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	<title>SC2 Blog &#187; BlizzCon</title>
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	<description>The Official Unofficial StarCraft 2 Blog</description>
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		<title>Blizzard Unveils a host of BlizzCon Contests: $25,000 in Prizes</title>
		<link>http://www.sc2blog.com/2010/08/15/blizzard-unveils-a-host-of-blizzcon-contests-25000-in-prizes/</link>
		<comments>http://www.sc2blog.com/2010/08/15/blizzard-unveils-a-host-of-blizzcon-contests-25000-in-prizes/#comments</comments>
		<pubDate>Sun, 15 Aug 2010 21:00:55 +0000</pubDate>
		<dc:creator>Anderson Mccutcheon</dc:creator>
				<category><![CDATA[BlizzCon]]></category>
		<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Starcraft 2]]></category>

		<guid isPermaLink="false">http://www.sc2blog.com/?p=4605</guid>
		<description><![CDATA[BlizzCon 2010, Blizzard&#8217;s massive annual event &#8211; the celebration of all things Blizzard -  is a bit more than two months away, scheduled for October 22nd. During the wait, Blizzard is offering a few opportunities for its fans to win good money by putting their creative side to use &#8211; offering big prizes in Fan [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.blizzard.com/blizzcon/" target="_blank">BlizzCon 2010</a>, Blizzard&#8217;s massive annual event &#8211; the celebration of all things Blizzard -  is a bit more than two months away, scheduled for October 22nd. During the wait, Blizzard is offering a few opportunities for its fans to win good money by putting their creative side to use &#8211; <strong>offering big prizes in Fan Art, Movie and Music contests.</strong></p>
<p><a href="http://us.blizzard.com/en-us/community/contests/blizzcon10-fanart/index.html">The Fan Art contest</a>, undoubtedly the most popular and easiest contest to participate in, offers the following prizes:</p>
<ul>
<li><strong>First Place:</strong><br />
Wacom Cintiq 21UX and one <a href="http://blizzcon.rayv.com/">BlizzCon Virtual Ticket</a> to watch the event live online</li>
<li><strong>Second Place:</strong><br />
NVIDIA video card, one copy of Adobe Photoshop CS5, and one BlizzCon Virtual Ticket to watch the event live online</li>
<li><strong>Third Place:</strong><br />
One copy of Adobe Photoshop CS5 and one BlizzCon Virtual Ticket to watch the event live online</li>
</ul>
<p>You can see what the Cintiq 21UX is about in the following video:</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="580" height="478" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.youtube.com/v/eaLmLsird20" /><embed type="application/x-shockwave-flash" width="580" height="478" src="http://www.youtube.com/v/eaLmLsird20"></embed></object></p>
<p>The virtual BlizzCon ticket is worth $40, and includes the following:</p>
<ul>
<li>Expanded live coverage over four Internet channels offering 50+ hours of HD BlizzCon programming</li>
<li>BlizzCon 2010-exclusive World of Warcraft in-game item</li>
<li>Access to exclusive BlizzCon merchandise</li>
<li>Complete coverage of panel discussions, tournaments, and game-related announcements, plus exclusive interviews and epic closing ceremonies</li>
<li>Enhanced video on demand and DVR functionality</li>
</ul>
<p><a href="http://us.blizzard.com/en-us/community/contests/blizzcon10-song/index.html">The Music contest</a> offers even more lucrative prizes, with the entries having to meet simple criteria:</p>
<blockquote><p><span style="color: #00ccff;">To enter, simply submit your song before </span><strong><span style="color: #00ccff;">September 27</span></strong><span style="color: #00ccff;">. Entries must be no longer than two minutes in length, in MP3 format, and meet the requirements</span><span style="color: #00ccff;"> </span><a href="http://us.blizzard.com/en-us/community/contests/blizzcon10-song/rules.html"><span style="color: #00ccff;"><strong>listed in the official rules in order to be eligible to</strong> win</span></a><span style="color: #00ccff;">.</span></p></blockquote>
<ul>
<li><strong>First Place:</strong><br />
$2,000, one Echoes of War: The Music of Blizzard Entertainment boxed set signed by Blizzard Entertainment composers, and one BlizzCon Virtual Ticket to watch the event live online</li>
<li><strong>Second Place:</strong><br />
$1,000, one Echoes of War: The Music of Blizzard Entertainment boxed set signed by Blizzard Entertainment composers, and one BlizzCon Virtual Ticket to watch the event live online</li>
<li><strong>Third Place:</strong><br />
$500, one Echoes of War: The Music of Blizzard Entertainment boxed set signed by Blizzard Entertainment composers, and one BlizzCon Virtual Ticket to watch the event live online</li>
</ul>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-4606" title="Blizzard Echoes Of War" src="http://www.sc2blog.com/wp-content/uploads/2010/08/echos-of-war.jpg" alt="Blizzard Echoes Of War" width="581" height="401" /></p>
<p><a href="http://us.blizzard.com/en-us/community/contests/blizzcon10-movie/index.html">Blizzard&#8217;s BlizzCon 2010 Movie contest</a> offers<strong> $11,000  in cash prizes alone</strong>.</p>
<blockquote><p><span style="color: #00ccff;">To enter, create an original movie (up to three minutes in length) using footage from Blizzard Entertainment games, and submit it before September 27.</span></p></blockquote>
<ul>
<li><strong>Grand Prize:</strong><br />
$5,000, one BlizzCon Virtual Ticket to watch the event live online, and an &#8220;Oswald&#8221; award statue</li>
<li><strong>First Place:</strong><br />
$3,000, one BlizzCon Virtual Ticket to watch the event live online, and an &#8220;Oswald&#8221; award statue</li>
<li><strong>Second Place:</strong><br />
$2,000, one BlizzCon Virtual Ticket to watch the event live online, and an &#8220;Oswald&#8221; award statue</li>
<li><strong>Third Place:</strong><br />
$1,000, one BlizzCon Virtual Ticket to watch the event live online, and an &#8220;Oswald&#8221; award statue</li>
</ul>
<p style="text-align: center;"><img class="size-full wp-image-4607  aligncenter" title="Blizzard Oswald Award" src="http://www.sc2blog.com/wp-content/uploads/2010/08/Blizzard-oswald.jpg" alt="Blizzard Oswald Award" width="407" height="800" /></p>
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		<title>Catching Up: Final BlizzCon Fallout, Terran Party</title>
		<link>http://www.sc2blog.com/2009/10/06/catching-up-final-blizzcon-fallout-terran-party/</link>
		<comments>http://www.sc2blog.com/2009/10/06/catching-up-final-blizzcon-fallout-terran-party/#comments</comments>
		<pubDate>Wed, 07 Oct 2009 00:30:25 +0000</pubDate>
		<dc:creator>Anderson Mccutcheon</dc:creator>
				<category><![CDATA[BlizzCon]]></category>
		<category><![CDATA[MultiPlayer]]></category>
		<category><![CDATA[Starcraft 2]]></category>
		<category><![CDATA[Videos]]></category>

		<guid isPermaLink="false">http://www.sc2blog.com/?p=2633</guid>
		<description><![CDATA[Today&#8217;s post contains a few leftover bits of StarCraft 2 from the BlizzCon event. While not entirely new, these offer a good chance to catch up and perhaps find some information previously missed. The 2v2 StarCraft 2 exhibition matches were prime example of the fast-paced, unforgiving RTS action that gamers are bound to experience when [...]]]></description>
			<content:encoded><![CDATA[<p>Today&#8217;s post contains a few leftover bits of StarCraft 2 from the <a href="http://www.sc2blog.com/2009/08/24/blizzcon-2009-battle-net-2-0-and-the-galaxy-editors-hour/" target="_blank">BlizzCon event</a>. While not entirely new, these offer a good chance to catch up and perhaps find some information previously missed.</p>
<p>The 2v2 StarCraft 2 exhibition matches were prime example of the fast-paced, unforgiving RTS action that gamers are bound to experience when StarCraft 2 is released. The three videos, totaling <strong>just under 30 minutes, contain two full 2v2 matches</strong>, from the very beginning to the inevitable GGs. While the videos were <a href="http://www.youtube.com/watch?v=otHotBFIVoQ" target="_blank">available on YouTube during the event</a>, Blizzard have only recently uploaded them to their <a href="http://www.blizzard.com/blizzcon/video/archive.xml">official exhibition match page</a>. Unfortunately, the quality stayed the same &#8211; we won&#8217;t be seeing these in HD.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="580" height="478" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.youtube.com/v/byrgGxviK-8" /><embed type="application/x-shockwave-flash" width="580" height="478" src="http://www.youtube.com/v/byrgGxviK-8"></embed></object></p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="580" height="478" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.youtube.com/v/iSJZ5uLNqgM" /><embed type="application/x-shockwave-flash" width="580" height="478" src="http://www.youtube.com/v/iSJZ5uLNqgM"></embed></object></p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="580" height="478" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.youtube.com/v/vWddmQx3X5g" /><embed type="application/x-shockwave-flash" width="580" height="478" src="http://www.youtube.com/v/vWddmQx3X5g"></embed></object></p>
<p>Key quote of the match: &#8220;<span style="color: #ff6600;"><strong>Nerf David Kim</strong></span>&#8220;.</p>
<p>Blizzard has also recently sanctioned the release of a five part interview with Dustin Browder, Lead Designer of StarCraft 2.  The interview covers little, if any, unknown ground now that BlizzCon is behind us, as it mostly deals with issues which were <a href="http://www.sc2blog.com/2009/08/24/blizzcon-2009-battle-net-2-0-and-the-galaxy-editors-hour/">revealed and analyzed during or immediately after the convention</a>.</p>
<p>Here&#8217;s the first video of the 5:</p>
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In case you have no intentions of going through this hour-long 5 video interview, check out <a href="http://www.teamliquid.net/forum/viewmessage.php?topic_id=102365">the following exhaustive summary, courtesy of TeamLiquid</a>:</p>
<ul>
<blockquote>
<li>For BlizzCon 2007&#8242;s story-mode build, most players would just click through Raynor&#8217;s dialog lines, ignoring them. Blizzard wanted the player to choose how they want to play the game based on the missions they chose, not based on something they said in a bar, because that doesn&#8217;t feel appropriate for a game about commanding armies and smashing empires. Choices that gave more meaning were; &#8220;Where do I send my army next?&#8221; and &#8220;How do I upgrade my technology?&#8221; The choices you were given when speaking to other characters looked like they were important and meaningful, though they really weren&#8217;t, that&#8217;s why Blizzard removed it from the game. Some people would probably have enjoyed this part of the game, but that&#8217;s not most people. Blizzard cut content because they want to keep the best stuff, and overall this makes it a better game.</li>
<li> Blizzard does have interest in exporting replays to a video format, but will probably not get around to it soon due to time constraints. Dustin Browder claims &#8220;We&#8217;re hugely interested in supporting e-sports and this is one of those things we want to do. I don&#8217;t know what the status on this is, but we will have patches after ship and expansions yet to come.&#8221;</li>
<li> The map editor will be released on beta, but not on day 1. Probably somewhere mid beta. Blizzard wants to beta test the editor itself first and see how it interacts with Battle.net. Also Blizzard wants to let modders try it, so when release comes we will see some cool mods pretty early.</li>
<li> Some RPG-style quests in StarCraft II take hours to create, others could take weeks or months, depending on how difficult it was to put together. Blizzard wants some of the quests to have multiple solutions. They did not want an RPG system that implies that there will be hundreds of quests. They want it to be more about the starmap and tech purchase.</li>
<li> StarCraft II has a lot of unit models that are no longer in the multiplayer, and some who were made specifically for single player. Dustin didn&#8217;t have a number, but claimed we will probably have to wait until the expansions to reach the same amount of models that were in WarCraft III.</li>
<li> The BlizzCon demo takes place at the middle of the beginning part of the campaign, there are three missions previous to the mission branch playable at BlizzCon. The Zerg are making their move into Terran space, but Jim Raynor at the time is leader of a relatively small and helpless faction.</li>
<li> Blizzard has put equal emphasis on the importance of single-player and multiplayer. Many fans of the series that are still active in the community are focused mostly on multiplayer, but much of StarCraft&#8217;s popularity is based on its campaign modes.</li>
<li> <strong>Dustin&#8217;s biggest hope for the game is racial balance and living up to StarCraft&#8217;s expectations and legacy.</strong></li>
<li> The campaign has a full tutorial system, with videos and interactive missions. Skirmish mode also includes starting tutorials for the non campaign races. The campaign also includes multiplayer oriented challenge modes that help practice skills and tactics used for multi-player battles.</li>
<li> Internally, Blizzard feels the Zerg are vastly underpowered, namely in tier 2. Beta will be the period where they direct the game&#8217;s balance.</li>
<li> Racial identities and playstyles are being treated as self-emerging through development. Terrans have developed into a much more mobile race, but this is not the final decision for their overall playstyle feel.</li>
<li> Unit upgrades and unique ability upgrades are not segregated in order to make the building choices more varied and interesting.</li>
<li> Macro mechanics are still being reworked, overall they are happy with spawn larvae and MULE calldown, while Proton Charge is still being looked at for big changes.</li>
<li> <strong>Dustin feels that Zerg and Terran are close to equal difficulty, with Protoss being the easiest to use.</strong></li>
<li> The Raven is close to how they want it designed, with some changes possibly needed for the point-defense turret to make its role more clearly understood.</li>
<li> Infestor&#8217;s spells are currently being re-worked.</li>
<li> Burrowed Banelings contain Terrans until they acquire mobile detection (Ravens).</li>
<li> Some Protoss missions are playable in WoL for storytelling purposes.</li>
<li> The campaign currently has approximately 15 tilesets.</li>
<li> Multiple tilesets can be used in single maps.</li>
<li> The basic idea for the Protoss campaign is the ultimate shattering and re-unification of the Protoss factions. The basic gameplay idea is to utilize the strengths and weaknesses of different Protoss factions to create your own new Protoss unification.</li>
<li> The Protoss campaign will be more focused on the Star Map and planet exploration than the Terran campaign.</li>
<li> The DLC plan includes additional challenges more geared to the evolution on the current meta game. Other DLC plans are still not decided.</li>
<li> Map editor features not necessary for StarCraft II (such as an inventory and hero system for DOTA clones) are included.</li>
<li> <strong>Models and graphics from the campaign can be used in custom maps, animations can not.</strong></li>
