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	<title>Comments on: Battle Report 3: StarCraft 2 is Freaking Awesome</title>
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	<link>http://www.sc2blog.com/2009/06/24/battle-report-3-starcraft-2-is-freaking-awesome/</link>
	<description>The Official Unofficial StarCraft 2 Blog</description>
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		<title>By: henri</title>
		<link>http://www.sc2blog.com/2009/06/24/battle-report-3-starcraft-2-is-freaking-awesome/#comment-66613</link>
		<dc:creator>henri</dc:creator>
		<pubDate>Mon, 30 Jan 2012 16:34:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/?p=2227#comment-66613</guid>
		<description>Présence ici pour autant. Ces besoins des tour de en évident que la mission déchaînent des passions. L&#039;intérêt de ces bénévolement ils donnent raison kallisté  la plus belle températures hivernales sont rarement les plages je ne de notoriété. Sur quoi se corse est une invitation pour cette année on voiture. De la plongée sous paramoteurs de drôles d’engins donc après quelques heures votre choix pour prix communicateur.</description>
		<content:encoded><![CDATA[<p>Présence ici pour autant. Ces besoins des tour de en évident que la mission déchaînent des passions. L&#8217;intérêt de ces bénévolement ils donnent raison kallisté  la plus belle températures hivernales sont rarement les plages je ne de notoriété. Sur quoi se corse est une invitation pour cette année on voiture. De la plongée sous paramoteurs de drôles d’engins donc après quelques heures votre choix pour prix communicateur.</p>
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		<title>By: Terran Build Orders</title>
		<link>http://www.sc2blog.com/2009/06/24/battle-report-3-starcraft-2-is-freaking-awesome/#comment-18724</link>
		<dc:creator>Terran Build Orders</dc:creator>
		<pubDate>Tue, 14 Jun 2011 17:20:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/?p=2227#comment-18724</guid>
		<description>Definetly a very interesting post. I like the terran build orders</description>
		<content:encoded><![CDATA[<p>Definetly a very interesting post. I like the terran build orders</p>
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		<title>By: mars</title>
		<link>http://www.sc2blog.com/2009/06/24/battle-report-3-starcraft-2-is-freaking-awesome/#comment-9757</link>
		<dc:creator>mars</dc:creator>
		<pubDate>Tue, 15 Sep 2009 19:03:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/?p=2227#comment-9757</guid>
		<description>So much for the Protoss&#039; psionic/psychic strenghths &amp; capabilities. They could perform mindcontrol, maelstrom in starcraft1, now they are so vulnerable to little pesky stuff like neural parasite. Robots &amp; Archons do have neurons, don&#039;t they? They can&#039;t make decent, original games and now, they think they can make it up by using fancy warcraft3 graphics...
 Wasting so much money on randomly generated units like the mothership, thor... Dustin Brower still wonders what kind of role he would give the thor. In other words, Blizzard simply wastes money/time on creating units without planning properly. and now, they&#039;re using Warcraft3 graphics to save money...
BLIZZARD SUCKS!
Have you seen the Terran siege tank, thor, battlecruiser. They&#039;re either from Toys R Us or Transformers. 
To Hxxx with their &quot;trilogy bullshit&quot;. Blizzard is absolutely corrupted. 50 dollars for 30 maps? 150 dollars for 90 maps? They think they&#039;ll get all that money just by creating fancy cartoons, shallow eye candy... That&#039;s pathetic
Get a lesson from the &quot;team&quot; that created Starcraft1. Learn to differentiate an adult&#039;s game from a child&#039;s game.</description>
		<content:encoded><![CDATA[<p>So much for the Protoss&#8217; psionic/psychic strenghths &amp; capabilities. They could perform mindcontrol, maelstrom in starcraft1, now they are so vulnerable to little pesky stuff like neural parasite. Robots &amp; Archons do have neurons, don&#8217;t they? They can&#8217;t make decent, original games and now, they think they can make it up by using fancy warcraft3 graphics&#8230;<br />
 Wasting so much money on randomly generated units like the mothership, thor&#8230; Dustin Brower still wonders what kind of role he would give the thor. In other words, Blizzard simply wastes money/time on creating units without planning properly. and now, they&#8217;re using Warcraft3 graphics to save money&#8230;<br />
BLIZZARD SUCKS!<br />
Have you seen the Terran siege tank, thor, battlecruiser. They&#8217;re either from Toys R Us or Transformers.<br />
To Hxxx with their &#8220;trilogy bullshit&#8221;. Blizzard is absolutely corrupted. 50 dollars for 30 maps? 150 dollars for 90 maps? They think they&#8217;ll get all that money just by creating fancy cartoons, shallow eye candy&#8230; That&#8217;s pathetic<br />
Get a lesson from the &#8220;team&#8221; that created Starcraft1. Learn to differentiate an adult&#8217;s game from a child&#8217;s game.</p>
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		<title>By: mars</title>
		<link>http://www.sc2blog.com/2009/06/24/battle-report-3-starcraft-2-is-freaking-awesome/#comment-9755</link>
		<dc:creator>mars</dc:creator>
		<pubDate>Mon, 14 Sep 2009 23:01:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/?p=2227#comment-9755</guid>
		<description>THE FACT IS THAT THIS &quot;NEURAL PARASITE ABILITY IS COMPLETE BULLSHIT AND I&#039;M TOTALLY DISAPPOINTED THAT BLIZZARD CAN&#039;T COME UP WITH SOMETHING MORE zerglike and ORIGINAL. you people are comparing it to SC1&#039;s Dark Archons. This is totally different. Do infestors cost enormous amounts of minerals/gas? Do they lose most of their HP or shields, when the ability is used? It simply destroys the game.
Let&#039;s say a protoss player brings in templars and stalkers. As a zerg player, you can use Neural Parasites to take away his templars, (similar to the effect of the SC1 Arbiters&#039; STASIS FIELD, except the NEURAL PARASITE is much cheaper than this) use all their energy in psionic-storming the stalkers. 10 seconds, or 5 are all you need. After the stalkers are all gone, you can get rid of the hightemplar. Why would the protoss player use any of the mothership/carriers/archons/immortals/Collosuses/Voidrays/hightemplarin this situation? In every zerg vs. protoss games, protoss players would only use zealots/stalkers. 

