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	<title>SC2 Blog &#187; Battle.net</title>
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	<link>http://www.sc2blog.com</link>
	<description>The Official Unofficial StarCraft 2 Blog</description>
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		<title>Patch 1.1.3 &#8211; New Battle.net Filters and Thor AI</title>
		<link>http://www.sc2blog.com/2010/11/10/patch-1-1-3-new-battle-net-filters-and-thor-ai/</link>
		<comments>http://www.sc2blog.com/2010/11/10/patch-1-1-3-new-battle-net-filters-and-thor-ai/#comments</comments>
		<pubDate>Wed, 10 Nov 2010 22:41:28 +0000</pubDate>
		<dc:creator>Anderson Mccutcheon</dc:creator>
				<category><![CDATA[Announcement]]></category>
		<category><![CDATA[Balance]]></category>
		<category><![CDATA[Battle.net]]></category>
		<category><![CDATA[Patch]]></category>

		<guid isPermaLink="false">http://www.sc2blog.com/?p=5006</guid>
		<description><![CDATA[StarCraft 2 Patch 1.1.3 has been deployed, introducing new Battle.net game filters and a minor Thor AI adjustment: General New game categories have been added to filter Tower Defense and Tug of War custom maps. Balance Thor This unit will now prioritize attacking ground combat units over Medivacs. Bug Fixes Fixed a desync that could [...]]]></description>
			<content:encoded><![CDATA[<p>StarCraft 2 <a href="http://eu.battle.net/sc2/en/blog/934364#blog">Patch 1.1.3 has been deployed</a>, introducing new Battle.net game filters and a minor Thor AI adjustment:</p>
<blockquote><p><strong>General</strong><br/></p>
<p><span style="color: #00ccff;">New game categories have been added to filter Tower Defense and Tug of War custom maps.</span></p></blockquote>
<p style="text-align: center;"><a href="http://www.sc2blog.com/wp-content/uploads/2010/11/Screenshot2010-11-10-22_21_55x.jpg"><img class="aligncenter size-full wp-image-5007" title="Tower Defense Filter - Empty at the Time of Testing" src="http://www.sc2blog.com/wp-content/uploads/2010/11/Screenshot2010-11-10-22_21_55x.jpg" alt="Tower Defense Filter - Empty at the Time of Testing" width="622" height="389" /></a></p>
<blockquote><p><strong> Balance</strong><br/><br />
Thor<br />
<span style="color: #00ccff;"> This unit will now prioritize attacking ground combat units over Medivacs.</span><br/><br />
<strong> Bug Fixes</strong><br/></p>
<p><span style="color: #00ccff;">Fixed a desync that could occur when trying to watch replays that had a dependency on bank files.</span></p></blockquote>
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		<title>StarCraft 2 Name Change and StarCraft Race Video Overview</title>
		<link>http://www.sc2blog.com/2010/11/06/starcraft-2-name-change-and-starcraft-race-video-overviews/</link>
		<comments>http://www.sc2blog.com/2010/11/06/starcraft-2-name-change-and-starcraft-race-video-overviews/#comments</comments>
		<pubDate>Sat, 06 Nov 2010 21:28:24 +0000</pubDate>
		<dc:creator>Anderson Mccutcheon</dc:creator>
				<category><![CDATA[Announcement]]></category>
		<category><![CDATA[Battle.net]]></category>
		<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[Videos]]></category>

		<guid isPermaLink="false">http://www.sc2blog.com/?p=4995</guid>
		<description><![CDATA[Blizzard, keeping up with its promise from two and a half months ago, will be providing StarCraft 2 players with one free Battle.net account name change. The recently announced one-time perk will be automatically credited to players&#8217; accounts. Blizzard advises that you use it wisely &#8211; the next ones will not be free. All StarCraft II [...]]]></description>
			<content:encoded><![CDATA[<p>Blizzard, <a href="http://us.battle.net/sc2/en/blog/572264">keeping up with its promise from two and a half months ago</a>, will be providing StarCraft 2 players with one free Battle.net account name change. The <a href="http://us.battle.net/sc2/en/blog/1050211">recently announced</a> one-time perk will be automatically credited to players&#8217; accounts. Blizzard advises that you use it wisely &#8211; the next ones <strong>will not be free</strong>.</p>
<blockquote><p><span style="color: #00ccff;">All StarCraft II accounts have been granted one free name change. If you&#8217;d like to change your character name, log in to <a href="http://us.battle.net/account/management/?lnk=1">Account Management</a> and choose your StarCraft II: Wings of Liberty game license. On your game license screen a &#8220;Character Name Change&#8221; button at the bottom will initiate the request. After confirming that you&#8217;d like to change your character name, simply log in to StarCraft II and you&#8217;ll be prompted to select a new one. Please be sure to use this name change <a href="http://us.blizzard.com/support/article.xml?locale=en_US&amp;articleId=33748&amp;pageNumber=1&amp;searchQuery=name">wisely</a>.</span></p></blockquote>
<p>In other news, Blizzard&#8217;s <a href="http://www.youtube.com/user/starcraft">Official StarCraft YouTube channel</a> has been updated with 3 new videos, providing lengthy introductions to each of StarCraft 2&#8242;s three playable races.</p>
<p><strong>The Zerg:</strong></p>
<p><strong><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="580" height="478" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.youtube.com/v/Lq74R7wWAnQ" /><embed type="application/x-shockwave-flash" width="580" height="478" src="http://www.youtube.com/v/Lq74R7wWAnQ"></embed></object></strong></p>
<p><strong>The Protoss:</strong></p>
<p><strong><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="580" height="478" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.youtube.com/v/m0g0MpllFCs" /><embed type="application/x-shockwave-flash" width="580" height="478" src="http://www.youtube.com/v/m0g0MpllFCs"></embed></object></strong></p>
<p><strong>The Terran:</strong></p>
<p><strong><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="580" height="478" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.youtube.com/v/Fmu8PsUDDtQ" /><embed type="application/x-shockwave-flash" width="580" height="478" src="http://www.youtube.com/v/Fmu8PsUDDtQ"></embed></object></strong>
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		<title>BlizzCon 2010 Summary &#8211; Art, Gameplay and Pictures</title>
		<link>http://www.sc2blog.com/2010/10/30/blizzcon-2010-summary-art-gameplay-and-pictures/</link>
		<comments>http://www.sc2blog.com/2010/10/30/blizzcon-2010-summary-art-gameplay-and-pictures/#comments</comments>
		<pubDate>Sat, 30 Oct 2010 16:24:47 +0000</pubDate>
		<dc:creator>Anderson Mccutcheon</dc:creator>
				<category><![CDATA[Battle.net]]></category>
		<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[BlizzCon]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Official]]></category>

		<guid isPermaLink="false">http://www.sc2blog.com/?p=4941</guid>
		<description><![CDATA[BlizzCon 2010 was massive &#8211; a massive gaming celebration, catering to fans of all three Blizzard Universes &#8211; StarCraft, Diablo and WarCraft. During our stay at the the event, Blizzard has provided us with some cool new information about its custom map plans, a few exclusive answers, as well as a wealth of information from [...]]]></description>
			<content:encoded><![CDATA[<p>BlizzCon 2010 was massive &#8211; a massive gaming celebration, catering to fans of all three Blizzard Universes &#8211; StarCraft, Diablo and WarCraft. During our stay at the the event, Blizzard has provided us with some cool new information about its custom map plans, a few exclusive answers, as well as a wealth of information from panels and great hi-res in-game screenshots.</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-4945" title="Kerrigan Welcomes You" src="http://www.sc2blog.com/wp-content/uploads/2010/10/KerriganWelcome.jpg" alt="Kerrigan Welcomes You" width="614" height="411" /></p>
<p>Blizzard&#8217;s <a href="http://www.sc2blog.com/wp-content/uploads/2010/10/StarCraft II - BlizzCon 2010 FAQ.pdf">StarCraft 2 : Wings of Liberty FAQ for BLizzCon 2010</a> focuses mostly on the custom maps Blizzard&#8217;s designers have been developing, as well as providing us with a few vague statements about its Heart of the Swarm plans. In case some of you haven&#8217;t been following &#8211; StarCraft 2 Heart of the Swarm is the much anticiapted first expansion for StarCraft 2 &#8211; the second part of the trilogy.</p>
<blockquote><p>Q: <strong>When can the general public play the official StarCraft II custom maps showcased at BlizzCon 2010?</strong></p>
