last StarCraft 2 Beta Patch Ever" width="603" height="353" /></a></p>
<blockquote><p><strong>General</strong></p>
<p><strong> </strong><br />
<span style="color: #00ccff;"> -The Mac StarCraft II Editor is now available!</span></p>
<p><span style="color: #00ccff;"><br />
</span></p>
<p><strong>Bug Fixes</strong></p>
<p><strong> </strong><br />
<span style="color: #00ccff;"> &#8211; Burrowed Ultralisks now have the correct 500 hit points while burrowed.<br />
- Fixed an issue where custom maps utilizing custom loading screens could cause players to lag or be dropped from Battle.net.<br />
- Fixed an issue during replays when rewinding could cause the replay to desync.<br />
- Fixed an issue with in-game menus causing performance issues.</span></p></blockquote>
<p>An official announcement regarding the <a href="http://beta-us.battle.net/sc2/en/blog/22209#blog">beta ending time has been released</a>: it&#8217;s due to shut down today, July 19.</p>
<blockquote><p><span style="color: #00ccff;">We would like to thank everyone who has participated in the StarCraft II: Wings of Liberty beta test. You&#8217;ve done an admirable job of testing, and we greatly appreciate all of the feedback you provided during this critical phase of development. It&#8217;s been a lot of fun; however, all good things must come to an end.</span></p>
<p><span style="color: #00ccff;"><br />
</span></p>
<p><span style="color: #00ccff;">In preparation for the launch of the game on Tuesday, July 27, the beta servers will be brought offline by Monday, July 19. At that time, all beta accounts and character information will be reset and the ability to create forum posts and comments on the StarCraft II: Wings of Liberty website will be unavailable until launch.  In the meantime, we still encourage everyone to stay tuned to the website for exciting news and updates regarding the upcoming release.</span></p>
<p><span style="color: #00ccff;"><br />
</span></p>
<p><span style="color: #00ccff;">Thank you again for your participation, and we&#8217;ll see you soon on Battle.net!</span></p></blockquote>
<p>Enjoy the last hours of beta play, and brace for the full release on July 27!
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		<title>StarCraft 2 Beta Phase 2 Begins, Brings Patch #16</title>
		<link>http://www.sc2blog.com/2010/07/08/starcraft-2-beta-phase-2-begins-brings-patch-16/</link>
		<comments>http://www.sc2blog.com/2010/07/08/starcraft-2-beta-phase-2-begins-brings-patch-16/#comments</comments>
		<pubDate>Thu, 08 Jul 2010 13:51:00 +0000</pubDate>
		<dc:creator>Zetaras Xal'Kurat</dc:creator>
				<category><![CDATA[Battle.net]]></category>
		<category><![CDATA[Beta]]></category>
		<category><![CDATA[MultiPlayer]]></category>
		<category><![CDATA[Patch]]></category>
		<category><![CDATA[Starcraft 2]]></category>

		<guid isPermaLink="false">http://www.sc2blog.com/?p=4203</guid>
		<description><![CDATA[After one long month of hiatus, the StarCraft 2 beta returns in full force. This phase will last for 11 days, until the 19th of July. Here&#8217;s the official word: The second phase of the StarCraft II: Wings of Liberty beta test is now underway. We&#8217;re delighted to invite you back to the battlefield and [...]]]></description>
			<content:encoded><![CDATA[<p>After one long month of hiatus, the StarCraft 2 beta returns in full force. This phase will last for 11 days, until the 19th of July. Here&#8217;s the <a href="http://forums.battle.net/thread.html?topicId=25626351010" target="_blank">official word</a>:</p>
<blockquote><p><span style="color: #00ccff;">T</span><span style="color: #00ccff;">he second phase of the StarCraft II: Wings of Liberty beta test is now underway. We&#8217;re delighted to invite you back to the battlefield and hope that you will join us through July 19 for more terran, protoss, and zerg action.</span></p>
<p style="text-align: center;"><span style="color: #00ccff;"><span style="color: #000000;"> </span><br />
</span></p>
<p><span style="color: #00ccff;">As stated previously, all data from beta phase one has been reset. This includes characters, match history, ladder rankings, and achievements. Beta participants will therefore need to recreate their characters and, if joining matchmaking games, complete a new series of placement matches.</span></p>
<p style="text-align: center;"><span style="color: #00ccff;"><span style="color: #000000;"><br />
</span></span></p>
<p><span style="color: #00ccff;">We thank you for all the feedback you provided during phase one and are excited to hear about more of your experiences in phase two. Welcome back to beta, and we&#8217;ll see you on Battle.net!</span></p></blockquote>
<p><a href="http://www.sc2blog.com/wp-content/uploads/2010/07/StarCraft-2-beta-Patch-16.png"><img class="aligncenter size-full wp-image-4204" title="StarCraft 2 Beta Patch 16" src="http://www.sc2blog.com/wp-content/uploads/2010/07/StarCraft-2-beta-Patch-16.png" alt="" width="615" height="358" /></a></p>
<p>Patch 16 was released along with the restarting of the beta, bringing with it a few relatively minor changes and some more undocumented ones.</p>
<blockquote><p><span style="text-decoration: underline;"><strong>GENERAL</strong></span></p>
<p><span style="color: #00ccff;"><span style="color: #000000;"><br />
</span></span></p>
<p><span style="color: #00ccff;">Rally points now behave as a move command, instead of an attack move command.<br />