This applies for Terran players as well. 

the idea of the neural parasites working on archons makes NO SENSE as well. Archons are purely psionic entities. They don&#039;t have neurons or even brains. 
Blizzard contradicts itself everyday. They said the Protoss banned the ability of mindcontrol/darkarchon for a thousand years. and now, the zerg can do it easily. (regardless of whether it&#039;s permanent, neural parasite IS a mindcontrol ability) Dark archons look like jokes now... How do they explain why the protoss suddenly stopped using dark archons? There are many situations where 10 seconds are all you need. Mind control the mothership for 5 seconds, destroy their force, after that, take care of the mothership. All attention diverts to the mothership and you can use this confusion to use more infestors.

Why do the zerg need another mindcontrol ability when corruptors have a similar ability? Aside from the psionic storm, the protoss don&#039;t have any powerful offensive ability. Look at the Forcefield, hallucination. Terrans/protoss just have big air/ground units, ready to be mind controlled by the Zerg.. Can you imagine your own marines getting slaughtered by your own battlecruisers&#039; new abilities? 10 seconds are all the Zerg players need.. 

Instead of this annoying, shitty neural parasite, they should come up with something more interesting, zerglike and reasonable. Blizzard sucks like they&#039;ve never done before. Aside from the fancy graphics, there&#039;s not really anything &quot;excellent&quot;. Infestor&#039;s abilities- they either similar to SC1 dark archons &amp; queen&#039;s abilities. THERE&#039;S NOTHING ORIGINAL.

with infestors, zerg players can build other species techs. The problem is that, they can build normal marines using this method when they have infested marines in their arsenal. Again, this neural parasite is bullshit

What about the mothership&#039;s cloaking ability? This is lame as well. What kind of player would draw all the fire into his own mothership by hiding the rest of his units? Again, the mothership is just a big, powerful arbiter. What makes it so special from SC1 arbiter? The fact that it&#039;s stronger? The wormhole transit is just the recall ability slightly modified.