<p>A: <span style="color: #00ccff;">The custom maps created by the StarCraft II development team are currently in a preview state, and require additional development time as well as other work such as localization, before we can release them to the public. We plan to release these maps for free over Battle.net, one-by-one, over the coming months.</span></p></blockquote>
<p>Blizzard&#8217;s <a href="http://us.battle.net/sc2/en/blog/994844#blog">StarCraft II Custom Maps and Editor Panel</a> has provided fans and visitors with many answers and was also used to unveil four internally developed custom projects, including an <strong><span style="color: #ff6600;">Official, long-term supported, Blizzard DoTA!</span></strong></p>
<p style="text-align: center;"><strong><a href="http://www.sc2blog.com/wp-content/uploads/2010/10/DoTAheader.jpg"><img class="aligncenter size-full wp-image-4946" title="DoTA - Defence of the Ancients, Blizzard Style" src="http://www.sc2blog.com/wp-content/uploads/2010/10/DoTAheader.jpg" alt="DoTA - Defence of the Ancients, Blizzard Style" width="597" height="338" /></a><br />
</strong></p>
<p>Blizzard&#8217;s custom map production philosophy is based on the following trinity:</p>
<ol>
<li> Find the “fun factor.”</li>
<li> Make sure the map is easy to learn.</li>
<li> Actively seek and encourage feedback.</li>
</ol>
<div id="attachment_4947" class="wp-caption alignleft" style="width: 624px"><a href="http://www.sc2blog.com/wp-content/uploads/2010/10/CustomMapGoals.jpg"><img class="size-full wp-image-4947" title="Blizzard's Custom Map Goals" src="http://www.sc2blog.com/wp-content/uploads/2010/10/CustomMapGoals.jpg" alt="Blizzard's Custom Map Goals" width="614" height="345" /></a><p class="wp-caption-text">Courtesy of SCL</p></div>
<p>Despite the fact that Blizzard is yet to receive major feedback, it does seem to take the first two statements in the list quite seriously, showcasing original, easy to learn and fun custom scenarious during the panel:</p>
<p><a href="http://www.sc2blog.com/wp-content/uploads/2010/10/Left2DieHeader.jpg"><img class="size-full wp-image-4950 alignleft" title="Left 2 Die" src="http://www.sc2blog.com/wp-content/uploads/2010/10/Left2DieHeader.jpg" alt="Left 2 Die" width="582" height="329" /></a></p>
<blockquote><p><strong>Left 2 Die</strong><br />
<span style="color: #00ccff;"> This is an evolution of the “Outbreak” Wings of Liberty Campaign mission, where the colonists on Meinhoff were infested by a zerg virus. In this cooperative mission, you and a friend will unlock, purchase, and use new technologies necessary to survive nighttime assaults by unique zerg units, repel their attacks, and purge the infestation</span>.</p></blockquote>
<div id="attachment_4951" class="wp-caption alignleft" style="width: 615px"><a href="http://www.sc2blog.com/wp-content/uploads/2010/10/Left-2-Die-is-a-cooperative-map-where-players-hold-out-against-hordes-of-zombies.jpg"><img class="size-full wp-image-4951   " title="Left 2 Die is a cooperative map where players hold out against hordes of zombies" src="http://www.sc2blog.com/wp-content/uploads/2010/10/Left-2-Die-is-a-cooperative-map-where-players-hold-out-against-hordes-of-zombies.jpg" alt="Left 2 Die is a cooperative map where players hold out against hordes of zombies" width="605" height="454" /></a><p class="wp-caption-text">Left 2 Die is a cooperative map where players hold out against hordes of zombies</p></div>
<div id="attachment_4953" class="wp-caption aligncenter" style="width: 615px"><a href="http://www.sc2blog.com/wp-content/uploads/2010/10/Special-infected-are-larger-more-powerful-enemies-with-special-abilities.jpg"><img class="size-full wp-image-4953  " title="Special infected are larger, more powerful enemies with special abilities" src="http://www.sc2blog.com/wp-content/uploads/2010/10/Special-infected-are-larger-more-powerful-enemies-with-special-abilities.jpg" alt="Special infected are larger, more powerful enemies with special abilities" width="605" height="454" /></a><p class="wp-caption-text">Special infected are larger, more powerful enemies with special abilities</p></div>
<div id="attachment_4954" class="wp-caption alignleft" style="width: 615px"><a href="http://www.sc2blog.com/wp-content/uploads/2010/10/The-base-can-be-easily-overwhelmed-if-players-dont-work-together.jpg"><img class="size-full wp-image-4954 " title="The base can be easily overwhelmed if players don't work together" src="http://www.sc2blog.com/wp-content/uploads/2010/10/The-base-can-be-easily-overwhelmed-if-players-dont-work-together.jpg" alt="The base can be easily overwhelmed if players don't work together" width="605" height="454" /></a><p class="wp-caption-text">The base can be easily overwhelmed if players don&#39;t work together</p></div>
<p>Blizzard&#8217;s take on the WarCraft&#8217;s most popular mod and one of the most popular custom scenarios of any game in the world, Defense of the Ancients, looks absolutely awesome. Understanding the potential of integrating professional level DoTA play into Battle.net, it seems Blizzard has decided to take matters in their own hands.</p>
<div id="attachment_4964" class="wp-caption alignleft" style="width: 615px"><a href="http://www.sc2blog.com/wp-content/uploads/2010/10/Towers-can-pack-a-punch.jpg"><img class="size-full wp-image-4964 " title="Towers can pack a punch" src="http://www.sc2blog.com/wp-content/uploads/2010/10/Towers-can-pack-a-punch.jpg" alt="Towers can pack a punch" width="605" height="454" /></a><p class="wp-caption-text">Towers can pack a punch</p></div>
<div id="attachment_4963" class="wp-caption alignleft" style="width: 615px"><a href="http://www.sc2blog.com/wp-content/uploads/2010/10/The-final-objective-destroy-the-enemy-bases-center.jpg"><img class="size-full wp-image-4963 " title="The final objective - destroy the enemy base's center" src="http://www.sc2blog.com/wp-content/uploads/2010/10/The-final-objective-destroy-the-enemy-bases-center.jpg" alt="The final objective - destroy the enemy base's center" width="605" height="454" /></a><p class="wp-caption-text">The final objective - destroy the enemy base&#39;s center</p></div>
<p>Aiur Chef is perhaps the most peculiar mod Blizzard has even introduced &#8211; it&#8217;s an 8-player FFA map that focuses on &#8230; creating the best possible dish using the ingredients found on each map.</p>
<p><a href="http://www.sc2blog.com/wp-content/uploads/2010/10/AiurChefHeader.jpg"><img class="size-full wp-image-4969 alignleft" title="Aiur Chef" src="http://www.sc2blog.com/wp-content/uploads/2010/10/AiurChefHeader.jpg" alt="Aiur Chef" width="582" height="329" /></a></p>
<blockquote><p><strong>Aiur Chef</strong><br />
<span style="color: #00ccff;"> This is a whimsical eight-player free-for-all in which you control a chef and must scour the map for ingredients to create succulent dishes. Each round has a secret theme ingredient and three recipes to complete. Completing recipes grant you different rewards such as points, powers, or items.  The chef with the most points at the end of three rounds is named the next Aiur Chef!</span></p></blockquote>
<div id="attachment_4974" class="wp-caption aligncenter" style="width: 615px"><a href="http://www.sc2blog.com/wp-content/uploads/2010/10/Explore-the-map-for-ingredients.jpg"><img class="size-full wp-image-4974   " title="Explore the map for ingredients" src="http://www.sc2blog.com/wp-content/uploads/2010/10/Explore-the-map-for-ingredients.jpg" alt="Explore the map for ingredients" width="605" height="454" /></a><p class="wp-caption-text">Explore the map for ingredients</p></div>
<div id="attachment_4970" class="wp-caption aligncenter" style="width: 615px"><a href="http://www.sc2blog.com/wp-content/uploads/2010/10/Collect-ingredients-and-return-them-to-kitchen-stadium-to-cook.jpg"><img class="size-full wp-image-4970   " title="Collect ingredients and return them to kitchen stadium to cook" src="http://www.sc2blog.com/wp-content/uploads/2010/10/Collect-ingredients-and-return-them-to-kitchen-stadium-to-cook.jpg" alt="Collect ingredients and return them to kitchen stadium to cook" width="605" height="454" /></a><p class="wp-caption-text">Collect ingredients and return them to kitchen stadium to cook</p></div>
<div id="attachment_4971" class="wp-caption aligncenter" style="width: 615px"><a href="http://www.sc2blog.com/wp-content/uploads/2010/10/Compete-against-opponents-for-points-over-three-rounds.jpg"><img class="size-full wp-image-4971   " title="Compete against opponents for points over three rounds" src="http://www.sc2blog.com/wp-content/uploads/2010/10/Compete-against-opponents-for-points-over-three-rounds.jpg" alt="Compete against opponents for points over three rounds" width="605" height="454" /></a><p class="wp-caption-text">Compete against opponents for points over three rounds</p></div>
