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	<title>SC2 Blog &#187; Community</title>
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		<title>BlizzCon 2010 Summary &#8211; Art, Gameplay and Pictures</title>
		<link>http://www.sc2blog.com/2010/10/30/blizzcon-2010-summary-art-gameplay-and-pictures/</link>
		<comments>http://www.sc2blog.com/2010/10/30/blizzcon-2010-summary-art-gameplay-and-pictures/#comments</comments>
		<pubDate>Sat, 30 Oct 2010 16:24:47 +0000</pubDate>
		<dc:creator>Anderson Mccutcheon</dc:creator>
				<category><![CDATA[Battle.net]]></category>
		<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[BlizzCon]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Official]]></category>

		<guid isPermaLink="false">http://www.sc2blog.com/?p=4941</guid>
		<description><![CDATA[BlizzCon 2010 was massive &#8211; a massive gaming celebration, catering to fans of all three Blizzard Universes &#8211; StarCraft, Diablo and WarCraft. During our stay at the the event, Blizzard has provided us with some cool new information about its custom map plans, a few exclusive answers, as well as a wealth of information from [...]]]></description>
			<content:encoded><![CDATA[<p>BlizzCon 2010 was massive &#8211; a massive gaming celebration, catering to fans of all three Blizzard Universes &#8211; StarCraft, Diablo and WarCraft. During our stay at the the event, Blizzard has provided us with some cool new information about its custom map plans, a few exclusive answers, as well as a wealth of information from panels and great hi-res in-game screenshots.</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-4945" title="Kerrigan Welcomes You" src="http://www.sc2blog.com/wp-content/uploads/2010/10/KerriganWelcome.jpg" alt="Kerrigan Welcomes You" width="614" height="411" /></p>
<p>Blizzard&#8217;s <a href="http://www.sc2blog.com/wp-content/uploads/2010/10/StarCraft II - BlizzCon 2010 FAQ.pdf">StarCraft 2 : Wings of Liberty FAQ for BLizzCon 2010</a> focuses mostly on the custom maps Blizzard&#8217;s designers have been developing, as well as providing us with a few vague statements about its Heart of the Swarm plans. In case some of you haven&#8217;t been following &#8211; StarCraft 2 Heart of the Swarm is the much anticiapted first expansion for StarCraft 2 &#8211; the second part of the trilogy.</p>
<blockquote><p>Q: <strong>When can the general public play the official StarCraft II custom maps showcased at BlizzCon 2010?</strong></p>
<p>A: <span style="color: #00ccff;">The custom maps created by the StarCraft II development team are currently in a preview state, and require additional development time as well as other work such as localization, before we can release them to the public. We plan to release these maps for free over Battle.net, one-by-one, over the coming months.</span></p></blockquote>
<p>Blizzard&#8217;s <a href="http://us.battle.net/sc2/en/blog/994844#blog">StarCraft II Custom Maps and Editor Panel</a> has provided fans and visitors with many answers and was also used to unveil four internally developed custom projects, including an <strong><span style="color: #ff6600;">Official, long-term supported, Blizzard DoTA!</span></strong></p>
<p style="text-align: center;"><strong><a href="http://www.sc2blog.com/wp-content/uploads/2010/10/DoTAheader.jpg"><img class="aligncenter size-full wp-image-4946" title="DoTA - Defence of the Ancients, Blizzard Style" src="http://www.sc2blog.com/wp-content/uploads/2010/10/DoTAheader.jpg" alt="DoTA - Defence of the Ancients, Blizzard Style" width="597" height="338" /></a><br />
</strong></p>
<p>Blizzard&#8217;s custom map production philosophy is based on the following trinity:</p>
<ol>
<li> Find the “fun factor.”</li>
<li> Make sure the map is easy to learn.</li>
<li> Actively seek and encourage feedback.</li>
</ol>
<div id="attachment_4947" class="wp-caption alignleft" style="width: 624px"><a href="http://www.sc2blog.com/wp-content/uploads/2010/10/CustomMapGoals.jpg"><img class="size-full wp-image-4947" title="Blizzard's Custom Map Goals" src="http://www.sc2blog.com/wp-content/uploads/2010/10/CustomMapGoals.jpg" alt="Blizzard's Custom Map Goals" width="614" height="345" /></a><p class="wp-caption-text">Courtesy of SCL</p></div>
<p>Despite the fact that Blizzard is yet to receive major feedback, it does seem to take the first two statements in the list quite seriously, showcasing original, easy to learn and fun custom scenarious during the panel:</p>
<p><a href="http://www.sc2blog.com/wp-content/uploads/2010/10/Left2DieHeader.jpg"><img class="size-full wp-image-4950 alignleft" title="Left 2 Die" src="http://www.sc2blog.com/wp-content/uploads/2010/10/Left2DieHeader.jpg" alt="Left 2 Die" width="582" height="329" /></a></p>
<blockquote><p><strong>Left 2 Die</strong><br />
<span style="color: #00ccff;"> This is an evolution of the “Outbreak” Wings of Liberty Campaign mission, where the colonists on Meinhoff were infested by a zerg virus. In this cooperative mission, you and a friend will unlock, purchase, and use new technologies necessary to survive nighttime assaults by unique zerg units, repel their attacks, and purge the infestation</span>.</p></blockquote>
<div id="attachment_4951" class="wp-caption alignleft" style="width: 615px"><a href="http://www.sc2blog.com/wp-content/uploads/2010/10/Left-2-Die-is-a-cooperative-map-where-players-hold-out-against-hordes-of-zombies.jpg"><img class="size-full wp-image-4951   " title="Left 2 Die is a cooperative map where players hold out against hordes of zombies" src="http://www.sc2blog.com/wp-content/uploads/2010/10/Left-2-Die-is-a-cooperative-map-where-players-hold-out-against-hordes-of-zombies.jpg" alt="Left 2 Die is a cooperative map where players hold out against hordes of zombies" width="605" height="454" /></a><p class="wp-caption-text">Left 2 Die is a cooperative map where players hold out against hordes of zombies</p></div>
<div id="attachment_4953" class="wp-caption aligncenter" style="width: 615px"><a href="http://www.sc2blog.com/wp-content/uploads/2010/10/Special-infected-are-larger-more-powerful-enemies-with-special-abilities.jpg"><img class="size-full wp-image-4953  " title="Special infected are larger, more powerful enemies with special abilities" src="http://www.sc2blog.com/wp-content/uploads/2010/10/Special-infected-are-larger-more-powerful-enemies-with-special-abilities.jpg" alt="Special infected are larger, more powerful enemies with special abilities" width="605" height="454" /></a><p class="wp-caption-text">Special infected are larger, more powerful enemies with special abilities</p></div>
<div id="attachment_4954" class="wp-caption alignleft" style="width: 615px"><a href="http://www.sc2blog.com/wp-content/uploads/2010/10/The-base-can-be-easily-overwhelmed-if-players-dont-work-together.jpg"><img class="size-full wp-image-4954 " title="The base can be easily overwhelmed if players don't work together" src="http://www.sc2blog.com/wp-content/uploads/2010/10/The-base-can-be-easily-overwhelmed-if-players-dont-work-together.jpg" alt="The base can be easily overwhelmed if players don't work together" width="605" height="454" /></a><p class="wp-caption-text">The base can be easily overwhelmed if players don&#39;t work together</p></div>
<p>Blizzard&#8217;s take on the WarCraft&#8217;s most popular mod and one of the most popular custom scenarios of any game in the world, Defense of the Ancients, looks absolutely awesome. Understanding the potential of integrating professional level DoTA play into Battle.net, it seems Blizzard has decided to take matters in their own hands.</p>
<div id="attachment_4964" class="wp-caption alignleft" style="width: 615px"><a href="http://www.sc2blog.com/wp-content/uploads/2010/10/Towers-can-pack-a-punch.jpg"><img class="size-full wp-image-4964 " title="Towers can pack a punch" src="http://www.sc2blog.com/wp-content/uploads/2010/10/Towers-can-pack-a-punch.jpg" alt="Towers can pack a punch" width="605" height="454" /></a><p class="wp-caption-text">Towers can pack a punch</p></div>
<div id="attachment_4963" class="wp-caption alignleft" style="width: 615px"><a href="http://www.sc2blog.com/wp-content/uploads/2010/10/The-final-objective-destroy-the-enemy-bases-center.jpg"><img class="size-full wp-image-4963 " title="The final objective - destroy the enemy base's center" src="http://www.sc2blog.com/wp-content/uploads/2010/10/The-final-objective-destroy-the-enemy-bases-center.jpg" alt="The final objective - destroy the enemy base's center" width="605" height="454" /></a><p class="wp-caption-text">The final objective - destroy the enemy base&#39;s center</p></div>
<p>Aiur Chef is perhaps the most peculiar mod Blizzard has even introduced &#8211; it&#8217;s an 8-player FFA map that focuses on &#8230; creating the best possible dish using the ingredients found on each map.</p>
<p><a href="http://www.sc2blog.com/wp-content/uploads/2010/10/AiurChefHeader.jpg"><img class="size-full wp-image-4969 alignleft" title="Aiur Chef" src="http://www.sc2blog.com/wp-content/uploads/2010/10/AiurChefHeader.jpg" alt="Aiur Chef" width="582" height="329" /></a></p>
<blockquote><p><strong>Aiur Chef</strong><br />
<span style="color: #00ccff;"> This is a whimsical eight-player free-for-all in which you control a chef and must scour the map for ingredients to create succulent dishes. Each round has a secret theme ingredient and three recipes to complete. Completing recipes grant you different rewards such as points, powers, or items.  The chef with the most points at the end of three rounds is named the next Aiur Chef!</span></p></blockquote>
<div id="attachment_4974" class="wp-caption aligncenter" style="width: 615px"><a href="http://www.sc2blog.com/wp-content/uploads/2010/10/Explore-the-map-for-ingredients.jpg"><img class="size-full wp-image-4974   " title="Explore the map for ingredients" src="http://www.sc2blog.com/wp-content/uploads/2010/10/Explore-the-map-for-ingredients.jpg" alt="Explore the map for ingredients" width="605" height="454" /></a><p class="wp-caption-text">Explore the map for ingredients</p></div>
<div id="attachment_4970" class="wp-caption aligncenter" style="width: 615px"><a href="http://www.sc2blog.com/wp-content/uploads/2010/10/Collect-ingredients-and-return-them-to-kitchen-stadium-to-cook.jpg"><img class="size-full wp-image-4970   " title="Collect ingredients and return them to kitchen stadium to cook" src="http://www.sc2blog.com/wp-content/uploads/2010/10/Collect-ingredients-and-return-them-to-kitchen-stadium-to-cook.jpg" alt="Collect ingredients and return them to kitchen stadium to cook" width="605" height="454" /></a><p class="wp-caption-text">Collect ingredients and return them to kitchen stadium to cook</p></div>
<div id="attachment_4971" class="wp-caption aligncenter" style="width: 615px"><a href="http://www.sc2blog.com/wp-content/uploads/2010/10/Compete-against-opponents-for-points-over-three-rounds.jpg"><img class="size-full wp-image-4971   " title="Compete against opponents for points over three rounds" src="http://www.sc2blog.com/wp-content/uploads/2010/10/Compete-against-opponents-for-points-over-three-rounds.jpg" alt="Compete against opponents for points over three rounds" width="605" height="454" /></a><p class="wp-caption-text">Compete against opponents for points over three rounds</p></div>
<blockquote><p><strong>StarJeweled</strong><br />
<span style="color: #00ccff;"> StarJeweled combines two distinct game types into a unique 2v2 experience. The right side of the game is a match-three style puzzle game. Matching jewels and clearing them away generates energy.  Energy is then used to spawn special units and activate abilities; defeat the enemy base to win.</span></p></blockquote>