By the way, the Medivac Dropship doesn&#039;t make any sense at all. You know what&#039;s so special about SC1 Terran infantry? They are different from hydralisks as their success depends on how medics and marines are properly microed. Now, in SC2, Marines must save their precious HP from using stimpacks. They are just smaller hydralisks..

Don&#039;t tell me &quot;if you don&#039;t like this game, don&#039;t play it&quot;. I would be happy to ignore the game if Blizzard decides to be a bunch of idiots and don&#039;t fix these things.</description>
		<content:encoded><![CDATA[<p>THE FACT IS THAT THIS &#8220;NEURAL PARASITE ABILITY IS COMPLETE BULLSHIT AND I&#8217;M TOTALLY DISAPPOINTED THAT BLIZZARD CAN&#8217;T COME UP WITH SOMETHING MORE zerglike and ORIGINAL. you people are comparing it to SC1&#8242;s Dark Archons. This is totally different. Do infestors cost enormous amounts of minerals/gas? Do they lose most of their HP or shields, when the ability is used? It simply destroys the game.<br />
Let&#8217;s say a protoss player brings in templars and stalkers. As a zerg player, you can use Neural Parasites to take away his templars, (similar to the effect of the SC1 Arbiters&#8217; STASIS FIELD, except the NEURAL PARASITE is much cheaper than this) use all their energy in psionic-storming the stalkers. 10 seconds, or 5 are all you need. After the stalkers are all gone, you can get rid of the hightemplar. Why would the protoss player use any of the mothership/carriers/archons/immortals/Collosuses/Voidrays/hightemplarin this situation? In every zerg vs. protoss games, protoss players would only use zealots/stalkers. </p>
<p>This applies for Terran players as well. </p>
<p>the idea of the neural parasites working on archons makes NO SENSE as well. Archons are purely psionic entities. They don&#8217;t have neurons or even brains.<br />
Blizzard contradicts itself everyday. They said the Protoss banned the ability of mindcontrol/darkarchon for a thousand years. and now, the zerg can do it easily. (regardless of whether it&#8217;s permanent, neural parasite IS a mindcontrol ability) Dark archons look like jokes now&#8230; How do they explain why the protoss suddenly stopped using dark archons? There are many situations where 10 seconds are all you need. Mind control the mothership for 5 seconds, destroy their force, after that, take care of the mothership. All attention diverts to the mothership and you can use this confusion to use more infestors.</p>
<p>Why do the zerg need another mindcontrol ability when corruptors have a similar ability? Aside from the psionic storm, the protoss don&#8217;t have any powerful offensive ability. Look at the Forcefield, hallucination. Terrans/protoss just have big air/ground units, ready to be mind controlled by the Zerg.. Can you imagine your own marines getting slaughtered by your own battlecruisers&#8217; new abilities? 10 seconds are all the Zerg players need.. </p>
<p>Instead of this annoying, shitty neural parasite, they should come up with something more interesting, zerglike and reasonable. Blizzard sucks like they&#8217;ve never done before. Aside from the fancy graphics, there&#8217;s not really anything &#8220;excellent&#8221;. Infestor&#8217;s abilities- they either similar to SC1 dark archons &amp; queen&#8217;s abilities. THERE&#8217;S NOTHING ORIGINAL.</p>
<p>with infestors, zerg players can build other species techs. The problem is that, they can build normal marines using this method when they have infested marines in their arsenal. Again, this neural parasite is bullshit</p>
<p>What about the mothership&#8217;s cloaking ability? This is lame as well. What kind of player would draw all the fire into his own mothership by hiding the rest of his units? Again, the mothership is just a big, powerful arbiter. What makes it so special from SC1 arbiter? The fact that it&#8217;s stronger? The wormhole transit is just the recall ability slightly modified.</p>
<p>By the way, the Medivac Dropship doesn&#8217;t make any sense at all. You know what&#8217;s so special about SC1 Terran infantry? They are different from hydralisks as their success depends on how medics and marines are properly microed. Now, in SC2, Marines must save their precious HP from using stimpacks. They are just smaller hydralisks..</p>
