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	<title>Comments on: Micro-Updates: Queued Construction, Unit Types, Mothership</title>
	<atom:link href="http://www.sc2blog.com/2010/01/26/micro-updates-queued-construction-unit-types-mothership/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.sc2blog.com/2010/01/26/micro-updates-queued-construction-unit-types-mothership/</link>
	<description>The Official Unofficial StarCraft 2 Blog</description>
	<lastBuildDate>Sat, 11 Feb 2012 15:34:15 +0000</lastBuildDate>
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		<title>By: Spiral Architect</title>
		<link>http://www.sc2blog.com/2010/01/26/micro-updates-queued-construction-unit-types-mothership/#comment-10425</link>
		<dc:creator>Spiral Architect</dc:creator>
		<pubDate>Sat, 30 Jan 2010 19:30:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/?p=2929#comment-10425</guid>
		<description>Haha, you&#039;re right. They royally fucked up.

I wonder who&#039;s the guy who finds out about this stuff, camping the Blizzard support pages to find updates? I hope it&#039;s automated in some way...</description>
		<content:encoded><![CDATA[<p>Haha, you&#8217;re right. They royally fucked up.</p>
<p>I wonder who&#8217;s the guy who finds out about this stuff, camping the Blizzard support pages to find updates? I hope it&#8217;s automated in some way&#8230;</p>
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	<item>
		<title>By: Karl</title>
		<link>http://www.sc2blog.com/2010/01/26/micro-updates-queued-construction-unit-types-mothership/#comment-10424</link>
		<dc:creator>Karl</dc:creator>
		<pubDate>Sat, 30 Jan 2010 18:06:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/?p=2929#comment-10424</guid>
		<description>&quot;These system requirements are not accurate – the page went up with some placeholder information. We will have more information about beta system requirements once the beta starts. We’d appreciate it if you could amend the story and/or pull the listed numbers.
Thanks, and please feel free to contact me in the future for fact checking before posting StarCraft II stories.&quot;

IT WAS legitimatlely FROM their website, it was a Blizzard blunder. They really did have this on the site. Excuse us for believing what we find on a Blizzard official web site, we should know better.</description>
		<content:encoded><![CDATA[<p>&#8220;These system requirements are not accurate – the page went up with some placeholder information. We will have more information about beta system requirements once the beta starts. We’d appreciate it if you could amend the story and/or pull the listed numbers.<br />
Thanks, and please feel free to contact me in the future for fact checking before posting StarCraft II stories.&#8221;</p>
<p>IT WAS legitimatlely FROM their website, it was a Blizzard blunder. They really did have this on the site. Excuse us for believing what we find on a Blizzard official web site, we should know better.</p>
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	</item>
	<item>
		<title>By: Spiral Architect</title>
		<link>http://www.sc2blog.com/2010/01/26/micro-updates-queued-construction-unit-types-mothership/#comment-10422</link>
		<dc:creator>Spiral Architect</dc:creator>
		<pubDate>Sat, 30 Jan 2010 15:13:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/?p=2929#comment-10422</guid>
		<description>The recent facebook update (see top of page) says that this is not legitimate.

I love that this site doesn&#039;t report all the bullshit rumors like the rest of the fansites that just go along with whatever pops up.</description>
		<content:encoded><![CDATA[<p>The recent facebook update (see top of page) says that this is not legitimate.</p>
<p>I love that this site doesn&#8217;t report all the bullshit rumors like the rest of the fansites that just go along with whatever pops up.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Karl</title>
		<link>http://www.sc2blog.com/2010/01/26/micro-updates-queued-construction-unit-types-mothership/#comment-10421</link>
		<dc:creator>Karl</dc:creator>
		<pubDate>Fri, 29 Jan 2010 18:54:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/?p=2929#comment-10421</guid>
		<description>Minimum	Recommended
Operating System	Windows XP / XP64 (Service Pack 3)
Windows Vista / Vista64 (service Pack 1)
Windows 7 Home Premium	-
Processor	Intel Pentium IV 1.3GHz
AMD XP 1500+	Intel Pentium D
AMD 64 X2
Memory	(Windows XP) 512mb
(Windows Vista) 1024mb
(Windows 7) 1024mb	(Windows XP) 1024mb
(Windows Vista) 2048mb
(Windows 7) 2048mb
Graphics	3D graphics processor with Hardware Transform and Lighting with 32 MB VRAM
such as an ATI Radeon 7200 or NVIDIA GeForce 2 class card or better	3D graphics processor with Vertex and Pixel Shader capability with 128 MB VRAM
such as an ATI Radeon X1600 or NVIDIA GeForce 7600 GT class card or better
Hard Drive	15Gb (of free space)	-
DirectX	DirectX9.0c	-</description>
		<content:encoded><![CDATA[<p>Minimum	Recommended<br />
Operating System	Windows XP / XP64 (Service Pack 3)<br />
Windows Vista / Vista64 (service Pack 1)<br />
Windows 7 Home Premium	-<br />
Processor	Intel Pentium IV 1.3GHz<br />
AMD XP 1500+	Intel Pentium D<br />
AMD 64 X2<br />
Memory	(Windows XP) 512mb<br />
(Windows Vista) 1024mb<br />
(Windows 7) 1024mb	(Windows XP) 1024mb<br />
(Windows Vista) 2048mb<br />
(Windows 7) 2048mb<br />
Graphics	3D graphics processor with Hardware Transform and Lighting with 32 MB VRAM<br />
such as an ATI Radeon 7200 or NVIDIA GeForce 2 class card or better	3D graphics processor with Vertex and Pixel Shader capability with 128 MB VRAM<br />
such as an ATI Radeon X1600 or NVIDIA GeForce 7600 GT class card or better<br />
Hard Drive	15Gb (of free space)	-<br />
DirectX	DirectX9.0c	-</p>
]]></content:encoded>
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	<item>
		<title>By: Letalis</title>
		<link>http://www.sc2blog.com/2010/01/26/micro-updates-queued-construction-unit-types-mothership/#comment-10418</link>
		<dc:creator>Letalis</dc:creator>
		<pubDate>Fri, 29 Jan 2010 13:01:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/?p=2929#comment-10418</guid>
		<description>It just makes the game a little less competitive. In the original game you have to be fast and precise in your clicks while in StarCraft2 you&#039;ll be able to macro as easily as players that are better in this than you. Just saying ;)</description>
		<content:encoded><![CDATA[<p>It just makes the game a little less competitive. In the original game you have to be fast and precise in your clicks while in StarCraft2 you&#8217;ll be able to macro as easily as players that are better in this than you. Just saying <img src='http://www.sc2blog.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: George</title>
		<link>http://www.sc2blog.com/2010/01/26/micro-updates-queued-construction-unit-types-mothership/#comment-10416</link>
		<dc:creator>George</dc:creator>
		<pubDate>Fri, 29 Jan 2010 10:52:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/?p=2929#comment-10416</guid>
		<description>You need time to get used to this? I think you&#039;ll find it comes quite naturally. What&#039;s better than stretching a box over everything and controlling it together?</description>
		<content:encoded><![CDATA[<p>You need time to get used to this? I think you&#8217;ll find it comes quite naturally. What&#8217;s better than stretching a box over everything and controlling it together?</p>
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	</item>
	<item>
		<title>By: Letalis</title>
		<link>http://www.sc2blog.com/2010/01/26/micro-updates-queued-construction-unit-types-mothership/#comment-10414</link>
		<dc:creator>Letalis</dc:creator>
		<pubDate>Thu, 28 Jan 2010 22:48:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/?p=2929#comment-10414</guid>
		<description>I didn&#039;t like the macro part and the fact that you can build supplies or whatever that easily. I guess they don&#039;t want to make the game as hard as the original one was - a fact I&#039;ll need some time to get used to...