<div id="attachment_4975" class="wp-caption aligncenter" style="width: 615px"><a href="http://www.sc2blog.com/wp-content/uploads/2010/10/Starjeweled-is-a-2v2-game-that-combines-match-3-puzzle-gameplay-with-tug-of-war-style-combat.jpg"><img class="size-full wp-image-4975" title="Starjeweled is a 2v2 game that combines match-3 puzzle gameplay with tug-of-war style combat" src="http://www.sc2blog.com/wp-content/uploads/2010/10/Starjeweled-is-a-2v2-game-that-combines-match-3-puzzle-gameplay-with-tug-of-war-style-combat.jpg" alt="Starjeweled is a 2v2 game that combines match-3 puzzle gameplay with tug-of-war style combat" width="605" height="454" /></a><p class="wp-caption-text">Starjeweled is a 2v2 game that combines match-3 puzzle gameplay with tug-of-war style combat</p></div>
<div id="attachment_4977" class="wp-caption aligncenter" style="width: 615px"><a href="http://www.sc2blog.com/wp-content/uploads/2010/10/Marines-constantly-spawn-from-each-side-to-attack-the-enemy.jpg"><img class="size-full wp-image-4977" title="Marines constantly spawn from each side to attack the enemy" src="http://www.sc2blog.com/wp-content/uploads/2010/10/Marines-constantly-spawn-from-each-side-to-attack-the-enemy.jpg" alt="Marines constantly spawn from each side to attack the enemy" width="605" height="454" /></a><p class="wp-caption-text">Marines constantly spawn from each side to attack the enemy</p></div>
<p style="text-align: center;">
<p>Next on the menu, Blizzard&#8217;s<a href="http://us.battle.net/sc2/en/blog/994840#blog"> StarCraft II Secrets of the Masters panel</a> revealed many of the semi-hidden Battle.net ranking mechanics &#8211; most importantly that the goal of the system is to create 50%:50% W/L records for all players.  A gaming eco-system where game are constantly pinned against opponents of similar skill level, until they either graduate to higher levels or drop down a notch.</p>
<blockquote><p><span style="color: #00ccff;">T</span><span style="color: #00ccff;"><span style="color: #00ccff;">h</span>e Battle.net matchmaker is an adaptive system, which means that the more a player plays, the better the system gets to &#8216;know&#8217; his or her skill level, with the ultimate goal being for each player to be paired with opponents of equal skill so they win around half of their games. The matchmaker tracks wins and losses and creates a hidden skill rating for a player over time (which is actually a rolling average composed of several different numbers).</span></p></blockquote>
<p>Leagues are explained as being simply 20%/20%/20%/20%/20% per-region divisions:</p>
<blockquote><p><span style="color: #00ccff;">Bronze, Silver, Gold, Platinum, and Diamond, respectively.<br />
There are 5 leagues (Bronze, Silver, Gold, Platinum, and Diamond), and all StarCraft II players in a region are split into these leagues by 20% increments. So, Diamond league players represent the top 20% of players in their region</span>.</p></blockquote>
<div id="attachment_4979" class="wp-caption aligncenter" style="width: 624px"><a href="http://www.sc2blog.com/wp-content/uploads/2010/10/BlizzConRocks.jpg"><img class="size-full wp-image-4979 " title="BlizzCon Rocks!" src="http://www.sc2blog.com/wp-content/uploads/2010/10/BlizzConRocks.jpg" alt="BlizzCon Rocks!" width="614" height="411" /></a><p class="wp-caption-text">BlizzCon Rocks!</p></div>
<p>The panel&#8217;s biggest announcement was the planned upcoming ladder wipe, and the improvement due to be unveiled in Season 2!</p>
<ul>
<li>New UI Profile elements.</li>
<li>Artwork based on player&#8217;s division rank.</li>
<li>Historical season performance records.</li>
<li>Top players get more detailed profiles and featured replays.</li>
<li>A single placement match to reclaim your division placement.</li>
<li>Masters League.</li>
<li>Grandmaster League.</li>
</ul>
<blockquote><p><span style="color: #00ccff;">On top of all these new features, two new leagues will be introduced to highlight the top players in each region:<strong> the <span style="color: #ff6600;">Master League, which places roughly the top 5% of Diamond players </span>in their own league, and the Grandmaster League, a very special, elite league which is comprised of the top 200 players in each gameplay region, which will be visible to other players</strong></span></p></blockquote>
<p style="text-align: center;"><a href="http://www.sc2blog.com/wp-content/uploads/2010/10/battlenet_interface_006-full.jpg"><img class="aligncenter size-full wp-image-4980" title="Battle Net Interface In its current state" src="http://www.sc2blog.com/wp-content/uploads/2010/10/battlenet_interface_006-full.jpg" alt="Battle Net Interface In its current state" width="605" height="340" /></a></p>
<p>During Secret of the Masters panel, Blizzard has also revealed the following :</p>
<ul>
<li>The hidden player rating consists of several parameters, and is not planned to be revealed.</li>
<li>Will consider introducing a per-race player rating in the future</li>
<li>Replay sharing feature will become available in 2011</li>
<li>Chat channels are due to be re-introduced before the end of 2010</li>
</ul>
<p>Dustin Browder, StarCraft 2&#8242;s lead designer, was kind enough to answer a few quick questions exclusively for SC2Blog:</p>
<p>1) <strong>Can you disclose what % of gamers venture into multiplayer/battle.net without playing the Single player campaign and vise versa &#8211; how many players finish the campaign and don&#8217;t both with multiplayer at all?</strong></p>
<blockquote><p><span style="color: #00ccff;">I don’t know the exact numbers but it’s about fifty percent.<strong> About forty to 50 percent finish the campaign</strong> and a good number more than that play the first couple of campaign levels, and fewer as the campaign advances to the final level.  Building the campaign was important in creating the multiplayer, and a lot of people still get involved in the storyline. Some argue that with how many people play Starcraft, campaign is not important, but we still want to keep bringing in more new players.  There are always new players to be brought in.</span></p></blockquote>
<p>2) <strong>The race win % gaps between the leagues can get significant &#8211; meaning it would be very tough to balance the game to fit all levels.  What&#8217;s Blizzard&#8217;s most realistic goal on this? Is one level of play more important than another? </strong></p>
<blockquote><p><span style="color: #00ccff;">We start fixing at the Diamond level. Diamond is the most important.  It doesn’t interfere with the lower leagues… well, maybe it interferes with bronze but it only matters if it the game cheeses up a lot at that level.  It’s really as long as they’re having fun. There are usually 4 or 5 ways to deal with things like speed, range.. except in a couple of cases where it’s ki<span style="color: #00ccff;">nd of tight. But we </span></span><span style="color: #00ccff;">usually find a way to usually it doesn’t interfere with any of the other leagues.</span></p></blockquote>
<p>Dustin&#8217;s own <a href="http://www.sc2blog.com/2010/10/10/starcraft-win-rate-analysis-future-patch-hints/">recent blog post on Battle.net has indeed shown that Diamond level gameplay is the most balanced of all leagues</a>. But there are some big balance gaps in other leagues, sometimes opposite to the balance state in Diamond!</p>
<p>With Blizzard revealing most of their short-mid term StarCraft 2 plans, the only missing piece of the puzzle is Heart of the Swarm, which was virtually absent from all StarCraft 2 panels and events.</p>
<blockquote><p><strong>Q: Why didn&#8217;t you showcase Heart of the Swarm at BlizzCon 2010?</strong></p>
<p><strong><br />
</strong></p>
<p>A: <span style="color: #00ccff;"><span style="color: #ff6600;"><strong>The development team is already hard at work on Heart of the Swarm,</strong></span> but we&#8217;re still in a relatively early stage of development on the first StarCraft II expansion set. We look forward to showing off the game in the coming months.</span></p>
<p><span style="color: #00ccff;"><br />
</span></p>
<p><strong>Q: When will you release Heart of the Swarm?</strong></p>
<p><strong><br />
</strong></p>
<p>A: <span style="color: #00ccff;">We know that players are eager to find out what happens to Jim Raynor and Kerrigan next in the epic StarCraft II saga, but it&#8217;s too early to share a release date at this time.</span></p>
<p><span style="color: #00ccff;"><br />
</span></p>
<p><strong>Q: Will there be a Heart of the Swarm beta test? When?</strong></p>
<p><strong><br />
</strong></p>
<p>A: <span style="color: #00ccff;">We&#8217;ll announce more information about potential beta testing as we draw further into development on Heart of the Swarm.</span></p></blockquote>
<p>BlizzCon 2010 itself was an awesome celebration for fans, gamers and Blizzard staff &#8211; check out to following gallery for pictures from the many panels, contests , concerts and tournaments that took place during the event.<br />
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		<title>BlizzCon Dance and Costume Contests, Patch 1.1 Imminent</title>
		<link>http://www.sc2blog.com/2010/09/20/blizzcon-dance-and-costume-contests-patch-1-1-imminent/</link>
		<comments>http://www.sc2blog.com/2010/09/20/blizzcon-dance-and-costume-contests-patch-1-1-imminent/#comments</comments>
		<pubDate>Mon, 20 Sep 2010 20:33:21 +0000</pubDate>
		<dc:creator>Anderson Mccutcheon</dc:creator>
				<category><![CDATA[Announcement]]></category>
		<category><![CDATA[BlizzCon]]></category>
		<category><![CDATA[Community]]></category>

		<guid isPermaLink="false">http://www.sc2blog.com/?p=4762</guid>
		<description><![CDATA[If you intend to attend the Anaheim Convention Centerת October 22nd and 23rd, for this year&#8217;s BlizzCon, here are a few quick reminders and updates regarding both ongoing and closed contests: BlizzCon 2010 Custom Map Contest &#8211; Closed 11/09/2010 BlizzCon 2010 Fan Art Contest &#8211; Closing September 27 2010 BlizzCon 2010 Original Song Contest &#8211; [...]]]></description>
			<content:encoded><![CDATA[<p>If you intend to attend the Anaheim Convention Centerת October 22nd and 23rd, for this year&#8217;s BlizzCon, here are a few quick reminders and updates regarding both ongoing and closed contests:</p>
<ul>
<li>BlizzCon 2010 <a href="http://eu.blizzard.com/en-gb/community/contests/sc2maps/">Custom Map Contest</a> &#8211; Closed 11/09/2010</li>
<li>BlizzCon 2010 <a href="http://us.blizzard.com/en-us/community/contests/blizzcon10-fanart/index.html">Fan Art Contest</a> &#8211; Closing September 27 2010</li>
<li>BlizzCon 2010 <a href="http://us.blizzard.com/en-us/community/contests/blizzcon10-song/index.html">Original Song Contest</a> &#8211; Closing September 27 2010</li>
<li>BlizzCon 2010 <a href="http://us.blizzard.com/en-us/community/contests/blizzcon10-movie/index.html">Movie Contest </a>- Closing September 27 2010</li>
</ul>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-4764" title="Now that's a costume " src="http://www.sc2blog.com/wp-content/uploads/2010/09/costume2010image.jpg" alt="Now that's a costume " width="551" height="346" /></p>
<ul>
<li>BlizzCon 2010 <a href="http://eu.blizzard.com/en-gb/community/contests/blizzcon10-costume/index.html">Costume Contest</a> &#8211; Sing Ups closing September 27 2010</li>
<li>BlizzCon 2010 <a href="http://eu.blizzard.com/en-gb/community/contests/blizzcon10-dance/index.html">Dance Contest</a> &#8211; Sign Ups closing September 27 2010</li>
</ul>
<p>Blizzard has also announced that Tuesday, September 21st, will be the day of the first major StarCraft 2 Patch &#8211; the 1.1. Servers are expected to go down and re-emerge with a new and improved version, one that <a href="http://www.sc2blog.com/2010/08/29/blizzards-patching-policy-revealed-new-situation-report/">has been discussed in length in a recent Situation Report</a>.