<blockquote><p><strong>StarJeweled</strong><br />
<span style="color: #00ccff;"> StarJeweled combines two distinct game types into a unique 2v2 experience. The right side of the game is a match-three style puzzle game. Matching jewels and clearing them away generates energy.  Energy is then used to spawn special units and activate abilities; defeat the enemy base to win.</span></p></blockquote>
<div id="attachment_4975" class="wp-caption aligncenter" style="width: 615px"><a href="http://www.sc2blog.com/wp-content/uploads/2010/10/Starjeweled-is-a-2v2-game-that-combines-match-3-puzzle-gameplay-with-tug-of-war-style-combat.jpg"><img class="size-full wp-image-4975" title="Starjeweled is a 2v2 game that combines match-3 puzzle gameplay with tug-of-war style combat" src="http://www.sc2blog.com/wp-content/uploads/2010/10/Starjeweled-is-a-2v2-game-that-combines-match-3-puzzle-gameplay-with-tug-of-war-style-combat.jpg" alt="Starjeweled is a 2v2 game that combines match-3 puzzle gameplay with tug-of-war style combat" width="605" height="454" /></a><p class="wp-caption-text">Starjeweled is a 2v2 game that combines match-3 puzzle gameplay with tug-of-war style combat</p></div>
<div id="attachment_4977" class="wp-caption aligncenter" style="width: 615px"><a href="http://www.sc2blog.com/wp-content/uploads/2010/10/Marines-constantly-spawn-from-each-side-to-attack-the-enemy.jpg"><img class="size-full wp-image-4977" title="Marines constantly spawn from each side to attack the enemy" src="http://www.sc2blog.com/wp-content/uploads/2010/10/Marines-constantly-spawn-from-each-side-to-attack-the-enemy.jpg" alt="Marines constantly spawn from each side to attack the enemy" width="605" height="454" /></a><p class="wp-caption-text">Marines constantly spawn from each side to attack the enemy</p></div>
<p style="text-align: center;">
<p>Next on the menu, Blizzard&#8217;s<a href="http://us.battle.net/sc2/en/blog/994840#blog"> StarCraft II Secrets of the Masters panel</a> revealed many of the semi-hidden Battle.net ranking mechanics &#8211; most importantly that the goal of the system is to create 50%:50% W/L records for all players.  A gaming eco-system where game are constantly pinned against opponents of similar skill level, until they either graduate to higher levels or drop down a notch.</p>
<blockquote><p><span style="color: #00ccff;">T</span><span style="color: #00ccff;"><span style="color: #00ccff;">h</span>e Battle.net matchmaker is an adaptive system, which means that the more a player plays, the better the system gets to &#8216;know&#8217; his or her skill level, with the ultimate goal being for each player to be paired with opponents of equal skill so they win around half of their games. The matchmaker tracks wins and losses and creates a hidden skill rating for a player over time (which is actually a rolling average composed of several different numbers).</span></p></blockquote>
<p>Leagues are explained as being simply 20%/20%/20%/20%/20% per-region divisions:</p>
<blockquote><p><span style="color: #00ccff;">Bronze, Silver, Gold, Platinum, and Diamond, respectively.<br />
There are 5 leagues (Bronze, Silver, Gold, Platinum, and Diamond), and all StarCraft II players in a region are split into these leagues by 20% increments. So, Diamond league players represent the top 20% of players in their region</span>.</p></blockquote>
<div id="attachment_4979" class="wp-caption aligncenter" style="width: 624px"><a href="http://www.sc2blog.com/wp-content/uploads/2010/10/BlizzConRocks.jpg"><img class="size-full wp-image-4979 " title="BlizzCon Rocks!" src="http://www.sc2blog.com/wp-content/uploads/2010/10/BlizzConRocks.jpg" alt="BlizzCon Rocks!" width="614" height="411" /></a><p class="wp-caption-text">BlizzCon Rocks!</p></div>
<p>The panel&#8217;s biggest announcement was the planned upcoming ladder wipe, and the improvement due to be unveiled in Season 2!</p>
<ul>
<li>New UI Profile elements.</li>
<li>Artwork based on player&#8217;s division rank.</li>
<li>Historical season performance records.</li>
<li>Top players get more detailed profiles and featured replays.</li>
<li>A single placement match to reclaim your division placement.</li>
<li>Masters League.</li>
<li>Grandmaster League.</li>
</ul>
<blockquote><p><span style="color: #00ccff;">On top of all these new features, two new leagues will be introduced to highlight the top players in each region:<strong> the <span style="color: #ff6600;">Master League, which places roughly the top 5% of Diamond players </span>in their own league, and the Grandmaster League, a very special, elite league which is comprised of the top 200 players in each gameplay region, which will be visible to other players</strong></span></p></blockquote>
<p style="text-align: center;"><a href="http://www.sc2blog.com/wp-content/uploads/2010/10/battlenet_interface_006-full.jpg"><img class="aligncenter size-full wp-image-4980" title="Battle Net Interface In its current state" src="http://www.sc2blog.com/wp-content/uploads/2010/10/battlenet_interface_006-full.jpg" alt="Battle Net Interface In its current state" width="605" height="340" /></a></p>
<p>During Secret of the Masters panel, Blizzard has also revealed the following :</p>
<ul>
<li>The hidden player rating consists of several parameters, and is not planned to be revealed.</li>
<li>Will consider introducing a per-race player rating in the future</li>
<li>Replay sharing feature will become available in 2011</li>
<li>Chat channels are due to be re-introduced before the end of 2010</li>
</ul>
<p>Dustin Browder, StarCraft 2&#8242;s lead designer, was kind enough to answer a few quick questions exclusively for SC2Blog:</p>
<p>1) <strong>Can you disclose what % of gamers venture into multiplayer/battle.net without playing the Single player campaign and vise versa &#8211; how many players finish the campaign and don&#8217;t both with multiplayer at all?</strong></p>
<blockquote><p><span style="color: #00ccff;">I don’t know the exact numbers but it’s about fifty percent.<strong> About forty to 50 percent finish the campaign</strong> and a good number more than that play the first couple of campaign levels, and fewer as the campaign advances to the final level.  Building the campaign was important in creating the multiplayer, and a lot of people still get involved in the storyline. Some argue that with how many people play Starcraft, campaign is not important, but we still want to keep bringing in more new players.  There are always new players to be brought in.</span></p></blockquote>
<p>2) <strong>The race win % gaps between the leagues can get significant &#8211; meaning it would be very tough to balance the game to fit all levels.  What&#8217;s Blizzard&#8217;s most realistic goal on this? Is one level of play more important than another? </strong></p>
<blockquote><p><span style="color: #00ccff;">We start fixing at the Diamond level. Diamond is the most important.  It doesn’t interfere with the lower leagues… well, maybe it interferes with bronze but it only matters if it the game cheeses up a lot at that level.  It’s really as long as they’re having fun. There are usually 4 or 5 ways to deal with things like speed, range.. except in a couple of cases where it’s ki<span style="color: #00ccff;">nd of tight. But we </span></span><span style="color: #00ccff;">usually find a way to usually it doesn’t interfere with any of the other leagues.</span></p></blockquote>
<p>Dustin&#8217;s own <a href="http://www.sc2blog.com/2010/10/10/starcraft-win-rate-analysis-future-patch-hints/">recent blog post on Battle.net has indeed shown that Diamond level gameplay is the most balanced of all leagues</a>. But there are some big balance gaps in other leagues, sometimes opposite to the balance state in Diamond!</p>
<p>With Blizzard revealing most of their short-mid term StarCraft 2 plans, the only missing piece of the puzzle is Heart of the Swarm, which was virtually absent from all StarCraft 2 panels and events.</p>
<blockquote><p><strong>Q: Why didn&#8217;t you showcase Heart of the Swarm at BlizzCon 2010?</strong></p>
<p><strong><br />
</strong></p>
<p>A: <span style="color: #00ccff;"><span style="color: #ff6600;"><strong>The development team is already hard at work on Heart of the Swarm,</strong></span> but we&#8217;re still in a relatively early stage of development on the first StarCraft II expansion set. We look forward to showing off the game in the coming months.</span></p>
<p><span style="color: #00ccff;"><br />
</span></p>
