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	<title>SC2 Blog &#187; Official</title>
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		<title>BlizzCon 2010 Summary &#8211; Art, Gameplay and Pictures</title>
		<link>http://www.sc2blog.com/2010/10/30/blizzcon-2010-summary-art-gameplay-and-pictures/</link>
		<comments>http://www.sc2blog.com/2010/10/30/blizzcon-2010-summary-art-gameplay-and-pictures/#comments</comments>
		<pubDate>Sat, 30 Oct 2010 16:24:47 +0000</pubDate>
		<dc:creator>Anderson Mccutcheon</dc:creator>
				<category><![CDATA[Battle.net]]></category>
		<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[BlizzCon]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Official]]></category>

		<guid isPermaLink="false">http://www.sc2blog.com/?p=4941</guid>
		<description><![CDATA[BlizzCon 2010 was massive &#8211; a massive gaming celebration, catering to fans of all three Blizzard Universes &#8211; StarCraft, Diablo and WarCraft. During our stay at the the event, Blizzard has provided us with some cool new information about its custom map plans, a few exclusive answers, as well as a wealth of information from [...]]]></description>
			<content:encoded><![CDATA[<p>BlizzCon 2010 was massive &#8211; a massive gaming celebration, catering to fans of all three Blizzard Universes &#8211; StarCraft, Diablo and WarCraft. During our stay at the the event, Blizzard has provided us with some cool new information about its custom map plans, a few exclusive answers, as well as a wealth of information from panels and great hi-res in-game screenshots.</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-4945" title="Kerrigan Welcomes You" src="http://www.sc2blog.com/wp-content/uploads/2010/10/KerriganWelcome.jpg" alt="Kerrigan Welcomes You" width="614" height="411" /></p>
<p>Blizzard&#8217;s <a href="http://www.sc2blog.com/wp-content/uploads/2010/10/StarCraft II - BlizzCon 2010 FAQ.pdf">StarCraft 2 : Wings of Liberty FAQ for BLizzCon 2010</a> focuses mostly on the custom maps Blizzard&#8217;s designers have been developing, as well as providing us with a few vague statements about its Heart of the Swarm plans. In case some of you haven&#8217;t been following &#8211; StarCraft 2 Heart of the Swarm is the much anticiapted first expansion for StarCraft 2 &#8211; the second part of the trilogy.</p>
<blockquote><p>Q: <strong>When can the general public play the official StarCraft II custom maps showcased at BlizzCon 2010?</strong></p>
<p>A: <span style="color: #00ccff;">The custom maps created by the StarCraft II development team are currently in a preview state, and require additional development time as well as other work such as localization, before we can release them to the public. We plan to release these maps for free over Battle.net, one-by-one, over the coming months.</span></p></blockquote>
<p>Blizzard&#8217;s <a href="http://us.battle.net/sc2/en/blog/994844#blog">StarCraft II Custom Maps and Editor Panel</a> has provided fans and visitors with many answers and was also used to unveil four internally developed custom projects, including an <strong><span style="color: #ff6600;">Official, long-term supported, Blizzard DoTA!</span></strong></p>
<p style="text-align: center;"><strong><a href="http://www.sc2blog.com/wp-content/uploads/2010/10/DoTAheader.jpg"><img class="aligncenter size-full wp-image-4946" title="DoTA - Defence of the Ancients, Blizzard Style" src="http://www.sc2blog.com/wp-content/uploads/2010/10/DoTAheader.jpg" alt="DoTA - Defence of the Ancients, Blizzard Style" width="597" height="338" /></a><br />
</strong></p>
<p>Blizzard&#8217;s custom map production philosophy is based on the following trinity:</p>
<ol>
<li> Find the “fun factor.”</li>
<li> Make sure the map is easy to learn.</li>
<li> Actively seek and encourage feedback.</li>
</ol>
<div id="attachment_4947" class="wp-caption alignleft" style="width: 624px"><a href="http://www.sc2blog.com/wp-content/uploads/2010/10/CustomMapGoals.jpg"><img class="size-full wp-image-4947" title="Blizzard's Custom Map Goals" src="http://www.sc2blog.com/wp-content/uploads/2010/10/CustomMapGoals.jpg" alt="Blizzard's Custom Map Goals" width="614" height="345" /></a><p class="wp-caption-text">Courtesy of SCL</p></div>
<p>Despite the fact that Blizzard is yet to receive major feedback, it does seem to take the first two statements in the list quite seriously, showcasing original, easy to learn and fun custom scenarious during the panel:</p>
<p><a href="http://www.sc2blog.com/wp-content/uploads/2010/10/Left2DieHeader.jpg"><img class="size-full wp-image-4950 alignleft" title="Left 2 Die" src="http://www.sc2blog.com/wp-content/uploads/2010/10/Left2DieHeader.jpg" alt="Left 2 Die" width="582" height="329" /></a></p>
<blockquote><p><strong>Left 2 Die</strong><br />
<span style="color: #00ccff;"> This is an evolution of the “Outbreak” Wings of Liberty Campaign mission, where the colonists on Meinhoff were infested by a zerg virus. In this cooperative mission, you and a friend will unlock, purchase, and use new technologies necessary to survive nighttime assaults by unique zerg units, repel their attacks, and purge the infestation</span>.</p></blockquote>
<div id="attachment_4951" class="wp-caption alignleft" style="width: 615px"><a href="http://www.sc2blog.com/wp-content/uploads/2010/10/Left-2-Die-is-a-cooperative-map-where-players-hold-out-against-hordes-of-zombies.jpg"><img class="size-full wp-image-4951   " title="Left 2 Die is a cooperative map where players hold out against hordes of zombies" src="http://www.sc2blog.com/wp-content/uploads/2010/10/Left-2-Die-is-a-cooperative-map-where-players-hold-out-against-hordes-of-zombies.jpg" alt="Left 2 Die is a cooperative map where players hold out against hordes of zombies" width="605" height="454" /></a><p class="wp-caption-text">Left 2 Die is a cooperative map where players hold out against hordes of zombies</p></div>
<div id="attachment_4953" class="wp-caption aligncenter" style="width: 615px"><a href="http://www.sc2blog.com/wp-content/uploads/2010/10/Special-infected-are-larger-more-powerful-enemies-with-special-abilities.jpg"><img class="size-full wp-image-4953  " title="Special infected are larger, more powerful enemies with special abilities" src="http://www.sc2blog.com/wp-content/uploads/2010/10/Special-infected-are-larger-more-powerful-enemies-with-special-abilities.jpg" alt="Special infected are larger, more powerful enemies with special abilities" width="605" height="454" /></a><p class="wp-caption-text">Special infected are larger, more powerful enemies with special abilities</p></div>
<div id="attachment_4954" class="wp-caption alignleft" style="width: 615px"><a href="http://www.sc2blog.com/wp-content/uploads/2010/10/The-base-can-be-easily-overwhelmed-if-players-dont-work-together.jpg"><img class="size-full wp-image-4954 " title="The base can be easily overwhelmed if players don't work together" src="http://www.sc2blog.com/wp-content/uploads/2010/10/The-base-can-be-easily-overwhelmed-if-players-dont-work-together.jpg" alt="The base can be easily overwhelmed if players don't work together" width="605" height="454" /></a><p class="wp-caption-text">The base can be easily overwhelmed if players don&#39;t work together</p></div>
<p>Blizzard&#8217;s take on the WarCraft&#8217;s most popular mod and one of the most popular custom scenarios of any game in the world, Defense of the Ancients, looks absolutely awesome. Understanding the potential of integrating professional level DoTA play into Battle.net, it seems Blizzard has decided to take matters in their own hands.</p>
<div id="attachment_4964" class="wp-caption alignleft" style="width: 615px"><a href="http://www.sc2blog.com/wp-content/uploads/2010/10/Towers-can-pack-a-punch.jpg"><img class="size-full wp-image-4964 " title="Towers can pack a punch" src="http://www.sc2blog.com/wp-content/uploads/2010/10/Towers-can-pack-a-punch.jpg" alt="Towers can pack a punch" width="605" height="454" /></a><p class="wp-caption-text">Towers can pack a punch</p></div>
<div id="attachment_4963" class="wp-caption alignleft" style="width: 615px"><a href="http://www.sc2blog.com/wp-content/uploads/2010/10/The-final-objective-destroy-the-enemy-bases-center.jpg"><img class="size-full wp-image-4963 " title="The final objective - destroy the enemy base's center" src="http://www.sc2blog.com/wp-content/uploads/2010/10/The-final-objective-destroy-the-enemy-bases-center.jpg" alt="The final objective - destroy the enemy base's center" width="605" height="454" /></a><p class="wp-caption-text">The final objective - destroy the enemy base&#39;s center</p></div>
<p>Aiur Chef is perhaps the most peculiar mod Blizzard has even introduced &#8211; it&#8217;s an 8-player FFA map that focuses on &#8230; creating the best possible dish using the ingredients found on each map.</p>
<p><a href="http://www.sc2blog.com/wp-content/uploads/2010/10/AiurChefHeader.jpg"><img class="size-full wp-image-4969 alignleft" title="Aiur Chef" src="http://www.sc2blog.com/wp-content/uploads/2010/10/AiurChefHeader.jpg" alt="Aiur Chef" width="582" height="329" /></a></p>
<blockquote><p><strong>Aiur Chef</strong><br />
<span style="color: #00ccff;"> This is a whimsical eight-player free-for-all in which you control a chef and must scour the map for ingredients to create succulent dishes. Each round has a secret theme ingredient and three recipes to complete. Completing recipes grant you different rewards such as points, powers, or items.  The chef with the most points at the end of three rounds is named the next Aiur Chef!</span></p></blockquote>
<div id="attachment_4974" class="wp-caption aligncenter" style="width: 615px"><a href="http://www.sc2blog.com/wp-content/uploads/2010/10/Explore-the-map-for-ingredients.jpg"><img class="size-full wp-image-4974   " title="Explore the map for ingredients" src="http://www.sc2blog.com/wp-content/uploads/2010/10/Explore-the-map-for-ingredients.jpg" alt="Explore the map for ingredients" width="605" height="454" /></a><p class="wp-caption-text">Explore the map for ingredients</p></div>
<div id="attachment_4970" class="wp-caption aligncenter" style="width: 615px"><a href="http://www.sc2blog.com/wp-content/uploads/2010/10/Collect-ingredients-and-return-them-to-kitchen-stadium-to-cook.jpg"><img class="size-full wp-image-4970   " title="Collect ingredients and return them to kitchen stadium to cook" src="http://www.sc2blog.com/wp-content/uploads/2010/10/Collect-ingredients-and-return-them-to-kitchen-stadium-to-cook.jpg" alt="Collect ingredients and return them to kitchen stadium to cook" width="605" height="454" /></a><p class="wp-caption-text">Collect ingredients and return them to kitchen stadium to cook</p></div>
<div id="attachment_4971" class="wp-caption aligncenter" style="width: 615px"><a href="http://www.sc2blog.com/wp-content/uploads/2010/10/Compete-against-opponents-for-points-over-three-rounds.jpg"><img class="size-full wp-image-4971   " title="Compete against opponents for points over three rounds" src="http://www.sc2blog.com/wp-content/uploads/2010/10/Compete-against-opponents-for-points-over-three-rounds.jpg" alt="Compete against opponents for points over three rounds" width="605" height="454" /></a><p class="wp-caption-text">Compete against opponents for points over three rounds</p></div>
<blockquote><p><strong>StarJeweled</strong><br />
<span style="color: #00ccff;"> StarJeweled combines two distinct game types into a unique 2v2 experience. The right side of the game is a match-three style puzzle game. Matching jewels and clearing them away generates energy.  Energy is then used to spawn special units and activate abilities; defeat the enemy base to win.</span></p></blockquote>