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		<slash:comments>10</slash:comments>
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		<title>Replay Roundup #3: High-Level StarCraft 2 Replay Videos</title>
		<link>http://www.sc2blog.com/2010/09/01/replay-roundup-3-high-level-starcraft-2-replay-videos/</link>
		<comments>http://www.sc2blog.com/2010/09/01/replay-roundup-3-high-level-starcraft-2-replay-videos/#comments</comments>
		<pubDate>Wed, 01 Sep 2010 17:37:40 +0000</pubDate>
		<dc:creator>Zetaras Xal'Kurat</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[MultiPlayer]]></category>
		<category><![CDATA[Replay]]></category>
		<category><![CDATA[Starcraft 2]]></category>

		<guid isPermaLink="false">http://www.sc2blog.com/?p=4656</guid>
		<description><![CDATA[It&#8217;s time for another Replay Roundup! Since StarCraft 2&#8242;s launch, many great, high level games have already been played in various tournaments and competitions, bringing the most out of some of our favorite players. Today, we have a few epic games in store along with shorter ones that show a specific successful strategy being utilized. [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s time for another Replay Roundup! Since <a href="http://www.sc2blog.com/2010/07/28/starcraft-2-wings-of-liberty-review-1-collectors-edition/" target="_blank">StarCraft 2&#8242;s launch</a>, many great, high level games have already been played in various tournaments and competitions, bringing the most out of some of our favorite players. Today, we have a few epic games in store along with shorter ones that show a specific successful strategy being utilized.</p>
<p>To start, here&#8217;s a game that&#8217;s already been published on our <a href="http://www.facebook.com/SC2Blog" target="_blank">Facebook page</a> last week between <strong>Huk </strong>and <strong>drewbie </strong>from the finals of the Gosucoaching tournament. A Protoss versus Terran game on Steppes of War, starting with a &#8220;normal&#8221; build and progressing into the bizarre when JP, the game&#8217;s caster,<em> jokingly whispers Huk to Mothership rush&#8230;</em></p>
<p><object style="width: 610px; height: 503px;" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="610" height="503" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.youtube.com/v/qbSodiGyABg" /><embed style="width: 610px; height: 503px;" type="application/x-shockwave-flash" width="610" height="503" src="http://www.youtube.com/v/qbSodiGyABg"></embed></object></p>
<p>Next up, an epic game between <strong>Liquid&#8217;TheLittleOne </strong>and <strong>Hasu </strong>on Metalopolis, a Terran versus Protoss.</p>
<p><object style="width: 610px; height: 503px;" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="610" height="503" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.youtube.com/v/azoCvWoS7RU" /><embed style="width: 610px; height: 503px;" type="application/x-shockwave-flash" width="610" height="503" src="http://www.youtube.com/v/azoCvWoS7RU"></embed></object></p>
<p>Great skill displayed by both players as they battle constantly throughout this long game that will keep you on your toes!</p>
<p>Our next game for today was chosen for its perfect illustration of <strong>the reason <a href="http://www.sc2blog.com/2010/08/29/blizzards-patching-policy-revealed-new-situation-report/" target="_blank">Reapers are being nerfed in the upcoming patch</a></strong>. In this match, <strong>Morrow</strong>, a Swedish Terran player, fights against the infamous Zerg player, <strong>IdrA</strong>, on Xel&#8217;Naga Caverns. Marrow quickly sets up many Barracks with Tech Lab add-ons and proceeds to abuse Reapers to the max!</p>
<p><object style="width: 610px; height: 503px;" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="610" height="503" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.youtube.com/v/C4SGW7LzLJg" /><embed style="width: 610px; height: 503px;" type="application/x-shockwave-flash" width="610" height="503" src="http://www.youtube.com/v/C4SGW7LzLJg"></embed></object></p>
<p>Our final video of the day presents an amazing display of multitasking leading to a very decisive victory. This Terran versus Zerg match on Metalopolis started with the Zerg&#8217;s fast expansion taken out by the aggressive Terran, leading to a mid-game where the Terran&#8217;s in the lead but with the Zerg still in the game. Here&#8217;s part two, where the amazing conclusion takes place:</p>
<p><object style="width: 610px; height: 503px;" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="610" height="503" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.youtube.com/v/InG1qXJORBs" /><embed style="width: 610px; height: 503px;" type="application/x-shockwave-flash" width="610" height="503" src="http://www.youtube.com/v/InG1qXJORBs"></embed></object></p>
<p>Does one really need 260 APM to pull this off? Well, it can&#8217;t hurt!
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		<slash:comments>9</slash:comments>
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		<item>
		<title>Blizzard Unveils a host of BlizzCon Contests: $25,000 in Prizes</title>
		<link>http://www.sc2blog.com/2010/08/15/blizzard-unveils-a-host-of-blizzcon-contests-25000-in-prizes/</link>
		<comments>http://www.sc2blog.com/2010/08/15/blizzard-unveils-a-host-of-blizzcon-contests-25000-in-prizes/#comments</comments>
		<pubDate>Sun, 15 Aug 2010 21:00:55 +0000</pubDate>
		<dc:creator>Anderson Mccutcheon</dc:creator>
				<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[BlizzCon]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Starcraft 2]]></category>

		<guid isPermaLink="false">http://www.sc2blog.com/?p=4605</guid>
		<description><![CDATA[BlizzCon 2010, Blizzard&#8217;s massive annual event &#8211; the celebration of all things Blizzard -  is a bit more than two months away, scheduled for October 22nd. During the wait, Blizzard is offering a few opportunities for its fans to win good money by putting their creative side to use &#8211; offering big prizes in Fan [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.blizzard.com/blizzcon/" target="_blank">BlizzCon 2010</a>, Blizzard&#8217;s massive annual event &#8211; the celebration of all things Blizzard -  is a bit more than two months away, scheduled for October 22nd. During the wait, Blizzard is offering a few opportunities for its fans to win good money by putting their creative side to use &#8211; <strong>offering big prizes in Fan Art, Movie and Music contests.</strong></p>
<p><a href="http://us.blizzard.com/en-us/community/contests/blizzcon10-fanart/index.html">The Fan Art contest</a>, undoubtedly the most popular and easiest contest to participate in, offers the following prizes:</p>
<ul>
<li><strong>First Place:</strong><br />
Wacom Cintiq 21UX and one <a href="http://blizzcon.rayv.com/">BlizzCon Virtual Ticket</a> to watch the event live online</li>
<li><strong>Second Place:</strong><br />
NVIDIA video card, one copy of Adobe Photoshop CS5, and one BlizzCon Virtual Ticket to watch the event live online</li>
<li><strong>Third Place:</strong><br />
One copy of Adobe Photoshop CS5 and one BlizzCon Virtual Ticket to watch the event live online</li>
</ul>
<p>You can see what the Cintiq 21UX is about in the following video:</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="580" height="478" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.youtube.com/v/eaLmLsird20" /><embed type="application/x-shockwave-flash" width="580" height="478" src="http://www.youtube.com/v/eaLmLsird20"></embed></object></p>
<p>The virtual BlizzCon ticket is worth $40, and includes the following:</p>
<ul>
<li>Expanded live coverage over four Internet channels offering 50+ hours of HD BlizzCon programming</li>
<li>BlizzCon 2010-exclusive World of Warcraft in-game item</li>
<li>Access to exclusive BlizzCon merchandise</li>
<li>Complete coverage of panel discussions, tournaments, and game-related announcements, plus exclusive interviews and epic closing ceremonies</li>
<li>Enhanced video on demand and DVR functionality</li>
</ul>
<p><a href="http://us.blizzard.com/en-us/community/contests/blizzcon10-song/index.html">The Music contest</a> offers even more lucrative prizes, with the entries having to meet simple criteria:</p>
<blockquote><p><span style="color: #00ccff;">To enter, simply submit your song before </span><strong><span style="color: #00ccff;">September 27</span></strong><span style="color: #00ccff;">. Entries must be no longer than two minutes in length, in MP3 format, and meet the requirements</span><span style="color: #00ccff;"> </span><a href="http://us.blizzard.com/en-us/community/contests/blizzcon10-song/rules.html"><span style="color: #00ccff;"><strong>listed in the official rules in order to be eligible to</strong> win</span></a><span style="color: #00ccff;">.</span></p></blockquote>
<ul>
<li><strong>First Place:</strong><br />
$2,000, one Echoes of War: The Music of Blizzard Entertainment boxed set signed by Blizzard Entertainment composers, and one BlizzCon Virtual Ticket to watch the event live online</li>
<li><strong>Second Place:</strong><br />
$1,000, one Echoes of War: The Music of Blizzard Entertainment boxed set signed by Blizzard Entertainment composers, and one BlizzCon Virtual Ticket to watch the event live online</li>
<li><strong>Third Place:</strong><br />
$500, one Echoes of War: The Music of Blizzard Entertainment boxed set signed by Blizzard Entertainment composers, and one BlizzCon Virtual Ticket to watch the event live online</li>
</ul>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-4606" title="Blizzard Echoes Of War" src="http://www.sc2blog.com/wp-content/uploads/2010/08/echos-of-war.jpg" alt="Blizzard Echoes Of War" width="581" height="401" /></p>
<p><a href="http://us.blizzard.com/en-us/community/contests/blizzcon10-movie/index.html">Blizzard&#8217;s BlizzCon 2010 Movie contest</a> offers<strong> $11,000  in cash prizes alone</strong>.</p>
<blockquote><p><span style="color: #00ccff;">To enter, create an original movie (up to three minutes in length) using footage from Blizzard Entertainment games, and submit it before September 27.</span></p></blockquote>
<ul>
<li><strong>Grand Prize:</strong><br />
$5,000, one BlizzCon Virtual Ticket to watch the event live online, and an &#8220;Oswald&#8221; award statue</li>
<li><strong>First Place:</strong><br />
$3,000, one BlizzCon Virtual Ticket to watch the event live online, and an &#8220;Oswald&#8221; award statue</li>
<li><strong>Second Place:</strong><br />
$2,000, one BlizzCon Virtual Ticket to watch the event live online, and an &#8220;Oswald&#8221; award statue</li>
<li><strong>Third Place:</strong><br />
$1,000, one BlizzCon Virtual Ticket to watch the event live online, and an &#8220;Oswald&#8221; award statue</li>
</ul>
<p style="text-align: center;"><img class="size-full wp-image-4607  aligncenter" title="Blizzard Oswald Award" src="http://www.sc2blog.com/wp-content/uploads/2010/08/Blizzard-oswald.jpg" alt="Blizzard Oswald Award" width="407" height="800" /></p>
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		<slash:comments>5</slash:comments>
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		<title>Pre-Launch Social, Regional and Pricing Concerns Addressed</title>
		<link>http://www.sc2blog.com/2010/07/06/pre-launch-social-regional-and-pricing-concerns-addressed/</link>
		<comments>http://www.sc2blog.com/2010/07/06/pre-launch-social-regional-and-pricing-concerns-addressed/#comments</comments>
