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The Marauder, Banshee and Spectre are no longer just Terran StarCraft 2 units.  Now, they’re also mindblowingly awesome progamer-grade hardware pieces by Razer.

The hardware comes with powerful StarCraft 2 specific driver features that allow the peripherals to act as indicators for actual game events as well as show current player APM  levels through multiple multi-color lights.

StarCraft-2 Game Alerts - Razer

Razer Spectre

Razer Spectre StarCraft 2 Mouse

Technical specifications (EST price: 79.99)

  • Lightweight, Fingertip-Grip 5 Button Mouse
  • 5600 DPI Laser Sensor
  • Ultrapolling (1000Hz Polling / 1ms Response)
  • APM-Lighting System
  • Button Force Adjustment
  • Always-OnTM mode
  • Ultra-large non-slip buttons
  • 16-bit ultra-wide data path
  • Up to 200 inches per second and 50g of acceleration
  • Zero-acoustic UltraslickTM Teflon feet
  • Gold-plated USB connector
  • Braided 7 Foot USB Cable
  • StarCraft2 APM Settings Razer

    Razer Marauder

    Razer Marauder StarCraft 2 Keyboard

    Technical specifications (EST price: 119.99)

  • Full keyboard layout with integrated number pad keys
  • Ergonomically optimized wrist rest
  • Reduced desktop footprint
  • APM-Lighting System
  • Laser-etched keys
  • Optimized Key Travel & Spacing
  • Ultrapolling (1000Hz Polling / 1ms Response)
  • Braided 7 Foot USB Cable
  • Razer Banshee

    Razer Banshee StarCraft 2 Headphones

    Technical specifications (EST price: 119.99)

  • Circumaural Design with 50mm driver units
  • Volume & Mic Control Buttons on the Headset
  • APM-Lighting System
  • 8 preset EQ
  • Detachable Microphone Boom
  • Braided 7 Foot USB Cable
  • Headphones

  • Frequency Response: 20 – 20,000 Hz
  • Impedance: 32Ω at 1kHz
  • Sensitivity (@1kHz, 1V/Pa): >102dB at 1 kHz
  • Max. Input Power: 200 mW (
  • Drivers: 50 mm, with neodymium magnets
  • Microphone

  • Frequency Response: 100 – 10,000 Hz
  • Sensitivity (-42 dB ± 2dB @1kHz, 1V/Pa)
  • Signal-to-Noise Ratio: >58 dB
  • Pick-up pattern: Uni-directional
  • Spectre APM Light Range

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    Official Update From Blizzard, 29 June 2010:

    Note that every other prediction from this rumor about the Korean Air-Blizzard event was dead-wrong.

    If you’re wondering what the facts are — we will be addressing StarCraft II tournament functionality in a post launch patch to the game, soon after ship. This patch will include features to address the needs of location-based pro tournaments, but we have not discussed any specifics about tournament support beyond that.

    Original post:

    Even with the StarCraft 2 Beta down until further notice, the eSports arena is heating up. Rumors and teasers mentioning of a massive event scheduled to take place on June 24 have been released, and it appears that the event is not only meant to generate hype.
    Big thanks goes to the TL and SCL communities for posting translations of the original material, which was released via PlayXP and sc2.178.com.

    The event will take place in South Korea on June 24

    June 24 11:00~14:00
    Gimpo Airport Korean Air Hangar

    This event will run from June 24, from 11:00am until 2:00pm at the Korean Air Hangar, with the attendance of Blizzard HQ executives, national VIPs of the industry, reporters, and community members.

    It was asked if the general public could participate, but unfortunately the event is planned to be invitation-only.

    It is expected that all the details of StarCraft II’s release will be made public here.

    Following Blizzard’s lockdown of the StarCraft franchise, many were expecting a major announcement to come out of Korea regarding the future of major league StarCraft competition, one that is approved by Blizzard. The event is planned to have Blizzard executives in attendance, so this just might be what fans and progamers worldwide have been waiting for.