<div id="attachment_4975" class="wp-caption aligncenter" style="width: 615px"><a href="http://www.sc2blog.com/wp-content/uploads/2010/10/Starjeweled-is-a-2v2-game-that-combines-match-3-puzzle-gameplay-with-tug-of-war-style-combat.jpg"><img class="size-full wp-image-4975" title="Starjeweled is a 2v2 game that combines match-3 puzzle gameplay with tug-of-war style combat" src="http://www.sc2blog.com/wp-content/uploads/2010/10/Starjeweled-is-a-2v2-game-that-combines-match-3-puzzle-gameplay-with-tug-of-war-style-combat.jpg" alt="Starjeweled is a 2v2 game that combines match-3 puzzle gameplay with tug-of-war style combat" width="605" height="454" /></a><p class="wp-caption-text">Starjeweled is a 2v2 game that combines match-3 puzzle gameplay with tug-of-war style combat</p></div>
<div id="attachment_4977" class="wp-caption aligncenter" style="width: 615px"><a href="http://www.sc2blog.com/wp-content/uploads/2010/10/Marines-constantly-spawn-from-each-side-to-attack-the-enemy.jpg"><img class="size-full wp-image-4977" title="Marines constantly spawn from each side to attack the enemy" src="http://www.sc2blog.com/wp-content/uploads/2010/10/Marines-constantly-spawn-from-each-side-to-attack-the-enemy.jpg" alt="Marines constantly spawn from each side to attack the enemy" width="605" height="454" /></a><p class="wp-caption-text">Marines constantly spawn from each side to attack the enemy</p></div>
<p style="text-align: center;">
<p>Next on the menu, Blizzard&#8217;s<a href="http://us.battle.net/sc2/en/blog/994840#blog"> StarCraft II Secrets of the Masters panel</a> revealed many of the semi-hidden Battle.net ranking mechanics &#8211; most importantly that the goal of the system is to create 50%:50% W/L records for all players.  A gaming eco-system where game are constantly pinned against opponents of similar skill level, until they either graduate to higher levels or drop down a notch.</p>
<blockquote><p><span style="color: #00ccff;">T</span><span style="color: #00ccff;"><span style="color: #00ccff;">h</span>e Battle.net matchmaker is an adaptive system, which means that the more a player plays, the better the system gets to &#8216;know&#8217; his or her skill level, with the ultimate goal being for each player to be paired with opponents of equal skill so they win around half of their games. The matchmaker tracks wins and losses and creates a hidden skill rating for a player over time (which is actually a rolling average composed of several different numbers).</span></p></blockquote>
<p>Leagues are explained as being simply 20%/20%/20%/20%/20% per-region divisions:</p>
<blockquote><p><span style="color: #00ccff;">Bronze, Silver, Gold, Platinum, and Diamond, respectively.<br />
There are 5 leagues (Bronze, Silver, Gold, Platinum, and Diamond), and all StarCraft II players in a region are split into these leagues by 20% increments. So, Diamond league players represent the top 20% of players in their region</span>.</p></blockquote>
<div id="attachment_4979" class="wp-caption aligncenter" style="width: 624px"><a href="http://www.sc2blog.com/wp-content/uploads/2010/10/BlizzConRocks.jpg"><img class="size-full wp-image-4979 " title="BlizzCon Rocks!" src="http://www.sc2blog.com/wp-content/uploads/2010/10/BlizzConRocks.jpg" alt="BlizzCon Rocks!" width="614" height="411" /></a><p class="wp-caption-text">BlizzCon Rocks!</p></div>
<p>The panel&#8217;s biggest announcement was the planned upcoming ladder wipe, and the improvement due to be unveiled in Season 2!</p>
<ul>
<li>New UI Profile elements.</li>
<li>Artwork based on player&#8217;s division rank.</li>
<li>Historical season performance records.</li>
<li>Top players get more detailed profiles and featured replays.</li>
<li>A single placement match to reclaim your division placement.</li>
<li>Masters League.</li>
<li>Grandmaster League.</li>
</ul>
<blockquote><p><span style="color: #00ccff;">On top of all these new features, two new leagues will be introduced to highlight the top players in each region:<strong> the <span style="color: #ff6600;">Master League, which places roughly the top 5% of Diamond players </span>in their own league, and the Grandmaster League, a very special, elite league which is comprised of the top 200 players in each gameplay region, which will be visible to other players</strong></span></p></blockquote>
<p style="text-align: center;"><a href="http://www.sc2blog.com/wp-content/uploads/2010/10/battlenet_interface_006-full.jpg"><img class="aligncenter size-full wp-image-4980" title="Battle Net Interface In its current state" src="http://www.sc2blog.com/wp-content/uploads/2010/10/battlenet_interface_006-full.jpg" alt="Battle Net Interface In its current state" width="605" height="340" /></a></p>
<p>During Secret of the Masters panel, Blizzard has also revealed the following :</p>
<ul>
<li>The hidden player rating consists of several parameters, and is not planned to be revealed.</li>
<li>Will consider introducing a per-race player rating in the future</li>
<li>Replay sharing feature will become available in 2011</li>
<li>Chat channels are due to be re-introduced before the end of 2010</li>
</ul>
<p>Dustin Browder, StarCraft 2&#8242;s lead designer, was kind enough to answer a few quick questions exclusively for SC2Blog:</p>
<p>1) <strong>Can you disclose what % of gamers venture into multiplayer/battle.net without playing the Single player campaign and vise versa &#8211; how many players finish the campaign and don&#8217;t both with multiplayer at all?</strong></p>
<blockquote><p><span style="color: #00ccff;">I don’t know the exact numbers but it’s about fifty percent.<strong> About forty to 50 percent finish the campaign</strong> and a good number more than that play the first couple of campaign levels, and fewer as the campaign advances to the final level.  Building the campaign was important in creating the multiplayer, and a lot of people still get involved in the storyline. Some argue that with how many people play Starcraft, campaign is not important, but we still want to keep bringing in more new players.  There are always new players to be brought in.</span></p></blockquote>
<p>2) <strong>The race win % gaps between the leagues can get significant &#8211; meaning it would be very tough to balance the game to fit all levels.  What&#8217;s Blizzard&#8217;s most realistic goal on this? Is one level of play more important than another? </strong></p>
<blockquote><p><span style="color: #00ccff;">We start fixing at the Diamond level. Diamond is the most important.  It doesn’t interfere with the lower leagues… well, maybe it interferes with bronze but it only matters if it the game cheeses up a lot at that level.  It’s really as long as they’re having fun. There are usually 4 or 5 ways to deal with things like speed, range.. except in a couple of cases where it’s ki<span style="color: #00ccff;">nd of tight. But we </span></span><span style="color: #00ccff;">usually find a way to usually it doesn’t interfere with any of the other leagues.</span></p></blockquote>
<p>Dustin&#8217;s own <a href="http://www.sc2blog.com/2010/10/10/starcraft-win-rate-analysis-future-patch-hints/">recent blog post on Battle.net has indeed shown that Diamond level gameplay is the most balanced of all leagues</a>. But there are some big balance gaps in other leagues, sometimes opposite to the balance state in Diamond!</p>
<p>With Blizzard revealing most of their short-mid term StarCraft 2 plans, the only missing piece of the puzzle is Heart of the Swarm, which was virtually absent from all StarCraft 2 panels and events.</p>
<blockquote><p><strong>Q: Why didn&#8217;t you showcase Heart of the Swarm at BlizzCon 2010?</strong></p>
<p><strong><br />
</strong></p>
<p>A: <span style="color: #00ccff;"><span style="color: #ff6600;"><strong>The development team is already hard at work on Heart of the Swarm,</strong></span> but we&#8217;re still in a relatively early stage of development on the first StarCraft II expansion set. We look forward to showing off the game in the coming months.</span></p>
<p><span style="color: #00ccff;"><br />
</span></p>
<p><strong>Q: When will you release Heart of the Swarm?</strong></p>
<p><strong><br />
</strong></p>
<p>A: <span style="color: #00ccff;">We know that players are eager to find out what happens to Jim Raynor and Kerrigan next in the epic StarCraft II saga, but it&#8217;s too early to share a release date at this time.</span></p>
<p><span style="color: #00ccff;"><br />
</span></p>
<p><strong>Q: Will there be a Heart of the Swarm beta test? When?</strong></p>
<p><strong><br />
</strong></p>
<p>A: <span style="color: #00ccff;">We&#8217;ll announce more information about potential beta testing as we draw further into development on Heart of the Swarm.</span></p></blockquote>
<p>BlizzCon 2010 itself was an awesome celebration for fans, gamers and Blizzard staff &#8211; check out to following gallery for pictures from the many panels, contests , concerts and tournaments that took place during the event.<br />
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		<title>Patch 1.1.2: Roaches Get Their Groove Back, Void Ray Nerfed</title>
		<link>http://www.sc2blog.com/2010/10/15/patch-1-1-2-roaches-get-their-groove-back-void-ray-nerfed/</link>
		<comments>http://www.sc2blog.com/2010/10/15/patch-1-1-2-roaches-get-their-groove-back-void-ray-nerfed/#comments</comments>
		<pubDate>Fri, 15 Oct 2010 22:09:31 +0000</pubDate>
		<dc:creator>Anderson Mccutcheon</dc:creator>
				<category><![CDATA[Balance]]></category>
		<category><![CDATA[Official]]></category>
		<category><![CDATA[Patch]]></category>
		<category><![CDATA[Starcraft 2]]></category>

		<guid isPermaLink="false">http://www.sc2blog.com/?p=4913</guid>
		<description><![CDATA[Surprise, it&#8217;s a patch! The newest update to StarCraft 2 is here and it brings with it some of the changes previously announced and a few more surprising ones. While it was scheduled to hit later this year as a part of an &#8220;eSports patch&#8221;, Blizzard apparently felt it was urgent enough for the game [...]]]></description>
			<content:encoded><![CDATA[<p>Surprise, it&#8217;s a patch! The newest update to StarCraft 2 is here and it brings with it some of the <a href="http://www.sc2blog.com/2010/10/10/starcraft-win-rate-analysis-future-patch-hints/" target="_blank">changes previously announced</a> and a few more surprising ones. While it was <a href="http://www.sc2blog.com/2010/09/27/the-state-of-starcraft-2-balance-chris-sigaty-interview/" target="_blank">scheduled to hit later this year</a> as a part of an &#8220;eSports patch&#8221;, Blizzard apparently felt it was urgent enough for the game right now, releasing it as a <em>pure balance patch</em>. Here&#8217;s the complete list of changes:</p>
<blockquote><p>General</p>
<ul>
<li>Players will no longer receive achievement toasts while their status is set to &#8220;Busy.&#8221;</li>
<li>The messaging when attempting to load a saved game or replay from a previous version has been clarified</li>
<li>Adjusted the amount of points earned and lost by random team participants to properly reflect the strength of a player&#8217;s teammates.</li>
</ul>
</blockquote>
<blockquote>
<h3>PROTOSS</h3>
<p><strong>Buildings</strong></p>
<p><strong> </strong><br />
Nexus life and shields increased from 750/750 to 1000/1000.</p>
<p><br/><strong>Void </strong><strong>Ray</strong></p>
<p><strong> </strong></p>
<ul>
<li>Damage level 1 increased from 5 to 6 (+4 armored).</li>
<li>Damage level 2 decreased from 10 (+15 armored) to 8 (+8 armored).</li>
<li>Flux Vanes speed upgrade bonus decreased from 1.125 to 0.703.</li>
</ul>
</blockquote>
<p>The Protoss Nexus&#8217; hitpoint increase is quite likely a means to nerf the dreaded Marauder drop indirectly. Marauders, with their incredible anti-armor bonus damage and Stim ability, make for awesome commando teams: load up a Medivac or two with Marauders, drop them behind the mineral line, Stim up and watch the Nexus go down in blue flames in a few seconds. This mission will now take Terran players 33% more seconds to accomplish.</p>