		<pubDate>Tue, 06 Jul 2010 20:54:43 +0000</pubDate>
		<dc:creator>Anderson Mccutcheon</dc:creator>
				<category><![CDATA[Battle.net]]></category>
		<category><![CDATA[Beta]]></category>
		<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Official]]></category>
		<category><![CDATA[Starcraft 2]]></category>

		<guid isPermaLink="false">http://www.sc2blog.com/?p=4162</guid>
		<description><![CDATA[With just 20 days left until the much anticipated StarCraft 2 gold launch and a massive promotion campaign underway, Blizzard faces a mounting barrage of concerns over Battle.net 2.0&#8242;s social and regional features. However, in a fashion not entirely typical of a software development company, Blizzard has responded firmly and directly to these concerns, making [...]]]></description>
			<content:encoded><![CDATA[<p>With just 20 days left until the much anticipated StarCraft 2 gold launch and a <a href="http://us.starcraft2.com/dominion/">massive promotion campaign underway</a>, Blizzard faces a mounting barrage of concerns over Battle.net 2.0&#8242;s social and regional features. However, in a fashion not entirely typical of a software development company, Blizzard has responded firmly and directly to these concerns, making official statements about the future features of the platform.</p>
<p>Arguably the biggest concern, seen on the Battle.net forums on a day-to-day basis, was the lack of chat channels during the beta and Blizzard&#8217;s stance on the issue throughout StarCraft 2&#8242;s development. <span style="color: #00ccff;">Kapeselus </span>of Blizzard&#8217;s Europe RTS community team <a href="http://forums.battle.net/thread.html?topicId=25399622869&amp;sid=3000">has recently addressed the issue</a>, and much to the community&#8217;s delight, we should be expecting chat channels patched soon after StarCraft 2&#8242;s release on July 27.</p>
<blockquote><p><span style="color: #00ccff;"> <span style="color: #00ccff;"><span style="color: #ff6600;">There will definitely be &#8220;chat channels&#8221; coming</span> in one of the patches after the release. The system will be based around groups, where you will be able to join public channels that are based around your interests, which can be virtually anything.</span> Also the system will include private chat channels (in plans for release in the first few months after the release), where you will be able to meet with your friends.</span></p></blockquote>
<p><a href="http://www.sc2blog.com/wp-content/uploads/2010/07/classicchat.jpg"><img class="aligncenter size-full wp-image-4185" title="Classic Chat Interface" src="http://www.sc2blog.com/wp-content/uploads/2010/07/classicchat.jpg" alt="Classic Chat Interface" width="600" height="450" /></a></p>
<p><strong>Unique identifiers will be making a return</strong>. However, players will no longer be able to select their own .XXXXX suffix &#8211; those will be auto-generated by Battle.net upon account creation, making impersonation quite stupid and expensive.</p>
<blockquote><p><span style="color: #00ccff;">As for identifiers they are returning for the second phase of the beta. The previous system did not work as intended to some degree and based on </span><span style="color: #00ccff;">feedback</span><span style="color: #00ccff;"> received the developers decided to implement a variation of this, which is going to attach character codes. These will be three digit numbers added to your nickname and they will be seen in the UI screens. Thanks to this you will be able to add friends manually, just like previously with identifiers. On top of that you can still add friends using all other methods (using the score screen or RealID).</span></p></blockquote>
<blockquote><p><span style="color: #00ccff;"><span style="color: #ff6600;">The number will be automatically generated</span>. Please keep in mind that you won&#8217;t be able to see this code everywhere, but only on certain screens. (i.e. it won&#8217;t get in the way and it won&#8217;t ruin the &#8220;look&#8221; of your nickname, don&#8217;t worry! )</span></p></blockquote>
<p>The explanations posted were very encompassing and sincere, clarifying the reasons behind Battle.net 2.0&#8242;s feature selection. Even gamers who grew up using chat channels could see how modern social-networking setups differ from the long-existing chat-channel based Battle.net interaction and how they may appeal more to mainstream gamers, less accustomed to arranging games and tournaments using IRC and IM chats.</p>
<blockquote><p><span style="color: #00ccff;">I agree that Facebook integration was something that some players found controversial, but at the same time I disagree that this is something buyers are not looking for. </span></p>
<p><span style="color: #00ccff;">Even _if_ majority of people don&#8217;t have friends to add there are still some who will welcome an opportunity to use this (even here or on teamliquid of all the places <img src='http://www.sc2blog.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> ). I don&#8217;t think that looking only on one side of the issue is the right approach, especially when you can make a case that for example majority of buyers don&#8217;t care about chat channels. </span></p>
<p><span style="color: #00ccff;"><strong>You just don&#8217;t have the data and there are definitely a lot of people out there who just want to log in and play (I know a few myself).</strong> Does this mean that implementing chat channels is a mistake, as there are more pressing features that need to be there? Certainly not and I am sure you will agree with me. I am also not comparing the magnitude of both these features, just a hypothetical situation, especially given <span style="color: #ff6600;">Facebook integration definitely didn&#8217;t take priority over chat channels</span> and wasn&#8217;t hard to implement, as it is a very simple option.</span></p></blockquote>
<p>The community&#8217;s second-biggest concern, a social, eSports and pricing issue all in one, is the localization of StarCraft 2 accounts and built-in measures for preventing cross-regional play, as <a href="http://www.sc2blog.com/2010/04/14/monthly-fee-for-starcraft-2-officially-confirmed-in-russia/">was disclosed in the Russian StarCraft 2 pricing</a> announcement.</p>
<blockquote><p>&#8230;.the game will be fully localized and playable only on Russian Battle.net servers, and <strong>players will be required to pay an additional fee to play on international European servers</strong>.</p></blockquote>
<p><span style="color: #00ccff;">Kapeselus </span>addressed the issue again, stating Blizzard&#8217;s intention to patch additional features and infrastructure improvements in after StarCraft 2&#8242;s official release.</p>
<blockquote><p><span style="color: #00ccff;">We are aware of players&#8217; concerns about the cross-region play and they are being addressed. As stated previously out long term plan with Battle.net is to allow players to play together. This unfortunately cannot be achieved at this point, due to various challenges and issues connected to it, making it more difficult to implement than in the past. </span></p>
<p><span style="color: #00ccff;">On the other hand we are looking into solutions which will allow interested players to get access to different regions without buying another full copy of the game. There will be support for this on the Account Management site in the first few months after the release.</span></p></blockquote>
<p>During the beta, it was not uncommon for tournament participants to use alternative accounts, burrowed from friends, in order to compete against opponents from across the sea. Blizzard, obviously acknowledging the fact that such a common situation must not force players into an awkward workaround, has set a goal for enabling cross-region play.</p>
<blockquote><p><span style="color: #00ccff;"><strong>We are looking into ways of letting you switch between servers, no matter whether you buy a European or American version of the game</strong>. As for the second question you won&#8217;t be able to play in the same game using different servers, as we have never had global servers for our games. It is our goal for the future, but won&#8217;t be there for release.</span></p></blockquote>
<p>Benzen of Blizzard&#8217;s forum community team <a href="http://forums.battle.net/thread.html?topicId=25626576261&amp;postId=256239312326#256239312326">posted a lengthy reply to pricing concerns</a>, which were mounting as Blizzard revealed its multiple region and subscription based pricing plans for Russia and Brazil.</p>
<blockquote><p><strong> How is the cost of the limited version reasoned? The money has to be used to support Brazilian datacenters?</strong><br />
<span style="color: #00ccff;"> One of the main goals was to make our game accessible to a wide array of players (novice to veterans), this also applies to pricing options that we have. </span></p>
<p><span style="color: #00ccff;">As a scenario, if you know you&#8217;re going to play StarCraft II and are expecting to play for a while, you have the option to purchase and download the unlimited version online, directly from us. However, if you&#8217;re a new player or, if you&#8217;re unsure about how long you&#8217;re going to play for, you also have the option to purchase the limited version of the game at a reduced price. Then if you decide you want to play more, you have subscription options readily available for you. </span></p>
<p><span style="color: #00ccff;">Nothing has really changed in terms of being able to purchase the full version of the game. We&#8217;ve simply added additional purchasing options so that the game is accessible to a wider audience.</span></p></blockquote>
<blockquote><p><span style="color: #00ccff;">I wish to elaborate on this as there seems to be quite a bit of confusion surrounding this. Currently,<span style="color: #ff6600;"> <strong>there are no plans to allow upgrading from limited to unlimited</strong>.</span> However, it is something we&#8217;re looking into.</span></p>
<p><span style="color: #00ccff;">As I&#8217;ve mentioned before, in the scenario where you know you&#8217;re definitely going to play the game (and for a while at that), you have the option to purchase the unlimited version. We want to make this game very accessible to everyone and we feel that having diversified payment options will help facilitate this.</span></p></blockquote>
<p><a href="http://www.sc2blog.com/wp-content/uploads/2010/07/99Dollars.png"><img class="aligncenter size-full wp-image-4191" title="Collector's Edition - 99 Dollars, Limited Availability" src="http://www.sc2blog.com/wp-content/uploads/2010/07/99Dollars.png" alt="Collector's Edition - 99 Dollars, Limited Availability" width="612" height="459" /></a></p>
<p>While the reasoning behind the pricing structure is sound and clear, the flipside is a bit harsh on regular gamers in Brazil. The unlimited version<strong> costs twice as much, almost $60, while the 6-month limited version is priced at $27</strong>. With no way of upgrading between the two after making a purchase, gamers on a budget will have quite a pricey decision to face when StarCraft 2 hits the stores.</p>
<p>With the nearing StarCraft 2 release and the second phase of the beta hitting any day now,  updates will soon return in full gear. Get ready for the summer of StarCraft 2!