<p><strong>Q: When will you release Heart of the Swarm?</strong></p>
<p><strong><br />
</strong></p>
<p>A: <span style="color: #00ccff;">We know that players are eager to find out what happens to Jim Raynor and Kerrigan next in the epic StarCraft II saga, but it&#8217;s too early to share a release date at this time.</span></p>
<p><span style="color: #00ccff;"><br />
</span></p>
<p><strong>Q: Will there be a Heart of the Swarm beta test? When?</strong></p>
<p><strong><br />
</strong></p>
<p>A: <span style="color: #00ccff;">We&#8217;ll announce more information about potential beta testing as we draw further into development on Heart of the Swarm.</span></p></blockquote>
<p>BlizzCon 2010 itself was an awesome celebration for fans, gamers and Blizzard staff &#8211; check out to following gallery for pictures from the many panels, contests , concerts and tournaments that took place during the event.<br />
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		<title>StarCraft Win Rate Analysis; Future Patch Hints</title>
		<link>http://www.sc2blog.com/2010/10/10/starcraft-win-rate-analysis-future-patch-hints/</link>
		<comments>http://www.sc2blog.com/2010/10/10/starcraft-win-rate-analysis-future-patch-hints/#comments</comments>
		<pubDate>Sun, 10 Oct 2010 23:27:47 +0000</pubDate>
		<dc:creator>Anderson Mccutcheon</dc:creator>
				<category><![CDATA[Announcement]]></category>
		<category><![CDATA[Balance]]></category>
		<category><![CDATA[Battle.net]]></category>
		<category><![CDATA[Patch]]></category>
		<category><![CDATA[Starcraft 2]]></category>

		<guid isPermaLink="false">http://www.sc2blog.com/?p=4884</guid>
		<description><![CDATA[Dustin Browder, Lead Designer of StarCraft 2, has posted a lengthy and interesting article detailing StarCraft 2&#8242;s race usage and win percentages as well as gameplay balancing plans for the next patch. For the Zerg race, the present looks grim (but the future seems bright!) &#8211; Blizzard&#8217;s numbers show that less than a quarter of [...]]]></description>
			<content:encoded><![CDATA[<p>Dustin Browder, Lead Designer of StarCraft 2, has <a href="http://us.battle.net/sc2/en/blog/882511#blog">posted a lengthy and interesting article</a> detailing StarCraft 2&#8242;s race usage and win percentages as well as gameplay balancing plans for the next patch.</p>
<p>For the Zerg race, the present looks grim (but the future seems bright!) &#8211; Blizzard&#8217;s numbers show that less than a quarter of all players play as Zerg.</p>
<blockquote><p><strong>Protoss</strong> <span style="color: #00ccff;">are played 38.5% of the time.</span><br />
<strong>Terran</strong> <span style="color: #00ccff;">are played 38.0% of the time.</span><br />
<strong>Zerg</strong> <span style="color: #00ccff;">are played 23.5% of the time.</span></p></blockquote>
<p>These cross-league statistics leave no doubt as to which race drew the shortest popularity stick. Indeed, the Zerg have become increasingly harder to play as the meta-game settled in with both Terran and Protoss openings being &#8220;simpler&#8221; than the Zerg&#8217;s fragile early game.</p>
<p align="center">
<img src="http://www.sc2blog.com/wp-content/uploads/2010/05/Reapers2.jpg" alt="Reapers - Keeping the Zerg annoyed and contained early on" />
</p>
<p>In reality, however, players that willingly pick Zerg are not the underdogs comapred to their Terran and Protoss opponents. The Diamond numbers are actually quite reassuring, displaying a fairly balanced 3-way relationship, while Platinum is currently favoring Zerg in terms of win percentage.</p>
<blockquote><p><strong>Win % in Diamond (accounting for player skill)</strong></p>
<p><br/>49.6% win rate for Protoss when fighting Terran.<br />
52.8% win rate for Protoss when fighting Zerg.<br />
49.6% win rate for Terran when fighting Zerg.<br />
<br/><br />
<strong>Win % in Platinum (accounting for player skill)</strong><br />
<br/><span style="color: #00ff00;"> 56.3% win rate for Protoss when fighting Terran.</span><br />
<strong><em>47.3% win rate for Protoss when fighting Zerg.<br />
44.5% win for Terran when fighting Zerg.</em></strong></p>
<p><br/><br />
<strong>Win % in Gold (accounting for player skill)</strong><br />
<br/><span style="color: #00ff00;"> 61.0% win rate for Protoss when fighting Terran.</span><br />
61.1% win rate for Protoss when fighting Zerg.<br />
49.5% win rate for Terran when fighting Zerg.<br />
<br/><br />
<strong>Win % in Silver (accounting for player skill)</strong><br />
<br/><span style="color: #00ff00;"> 63.6% win rate for Protoss when fighting Terran.</span><br />
50.7% win rate for Protoss when fighting Zerg.<br />
51.6% win rate for Terran when fighting Zerg.<br />
<br/><br />
<strong>Win % in Bronze (accounting for player skill)</strong><br />
<br/><span style="color: #00ff00;"> 59.0% win rate for Protoss when fighting Terran.</span><br />
55.1% win rate for Protoss when fighting Zerg.<br />
45.4% win rate for Terran when fighting Zerg.</p></blockquote>
<p>Interestingly, while the Zerg are not as popular &#8211; likely due to being slightly less comfortable to play with, as <a href="http://www.sc2blog.com/2010/09/27/the-state-of-starcraft-2-balance-chris-sigaty-interview/" target="_blank">Chris Sigaty himself had said recently</a> - <em>it is the Protoss vs Terran match-up that appears to be in need of balancing</em>, especially across the lower leagues. We&#8217;ve highlighted those numbers in green. Curiously, Diamond-level Terrans enjoy a slight advantage over the Protoss &#8211; probably because of much better use of EMP, abundant M&amp;M drops, and efficient Reaper micro at these higher levels.</p>
<p>Dustin also took the time to preview some of the balance changes planned to be included in the next patch:</p>
<blockquote><p>•    <span style="color: #00ccff;">We&#8217;re</span><strong><span style="color: #ff6600;"> increasing roach range</span></strong>. <span style="color: #00ccff;">This will allow roaches to be more effective in large groups, giving the zerg more options in the mid to end game.</span></p></blockquote>
<p>The Roach has <a href="http://www.sc2blog.com/2010/09/27/the-state-of-starcraft-2-balance-chris-sigaty-interview/" target="_blank">received many nerfs</a> throughout its life in StarCraft 2, and this change will definitely help settle the score in its favor. By giving extra range to the Roach, large groups of these units become much more viable. Not only can more of them shoot over their brethren on the field, but they&#8217;ll also offer nice support when Ultralisks join the battle and clog-up the front lines with their massive size. Busting up walled ramp-chokes will surely become an easier task as well with more Roaches firing.</p>
<blockquote><p><span style="color: #00ccff;">•    Fungal Growth will now prevent Blink, which will give zerg a way to stop endlessly Blinking stalkers which can be very challenging to deal with in large numbers.</span></p>
<p><span style="color: #00ccff;">•    The Barracks are going to require a Supply Depot, which will impact a lot of early terran reaper pushes.</span></p>
<p><span style="color: #00ccff;">•    The reaper speed upgrade will require the Factory, which is meant to weaken a lot of the early terran reaper attacks that dominate so many matches, especially in team games.</span></p></blockquote>
<p>Despite being completely ignored by players in the mid and late game, the Reaper is slated to be hit with more early-game nerfs. While on paper, Reapers have the potential to be great economy harassers and tech-deniers, their extreme fragility makes even the puniest defensive measure a prohibitive obstacle &#8211; and these can be found anywhere beyond the first few minutes of a game. It&#8217;s unclear what Blizzard has in store for the Reaper, but for now, it will definitely see a lot less play.</p>
<blockquote><p>•    <span style="color: #00ccff;">We&#8217;re making a number of increases to the health of zerg buildings, which will make the very vulnerable zerg technology structures more resistant to raids.  We don&#8217;t expect these hit point changes to have a super significant impact on the game, but the current numbers felt way too low.</span></p></blockquote>
<p>All in all, this patch will definitely make the Zerg&#8217;s life easier. However, since it doesn&#8217;t address any of the complications in Zerg play that we <a href="http://www.sc2blog.com/2010/09/27/the-state-of-starcraft-2-balance-chris-sigaty-interview/" target="_blank">mentioned in our post on the subject</a>, it&#8217;s not clear that it will actually increase the amount of Zerg players. That will remain to be seen.