<p>The Void Ray change is an interesting one. It continues the trend of Void Ray nerfs throughout the beta, further making the charged-up Void less and less of a flying doomsday weapon of laser death &#8211; and almost completely nullifying its use in fast &#8220;cheese&#8221; strategies. On the other hand, it makes the non-charged Void Ray less ineffective, perhaps transforming this unique unit into a more casual weapon. Interestingly enough, against armored targets and without being charged-up,<strong> the Void Ray will only begin being less effective than its pre-patch state after 12.6 seconds</strong>. Of course, up to this point, Void Rays were rarely sent into battle in their non-charged state, as players would first charge them up on remote buildings, destructible debris, or even their own units.</p>
<p style="text-align: center;"><img class="aligncenter" title="Void Rays deathing it up" src="http://www.sc2blog.com/wp-content/uploads/2010/05/VoidRays.jpg" alt="" width="560" height="420" /></p>
<p>It will be interesting to see whether the Void Ray finds its niche on the Battlefield, now that its high price doesn&#8217;t mean terrible damage but the unit remains so fragile.</p>
<blockquote>
<h3>TERRAN</h3>
<p><strong>Buildings</strong></p>
<p><strong> </strong><br />
Barracks requirement changed from Command Center to Supply Depot.<br />
Supply Depot life increased from 350 to 400.</p>
<p><br/><strong>Medivac</strong></p>
<p><strong> </strong><br />
Acceleration reduced from 2.315 to 2.25.<br />
Speed reduced from 2.75 to 2.5.<br />
<br/><strong>Reaper</strong></p>
<p><strong> </strong><br />
Nitro Packs speed upgrade now has a Factory Requirement.<br />
<br/><strong>Thor</strong></p>
<p><strong> </strong><br />
Energy bar removed.<br />
250mm Strike Cannons is now cooldown-based on a 50-second cooldown. Ability starts with cooldown available (useable immediately after upgrade is researched)</p></blockquote>
<p>The Medivac, a staple of Terran play and a part of the dreaded M&amp;M&amp;M ball, is getting a small reduction in speed. This change is likely meant to keep the Terran slightly less mobile, as other races often have to utilize their mobility to hit the Terran when their forces aren&#8217;t around; <em>it&#8217;s hard to go toe-to-toe with the Bioball.</em></p>
<p>The following video includes a great example of a dying, desperate and broken Terran fighting back with his last immortal Bioball against an almost maxed-out Zerg enemy. And winning.</p>
<p><em><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="580" height="478" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.youtube.com/v/cwQ-t9CgCRI" /><embed type="application/x-shockwave-flash" width="580" height="478" src="http://www.youtube.com/v/cwQ-t9CgCRI"></embed></object></em></p>
<p>As previously revealed, the Reaper is getting two nerfs in the form of a delayed Barracks and an even more delayed speed upgrade. Here&#8217;s what we wrote about the issue <a href="http://www.sc2blog.com/2010/10/10/starcraft-win-rate-analysis-future-patch-hints/" target="_blank">when it was first discussed</a>:</p>
<blockquote><p>Despite being completely ignored by players in the mid and late game, the Reaper is slated to be hit with more early-game nerfs. While on paper, Reapers have the potential to be great economy harassers and tech-deniers, their extreme fragility makes even the puniest defensive measure a prohibitive obstacle – and these can be found anywhere beyond the first few minutes of a game. It’s unclear what Blizzard has in store for the Reaper, but for now, it will definitely see a lot less play.</p></blockquote>
<blockquote>
<h3>ZERG</h3>
<p><strong>Buildings</strong></p>
<p><strong></strong></p>
<ul>
<li>Hatchery life increased from 1250 to 1500.</li>
<li>Lair life increased from 1800 to 2000.</li>
<li>Spawning Pool life increased from 750 to 1000.</li>
<li>Spire life increased from 600 to 850.</li>
<li>Ultralisk Cavern life increased from 600 to 850.</li>
</ul>
<p><br/><strong>Corruptor</strong><br />
<br/><br />
Energy bar removed.<br />
Corruption is now cooldown-based on a 45-second cooldown. Ability starts with cooldown expired (must wait for full 45-second cycle before usable).<br />
<br/><strong>Infestor</strong><br />
<br/>Fungal Growth now prevents Blink.<br />
<br/><strong>Roach</strong><br />
<br/>Range increased from 3 to 4.</p></blockquote>
<p>As promised, the Zerg are getting the better end of the deal with this new patch. Their buildings will now be more resilient, the fragile tech buildings less deniable by other races.</p>
<p><strong>Fungal Growth will now prevent Stalkers from Blinking, as well as Siege Tanks from Sieging, Vikings from transforming, and units from Burrowing. </strong>The added Roach range adds a new dimension of play to these units, which can now compete with other ranged units much more efficiently, be used in masses without loss of firepower in the back lines, and break down chokes with added ease. After all the <a href="http://www.sc2blog.com/2010/09/27/the-state-of-starcraft-2-balance-chris-sigaty-interview/" target="_blank">Roach nerfs throughout development</a>, these hardened Zerg bugs are finally catching a break.</p>
<p style="text-align: center;"><img class="aligncenter size-large wp-image-4927" title="Roach!" src="http://www.sc2blog.com/wp-content/uploads/2010/10/Roach-1024x741.jpg" alt="" width="614" height="445" /></p>
<blockquote>
<h3>Bug Fixes</h3>
<ul>
<li>Fixed an issue where players could not cast the Feedback spell on Point Defense Drones.</li>
<li>Fixed an issue where the Phoenix would continue to channel Graviton Beam after the target died.</li>
<li>Fixed an issue that would cause Larvae to spawn and be hidden behind Zerg eggs.</li>
<li>Fixed an issue where players were unable to navigate to the Single Player page or watch replays after canceling map downloads from the queue.</li>
<li>Fixed a desync that could occur on user-created maps with custom mod dependencies.</li>
</ul>
</blockquote>
<p>Another interesting change today is to the <strong>Corruptor </strong>and <strong>Thor</strong>, both having their mana pool stripped and their abilities put on cooldown instead. Since <em>both units have only one ability</em>, which &#8211; especially for the Thor &#8211; are not easily cast, it makes sense to remove their mana pool altogether.<strong> This change mainly affects the Protoss High Templar</strong>, since its Feedback ability can no longer one-shot Corruptors or halve the lives of Thors who don&#8217;t even have their ability researched.</p>
<p>Overall, it appears that this patch furthers Blizzard&#8217;s agenda to make the game more &#8220;carebear-friendly&#8221;, removing more early game &#8220;cheese&#8221; strategies and making sure low-level players aren&#8217;t abused by them &#8211; even if they were never much of a problem in high-level and professional play.
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		<title>StarCraft 2&#8242;s First Major Patch: Highlights and Analysis</title>
		<link>http://www.sc2blog.com/2010/09/23/starcraft-2s-first-major-patch-highlights-and-analysis/</link>
		<comments>http://www.sc2blog.com/2010/09/23/starcraft-2s-first-major-patch-highlights-and-analysis/#comments</comments>
		<pubDate>Thu, 23 Sep 2010 18:14:25 +0000</pubDate>
		<dc:creator>Anderson Mccutcheon</dc:creator>
				<category><![CDATA[Balance]]></category>
		<category><![CDATA[Interface]]></category>
		<category><![CDATA[Official]]></category>
		<category><![CDATA[Patch]]></category>
		<category><![CDATA[Starcraft 2]]></category>

		<guid isPermaLink="false">http://www.sc2blog.com/?p=4773</guid>
		<description><![CDATA[StarCraft 2 has just received its first major patch. While several mini-fixes had been released over the course of the last two months, Blizzard has saved all the balance changes for this one. Staying surprisingly true to the Situation Report, the patch contained virtually no deviations from the plans revealed back in August &#8211; a clear indication [...]]]></description>
			<content:encoded><![CDATA[<p>StarCraft 2 has just received <a href="http://us.battle.net/sc2/en/blog/842870">its first major patch</a>. While several mini-fixes had been released over the course of the last two months, Blizzard has saved all the balance changes for this one. Staying <a href="http://www.sc2blog.com/2010/08/29/blizzards-patching-policy-revealed-new-situation-report/">surprisingly true to the Situation Report</a>, the patch contained virtually no deviations from the plans revealed back in August &#8211; a clear indication of the amount of testing that went into the patch.</p>
<p>You can find the full original patch documentation (which includes many minor tweaks) <a href="http://us.battle.net/sc2/en/blog/842870">here</a>. In this post, we&#8217;ll go over the more meaningful parts of this update.</p>
<p><strong>General Changes</strong></p>
<blockquote><p>•    A new game clock has been added. Players can now instantly see how long they’ve been in their current mission or match. This feature can be turned on or off in the Gameplay Options menu.</p></blockquote>
<p style="text-align: left;"><a href="http://www.sc2blog.com/wp-content/uploads/2010/09/Left-Timer.jpg"><img class="aligncenter size-full wp-image-4782" title="Notice the Game Timer on the very left - next to the Map" src="http://www.sc2blog.com/wp-content/uploads/2010/09/Left-Timer.jpg" alt="Notice the Game Timer on the very left - next to the Map" width="614" height="461" /></a></p>
<p>This small addition has a great potential. Many players learning and perfecting certain builds already use timers to know exactly when they should push out or what to expect from the enemy at any moment given intelligence gathered before. Integrating a timer into the game allows everyone to incorporate this extra piece of information into their game instead of relying on intuition.</p>
<p>The following balance changes are identical to those mentioned in the situation report released last month. Our <a href="http://www.sc2blog.com/2010/08/29/blizzards-patching-policy-revealed-new-situation-report/">analysis of the changes can be found here</a>.</p>
<p><strong>Protoss Balance Changes</strong></p>
<blockquote><p>•<strong> Zealot</strong> •    Build time increased from 33 to 38. •    Warp Gate cooldown increased from 23 to 28.</p></blockquote>
<p>As Blizzard mention in their report:</p>
<p><span style="color: #00ccff;">Zealot rushes are currently too powerful at various skill levels, particularly those that rely on rapidly assaulting an enemy base from nearby “proxy” gateways. We feel the window players have to scout for and fend off this rush is too small. We also want to address the problem of protoss being able to dump minerals a bit too quickly with the combination of warpgates and Chrono Boost.</span></p>
<p><strong>Terran Balance Changes</strong></p>
<blockquote><p>•<strong> Battlecruiser</strong> Ground damage decreased from 10 to 8.  •    <strong>Bunker</strong> Build time increased from 30 to 35.  •    <strong>Reaper</strong> Build time increased from 40 to 45.</p></blockquote>
<p><span style="color: #00ccff;">&#8230;.we have decided to </span><strong><span style="color: #00ccff;">increase the build time of reapers as well from 40 to 45 seconds</span></strong><span style="color: #00ccff;">.</span><strong><span style="color: #00ccff;"> Fast reaper + bunker, or fast marine + bunker rushes are problematic against zerg</span></strong><span style="color: #00ccff;">.</span></p>
<blockquote><p><strong>Siege Tank</strong> •    Siege mode damage changed from 50 to 35 (+15 armored). •    Upgrade damage changed from +5 to +3 (+2 armored).</p></blockquote>