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		<title>Final Beta Key Contest; Beta Ends 31st of May</title>
		<link>http://www.sc2blog.com/2010/05/18/final-beta-key-contest-beta-ends-31st-of-may/</link>
		<comments>http://www.sc2blog.com/2010/05/18/final-beta-key-contest-beta-ends-31st-of-may/#comments</comments>
		<pubDate>Tue, 18 May 2010 16:52:48 +0000</pubDate>
		<dc:creator>Zetaras Xal'Kurat</dc:creator>
				<category><![CDATA[Beta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Exclusive]]></category>
		<category><![CDATA[Giveaway]]></category>
		<category><![CDATA[Official]]></category>
		<category><![CDATA[Starcraft 2]]></category>

		<guid isPermaLink="false">http://www.sc2blog.com/?p=3864</guid>
		<description><![CDATA[Phase one of the StarCraft 2 beta test is coming to an end for all regions at the end of this month, Monday the 31st. Here&#8217;s the official word from Xordiah, Blizzard&#8217;s RTS community manager: We’d like to let all of our StarCraft II: Wings of Liberty beta test participants know that the first phase [...]]]></description>
			<content:encoded><![CDATA[<p>Phase one of the StarCraft 2 beta test is coming to an end for all regions at the end of this month, Monday the 31st. Here&#8217;s the <a href="http://forums.battle.net/thread.html?topicId=24914963054" target="_blank">official word</a> from Xordiah, Blizzard&#8217;s RTS community manager:</p>
<blockquote><p><span style="color: #00ccff;">We’d like to let all of our StarCraft II: Wings of Liberty beta test participants know that the first phase of <strong><span style="color: #00ccff;">the beta test will be coming to an end in all regions on Monday, May 31.</span></strong> The beta test will be unavailable for several weeks while we make some hardware and software configuration changes in preparation for the final phase of the beta test and the release of the game. We plan to bring the beta test back online for a couple of weeks prior to the game’s launch to complete our testing. We’ll have more details to share about when this final beta-testing phase will begin at a later date.</span></p></blockquote>
<p>With the <a href="http://www.sc2blog.com/2010/05/04/blizzard-announces-the-official-starcraft-2-release-date/" target="_blank">game launching on the 27th of July</a> and phase two of the beta only commencing a couple of weeks prior to that, StarCraft 2 addicts are going to face a harsh withdrawal for more than a month. Fortunately, replays will still be available and the map editor will be fully functional, though no game of any sort will be playable since Battle.net servers will be down.</p>
<h1>Final StarCraft 2 Beta Key Contest</h1>
<p>If you&#8217;re aching to play some StarCraft 2 for the little time left in the beta, we invite you to participate in our third and last beta key contest! This time, we ask you to <strong>create StarCraft-related demotivational posters</strong>.</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-3865" title="Demotivated." src="http://www.sc2blog.com/wp-content/uploads/2010/05/carebear.jpg" alt="" width="600" height="459" /></p>
<p>Over the next three days, <strong><span style="color: #ff6600;">we’ll be giving out 15 StarCraft 2 Beta keys </span></strong>to readers who create the best, most creative and most entertaining demotivational posters.</p>
<p>Instructions:</p>
<p>1) Create a demotivational poster. <a href="http://diy.despair.com/" target="_blank">Poster generators</a> are allowed.<br />
2) Post the picture or link to it in the comments or post on <a href="http://www.facebook.com/SC2Blog">our Facebook page</a>, along with your email address.</p>
<p>By Saturday, May 22nd, we’ll select the top submissions and send out the keys!
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		<slash:comments>41</slash:comments>
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		<title>StarCraft 2 Beta Keys For T-shirt Ideas Contest Winners</title>
		<link>http://www.sc2blog.com/2010/05/01/starcraft-2-beta-keys-for-t-shirt-ideas-contest-winners/</link>
		<comments>http://www.sc2blog.com/2010/05/01/starcraft-2-beta-keys-for-t-shirt-ideas-contest-winners/#comments</comments>
		<pubDate>Sat, 01 May 2010 17:07:32 +0000</pubDate>
		<dc:creator>Anderson Mccutcheon</dc:creator>
				<category><![CDATA[Announcement]]></category>
		<category><![CDATA[Beta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Giveaway]]></category>
		<category><![CDATA[Starcraft 2]]></category>

		<guid isPermaLink="false">http://www.sc2blog.com/?p=3638</guid>
		<description><![CDATA[We&#8217;ve received a great amount of submission for our recent StarCraft 2 Beta key contest and have been blow away by the amount of creativity and design skill some of our community members have displayed! We&#8217;re going to present most of the winning submissions; skipping quite a few, but only because there were so many [...]]]></description>
			<content:encoded><![CDATA[<p>We&#8217;ve received a great amount of submission for our<a href="http://www.sc2blog.com/2010/04/27/sc2blog-pays-you-with-starcraft-2-beta-keys/"> recent StarCraft 2 Beta key contest</a> and have been blow away by the amount of creativity and design skill some of our community members have displayed! We&#8217;re going to present most of the winning submissions; skipping quite a few, but only because there were so many &#8211; we actually <strong>ended up giving more than 30 keys</strong> to our readers.</p>
<p>Here are the top submissions for your viewing pleasure. We&#8217;ve refrained from mentioning the names of people, as many of them are real names &#8211; coming<a href="http://www.facebook.com/SC2Blog"> from Facebook</a> rather than being aliases. All entries are exactly as submitted, in either text or picture form.</p>
<p style="text-align: center;"><img class="aligncenter" title="I want YOU" src="http://www.sc2blog.com/wp-content/uploads/2010/05/13419165.jpg" alt="" width="487" height="500" /></p>
<p>* <span style="color: #339966;"><strong><em>SPAWN MORE OVERLORDS</em></strong></span></p>
<p><span style="color: #339966;"><strong><em>BECAUSE I’M OUT OF CONTROL!</em></strong></span></p>
<p style="text-align: center;"><span style="color: #339966;"><a href="http://www.sc2blog.com/wp-content/uploads/2010/05/KFZ-tshirt.jpg"><img class="aligncenter size-full wp-image-3677" title="Kentucky Fried Zerg" src="http://www.sc2blog.com/wp-content/uploads/2010/05/KFZ-tshirt.jpg" alt="Kentucky Fried Zerg" width="583" height="299" /></a><br />
</span></p>
<p style="text-align: center;"><img class="aligncenter" title="GLHF Greeting TShirt" src="http://www.sc2blog.com/wp-content/uploads/2010/04/GLHFGreeting.jpg" alt="GLHF Greeting TShirt" width="434" height="403" /></p>
<p><strong>* </strong><strong>&lt;picture of a Baneling&gt;</strong> <span style="color: #339966;"><em><strong>I&#8217;m fat and volatile, don&#8217;t f@%# with me.</strong></em></span></p>
<p><img class="aligncenter size-full wp-image-3640" title="Save a baneling" src="http://www.sc2blog.com/wp-content/uploads/2010/04/Savebaneling.jpg" alt="Save a baneling" width="431" height="404" /></p>
<p style="text-align: center;">
<p style="text-align: center;">* <span style="color: #339966;">Picture is of an Infestor next to a Colossus that has a Neural Parasite. Colossus is seen firing at and chasing several nearby fleeing probes with its laser. Text: “</span><strong><span style="color: #339966;">COLOSSAL FAIL</span></strong>”</p>
<p style="text-align: center;"><img class="size-full wp-image-3641  aligncenter" title="mothership independance tshirt" src="http://www.sc2blog.com/wp-content/uploads/2010/04/mothershipindependance.jpg" alt="mothership independance tshirt" width="400" height="499" /></p>
<p>* <strong>Front</strong>: <span style="color: #339966;">+3/3</span>,  <strong>Back</strong>: <span style="color: #339966;">Good Luck.</span></p>
<p style="text-align: center;"><img class="size-full wp-image-3643  aligncenter" title="Mommaship jokes Tshirt" src="http://www.sc2blog.com/wp-content/uploads/2010/04/Mommashipjokes.jpg" alt="Mommaship jokes Tshirt" width="390" height="390" /></p>
<p>* &#8220;<span style="color: #339966;">I make dead people</span>&#8221; (Reaper picture)</p>
<p style="text-align: center;"><img class="size-full wp-image-3644  aligncenter" title="I Love SC" src="http://www.sc2blog.com/wp-content/uploads/2010/04/iLoveSC.jpg" alt="I Love SC" width="510" height="417" /></p>
<p style="text-align: center;"><a href="http://www.sc2blog.com/wp-content/uploads/2010/05/onebitch.jpg"><img class="aligncenter size-full wp-image-3679" title="And in the darkness bind them" src="http://www.sc2blog.com/wp-content/uploads/2010/05/onebitch.jpg" alt="And in the darkness bind them" width="576" height="243" /></a></p>
<p style="text-align: center;"><img title="Testing Immortals tshirt" src="http://www.sc2blog.com/wp-content/uploads/2010/04/TestingImmortals.jpg" alt="Testing Immortals tshirt" width="400" height="400" /></p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-3645" title="iLoverushing" src="http://www.sc2blog.com/wp-content/uploads/2010/04/iLoverushing.jpg" alt="Well, do you?" width="576" height="558" /></p>
<p>* <span style="color: #339966;"><strong>Starcraft 2 Logo: Text: &#8220;<em>What a Rush</em>&#8220;</strong></span></p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-3647" title="600 years of Flight" src="http://www.sc2blog.com/wp-content/uploads/2010/04/600yearsFlight.jpg" alt="600 years of Flight" width="572" height="583" /></p>
<p>* Picture is the Feedback icon. Text: “<strong><span style="color: #339966;">Never ask a High Templar to critique your writing. You won’t like his <em>Feedback</em></span></strong>.”</p>
<p><img class="aligncenter size-full wp-image-3648" title="1A 2A 3A - Not 1A!" src="http://www.sc2blog.com/wp-content/uploads/2010/04/1a2a3a.jpg" alt="1A 2A 3A - Not 1A!" width="567" height="528" /></p>
<p>* <span style="color: #339966;"><strong>In my mind I am in your mind and in your mind I am the Overmind</strong>”</span></p>
<p style="text-align: center;"><img class="size-full wp-image-3650  aligncenter" title="Go Zergling!" src="http://www.sc2blog.com/wp-content/uploads/2010/05/GoZergling.jpg" alt="Go Zergling!" width="430" height="445" /></p>
<p style="text-align: center;">