<li> The Zerg have more &#8220;iconic&#8221; units that they feel could not be removed (Zergling, Hydralisk, Mutalisk), so it is more difficult to make the Zerg fresh and interesting.</li>
<li> The campaign will feature a lot of super high powered unit upgrades and abilities that won&#8217;t be in multiplayer.</li>
</blockquote>
</ul>
<p>That&#8217;s the last of it for this year&#8217;s BlizzCon. To celebrate the final ending of the event, here&#8217;s a video of a real StarCraft party!</p>
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		<slash:comments>4</slash:comments>
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		<title>BlizzCon 2009: Battle.net 2.0 and the Galaxy Editor&#8217;s Hour</title>
		<link>http://www.sc2blog.com/2009/08/24/blizzcon-2009-battle-net-2-0-and-the-galaxy-editors-hour/</link>
		<comments>http://www.sc2blog.com/2009/08/24/blizzcon-2009-battle-net-2-0-and-the-galaxy-editors-hour/#comments</comments>
		<pubDate>Mon, 24 Aug 2009 21:47:13 +0000</pubDate>
		<dc:creator>Zetaras Xal'Kurat</dc:creator>
				<category><![CDATA[Battle.net]]></category>
		<category><![CDATA[BlizzCon]]></category>
		<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[Galaxy Editor]]></category>
		<category><![CDATA[Official]]></category>

		<guid isPermaLink="false">http://www.sc2blog.com/?p=2468</guid>
		<description><![CDATA[BlizzCon 2009 provided Blizzard with a massive stage, upon which it has made multiple important announcements concerning every single one of its game universes: Diablo, StarCraft and WarCraft. The most impacting news from this year&#8217;s event is, however, the lack of a certain, highly anticipated announcement &#8211; that of the StarCraft 2 Beta. For StarCraft [...]]]></description>
			<content:encoded><![CDATA[<p>BlizzCon 2009 provided Blizzard with a massive stage, upon which it has made multiple important announcements concerning every single one of its game universes: Diablo, StarCraft and WarCraft. The most impacting news from this year&#8217;s event is, however, the <em>lack</em> of a certain, highly anticipated announcement &#8211; that of the StarCraft 2 Beta.</p>
<p><img class="aligncenter size-full wp-image-2471" title="BlizzCon 2009" src="http://www.sc2blog.com/wp-content/uploads/2009/08/blizzcon2009.jpg" alt="BlizzCon 2009" width="616" height="476" /></p>
<p>For StarCraft 2 fans, this year&#8217;s BlizzCon 2009 was all about two things:</p>
<ul>
<li><strong><span style="color: #ff6600;">The new Battle.net &#8211; Battle.net 2.0</span></strong></li>
<li><strong><span style="color: #ff6600;">The StarCraft II Galaxy Map Editor</span></strong></li>
</ul>
<p>BlizzCon served as an excellent stage to showcase StarCraft 2&#8242;s unprecedentedly powerful editor &#8211; the <strong>StarCraft 2 Map Editor </strong>called <strong>Galaxy</strong>, the new and much more presentable name replacing Scumedit. Throughout the last two years, <a href="http://www.sc2blog.com/category/scumedit/">Blizzard has released many statements boasting about the editor&#8217;s virtually unlimited powers</a>. The editor can do anything, can be scripted to do anything, and can integrate any model, ability and UI into a playable package. Talk is cheap, and Blizzard wouldn&#8217;t be the first company to over-hype its own product in order to get the modding community on its side as early as possible.<br />
This is NOT the case.</p>
<p>Watch the presentation:</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="596" height="491" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.youtube.com/v/joNPrnY4K_4" /><embed type="application/x-shockwave-flash" width="596" height="491" src="http://www.youtube.com/v/joNPrnY4K_4"></embed></object></p>
<p>Video highlights:</p>
<ul>
<li>Without the need for script coding, custom units, abilities and scenarios can be created.</li>
<li>Mouselook will be availiable. Associating aim/view angle with mouse movement in a 3D world gives modders endless possibilies in terms of world exploration and FPS games. Among the crowd, people could be heard mumbling &#8220;World of StarCraft&#8230;  &#8220;.</li>
<li>Scripting allows custom HUDs, quest interfaces and dialogue. Complete makeovers will be relatively easy to produce.</li>
<li>Custom units and 3D world models are implementable as well.</li>
<li>Fully custom controls and AI, as shown in the &#8220;Lost Viking&#8221; shooter game.</li>
<li>Notable appearance by Nova of StarCraft: Ghost fame, making very clear the endless possibilities the Galaxy editor offers.</li>
</ul>
<p style="text-align: center;"><img class="size-full wp-image-2475 aligncenter" title="Nova, the StarCraft: Ghost, in StarCraft2 World" src="http://www.sc2blog.com/wp-content/uploads/2009/08/Nova_in_SC2_World.jpg" alt="Nova in SC2 World" width="404" height="309" /></p>
<p>A Q&amp;A session followed the presentation:</p>
<blockquote><p>Q: <strong>Any plans for group collaboration on maps?</strong><br />
<br/></p>
<p>A:<span style="color: #00ccff;"> Yes, there are plans to give modders and artists products and share it with other people. You can import triggers so a person can work on a different part of a map.</span></p></blockquote>
<p>It seems the editor is becoming a full-blown <a href="http://en.wikipedia.org/wiki/Integrated_development_environment">IDE</a>, with collaboration and versioning tools. It will be interesting to see how far the higher, professional end of the modding community will push its limits.</p>
<blockquote><p>Q: <strong>Any plans to stop map stealing?</strong><br />
<br/></p>
<p>A: <span style="color: #00ccff;">We haven’t locked down on what our exact plans are. But <strong>we are going to make it very difficult, if not impossible, for it to steal from you</strong>, the mod maker.</span><br />
<br/></p>
<p>Q:<strong> To what extent can the UI be customized?</strong><br />
<br/></p>
<p>A: <span style="color: #00ccff;">We asked for lots of extra things. We’ve tried to give you as many UI customization tools as you can. One of the things we’ve added is an item system, which we don’t need, but it’s useful for modders so we’ve added it anyway</span>.<br />
<br/></p>
<p>Q: <strong>How will hero system be more flexible?</strong><br />
<br/></p>
<p>A: <span style="color: #00ccff;">You can do same things as in WarCraft III? The data editor is extremely powerful.</span></p></blockquote>
<p>The above question resurfaces repeatedly since the RTS community wants to make sure that a StarCraft 2 DoTA will indeed be as <a href="http://www.dota-allstars.com/">good and feature-full as the massively popular WarCraft 3 version</a>, which is, itself, based on <em><strong>StarCraft&#8217;s</strong></em> Aeon of Strife custom map.</p>
<blockquote><p>Q: <strong>Will it be possible to adjust armor?</strong><br />
<br/></p>
<p>A: <span style="color: #00ccff;">Yes, we’ve made it possible to be able to reproduce armor systems of past games.</span><br />
<br/></p>
<p>Q: <strong>Has StarCraft 2 has been pushed back because of battle.net?</strong><br />
<br/></p>
<p>A:<span style="color: #00ccff;"> Well, it wasn’t just battle.net. We knew we wanted to work on the game longer. As developers we want you guys to play this game ASAP, but we saw a bunch of things in the campaign that we wanted to make better. So really, the delay started with battle.net, but we saw lots of things we could do better to make this game meet your expectations. <strong>The delay has been a blessing for us.</strong></span><br />
<br/></p>
<p>Q: <strong><span style="color: #ff6600;">Will there be a way to save your characters</span>?</strong><br />
<br/></p>
<p>A: <span style="color: #00ccff;">We do have support for what we’re calling banks. Basically you can store info on your local system, any kind of info you want to store</span>.</p></blockquote>
<p>Perhaps, in the future, Blizzard will be kind enough to allocate some server-side storage space for each user, allowing custom maps to use it for securely storing game data and characters. This will let players carry certain characters, achievements and items between games: imagine a DoTA-style long running game where players can resume playing, using their stored character &#8211; or even carry it to other, similar game worlds.</p>
<p><a href="http://www.sc2blog.com/wp-content/uploads/2009/08/Battle.net-WoW.jpg"><img class="aligncenter size-full wp-image-2538" title="The new World of WarCraft Battle.net. Will a similar version become available for StarCraft 2 mods?" src="http://www.sc2blog.com/wp-content/uploads/2009/08/Battle.net-WoW.jpg" alt="The new World of WarCraft Battle.net. Will a similar version become available for StarCraft 2 mods?" width="607" height="340" /></a></p>
<blockquote><p>Q: <strong>Any possibility to record shoutcasting in replays</strong>?<br />
<br/></p>
<p>A: <span style="color: #00ccff;">Not in shipped version of the game, but it’s a great idea for e-sports. There’s alot of technical details to be discussing and <strong>we might implement it in patches.</strong></span><br />
<br/></p>
<p>Q: <strong>Can you load multiple maps at once?</strong><br />
<strong><br />
</strong><br />
A: <span style="color: #00ccff;">We supported it in WarCraft III as “campaigns” and <strong>we are looking to support it for StarCraft II</strong>. Don’t know if it will be in ship</span>.<br />
<br/></p>
<p>Q: <strong>Will you be contacting your map makers because you track their quality?</strong><br />
<br/></p>
<p>A: <span style="color: #00ccff;">Yes. Battle.net will show us who made the maps and who authored it. We’ll have access to the map-maker’s account. And yes, we’ve been doing this for years.</span><br />
<br/></p>
<p>Q: <span style="color: #888888;"><strong>Will we see this third-person perspective in any of the actual single player missions? Will editor be in beta?</strong></span><br />
<br/></p>
<p>A: <span style="color: #00ccff;">I don’t know if we will include the third person thing in the game. It requires lots of teaching. We are trying to get people used to RTS gameplay in the single player, let alone third-person gameplay. <strong>We are planning to ship the beta in the editor. It probably won’t be in day one, but it will be there.</strong></span><strong><br />
</strong><br/></p>
<p>Q:<strong> Is there going to be any content filtering for uploading maps? Or is it wide open for everything?</strong><br />
<br/></p>
<p>A: <span style="color: #00ccff;">Not sure yet, but our plan is to have a rating system where players flag the map and our staff comes by to confirm and the person will be warned/banned.</span></p></blockquote>
<p>(Q&amp;A <a href="http://blizzlive.com/content/starcraft-ii-gameplay-panel">transcript courtsey of BlizzLive</a>)</p>
<p>Modders will also have water and lava control, despite the fact that Blizzard has made it clear that it does not wish to make liquid a &#8220;playable surface&#8221; by default. Of course, with the editor&#8217;s virtually endless capabilities and the newly added control schemes, we&#8217;ll be seeing naval warfare StarCraft 2 maps soon enough.</p>
<p style="text-align: center;"><a href="http://www.sc2blog.com/wp-content/uploads/2009/08/lava_high.jpg"><img class="size-thumbnail wp-image-2483 aligncenter" title="Lava Level High" src="http://www.sc2blog.com/wp-content/uploads/2009/08/lava_high-150x150.jpg" alt="Lava Level High" width="150" height="150" /></a> <a href="http://www.sc2blog.com/wp-content/uploads/2009/08/Lava_Low.jpg"><img class="size-thumbnail wp-image-2484 alignnone" title="Lava Level Low" src="http://www.sc2blog.com/wp-content/uploads/2009/08/Lava_Low-150x150.jpg" alt="Lava Level Low" width="150" height="150" /></a></p>
<p>Most importantly, Blizzard&#8217;s statements clearly indicated that the <strong>StarCraft II Galaxy Map Editor will be available to players during the StarCraft II beta</strong>, and that during the beta, custom games will be available for play over the new Battle.net.</p>
<p>The StarCraft 2 Galaxy Map Editor, as an editor, is what StarCraft is as an RTS, what World of WarCraft is as an MMORPG, and what Diablo is as a hack&#8217;n'slash. It&#8217;s an industry standard.</p>
<p>Providing an incentive to really push the Galaxy editor to its limits, Rob Pardo, Blizzard&#8217;s design lead, has revealed plans for launching a  fully-featured marketplace for StarCraft 2 mods. At launch, the marketplace will  provide gamers and modders with a streamlined free distribution channel for the  newly created mods, and full commercial features will be added as the game and  community mature.</p>
<blockquote><p><span style="color: #00ccff;">Imagine what could happen if you  could hire a small dev team and use StarCraft II almost as an engine. This is an opportunity for [modders] to share in the rewards of  our success.</span></p></blockquote>
<blockquote><p><span style="color: #00ccff;">We want to make sure the  best amateur game designers out there are making content for StarCraft II, and  not for Kongregate or Steam or anything like that.</span></p></blockquote>
<p>Blizzard  has built an impressive set of development tools for StarCraft 2, but making  gamers pay for mods in order to encourage adoption is quite a novelty. The Apple Store model will be used, where a portion of the map&#8217;s cost will go to Blizzard, the rest to its actual developers. It&#8217;s important to note that payment will be reserved to special mods and total conversions and not the normal custom maps Blizzard RTS players are familiar with. Dustin himself has said that even DoTA would not qualify for payment.</p>
<p>Moving on, some more interesting details have surfaced during the art panel.</p>
<p>Art Panel video 1:</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="594" height="489" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.youtube.com/v/hLcOSkhsa2E" /><embed type="application/x-shockwave-flash" width="594" height="489" src="http://www.youtube.com/v/hLcOSkhsa2E"></embed></object></p>
<p>Beautifully rich worlds, with unique doodads and terrain, each with a different look and feel &#8211; as if designed for an entirely different game.</p>
<p>Environments shown in the video include:</p>
<ul>
<li><strong>Bel&#8217;Shir</strong> &#8211; a  rich Protoss world, with nature unbound and forests untouched.</li>
<li><strong>Valhalla Installation</strong> &#8211; Terran Thor construction station.</li>
<li><strong>Castanar Installation</strong> &#8211; Laboratories for Zerg research.</li>
<li><strong>Monlyth</strong>- a Protoss world with distinct Protoss structures.</li>
<li><strong>Avernus </strong>- doodad rich tech/lab installation.</li>
<li><strong>Redstone </strong>- lava planet with reactionary doodads and changing lava levels.</li>
<li><strong>Zhakul&#8217;Das</strong> &#8211; a dark ancient world.</li>
<li><strong>Port Zion</strong> &#8211; a tech junk world.</li>
<li><strong>Korhal </strong>- a very rich Terran world, with monorails, billboards, skyscrapers and even pedestrians.</li>
</ul>
<p>Art Panel Video 2:</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="593" height="488" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.youtube.com/v/X8KAfmIPVgQ" /><embed type="application/x-shockwave-flash" width="593" height="488" src="http://www.youtube.com/v/X8KAfmIPVgQ"></embed></object></p>