<p><strong>Zerg Balance Changes</strong></p>
<blockquote><p><strong>Ultralisk</strong> •Ram ability removed. Ultralisk will now use normal attack against buildings. •    Damage decreased from 15 (+25 armored) to 15 (+20 armored).</p></blockquote>
<p>The adjustment to Ultralisk&#8217;s attack is a bigger boost than it may seem at first glance. Check out the following video to fully appreciate the implications of applying an AoE effect to a building attack.  <object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="580" height="478" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.youtube.com/v/Px0zB9_ePmI" /><embed type="application/x-shockwave-flash" width="580" height="478" src="http://www.youtube.com/v/Px0zB9_ePmI"></embed></object></p>
<p>This newly introduced &#8220;mechanic&#8221;  <a href="http://us.battle.net/sc2/en/forum/topic/627980105">has already been acknowledged as a bug</a>, however, and will be fixed soon.</p>
<p><strong>Bug Fixes</strong></p>
<blockquote>
<h3>Battle.net</h3>
<p>•    Chat windows no longer vanish when exiting a multiplayer map or campaign mission. •    Fixed an issue where players would still receive toasts when their status was set to busy.</p>
<h3>Custom Games</h3>
<p>•    Default race in a game lobby is now properly set to Random. •    Lobby hosts will now receive a toast when an invited player declines an invitation.</p>
<h3><strong> Gameplay</strong></h3>
<p><strong></strong> •    If a unit loads into a transport, missiles targeting it will no longer target similar units in the area.</p>
<p>•    Fixed an issue where builders waiting for an area to clear could block units trying to leave the area.</p>
<h3><strong>Interface</strong></h3>
<p>•    Queue tooltips now display information about what is in progress.</p>
<p>•    <strong>Marines trained at multiple Barracks will now prefer a Barracks with a Reactor over one with a Tech Lab or no attachment.</strong></p>
<p><strong><br />
</strong></p>
<p>• SCVs will now load into the closest Command Center if multiple are within range.</p></blockquote>
<p>Check out the rest of the changes, dealing with the editor and detailing many small fixes, <a href="http://us.battle.net/sc2/en/blog/842870" target="_blank">here</a>. Along the detailed changes, we&#8217;ve noticed some other modifications to the game, in the form of many updates to existing icons for abilities and upgrades:</p>
<p style="text-align: center;"><a href="http://www.sc2blog.com/wp-content/uploads/2010/09/NewIconExamplesf2.jpg"><img class="aligncenter size-full wp-image-4814" title="New Icon Examples - Recognize the Units?" src="http://www.sc2blog.com/wp-content/uploads/2010/09/NewIconExamplesf2.jpg" alt="New Icon Examples - Recognize the Units?" width="567" height="344" /></a></p>
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		<title>Join the Dominion Campaign Recap: Posters and Videos</title>
		<link>http://www.sc2blog.com/2010/07/26/join-the-dominion-campaign-recap-posters-and-videos/</link>
		<comments>http://www.sc2blog.com/2010/07/26/join-the-dominion-campaign-recap-posters-and-videos/#comments</comments>
		<pubDate>Mon, 26 Jul 2010 13:34:29 +0000</pubDate>
		<dc:creator>Zetaras Xal'Kurat</dc:creator>
				<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[Fans]]></category>
		<category><![CDATA[Official]]></category>
		<category><![CDATA[Pictures]]></category>
		<category><![CDATA[Starcraft 2]]></category>

		<guid isPermaLink="false">http://www.sc2blog.com/?p=4296</guid>
		<description><![CDATA[Join the Dominion was a Blizzard media campaign that included fan participation &#8211; submitting propaganda posters as well as taking a Terran military entrance exam. The campaign&#8217;s focus was the gradually unlocked StarCraft-related media content in the form of inspirational posters, StarCraft 2 story trailer videos, music from the game, and various propaganda items. We&#8217;re going to go [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://eu.starcraft2.com/dominion/" target="_blank">Join the Dominion</a> was a Blizzard media campaign that included fan participation &#8211; submitting <a href="http://eu.starcraft2.com/dominion/propaganda-contest.xml" target="_blank">propaganda posters</a> as well as taking a Terran military <a href="http://eu.starcraft2.com/dominion/entrance-exam-intro.xml" target="_blank">entrance exam</a>. The campaign&#8217;s focus was the gradually unlocked StarCraft-related media content in the form of inspirational posters, StarCraft 2 story trailer videos, music from the game, and various propaganda items. We&#8217;re going to go over all the unlockables in this post, summarizing the entire campaign for your viewing pleasure!</p>
<p>To start, go ahead and get a good feel of the campaign by taking the <a href="http://eu.starcraft2.com/dominion/entrance-exam-intro.xml" target="_blank">entrance exam</a>, which will assign you to your duty in the service of the Terran Dominion. Are you a skilled Viking pilot or more of a suicidal Firebat? Better find out before StarCraft 2 is released!</p>
<p style="text-align: center;"><a href="http://eu.starcraft2.com/dominion/entrance-exam-intro.xml"><img class="aligncenter size-full wp-image-4299" title="Terran Dominion recruitment exam. Do you have what it takes?" src="http://www.sc2blog.com/wp-content/uploads/2010/07/exam.jpg" alt="" width="629" height="346" /></a></p>
<p>After finding out about your future role in the Terran military, check out this awesome gallery of StarCraft 2 posters:</p>

<a href='http://www.sc2blog.com/2010/07/26/join-the-dominion-campaign-recap-posters-and-videos/born-to-ride/' title='born-to-ride'><img width="150" height="150" src="http://www.sc2blog.com/wp-content/uploads/2010/07/born-to-ride-150x150.jpg" class="attachment-thumbnail" alt="born-to-ride" title="born-to-ride" /></a>
<a href='http://www.sc2blog.com/2010/07/26/join-the-dominion-campaign-recap-posters-and-videos/casino-port-zion/' title='casino-port-zion'><img width="150" height="150" src="http://www.sc2blog.com/wp-content/uploads/2010/07/casino-port-zion-150x150.jpg" class="attachment-thumbnail" alt="casino-port-zion" title="casino-port-zion" /></a>
<a href='http://www.sc2blog.com/2010/07/26/join-the-dominion-campaign-recap-posters-and-videos/dr-hanson/' title='dr-hanson'><img width="150" height="150" src="http://www.sc2blog.com/wp-content/uploads/2010/07/dr-hanson-150x150.jpg" class="attachment-thumbnail" alt="dr-hanson" title="dr-hanson" /></a>
<a href='http://www.sc2blog.com/2010/07/26/join-the-dominion-campaign-recap-posters-and-videos/few-good-bowlers/' title='few-good-bowlers'><img width="150" height="150" src="http://www.sc2blog.com/wp-content/uploads/2010/07/few-good-bowlers-150x150.jpg" class="attachment-thumbnail" alt="few-good-bowlers" title="few-good-bowlers" /></a>
<a href='http://www.sc2blog.com/2010/07/26/join-the-dominion-campaign-recap-posters-and-videos/jammin/' title='jammin'><img width="150" height="150" src="http://www.sc2blog.com/wp-content/uploads/2010/07/jammin-150x150.jpg" class="attachment-thumbnail" alt="jammin" title="jammin" /></a>
<a href='http://www.sc2blog.com/2010/07/26/join-the-dominion-campaign-recap-posters-and-videos/raynors-raiders/' title='raynors-raiders'><img width="150" height="150" src="http://www.sc2blog.com/wp-content/uploads/2010/07/raynors-raiders-150x150.jpg" class="attachment-thumbnail" alt="raynors-raiders" title="raynors-raiders" /></a>
<a href='http://www.sc2blog.com/2010/07/26/join-the-dominion-campaign-recap-posters-and-videos/the-only-good-hydralisk/' title='the-only-good-hydralisk'><img width="150" height="150" src="http://www.sc2blog.com/wp-content/uploads/2010/07/the-only-good-hydralisk-150x150.jpg" class="attachment-thumbnail" alt="the-only-good-hydralisk" title="the-only-good-hydralisk" /></a>
<a href='http://www.sc2blog.com/2010/07/26/join-the-dominion-campaign-recap-posters-and-videos/tired-of-life/' title='tired-of-life'><img width="150" height="150" src="http://www.sc2blog.com/wp-content/uploads/2010/07/tired-of-life-150x150.jpg" class="attachment-thumbnail" alt="tired-of-life" title="tired-of-life" /></a>
<a href='http://www.sc2blog.com/2010/07/26/join-the-dominion-campaign-recap-posters-and-videos/wall-of-thor/' title='wall-of-thor'><img width="150" height="150" src="http://www.sc2blog.com/wp-content/uploads/2010/07/wall-of-thor-150x150.jpg" class="attachment-thumbnail" alt="wall-of-thor" title="wall-of-thor" /></a>
<a href='http://www.sc2blog.com/2010/07/26/join-the-dominion-campaign-recap-posters-and-videos/go-boldly/' title='go-boldly'><img width="150" height="150" src="http://www.sc2blog.com/wp-content/uploads/2010/07/go-boldly-150x150.jpg" class="attachment-thumbnail" alt="go-boldly" title="go-boldly" /></a>

<p>Download some StarCraft 2 ringtones and SMS alerts:</p>
<ul>
<li><a href="http://us.media.blizzard.com/starcraft2/dominion/unlockables/guild-tones.zip">http://us.media.blizzard.com/starcraft2/dominion/unlockables/guild-tones.zip</a></li>
<li><a href="http://us.media.blizzard.com/starcraft2/dominion/unlockables/sms-alerts.zip">http://us.media.blizzard.com/starcraft2/dominion/unlockables/sms-alerts.zip</a></li>
<li><a href="http://us.media.blizzard.com/starcraft2/dominion/unlockables/children-of-aiur.zip">http://us.media.blizzard.com/starcraft2/dominion/unlockables/children-of-aiur.zip</a></li>
<li><a href="http://us.media.blizzard.com/starcraft2/dominion/unlockables/preparing-for-the-worst.zip">http://us.media.blizzard.com/starcraft2/dominion/unlockables/preparing-for-the-worst.zip</a></li>
</ul>
<p>Check out the <a href="http://eu.starcraft2.com/dominion/propaganda-contest.xml#gallery" target="_blank">fan-submitted propaganda poster gallery here</a>, and vote for the one you like by &#8220;liking&#8221; them with your facebook account.</p>
<p style="text-align: center;"><a href="http://www.sc2blog.com/wp-content/uploads/2010/07/tired-of-life.jpg"><img class="aligncenter size-large wp-image-4308" title="tired-of-life" src="http://www.sc2blog.com/wp-content/uploads/2010/07/tired-of-life-759x1024.jpg" alt="" width="607" height="819" /></a></p>
<p>Lastly, brace yourself for three amazing StarCraft 2 videos. The first two detail the story so far: the Terrans&#8217; arrival at the Koprulu sector, the Protoss&#8217; attempt to eradicate the Zerg, Kerrigan&#8217;s transformation into the Queen of Blades, and the events leading up to the beginning of StarCraft 2.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="580" height="478" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.youtube.com/v/IgEuwseMwAI" /><embed type="application/x-shockwave-flash" width="580" height="478" src="http://www.youtube.com/v/IgEuwseMwAI"></embed></object></p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="580" height="478" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.youtube.com/v/Z_QNAFpuiiQ" /><embed type="application/x-shockwave-flash" width="580" height="478" src="http://www.youtube.com/v/Z_QNAFpuiiQ"></embed></object></p>
<p>The last video is also the newest trailer for StarCraft 2 we&#8217;ve posted recently, combining stunning pre-rendered animation with in-game scenes seamlessly to create one of the best hype trailers ever, just in time for <a href="http://www.sc2blog.com/2010/07/24/pre-orders-launch-parties-and-good-news-for-the-south-east/" target="_blank">StarCraft 2&#8242;s imminent release</a>!</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="580" height="478" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.youtube.com/v/C_E83GfWM-A" /><embed type="application/x-shockwave-flash" width="580" height="478" src="http://www.youtube.com/v/C_E83GfWM-A"></embed></object></p>
<p>In just a few hours, the wait will be over. Some may have needed the hype  machine, but they had most of us at &#8220;StarCraft 2&#8243;.