<p style="text-align: center;"><a href="http://www.sc2blog.com/wp-content/uploads/2010/05/cautionrush.jpg"><img class="aligncenter size-full wp-image-3652" title="Cation, Zerg Rush in Progress!" src="http://www.sc2blog.com/wp-content/uploads/2010/05/cautionrush.jpg" alt="Cation, Zerg Rush in Progress!" width="234" height="230" /></a><a href="http://www.sc2blog.com/wp-content/uploads/2010/05/carrier.jpg"><img class="aligncenter size-full wp-image-3653" title="Carrier Express!" src="http://www.sc2blog.com/wp-content/uploads/2010/05/carrier.jpg" alt="Carrier Express!" width="554" height="288" /></a></p>
<p>* The most trademark and intellectual property infringing design award goes to&#8230;</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-3654" title="StarCraft 2, about time!" src="http://www.sc2blog.com/wp-content/uploads/2010/05/WeInfringeUpManyRights.jpg" alt="StarCraft 2, about time!" width="583" height="299" /></p>
<p style="text-align: left;">* Best execution of the nuked shirt design:</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-3656" title="A Nuked Shirt" src="http://www.sc2blog.com/wp-content/uploads/2010/05/nukedshirt.jpg" alt="a nuked shirt" width="576" height="270" /></p>
<p style="text-align: center;">
<p style="text-align: center;"><img class="aligncenter size-full wp-image-3657" title="Cant touch sentry!" src="http://www.sc2blog.com/wp-content/uploads/2010/05/Canttouchsentry.jpg" alt="Cant touch sentry!" width="602" height="564" /></p>
<p><img class="aligncenter size-full wp-image-3659" title="Who doesn't?" src="http://www.sc2blog.com/wp-content/uploads/2010/05/lovecheese.jpg" alt="Who doesn't?" width="548" height="470" /></p>
<p>Don&#8217;t we all.</p>
<p>That&#8217;s it for this contest. GG, and thank you all for participating. If you haven&#8217;t gotten a StarCraft 2 beta key yet, don&#8217;t despair -<em> </em>we have more keys to give and more contests coming up.
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		<title>StarCraft 2 Beta: Yo Mommaship Got Nerfed</title>
		<link>http://www.sc2blog.com/2010/03/03/starcraft-2-beta-yo-mommaship-got-nerfed/</link>
		<comments>http://www.sc2blog.com/2010/03/03/starcraft-2-beta-yo-mommaship-got-nerfed/#comments</comments>
		<pubDate>Wed, 03 Mar 2010 19:04:09 +0000</pubDate>
		<dc:creator>Anderson Mccutcheon</dc:creator>
				<category><![CDATA[Battle.net]]></category>
		<category><![CDATA[Beta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Starcraft 2]]></category>

		<guid isPermaLink="false">http://www.sc2blog.com/?p=3150</guid>
		<description><![CDATA[&#8230; and the first StarCraft 2 meme was born. It all started with the recent StarCraft 2 beta patch, which, along with the previous patch, hit the Mothership with a massive nerf. Its movement, price, build time, food cost, abilities, shields and hit points have all been affected. Mothership The build time for this unit [...]]]></description>
			<content:encoded><![CDATA[<p>&#8230; and the first StarCraft 2 meme was born. It all started with the <a href="http://forums.battle.net/thread.html?topicId=23094049316&#038;sid=5000">recent StarCraft 2 beta patch,</a> which, along with the previous patch, hit the Mothership with a massive nerf. Its movement, price, build time, food cost, abilities, shields and hit points have all been affected.<br />
<strong> </strong><br />
<strong> Mothership</strong></p>
<ul>
<li><span style="color: #00ccff;">The build time for this unit has increased from 120 to 160.</span></li>
<li><span style="color: #00ccff;">The food cost of this unit has increased from 6 to 8.</span></li>
<li><span style="color: #00ccff;">The number of shots fired by this unit has decreased from 8 to 6.</span></li>
<li><span style="color: #00ccff;">The shield of this unit has decreased from 400 to 350.</span></li>
<li><span style="color: #00ccff;">The health of this unit has decreased from 400 to 350.</span></li>
<li><span style="color: #00ccff;">The acceleration of this unit has decreased from 1.3125 to 0.3125.</span></li>
<li><span style="color: #00ccff;">The deceleration of this unit has increased from 0 to 1.</span></li>
</ul>
<p>Then, something epic happened.</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-3151" title="Fat Mothership Demotivational Poster" src="http://www.sc2blog.com/wp-content/uploads/2010/03/Fat-Mothership-Poster.jpg" alt="Fat Mothership Demotivational Poster" width="600" height="480" /></p>
<p>A <a href="http://forums.battle.net/thread.html?topicId=23425374601&amp;sid=5000&amp;pageNo=1">&#8220;Yo Mommaship&#8221; Battle.net thread appeared</a>, and it delivered. Multiple <strong>Blizzard employees have made their contributions to the thread</strong>, along with tens of other posters. To spare you from sifting through all the pages of the thread, we&#8217;ve compiled the best Yo Mommaship jokes in one <em>Massive (Armored, Psionic)</em> list:</p>
<ol style="font-size:110%">
<li>Yo Mommaship so fat her food cost has increased from 6 to 8.</li>
<li>Yo Mommaship&#8217;s so trashy she doesn&#8217;t attack Roaches.</li>
<li>Yo Mommaship&#8217;s so fat she made Jim Raynor say &#8220;That&#8217;s no moon!&#8221;</li>
<li>Yo Mommaship so lazy that it takes her almost 3 minutes to be instantly teleported.</li>
<li>Yo Mommaship so dumb she forgot to fire two of her guns.  (<em>see patch notes!</em>)</li>
<li>Yo Mommaship such a floozy, she took 10 marines in her vortex and still had energy left.</li>
<li>Yo Mommaship&#8217;s so fat when she sits around the base, she sits AROUND the base.</li>
<li>Yo Mommaship so dumb when I said &#8220;we require more minerals&#8221; she took a Centrum.</li>
<li>Yo Mommaship so fat that when she uses Mass Recall, your units are still where you left them.</li>
<li>Yo Mommaship so fat, you must construct additional pylons. Always.</li>
<li>Yo Mommaship so fat she burns all her energy by turning around.</li>
<li>Yo Mommaship so fat she tried to cloak herself but it tore.</li>
<li>Yo Mammaship so fat, it takes 3 orbital scans to see all of her.</li>
<li>Yo Mammaship so ugly, she blinds detectors.</li>
<li>Yo Mommaship so dumb she thinks that the Ghost Academy is where Casper lives.</li>
<li>Yo Mommaship is so fat, the map can only hold one per player.</li>
<li>Yo Mommahip so fat she hit wormhole transit and got stuck on both sides.</li>
<li>Yo Mommaship so fat, Blizzard had to nerf her TWICE, just to fit her through the door.</li>
<li>Yo Mommaship so fat, she takes up the entire control group.</li>
<li><span style="color: #00ccff;">Yo Mommaship so fat she thought feedback was takeout</span>. (<em><span style="color: #00ccff;"><strong>Avarius</strong></span></em>)</li>
<li>Yo Mommaship so fat she needs shields just to keep it tucked in.</li>
<li>Yo Mommaship so fat her rear-end is considered a high-yield vespene geyser.</li>
<li>Yo Mommaship so fat when she delayed the release of beta 3 weeks because they had to upload her.</li>
<li>You Mommaship so fat, she takes food from all players in the game.</li>
<li>Yo Mommaship so dumb, she takes financial advice from Infestors.</li>
</ol>
<p style="text-align: center;"><a href="http://www.sc2blog.com/wp-content/uploads/2009/02/infesterart.jpg"><img class="aligncenter" title="Financial Advice Provider" src="http://www.sc2blog.com/wp-content/uploads/2009/02/infesterart.jpg" alt="Financial Advice Provider" width="576" height="410" /></a></p>
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		<title>Indestructible Charges, Disruptor, New Hero Page, Fan Art</title>
		<link>http://www.sc2blog.com/2010/02/07/indestructible-charges-disruptor-new-hero-page-fan-art/</link>
		<comments>http://www.sc2blog.com/2010/02/07/indestructible-charges-disruptor-new-hero-page-fan-art/#comments</comments>
		<pubDate>Sun, 07 Feb 2010 14:18:01 +0000</pubDate>
		<dc:creator>Anderson Mccutcheon</dc:creator>
				<category><![CDATA[Beta]]></category>
		<category><![CDATA[BlizzaVision]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Lore]]></category>
		<category><![CDATA[Matt Horner]]></category>
		<category><![CDATA[Starcraft 2]]></category>

		<guid isPermaLink="false">http://www.sc2blog.com/?p=2961</guid>
		<description><![CDATA[The month of February began with a reinvigorated, hopeful, and well justified beta rumor frenzy. Blizzard has been contacting gamers, websites and certain individuals about their StarCraft 2 beta access, and all eyes will be focused on Blizzavision&#8217;s public conference call, only 3 days away. Blizzard is setting up the pieces for the most massive [...]]]></description>
			<content:encoded><![CDATA[<p>The month of February began with a reinvigorated, hopeful, and well justified beta rumor frenzy. Blizzard has been contacting gamers, websites and certain individuals about their StarCraft 2 beta access, and all eyes will be focused on <a href="http://investor.activision.com/releasedetail.cfm?releaseid=438716" target="_blank">Blizzavision&#8217;s public conference call</a>, only 3 days away. Blizzard is setting up the pieces for the most massive RTS game beta test in history &#8211; a beta that will test not only StarCraft 2&#8242;s mechanics and balance, but also the revolutionary gaming platform Blizzard has been working on for a long while.</p>
<p>Blizzard&#8217;s Korean community representative commented on the topic and summarized Blizzard&#8217;s intentions in the following response:</p>
<p>(<a href="http://starcraft.incgamers.com/blog/comments/starcraft-2-beta-fuer-alle/" target="_blank">Credit for translation goes to our friends at IncGamers</a>)</p>
<blockquote><p><span style="color: #00ccff;">We know that all of you are very curious about the development of the Beta with the release of many Starcraft 2 Beta Testing related news across various news portals.</span></p>
<p><span style="color: #00ccff;">Unfortunately, the specifics of beta testing have not been finalized yet and I cannot give you a definite answer through this thread.</span></p>
<p><strong><span style="color: #ff6600;"> But we are trying our best to make the necessary preparations ready and introduce Starcraft 2 as fast as we can</span></strong><span style="color: #00ccff;">. I can definitely say that the Beta test will not just involve industry experts and other VIPs but rather will involve all fans of the franchise.</span></p>
<p><span style="color: #00ccff;">We understand how long and excruciating the wait was, and we also understand what you want the most right now as well.</span></p>
<p><span style="color: #00ccff;">We will tell you about any specifics that become finalized as soon as we can.</span></p></blockquote>
<p>In the meantime, Blizzard has made some standard updates in the form of new features on the official site and new bits of information from the blues, Blizzard&#8217;s official RTS community managers.</p>