<p>Death animations include actual physics, so multiple death animations also produce particles which interact with the world in a random way. Each unit will have 4 or 5 different death animations, each corresponding to different ways of dying. It should be noted the Zerg building death animations are extremely bloody, and it is reasonable to assume that StarCraft 2 will include a toned-down, less bloody mode, in order to not set off too many age restriction alarms in certain countries. Be sure to watch the entire video, as it features the Terra-Tron, Blizzard&#8217;s live and kicking (and burning, shooting and cutting) April fool&#8217;s joke.</p>
<p><img class="aligncenter" title="TerraTrong" src="http://www.sc2blog.com/wp-content/uploads/2009/04/terratron.jpg" alt="" width="596" height="303" /></p>
<p style="text-align: center;"><em><strong>Terrible, Terrible Damage</strong></em></p>
<div id="_mcePaste" style="overflow: hidden; position: absolute; left: -10000px; top: 1308px; width: 1px; height: 1px;">http://en.wikipedia.org/wiki/Integrated_development_environment</div>
<p>The unveiling of the features and interface used in Battle.net 2.0 came as no surprise to most StarCraft fans, most of whom already <a href="http://www.sc2blog.com/2009/03/21/q-beta-opt-in-availible/">configured their new accounts as a requirement for participation in the StarCraft 2 Beta</a>, and were eagerly anticipating Blizzard to come out swinging with more information about the massive platform.</p>
<p>And by massive, we mean the largest in the world. Rob Pardo has confirmed that Battle.net is currently the world&#8217;s largest gaming community, topping World of WarCraft by a mere 500,000 users &#8211; 12 million.</p>
<p style="text-align: center;">***</p>
<p><strong>Battle.net 2.0:</strong></p>
<p>The new Battle.net online gaming system is not, in itself, a new concept or a groundbreaking development. Each and every one of its components has been available in different gaming services or in the current Battle.net version. However, in keeping with Blizzard tradition, Battle.net 2.0 is going to be the most refined and functional of them all, taking the best features available and polishing them to the extreme. This official word from Blizzard sums it up well:</p>
<blockquote><p><span style="color: #00ccff;">&#8230; will include a complete set of around-the-game features including a state-of-the-art matchmaking system,  achievement system, social networking features, structured competitive play options, a marketplace, and much more. Our vision is to create an environment where gamers can compete online, develop an online persona, and stay connected to friends and the rest of the community while enjoying our games.</span></p></blockquote>
<p>Logging on to battle.net, the player also connects to a Battle.net-styled, fully-featured instant messaging client, where he can communicate with his friends (who may be logged on to Battle.net from any of Blizzard&#8217;s games), set a status, and make announcements. All of this is achieved with a very elegant tab system, allowing easy access to chat rooms, conversations with friends, and forming games.</p>
<p><a href="http://www.sc2blog.com/wp-content/uploads/2009/08/Battle.net-IM.jpg"><img class="aligncenter size-full wp-image-2491" title="Battle.net IM" src="http://www.sc2blog.com/wp-content/uploads/2009/08/Battle.net-IM.jpg" alt="Battle.net IM" width="610" height="342" /></a></p>
<p>Battle.net&#8217;s integrated social platform will follow players into games themselves, as an overlay that can be accessed at any time during the game.</p>
<p><a href="http://www.sc2blog.com/wp-content/uploads/2009/08/Battle.net-chat-overlay.jpg"><img class="aligncenter size-full wp-image-2493" title="Battle.net chat overlay" src="http://www.sc2blog.com/wp-content/uploads/2009/08/Battle.net-chat-overlay.jpg" alt="Battle.net chat overlay" width="610" height="342" /></a></p>
<p>The player statistics screen features recent game history, achievement progress, and just about any relevant piece of statistics about the player&#8217;s performance in every aspect of the game.</p>
<p><a href="http://www.sc2blog.com/wp-content/uploads/2009/08/Battle.net-stats.jpg"><img class="aligncenter size-full wp-image-2492" title="Statistics, statistics, statistics" src="http://www.sc2blog.com/wp-content/uploads/2009/08/Battle.net-stats.jpg" alt="Statistics, statistics, statistics" width="610" height="342" /></a></p>
<p>Match making has received a great focus in Battle.net 2.0. Blizzard is attempting to provide the complete gaming experience for players of <em>all levels</em>, implementing a system that will match players against each other based on their skill levels. This will be made even easier considering Blizzard&#8217;s <a href="http://www.sc2blog.com/2009/08/19/starcraft-2-single-player-campaign-videos-screens-details/" target="_blank">anti-smurfing measures</a>. Another interesting change further complicates the ladder process by dividing it into separate leagues and divisions.</p>
<p>Seven Leagues will be created:</p>
<ul>
<li>Pro</li>
<li>Platinum</li>
<li>Gold</li>
<li>Silver</li>
<li>Bronze</li>
<li>Copper</li>
<li>Practice</li>
</ul>
<p>These leagues will be broken down further into divisions, which will be comprised of similarly-skilled players, 100 in each. Players will be ranked against others in their division, and there will be seasons of play. Tournaments will be held at the end of the season to determine division winners, who will go on to compete for the league championship. This elaborate system ensures that all players can play in a competitive manner even if they aren&#8217;t &#8220;pros&#8221; and enjoy this aspect of StarCraft 2 as well.</p>
<p>The match making system also allows arranged team play, and these teams will maintain their own skill-ranking and be independent of the player&#8217;s skill level in his 1v1 endeavors or those achieved with other teammates.</p>
<p><a href="http://www.sc2blog.com/wp-content/uploads/2009/08/Battle.net-match-making.jpg"><img class="aligncenter size-full wp-image-2495" title="Battle.net match making system" src="http://www.sc2blog.com/wp-content/uploads/2009/08/Battle.net-match-making.jpg" alt="Battle.net match making system" width="610" height="342" /></a></p>
<p>Another improvement comes to creating and hosting games. Players will be able to create a game in private mode, invite their friends, and then open it up to the public. Soon enough, no one will remember the days when a game&#8217;s host had to kick people joining his game while frustratingly messaging his friends to join, trying to keep slots open.</p>
<p><a href="http://www.sc2blog.com/wp-content/uploads/2009/08/Battle.net-game-creation.jpg"><img class="aligncenter size-full wp-image-2497" title="Battle.net game creation screen" src="http://www.sc2blog.com/wp-content/uploads/2009/08/Battle.net-game-creation.jpg" alt="Battle.net game creation screen" width="610" height="342" /></a></p>
<p>The game searching screen has not been neglected, of course, and offers the best tools available to sort through the thousands of concurrent games expected to take place on Battle.net, allowing players to easily focus the search on their game of choice, whether they&#8217;re looking for official melee maps or for the most customized mods.</p>
<p><a href="http://www.sc2blog.com/wp-content/uploads/2009/08/Battle.net-join-game-screen.jpg"><img class="aligncenter size-full wp-image-2498" title="Battle.net join game screen" src="http://www.sc2blog.com/wp-content/uploads/2009/08/Battle.net-join-game-screen.jpg" alt="Battle.net join game screen" width="610" height="342" /></a></p>
<p>Lastly, Avatars and Decals will be unlocked to players as they win games, similar to WarCraft 3.</p>
<p><a href="http://www.sc2blog.com/wp-content/uploads/2009/08/Battle.net-avatars.jpg"><img class="aligncenter size-full wp-image-2501" title="Battle.net avatars" src="http://www.sc2blog.com/wp-content/uploads/2009/08/Battle.net-avatars.jpg" alt="Battle.net avatars" width="611" height="343" /></a></p>
<p>Watch it all in the Battle.net 2.0 presentation, where it was also announced that, for the first time in an RTS ever, <strong>rewinding is now possible in replays</strong>:</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="594" height="489" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.youtube.com/v/lF4BGNHJNoU" /><embed type="application/x-shockwave-flash" width="594" height="489" src="http://www.youtube.com/v/lF4BGNHJNoU"></embed></object></p>
<p>Battle.net 2.0 presentation Pt. 2:</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="594" height="489" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.youtube.com/v/Fx70OST0yIE" /><embed type="application/x-shockwave-flash" width="594" height="489" src="http://www.youtube.com/v/Fx70OST0yIE"></embed></object></p>
<p>In other StarCraft 2 news, the voice actor for Kerrigan, the infamous Queen of Blades, has been replaced. The new Kerrigan will be voiced by Tricia Helfer, better known as Six from the hit show <a href="http://en.wikipedia.org/wiki/Battlestar_Galactica_%282004_TV_series%29" target="_blank">Battlestar Galactica</a>. Tricia has participated in video games before, performing as Kane&#8217;s aid in the last Command &amp; Conquer game.</p>
<p style="text-align: center;"><a href="http://www.sc2blog.com/wp-content/uploads/2009/08/TriciaHelfer1.jpg"><img class="size-full wp-image-2527 aligncenter" title="Tricia Helfer" src="http://www.sc2blog.com/wp-content/uploads/2009/08/TriciaHelfer1.jpg" alt="Tricia Helfer" width="305" height="394" /></a><img class="size-full wp-image-2530 aligncenter" title="Kerrigan Statue" src="http://www.sc2blog.com/wp-content/uploads/2009/08/Kerrigan-Statue-2.jpg" alt="Kerrigan Statue" width="447" height="418" /></p>
<p>BlizzCon 2009&#8242;s playable build also included several unit statistics and role adjustments: <strong>Roaches </strong>have gained a significant HP boost, but their uber-regeneration is now active only while burrowed, changing the details but keeping the &#8220;burrow-dancing&#8221; mechanism intact. <strong>Colossi </strong>had their beam damage increased, and are now capable of wiping out many Tier 1 units, workers included, with a single pass of their laser beam.</p>
<p><a href="http://www.sc2blog.com/wp-content/uploads/2009/08/Colossi4.jpg"><img class="aligncenter size-full wp-image-2521" title="Colossi roasting some Hydralisks" src="http://www.sc2blog.com/wp-content/uploads/2009/08/Colossi4.jpg" alt="Colossi roasting some Hydralisks" width="610" height="537" /></a></p>
<p>The <strong>Thor </strong>has perhaps finally found its role on the battlefield, as a 300/300 costing beast that deals 60 damage to ground units and 40 damage, with a splash effect, to air units. On top of that, it has regained its fan-favorite barrage ability.</p>
<div align="center">
<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="474" height="352" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://starcraft2.com/flash/global/movieplayer_terran_thor2.swf" /><embed type="application/x-shockwave-flash" width="474" height="352" src="http://starcraft2.com/flash/global/movieplayer_terran_thor2.swf"></embed></object>
</div>
<p>Zerg <strong>Brood Lords</strong>, StarCraft 2&#8242;s Guardian version, will now be mutated to from <strong>Corruptors </strong>instead of Mutalisks. This will allow Zerg players to quickly switch between air superiority, once achieved with the help of Corruptors, to a devestating air to ground force which will go unopposed. Zerg <strong>Lurkers </strong>require a lot of tech to produce &#8211; first, a Hive is required to upgrade the Hydralisk Den to a Lurker Den, in which the player will further have to research Lurker aspect. This path might be worth going through, though, as Lurkers have also received an upgrade granting them greatly improved attack range.</p>
<p style="text-align: center;"><img class="size-full wp-image-2523 aligncenter" title="Burrowed Lurker " src="http://www.sc2blog.com/wp-content/uploads/2009/08/LurkerBurrowed-.JPG" alt="Burrowed Lurker " width="278" height="212" /></p>
<p><img src="file:///C:/Users/Dor/Desktop/b/LurkerBurrowed%20.JPG" alt="" /></p>
<p>More on the Protoss front, the <strong>High Templar&#8217;s Psi Storm now has a cooldown</strong>, which will be another limiting factor for its use aside from energy. The purpose of this change is likely to encourage use of the High Templar&#8217;s other abilities. The <strong>Immortal</strong>, the Protoss&#8217; damage tank, has been moved to the Robotic Facility, and will not be able to warp-in anymore.</p>
<p style="text-align: center;"><img class="size-full wp-image-2524 aligncenter" title="Immortals" src="http://www.sc2blog.com/wp-content/uploads/2009/08/immortal.JPG" alt="Immortals" width="559" height="373" /></p>
<p style="text-align: left;">Finally, what is the main reason the beta has not been announced during Blizzcon? Dustin said:</p>
<blockquote>
<p style="text-align: left;">&#8220;<span style="color: #00ccff;">At this stage in development, the Zerg is having a lot of issues</span>&#8220;</p>
</blockquote>
<p style="text-align: left;">
<p style="text-align: left;">Dustin went on to say that there&#8217;s a difficult issue with the Zerg&#8217;s iconic units &#8211; The <strong>Zergling</strong>, <strong>Hydralisk </strong>and <strong>Mutalisk </strong>- which are very hard to either change or remove from the game. This has made evolving the Zerg to deal with the changes to StarCraft 2 very challenging, which is part of the reason why they are currently not competitive with the Terran and Protoss races. These were indeed changed much more in StarCraft 2: the Terran no longer have <strong>Medics</strong>, <strong>Marines </strong>have had their health buffed, and <strong>Siege Tanks</strong> have been relegated to a more secondary role. The Protoss have lost their mainstay unit, the <strong>Dragoon</strong>, and the <strong>Reaver </strong>has been removed as well. The Zerg have their core three units in the same exact role, and the rest of the units have been implemented around them.</p>
<p style="text-align: left;">It will be interesting to see how Blizzard will deal with this issue, and whether or not they feel brave enough to drastically alter, or even completely remove, one of these basic Zerg units.</p>
<p style="text-align: left;"><img class="aligncenter size-large wp-image-2533" src="http://www.sc2blog.com/wp-content/uploads/2009/08/Kerriganprerendered_-1024x435.jpg" alt="" width="611" height="259" /></p>
<p style="text-align: left;">
<p style="text-align: left;"><em>All the screenshots released during BlizzCon are available <a href="http://www.sc2blog.com/wp-content/uploads/2009/08/BlizzCon_Images.zip" target="_blank">here</a>.</em></p>
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		<title>BlizzCon Giveaways and Streams, StarCraft 2 Due in 2010</title>
		<link>http://www.sc2blog.com/2009/08/09/blizzcon-giveaways-and-streams-starcraft-2-due-in-2010/</link>
		<comments>http://www.sc2blog.com/2009/08/09/blizzcon-giveaways-and-streams-starcraft-2-due-in-2010/#comments</comments>
		<pubDate>Sun, 09 Aug 2009 22:22:02 +0000</pubDate>
		<dc:creator>Anderson Mccutcheon</dc:creator>
				<category><![CDATA[BlizzCon]]></category>
		<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[Official]]></category>
		<category><![CDATA[Starcraft 2]]></category>

		<guid isPermaLink="false">http://www.sc2blog.com/?p=2373</guid>
		<description><![CDATA[With BlizzCon, Blizzard&#8217;s massive yearly celebration, due in just 11 days, details of the tournaments, competitions and the video streaming solutions available to fans have been coming through all week. Blizzard&#8217;s partners for this event provide several video streams to cater to fans that will not be able to attend, with the full live HD [...]]]></description>