<div class="fblike_button" style="margin: 10px 0;"><iframe src="http://www.facebook.com/plugins/like.php?href=http%3A%2F%2Fwww.sc2blog.com%2F2010%2F07%2F26%2Fjoin-the-dominion-campaign-recap-posters-and-videos%2F&amp;layout=standard&amp;show_faces=false&amp;width=450&amp;action=like&amp;colorscheme=dark" scrolling="no" frameborder="0" allowTransparency="true" style="border:none; overflow:hidden; width:450px; height:23px"></iframe></div>
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		<title>Pre-Orders, Launch Parties and Good News for the South East</title>
		<link>http://www.sc2blog.com/2010/07/24/pre-orders-launch-parties-and-good-news-for-the-south-east/</link>
		<comments>http://www.sc2blog.com/2010/07/24/pre-orders-launch-parties-and-good-news-for-the-south-east/#comments</comments>
		<pubDate>Sat, 24 Jul 2010 15:12:48 +0000</pubDate>
		<dc:creator>Anderson Mccutcheon</dc:creator>
				<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[It's About Time]]></category>
		<category><![CDATA[Official]]></category>
		<category><![CDATA[Starcraft 2]]></category>

		<guid isPermaLink="false">http://www.sc2blog.com/?p=4268</guid>
		<description><![CDATA[StarCraft 2: Wings of Liberty is going live this Tuesday! If you&#8217;re serious about being among the first to hit the virtual battlefield, Blizzard will be holding midnight launch events as well as allowing pre-downloaded copies to be insta-activated. If you intend to buy a digital copy of StarCraft 2, you might end up with [...]]]></description>
			<content:encoded><![CDATA[<p>StarCraft 2: Wings of Liberty is <strong>going live this Tuesday</strong>! If you&#8217;re serious about being among the first to hit the virtual battlefield, Blizzard will be holding midnight launch events as well as allowing pre-downloaded copies to be insta-activated.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="580" height="478" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.youtube.com/v/C_E83GfWM-A" /><embed type="application/x-shockwave-flash" width="580" height="478" src="http://www.youtube.com/v/C_E83GfWM-A"></embed></object></p>
<p>If you intend to <a href="http://us.battle.net/en/info/digital-purchase">buy a digital copy of StarCraft 2</a>, you might end up with a small edge on everyone else, as the full StarCraft 2 client, weighing in at a healthy 7GB, is available for download through your Battle.net account.</p>
<ul>
<blockquote>
<li><strong>Who should download StarCraft II in advance?</strong><br />
<span style="color: #00ccff;">If you intend to purchase StarCraft II digitally, downloading the client now will allow you to simply pay and play when digital copies of StarCraft II go on sale.</span></li>
<li><strong>Will digital copies of StarCraft II be available as soon as the game is released in stores?</strong><br />
<span style="color: #00ccff;">No. They’ll go on sale slightly later, on 07/27/2010 10:00 AM PDT in North America and Latin America.</span></li>
</blockquote>
</ul>
<p>While the game is already available for download, we can safely assume it is fully encrypted. On 07/27/2010 10:00 AM PDT, gamers will be able to run the installer and activate their digital copy via their Battle.net account management console.</p>
<p style="text-align: center;"><a href="http://www.sc2blog.com/wp-content/uploads/2010/07/StarCraft-region-selectA.jpg"><img class="aligncenter size-full wp-image-4285" title="StarCraft region select" src="http://www.sc2blog.com/wp-content/uploads/2010/07/StarCraft-region-selectA.jpg" alt="" width="614" height="303" /></a></p>
<p>Blizzard will be celebrating the launch of StarCraft 2 in multiple select retail stores around the world, <a href="http://us.blizzard.com/en-us/company/events/starcraft2-midnight-openings.html">hosting midnight parties with StarCraft 2 developers in attendance</a> &#8211; signing copies, hosting competitions, having awesome giveaways and just mingling with their most devoted fans.<br />
Midnight parties are expected to take place in:</p>
<ul>
<li>London</li>
<li>Berlin</li>
<li>Paris</li>
<li>Stockholm</li>
<li>Moscow</li>
<li>Singapore</li>
<li>Mexico City</li>
<li>São Paulo, Brazil</li>
<li>Brisbane, Australia</li>
</ul>
<p>Throughout its development, StarCraft 2&#8242;s regional segregation has been quite an issue for gamers around the world, especially in the eSports community. With just a few days left till launch, Blizzard decided to grant<a href="http://www.facebook.com/note.php?note_id=140764872609672&amp;id=127906680581476"> </a><strong><a href="http://www.facebook.com/note.php?note_id=140764872609672&amp;id=127906680581476">full North American server access</a></strong><strong> to Southeast Asia, Australia and New Zealand</strong>!</p>
<h3>North American Server Access for Southeast Asia/Australia/New Zealand StarCraft® II: Wings of Liberty™ Players FAQ highlights:</h3>
<blockquote><p><strong>Q:  Who is eligible to play on the North American servers?</strong></p>
<p><strong> </strong><br />
A:  <span style="color: #00ccff;">All players, including those in the regions of Hong Kong and Macau, who purchase the English Southeast Asia/Australia/New Zealand Standard or Collector’s Edition of StarCraft® II: Wings of Liberty™ will have the option of playing on the North American Battle.net® servers in addition to the Southeast Asia/Australia/New Zealand servers if they prefer.</span></p>
<p><span style="color: #00ccff;"><br />
</span></p>
<p><strong>Q:  How much will this cost?</strong></p>
<p><strong> </strong><br />
A:  <span style="color: #00ccff;">The option of playing on North American Battle.net servers will come at no additional cost to all players who have purchased the Southeast Asia/Australia/New Zealand version of StarCraft II.</span></p>
<p><span style="color: #00ccff;"><br />
</span></p>
<p><strong>Q:  How will access to the North American servers be granted?</strong></p>
<p><strong> </strong><br />
A:<span style="color: #00ccff;"> Our intention is to ensure that within 60 days after the launch of StarCraft II: Wings of Liberty, all players with a copy of the Southeast Asia/Australia/New Zealand version will automatically gain the ability to also access the North American servers &#8212; this will be handled through Battle.net account management.</span></p></blockquote>
<p style="text-align: center;"><img class="size-full wp-image-4276  aligncenter" title="Downloading StarCraft 2" src="http://www.sc2blog.com/wp-content/uploads/2010/07/DownloadingStarCraft2.jpg" alt="Downloading StarCraft 2" width="590" height="530" /></p>
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		<slash:comments>5</slash:comments>
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		<title>Pre-Launch Social, Regional and Pricing Concerns Addressed</title>
		<link>http://www.sc2blog.com/2010/07/06/pre-launch-social-regional-and-pricing-concerns-addressed/</link>
		<comments>http://www.sc2blog.com/2010/07/06/pre-launch-social-regional-and-pricing-concerns-addressed/#comments</comments>
		<pubDate>Tue, 06 Jul 2010 20:54:43 +0000</pubDate>
		<dc:creator>Anderson Mccutcheon</dc:creator>
				<category><![CDATA[Battle.net]]></category>
		<category><![CDATA[Beta]]></category>
		<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Official]]></category>
		<category><![CDATA[Starcraft 2]]></category>

		<guid isPermaLink="false">http://www.sc2blog.com/?p=4162</guid>
		<description><![CDATA[With just 20 days left until the much anticipated StarCraft 2 gold launch and a massive promotion campaign underway, Blizzard faces a mounting barrage of concerns over Battle.net 2.0&#8242;s social and regional features. However, in a fashion not entirely typical of a software development company, Blizzard has responded firmly and directly to these concerns, making [...]]]></description>
			<content:encoded><![CDATA[<p>With just 20 days left until the much anticipated StarCraft 2 gold launch and a <a href="http://us.starcraft2.com/dominion/">massive promotion campaign underway</a>, Blizzard faces a mounting barrage of concerns over Battle.net 2.0&#8242;s social and regional features. However, in a fashion not entirely typical of a software development company, Blizzard has responded firmly and directly to these concerns, making official statements about the future features of the platform.</p>
<p>Arguably the biggest concern, seen on the Battle.net forums on a day-to-day basis, was the lack of chat channels during the beta and Blizzard&#8217;s stance on the issue throughout StarCraft 2&#8242;s development. <span style="color: #00ccff;">Kapeselus </span>of Blizzard&#8217;s Europe RTS community team <a href="http://forums.battle.net/thread.html?topicId=25399622869&amp;sid=3000">has recently addressed the issue</a>, and much to the community&#8217;s delight, we should be expecting chat channels patched soon after StarCraft 2&#8242;s release on July 27.</p>
<blockquote><p><span style="color: #00ccff;"> <span style="color: #00ccff;"><span style="color: #ff6600;">There will definitely be &#8220;chat channels&#8221; coming</span> in one of the patches after the release. The system will be based around groups, where you will be able to join public channels that are based around your interests, which can be virtually anything.</span> Also the system will include private chat channels (in plans for release in the first few months after the release), where you will be able to meet with your friends.</span></p></blockquote>
<p><a href="http://www.sc2blog.com/wp-content/uploads/2010/07/classicchat.jpg"><img class="aligncenter size-full wp-image-4185" title="Classic Chat Interface" src="http://www.sc2blog.com/wp-content/uploads/2010/07/classicchat.jpg" alt="Classic Chat Interface" width="600" height="450" /></a></p>
<p><strong>Unique identifiers will be making a return</strong>. However, players will no longer be able to select their own .XXXXX suffix &#8211; those will be auto-generated by Battle.net upon account creation, making impersonation quite stupid and expensive.</p>
<blockquote><p><span style="color: #00ccff;">As for identifiers they are returning for the second phase of the beta. The previous system did not work as intended to some degree and based on </span><span style="color: #00ccff;">feedback</span><span style="color: #00ccff;"> received the developers decided to implement a variation of this, which is going to attach character codes. These will be three digit numbers added to your nickname and they will be seen in the UI screens. Thanks to this you will be able to add friends manually, just like previously with identifiers. On top of that you can still add friends using all other methods (using the score screen or RealID).</span></p></blockquote>
<blockquote><p><span style="color: #00ccff;"><span style="color: #ff6600;">The number will be automatically generated</span>. Please keep in mind that you won&#8217;t be able to see this code everywhere, but only on certain screens. (i.e. it won&#8217;t get in the way and it won&#8217;t ruin the &#8220;look&#8221; of your nickname, don&#8217;t worry! )</span></p></blockquote>