<p>The StarCraft 2 website <a href="http://us.blizzard.com/en-us/community/fanart/" target="_blank">has been updated with new fan art</a>, all very inspiring StarCraft works.</p>

<a href='http://www.sc2blog.com/2010/02/07/indestructible-charges-disruptor-new-hero-page-fan-art/heavy_zealot/' title='Heavy_Zealot'><img width="150" height="150" src="http://www.sc2blog.com/wp-content/uploads/2010/02/Heavy_Zealot-150x150.jpg" class="attachment-thumbnail" alt="Heavy_Zealot" title="Heavy_Zealot" /></a>
<a href='http://www.sc2blog.com/2010/02/07/indestructible-charges-disruptor-new-hero-page-fan-art/zealot_hydralisk/' title='Zealot_Hydralisk'><img width="150" height="150" src="http://www.sc2blog.com/wp-content/uploads/2010/02/Zealot_Hydralisk-150x150.jpg" class="attachment-thumbnail" alt="Zealot_Hydralisk" title="Zealot_Hydralisk" /></a>
<a href='http://www.sc2blog.com/2010/02/07/indestructible-charges-disruptor-new-hero-page-fan-art/zealot_stands/' title='Zealot_stands'><img width="150" height="150" src="http://www.sc2blog.com/wp-content/uploads/2010/02/Zealot_stands-150x150.jpg" class="attachment-thumbnail" alt="Zealot_stands" title="Zealot_stands" /></a>
<a href='http://www.sc2blog.com/2010/02/07/indestructible-charges-disruptor-new-hero-page-fan-art/zerg_art/' title='Zerg_Art'><img width="150" height="150" src="http://www.sc2blog.com/wp-content/uploads/2010/02/Zerg_Art-150x150.jpg" class="attachment-thumbnail" alt="Zerg_Art" title="Zerg_Art" /></a>

<p style="text-align: left;">Zhydaris took the time to post about <a href="http://forums.battle.net/thread.html?topicId=22749570347&amp;pageNo=1#3" target="_blank">the updated Zerg <strong>Baneling</strong> mechanics</a> on the Battle.net forums in response to a 5-question inquiry by a fan.</p>
<p style="text-align: center;"><img class="aligncenter" title="Baneling Art - 2005" src="http://www.sc2blog.com/wp-content/uploads/2008/05/baneconcept.jpg" alt="Baneling Art from 2005" width="400" height="354" /></p>
<blockquote><p><strong> 1 -</strong> <span style="color: #00ccff;">The Banelings cannot detonate while burrowed, they have to unburrow first and then explode. I know what you’re thinking. “Hey, probably exploding while burrowed would be a better warfare tactic”. You must understand that exploding in the name of the Zerg is indeed a great satisfaction for a Baneling, thus they prefer to unburrow in order to showcase their enthusiasm for their role by exploding with a smirk on their face. If you zoom close enough you will see a little smile on their little glowing face of theirs. Ah, gotta love the Banelings.</span></p>
<p><span style="color: #00ccff;"><br />
</span></p>
<p><span style="color: #00ccff;"> </span></p>
<p><strong>2 – </strong><span style="color: #00ccff;">They’ll wait for your command. If you don’t tell them to explode, they’ll just wait while staying burrowed. That’s nice for setting up ambushes.</span></p>
<p><span style="color: #00ccff;"><br />
</span></p>
<p><span style="color: #00ccff;"> </span></p>
<p><strong>3 -</strong> <span style="color: #00ccff;">They always wait for your command.</span></p>
<p><span style="color: #00ccff;"><br />
</span></p>
<p><span style="color: #00ccff;"> </span></p>
<p><strong>4 –</strong><span style="color: #00ccff;"> They’ll not behave like Infested Terrans. The attack-move command is not going to be interpreted as “Go and explode at this location”, but rather as “Move to this location and attack any enemy unit. If you can’t spot an enemy unit, just sit there”.</span></p>
<p><span style="color: #00ccff;"><br />
</span></p>
<p><span style="color: #00ccff;"> </span></p>
<p><strong>5 –</strong> <span style="color: #00ccff;">It’s comparable to a D8 Charge, yes, the explosion covers pretty much the same area.</span></p></blockquote>
<p>The above answers clear the air (if not to most Zerg players&#8217; satisfaction) about the Baneling&#8217;s most dangerous, coolest and problematic property &#8211; the <strong>ability to act as a powerful underground mine</strong>. Some players will undoubtedly be disappointed that Blizzard took the safer (balance-wise) path of forcing the suicidal Zerg unit to unborrow prior to exploding. Of course, this won&#8217;t prevent them from still being very dangerous in this role.</p>
<p>Zerg units were not alone in getting blue attention, as both Terran <strong>Reapers</strong> and Protoss <strong>Nullifiers </strong>were mentioned by Blizzard&#8217;s community teams. Most importantly, the Nullifier, the <a href="http://www.sc2blog.com/2009/06/24/battle-report-3-starcraft-2-is-freaking-awesome/" target="_blank">superstar of the freakishly awesome 3rd battle report</a>, has been <a href="http://twitter.com/StarCraft/status/8687022109" target="_blank">renamed to <strong>Sentry</strong> and has received an updated unit model</a>.</p>
<p style="text-align: center;"><img class="aligncenter" src="http://www.sc2blog.com/wp-content/uploads/2010/02/Starcraft2_Sentry.jpg" alt="StarCraft 2 Sentry" width="540" height="540" /></p>
<p>Kapeselus took the time to <a href="http://forums.battle.net/thread.html?topicId=22748998945&amp;pageNo=1#5" target="_blank">clarify how the <strong>Reapers&#8217; D-8 charges</strong></a> act once deployed. The D8s have a 2 second delay before exploding, providing some panic dodging time, and are <strong>indestructible</strong>, at least in the current build.</p>
<blockquote><p><span style="color: #00ccff;">In the current build you cannot destroy D-8 Charges. By that I mean that you can select them, but they are indestructible (they don&#8217;t have HP like other units do, just like units caught by Arbiter&#8217;s Stasis Field in SC:BW for example). If you are playing against Reapers though, you can still dodge the charges, as it takes them around 2 seconds to blow up.</span></p></blockquote>
<p>He also answers some follow-up questions about the dangerous use of the charges against buildings:</p>
<blockquote><p><span style="color: #00ccff;">D-8 charges don&#8217;t stick to buildings. You can only throw them directly to the ground and if you target a building they will just appear next to it. They also only damage ground units, so they won&#8217;t do any damage to your buildings if you manage to lift them off before the charges blow up.<br />
You cannot damage burrowed zerg units if they are not affected by any means of detection. For example if you raid your opponent&#8217;s mineral line and he burrows his drones you won&#8217;t be able to damage them without a detector, like for example a Scanner Sweep.</span></p></blockquote>
<p>D-8 Reaper raids are going to be a major issue for enemies of the Terran to take into account when constructing their bases. Clumped up Supply Depot farms, undefended worker lines, or expensive, high-tier buildings &#8211; all will be easy pickings for quick and painful Reaper raids.</p>
<p>Last but not least, Matt Horner &#8211; one of StarCraft 2&#8242;s key Terran characters &#8211; has been awarded with his very own lore page on the official StarCraft 2 website, being added to the respectable list of heroes: Jim Raynor, Zeratul and Tychus Findlay. Read it <a href="http://www.starcraft2.com/features/heroes/horner.xml" target="_blank">here</a>.</p>
<p>&#8220;&#8230;<span style="color: #00ccff;"><strong>he was young, smart, idealistic, and bored.</strong></span>&#8221;</p>
<p align="center">
<img title="Matt Horner" src="http://www.sc2blog.com/wp-content/uploads/2010/02/Matt.jpg" alt="" width="563" height="422" /></p>
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		<title>Karunology and 4Players.de StarCraft 2 Fansite Q&amp;A</title>
		<link>http://www.sc2blog.com/2009/12/20/karunology-and-4players-de-starcraft-2-fansite-qa/</link>
		<comments>http://www.sc2blog.com/2009/12/20/karunology-and-4players-de-starcraft-2-fansite-qa/#comments</comments>
		<pubDate>Mon, 21 Dec 2009 05:15:16 +0000</pubDate>
		<dc:creator>Anderson Mccutcheon</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[GamePlay]]></category>
		<category><![CDATA[Resources]]></category>
		<category><![CDATA[Starcraft 2]]></category>

		<guid isPermaLink="false">http://www.sc2blog.com/?p=2867</guid>
		<description><![CDATA[This week in StarCraft 2 was marked with multiple blue posts on the official StarCraft 2 forums, topped with a seven question Q&#38;A session for the German fan site starcraft2.4players.de. Most of the answers deal with the finer aspects of StarCraft 2, but there are some interesting new revelations in as well. 1. Are you [...]]]></description>
			<content:encoded><![CDATA[<p>This week in StarCraft 2 was marked with multiple blue posts on the official StarCraft 2 forums, topped with a seven question <a href="http://starcraft2.4players.de/exclusive_qa_starcraft2_source_en.php">Q&amp;A session for the German fan site starcraft2.4players.de</a>. Most of the answers deal with the finer aspects of StarCraft 2, but there are some interesting new revelations in as well.</p>
<blockquote><p>1. <strong>Are you still developing new units or are you satisfied with the amount of units for each race and, therefore, more concerned about the fine tuning and balancing?</strong><br />
<br/><br />
<span style="color: #00ccff;"><strong>Our philosophy has always been to keep the amount of units for each race to a certain number to keep the gameplay tight</strong>, and we are satisfied with what we have right now in terms of that number. Once we head into beta we definitely evaluate the role of each unit and will potentially add or drop units as needed based on feedback.</span></p></blockquote>
<p>Throughout the development process, StarCraft 2 has <a href="http://www.sc2blog.com/announced-units/" target="_blank">gained and lost quite a few units</a>.</p>
<blockquote><p>2. <strong>Can you explain the movements of big melee units like the Ultralisk in detail? While running through idle units smaller units tend to move away so the Ultralisk can walk in a straight line. Will that happen only in battles or while moving your whole army as well?</strong><br />
<br/><br />
<span style="color: #00ccff;">The way movement collision works right now is that <strong>a unit has to be idle for it to be pushed to a new location by another unit</strong> like an Ultralisk. Generally if you are controlling your forces and they are active, you will not see this behavior.</span><br />
<br/><br />