			<content:encoded><![CDATA[<p>With BlizzCon, <a href="http://www.blizzard.com/blizzcon/">Blizzard&#8217;s massive yearly celebration</a>, due in just 11 days, details of the tournaments, competitions and the video streaming solutions available to fans have been coming through all week.</p>
<p>Blizzard&#8217;s partners for this event provide several video streams to cater to fans that will not be able to attend, with the <a href="http://blizzcon.rayv.com/">full live HD video stream available</a> via DirectTV, just like with last year&#8217;s convention. The stream, however, will not be free:</p>
<blockquote><p><strong>AIR DATES</strong><br />
August 21-22, 2009<br />
PRICE<br />
$39.95<br />
DIRECTV Package Includes:</p>
<ul>
<li> Over 16 hours of crystal clear high definition coverage</li>
<li>Live internet streaming footage</li>
<li>Exclusive interviews and commentary</li>
<li>Main stage presentations including opening ceremony</li>
<li> Tournament coverage and team highlights</li>
<li> BlizzCon 2009 exclusive World of Warcraft in-game pet, Grunty the Murloc Marine</li>
</ul>
</blockquote>
<p>Fortunately, not all of BlizzCon&#8217;s video streams are Pay-Per-View, as tournament play will be streamed live, free of charge, as recently <a href="http://forums.battle.net/thread.html?topicId=18971778381&amp;postId=188926028691&amp;sid=3000#0">announced by Cydra on Battle.net official StarCraft 2 forums</a>:</p>
<blockquote><p><span style="color: #00ccff;">We are pleased to announce that this year, for the first time, all of our streaming tournament coverage for BlizzCon will be available in both high-resolution and low-resolution formats, and you can choose whichever fits your available bandwidth. The BlizzCon website (<span style="color: #ff6600;"><a onclick="return warn(this)" href="http://www.blizzard.com/blizzcon/tournaments" target="_new">http://www.blizzard.com/blizzcon/tournaments</a></span>) will host one stream featuring StarCraft and Warcraft III events and another dedicated to World of Warcraft. As in previous years, all of this streaming tournament coverage will be provided free of charge. Be sure to tune in to find out which teams and players are the best in the world by visiting the BlizzCon site on August 21 and 22.</span></p>
<p><span style="color: #00ccff;">To clarify, the tournament coverage streams are free, but to watch panels, see new announcements as they are made, or receive the in-game pet, you will need to order the Pay Per View Internet stream</span> (<a onclick="return warn(this)" href="http://blizzcon.rayv.com/" target="_new"><span style="color: #ff6600;">http://blizzcon.rayv.com/</span></a>).</p></blockquote>
<p style="text-align: center;"><img class="size-full wp-image-2379 aligncenter" title="Intel Choose a Champion" src="http://www.sc2blog.com/wp-content/uploads/2009/08/IntelChoose.gif" alt="Intel Choose a Champion" width="615" height="76" /></p>
<p>Intel, one of the event&#8217;s key sponsors, will be holding a giveaway contest for not only the event&#8217;s physical attendees, but also via an online &#8220;guessing game&#8221;, where entrants will be able to win prizes by correctly guessing this year&#8217;s champions.</p>
<blockquote><p><strong><span style="font-size: large;">Intel at BlizzCon 2009</span></strong></p>
<p>We&#8217;re excited for <a href="http://www.blizzard.com/blizzcon/?rhtml=y">BlizzCon 2009</a> and we hope you are too! If you&#8217;re a fan of Blizzard games, this is the place to test out your skills. We&#8217;re hosting the <strong>Choose a Champion: BlizzCon 2009</strong> contest where fans like you can submit your guess for which contestants you think will win this year&#8217;s tournaments for Warcraft III, World of Warcraft Arena Tournament and StarCraft Invitational.</p>
<p>Submit an educated guess (or take a stab in the dark) to select winners for either one or all three BlizzCon tournaments. Those who guess correctly will be entered to win one of three <strong>Asus G50Vt Laptops</strong> powered by Intel technology &#8211; one prize will be given away for each tournament.</p>
<p><span style="text-decoration: underline;"><strong>How to enter Choose a Champion:</strong></span></p>
<p><span style="display: inline;"><a href="http://bit.ly/Ttp0L"><br />
</a></span></p>
<ul>
<li>Register for the contest and submit your selections for Warcraft III and World of Warcraft Arena Tournament by <a href="http://bit.ly/Ttp0L"><strong>clicking here</strong></a></li>
<li>Entries for the StarCraft Invitational will be available in early August when Blizzard announces the bracket for this tournament. Check back for more info!</li>
<li>One entry per person</li>
</ul>
</blockquote>
<p>People on the floor will be presented with even more opportunities, as Intel will be giving out hundreds of prizes to this year&#8217;s attendees, including its latest generation of Core i7 processors.</p>
<blockquote><p><strong>Game On at BlizzCon 2009:</strong></p>
<p>Fans lucky enough to be at BlizzCon this year will have even more chances to win. We’ll be giving away hundreds of prizes, including five Core i7 processors daily, for the Intel Game On: Wear it to Win contest. To participate, BlizzCon attendees can visit the Intel booth during regular BlizzCon 2009 show hours to receive a button. If Intel’s Prize Patrol spots you wearing or displaying the button during the show, you will be given a game card that can be redeemed at the Intel booth for a prize.</p>
<p>For the inside scoop on where our Prize Patrol will be at throughout the show, follow us on Twitter.</p>
<p>Let the BlizzCon 2009 countdown begin… We’ll see you there!</p></blockquote>
<p>Blizzard has also made some unique merchandise available for those who have purchased a BlizzCon ticket, so if you&#8217;ve got one, pay a visit to Blizzard&#8217;s official store. Since the stores in the event (in accordance with other Blizzard&#8217;s public offerings&#8230; ) are notorious for their long waiting lines, this is a chance to avoid wasting time and pick up some goodies. Here&#8217;s a sneak peak, and be sure to <a href="http://www.blizzplanet.com/blog/comments/blizzcon_2009_exclusive_store_merchandise_photos/">visit BlizzPlanet for screenshots</a> of the entire selection of unique products.</p>
<p style="text-align: center;"><img class="size-full wp-image-2381 aligncenter" title="BlizzCon Store Page 1" src="http://www.sc2blog.com/wp-content/uploads/2009/08/BlizzCon_Store.jpg" alt="BlizzCon Store Page 1" width="555" height="915" /></p>
<p>In other, <a href="http://www.sc2blog.com/2009/07/29/starcraft-2-welcome-in-south-korea-banned-in-china/" target="_blank">completely unsurprising news</a>: in an official Activision Blizzard press release, titled</p>
<p><a href="http://investor.activision.com/releasedetail.cfm?ReleaseID=401548"><em><strong>Activision Blizzard Announces Better-Than-Expected Second Quarter CY 2009 Financial Results</strong></em></a>, Robert Kotick, CEO of Activision Blizzard, has finally confirmed that <strong>StarCraft 2 will not be released in 2009.</strong></p>
<blockquote><p>&#8220;<span style="color: #00ccff;">As we prepare for next year, we have <span style="color: #ff6600;">moved the expected release dates for two games, Activision Publishing&#8217;s Singularity and Blizzard Entertainment&#8217;s StarCraft</span></span><span style="color: #ff6600;"><sup>®</sup></span><span style="color: #00ccff;"><span style="color: #ff6600;"> II, into 2010</span>. However, we are increasing our calendar year earnings-per-share GAAP outlook and reaffirming our calendar year earnings-per-share non-GAAP outlook and still expect to deliver record non-GAAP operating margins. Although there is a great deal of economic uncertainty in the global marketplace, we remain focused on the opportunities afforded by our industry and will continue exploring potential new markets and business models that should enable us to continue expanding our operating margins,</span>&#8220;</p></blockquote>
<p>Company outlook summary, however, adds the following clarification:</p>
<blockquote><p><span style="color: #00ccff;">Blizzard Entertainment has moved the anticipated release date of StarCraft II to the first half of 2010 to coincide with the relaunch of its upgraded Battle.net</span><span style="color: #00ccff;"><sup>®</sup></span><span style="color: #00ccff;"> online -gaming service.</span></p></blockquote>
<p>To those following StarCraft 2&#8242;s long and complex evolutionary path, this comes as no surprise. The social, E-sports and care-bear features planned to be implemented in next-gen Battle.net are extensive, and together with the actual StarCraft 2 balancing, testing and debugging left for the upcoming beta, the improbability of achieving Gold status within the five months left for 2009 is clear.
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		<title>StarCraft 2 Beta FAQ, Fansite Q&amp;A, BlizzCon Ticket Queue</title>
		<link>http://www.sc2blog.com/2009/05/07/starcraft-2-beta-faq-fansite-qa-blizzcon-ticket-queue/</link>
		<comments>http://www.sc2blog.com/2009/05/07/starcraft-2-beta-faq-fansite-qa-blizzcon-ticket-queue/#comments</comments>
		<pubDate>Thu, 07 May 2009 18:36:36 +0000</pubDate>
		<dc:creator>Anderson Mccutcheon</dc:creator>
				<category><![CDATA[Beta]]></category>
		<category><![CDATA[BlizzCon]]></category>
		<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[Events]]></category>

		<guid isPermaLink="false">http://www.sc2blog.com/?p=2012</guid>
		<description><![CDATA[It&#8217;s been a busy day for the good people at Blizzard Entertainment. The BlizzCon ticket sale schedule has been announced, an official StarCraft 2 Beta FAQ has been posted to StarCraft2.com, and a comprehensive Q&#38;A interview with Chris Sigaty, Lead Producer of StarCraft 2, has been disseminated to fansites &#8211; including our own. The first [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s been a busy day for the good people at Blizzard Entertainment. The <a href="http://www.blizzard.com/blizzcon/?rhtml=y">BlizzCon ticket sale schedule</a> has been announced, <a href="http://starcraft2.com/beta-faq.xml">an official StarCraft 2 Beta FAQ</a> has been posted to <a href="http://Starcraft2.com" target="_blank">StarCraft2.com</a>, and a comprehensive Q&amp;A interview with Chris Sigaty, Lead Producer of StarCraft 2, has been disseminated to fansites &#8211; including our own.</p>
<p style="text-align: center;"><img class="size-full wp-image-2013 aligncenter" title="BlizzCon  2009 is Coming" src="http://www.sc2blog.com/wp-content/uploads/2009/05/blizzcon-image.jpg" alt="BlizzCon  2009 is Coming" width="599" height="460" /></p>
<p>The first batch of tickets to the <a href="http://www.blizzard.com/blizzcon/?rhtml=y">&#8220;&#8216;Celebration of All Things Blizzard&#8221; convention, BlizzCon 2009</a>, will become available on <strong>May 16 &#8211; nine days from today</strong>, with the second batch of BlizzCon tickets becoming available on<strong> 30th of May</strong>.</p>
<p>Due to BlizzCon&#8217;s popularity and the small window of time of ticket availability, Blizzard has struggled with site load and purchase volume issues in recent years. This year, a <a href="http://www.blizzard.com/blizzcon/events/tickets.xml">brand new Queuing system has been introduced</a>, taking advantage of the recently implemented Battle.net account system in order to make sure fans won&#8217;t run into problems purchasing the <strong>$125</strong> BlizzCon 2009 tickets.</p>
<p>Here are a few important Q&amp;As from the Queue FAQ:</p>
<blockquote><p><strong>Why did you introduce this queue system?</strong></p>
<p><strong><br />
</strong></p>
<p><span style="color: #00ccff;">The queue allows controlled groups of Blizzard Store visitors to finalize their purchases, helping ensure that the purchasing experience for everyone goes smoothly when high-demand items go on sale in the Blizzard Store.</span><br />
<strong><br />
</strong><br />
<strong>If I am in the queue, am I guaranteed to be able to purchase all of the items in my cart?</strong><br />
<strong><br />
</strong><br />
<span style="color: #00ccff;"><strong>No. Being in the queue does not guarantee you will have an opportunity to purchase an item,</strong> as it’s possible that the remaining stock will run out before you reach the front of the queue. While in the queue, you will receive regular updates about the remaining stock of items you wish to purchase, along with an estimate of the time remaining before you reach the front of the queue.</span></p></blockquote>
<p>And most importantly, what happens when you get to the front of the queue:</p>
<blockquote><p><strong>What happens when I reach the front of the queue?</strong><br />
<strong><br />
</strong><br />
<span style="color: #00ccff;"><br />
When you have reached the front of the queue, a message will be displayed prominently to alert you, along with a link to proceed to checkout and finalize your purchase. If you do not click the link immediately, you will be taken to checkout automatically after a few moments.</span><br />
<strong><br />
</strong><br />
<strong>How long do I have to finalize my purchase? </strong><br />
<strong><br />
</strong><br />
<span style="color: #00ccff;"><span style="color: #ff6600;"><strong>Once you reach the front of the queue, you will have 15 minutes to finalize your purchase. </strong></span>To help speed up the process, we recommend you have a valid Battle.net account (create one now!) with up-to-date payment information ready to go, as this will be required to make a purchase from the Blizzard Store.</span></p></blockquote>
<p>So be sure to have your Battle.net account set up correctly and verify that it contains up-to-date payment information so you won&#8217;t run into trouble once you&#8217;ve reached the front of the queue.</p>
<p><img class="aligncenter size-full wp-image-2017" title="In Soviet Russia, ..." src="http://www.sc2blog.com/wp-content/uploads/2009/05/sovietqueue.jpg" alt="In Soviet Russia, ..." width="599" height="396" /></p>
<p>StarCraft2.com has been updated with a highly detailed FAQ covering the different aspects of participation eligibility and clarifications concerning beta requirements, availability and sign-up instructions. The <a href="http://starcraft2.com/beta-faq.xml">FAQ is available here</a>, and you can download the <a href="http://www.sc2blog.com/wp-content/uploads/2009/05/StarCraft2BetaFAQ.pdf">FAQ in PDF format here</a>. The most important new item on that list is the <strong>system profiling application, that scans your PC</strong>&#8216;s specification and reports it to Blizzard.</p>
<blockquote><p><strong>What is a beta profile?</strong><br />
<strong><br />
</strong><br />
<span style="color: #00ccff;">A beta profile is a snapshot of your current system specifications. It includes such information as how much RAM you have, available hard drive space, your graphics card and driver, and other information about your system. We gather this information to ensure that we are able to test our games on a wide range and distribution of systems. </span><br />
<strong><br />
</strong><br />
<strong>Why do I have to download an application to create a beta profile?</strong><br />
<strong><br />
</strong><br />