<p>The explanations posted were very encompassing and sincere, clarifying the reasons behind Battle.net 2.0&#8242;s feature selection. Even gamers who grew up using chat channels could see how modern social-networking setups differ from the long-existing chat-channel based Battle.net interaction and how they may appeal more to mainstream gamers, less accustomed to arranging games and tournaments using IRC and IM chats.</p>
<blockquote><p><span style="color: #00ccff;">I agree that Facebook integration was something that some players found controversial, but at the same time I disagree that this is something buyers are not looking for. </span></p>
<p><span style="color: #00ccff;">Even _if_ majority of people don&#8217;t have friends to add there are still some who will welcome an opportunity to use this (even here or on teamliquid of all the places <img src='http://www.sc2blog.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> ). I don&#8217;t think that looking only on one side of the issue is the right approach, especially when you can make a case that for example majority of buyers don&#8217;t care about chat channels. </span></p>
<p><span style="color: #00ccff;"><strong>You just don&#8217;t have the data and there are definitely a lot of people out there who just want to log in and play (I know a few myself).</strong> Does this mean that implementing chat channels is a mistake, as there are more pressing features that need to be there? Certainly not and I am sure you will agree with me. I am also not comparing the magnitude of both these features, just a hypothetical situation, especially given <span style="color: #ff6600;">Facebook integration definitely didn&#8217;t take priority over chat channels</span> and wasn&#8217;t hard to implement, as it is a very simple option.</span></p></blockquote>
<p>The community&#8217;s second-biggest concern, a social, eSports and pricing issue all in one, is the localization of StarCraft 2 accounts and built-in measures for preventing cross-regional play, as <a href="http://www.sc2blog.com/2010/04/14/monthly-fee-for-starcraft-2-officially-confirmed-in-russia/">was disclosed in the Russian StarCraft 2 pricing</a> announcement.</p>
<blockquote><p>&#8230;.the game will be fully localized and playable only on Russian Battle.net servers, and <strong>players will be required to pay an additional fee to play on international European servers</strong>.</p></blockquote>
<p><span style="color: #00ccff;">Kapeselus </span>addressed the issue again, stating Blizzard&#8217;s intention to patch additional features and infrastructure improvements in after StarCraft 2&#8242;s official release.</p>
<blockquote><p><span style="color: #00ccff;">We are aware of players&#8217; concerns about the cross-region play and they are being addressed. As stated previously out long term plan with Battle.net is to allow players to play together. This unfortunately cannot be achieved at this point, due to various challenges and issues connected to it, making it more difficult to implement than in the past. </span></p>
<p><span style="color: #00ccff;">On the other hand we are looking into solutions which will allow interested players to get access to different regions without buying another full copy of the game. There will be support for this on the Account Management site in the first few months after the release.</span></p></blockquote>
<p>During the beta, it was not uncommon for tournament participants to use alternative accounts, burrowed from friends, in order to compete against opponents from across the sea. Blizzard, obviously acknowledging the fact that such a common situation must not force players into an awkward workaround, has set a goal for enabling cross-region play.</p>
<blockquote><p><span style="color: #00ccff;"><strong>We are looking into ways of letting you switch between servers, no matter whether you buy a European or American version of the game</strong>. As for the second question you won&#8217;t be able to play in the same game using different servers, as we have never had global servers for our games. It is our goal for the future, but won&#8217;t be there for release.</span></p></blockquote>
<p>Benzen of Blizzard&#8217;s forum community team <a href="http://forums.battle.net/thread.html?topicId=25626576261&amp;postId=256239312326#256239312326">posted a lengthy reply to pricing concerns</a>, which were mounting as Blizzard revealed its multiple region and subscription based pricing plans for Russia and Brazil.</p>
<blockquote><p><strong> How is the cost of the limited version reasoned? The money has to be used to support Brazilian datacenters?</strong><br />
<span style="color: #00ccff;"> One of the main goals was to make our game accessible to a wide array of players (novice to veterans), this also applies to pricing options that we have. </span></p>
<p><span style="color: #00ccff;">As a scenario, if you know you&#8217;re going to play StarCraft II and are expecting to play for a while, you have the option to purchase and download the unlimited version online, directly from us. However, if you&#8217;re a new player or, if you&#8217;re unsure about how long you&#8217;re going to play for, you also have the option to purchase the limited version of the game at a reduced price. Then if you decide you want to play more, you have subscription options readily available for you. </span></p>
<p><span style="color: #00ccff;">Nothing has really changed in terms of being able to purchase the full version of the game. We&#8217;ve simply added additional purchasing options so that the game is accessible to a wider audience.</span></p></blockquote>
<blockquote><p><span style="color: #00ccff;">I wish to elaborate on this as there seems to be quite a bit of confusion surrounding this. Currently,<span style="color: #ff6600;"> <strong>there are no plans to allow upgrading from limited to unlimited</strong>.</span> However, it is something we&#8217;re looking into.</span></p>
<p><span style="color: #00ccff;">As I&#8217;ve mentioned before, in the scenario where you know you&#8217;re definitely going to play the game (and for a while at that), you have the option to purchase the unlimited version. We want to make this game very accessible to everyone and we feel that having diversified payment options will help facilitate this.</span></p></blockquote>
<p><a href="http://www.sc2blog.com/wp-content/uploads/2010/07/99Dollars.png"><img class="aligncenter size-full wp-image-4191" title="Collector's Edition - 99 Dollars, Limited Availability" src="http://www.sc2blog.com/wp-content/uploads/2010/07/99Dollars.png" alt="Collector's Edition - 99 Dollars, Limited Availability" width="612" height="459" /></a></p>
<p>While the reasoning behind the pricing structure is sound and clear, the flipside is a bit harsh on regular gamers in Brazil. The unlimited version<strong> costs twice as much, almost $60, while the 6-month limited version is priced at $27</strong>. With no way of upgrading between the two after making a purchase, gamers on a budget will have quite a pricey decision to face when StarCraft 2 hits the stores.</p>
<p>With the nearing StarCraft 2 release and the second phase of the beta hitting any day now,  updates will soon return in full gear. Get ready for the summer of StarCraft 2!
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		<title>Final Beta Key Contest; Beta Ends 31st of May</title>
		<link>http://www.sc2blog.com/2010/05/18/final-beta-key-contest-beta-ends-31st-of-may/</link>
		<comments>http://www.sc2blog.com/2010/05/18/final-beta-key-contest-beta-ends-31st-of-may/#comments</comments>
		<pubDate>Tue, 18 May 2010 16:52:48 +0000</pubDate>
		<dc:creator>Zetaras Xal'Kurat</dc:creator>
				<category><![CDATA[Beta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Exclusive]]></category>
		<category><![CDATA[Giveaway]]></category>
		<category><![CDATA[Official]]></category>
		<category><![CDATA[Starcraft 2]]></category>

		<guid isPermaLink="false">http://www.sc2blog.com/?p=3864</guid>
		<description><![CDATA[Phase one of the StarCraft 2 beta test is coming to an end for all regions at the end of this month, Monday the 31st. Here&#8217;s the official word from Xordiah, Blizzard&#8217;s RTS community manager: We’d like to let all of our StarCraft II: Wings of Liberty beta test participants know that the first phase [...]]]></description>
			<content:encoded><![CDATA[<p>Phase one of the StarCraft 2 beta test is coming to an end for all regions at the end of this month, Monday the 31st. Here&#8217;s the <a href="http://forums.battle.net/thread.html?topicId=24914963054" target="_blank">official word</a> from Xordiah, Blizzard&#8217;s RTS community manager:</p>
<blockquote><p><span style="color: #00ccff;">We’d like to let all of our StarCraft II: Wings of Liberty beta test participants know that the first phase of <strong><span style="color: #00ccff;">the beta test will be coming to an end in all regions on Monday, May 31.</span></strong> The beta test will be unavailable for several weeks while we make some hardware and software configuration changes in preparation for the final phase of the beta test and the release of the game. We plan to bring the beta test back online for a couple of weeks prior to the game’s launch to complete our testing. We’ll have more details to share about when this final beta-testing phase will begin at a later date.</span></p></blockquote>
<p>With the <a href="http://www.sc2blog.com/2010/05/04/blizzard-announces-the-official-starcraft-2-release-date/" target="_blank">game launching on the 27th of July</a> and phase two of the beta only commencing a couple of weeks prior to that, StarCraft 2 addicts are going to face a harsh withdrawal for more than a month. Fortunately, replays will still be available and the map editor will be fully functional, though no game of any sort will be playable since Battle.net servers will be down.</p>
<h1>Final StarCraft 2 Beta Key Contest</h1>
<p>If you&#8217;re aching to play some StarCraft 2 for the little time left in the beta, we invite you to participate in our third and last beta key contest! This time, we ask you to <strong>create StarCraft-related demotivational posters</strong>.</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-3865" title="Demotivated." src="http://www.sc2blog.com/wp-content/uploads/2010/05/carebear.jpg" alt="" width="600" height="459" /></p>
<p>Over the next three days, <strong><span style="color: #ff6600;">we’ll be giving out 15 StarCraft 2 Beta keys </span></strong>to readers who create the best, most creative and most entertaining demotivational posters.</p>
<p>Instructions:</p>
<p>1) Create a demotivational poster. <a href="http://diy.despair.com/" target="_blank">Poster generators</a> are allowed.<br />
2) Post the picture or link to it in the comments or post on <a href="http://www.facebook.com/SC2Blog">our Facebook page</a>, along with your email address.</p>
<p>By Saturday, May 22nd, we’ll select the top submissions and send out the keys!