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		<title>Team Matchmaking Adjusted, League Placement Explained</title>
		<link>http://www.sc2blog.com/2010/09/16/team-matchmaking-adjusted-league-placement-explained/</link>
		<comments>http://www.sc2blog.com/2010/09/16/team-matchmaking-adjusted-league-placement-explained/#comments</comments>
		<pubDate>Thu, 16 Sep 2010 17:36:29 +0000</pubDate>
		<dc:creator>Anderson Mccutcheon</dc:creator>
				<category><![CDATA[Analysis]]></category>
		<category><![CDATA[Battle.net]]></category>
		<category><![CDATA[MultiPlayer]]></category>

		<guid isPermaLink="false">http://www.sc2blog.com/?p=4739</guid>
		<description><![CDATA[Blizzard&#8217;s has announced some changes to its matchmaking algorithm, making some match finder adjustments while improving skill-level compatibility between the matched players. The issues addressed in the update are important mainly for arranged teams, whose individual player rankings are now taken into account. Improved Matchmaking for Teams While the matchmaking system as a whole is [...]]]></description>
			<content:encoded><![CDATA[<p>Blizzard&#8217;s has announced <a href="http://us.battle.net/sc2/en/blog/785422">some changes to its matchmaking algorithm</a>, making some match finder adjustments while improving skill-level compatibility between the matched players. The issues addressed in the update are important mainly for arranged teams, whose individual player rankings are now taken into account.</p>
<blockquote><p><strong>Improved Matchmaking for Teams</strong></p>
<p><strong> </strong><br />
<span style="color: #00ccff;"> While the matchmaking system as a whole is looking very strong, one area we identified for improvement was matchmaking for arranged teams that were still in placement matches. We found these first few matches for arranged teams were giving them an unfair advantage against their opponents. Since so many new arranged teams were being created every day, this was resulting in a noticeable amount of imbalanced matches for team games. The corrections we&#8217;ve made should show an improvement for many team players, especially in the sub-Gold leagues.</span></p></blockquote>
<p>When two Diamond league players casually pair up for a few games, the placement matches can easily become a 5:0 freeroll for the arranged team and a hopeless encounter for the random Silver league players facing the duo. The new and improved mechanism will provide challenging matches for high-level teams from the get go.</p>
<blockquote><p><strong>Improved Placement for Teams</strong></p>
<p><strong> </strong><br />
<span style="color: #00ccff;"> Another related issue we&#8217;ve received feedback on and experienced firsthand is the difficulty of placing in a high league while in an arranged team. We made two changes that should improve the experience. 1) The improved matchmaking mentioned above will help teams find opponents of similar skill sooner and, as a result, help to more quickly place teams in the league in which they belong. 2) We also found we were being too conservative in how teams were being placed in leagues and have made some adjustmentsto allow teams to be more easily placed in higher leagues. 3v3 random and arranged teams will likely notice this change the most.</span></p></blockquote>
<p>A complimentary aspect to facing higher-level opponents is progressing faster through the ranks, placing the team in a fitting league after fewer matches.</p>
<blockquote><p><strong>Team Matchmaking Improvements</strong><br />
<span style="color: #00ccff;"> We found conditions where the matchmaking system was forcing certain teams and players to wait longer than needed for team matches. Those conditions have been addressed and the wait times should be reduced without affecting the quality of the matchmaking.</span></p></blockquote>
<p>A very <a href="http://us.battle.net/sc2/en/forum/topic/628075819">interesting and insightful FAQ has been posted by a user named ExcaliburZ</a> on the Battle.net forums. The post is one of the highest rated forum posts in the US and includes answers to the following, very commonly asked questions:</p>
<blockquote><p><strong>Q: If I&#8217;ve never played 1v1, but I&#8217;m 2v2 Diamond, who will I face in 1v1 Placements?</strong></p>
<p><strong> </strong><br />
A: <em>Your performance in other brackets is considered when initiallyseeding your placement matches. In this case, you&#8217;d likely be paired with a Diamond player to start.</em></p>
<p><strong>Q: Do I need to reach a particular point value to get promoted?</strong></p>
<p><strong> </strong><br />
A:<em> No. Promotions happen independently of your displayed rating.</em></p>
<p><em><br />
</em></p>
<p><strong>Q: I won 10 games in a row! Why am I not promoted yet?</strong></p>
<p><strong> </strong><br />
A: <em>Your MMR and sigma may not have reached stability, or the system is simply unconfident about you. Expected outcomes cause you to stabilize the fastest. Your MMR will continue to rise until you hit your skill ceiling, at which point your win ratio will decrease and your rating will start to stabilize.</em></p>
<p><em><br />
</em></p>
<p><strong>Q: I&#8217;m in Bronze. Is it possible to get promoted directly to Gold?</strong></p>
<p><strong> </strong><br />
A: <em>Yes. It&#8217;s possible to go from any league to any other league, wherever your MMR and sigma stabilize.</em></p>
<p><em><br />
</em></p>
<p><strong>Q: Is it possible I haven&#8217;t been promoted because my APM or end-game score isn&#8217;t high enough?</strong></p>
<p><strong> </strong><br />
A: <em>Both factors are irrelevant because they can be gamed. The only contributing factor to promotion is the end outcome (win or loss) and the skill level of your opponent (his MMR). This is confirmed by Blizzard&#8217;s Leagues and Ladders FAQ, found in a sticky at the top of the Multiplayer and eSports forum. </em></p></blockquote>
<p>While Blizzard has not officially confirmed most of this information, many have researched these details thoroughly and have produced rather-conclusive results.
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		<title>StarCraft 2 Battle.net Profile Picture Chart</title>
		<link>http://www.sc2blog.com/2010/08/26/starcraft-2-battle-net-profile-picture-chart/</link>
		<comments>http://www.sc2blog.com/2010/08/26/starcraft-2-battle-net-profile-picture-chart/#comments</comments>
		<pubDate>Thu, 26 Aug 2010 13:05:33 +0000</pubDate>
		<dc:creator>Anderson Mccutcheon</dc:creator>
				<category><![CDATA[Battle.net]]></category>
		<category><![CDATA[Exclusive]]></category>
		<category><![CDATA[Interface]]></category>
		<category><![CDATA[Pictures]]></category>
		<category><![CDATA[Starcraft 2]]></category>

		<guid isPermaLink="false">http://www.sc2blog.com/?p=4660</guid>
		<description><![CDATA[Here is the full chart of the currently available StarCraft 2 Battle.net Profile pictures. Enjoy! Click through to see the full high-res version. Big thanks go to our reader Jason for creating this great looking, helpful chart!]]></description>
			<content:encoded><![CDATA[<p>Here is the full chart of the currently available StarCraft 2 Battle.net Profile pictures. Enjoy!</p>
<p style="text-align: center;"><a href="http://www.sc2blog.com/wp-content/uploads/2010/08/battle-net-starcraft2-portraits-chart-w.jpg"><img class="aligncenter size-large wp-image-4673" title="Starcraft 2 Portraits Chart  - Battle.net" src="http://www.sc2blog.com/wp-content/uploads/2010/08/battle-net-starcraft2-portraits-chart-w-1024x708.jpg" alt="Starcraft 2 Portraits Chart  - Battle.net" width="614" height="425" /></a></p>
<p>Click through to see <a href="http://www.sc2blog.com/wp-content/uploads/2010/08/battle-net-starcraft2-portraits-chart-w.jpg">the full high-res version</a>. Big thanks go to our reader Jason for creating this great looking, helpful chart!
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		<title>Battle.net Updates and GeForce GTX 460 Contest Winners</title>
		<link>http://www.sc2blog.com/2010/08/23/battle-net-updates-and-geforce-gtx-460-contest-winners/</link>
		<comments>http://www.sc2blog.com/2010/08/23/battle-net-updates-and-geforce-gtx-460-contest-winners/#comments</comments>
		<pubDate>Mon, 23 Aug 2010 16:25:56 +0000</pubDate>
		<dc:creator>Anderson Mccutcheon</dc:creator>
				<category><![CDATA[Announcement]]></category>
		<category><![CDATA[Battle.net]]></category>
		<category><![CDATA[Fans]]></category>
		<category><![CDATA[Giveaway]]></category>
		<category><![CDATA[Patch]]></category>
		<category><![CDATA[Starcraft 2]]></category>

		<guid isPermaLink="false">http://www.sc2blog.com/?p=4637</guid>
		<description><![CDATA[The new Battle.net that had launched with StarCraft 2 might have taken many users by surprise &#8211; if they did not keep up with SC news during development &#8211; with its permanent character names and the lack of chatrooms. Blizzard has promised to bring chat rooms back within a few patches, and now, gamers not [...]]]></description>
			<content:encoded><![CDATA[<p>The new Battle.net that had launched with StarCraft 2 might have taken many users by surprise &#8211; if they did not keep up with <a href="http://www.sc2blog.com/2009/08/19/starcraft-2-single-player-campaign-videos-screens-details/" target="_blank">SC news during development</a> &#8211; with its permanent character names and the lack of chatrooms.</p>