<span style="color: #00ccff;">Our beta opt-in application allows us to gather information about potential beta testers’ systems quickly and accurately, helping us ensure that the resulting pool of beta testers we select most closely represents the range and distribution of systems we wish to test. </span><br />
<strong><br />
</strong><br />
<strong>How does the beta opt-in application work?</strong><br />
<strong><br />
</strong><br />
<span style="color: #00ccff;">Running the beta opt-in application quickly and automatically generates a profile based on your system specifications. It then displays this information and asks if you wish to submit the specifications to create a beta profile for the Battle.net account you used to download the application. </span><br />
<strong><br />
</strong><br />
<strong>Does the application also profile the software I have installed on my system?</strong><br />
<strong><br />
</strong><br />
<span style="color: #00ccff;">No, the <strong>opt-in application simply scans the major hardware components of your system, along with your graphics card driver</strong>. Other system information, such as the contents of your hard drive, is not scanned. </span></p></blockquote>
<p>Considering the fact that StarCraft is 11 years old and WarCraft 3 was released 7 years ago, Blizzard&#8217;s RTS fans may still be using 10 year old systems which have no chance of running even StarCraft 2&#8242;s single player campaign &#8211; precluding some of them from being able to test StarCraft 2 at all.</p>
<p style="text-align: center;"><img class="aligncenter" title="StarCraft 2 Campaign Graphics" src="http://www.sc2blog.com/wp-content/uploads/2008/10/raynor-tychus.jpg" alt="" width="600" height="411" /></p>
<p>Lastly, we&#8217;ve received a Q&amp;A Interview by Chris Sigaty, focusing exclusively on the StarCraft 2 Beta. The interview clarifies several key issues which have been mentioned in the <a href="http://www.sc2blog.com/wp-content/uploads/2009/05/StarCraft2BetaFAQ.pdf">official Beta FAQ, </a>and explains the regional release plan.</p>
<blockquote><p><span style="color: #ff6600;"><span style="text-decoration: underline;"><strong>Questions answered by Chris Sigaty, StarCraft II lead producer</strong></span></span><strong><br />
</strong><br />
Q.<strong> StarCraft II opt-ins are now available through Battle.net. Does the opt-in process mean that the start of the StarCraft II beta is imminent?</strong><strong><br />
</strong><strong><br />
</strong><br />
A. <span style="color: #00ccff;">We’re getting closer and closer to the start of our closed beta with each week that passes. Several months ago, we expanded our internal testing of the game to the entire company, and we’ve made significant progress since then. We’re looking forward to inviting external testers into the process soon, which is why we’re starting sign-ups now.</span><strong><br />
</strong><br />
Q. <strong>What aspects of the game will be available for testing in this beta?</strong><br />
<strong><br />
</strong><br />
A.<span style="color: #00ccff;"> As with previous betas for our real-time strategy games, the StarCraft II beta test will be multiplayer only, and players will have access to all three races &#8212; terrans, protoss, and zerg &#8212; and all of their units. We’ll include a selection of multiplayer maps, but they won’t necessarily include all of the maps that will be in the final version of the game. We’re making some great progress on the <strong>single-player campaign, but we don’t plan to do a public beta</strong> since we want to keep the story under wraps until the game’s out.</span><strong><br />
</strong><br />
Q. <strong>Will we be able to try the new Battle.net during this beta?</strong><strong><br />
</strong><br />
A. <span style="color: #00ccff;">You’ll be connecting to and playing on the new Battle.net in the StarCraft II beta, and you’ll definitely have a chance to play around with a few of the new features &#8212; but what you’ll see in the beta is really only a taste of what’s to come.</span></p></blockquote>
<p><strong><br />
</strong><br />
There is no mention of two important components of StarCraft 2:</p>
<ul>
<li> SCumEdit, the much anticipated and powerful map editor</li>
<li>The enhanced replay viewer</li>
</ul>
<p style="text-align: center;"><img class="aligncenter" title="StarCraft 2 Replay Viewer includes detailed in game data" src="http://www.sc2blog.com/wp-content/uploads/2008/12/info-box.jpg" alt="StarCraft 2 Replay Viewer Includes Detailed Ingame Data" width="592" height="316" /></p>
<p>Both these features are of key importance to the community. Replays and custom maps are the fans&#8217; bread and butter, and their absence is bound to disappoint many should Blizzard decide not to make them available during the beta.</p>
<blockquote><p>Q. <strong>What updates and changes have you made to the game recently?</strong><strong><br />
</strong><br />
A. <span style="color: #00ccff;">We’re constantly tweaking the gameplay and balance, and we will be all throughout the beta process, but perhaps the most visible changes have been made to the zerg. Our art team has done a polishing and iteration pass on many of the zerg unit models and structures, so players can look forward to seeing a lot more detail there. Compared to the versions you’ve seen before, the zerg units and bases now look a lot slimier and more sinister.<br />
We’re also really looking forward to seeing testers try out the new gameplay mechanics we’ve introduced to each race, like the proton charge for the protoss and the MULE for the terrans that allow them to harvest minerals faster. The zerg also have a spawn larvae ability that gives them a new way to expand their production. We’re hoping these abilities increase the strategic tension for players and force some tough tactical decisions when managing economies and micromanaging battles.</span></p></blockquote>
<p><img class="size-full wp-image-2019 alignnone" title="Updated Spawning Pool" src="http://www.sc2blog.com/wp-content/uploads/2009/05/updatedspawningpool.jpg" alt="Updated Spawning Pool" width="304" height="146" /><img class="size-full wp-image-2020 alignnone" title="Updated Queen" src="http://www.sc2blog.com/wp-content/uploads/2009/05/updatedqueen.jpg" alt="Updated Queen" width="267" height="146" /></p>
<blockquote><p>Q. <strong>Which regions can join the StarCraft II beta test?</strong><strong><br />
</strong><br />
A. <span style="color: #00ccff;">Our plan is to include multiple regions and countries in the StarCraft II beta-testing process. We’ll be starting with a North American beta, where testers from the United States and Canada, as well as Australia and New Zealand will be able to join. We’ll then phase in testers in other regions such as Korea, Taiwan, and Europe as soon as we’re able to set up in those areas.</span></p></blockquote>
<p>It is not entirely clear whether BlizzCon 2008 attendees that have acquired a StarCraft 2 Beta key but are not living in the aforementioned regions will have access to the beta.</p>
<blockquote><p>Q. <strong>Why aren’t you running StarCraft II beta simultaneously in all regions?</strong><strong><br />
</strong><br />
A. <span style="color: #00ccff;">It’s more efficient from a development standpoint to phase in each region one at a time. A big part of the beta test involves setting up new hardware and networking infrastructure, which is not a trivial process. If we set up one region at a time, we can more quickly address any issues we run into at the start, and take the lessons we learn from that experience to establish a smoother setup experience for the next region.</span><br />
<span style="color: #00ccff;">We can also implement all sorts of gameplay and balance changes, view the results, and react to what we’ve observed much more quickly in a single test environment, as opposed to getting bogged down trying to push those changes out across several test environments. Once the major issues are ironed out, we can expand the testing to additional regions. Going region by region will also put us in a better position to test localized versions of the beta.</span><strong><br />
</strong><br />
Q. <strong>Will testers be allowed to write about the beta? Take screenshots and videos?</strong><br />
<strong><br />
</strong><br />
A. <span style="color: #00ccff;">Yes! Beta testers will be free to write about their experiences playing the beta as well as take screenshots or videos. We’re really looking forward to getting the game into players’ hands so we can hear their feedback, since that will help propel us into the final stages of development and balancing. We’ve been working hard on StarCraft II, and we can’t wait to finally be able to hear what everyone has to say about it.</span></p></blockquote>
<p>This is an important aspect of the beta, as it allows fans who won&#8217;t get to participate in it a chance to enjoy the beta process, during which the game will be explored intensively and changes will constantly be made.
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		<title>BlizzCon Announced, Beta Key Winners, Cavez&#8217; Reality Check</title>
		<link>http://www.sc2blog.com/2009/02/18/blizzcon-announced-beta-key-winners-cavez-reality-check/</link>
		<comments>http://www.sc2blog.com/2009/02/18/blizzcon-announced-beta-key-winners-cavez-reality-check/#comments</comments>
		<pubDate>Wed, 18 Feb 2009 21:33:10 +0000</pubDate>
		<dc:creator>Anderson Mccutcheon</dc:creator>
				<category><![CDATA[Beta]]></category>
		<category><![CDATA[BlizzCon]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[Official]]></category>
		<category><![CDATA[Starcraft 2]]></category>

		<guid isPermaLink="false">http://www.sc2blog.com/?p=1500</guid>
		<description><![CDATA[The fourth BlizzCon has been announced today. This annual celebration of all things Blizzard will take place in the Anaheim Convention Center in Anaheim, California, on Friday, August 21st and Saturday, August 22nd. The BlizzCon 2009 event will take place at the same place as the 2008 BlizzCon. Last year&#8217;s event was a massive success, [...]]]></description>
			<content:encoded><![CDATA[<p>The fourth <a href="http://www.blizzard.com/us/press/090217.html">BlizzCon has been announced</a> today. This annual celebration of all things Blizzard will take place in the Anaheim Convention Center in Anaheim, California, on Friday, August 21st and Saturday, August 22nd. The BlizzCon 2009 event will take place at the same place as the <a href="http://www.sc2blog.com/2008/05/12/blizzcon-2008-announced/">2008 BlizzCon</a>.</p>
<p>Last year&#8217;s event was a massive success, with all tickets sold out in just one day &#8211; prompting Mike Morhaime to add 3000 tickets to the pool to meet demands. Mike also mentions 2008&#8242;s runaway success in this year&#8217;s BlizzCon announcement.</p>
<blockquote><p><span style="font-family: arial,helvetica;">“<span style="color: #00ccff;">We’ve been amazed by the incredible response to each of our previous BlizzCon events,” said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. “We’re pleased to be bringing the convention back to Anaheim this year, and we look forward to this new opportunity to meet Blizzard gamers from around the world.” </span></span></p></blockquote>
<p>Blizzard fans should expect an event of similar proportions, and it is highly unlikely that the ticket availability window will be any wider. If you plan to attend BlizzCon 2009, you should <a href="http://www.blizzard.com/blizzcon/index.xml">follow the news feed closely </a>and grab a ticket as soon as they become available.</p>
<blockquote><p><span style="color: #00ccff;">BlizzCon will offer a wide variety of activities throughout the two-day event. In addition to serving as a gathering place for Blizzard Entertainment gaming communities, attendees will be able to enjoy:</span></p>
<ul>
<li> Hands-on play time with upcoming Blizzard Entertainment games</li>
<li> Discussion panels with Blizzard Entertainment developers</li>
<li> Competitive and casual tournaments for players to showcase their talents</li>
<li> Community contests with great prizes</li>
<li> Commemorative merchandise based on Blizzard Entertainment’s game universes</li>
<li> A silent auction</li>
<li> More exciting activities and attractions to be announced</li>
</ul>
</blockquote>
<p>Speaking of grabbing, three winners of the StarCraft 2 comic contest walked away with a StarCraft 2 goody bag, each receiving</p>
<ul>
<li>StarCraft II Hat</li>
<li>StarCraft II T-Shirt</li>
<li>StarCraft II Poster</li>
</ul>
<p>With the 1st place winner receiving the coveted StarCraft 2 Beta key, <a href="http://forums.battle.net/thread.html?topicId=14498462482&amp;sid=3000">as Karune has recently announced</a>.<br />
Here are the January 2009 winners. You can visit the <a href="http://www.starcraft2.com/features/contests/comic-winners.xml">official winners page</a> to to browse through 12 more StarCraft 2 Comic sketches from the previous four months.</p>
<p style="text-align: center;"><a href="http://www.sc2blog.com/wp-content/uploads/2009/02/starcraft2-comic-winner30109.jpg"><img class="aligncenter size-full wp-image-1501" title="Starcraft 2 Comic Winner 01-2009 Third Place" src="http://www.sc2blog.com/wp-content/uploads/2009/02/starcraft2-comic-winner30109.jpg" alt="Starcraft 2 Comic Winner 01-2009 Third Place" width="535" height="216" /></a></p>
<p style="text-align: center;"><a href="http://www.sc2blog.com/wp-content/uploads/2009/02/starcraft2-comic-winner20109.jpg"><img class="aligncenter size-full wp-image-1502" title="Starcraft 2 Comic contest Runner up - 01/2009" src="http://www.sc2blog.com/wp-content/uploads/2009/02/starcraft2-comic-winner20109.jpg" alt="Starcraft 2 Comic contest Runner up - 01/2009" width="486" height="630" /></a><a href="http://www.sc2blog.com/wp-content/uploads/2009/02/starcraft2-comic-winner0109.jpg"><img class="aligncenter size-full wp-image-1503" title="Starcraft 2 Comic Winner" src="http://www.sc2blog.com/wp-content/uploads/2009/02/starcraft2-comic-winner0109.jpg" alt="Starcraft 2 Comic Winner" width="574" height="292" /></a></p>
<p style="text-align: center;">
<p style="text-align: left;">While the community was buzzing about beta keys and beta release date speculations, <strong>Cavez, Blizzard&#8217;s Lead Designer, was busy writing his  <a href="http://forums.battle.net/thread.html?topicId=14990468750&amp;sid=3000">reality check FAQ</a> </strong> and has now released it to the forums:</p>
<blockquote><p>
<span style="color: #00ccff;">
<p style="text-align: left;">I see lots of questions about timelines. Here is a little FAQ.</p>
<p></span><br /></br></p>
<p style="text-align: left;"><strong>Question</strong>: &#8220;Why hasn&#8217;t Blizzard released the Beta?&#8221; or &#8220;WTF have they been working on, I played it at Blizzcon last year and I thought it was done!&#8221;</p>
<p></span><br/></p>
<p style="text-align: left;"><strong>Answer:</strong> <span style="color: #00ccff;">Solo campaign is under heavy construction as is Battlenet. When these things have enough work done that we know when our release date is going to be with strong confidence we will announce the Beta. <strong>Unless something crazy happens, the Beta is going to happen this year.</strong><br />
</span></p></blockquote>
<p style="text-align: left;">The above statement, coming from a senior member of the development team, should effectively put an end to any speculation that puts the StarCraft 2 beta release date before June 2009. Considering the fact that game development usually has a <em>60% chance of &#8220;something crazy happens&#8221;</em>, we might be reading a similar FAQ a year from now.</p>