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		<title>StarCraft 2 Beta Patch 11 and a Situation Report</title>
		<link>http://www.sc2blog.com/2010/05/08/starcraft-2-beta-patch-11-and-a-situation-report/</link>
		<comments>http://www.sc2blog.com/2010/05/08/starcraft-2-beta-patch-11-and-a-situation-report/#comments</comments>
		<pubDate>Sat, 08 May 2010 20:43:20 +0000</pubDate>
		<dc:creator>Anderson Mccutcheon</dc:creator>
				<category><![CDATA[Analysis]]></category>
		<category><![CDATA[Balance]]></category>
		<category><![CDATA[Official]]></category>
		<category><![CDATA[Patch]]></category>
		<category><![CDATA[Starcraft 2]]></category>

		<guid isPermaLink="false">http://www.sc2blog.com/?p=3751</guid>
		<description><![CDATA[The 11th StarCraft 2 beta patch, a gameplay-focused update, introduces some interesting balance changes all across the board. Unlike any previous patch, Blizzard has decided to clarify the rationale behind the adjustments in an extensive Situation Report post. The result is a nice insight into the balancing process and the Blizzard&#8217;s goals with the new changes [...]]]></description>
			<content:encoded><![CDATA[<p>The <a href="http://forums.battle.net/thread.html?topicId=23094049316&amp;sid=5000&amp;pageNo=1#13">11th StarCraft 2 beta patch</a>, a gameplay-focused update, introduces some interesting balance changes all across the board. Unlike any previous patch, Blizzard has decided to clarify <a href="http://forums.battle.net/thread.html?topicId=24702011968">the rationale behind the adjustments</a> in an extensive <strong>Situation Report</strong> post. The result is a nice insight into the balancing process and the Blizzard&#8217;s goals with the new changes to the game.</p>
<p>We&#8217;ll c<em>ombine the patch notes with relevant info from the situation report</em> in order to present the full picture.</p>
<p><strong>Balance Changes</strong></p>
<blockquote>
<h2>TERRAN</h2>
<p><strong>Battlecruiser</strong></p>
<p><strong><br />
</strong></p>
<p><span style="color: #00ccff;">The build time has been decreased from 110 to 90.</span></p>
<p><span style="color: #00ccff;"><br />
</span></p>
<p><em>Situation Report</em>:</p>
<p><span style="color: #00ccff;">We are trying to make this ship a little more useful. In reality this unit is easily countered by Corruptor, Void Ray, or Viking which may already be in play by the time it arrives, but we think it might see a little more play if it’s just easier to build.</span></p>
<p><span style="color: #00ccff;"><br />
</span></p>
<p><strong>Fusion Core</strong></p>
<p><strong><br />
</strong></p>
<p><span style="color: #00ccff;">The build time has been decreased from 80 to 65.</span></p>
<p><span style="color: #00ccff;"><br />
</span></p>
<p><strong>Hellion</strong></p>
<p><strong><br />
</strong></p>
<p><span style="color: #00ccff;">The range has been increased from 5 to 6.</span></p>
<p><span style="color: #00ccff;"><br />
</span></p>
<p><em>Situation Report:</em></p>
<p><em><br />
</em></p>
<p><span style="color: #00ccff;">This is not an actual change to the area effect of the weapon. The weapon was always range 6, but it would only acquire targets at range 5 so it would get a little bit of splash that would hit enemies behind its initial target. By making the weapon range 6 it is easier to shoot and run from enemy units. It does make the splash a little less useful if you are just using the “attack move” command.</span></p></blockquote>
<p><em><br />
</em></p>
<p>The Hellion&#8217;s range adjustment is in line with Blizzard&#8217;s recent <a href="http://www.sc2blog.com/2010/05/05/developer-chat-2-dissecting-a-41-long-qa-session/">statements about its plans to increase the responsiveness</a> and micro-oriented benefits for certain StarCraft 2 units, Hellions being mentioned specifically.</p>
<blockquote><p><strong>Planetary Fortress</strong></p>
<p><strong><br />
</strong></p>
<p><span style="color: #00ccff;">The splash damage now originates from the center of the target, rather than the impact location near the unit in order to maintain more reliable splash damage.</span></p>
<p><span style="color: #00ccff;"><br />
</span></p>
<p><em>Situation Report:</em></p>
<p><em><br />
</em></p>
<p><strong>Splash</strong></p>
<p><strong><br />
</strong></p>
<p><span style="color: #00ccff;"><br />
<span style="color: #00ccff;"> We have changed how splash works for several units across the game to make it always hit the dead center of the target unit. Previously splash was centered on the front of the target unit. This makes splash generally more effective, though </span><strong><span style="color: #ff6600;">against certain large targets (buildings, Thors, Ultralisks) you will now not get any splash damage</span></strong> <span style="color: #00ccff;">since the splash radius will be contained entirely within the radius of the large target.</span></span></p>
<p><span style="color: #00ccff;"><span style="color: #00ccff;"><br />
</span></span></p>
<p><strong>Raven</strong></p>
<p><strong><br />
</strong></p>
<p><span style="color: #00ccff;">Seeker Missile range has been decreased from 9 to 6.</span></p>
<p><span style="color: #00ccff;">Seeker Missile splash radius has been decreased from 2.4 to 2.</span></p>
<p><span style="color: #00ccff;">Seeker Missile upgrade no longer requires Fusion Core.</span></p>
<p><span style="color: #00ccff;"><br />
</span></p>
<p><em>Situation Report:</em></p>
<p><em><br />
</em></p>
<p><span style="color: #00ccff;">We are hoping to see some more Seeker missiles without unbalancing the unit. At the same time we want to reduce the effectiveness of Seeker missile in 2v2 games where mass Ravens have (on occasion) been a problem.</span></p></blockquote>
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<blockquote><p><strong>Siege Tank</strong></p>
<p><strong><br />
</strong></p>
<p><span style="color: #00ccff;">Life increased from 150 to 160.</span></p>
<p><span style="color: #00ccff;">Siege Mode splash damage now originates from the center of the target, rather than the impact location near the unit in order to maintain more reliable splash damage.</span></p>
<p><span style="color: #00ccff;"><br />
</span></p>
<p><em>Situation Report:</em></p>
<p><em><br />
</em></p>
<p><span style="color: #00ccff;">Siege Tanks are seeing good use in several match-ups but we still think they could be a little tougher so they can maybe get in one more shot during big fights.</span></p></blockquote>
<p>The Tank&#8217;s hit point increase comes to address the simple and obvious truth &#8211; for a tank, the <strong>Terran Siege Tank is a mighty fragile unit</strong>. Ironically, tanks can&#8217;t tank at all, and more often than not, a Terran Bio-ball is used for tanking damage while the tanks deliver their AoE blows.</p>
<blockquote><p><strong>Thor</strong></p>
<p><strong><br />
</strong></p>
<p><span style="color: #00ccff;">Ground damage decreased from 45 to 30.</span></p>
<p><span style="color: #00ccff;">Ground rate of fire improved from 1.93 to 1.28.</span></p>
<p><span style="color: #00ccff;">Air damage changed from 8 (+4 Light) to 6 (+6 Light).</span></p>
<p><span style="color: #00ccff;">250mm Strike Cannons are now an upgrade at the Factory Tech Lab.</span></p>
<p><span style="color: #00ccff;">250mm Strike Cannons research now costs 150/150 and 110 seconds.</span></p>
<p><span style="color: #00ccff;">250mm Strike Cannons energy cost increased from 100 to 150.</span></p>
<p><span style="color: #00ccff;">Anti-Air splash damage now originates from the center of the target, rather than the impact location near the unit in order to maintain more reliable splash damage.</span></p>
<p><span style="color: #00ccff;"><br />
</span></p>
<p><em>Situation Report:</em></p>
<p><em><br />
</em></p>
<p><span style="color: #00ccff;">The damage change reduces the Thor’s opening burst, which will mean that some units will be able to shoot a little longer before being destroyed. The increase in rate of fire means the damage-per-second remains the same, but it does change a few relationships. Thors are no longer as effective against Roaches (for example) without fire support from Marauders.</span></p>
<p><span style="color: #00ccff;">The Thor Strike Cannons have become an upgrade to try to help out the Ultralisk, who is countered so hard by this attack that we see very few Ultralisks in Terran vs. Zerg. This is (of course) not enough to really change that relationship, but we have some more plans for the Ultralisk in the next patch.<br />
The anti-air changes make Thors a little more clear in their role as an anti-light AA weapon which gives more value to Vikings and Marines.</span></p></blockquote>
<p>All three <em>Massive </em>ground units &#8211; the Terran Thor, Protoss Colossus and Zerg Ultralisk have received significant adjustments to their damage output. The Thor, being a mega-hard counter to the Ultralisk due to the stun and focused heavy damage effect of its Strike Cannons ability, has gone the way of the Marauder, and now requires a research to match its pre-patch state. It&#8217;s worthwhile to note that with this change, the <strong>Thor will no longer one-shot Hydralisks.</strong></p>
<p style="text-align: center;"><strong><a href="http://www.sc2blog.com/wp-content/uploads/2010/05/ThorBarrage2.png"><img class="aligncenter size-full wp-image-3777" title="Medi/Thor Hit &amp; Run. Now requires an upgrade!" src="http://www.sc2blog.com/wp-content/uploads/2010/05/ThorBarrage2.png" alt="" width="615" height="520" /></a><br />
</strong></p>
<blockquote>
<h2><strong>PROTOSS</strong></h2>
<h2><strong><br />
</strong></h2>
<p><strong>Archon</strong></p>
<p><strong><br />
</strong></p>
<p><span style="color: #00ccff;">The splash radius has been increased from 0.8 to 1.</span></p>
<p><span style="color: #00ccff;">Splash damage now originates from the center of the target, rather than the impact location near the unit in order to maintain more reliable splash damage.</span></p>
<p><span style="color: #00ccff;"><br />
</span></p>
<p><em>Situation Report:</em></p>
<p><em><br />
</em></p>
<p><span style="color: #00ccff;">This minor buff to the Archon makes it a little bit more useful but doesn’t really change a lot of its core relationships. <strong>We still view the Archon as a recycle for a High Templar who is out of mana</strong> and not a core unit that you will build unless you are facing very specific opposition (like mass Mutalisks for example).</span></p>
<p><span style="color: #00ccff;"><br />
</span></p>
<p><strong>Colossus</strong></p>
<p><strong><br />
</strong></p>
<p><span style="color: #00ccff;">The damage has been decreased from 20 to 15.</span></p>
<p><span style="color: #00ccff;">The rate of fire has been improved from 2.2 to 1.65.</span></p>
<p><span style="color: #00ccff;"><br />
</span></p>
<p><em>Situation Report:</em></p>
<p><em><br />
</em></p>
<p><span style="color: #00ccff;">The changes to the Colossus damage and rate of fire are similar to the changes to the Thor. <strong>They reduce the burst damage from the Colossus so fewer units will die in the initial blast and get to shoot a little bit longer</strong> before they are hit by more blasts. The damage is lower, but the damage per second is DPS is the same.</span></p>
<p><span style="color: #00ccff;"><br />
</span></p>
<p><strong>Phoenix</strong></p>
<p><strong><br />
</strong></p>
<p><span style="color: #00ccff;">Can now attack while moving.</span></p>
<p><span style="color: #00ccff;"><br />
</span></p>
<p><em>Situation Report:</em></p>
<p><em><br />
</em></p>
<p><span style="color: #00ccff;">This is a huge change that allows a Phoenix to dance around Mutalisks and other air units and attack them while moving. Phoenix always did hard-counter Mutalisks, but now even a very small number of Phoenix can challenge a very large number of Mutalisks so long as they are willing to attack and move away. Use your Phoenix to keep out of the Mutalisk attack range while firing yourself and you can do a lot of damage to a pack of Mutalisks.</span></p></blockquote>
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<blockquote><p><strong>Sentry</strong></p>
<p><strong><br />
</strong></p>
<p><span style="color: #00ccff;">The damage has been decreased from 8 to 6.</span></p>
<p><span style="color: #00ccff;"><br />
</span></p>
<p><em>Situation Report:</em></p>
<p><em><br />
</em></p>
<p><span style="color: #00ccff;">We are seeing a lot of Force Fields which we really, really like. We don’t want to see fewer Force Fields, but we do want to see a higher cost for those Force Fields. By reducing Sentry damage we believe that Protoss players will have to be more careful about the number of Sentry they make.</span></p></blockquote>