<p><a href="http://www.sc2blog.com/2010/07/06/pre-launch-social-regional-and-pricing-concerns-addressed/" target="_blank">Blizzard has promised to bring chat rooms back</a> within a few patches, and now, gamers not happy with their handles will be offered a name change for free soon as well. Why bother writing &#8220;<em>free</em>&#8220;? Well, because <a href="http://us.battle.net/sc2/en/blog/572264">Blizzard will be charging for Battle.net name changes</a> in the future.</p>
<p>The recent 1.0.3 patch continued the tradition of <a href="http://eu.battle.net/sc2/en/blog/407877">providing a minor bug fix</a> while leaving gameplay balance intact.</p>
<blockquote><p><strong>Bug Fixes:</strong></p>
<p><span style="color: #00ccff;"> Fixed an issue preventing some players from accessing offline play from the login screen</span></p></blockquote>
<p>Our Nvidia-sponsored <a href="http://www.sc2blog.com/2010/08/10/geforce-gtx-460-giveaway-create-a-starcraft-flipbook/">GeForce GTX 460 StarCraft 2 flipbook contest</a> came to an end this weekend, bringing multiple interesting submissions. As promised, the winner of the contest will be awarded with a <strong><a href="http://www.sc2blog.com/2010/08/02/starcraft-2-benchmarked-nvidia-geforce-gtx-460-review/" target="_blank">EVGA GeForce GTX 460</a> 768MB </strong> and the runner up will receive a <a href="http://shop.steelseries.com/us/index.php/surfaces-us/steelseries-qck-marine.html">SteelSeries limited edition professional grade StarCraft 2 mousepad</a><a href="http://shop.steelseries.com/us/index.php/surfaces-us/steelseries-qck-marine.html">.</a></p>
<p>The second place, along with the mousepad, goes to <strong>Stephen Barnes</strong> for submitting this animated battle, called <a href="http://www.youtube.com/watch?v=irEeF3R6AQs">&#8220;Death From Above&#8221;.</a></p>
<p>The winner of the contest is <strong>Nadya Emmyl </strong>from Stary Oskol, Russia, who submitted this excellent animated reenactment of <a href="http://www.youtube.com/watch?v=aG6CDJIgqvI" target="_blank">Kerrigan&#8217;s last stand on New Gettysburg</a>.</p>
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		<title>StarCraft 2′s First Patches and Open Issues</title>
		<link>http://www.sc2blog.com/2010/08/07/starcraft-2%e2%80%b2s-first-patches-and-open-issues/</link>
		<comments>http://www.sc2blog.com/2010/08/07/starcraft-2%e2%80%b2s-first-patches-and-open-issues/#comments</comments>
		<pubDate>Sat, 07 Aug 2010 15:36:37 +0000</pubDate>
		<dc:creator>Anderson Mccutcheon</dc:creator>
				<category><![CDATA[Battle.net]]></category>
		<category><![CDATA[Bugs]]></category>
		<category><![CDATA[Patch]]></category>
		<category><![CDATA[Starcraft 2]]></category>

		<guid isPermaLink="false">http://www.sc2blog.com/?p=4545</guid>
		<description><![CDATA[With StarCraft 2: Wings of Liberty experiencing phenomenal growth numbers after going live just ten days ago, Blizzard&#8217;s ability to keep the servers live and available worldwide for each of the localized versions and various licensing plans is nothing short of a phenomenal achievement. That being said, Blizzard has already released two StarCraft 2 patches [...]]]></description>
			<content:encoded><![CDATA[<p>With StarCraft 2: Wings of Liberty <a href="http://www.joystiq.com/2010/08/03/starcraft-2-sells-1m-day-one-1-5m-in-first-48-hours-roughly-62/">experiencing phenomenal growth numbers after going live</a> just ten days ago, Blizzard&#8217;s ability to keep the servers live and available worldwide for each of the localized versions and various licensing plans is nothing short of a phenomenal achievement.</p>
<p style="text-align: center;"><img class="size-full wp-image-4548  aligncenter" title="Blizzards Epic Achievement" src="http://www.sc2blog.com/wp-content/uploads/2010/08/Blizzards-Achievement.jpg" alt="Blizzards Epic Achievement" width="549" height="87" /></p>
<p>That being said, Blizzard has already released two StarCraft 2 patches and is keeping an updated <a href="http://eu.battle.net/sc2/en/forum/topic/76237660">list of known issues here</a>. Up until now, none of the documented issues, fixes and patches have affected unit abilities or multiplayer gameplay. However, playing a 2v2 with a flickering screen and scrambled voice communication is clearly not the optimal gaming experience.</p>
<p>StarCraft 2 patches so far:</p>
<blockquote><p><strong>PATCH 1.0.1</strong></p>
<p><strong>Bug Fixes</strong></p>
<p><span style="color: #00ccff;"><br />
*     Campaign saves have been optimized.</span></p>
<p><span style="color: #00ccff;">*     Fixed an issue with sound not playing on some 7.1 systems.</span></p>
<p><span style="color: #00ccff;"><br />
</span></p>
<p><strong>PATCH 1.0.2</strong></p>
<p><strong><br />
</strong></p>
<p><strong>Bug Fixes</strong></p>
<p><span style="color: #00ccff;">*     Fixed an issue where campaign mission victories would not always trigger properly.</span></p>
<p><span style="color: #00ccff;">*     Fixed an issue where some players were unable to access single player features.</span></p></blockquote>
<p>The <a href="http://eu.battle.net/sc2/en/forum/topic/76237660">list of technical issues acknowledged by Blizzard</a> at this point, however, is significantly longer:</p>
<blockquote>
<h4>1. Graphical issues</h4>
<p><strong>Issue:</strong></p>
<p>You may experience random corrupted graphical issues affecting units, structures, terrain and transmission.</p>
<p><em>Solution:</em></p>
<p>None at the moment.</p>
<p><strong>Issue:</strong></p>
<p>You may experience corrupted graphical issues when the Paged Pool Memory is running low.</p>
<p><em>Solution:</em></p>
<p>Quit unnecessary background applications and processes then restart the game client. For additional information please read the following article:</p>
<p><strong>Issue:</strong></p>
<p>You may see missing buttons to create previously unlocked units, characters become white spheres or only able to start older missions on the Starmap.</p>
<p>This is due to save game corruptions and connectivity issues when saving.</p>
<p><em>Solution:</em></p>
<p>This is being patched shortly to prevent further occurrences but for now you should attempt to load an older save game that is not corrupt.</p>
<p>If this is unsuccessful you will need to restart the campaign.</p>
<h4>2. Sound and Voice Chat issues</h4>
<p><strong>Issue:</strong></p>
<p>In-game sound might not play properly on some hardware devices set to 7.1 Surround on Windows Vista / Windows 7.</p>
<p><em>Solution:</em></p>
<p>Set sound output speaker options to 5.1 Surround or lower.</p>
<p><strong>Issue:</strong></p>
<p>Players are able to send but not receive in-game voice on Windows 7 computers equipped with the Realtek HD Audio sound card when the Output Device in the Sounds Menu option is set to Speakers.</p>
<p><em>Solution:</em></p>
<p>None at the moment.</p>
<p><strong>Issue:</strong></p>
<p>Changing the OS speaker mode on Windows Vista and Windows 7 whilst the game is running causes all in-game sounds to stop.</p>
<p><em>Solution:</em></p>
<p>None at the moment. Temporary solution: Change the OS speaker mode prior to launching the game.</p>
<h4>3. Galaxy Editor issues</h4>
<p><strong>Issue:</strong></p>
<p>The Terrain editor may lag or stutter when dragging the mouse around the map.</p>
<p><em>Solution:</em></p>
<p>None at the moment.</p>
<p><strong>Issue:</strong></p>
<p>Changing certain values in the Galaxy Editor is causing a crash while in detail view.</p>
<p><em>Solution:</em></p>
<p>None at the moment.</p>
<h4>4. Mac issues</h4>
<p><strong>Issue:</strong></p>
<p>The game may occasionally crash on OS X 10.6 with Nvidia drivers.</p>
<p><em>Solution:</em></p>
<p>None at the moment.</p>
<p><strong>Issue:</strong></p>
<p>Playing with an USB headset will drastically lower in-game performance (FPS).</p>
<p><em>Solution:</em></p>
<p>None at the moment.</p>
<h4>5. Miscellaneous</h4>
<p><strong>Issue:</strong></p>
<p>A language pack error may occur under certain conditions.</p>
<p><em>Solution:</em></p>
<p>Ensuring your system clock is correct can help resolve the error.</p>
<p><strong>Issue:</strong></p>
<p>Players will be unable to download or use the digital installer when attempting to download or install the game to a hard drive formatted in FAT32.</p>
<p><em>Solution:</em></p>
<p>Download or install the digital client to a NTFS formatted hard drive.</p>
<p><strong>Issue:</strong></p>
<p>Error Message: „The Battle.net Account does not include an associated copy of Starcraft 2.” after registration of the CD-Key.</p>
<p><em>Solution:</em></p>
<p>Please change the password at the battle.net website. Make sure you use the correct game client EU game client for the EU StarCraft II Account or US/US</p></blockquote>
<p>Blizzard is not the only company facing pressure over StarCraft 2&#8242;s performance, as hardware manufacturers scramble to update their drivers to be compatible with the game. ATI stands out after releasing the <strong><a href="http://support.amd.com/us/kbarticles/Pages/ATICat107aBetaDriver.aspx">Catalyst 10.7a Beta Driver</a> </strong>virtually solely for the purpose of supporting anti-aliasing in StarCraft 2 &#8211; a feature we had no problem with <a href="http://www.sc2blog.com/2010/08/02/starcraft-2-benchmarked-nvidia-geforce-gtx-460-review/">when reviewing Nvidia&#8217;s Geforce GTX 460 and GTX 470</a> graphics cards using a standard set of drivers.