<blockquote>
<p style="text-align: left;"><strong>Question</strong>: &#8220;Why don&#8217;t you just give us your target dates if you don&#8217;t know the final date? We promise, we won&#8217;t get mad if Blizzard misses target dates.&#8221;</p>
<p><br/></p>
<p style="text-align: left;"><strong>Answer</strong>: <span style="color: #00ccff;">Let&#8217;s be realistic. Our target dates are not something we hit more than half the time. Putting those out there would be pretty close to lying to the fans. We are not going to do that. We want to be able to give good info, not info that we know is suspect. We&#8217;ll give target dates when we think it is very likely that we will hit them.</span></p>
<p><strong>Question</strong>: When can we have the next Battle Report?<br/><br/></p>
<p style="text-align: left;"><strong>Answer</strong>: <span style="color: #00ccff;">We were waiting on getting some improved graphics in (some of the new stuff looked REALLY rough). That was finished last week and we are now playing and looking for a good game. Once we get that game the process is reasonably quick to get it out. Once we go Beta, you guys can do these and put them up. When that happens I&#8217;m sure there will be a ton of them and I&#8217;m sure the quality of the games played and the announcing will go way up.</span></p>
<p><strong>Question</strong>: &#8220;I notice that you haven&#8217;t actually given us any dates&#8230;.&#8221;<br/><br/></p>
<p style="text-align: left;"><strong>Answer</strong>: <span style="color: #00ccff;">Yeah. Sorry. We don&#8217;t want to lie about the Beta, and we don&#8217;t even want to lie about the next Battle Report. When we know a date (for anything) for certain, we&#8217;ll let you know.</span></p>
<p style="text-align: left;"><span style="color: #00ccff;"><br />
</span></p>
<p><em><span style="color: #00ccff;"><strong>Hang in there. We&#8217;re in the final stretch.</strong></span></em></p></blockquote>
<p style="text-align: center;"><img class="aligncenter" title="Hanging in there ?" src="http://site.despair.com/blog/wp-content/uploads/2007/10/giveup.jpg" alt="" width="300" height="430" /><em></em></p>
<p><em>Just kidding.</em>
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		<title>BlizzCon 2008: Changes to StarCraft 2</title>
		<link>http://www.sc2blog.com/2008/10/17/blizzcon-2008-changes-to-starcraft-2/</link>
		<comments>http://www.sc2blog.com/2008/10/17/blizzcon-2008-changes-to-starcraft-2/#comments</comments>
		<pubDate>Fri, 17 Oct 2008 10:25:53 +0000</pubDate>
		<dc:creator>Zetaras Xal'Kurat</dc:creator>
				<category><![CDATA[Balance]]></category>
		<category><![CDATA[BlizzCon]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[GamePlay]]></category>
		<category><![CDATA[Starcraft 2]]></category>

		<guid isPermaLink="false">http://www.sc2blog.com/?p=1187</guid>
		<description><![CDATA[Visitors to BlizzCon 2008 got a chance to play the latest StarCraft 2 build, and, as expected, this one is not without an abundance of changes, just like the one from last year&#8217;s event. As we get closer to the beta and the eventual release, these changes become more and more important, as they are more likely to [...]]]></description>
			<content:encoded><![CDATA[<p>Visitors to BlizzCon 2008 got a chance to play the latest StarCraft 2 build, and, as expected, this one is not without an abundance of changes, just like the one from <a href="http://www.sc2blog.com/2007/08/04/blizzcon-changes-to-starcraft-2/" target="_blank">last year&#8217;s event</a>. As we get closer to the beta and the eventual release, these changes become more and more important, as they are more likely to stick through to the end. Without further ado:</p>
<p style="text-align: center;"><img class="size-full wp-image-1172" title="BlizzCon 2008" src="http://www.sc2blog.com/wp-content/uploads/2008/10/blizzcon2009.png" alt="BlizzCon 2008" width="593" height="175" /></p>
<p>* <strong>Banelings </strong>no longer require any gas to be produced, after the initial 150 gas investment in a <strong>Baneling Nest</strong>. Previously, Zerg players had to decide whether to invest in Banelings, which have an early-game crippling potential, or to use the gas to tech up. With this change, using Banelings does not inhibit the Zerg&#8217;s player tech advancement.</p>
<p>* The <strong>Queen </strong>is <strong>no longer a unique unit</strong>. As such, it is no longer upgradeable by itself, instead relying on global upgrades, and is treated like a normal spell caster. Its abilities now include:</p>
<ul>
<li><strong>Mutant Larva</strong>: Create three large Larvas that are not attached to the hatchery. Bring them into battle with you to create adaptive reinforcements.</li>
<li><strong>Razor Swarm</strong>: Creates a cloud of Zerg insects, controllable by the player, which damage units caught in it over time.</li>
<li><strong>Create Creep Tumor</strong>: Extends the range of Creep, similar to a Creep Colony.</li>
</ul>
<p>Dustin Browder, lead game designer, commented that players saw the Queen as too much of a defensive unit and neglected investing time and resources into developing it, instead choosing to focus on the offensive in most games.</p>
<p style="text-align: center;"><img class="size-full wp-image-1189" title="Queen" src="http://www.sc2blog.com/wp-content/uploads/2008/10/queen.jpg" alt="Queen" width="487" height="264" /></p>
<p>* The <strong>Mothership </strong>currently has the following three abilities:</p>
<ul>
<li><strong>Cloaking field</strong>: As the StarCraft 1 Arbiter ability, this bestows the cloaking effect to all friendly units in a small radius surrounding the Mothership.</li>
<li><strong>Vortex</strong>: A nerfed Black-Hole, this ability only disables the units it pulls into its event horizon for the period of the spell.</li>
<li><strong>Timebomb</strong>: This ability disables all units, enemy and friendly, who enter it for the duration of the spell.</li>
</ul>
<p>* The <strong>Nighthawk</strong>&#8216;s (formerly Nomad) abilities are:</p>
<ul>
<li><strong>Deploy Auto-Turret</strong>: Deploys a permanent Turret on the field.</li>
<li><strong>Deploy Spider Mine</strong>: Deploys a &#8220;burrowed&#8221; mine on the field, ready to pop out and explode on any passerby.</li>
<li><strong>Deploy Targeting Drones</strong>: Deploys cloaked drones which fly around the targeted unit, lighting it up with a targeting laser. This adds 50% to any damage that unit receives, and provides sight around its location.</li>
</ul>
<p style="text-align: center;"><img class="size-full wp-image-1185" title="Nighthawks" src="http://www.sc2blog.com/wp-content/uploads/2008/10/nighthawks2.jpg" alt="Nighthawks" width="570" height="138" /></p>
<p>* The <strong>Vespene Geyser</strong> mechanic has changed again. <a href="http://www.sc2blog.com/2008/08/02/starcraft-2-august-discussion-topic-gas-mechanics/" target="_blank">As we suggested</a>, and no doubt partly thanks to feedback from our readers, <strong>the &#8220;Replenish Gas&#8221; process is now Auto-Cast</strong>. When the gas in the Vespene Geyser is depleted, it automatically goes through the replenishing process, which takes 60 seconds &#8211; during which the workers are unemployed, and can be utilized for something else at the cost of the player&#8217;s attention. Unfortunately, <strong>this process cannot be turned off</strong>.</p>
<p>Dustin Browder has commented that the current gas mechanic isn&#8217;t liked by many of the developers and will likely be changed. Perhaps our full suggestion will be implemented &#8211; allowing the automatic repleneshing to be turned on and off and the player&#8217;s volition &#8211; or just scrapped altogether, in place of a system that does not require much action from the player.</p>
<p style="text-align: center;"><img class="size-full wp-image-1193" title="Refinery" src="http://www.sc2blog.com/wp-content/uploads/2008/10/refinery.jpg" alt="Refinery" width="553" height="199" /></p>
<p>In the screenshot above, &#8220;Available&#8221; refers to the amount of gas left in the Vespene Geyser before it has to go through the replenishing process, while &#8220;Remaining&#8221; is the total remaining amount of gas in the Geyser.</p>
<p>* The <strong>High Templar</strong> has gained a new ability: <strong>Phase Shift</strong>. Affecting single units, this takes them out of the battle by shifting them to another dimension for a short period. Effective for both enemy and friendly units. This ability joins the Templar&#8217;s two other abilities, the Infamous <strong>Psi-Storm</strong> and <strong>Archon Warp</strong>.</p>
<p>* The <strong>Ghost</strong>&#8216;s <strong>Snipe </strong>has been replaced with an ability called <strong>Psi-Round</strong>. This still deals a lot of damage to single units, but also deals an additional 50 points of damage to &#8220;Psionic&#8221; type units.</p>
<p>* The current unit types are: <strong>Light, Massive, Armored, Biological, Psionic and Mechanical. </strong>Structures also have the <strong>Structure </strong>property.</p>
<p>* The <strong>Colossus </strong>has a new upgrade, <strong>Extended Thermal Lances</strong>, which increases its attack range from 6 to 9. This is a major upgrade for the Colossus, allowing it to dish out damage from protected locations enemy units can not get to, like heightened terrain spots and fortified positions. Its attack animation has changed yet again: the beam focuses on a single position while intensifying, then sweeps across the field quickly, scorching everything in its path.</p>
<p style="text-align: center;"><img class="size-full wp-image-1191" title="Colossi laying some hurt" src="http://www.sc2blog.com/wp-content/uploads/2008/10/colossi2.jpg" alt="Colossi laying some hurt" width="591" height="339" /></p>
<p>* Upgrading Protoss <strong>Gateways </strong>to <strong>Warp Gates</strong> now costs 50 minerals and 50 gas. This allows warping units built from it to any powered-up location on the map and reduces some of the build time, but removes the option to queue units.</p>
<p>* The <strong>Lurker</strong>&#8216;s spines and the path of destruction they form are now much wider. As well, it also receives a bonus against armored targets.</p>
<p>* The <strong>Battlecrusier </strong>can now utilize these three, battle-oriented abilities:</p>
<ul>
<li><strong>Yamato Cannon</strong>: As in StarCraft 1, the Battlecruiser charges up a large amount of energy, which is then released as a hot ball of death, capable of destroying most units on the ground or in the air in a single hit.</li>
<li><strong>Missile Barrage</strong>: This new ability allows the Battlecrusier to saturate a piece of the sky with missiles, inflicting area of effect damage. Especially deadly against lightly armored fliers.</li>
<li><strong>Defensive Matrix</strong>: The Battlecrusier can now cast this old <strong>Science Vessel</strong> ability, but only on itself. This is a temporary shield that adds a layer of protection to the already heavily armored Battlecruiser, allowing it to take even more damage.</li>
</ul>
<p>Each produced Battlecruiser can <strong>only choose one of these abilitie</strong>s to utilize throughout its life &#8211; it cannot pick another or change its choice.</p>
<p style="text-align: center;"><img class="size-full wp-image-1195" title="Battlecruisers" src="http://www.sc2blog.com/wp-content/uploads/2008/10/battlecrusiers21.jpg" alt="Battlecruisers" width="572" height="213" /></p>
<p>* The <strong>Infestor </strong>does no longer actually infest. It has also <strong>lost its famous Dark Swarm ability</strong>, and can no longer cast <strong>Disease</strong>. It now has the following abilities:</p>
<ul>
<li><strong>Fungal Infestation</strong>: Infests a single, non-massive unit, slowly reducing its hit points until it dies &#8211; creating an explosions that damages nearby units.</li>
<li><strong>Neural Parasite</strong>: Takes control over a unit for 10 seconds.</li>
<li><strong>Spawn Infested Marines</strong>: This somewhat senseless ability allows the Infestor to hatch five eggs, out of which Infested Marines pop out, regardless of the Zerg&#8217;s current enemy on the field.</li>
</ul>
<p>The Infestor now possesses the ability to <strong>use his special abilities while burrowed</strong>. Coupled with his <strong>natural ability to move while burrowed</strong>, this makes the Infestor a very interesting unit for the Zerg.</p>
<p>* <strong>The Nydus Worm is no longer a unit</strong>. The player must now build the <strong>Nydus Network</strong> building and then &#8220;plant&#8221; a Nydus Worm with an <strong>Overseer</strong>.</p>
<p style="text-align: center;"><img class="size-full wp-image-1192" title="Nydus Worms" src="http://www.sc2blog.com/wp-content/uploads/2008/10/nydus-worms.jpg" alt="Nydus Worms" width="546" height="342" /></p>
<p>* The <strong>Overseer </strong>has received the Queen&#8217;s <strong>Heal </strong>ability. The Overseer is now a fast, flying detector unit with a large sight radius, capable of &#8220;summoning&#8221; Nydus Worms and healing Zerg units and buildings.</p>
<p>* The <strong>Phoenix </strong>now possess the old Nullifer ability, <strong>Anti-Grav</strong>. It can now lift up units off of the ground, throw them into the air and attack them with its anti-air attack.</p>
<p>* The <strong>Nullifer</strong>, which lost its Anti-Grav ability to the Phoenix, now has these three abilities:</p>
<ul>
<li><strong>Force Field</strong>: Creates an impenetrable barrier on the field which lasts for 15 seconds.</li>
<li><strong>Hallucination</strong>: Like the StarCraft 1 High Templar spell, this creates a fake version of the targeted unit, serving as a decoy.</li>
<li><strong>Molecular Displacer</strong></li>
</ul>
<p>* Siege Mode for <strong>Siege Tanks</strong> is now researched at the <strong>Armory</strong>, pushing this ability further up the tech tree.</p>
<p>* The <strong>Hellion </strong>(formerly Jackal) has received a boost in stats and efficiency. When microed well, it can now outrun most enemies while still being able to stop and fire off a quick burst of flame.</p>
<p style="text-align: center;"><img class="size-full wp-image-1190" title="Hellions leaving their enemies in their dust" src="http://www.sc2blog.com/wp-content/uploads/2008/10/hellions2.jpg" alt="Hellions leaving their enemies in their dust" width="513" height="236" /></p>
<p>* The <strong>Hydralisk </strong>has been reduced in tier, hit points, damage, and overall efficiency. It is now mainly used as the Zerg&#8217;s anti-air unit.</p>
<p>* <strong>Marines now have 80 hit points with the Shield upgrade</strong>. The <strong>Stim </strong>upgrade has been moved up the tech ladder to the <strong>Shadow Ops</strong> building, and further help arrives a bit later, from the <strong>Starport</strong>, in the form of the healing <strong>Medivac</strong> <strong>Dropship</strong>. These upgrades keep the Marines very useful for the Terran race throughout the entire match.</p>
<p>StarCraft 2&#8242;s latest playable multiplayer build coupled with the <a href="http://www.sc2blog.com/2008/10/13/blizzcon-single-player-details-new-screenshots/">surge of details about the campaign</a>, along with the StarCraft 2 beta key, are all clear indications that StarCraft 2 is entering a mature presentable stage, soon to culminate with the much anticipated beta.