3. <strong>In the campaign of StarCraft II, there are many optional objectives to do so that the player can choose how to play through the campaign. But there are players who want to see every cinematic and play every mission. Are there missions where you have to decide, which way you go (e.g. the Terran campaign in StarCraft I, where you decide to choose nuclear weapons or Battlecruisers), or will the player be able to play the whole campaign in a linear progression? Will there be a menu were you can replay already completed missions? If so, can you also unlock new missions in that menu?</strong><br />
<br/><br />
<span style="color: #00ccff;">As you play through the campaign, there will be a few cases where you must make a distinct choice that could change the outcome of a certain side plot or the fate of a specific character. These choices will be made very obvious to players, and for those who want to see all the possibilities, you’ll have the ability to go back and choose the other path. We will also have a way for you to replay completed missions or cinematic cut scenes via the story mode interface as well.</span></p></blockquote>
<p>Blizzard usually provides players with the ability to go back and replay missions; providing gamers with the ability to adjust their decisions is a treat for any must-see-all-paths (/achievement-happy?) fans. Most RPG games, such as the recent <a href="http://dragonage.bioware.com/">Dragon Age: Origins</a>, change plot lines and outcomes significantly according to the choices made. However, Blizzard has stated that the ending of <a href="http://www.sc2blog.com/2009/08/19/starcraft-2-single-player-campaign-videos-screens-details/">StarCraft 2: Wings of Liberty will be singular, providing the set up for the rest of the trilogy</a>.</p>
<blockquote><p>4. <strong>In the single player campaign of Warcraft III, even races like the Naga are playable temporarily. Is something like that planned for StarCraft II too?</strong><br />
<br/><br />
<span style="color: #00ccff;">The single player campaign for StarCraft II: Wings of Liberty will focus on the Terran campaign, but<strong> there will also be a short series of missions where players take the role of Zeratul and other Protoss forces.</strong></span><br />
<br/><br />
5. <strong>Is the range of the stalker’s blink ability limited to the distance between him and the target area or are cliffs and trees considered; so a stalker could blink farther when he’s blinking down a cliff than if he’s blinking up the cliff?</strong><br />
<br/><br />
<span style="color: #00ccff;"><strong>The distance you blink is the same</strong> regardless of blinking up or down a cliff.</span><br />
<br/><br />
6. <strong>Will players be able to send resources to their allies? If so, will there be a limit to the amount of resources they are able to send?</strong><br />
<br/><br />
<span style="color: #00ccff;">Yes, players can send and request resources among teammates but <strong>only after a few minutes into the game</strong>. The reason for this is to minimize imbalances that could be created by one player getting a massive early economic boost from his or her partner dumping resources at the outset of the game. There currently is no limit to how many resources you can share.</span></p></blockquote>
<p style="text-align: center;"><a href="http://www.sc2blog.com/wp-content/uploads/2009/06/Scrapyardsc2.jpg"><img class="aligncenter" title="Fighting for High yeild minerals early in the game ?" src="http://www.sc2blog.com/wp-content/uploads/2009/06/Scrapyardsc2.jpg" alt="" width="481" height="257" /></a></p>
<p>We would like to see Blizzard experiment with the resources issue on a race basis. Base the ability to transfer funds on a building, for example, making this decision locked to a certain tech-tree path rather than an arbitrary amount of time.</p>
<blockquote><p>7. <strong>Some replays were not compatible with new patches in StarCraft I. Are you working on making replays compatible with new patches for StarCraft II?</strong><br />
<br/><br />
<span style="color: #00ccff;">Yes, we’re working on allowing replays from previous versions of StarCraft II be compatible with new patches as they are released.</span></p></blockquote>
<p>Moving on, new developments on the Blizzard home front: Karune has <a href="http://forums.battle.net/thread.html?topicId=21724987619">introduced two new community team members</a>, neither wasting any time getting their feet wet &#8211; both have already been posting StarCraft 2 related info throughout the week.</p>
<p>According the <strong>Zhydaris</strong>, worker command queues can be set up to be very complex as long as you can afford all the requested resources in advance &#8211; even <a href="http://forums.battle.net/thread.html?topicId=21251924997">building an entire base in one go</a>.</p>
<blockquote><p><span style="color: #00c0ff;">You can order a worker to build something, then move to a different location, then build something else, and then start to gather resources again. That&#8217;s just an example of the queues you could set up with the shift key.</span></p>
<p><span style="color: #00ccff;">If you order a worker to build 5 gateways, you will have to pay for these gateways immediately.<br />
The won&#8217;t build one gateway, then wait for you to collect enough minerals, and then build another one.</span></p></blockquote>
<p>Next, Karune discusses the <strong>Roach</strong>&#8216;s role in the game and the fact that it&#8217;s here to stay. Currently, it functions <a href="http://forums.battle.net/thread.html?topicId=21724987614">primarily as a damage sponge with multiple upgrades,</a> perhaps even one for <strong>underground movement.</strong></p>
<blockquote><p><span style="color: #00ccff;">Most likely the Roach will be in the game &#8211; much of the balance work that is done is making sure it fits its role as a damage sponge. Throughout the balance process, the team has been playing around with lots of numbers in regards to how it regenerates, the upgrades the Roach has in terms of speed and health regen, as well as even the ability to have the Roach move while burrowed. None of these variations have deemed to be written in stone, thus we&#8217;ll just have to keep you updated as we move closer to beta and actual player testing.</span></p></blockquote>
<p style="text-align: center;"><img class="aligncenter" title="Roaches being chased around by Immortals" src="http://www.sc2blog.com/wp-content/uploads/2009/06/blinking_in.jpg" alt="" width="578" height="322" /></p>
<p>Zhydaris cleared a lot of things up with a few detailed answers concerning <a href="http://forums.battle.net/thread.html?topicId=21730686318">&#8220;simultaneous casting&#8221; and &#8220;smart casting&#8221;</a>. First of all, here&#8217;s a list of abilities that trigger simultaneous, all-unit, one click casting:</p>
<ul>
<li><strong>Stalker Blink</strong></li>
<li><strong>Zerg Burrow</strong></li>
<li><strong>Battle Cruiser Defensive Matrix</strong></li>
<li><strong>Baneling Explode</strong></li>
<li><strong>Viking Mode Switch</strong></li>
</ul>
<p>Smartcast abilities, on the other, hand include:</p>
<ul>
<li><strong>High Templar Psi Storm</strong></li>
<li><strong>Disruptor Force Field</strong></li>
<li><strong><span style="color: #ff6600;">All Zerg Mutations</span></strong></li>
</ul>
<blockquote><p><span style="color: #00ccff;">Stalker’s Blink, Zerg’s Burrow, Battle cruiser’s Defensive Matrix, Baneling’s Explode, Viking’s switching from air-mode to ground-mode: you’ll only have to press the key once to trigger the ability for all the selected units at once (be careful with those Banelings!) </span></p>
<p><span style="color: #00ccff;">High Templar’s Psi Storm, Disruptor’s Force Field, Zerg’s mutations (Zerglings to Banelings, etc.): smart casting will kick in here and you’ll have to press the key for every selected unit. </span></p></blockquote>
<p>Zhydaris later gives a detailed and helpful example as to why exactly mutations are now smart-cast:</p>
<blockquote><p><span style="color: #00ccff;">Here&#8217;s one occasion where I think you might need smart casting. Let&#8217;s assume you have 20 Zerglings currently selected, you don&#8217;t have a lot of vespene gas and you feel the need for 5 or so Banelings. Without smart casting you&#8217;ll have to manually select 5 of these little dodgy creatures and then morph them, or else you&#8217;ll be mutating all of the 20 Zerglings into Banelings (and deplete your vespene reserves in the meanwhile).<br />
With smart casting on the other hand you&#8217;ll be able to mutate 5 of them in a matter of seconds without deselecting them, just by pressing the key 5 times in a row. </span></p>
<p><span style="color: #00ccff;">Obviously this is just an example, but I feel that smart casting has a role to play here.</span></p></blockquote>
<p style="text-align: center;"><span style="color: #00ccff;"><a href="http://sc2blog.com/wp-content/uploads/2009/07/screenshots/Zerg_Queens_eggs.jpg"><img class="aligncenter" title="A baneling swarm - no single-clicks here." src="http://sc2blog.com/wp-content/uploads/2009/07/screenshots/Zerg_Queens_eggs.jpg" alt="" width="599" height="450" /></a></span></p>
<p>Will this change to the control mechanism be accepted? Similar changes to StarCraft&#8217;s most basic controls have been hotly contested, and this one will likely not go by smoothly as well.</p>
<p><strong>Avarius</strong>, the other new blue, has posted some interesting information about how the Protoss&#8217; <strong>Immortal </strong>comes into play against Zerg. Since the Immortal is most effective against high-damage dealing units, <a href="http://forums.battle.net/thread.html?topicId=21723845260" target="_blank">a concern was raised that it might be ineffective</a> against the Zerg&#8217;s swarmy nature.</p>
<blockquote><p><span style="color: #00ccff;"><span class="blue">A good amount of zerg units are affected by the immortal&#8217;s Hardened Shield. They are particularly effective against roaches, ultralisks, and spine crawlers. Also, Psionic Storm and Nuclear Strike do not appear to be affected by the Hardened Shield as the immortal I just nuked disintegrated gloriously. </span></span></p></blockquote>
<p>The new Blues have been ramping up their activity on the forums lately. Is this a result of the addition of new reps, anxious to contribute their takes on the game? Perhaps Blizzard is trying to restart the hype machine prior to the announcement of the imminent beta?
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