    1. There will be an upcoming “Ongame Net Starcraft 2 League,” or OSL2.
    2. The sponsor of the first one will be Korean Air.
    3. The first OS2L will have preliminaries all over the world and then the players will be gathered in Seoul for the Ro16.
    4. There will be a “Starcraft 2 Professional Edition” that will only be provided to tournament organizers, which will include LAN functionality. Only with a special account + password that gets activated will it work. Blizzard staff will be present at tournaments to assist. Apparently, this news was first told to the organizers of the Stars War tournament after it had ended.

    While the actual GomTV/OSL arrangement is not clear or fully confirmed yet, it is reasonable to assume that GomTV has found a way to work with one of the scene’s largest and most established operators. However, the most interesting part of this story is the StarCraft 2 Professional Edition, which is said to include LAN functionality.

    LAN support, or the the lack of it, has been a major issue throughout StarCraft 2’s development. The gaming community did not approve of Blizzard’s decision to not support gameplay over local networks, and many fans have vowed to abstain from StarCraft 2 as long as it does not support this type of connection. It will be interesting to see if Blizzard actually does launch this “StarCraft 2 Professional Edition” and if the requirements for acquiring it will be made standard and public.

    Update: Note that every other prediction from this rumor about the Korean Air-Blizzard event was dead-wrong.

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    In our new feature, the Replay Roundup, we’ll gather the best StarCraft 2 videos from all over the scene and present them here for your viewing pleasure. The replays chosen will feature extreme plays, creative use of units, excellent execution of builds and strategies, and, most importantly – be very entertaining!

    Our first roundup features two games played by IdrA, the notorious Zerg player, and two by TheLittleOne (TLO) – the latest addition to the elite Team Liquid – who plays Random. IdrA is an American player currently living in Korea, playing with Korean pro-graming team CJ Entus, who is known for his extreme macro-oriented play – choosing to focus on maximizing his economy and taking over the map with the purpose of overwhelming his opponent with the Zerg swarm. TLO, a German whose creativity has already earned him a fan club, is a master of unorthodox play.

    In the first game, IdrA goes up against TLO, in a match played for the Altitude TL Invitational tournament on Lost Temple.

    IdrA attempts to play a huge macro game against TLO’s ever changing Terran play. Great harassment in this non stop game that does not end until all expansions are taken!

    The second game shows WhiteRA, a Ukrainian Protoss player, versus IdrA on Metalopolis from the HDH finals. In the previous HDH round, IdrA beat another Protoss player, NonY, on the same map with the same starting positions. Here is the second part of the video, where the action begins:

    The game starts out as a replica of the previous one, where IdrA managed to completely overwhelm NonY by macroing up and negating all of NonY’s attempts to expand or move out with his force. Starting in the exact same positions as that game, WhiteRa decides to allow IdrA to macro-up at the beginning, leading to a similar game of huge army-size clashes. Will WhiteRa succeed where NonY had failed?

    The next game features TheLittleOne versus NonY on Desert Oasis. This is game four of their 3rd and 4th place matches on the HDH Invitational tournament, after TLO lost to WhireRa and NonY lost to IdrA.

    TLO goes up as Zerg against NonY’s Protoss in a fast-paced game showing extreme skill by both players. Excellent unit control, great timings, and a crazy use of one specific unit… !

    The last game for today is from the Europe versus Asia tournament. HasuObs versus DayFly on Metalopolis, Terran and Protoss.


    The Terran player opens with one Barracks, one Factory, and one Starport, showcasing what this versatile build can do. The game is accompanied by excellent commentary provided by Day[9], an amazing player on his own account and one of the best StarCraft commentators. Worth a watch!

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    The first of the two StarCraft 2 Beta phases has come to an end. Launched in mid February this year, the public beta lasted almost 4 months and introduced changes to SC2 through a total of 16 patches. Multiple Battle.net data resets were also applied to allow Blizzard to test and retest Battle.net 2.0 and the match-making system.

    StarCraft 2 Beta Phase 1 Comes to an End

    The second and final beta phase, planned to begin shortly before the game is released on July 27, 2010, will erase all previous StarCraft 2 versions players have accumulated over the course of the beta and eliminate replay backward-compatibility.

    When the second phase of beta begins shortly before the release of the game it will include a new patch. This patch will be removing all previous version folders. Any replays created during the first phase of the beta will no longer be viewable once the next phase begins.

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