Here is the full chart of the currently available StarCraft 2 Battle.net Profile pictures. Enjoy!
Click through to see the full high-res version. Big thanks go to our reader Jason for creating this great looking, helpful chart!
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The Marauder, Banshee and Spectre are no longer just Terran StarCraft 2 units. Now, they’re also mindblowingly awesome progamer-grade hardware pieces by Razer.
The hardware comes with powerful StarCraft 2 specific driver features that allow the peripherals to act as indicators for actual game events as well as show current player APM levels through multiple multi-color lights.

Razer Spectre
Technical specifications (EST price: 79.99)
Lightweight, Fingertip-Grip 5 Button Mouse 5600 DPI Laser Sensor Ultrapolling (1000Hz Polling / 1ms Response) APM-Lighting System Button Force Adjustment Always-OnTM mode Ultra-large non-slip buttons 16-bit ultra-wide data path Up to 200 inches per second and 50g of acceleration Zero-acoustic UltraslickTM Teflon feet Gold-plated USB connector Braided 7 Foot USB Cable

Razer Marauder
Technical specifications (EST price: 119.99)
Full keyboard layout with integrated number pad keys Ergonomically optimized wrist rest Reduced desktop footprint APM-Lighting System Laser-etched keys Optimized Key Travel & Spacing Ultrapolling (1000Hz Polling / 1ms Response) Braided 7 Foot USB Cable
Razer Banshee
Technical specifications (EST price: 119.99)
Circumaural Design with 50mm driver units Volume & Mic Control Buttons on the Headset APM-Lighting System 8 preset EQ Detachable Microphone Boom Braided 7 Foot USB Cable
Headphones
Frequency Response: 20 – 20,000 Hz Impedance: 32Ω at 1kHz Sensitivity (@1kHz, 1V/Pa): >102dB at 1 kHz Max. Input Power: 200 mW ( Drivers: 50 mm, with neodymium magnets
Microphone
Frequency Response: 100 – 10,000 Hz Sensitivity (-42 dB ± 2dB @1kHz, 1V/Pa) Signal-to-Noise Ratio: >58 dB Pick-up pattern: Uni-directional
02
Blizzard has released a brand new Questions and Answers batch, continuing the long-time tradition after a 3 month hiatus. This is understandable, though, as the last months brought us expansive coverage of the Single Player aspects of StarCraft 2, the beautiful third Battle Report, lots of information, pictures and videos in a large press event, and the yearly BlizzCon festivities.
Without further ado:
1. Computer AI – Does the computer’s online AI vary from its offline counterpart?
No. They are the same.
2. Have you considered allowing a post-game lobby for users to discuss the last game, collectively watch replays, or immediately enter into a rematch?
Yes, we have a plan for a post game lobby. However the details are not finalized yet.
The success of the StarCraft 2 multiplayer as well as the Battle.net Marketplace greatly depend on the social appeal of pre-, in- and post-game player interaction, and Blizzard’s efforts in this area have not gone unnoticed. Battle.net’s social features, the improved observer and replay HUDs, and the advanced integration of the interface into the game will make StarCraft 2′s online experience a real treat for both professional and casual gamers.
3. Is there any update on additional map features other than the Xel’Naga watch towers, destructible rocks and tall grass?
No. Currently there is no update on additional map features.
4. How many different voice actors are needed for StarCraft II, including the unit sounds and campaign heroes?
There are 58 unique voice actors participating, with some voicing multiple roles, and the number may increase as the game gets closer to release
5. The terrain types in StarCraft II we have seen so far had names like “Bel’Shir (Jungle)”. Does this mean that “Bel’Shir” is just an alias for jungle and every terrain is just named after a typical planet using it or are there – to stick with this example – other jungle maps with a different terrain set, something like “Aiur (Jungle)”?
We named our terrain sets based on the planets. There are a lot more terrain sets than in the original StarCraft and you will have huge flexibility in modifying the terrain sets (including adjusting textures, doodads, lighting) allowing you to create your own variations of the default maps. There may be other jungle-themed default maps named after other planets.
StarCraft 2′s terrain types have been unveiled in full during BlizzCon 09′s Art Panel, and can be seen in this video:
Environments shown in the video include:
- Bel’Shir – a rich Protoss world, with nature unbound and forests untouched.
- Valhalla Installation – Terran Thor construction station.
- Castanar Installation – Laboratories for Zerg research.
- Monlyth- a Protoss world with distinct Protoss structures.
- Avernus - doodad rich tech/lab installation.
- Redstone - lava planet with reactionary doodads and changing lava levels.
- Zhakul’Das – a dark ancient world.
- Port Zion – a tech junk world.
- Korhal - a very rich Terran world, with monorails, billboards, skyscrapers and even pedestrians.
6. Will there be any chance to have more options on pausing the game? In StarCraft: Brood War every player can pause the game three times, but every other player can unpause it. How about a (user editable) time limit before other players can unpause the game?
We recommend that players communicate with each other in the game to agree on when to pause and unpause during the game. We feel that pausing the game interrupts the game flow and it would be inconvenient for players to be forced to wait for a certain amount of time before being able to unpause. The pausing feature is mainly meant to allow for pausing of the game when all players are in agreement and for which duration.
7. I already knew the map editor would be available to beta testers a while after Beta was released, but this is why I’m asking the bland question, will it also be available to non-participating people?
No, the map editor will only be available during the beta for beta testers.
8. When a unit comes out from a building will there be only 4 exits from the building like in Warcraft 3 or will there be “infinite”?
It is not infinite, but your units will come out from a building at the closest point on the building to where your rally point is set.
This wraps it up for the recent Q&A batch. Make sure you follow the official @StarCraft Twitter feed, as Blizzard’s team has been quite active recently, tweeting fun stuff like the following fan-made Lego Immortal.
11
Blizzard has published a very specific request for feedback on StarCraft2.com. Having designed two different yet equally suitable Dark Templar unit models, Blizzard is leaving it up to the fans to decide which one should appear in StarCraft 2 Multiplayer matches.
Different clans take great pains to distinguish themselves through variations in weapons, armor, markings, and dress. For example, the famed hunters of the Zer’atai dress in the bones of slain zerg; the Boros are known for their blank-faced helms and heavy armor; and the Lenassa wear distinctive cloth wrappings and bear wickedly curved warp blades.

The first option represents the Lenassa tribe of dark templar, which made its debut in the original StarCraft. This unit carries a single warp blade, and a cloth shroud covers its face.
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The second option represents the Zer’atai tribe of dark templar, who wield dual scythes and wear an ensemble of heavy armor and the bones of slain zerg.
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The third and final option is to have both tribes represented: When you build a dark templar, either the Lenassa or Zer’atai dark templar would spawn randomly.
The dilemma is not complex; it is one which most companies solve behind the corporate curtains, often ending up picking the wrong model due to simply not having the tradition of crowdsourcing certain design decisions. That’s not the case with Blizzard, who often seeks direct feedback from their fans. This is another one of these occasions, so get out there and make your voice heard.
The SC2Blog, devout proponents of democracy, will also be hosting a poll on the subject.
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