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		<title>BlizzCon: Single Player Details, New Screenshots</title>
		<link>http://www.sc2blog.com/2008/10/13/blizzcon-single-player-details-new-screenshots/</link>
		<comments>http://www.sc2blog.com/2008/10/13/blizzcon-single-player-details-new-screenshots/#comments</comments>
		<pubDate>Mon, 13 Oct 2008 13:33:57 +0000</pubDate>
		<dc:creator>Zetaras Xal'Kurat</dc:creator>
				<category><![CDATA[BlizzCon]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[Pictures]]></category>
		<category><![CDATA[Starcraft 2]]></category>
		<category><![CDATA[Story]]></category>

		<guid isPermaLink="false">http://www.sc2blog.com/?p=1171</guid>
		<description><![CDATA[BlizzCon, the yearly celebration of all things Blizzard, has come to a close. Unlike last year, in which Blizzard fleshed out many new details about the StarCraft 2 gameplay, in this event, the focus was mainly on the single player portion of the game. Of course, as with all Blizzard events, the latest StarCraft 2 [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.blizzard.com/blizzcon/" target="_blank">BlizzCon</a>, the yearly celebration of all things Blizzard, has come to a close. Unlike last year, in which Blizzard fleshed out many new details about the StarCraft 2 gameplay, in this event, the focus was mainly on the single player portion of the game.</p>
<p>Of course, as with all Blizzard events, the latest StarCraft 2 build was playable in the convention hall, and some changes to the gameplay and unit design have been spotted as well. Check out the last part of the post for the new screenshots.</p>
<p style="text-align: center;"><img class="size-full wp-image-1172" title="BlizzCon 2009" src="http://www.sc2blog.com/wp-content/uploads/2008/10/blizzcon2009.png" alt="BlizzCon 2009" width="565" height="168" /></p>
<p>The StarCraft 2 single player is going to be a completely different experience from StarCraft 1. As we <a href="http://www.sc2blog.com/2008/10/11/starcraft-2-beta-and-the-150-priece-tag/">now know</a>, the three campaigns &#8211; Terran, Zerg and Protoss -  will be <strong>separated into three packages</strong>, and each is expected to offer as much content (if not more) than the entire original game.  The first package to be released will contain the Terran campaign, along with <strong>full multiplayer capability, featuring all three races</strong>, while the next two will be released as expansions in the future.</p>
<p>This new strategy gives Blizzard the opportunity to accomplish a few things, all quite positive (unless you were really anxious about playing all three campaigns without paying more than 50$ for it!):</p>
<ul>
<li><strong>The game</strong>, with full Battle.net 2.0 and multiplayer capability, <strong>will be released sooner</strong></li>
<li>Blizzard will not attempt to rush the single player campaign to satisfy the anxious players waiting for the game&#8217;s multiplayer and esports aspects, having time to perfect it up to Blizzard standards</li>
<li>The single player campaign will offer a new, unique experience, instead of being a rehash of the same predictable formula we&#8217;ve been playing for more than 10 years</li>
<li>As full expansions for StarCraft 2, <strong>they will also introduce new units, make balance changes, and improve the StarCraft 2 multiplayer game</strong></li>
</ul>
<p>While this may be disappointing for players who were eager to get their hands on the Zerg or Protoss campaigns, the vast majority of players will likely be excited to be able to play StarCraft 2 sooner, rather than later, and have an assurance that two more expansions are coming in the not-too-distant future. Moreover, for those single player fans, the campaign should be much more satisfying than if it was released in cut-down form.</p>
<p style="text-align: center;"><img class="size-full wp-image-1177" title="Quick poll: Would you want to trade places with that Hydralisk?" src="http://www.sc2blog.com/wp-content/uploads/2008/10/kerriganprerendered_.jpg" alt="Quick poll: Would you want to trade places with that Hydralisk?" width="580" height="245" /></p>
<p>With beta keys for StarCraft 2 being handed out to BlizzCon attendees, it is safe to say that the beta is fast approaching. Blizzard have had a long time to develop all three races for multiplayer, and according to Chris Sigaty, lead producer, they are now finishing &#8220;<strong>Wings of Liberty</strong>&#8220;, the Terran campaign. Since the other campaigns will be released at a future time, the first package should not be far away itself &#8211; there isn&#8217;t much left to accomplish before it is released. Chris also puts the ballpark for <strong><span style="color: #ff6600;">each new expansion at around a year</span></strong> of development.</p>
<p style="text-align: center;"><img class="size-full wp-image-1178" title="Zeratul about to kill someone (why else would he not be cloaked?)" src="http://www.sc2blog.com/wp-content/uploads/2008/10/zeratulprerendered_.jpg" alt="Zeratul about to kill someone (why else would he not be cloaked?)" width="576" height="241" /></p>
<p>Moving on from the technical details, we also have some fresh tidbits about the game and story:</p>
<p>In each campaign, the player will control a major character and follow it throughout the game. As you might have guessed, these will be <a href="http://starcraft.wikia.com/wiki/Jim_Raynor" target="_blank"><strong>Jim Raynor</strong></a> for the Terran, <strong><a href="http://starcraft.wikia.com/wiki/Sarah_Kerrigan#Infested_Kerrigan" target="_blank">Kerrigan</a> </strong>for the Zerg, and <strong><a href="http://starcraft.wikia.com/wiki/Zeratul" target="_blank">Zeratul</a> </strong>for the Protoss. Controlling your character means more than just moving a hero around on the battlefield, though &#8211; the non-RTS portions of StarCraft will resemble more of an RPG.</p>
<p style="text-align: center;"><img class="size-full wp-image-1173" title="SC2 Starmap" src="http://www.sc2blog.com/wp-content/uploads/2008/10/2930516988_36fcc60d78.jpg" alt="SC2 Starmap" width="515" height="385" /></p>
<p>The game will also provide the player with choices to make about how to proceed in it and perhaps even pose dilemmas that will affect the course of action and plot, but likely not the final outcome. It will feature many more missions &#8211; some optional &#8211; and allow interested players to explore the StarCraft universe in greater depth and detail. For the Terran campaign, Blizzard have revealed the <strong>Starmap</strong>, with which the player will navigate and reach chosen missions.</p>
<p>Unfortunately, it is doubtful that this aspect of the game will reach the magnificence of other similarly themed games, such as the other SC2 &#8211; <a href="http://en.wikipedia.org/wiki/Star_control_2" target="_blank">Star Control 2</a>, and will more likely stay at the same level of the <a href="http://en.wikipedia.org/wiki/Command_and_conquer" target="_blank">Command &amp; Conquer</a> inter mission breaks.</p>
<p style="text-align: center;"><img class="size-full wp-image-1175" title="SC2 Starmap (?)" src="http://www.sc2blog.com/wp-content/uploads/2008/10/sc2-starmap.jpg" alt="SC2 Starmap (?)" width="514" height="291" /></p>
<p style="text-align: left;">Throughout each campaign&#8217;s non-linear ~30 missions, the player will also gather resources, with which he will be able to purchase single player-specific upgrades and technology. Players will have to make smart choices with their upgrade paths and pick the right units and technology to fight their chosen battles with. Missions are promised to be much more diverse, as Blizzard tries to avoid the normal &#8220;build up a base and kill everything&#8221; dead-end formula.</p>
<p style="text-align: left;">The expanded campaigns will also include many other interesting characters, some of which we&#8217;ve seen before, and quite a few new ones. Some new names that have been mentioned are:</p>
<ul>
<li><a href="http://starcraft.wikia.com/wiki/Valerian_Mengsk">Valerian Mengsk</a>, son of <a href="http://starcraft.wikia.com/wiki/Arcturus_Mengsk" target="_blank">Arcturus Mengsk</a> from the original StarCraft</li>
<li><a href="http://starcraft.wikia.com/wiki/Tychus_Findlay" target="_blank">Tychus Findlay</a>, who we first met in the original StarCraft II cinematic</li>
<li><a href="http://starcraft.wikia.com/wiki/Rory_Swann" target="_blank">Rory Swann</a>, a former Kel-Morian worker who lead a unsuccesfull revolt. Saved by Jim Raynor, he now serves on the Hyperion as the main engineer, trying to keep the war-torn battlecruiser in fighting shape</li>
<li><a href="http://starcraft.wikia.com/wiki/Gabriel_Tosh" target="_blank">Gabriel Tosh</a>, a Ghost with supposed ties to <a href="http://starcraft.wikia.com/wiki/Nova" target="_blank">Nova</a> of <a href="http://en.wikipedia.org/wiki/Starcraft_ghost" target="_blank">StarCraft: Ghost</a> fame, provides Raynor with his expertise</li>
<li><a href="http://starcraft.wikia.com/wiki/Ariel_Hanson" target="_blank">Dr. Ariel Hanson</a>, a young scientist who is also Raynor&#8217;s love interest (until he runs into Kerrigan again, at least)</li>
</ul>
<p style="text-align: center;"><a href="http://www.sc2blog.com/wp-content/uploads/2008/10/raynor-tychus.jpg"><img class="size-full wp-image-1176 aligncenter" title="Raynor and Tychus are all bummed out since their supply of alcohol ran out" src="http://www.sc2blog.com/wp-content/uploads/2008/10/raynor-tychus.jpg" alt="Raynor and Tychus are all bummed out since their supply of alcohol ran out" width="500" height="342" /></a></p>
<p style="text-align: left;">Blizzard is trying to create something new and exciting for the single player portion of the game. This type of game development is new to Blizzard as well, and it is not surprising that it is taking a long while for them to meet their high standards. By separating the process and releasing the multiplayer game with only a portion of the single player campaign, they are giving themselves the opportunity to perfect the game without delaying it further. The result should please most fans, and provide everyone with a great gaming experience &#8211; or so Blizzard, and everyone else, hope.</p>
<p style="text-align: left;">Finally, Blizzard have also released a few amazing in-game screenshots, featuring new tilesets and giving us a glimpse at the newest unit redesigns.</p>
<p style="text-align: left;">Here are some notable excerpts:</p>
<p style="text-align: left;">* A <strong>Thor </strong>guarding the entrance to the Terran stronghold, completely surrounded by lava</p>
<p style="text-align: center;"><img class="size-full wp-image-1179" title="Chillin\'" src="http://www.sc2blog.com/wp-content/uploads/2008/10/lava.jpg" alt="Chillin\'" width="500" height="328" /></p>
<p style="text-align: left;">* <strong>Jackals</strong>, now called <a href="http://www.sc2blog.com/2008/10/08/playing-catch-up-septermber-re-covered/" target="_blank"><strong>Hellions</strong></a>, roasting a huge pack of<strong> Zerglings </strong>to a crisp with a few fell swoops</p>
<p style="text-align: center;"><img class="size-full wp-image-1180" title="Hellion barbque" src="http://www.sc2blog.com/wp-content/uploads/2008/10/hellions.jpg" alt="Hellion barbque" width="500" height="433" /></p>
<p style="text-align: left;">* The <strong>Battlecruiser </strong>unleashes its new <a href="http://www.sc2blog.com/2008/06/11/starcraft-2-qa-40-aa-battlecrusiers-death-animations/" target="_blank"><strong>Missile Barrage</strong></a> on a few poor Zerg fliers</p>
<p style="text-align: center;"><img class="size-full wp-image-1181" title="Missile Barrage" src="http://www.sc2blog.com/wp-content/uploads/2008/10/missile-barrage.jpg" alt="Missile Barrage" width="500" height="315" /></p>
<p style="text-align: left;">* The <strong>Medivac Dropship</strong> in action, healing <strong>Marauders</strong>, who come under attack by <strong>Roaches</strong></p>
<p style="text-align: center;"><img class="size-full wp-image-1183" title="Roach Attack" src="http://www.sc2blog.com/wp-content/uploads/2008/10/roach-attack.jpg" alt="Roach Attack" width="386" height="193" /></p>
<p style="text-align: center;"><img class="size-full wp-image-1182" title="Wish I had one of these healing rays at home" src="http://www.sc2blog.com/wp-content/uploads/2008/10/medic-dropship.jpg" alt="Wish I had one of these healing rays at home" width="340" height="396" /></p>
<p>* A group of <a href="http://www.sc2blog.com/2008/10/08/playing-catch-up-septermber-re-covered/" target="_blank"><strong>Nighthawks</strong></a>, the new design for the old <strong>Nomad</strong>, come under attach by <strong>Archons</strong>, who have also received a small facelift</p>
<p style="text-align: center;"><img class="size-full wp-image-1184" title="Nighthawks" src="http://www.sc2blog.com/wp-content/uploads/2008/10/nighthawks.jpg" alt="Nighthawks" width="500" height="381" /></p>
<p style="text-align: left;">* A few more shots of the new Nighthawks, which seem to have borrowed their design from the more sleek and less square and bulky Protoss, alongside their deployed Auto-Turrets</p>
<p style="text-align: center;"><img class="size-full wp-image-1185" title="Nighthawks" src="http://www.sc2blog.com/wp-content/uploads/2008/10/nighthawks2.jpg" alt="Nighthawks" width="500" height="122" /></p>
<p style="text-align: center;"><img class="size-full wp-image-1186" title="Nighthawks laying Auto-Turrets" src="http://www.sc2blog.com/wp-content/uploads/2008/10/nighthawks-with-auto-turrets.jpg" alt="Nighthawks laying Auto-Turrets" width="500" height="291" /></p>
<p style="text-align: left;">That&#8217;s all for now. When the dust settles and all reports from our operatives are handed in, a complete gameplay follow-up piece will be published.</p>
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		<title>StarCraft 2 Beta and the $150 Price Tag</title>
		<link>http://www.sc2blog.com/2008/10/11/starcraft-2-beta-and-the-150-priece-tag/</link>
		<comments>http://www.sc2blog.com/2008/10/11/starcraft-2-beta-and-the-150-priece-tag/#comments</comments>
		<pubDate>Sat, 11 Oct 2008 21:13:15 +0000</pubDate>
		<dc:creator>Anderson Mccutcheon</dc:creator>
				<category><![CDATA[BlizzCon]]></category>
		<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[Events]]></category>

		<guid isPermaLink="false">http://www.sc2blog.com/?p=1169</guid>
		<description><![CDATA[Before we get into the gory gameplay, balance and multimedia details which were revealed during BlizzCon, here are two important and confirmed bits of information our readers should know about: 1) As confirmed by Mike Morhaime, President of Blizzard Entertainment, this year&#8217;s BlizzCon attendees receive StarCraft 2 beta keys. No, the StarCraft 2 Beta was [...]]]></description>
			<content:encoded><![CDATA[<p>Before we get into the gory gameplay, balance and multimedia details which were revealed during BlizzCon, here are two important and confirmed bits of information our readers should know about:</p>
<p><img class="alignleft size-full wp-image-1170" style="FLOAT: left" title="michael_morhaime" src="http://www.sc2blog.com/wp-content/uploads/2008/10/michael_morhaime.jpg" alt="Michael Morhaime" width="90" height="112" /></p>
<p>1) As confirmed by <a href="http://en.wikipedia.org/wiki/Michael_Morhaime">Mike Morhaime</a>, President of Blizzard Entertainment, this year&#8217;s <strong>BlizzCon attendees receive StarCraft 2 beta keys</strong>.</p>
<p>No, the StarCraft 2 <strong>Beta</strong> was <strong>not announced</strong>, and <strong>no planned schedule</strong> exists. However, it is reasonable to assume that Blizzard will make the beta available before 2009&#8242;s Blizzcon.</p>
<p>2) During the StarCraft Gameplay Panel, it has been revealed that StarCraft 2 will be released as a game trilogy:</p>
<ul>
<li><span style="color: #ff6600;">Wings of Liberty</span> (Terran)</li>
<li><span style="color: #ff6600;">Heart of the Swarm</span> (Zerg)</li>
<li><span style="color: #ff6600;">Legacy of the Void</span> (Protoss)</li>
</ul>
<p>The trilogy is required only for the single player campaign, and the full-featured <strong>multiplayer </strong>(Battle.net) experience will be available to <strong>players who purchase even just one</strong> of the above. Splitting the game into 3 distinct products was an uneasy development decision, according to Rob Pardo, who said it was made due to StarCraft 2&#8242;s giant single-player project scope, among other considerations.