Changelings look pretty useful to me but the idea of a transforming zerg is just ridiculous. This has to be a protoss ability and a protoss ability only. How can an all bio race do that? I just don&#039;t get it ^_^</description>
		<content:encoded><![CDATA[<p>I didn&#8217;t like the macro part and the fact that you can build supplies or whatever that easily. I guess they don&#8217;t want to make the game as hard as the original one was &#8211; a fact I&#8217;ll need some time to get used to&#8230;</p>
<p>Changelings look pretty useful to me but the idea of a transforming zerg is just ridiculous. This has to be a protoss ability and a protoss ability only. How can an all bio race do that? I just don&#8217;t get it ^_^</p>
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	</item>
	<item>
		<title>By: Gladiator</title>
		<link>http://www.sc2blog.com/2010/01/26/micro-updates-queued-construction-unit-types-mothership/#comment-10413</link>
		<dc:creator>Gladiator</dc:creator>
		<pubDate>Thu, 28 Jan 2010 10:19:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/?p=2929#comment-10413</guid>
		<description>i think the changeling (and its ability) is more of a port from sc1&#039;s templar hallucination, but the spell was never used for covert scouting, rather more as a distraction to get those arbiters past the defence line</description>
		<content:encoded><![CDATA[<p>i think the changeling (and its ability) is more of a port from sc1&#8242;s templar hallucination, but the spell was never used for covert scouting, rather more as a distraction to get those arbiters past the defence line</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Motherpuncher</title>
		<link>http://www.sc2blog.com/2010/01/26/micro-updates-queued-construction-unit-types-mothership/#comment-10412</link>
		<dc:creator>Motherpuncher</dc:creator>
		<pubDate>Wed, 27 Jan 2010 19:49:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/?p=2929#comment-10412</guid>
		<description>It&#039;s Starcraft.. a lot of things don&#039;t make sense. Thus is video games. If everything were more realistic it&#039;d be a pretty boring, frusterating game.

My question is: can Changelings attack when either transformed or in their natural state? Or are they purely scouts, regardless of their state?</description>
		<content:encoded><![CDATA[<p>It&#8217;s Starcraft.. a lot of things don&#8217;t make sense. Thus is video games. If everything were more realistic it&#8217;d be a pretty boring, frusterating game.</p>
<p>My question is: can Changelings attack when either transformed or in their natural state? Or are they purely scouts, regardless of their state?</p>
]]></content:encoded>
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	<item>
		<title>By: Jacob Lunde</title>
		<link>http://www.sc2blog.com/2010/01/26/micro-updates-queued-construction-unit-types-mothership/#comment-10411</link>
		<dc:creator>Jacob Lunde</dc:creator>
		<pubDate>Wed, 27 Jan 2010 03:56:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/?p=2929#comment-10411</guid>
		<description>… exploding Banelings do not damage allied units: both your units and those of your allies are not affected at all by the acid explosion.


I dont know if I like this, I think that maybe there own zerg are immune to it, or all zerg are (which would make playing zvz different if you are used to using the banelings in a manner to take out lots of ground troops) but to make it well you are ok if you are on the same team, kinda seems cheap to me, I know they go for balance but I also kinda like when they make sense about it.</description>
		<content:encoded><![CDATA[<p>… exploding Banelings do not damage allied units: both your units and those of your allies are not affected at all by the acid explosion.</p>
<p>I dont know if I like this, I think that maybe there own zerg are immune to it, or all zerg are (which would make playing zvz different if you are used to using the banelings in a manner to take out lots of ground troops) but to make it well you are ok if you are on the same team, kinda seems cheap to me, I know they go for balance but I also kinda like when they make sense about it.</p>
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