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		<title>StarCraft 2 Beta Phase 2 Begins, Brings Patch #16</title>
		<link>http://www.sc2blog.com/2010/07/08/starcraft-2-beta-phase-2-begins-brings-patch-16/</link>
		<comments>http://www.sc2blog.com/2010/07/08/starcraft-2-beta-phase-2-begins-brings-patch-16/#comments</comments>
		<pubDate>Thu, 08 Jul 2010 13:51:00 +0000</pubDate>
		<dc:creator>Zetaras Xal'Kurat</dc:creator>
				<category><![CDATA[Battle.net]]></category>
		<category><![CDATA[Beta]]></category>
		<category><![CDATA[MultiPlayer]]></category>
		<category><![CDATA[Patch]]></category>
		<category><![CDATA[Starcraft 2]]></category>

		<guid isPermaLink="false">http://www.sc2blog.com/?p=4203</guid>
		<description><![CDATA[After one long month of hiatus, the StarCraft 2 beta returns in full force. This phase will last for 11 days, until the 19th of July. Here&#8217;s the official word: The second phase of the StarCraft II: Wings of Liberty beta test is now underway. We&#8217;re delighted to invite you back to the battlefield and [...]]]></description>
			<content:encoded><![CDATA[<p>After one long month of hiatus, the StarCraft 2 beta returns in full force. This phase will last for 11 days, until the 19th of July. Here&#8217;s the <a href="http://forums.battle.net/thread.html?topicId=25626351010" target="_blank">official word</a>:</p>
<blockquote><p><span style="color: #00ccff;">T</span><span style="color: #00ccff;">he second phase of the StarCraft II: Wings of Liberty beta test is now underway. We&#8217;re delighted to invite you back to the battlefield and hope that you will join us through July 19 for more terran, protoss, and zerg action.</span></p>
<p style="text-align: center;"><span style="color: #00ccff;"><span style="color: #000000;"> </span><br />
</span></p>
<p><span style="color: #00ccff;">As stated previously, all data from beta phase one has been reset. This includes characters, match history, ladder rankings, and achievements. Beta participants will therefore need to recreate their characters and, if joining matchmaking games, complete a new series of placement matches.</span></p>
<p style="text-align: center;"><span style="color: #00ccff;"><span style="color: #000000;"><br />
</span></span></p>
<p><span style="color: #00ccff;">We thank you for all the feedback you provided during phase one and are excited to hear about more of your experiences in phase two. Welcome back to beta, and we&#8217;ll see you on Battle.net!</span></p></blockquote>
<p><a href="http://www.sc2blog.com/wp-content/uploads/2010/07/StarCraft-2-beta-Patch-16.png"><img class="aligncenter size-full wp-image-4204" title="StarCraft 2 Beta Patch 16" src="http://www.sc2blog.com/wp-content/uploads/2010/07/StarCraft-2-beta-Patch-16.png" alt="" width="615" height="358" /></a></p>
<p>Patch 16 was released along with the restarting of the beta, bringing with it a few relatively minor changes and some more undocumented ones.</p>
<blockquote><p><span style="text-decoration: underline;"><strong>GENERAL</strong></span></p>
<p><span style="color: #00ccff;"><span style="color: #000000;"><br />
</span></span></p>
<p><span style="color: #00ccff;">Rally points now behave as a move command, instead of an attack move command.<br />
Enabled the ability to manually add a StarCraft II character friend using the player&#8217;s character code. Character code is a server-assigned numerical code that is displayed within the Add Friend panel.<br />
Battle.net Achievements &amp; Rewards have been updated.<br />
All Quick Match modes are now available: 1v1, 2v2, 3v3, 4v4, and Free For All.<br />
All A.I. difficulties are now available for play.<br />
Cooperative matchmaking versus A.I. players is now available as a play mode.<br />
Enabled cross-game social features between World of Warcraft and StarCraft II.</span></p></blockquote>
<p>The rally point change is the big news of this section. Previously, units rallied out of production buildings would automatically attack all enemy units in their way, often nullifying themselves immediately because they would meet with larger forces. This would frequently make rallying useless, since each new unit had to be handled anyway. Instead, units will now move to where they&#8217;re told to go, ignoring enemy units.</p>
<blockquote><p><span style="text-decoration: underline;"><strong>ZERG</strong></span></p>
<p><span style="color: #00ccff;"><span style="color: #000000;"><br />
</span></span></p>
<p><strong>Infestor</strong></p>
<p><span style="color: #00ccff;"><span style="color: #000000;"><br />
</span></span></p>
<p><span style="color: #00ccff;">Frenzy spell removed.<br />
Infested Terran spell added.</span></p>
<p><span style="color: #00ccff;"><span style="color: #000000;"><br />
</span></span></p>
<p><strong>Overseer</strong></p>
<p><span style="color: #00ccff;"><span style="color: #000000;"><br />
</span></span></p>
<p><span style="color: #00ccff;">Infested Terran spell removed.</span></p>
<p><span style="color: #00ccff;"><span style="color: #000000;"><br />
</span></span></p>
<p><strong>Ultralisk</strong></p>
<p><span style="color: #00ccff;"><span style="color: #000000;"><br />
</span></span></p>
<p><span style="color: #00ccff;">Now immune to stuns and mind control.</span></p></blockquote>
<p>Continuing the trend from the <a href="http://www.sc2blog.com/2010/06/02/starcraft-2-beta-patch-14-zerg-tuned-up/" target="_blank">recent patches</a>, the Ultralisk has received another buff. Along with the speed upgrade and the ability to ignore the Protoss Sentry&#8217;s Force Fields, <strong>Blizzard is certainly gearing the Ultralisk to be an unstoppable juggernaut</strong> &#8211; just like its design implies. It will be interesting to see if this latest buff will be enough for this purpose.</p>
<p><a href="http://www.sc2blog.com/wp-content/uploads/2010/07/ss76-hires.jpg"><img class="aligncenter size-large wp-image-4209" title="An Ultralisk leads the Zerg swarm" src="http://www.sc2blog.com/wp-content/uploads/2010/07/ss76-hires-1024x819.jpg" alt="" width="615" height="491" /></a></p>
<p>A few other undocumented changes have already been spotted in the new phase of the beta, both for the interface and the game itself. We&#8217;ve gathered a list of changes:</p>
<p><span style="text-decoration: underline;"><strong>GENERAL</strong></span></p>
<ul>
<li>All menu sound effects changed</li>
<li>Many changes to all races sound effects</li>
<li>Changed graphics settings, removed highest level of shaders</li>
<li>Engine performenace optimized (not confirmed)</li>
<li>&#8220;Beta&#8221; removed from title screen</li>
<li>New music added</li>
<li>StarCraft installation directory drops from 10gb to 3.5gb as the patch deletes all previous versions</li>
<li><span style="text-decoration: line-through;">Only 2 placement matches are required (down from 5 before and 10 at the start of the beta)</span> A display bug incorrectly shows that only 2 placement matches are required while 5 are needed in effect</li>
<li>Xel&#8217;naga towers now look like eyes on the minimap</li>
</ul>
<p><span style="text-decoration: underline;"><strong>GAMEPLAY</strong></span></p>
<ul>
<li>Tabbed browsing through production buildings has been removed. Instead, units are assigned to the most efficient building. Early reports inform about many issues with this.</li>
<li>Neural Parasite is no longer unlimited, lasts about 12 seconds</li>
<li>Infested Terrans last 30 seconds (from 20)</li>
<li>Infested Terran can be cast while the Infestor is burrowed</li>
<li>Roaches can no longer move under Force Fields while burrowed</li>
<li>Stalkers can no longer blink over &#8220;unpathable&#8221; terrain, meaning no more blinks across islands</li>
</ul>
<p>Time to hit the servers!</p>
<div id="_mcePaste" style="overflow: hidden; position: absolute; left: -10000px; top: 447px; width: 1px; height: 1px;">Rally points now behave as a move command, instead of an attack move command.<br />
Enabled the ability to manually add a StarCraft II character friend using the player&#8217;s character code. Character code is a server-assigned numerical code that is displayed within the Add Friend panel.<br />
Battle.net Achievements &amp; Rewards have been updated.<br />
All Quick Match modes are now available: 1v1, 2v2, 3v3, 4v4, and Free For All.<br />
All A.I. difficulties are now available for play.<br />
Cooperative matchmaking versus A.I. players is now available as a play mode.<br />
Enabled cross-game social features between World of Warcraft and StarCraft II.</div>
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		<title>Pre-Launch Social, Regional and Pricing Concerns Addressed</title>
		<link>http://www.sc2blog.com/2010/07/06/pre-launch-social-regional-and-pricing-concerns-addressed/</link>
		<comments>http://www.sc2blog.com/2010/07/06/pre-launch-social-regional-and-pricing-concerns-addressed/#comments</comments>
		<pubDate>Tue, 06 Jul 2010 20:54:43 +0000</pubDate>
		<dc:creator>Anderson Mccutcheon</dc:creator>
				<category><![CDATA[Battle.net]]></category>
		<category><![CDATA[Beta]]></category>
		<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Official]]></category>
		<category><![CDATA[Starcraft 2]]></category>

		<guid isPermaLink="false">http://www.sc2blog.com/?p=4162</guid>
		<description><![CDATA[With just 20 days left until the much anticipated StarCraft 2 gold launch and a massive promotion campaign underway, Blizzard faces a mounting barrage of concerns over Battle.net 2.0&#8242;s social and regional features. However, in a fashion not entirely typical of a software development company, Blizzard has responded firmly and directly to these concerns, making [...]]]></description>
			<content:encoded><![CDATA[<p>With just 20 days left until the much anticipated StarCraft 2 gold launch and a <a href="http://us.starcraft2.com/dominion/">massive promotion campaign underway</a>, Blizzard faces a mounting barrage of concerns over Battle.net 2.0&#8242;s social and regional features. However, in a fashion not entirely typical of a software development company, Blizzard has responded firmly and directly to these concerns, making official statements about the future features of the platform.</p>