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		<title>Playing Catch-up &#8211; Septermber Re-covered</title>
		<link>http://www.sc2blog.com/2008/10/08/playing-catch-up-septermber-re-covered/</link>
		<comments>http://www.sc2blog.com/2008/10/08/playing-catch-up-septermber-re-covered/#comments</comments>
		<pubDate>Wed, 08 Oct 2008 18:07:20 +0000</pubDate>
		<dc:creator>Anderson Mccutcheon</dc:creator>
				<category><![CDATA[BlizzCon]]></category>
		<category><![CDATA[Official]]></category>
		<category><![CDATA[Starcraft 2]]></category>

		<guid isPermaLink="false">http://www.sc2blog.com/?p=1164</guid>
		<description><![CDATA[As most of our loyal readers must have noted, September&#8217;s updates were somewhat irregular. Truth be told, we were traveling a LOT and now we&#8217;re back to our somewhat sane lives. In this post, we re-cover September, and set things straight prior to the much-anticipated news barrage that usually accompanies Blizzcon . September&#8217;s newsworthy items include the [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;">As most of our loyal readers must have noted, September&#8217;s updates were somewhat irregular. Truth be told, we were <strong>traveling a LOT</strong> and now we&#8217;re back to our <em>somewhat</em> sane lives. In this post, we re-cover September, and set things straight prior to the much-anticipated news barrage that usually accompanies <a href="http://www.blizzard.com/blizzcon/index.xml">Blizzcon </a>.</p>
<p style="text-align: left;">September&#8217;s newsworthy items include <a href="http://forums.battle.net/thread.html?topicId=10697505922&amp;sid=3000">the 44 Q&amp;A</a>, multiple Protoss and Terran unit changes, new artwork and several interesting Battle.net posts. Starting with the somewhat insignificant, Blizzard opened September with several new artwork images, which were added to <a href="http://starcraft2.com/artwork.xml">StarCraft 2 Official site&#8217;s gallery</a>. The official gallery now spans eleven pages and almost a hundred hi-res images.</p>
<p style="text-align: center;"><img class="size-full wp-image-1165 aligncenter" title="SCV Blizzard Art" src="http://www.sc2blog.com/wp-content/uploads/2008/10/scv-art.jpg" alt="SCV Blizzard Art" width="500" height="489" /></p>
<p>Karune has posted healthy amount of interesting information concerning the current build on the Battle.net forums, clearing several interesting aspects of Overlord creeping and Xel&#8217; Naga Watch Towers.</p>
<ul>
<li>Overlords must <strong>remain immobile</strong> to generate creep.</li>
<li>It takes <strong>15 seconds to unload</strong> a Pylon radius worth of creep.</li>
<li>Creep takes <strong>30 seconds to recede</strong> after Overlord&#8217;s &#8220;removal&#8221;.</li>
</ul>
<blockquote><p><span style="color: #33cccc;">Maxed out creep range from one Overlord is a little bigger than the range of a Pylon&#8217;s power radius, and will take about 15 seconds to reach max range and generally recede within 30 seconds(subject to balance) after the Overlord is destroyed or stops unloading creep</span></p>
<p><span style="color: #33cccc;">&#8230;.Overlords are immobile when they are unloading creep &#8211; and I don&#8217;t think the opponent would appreciate you painting up his base with &#8216;taunts&#8217; written in creep either </span></p></blockquote>
<p> </p>
<p> </p>
<p><img class="alignleft" style="FLOAT: left" src="http://www.sc2blog.com/wp-content/uploads/2007/07/shildedmarine1.jpg" alt="Marine with Shields" width="144" height="138" />Marine shields are not just a graphic perk, but a vital part of the Terran arsenal, making the Marine a far more viable late game choice. Considering the amount of heavy-hitters introduced in StarCraft 2 (Thor, MotherShip, Colossus, Queen, better Ultralisks), the Shield upgrade is must for late game infantry.</p>
<p> </p>
<blockquote><p> <br />
<span style="color: #33cccc;">Yup, the Marines still have upgradable shields, making a huge difference late game against more high damage units. As long as those Marines can survive that initial hit, the Medivac Dropships does an awesome job of bringing them back to full health in no time.</span></p></blockquote>
<p><strong>Xel&#8217; Naga Watch Towers</strong> don&#8217;t detect invisible units, however, the <strong>Terran Vulcan</strong> does. Terran Vulcan is the <a href="http://www.sc2blog.com/2007/12/18/new-starcraft-2-terran-unit-page-the-nomad/">Nomad</a>&#8216;s new name, one that was probably received due to the recently rumored significant change of appearance.</p>
<blockquote><p><span style="color: #33cccc;">The Xel&#8217;Naga Watch Towers do not grant &#8216;detection&#8217; of cloaked units, nor does it move around like an Observer. </span></p></blockquote>
<blockquote><p><span style="color: #33cccc;"><strong>Nomads, also now known as the Vulkan</strong>, is still a <strong>detector</strong>. Actually, it is probably the most powerful mobile detector in the game, considering it can also rapidly deploy a medley of Terran defenses used to both support an attack or raid the enemy.</span></p></blockquote>
<p><img class="size-full wp-image-1167 alignleft" style="float: left;" title="jackals" src="http://www.sc2blog.com/wp-content/uploads/2008/10/jackals.jpg" alt="" width="146" height="191" />The Nomad was not the only unit to have its name changed, as the <strong>Jackal</strong> is now know as <strong>Hellion</strong>. Jackal was initially introtuced is StarCraft 2&#8242;s incarnation of the Vulture, eventually distanced from it by its Buggy-like design and the <a href="http://www.sc2blog.com/2008/06/22/qa-405-robust-hydralisks-friendly-jackals-zerg-air-power/">friendly friendly-fire AoE</a>.<br />
Hellion&#8217;s role has distanced the unit even further, by making it a mobile Flamethrower, not entirely unlike<a href="http://cnc.wikia.com/wiki/Advanced_flame_tank"> C&amp;C&#8217;s Flame Tank</a>.</p>
<p> </p>
<p> </p>
<p>The combination of :</p>
<ul>
<li><strong>Speed</strong></li>
<li>Friendly <strong>AoE</strong> damage</li>
<li><strong>Affordability</strong></li>
</ul>
<p>Make the Hellion seem as a perfect Worker-line raider, on par with the <strong>Terran Reaper</strong>, which costs more Gas and is significantly more fragile.</p>
<blockquote><p><span style="color: #33cccc;">The Jackal, now known as the Hellion, only has the flamethrower weapon. In previous versions, there was a railgun hover vehicle, but that will no longer be in multiplayer.</span><br />
<span style="color: #33cccc;">Think Firebat on wheels!</span></p>
<p><span style="color: #33cccc;">The Hellion is currently one of the best units for &#8220;micro&#8221; since it is faster than all other units in its tier, and also does splash damage in the form of a line with the flamethrower.</span></p></blockquote>
<p>Protoss units were not neglected by Blizzard&#8217;s Naming Officers, and the<strong> Warp Ray</strong> is now officially known as <strong>Void Ray</strong> &#8211; fitting its Dark Templar roots.</p>
<blockquote><p><span style="word-spacing: 0px; text-transform: none; color: #000000; text-indent: 0px; font-family: Helvetica; white-space: normal; letter-spacing: normal; border-collapse: separate; orphans: 2; widows: 2; -webkit-border-horizontal-spacing: 0px; -webkit-border-vertical-spacing: 0px; -webkit-text-decorations-in-effect: none; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0;"><span style="color: #33cccc;">Warp Rays, also known as Void Rays now, are especially good against high hit point units, as well as buildings.</span></span></p>
<p> </p></blockquote>
<p>And last but not least, the missing Q&amp;A 44.</p>
<blockquote><p>Chat with Devs: <span style="color: #33cccc;">Something I noticed during our recent shows at Games Convention in Leipzig and PAX in Seattle is that many new players trying out the game who played Zerg built several creep tumors, thinking they were either defenses or going to morph into defenses. This eventually lead into a conversation with Dustin about why Creep Tumors no longer morph into base defenses. For those who dont know, a Creep Tumor is a building which expands creep around it significantly. Building this building is an excellent way to cover additional ground with creep, allowing for many new strategies, including aggressive Spine Crawler pushes (the mobile Sunken Colony).</span></p>
<div><span style="color: #33cccc;"><br />
Dustin brought up two scenarios to why Creep Tumors no longer morph into other Zerg defenses:<span style="color: #33cccc;"> </span></span></div>
<p> </p>
<div><span style="color: #33cccc;"><span style="color: #33cccc;"><span style="color: #33cccc;"><span style="color: #33cccc;"><span style="color: #33cccc;"><span style="color: #33cccc;">1) You would be able to creep across the map by moving your creep-spawning base defenses. </span></span></span></span></span></span></div>
<p> </p>
<div><span style="color: #33cccc;"><span style="color: #33cccc;"><span style="color: #33cccc;"><span style="color: #33cccc;"> </span></span></span></span></div>
<div><span style="color: #33cccc;"><span style="color: #33cccc;"><span style="color: #33cccc;"><span style="color: #33cccc;"><span style="color: #33cccc;">2) It would be easier to accidentally end up with buildings off of creep because the creep-generator moved away. </span></span></span></span></span></div>
<div><span style="color: #33cccc;"><span style="color: #33cccc;"><span style="color: #33cccc;"><span style="color: #33cccc;"> </span></span></span></span></div>
<div><span style="color: #33cccc;"><span style="color: #33cccc;"><span style="color: #33cccc;"><span style="color: #33cccc;"><span style="color: #33cccc;">Thus, since the development team definitely wanted to give Zerg mobile defenses, they decided to split the roles of the Creep Tumor and the other Zerg defenses. This also allows for the team to make these Creep Tumors burrowed and very cheap in the latest build. </span></span></span></span></span></div>
<div><span style="color: #33cccc;"><span style="color: #33cccc;"><span style="color: #33cccc;"><span style="color: #33cccc;"> </span></span></span></span></div>
<div><span style="color: #33cccc;"><span style="color: #33cccc;"><span style="color: #33cccc;"><span style="color: #33cccc;"> </span></span></span>      </p>
<p> </p>
<p> </p>
<p></span></div>
<p> </p>
<p> </p>
<p> </p></blockquote>
<p>If you haven&#8217;t read the above paragraph, you should, especially if you are a Zerg player. This pretty much puts an end to the massive TheoryCraft around Zerg&#8217;s mobile defenses, the turtling and offensive towering possibilities, and brings Zerg&#8217;s defensive arsenal to a somewhat sane level.</p>
<p style="text-align: center;"><img class="size-full wp-image-1168 aligncenter" title="creep-tumors" src="http://www.sc2blog.com/wp-content/uploads/2008/10/creep-tumors.jpg" alt="Zerg creep Tumors" width="500" height="328" /></p>
<p>On to the questions, which are mainly clarifications and glimpses into the mild adjustments that are present in the currently tested build.</p>
<blockquote><p>1) Is it possible for replays to contain more in depth player statistics such as average clicks per minute, number of hotkeys used, etc.. ?</p>
<p> </p>
<p><span style="color: #33cccc;">Replays will have much more info available in them that will include more detailed stat tracking, as well as other useful eSports related features. </span></p>
<p> </p>
<p> </p>
<p>2) Terrans currently appear to be at a disadvantage in terms of troop mobility, (as compared to &#8216;Warp-in&#8217; and &#8216;Nydus Worm&#8217;) are there any plans to bring back the, &#8216;drop-pod&#8217; or other new transport mechanic?</p>
<p> </p>
<p> <br />
<span style="color: #33cccc;">Actually, the Terrans have many units and mechanics that empower them with more mobility than the original StarCraft. The Reaper and Viking is a good example of new units that extend the Terrans raiding capabilities. Furthermore, Medivac Dropships offer more incentive to build lots of Dropships, which translate to more mobility for their entire army. Salvage is also another mechanic that helps in terms of rebuilding and moving a Terran base to new locations. Lastly, the Terrans are still the only side that can pick up and move their whole entire base, as well as being able to load SCVs in their Command Center now, allowing for quicker fast expanding strategies. </span></p></blockquote>
<p>Blizzard&#8217;s answer to the Terran mobility question is a great example of how the StarCraft Universe works, and how a Blizzard&#8217;s developers approach RTS : Balance does <strong>not</strong> imply having the same <strong>tools</strong>. Balance does <strong>not</strong> imply having the same <strong>firepower</strong> <strong>abilities</strong> or <strong>speed</strong>.</p>
<blockquote><p>3) With the new high ground mechanic in place, an army can&#8217;t fight units that are on higher ground anymore until they get a spotter up the ledge. Both Zerg and Terran have the possibility to spot units on high ground with Overlords and floating buildings right from the start of the game, but the first Protoss unit to fly up there would be the Phase Prism. Could it be that Protoss players have a significant disadvantage on some maps because of this?</p>
<p> </p>
<p><span style="color: #33cccc;">In the latest builds of StarCraft II, the Protoss no longer need an Observatory to build Observers. Observers will be able to be built straight from the Robotics Facility, allowing earlier eyes on the battlefield.<br />
We definitely saw that especially on certain maps, Terrans were able to block their choke point early, taking away much of the scouting portion of the game from Protoss, and are trying out this new solution for it. Additionally, we felt that Observers were too a crucial to the Protoss army to have them that far up the tech tree.</span></p>
<p> </p></blockquote>
<blockquote><p> <br />
4) Will the Unit Portraits in SC2 be pre-rendered high quality video clips like in SC1 ?</p>
<p> </p>
<p><span style="color: #33cccc;">The unit portraits will be shown in much higher quality than the actual units on the screen, similar to the original StarCraft and Warcraft III. They will not be video clips, but will be animations rendered in game. There will be several examples of their unit portraits in the next BlizzCast, where we have Dustin and Sammy discussing the process of creating a unit.</span></p>
<p> </p>
<p>5) We all know how important it is that tier 1 units be effective at later tiers, which has prompted different unit abilities like the Zealots Charge. But it seems that the Protoss have a leg up in that they have Charge while the Zerglings have only their traditional speed boost without any AI enhancements. Is anything being planned for the Zergling?</p>
<p> </p>
<p><span style="color: #33cccc;">Due to the new game engine, Zerglings have much better pathing in StarCraft II, meaning they move much more efficiently. Zerglings are able to both surround enemy units easier and are more easily selectable as well, being able to control more than 12 at a time. Furthermore, Zerglings are also slightly smaller than their original StarCraft counterparts, and able to be morphed into Banelings, which are extremely effective against Zealots. Lastly, Zealots have also had their shield hit points reduced by 10, as compared to the original StarCraft Zealots.</span></p></blockquote>
<p>And in case you haven&#8217;t been following, BlizzCon&#8217;s coverage starts this Friday, October the 10th.<br />
Last year, <a href="http://www.sc2blog.com/2007/08/04/blizzcon-changes-to-starcraft-2/">Blizzcon build</a> included radical changes, and it wouldn&#8217;t come as a surprise if this year&#8217;s event will include some sort of a significant StarCraft 2 announcement or gameplay adjustment.
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