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	<title>Comments on: Updates: Beta Scheduled for 2010, Sensor Tower Clarified</title>
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	<link>http://www.sc2blog.com/2009/11/08/updates-beta-scheduled-for-2010-sensor-tower-clarified/</link>
	<description>The Official Unofficial StarCraft 2 Blog</description>
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		<title>By: Spiral Architect</title>
		<link>http://www.sc2blog.com/2009/11/08/updates-beta-scheduled-for-2010-sensor-tower-clarified/#comment-9930</link>
		<dc:creator>Spiral Architect</dc:creator>
		<pubDate>Sat, 14 Nov 2009 17:55:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/?p=2739#comment-9930</guid>
		<description>Best comment ever.</description>
		<content:encoded><![CDATA[<p>Best comment ever.</p>
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		<title>By: Motherpuncher</title>
		<link>http://www.sc2blog.com/2009/11/08/updates-beta-scheduled-for-2010-sensor-tower-clarified/#comment-9929</link>
		<dc:creator>Motherpuncher</dc:creator>
		<pubDate>Fri, 13 Nov 2009 22:18:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/?p=2739#comment-9929</guid>
		<description>I actually work right across the street from Blizzard&#039;s Irvine California&#039;s HQ. I&#039;ve always wondered what the answer would be if I walked in there and just asked, straight-up, if I could play the game for a few minutes. I&#039;m pretty sure I know what the answer would be. This is where this leaves me:

&quot;MP&#039;s Diary,
11/12/2009

I can only pray that I will safely fall into a deep coma and only awaken after the game has been released. It is truly painful to be a fan of a Blizzard product for I am the dependent, emotionally-starved spouse and Blizzard my drunk, abusive husband who continuously promises a new, better life. All I have are tattered remnants of our promised loved being dangled in front of me and old, old memories of the best of times with each other. 

Blizzard are sadists.

Deviant, digital sadists who know I will always crave for more from regardless of how far they push our new life.&quot; 

I imagine the sensory tower must have some pretty huge range to make it worth anything seeing that it can&#039;t detect cloaked units. I need to see it in action to determine its worth.</description>
		<content:encoded><![CDATA[<p>I actually work right across the street from Blizzard&#8217;s Irvine California&#8217;s HQ. I&#8217;ve always wondered what the answer would be if I walked in there and just asked, straight-up, if I could play the game for a few minutes. I&#8217;m pretty sure I know what the answer would be. This is where this leaves me:</p>
<p>&#8220;MP&#8217;s Diary,<br />
11/12/2009</p>
<p>I can only pray that I will safely fall into a deep coma and only awaken after the game has been released. It is truly painful to be a fan of a Blizzard product for I am the dependent, emotionally-starved spouse and Blizzard my drunk, abusive husband who continuously promises a new, better life. All I have are tattered remnants of our promised loved being dangled in front of me and old, old memories of the best of times with each other. </p>
<p>Blizzard are sadists.</p>
<p>Deviant, digital sadists who know I will always crave for more from regardless of how far they push our new life.&#8221; </p>
<p>I imagine the sensory tower must have some pretty huge range to make it worth anything seeing that it can&#8217;t detect cloaked units. I need to see it in action to determine its worth.</p>
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		<title>By: BatNerd</title>
		<link>http://www.sc2blog.com/2009/11/08/updates-beta-scheduled-for-2010-sensor-tower-clarified/#comment-9928</link>
		<dc:creator>BatNerd</dc:creator>
		<pubDate>Thu, 12 Nov 2009 18:51:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/?p=2739#comment-9928</guid>
		<description>The big question is, will it allow my units to engage the blips beyond visual range? =)</description>
		<content:encoded><![CDATA[<p>The big question is, will it allow my units to engage the blips beyond visual range? =)</p>
]]></content:encoded>
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		<title>By: Raz</title>
		<link>http://www.sc2blog.com/2009/11/08/updates-beta-scheduled-for-2010-sensor-tower-clarified/#comment-9927</link>
		<dc:creator>Raz</dc:creator>
		<pubDate>Wed, 11 Nov 2009 14:31:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/?p=2739#comment-9927</guid>
		<description>If it can&#039;t detect cloaked unit, then why use it at all? Sure it has some range but I don&#039;t think this building is a necessity for terran race. Terrans already have scans which can reveal (doesn&#039;t just show exclamation points)</description>
		<content:encoded><![CDATA[<p>If it can&#8217;t detect cloaked unit, then why use it at all? Sure it has some range but I don&#8217;t think this building is a necessity for terran race. Terrans already have scans which can reveal (doesn&#8217;t just show exclamation points)</p>
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		<title>By: Jacklifear</title>
		<link>http://www.sc2blog.com/2009/11/08/updates-beta-scheduled-for-2010-sensor-tower-clarified/#comment-9920</link>
		<dc:creator>Jacklifear</dc:creator>
		<pubDate>Mon, 09 Nov 2009 19:10:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/?p=2739#comment-9920</guid>
		<description>Wanted to pass along something else for your blog.   Looks like a russian player, imba.Adolf[RA], took time at IgroMir to play the game extensively and write large articles for it.  

SCLegacy.com had someone translate each one of them and posted them as articles in their coverage of the event.   The articles are a great read with a LOT of great insight.  The guy played in a few tournaments there as well. Took me over an hour to let all the information settle in.</description>
		<content:encoded><![CDATA[<p>Wanted to pass along something else for your blog.   Looks like a russian player, imba.Adolf[RA], took time at IgroMir to play the game extensively and write large articles for it.  </p>
<p>SCLegacy.com had someone translate each one of them and posted them as articles in their coverage of the event.   The articles are a great read with a LOT of great insight.  The guy played in a few tournaments there as well. Took me over an hour to let all the information settle in.</p>
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		<title>By: 4poolfastexpand</title>
		<link>http://www.sc2blog.com/2009/11/08/updates-beta-scheduled-for-2010-sensor-tower-clarified/#comment-9918</link>
		<dc:creator>4poolfastexpand</dc:creator>
		<pubDate>Mon, 09 Nov 2009 13:30:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/?p=2739#comment-9918</guid>
		<description>NERD RAGE!</description>
		<content:encoded><![CDATA[<p>NERD RAGE!</p>
]]></content:encoded>
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		<title>By: SikTh</title>
		<link>http://www.sc2blog.com/2009/11/08/updates-beta-scheduled-for-2010-sensor-tower-clarified/#comment-9912</link>
		<dc:creator>SikTh</dc:creator>
		<pubDate>Sun, 08 Nov 2009 20:34:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/?p=2739#comment-9912</guid>
		<description>NERD RAGE!!!</description>
		<content:encoded><![CDATA[<p>NERD RAGE!!!</p>
]]></content:encoded>
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		<title>By: BarGamer</title>
		<link>http://www.sc2blog.com/2009/11/08/updates-beta-scheduled-for-2010-sensor-tower-clarified/#comment-9911</link>
		<dc:creator>BarGamer</dc:creator>
		<pubDate>Sun, 08 Nov 2009 19:41:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/?p=2739#comment-9911</guid>
		<description>Nerd RAGE!</description>
		<content:encoded><![CDATA[<p>Nerd RAGE!</p>
]]></content:encoded>
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