<p>Arguably the biggest concern, seen on the Battle.net forums on a day-to-day basis, was the lack of chat channels during the beta and Blizzard&#8217;s stance on the issue throughout StarCraft 2&#8242;s development. <span style="color: #00ccff;">Kapeselus </span>of Blizzard&#8217;s Europe RTS community team <a href="http://forums.battle.net/thread.html?topicId=25399622869&amp;sid=3000">has recently addressed the issue</a>, and much to the community&#8217;s delight, we should be expecting chat channels patched soon after StarCraft 2&#8242;s release on July 27.</p>
<blockquote><p><span style="color: #00ccff;"> <span style="color: #00ccff;"><span style="color: #ff6600;">There will definitely be &#8220;chat channels&#8221; coming</span> in one of the patches after the release. The system will be based around groups, where you will be able to join public channels that are based around your interests, which can be virtually anything.</span> Also the system will include private chat channels (in plans for release in the first few months after the release), where you will be able to meet with your friends.</span></p></blockquote>
<p><a href="http://www.sc2blog.com/wp-content/uploads/2010/07/classicchat.jpg"><img class="aligncenter size-full wp-image-4185" title="Classic Chat Interface" src="http://www.sc2blog.com/wp-content/uploads/2010/07/classicchat.jpg" alt="Classic Chat Interface" width="600" height="450" /></a></p>
<p><strong>Unique identifiers will be making a return</strong>. However, players will no longer be able to select their own .XXXXX suffix &#8211; those will be auto-generated by Battle.net upon account creation, making impersonation quite stupid and expensive.</p>
<blockquote><p><span style="color: #00ccff;">As for identifiers they are returning for the second phase of the beta. The previous system did not work as intended to some degree and based on </span><span style="color: #00ccff;">feedback</span><span style="color: #00ccff;"> received the developers decided to implement a variation of this, which is going to attach character codes. These will be three digit numbers added to your nickname and they will be seen in the UI screens. Thanks to this you will be able to add friends manually, just like previously with identifiers. On top of that you can still add friends using all other methods (using the score screen or RealID).</span></p></blockquote>
<blockquote><p><span style="color: #00ccff;"><span style="color: #ff6600;">The number will be automatically generated</span>. Please keep in mind that you won&#8217;t be able to see this code everywhere, but only on certain screens. (i.e. it won&#8217;t get in the way and it won&#8217;t ruin the &#8220;look&#8221; of your nickname, don&#8217;t worry! )</span></p></blockquote>
<p>The explanations posted were very encompassing and sincere, clarifying the reasons behind Battle.net 2.0&#8242;s feature selection. Even gamers who grew up using chat channels could see how modern social-networking setups differ from the long-existing chat-channel based Battle.net interaction and how they may appeal more to mainstream gamers, less accustomed to arranging games and tournaments using IRC and IM chats.</p>
<blockquote><p><span style="color: #00ccff;">I agree that Facebook integration was something that some players found controversial, but at the same time I disagree that this is something buyers are not looking for. </span></p>
<p><span style="color: #00ccff;">Even _if_ majority of people don&#8217;t have friends to add there are still some who will welcome an opportunity to use this (even here or on teamliquid of all the places <img src='http://www.sc2blog.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> ). I don&#8217;t think that looking only on one side of the issue is the right approach, especially when you can make a case that for example majority of buyers don&#8217;t care about chat channels. </span></p>
<p><span style="color: #00ccff;"><strong>You just don&#8217;t have the data and there are definitely a lot of people out there who just want to log in and play (I know a few myself).</strong> Does this mean that implementing chat channels is a mistake, as there are more pressing features that need to be there? Certainly not and I am sure you will agree with me. I am also not comparing the magnitude of both these features, just a hypothetical situation, especially given <span style="color: #ff6600;">Facebook integration definitely didn&#8217;t take priority over chat channels</span> and wasn&#8217;t hard to implement, as it is a very simple option.</span></p></blockquote>
<p>The community&#8217;s second-biggest concern, a social, eSports and pricing issue all in one, is the localization of StarCraft 2 accounts and built-in measures for preventing cross-regional play, as <a href="http://www.sc2blog.com/2010/04/14/monthly-fee-for-starcraft-2-officially-confirmed-in-russia/">was disclosed in the Russian StarCraft 2 pricing</a> announcement.</p>
<blockquote><p>&#8230;.the game will be fully localized and playable only on Russian Battle.net servers, and <strong>players will be required to pay an additional fee to play on international European servers</strong>.</p></blockquote>
<p><span style="color: #00ccff;">Kapeselus </span>addressed the issue again, stating Blizzard&#8217;s intention to patch additional features and infrastructure improvements in after StarCraft 2&#8242;s official release.</p>
<blockquote><p><span style="color: #00ccff;">We are aware of players&#8217; concerns about the cross-region play and they are being addressed. As stated previously out long term plan with Battle.net is to allow players to play together. This unfortunately cannot be achieved at this point, due to various challenges and issues connected to it, making it more difficult to implement than in the past. </span></p>
<p><span style="color: #00ccff;">On the other hand we are looking into solutions which will allow interested players to get access to different regions without buying another full copy of the game. There will be support for this on the Account Management site in the first few months after the release.</span></p></blockquote>
<p>During the beta, it was not uncommon for tournament participants to use alternative accounts, burrowed from friends, in order to compete against opponents from across the sea. Blizzard, obviously acknowledging the fact that such a common situation must not force players into an awkward workaround, has set a goal for enabling cross-region play.</p>
<blockquote><p><span style="color: #00ccff;"><strong>We are looking into ways of letting you switch between servers, no matter whether you buy a European or American version of the game</strong>. As for the second question you won&#8217;t be able to play in the same game using different servers, as we have never had global servers for our games. It is our goal for the future, but won&#8217;t be there for release.</span></p></blockquote>
<p>Benzen of Blizzard&#8217;s forum community team <a href="http://forums.battle.net/thread.html?topicId=25626576261&amp;postId=256239312326#256239312326">posted a lengthy reply to pricing concerns</a>, which were mounting as Blizzard revealed its multiple region and subscription based pricing plans for Russia and Brazil.</p>
<blockquote><p><strong> How is the cost of the limited version reasoned? The money has to be used to support Brazilian datacenters?</strong><br />
<span style="color: #00ccff;"> One of the main goals was to make our game accessible to a wide array of players (novice to veterans), this also applies to pricing options that we have. </span></p>
<p><span style="color: #00ccff;">As a scenario, if you know you&#8217;re going to play StarCraft II and are expecting to play for a while, you have the option to purchase and download the unlimited version online, directly from us. However, if you&#8217;re a new player or, if you&#8217;re unsure about how long you&#8217;re going to play for, you also have the option to purchase the limited version of the game at a reduced price. Then if you decide you want to play more, you have subscription options readily available for you. </span></p>
<p><span style="color: #00ccff;">Nothing has really changed in terms of being able to purchase the full version of the game. We&#8217;ve simply added additional purchasing options so that the game is accessible to a wider audience.</span></p></blockquote>
<blockquote><p><span style="color: #00ccff;">I wish to elaborate on this as there seems to be quite a bit of confusion surrounding this. Currently,<span style="color: #ff6600;"> <strong>there are no plans to allow upgrading from limited to unlimited</strong>.</span> However, it is something we&#8217;re looking into.</span></p>
<p><span style="color: #00ccff;">As I&#8217;ve mentioned before, in the scenario where you know you&#8217;re definitely going to play the game (and for a while at that), you have the option to purchase the unlimited version. We want to make this game very accessible to everyone and we feel that having diversified payment options will help facilitate this.</span></p></blockquote>
<p><a href="http://www.sc2blog.com/wp-content/uploads/2010/07/99Dollars.png"><img class="aligncenter size-full wp-image-4191" title="Collector's Edition - 99 Dollars, Limited Availability" src="http://www.sc2blog.com/wp-content/uploads/2010/07/99Dollars.png" alt="Collector's Edition - 99 Dollars, Limited Availability" width="612" height="459" /></a></p>
<p>While the reasoning behind the pricing structure is sound and clear, the flipside is a bit harsh on regular gamers in Brazil. The unlimited version<strong> costs twice as much, almost $60, while the 6-month limited version is priced at $27</strong>. With no way of upgrading between the two after making a purchase, gamers on a budget will have quite a pricey decision to face when StarCraft 2 hits the stores.</p>
<p>With the nearing StarCraft 2 release and the second phase of the beta hitting any day now,  updates will soon return in full gear. Get ready for the summer of StarCraft 2!
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