<p>The Sentry damage reduction is reminiscent of the Warcraft 3: Reign of Chaos caster nerf several years ago. Before the nerf, it was common to mass casters because of the relatively high damage output coupled with bonus ability spam such builds enabled. With a 25% damage nerf, the Sentry&#8217;s damage per cost is significantly reduced, forcing Protoss players to not rely on them as much as they did before. While the Sentry was previously an important anti-Mutalisk unit for the Protoss, the Phoenix buff will certainly help balance this change.</p>
<blockquote>
<h2>ZERG</h2>
<p><strong>Brood Lord</strong></p>
<p><strong><br />
</strong></p>
<p><span style="color: #00ccff;">Life has been decreased from 275 to 225. </span></p>
<p><span style="color: #00ccff;">Armor has been decreased from 2 to 1.</span></p>
<p><span style="color: #00ccff;"><br />
</span></p>
<p><em>Situation Report:</em></p>
<p><em> </em><br />
<span style="color: #00ccff;"> Broodlords are awesome. They needed to be a little weaker. They should still be pretty scary.</span></p>
<p><span style="color: #00ccff;"> </span><span style="color: #00ccff;"><br />
</span> <strong>Corruptor</strong></p>
<p><strong><br />
</strong></p>
<p><span style="color: #00ccff;">Corruptor damage changed from 12 (+10 Massive) to 14 (+6 Massive). </span></p>
<p><span style="color: #00ccff;">Corruptor speed increased from 2.75 to 2.9531 </span></p>
<p><span style="color: #00ccff;">Corruption ability redesigned: </span></p>
<p><span style="color: #00ccff;">Single target. </span></p>
<p><span style="color: #00ccff;">Increases damage taken by 20%. </span></p>
<p><span style="color: #00ccff;">Lasts 30 seconds. </span></p>
<p><span style="color: #00ccff;">Costs 100 energy. </span></p>
<p><span style="color: #00ccff;">Range 6. </span></p>
<p><span style="color: #00ccff;">Cannot target structures.</span></p>
<p><span style="color: #00ccff;"> </span><br />
<em>Situation Report:</em></p>
<p><em> </em><br />
<span style="color: #00ccff;"> All of these changes are a buff to the Corruptor. You will pay less gas for a similar level of Corruptor fire power. The Corruptor is faster and more able to keep up with your Mutalisks. In addition its special ability has changed. You no longer use Corruptors just to stun important enemy buildings but you can weaken important enemy units on the battlefield to make them more vulnerable to attack by both your air and ground units.</span></p>
<p><span style="color: #00ccff;"><br />
</span></p></blockquote>
<blockquote><p><strong>Infestor</strong></p>
<p><strong><br />
</strong></p>
<p><span style="color: #00ccff;">Neural Parasite is now an upgrade at the Infestation Pit. </span></p>
<p><span style="color: #00ccff;">Neural Parasite research costs 150/150 and 110 seconds. </span></p>
<p><span style="color: #00ccff;">Neural Parasite can now target Air units. </span></p>
<p><span style="color: #00ccff;">Neural Parasite energy cost increased from 50 to 100.</span></p>
<p><span style="color: #00ccff;"> </span><br />
<em>Situation Report:</em></p>
<p><em> </em><br />
<span style="color: #00ccff;"><strong> The changes to Neural Parasite are there to try to protect the Ultralisk from being mind controlled too easily</strong>. It is also consistent with what we think the power level of the ability is against Thor and other units. We have also buffed the ability to allow it to target air units so<strong> you can use it as a defense against Void Rays.</strong></span></p>
<p><span style="color: #00ccff;"><strong><br />
</strong></span></p>
<p><strong>Spine Crawler</strong></p>
<p><strong><br />
</strong></p>
<p><span style="color: #00ccff;">The root time has been increased from 6 to 12.</span></p>
<p><span style="color: #00ccff;"> </span><br />
<em>Situation Report:</em></p>
<p><em> </em><br />
<span style="color: #00ccff;"> At some levels of play we are seeing spine crawlers used to protect a Zerg player until he can advance to some dangerous technology (like Mutalisks). In these cases players are using Spine Crawlers almost exclusively to defend themselves and the ability to move the Crawler as a way to protect not only their base but their expansion as well. We want there to be a higher cost to this strategy and more risk associated with choosing to go “Only Spine Crawler.”</span></p>
<p><span style="color: #00ccff;"> </span><br />
<strong>Spore Crawler</strong></p>
<p><strong><br />
</strong></p>
<p><span style="color: #00ccff;">The root time has been increased from 6 to 12.</span></p>
<p><span style="color: #00ccff;"><br />
</span></p>
<p><strong>Ultralisk</strong></p>
<p><strong><br />
</strong></p>
<p><span style="color: #00ccff;">Damage has been increased from 18 to 25.</span></p>
<p><span style="color: #00ccff;"> </span><br />
<em>Situation Report:</em></p>
<p><em> </em><br />
<span style="color: #00ccff;"> We are buffing the Ultralisk, but we don’t think this buff is sufficient. <strong>Expect more changes to the Ultralisk in the next patch.</strong></span></p></blockquote>
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<p>As a concept, the Ultralisk is awesome. It warms our heart to see Ultralisks used in high-level gameplay. Few effects can match a giant, 600 HP-strong, über-armored biological monster dishing melee splash damage. However, the Ultralisk&#8217;s cost and its front-line battle position (unlike the Terran Thor and Protoss Colossus) make it a prime target for strong single-target effects like <strong>Neural Parasite</strong> and the stunning/damaging <strong>Strike Cannons</strong> &#8211; both being nerfed in the recent patch.</p>
<p>The patch also brings numerous minor bug fixes, hotkey swaps and leftie key layout  changes &#8211; all found <a href="http://forums.battle.net/thread.html?topicId=23094049316&amp;sid=5000&amp;pageNo=1#14" target="_blank">here</a>.</p>
<p>All in all, this patch feels like an attempt to refine the game, pushing players from all races to diversify their builds and incorporate different units into their army. It will be interesting to see whether Blizzard succeeds in doing this and what other changes are in store, especially for the Ultralisk!
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		<title>Blizzard Announces the Official StarCraft 2 Release Date</title>
		<link>http://www.sc2blog.com/2010/05/04/blizzard-announces-the-official-starcraft-2-release-date/</link>
		<comments>http://www.sc2blog.com/2010/05/04/blizzard-announces-the-official-starcraft-2-release-date/#comments</comments>
		<pubDate>Tue, 04 May 2010 13:34:11 +0000</pubDate>
		<dc:creator>Anderson Mccutcheon</dc:creator>
				<category><![CDATA[Announcement]]></category>
		<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[Official]]></category>
		<category><![CDATA[Starcraft 2]]></category>

		<guid isPermaLink="false">http://www.sc2blog.com/?p=3705</guid>
		<description><![CDATA[StarCraft II: Wings of Liberty will hit the stores on July 27, 2010. According to Blizzard&#8217;s official press release, StarCraft 2 will become immediately available in: United States Canada Europe South Korea Australia New Zealand Russia Mexico Singapore Indonesia Malaysia Thailand The Philippines The regions of Taiwan, Hong Kong, and Macau Players will also be able [...]]]></description>
			<content:encoded><![CDATA[<p>StarCraft II: Wings of Liberty <strong>will hit the stores on <span style="color: #ff6600;">July 27, 2010</span></strong><strong>. </strong>According to <a href="http://us.blizzard.com/en-us/company/press/pressreleases.html?100503">Blizzard&#8217;s official press release</a>, StarCraft 2 will become immediately available in:</p>
<ul>
<li>United States</li>
<li>Canada</li>
<li>Europe</li>
<li>South Korea</li>
<li>Australia</li>
<li>New Zealand</li>
<li>Russia</li>
<li>Mexico</li>
<li>Singapore</li>
<li>Indonesia</li>
<li>Malaysia</li>
<li>Thailand</li>
<li>The Philippines</li>
<li>The regions of Taiwan, Hong Kong, and Macau</li>
</ul>
<p>Players will also be able to purchase StarCraft II: Wings of Liberty directly from Blizzard Entertainment shortly after the retail launch.</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-3706" title="StarCraft 2 - Hell, it's about time" src="http://www.sc2blog.com/wp-content/uploads/2010/05/abouttime.jpg" alt="StarCraft 2 - Hell, it's about time" width="568" height="329" /></p>
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		<title>Monthly Fee for StarCraft 2 Officially Confirmed in Russia</title>
		<link>http://www.sc2blog.com/2010/04/14/monthly-fee-for-starcraft-2-officially-confirmed-in-russia/</link>
		<comments>http://www.sc2blog.com/2010/04/14/monthly-fee-for-starcraft-2-officially-confirmed-in-russia/#comments</comments>
		<pubDate>Wed, 14 Apr 2010 20:35:07 +0000</pubDate>
		<dc:creator>Anderson Mccutcheon</dc:creator>
				<category><![CDATA[Battle.net]]></category>
		<category><![CDATA[MultiPlayer]]></category>
		<category><![CDATA[Official]]></category>
		<category><![CDATA[Starcraft 2]]></category>

		<guid isPermaLink="false">http://www.sc2blog.com/?p=3425</guid>
		<description><![CDATA[New threads rumoring about a monthly fee for StarCraft 2, posted on the official Battle.net forums, would normally be ignored by regulars and Blizzard posters. This one, announcing a new payment scheme to be deployed in Russia, was not: To play on Russian servers after some time, included in the cost of the set, Blizzard [...]]]></description>
			<content:encoded><![CDATA[<p>New threads rumoring about a monthly fee for StarCraft 2, posted on the official Battle.net forums, would normally be ignored by regulars and Blizzard posters. This one, announcing a new payment scheme to be deployed in Russia, was not:</p>
<blockquote><p>To play on Russian servers after some time, included in the cost of the set, Blizzard Entertainment <strong>introduces a system of subscription</strong> for 1 and 4 months with full access <em>to single</em> and multiplayer StarCraft II on Battle.net.</p></blockquote>
<p>For once, this piece of information turned out to be correct! Xordiah, Blizzard&#8217;s RTS community manager, <a href="http://forums.battle.net/thread.html?topicId=24262386737&amp;sid=5010&amp;pageNo=2">posted the following clarification</a> in response:</p>
<blockquote><p><span style="color: #00ccff;">To clarify, this is the Russian pricing model you are talking about. This is a very special case for Russia only. All other European versions will be without a monthly fee. </span></p>
<p><span style="color: #00ccff;">For the Russian version the monthly fee also only applies after the free months that come with the box are over and are only for the online version of the game. They can then purchase online game time or upgrade to a full EU access, that will grant them the same access as all other European players have without further monthly fees.</span></p></blockquote>
<p><img class="alignnone" title="What our readers think of a monthly fee" src="http://www.sc2blog.com/wp-content/uploads/2007/12/poll-results3.jpg" alt="What our readers think of a monthly fee" width="577" height="473" /></p>
<h5>Almost two years ago, the SC2Blog ran a poll to see how our readers would react to Blizzard charging a monthly fee for StarCraft 2. <a href="http://www.sc2blog.com/2007/12/25/the-poll-that-mattered/">The reaction was not positive, to say the least</a>.</h5>
<p>This is the first and only official confirmation of the existence of a monthly fee-based StarCraft 2 pricing. Further posts explain the reasoning behind the need for a subscription-based service in Russia:</p>
<blockquote><p><span style="color: #00ccff;">Of course that is also an option that Russian players have. The subscription model is mainly for those players that would not be able to afford the European version. This will also give them the option of buying the less expensive game and then afterwards deciding that the game is worth upgrading to the European version and as such they will have access to European as well as the Russian servers.</span></p></blockquote>
<p>It should be noted that Russian Internet users are more accustomed to making micro-payments for services received online. Despite the rampant software piracy practiced in Russia, online social and gaming networks often receive payments for what most Internet services provide for free.</p>
<p>Blizzard&#8217;s decision <strong>actually provides Russian gamers with more options</strong> &#8211; <a href="http://www.softclub.ru/news/article.asp?id=2469">the game will be priced at 499 (jewel) and 999 (DVD) Rubles</a> ($17 and $34, respectively), and include 120 days or a year of gameplay, depending on the version purchased. According to the article, the game will be fully localized and playable only on Russian Battle.net servers, and <strong>players will be required to pay an additional fee to play on international European servers</strong>. However, the option to purchase the European version immediately, for the same price available in Europe, will be given to Russians as well. Still, it&#8217;s not clear whether or not they&#8217;ll be &#8220;locked&#8221; to European servers only, not being able to play on servers in Mother Russia.
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