Enabled the ability to manually add a StarCraft II character friend using the player&#8217;s character code. Character code is a server-assigned numerical code that is displayed within the Add Friend panel.<br />
Battle.net Achievements &amp; Rewards have been updated.<br />
All Quick Match modes are now available: 1v1, 2v2, 3v3, 4v4, and Free For All.<br />
All A.I. difficulties are now available for play.<br />
Cooperative matchmaking versus A.I. players is now available as a play mode.<br />
Enabled cross-game social features between World of Warcraft and StarCraft II.</span></p></blockquote>
<p>The rally point change is the big news of this section. Previously, units rallied out of production buildings would automatically attack all enemy units in their way, often nullifying themselves immediately because they would meet with larger forces. This would frequently make rallying useless, since each new unit had to be handled anyway. Instead, units will now move to where they&#8217;re told to go, ignoring enemy units.</p>
<blockquote><p><span style="text-decoration: underline;"><strong>ZERG</strong></span></p>
<p><span style="color: #00ccff;"><span style="color: #000000;"><br />
</span></span></p>
<p><strong>Infestor</strong></p>
<p><span style="color: #00ccff;"><span style="color: #000000;"><br />
</span></span></p>
<p><span style="color: #00ccff;">Frenzy spell removed.<br />
Infested Terran spell added.</span></p>
<p><span style="color: #00ccff;"><span style="color: #000000;"><br />
</span></span></p>
<p><strong>Overseer</strong></p>
<p><span style="color: #00ccff;"><span style="color: #000000;"><br />
</span></span></p>
<p><span style="color: #00ccff;">Infested Terran spell removed.</span></p>
<p><span style="color: #00ccff;"><span style="color: #000000;"><br />
</span></span></p>
<p><strong>Ultralisk</strong></p>
<p><span style="color: #00ccff;"><span style="color: #000000;"><br />
</span></span></p>
<p><span style="color: #00ccff;">Now immune to stuns and mind control.</span></p></blockquote>
<p>Continuing the trend from the <a href="http://www.sc2blog.com/2010/06/02/starcraft-2-beta-patch-14-zerg-tuned-up/" target="_blank">recent patches</a>, the Ultralisk has received another buff. Along with the speed upgrade and the ability to ignore the Protoss Sentry&#8217;s Force Fields, <strong>Blizzard is certainly gearing the Ultralisk to be an unstoppable juggernaut</strong> &#8211; just like its design implies. It will be interesting to see if this latest buff will be enough for this purpose.</p>
<p><a href="http://www.sc2blog.com/wp-content/uploads/2010/07/ss76-hires.jpg"><img class="aligncenter size-large wp-image-4209" title="An Ultralisk leads the Zerg swarm" src="http://www.sc2blog.com/wp-content/uploads/2010/07/ss76-hires-1024x819.jpg" alt="" width="615" height="491" /></a></p>
<p>A few other undocumented changes have already been spotted in the new phase of the beta, both for the interface and the game itself. We&#8217;ve gathered a list of changes:</p>
<p><span style="text-decoration: underline;"><strong>GENERAL</strong></span></p>
<ul>
<li>All menu sound effects changed</li>
<li>Many changes to all races sound effects</li>
<li>Changed graphics settings, removed highest level of shaders</li>
<li>Engine performenace optimized (not confirmed)</li>
<li>&#8220;Beta&#8221; removed from title screen</li>
<li>New music added</li>
<li>StarCraft installation directory drops from 10gb to 3.5gb as the patch deletes all previous versions</li>
<li><span style="text-decoration: line-through;">Only 2 placement matches are required (down from 5 before and 10 at the start of the beta)</span> A display bug incorrectly shows that only 2 placement matches are required while 5 are needed in effect</li>
<li>Xel&#8217;naga towers now look like eyes on the minimap</li>
</ul>
<p><span style="text-decoration: underline;"><strong>GAMEPLAY</strong></span></p>
<ul>
<li>Tabbed browsing through production buildings has been removed. Instead, units are assigned to the most efficient building. Early reports inform about many issues with this.</li>
<li>Neural Parasite is no longer unlimited, lasts about 12 seconds</li>
<li>Infested Terrans last 30 seconds (from 20)</li>
<li>Infested Terran can be cast while the Infestor is burrowed</li>
<li>Roaches can no longer move under Force Fields while burrowed</li>
<li>Stalkers can no longer blink over &#8220;unpathable&#8221; terrain, meaning no more blinks across islands</li>
</ul>
<p>Time to hit the servers!</p>
<div id="_mcePaste" style="overflow: hidden; position: absolute; left: -10000px; top: 447px; width: 1px; height: 1px;">Rally points now behave as a move command, instead of an attack move command.<br />
Enabled the ability to manually add a StarCraft II character friend using the player&#8217;s character code. Character code is a server-assigned numerical code that is displayed within the Add Friend panel.<br />
Battle.net Achievements &amp; Rewards have been updated.<br />
All Quick Match modes are now available: 1v1, 2v2, 3v3, 4v4, and Free For All.<br />
All A.I. difficulties are now available for play.<br />
Cooperative matchmaking versus A.I. players is now available as a play mode.<br />
Enabled cross-game social features between World of Warcraft and StarCraft II.</div>
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