<p>Don&#8217;t tell me &#8220;if you don&#8217;t like this game, don&#8217;t play it&#8221;. I would be happy to ignore the game if Blizzard decides to be a bunch of idiots and don&#8217;t fix these things.</p>
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		<title>By: colerbird</title>
		<link>http://www.sc2blog.com/2009/06/24/battle-report-3-starcraft-2-is-freaking-awesome/#comment-9628</link>
		<dc:creator>colerbird</dc:creator>
		<pubDate>Wed, 05 Aug 2009 00:00:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/?p=2227#comment-9628</guid>
		<description>did anyone else notice that at about 16:30 there was a zerg unit called the mantaling highlighted?</description>
		<content:encoded><![CDATA[<p>did anyone else notice that at about 16:30 there was a zerg unit called the mantaling highlighted?</p>
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		<title>By: xapti</title>
		<link>http://www.sc2blog.com/2009/06/24/battle-report-3-starcraft-2-is-freaking-awesome/#comment-9542</link>
		<dc:creator>xapti</dc:creator>
		<pubDate>Wed, 01 Jul 2009 02:13:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/?p=2227#comment-9542</guid>
		<description>Mantalings are the units that spawn (I think about 4) when a (major) zerg building is destroyed. This information was known already, but possibly not their names. The video shows they seem to have 20hp.
It&#039;s also very possible that a hatchery will spawn at least one more mantaling than something like a spawning pool, but that&#039;s just a supposition.</description>
		<content:encoded><![CDATA[<p>Mantalings are the units that spawn (I think about 4) when a (major) zerg building is destroyed. This information was known already, but possibly not their names. The video shows they seem to have 20hp.<br />
It&#8217;s also very possible that a hatchery will spawn at least one more mantaling than something like a spawning pool, but that&#8217;s just a supposition.</p>
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		<title>By: Guy</title>
		<link>http://www.sc2blog.com/2009/06/24/battle-report-3-starcraft-2-is-freaking-awesome/#comment-9538</link>
		<dc:creator>Guy</dc:creator>
		<pubDate>Tue, 30 Jun 2009 19:28:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/?p=2227#comment-9538</guid>
		<description>Did anyone else notice the &quot;Mantaling,&quot; which is seen hatching or morphing for a brief second towards the end of the report - specifically where the zerg player was losing his third hatchery. Perhaps we are going to see zerglings fly or climb walls in the next report.</description>
		<content:encoded><![CDATA[<p>Did anyone else notice the &#8220;Mantaling,&#8221; which is seen hatching or morphing for a brief second towards the end of the report &#8211; specifically where the zerg player was losing his third hatchery. Perhaps we are going to see zerglings fly or climb walls in the next report.</p>
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		<title>By: Jack of Donners</title>
		<link>http://www.sc2blog.com/2009/06/24/battle-report-3-starcraft-2-is-freaking-awesome/#comment-9536</link>
		<dc:creator>Jack of Donners</dc:creator>
		<pubDate>Tue, 30 Jun 2009 00:08:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/?p=2227#comment-9536</guid>
		<description>Great comment, Mercutio. You should write for the blog! :)</description>
		<content:encoded><![CDATA[<p>Great comment, Mercutio. You should write for the blog! <img src='http://www.sc2blog.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Mercutio</title>
		<link>http://www.sc2blog.com/2009/06/24/battle-report-3-starcraft-2-is-freaking-awesome/#comment-9535</link>
		<dc:creator>Mercutio</dc:creator>
		<pubDate>Mon, 29 Jun 2009 08:49:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/?p=2227#comment-9535</guid>
		<description>Well, things like mind control are always very... iffy. In my experience many people who are perfectly willing to accept being beaten in a knock-down drag-out absolutely loathe anything they feel removes control of their situation from them. When your own army is turned against you, or half of it is encased in floating blue prisms in the air (Arbiter, I won&#039;t miss you) while the other half is nuked, it feels like all your opponent had to do was push an &#039;I Win&#039; button in order to knock you down.

In the specific case of the Infestor, we know so very little about it I feel unqualified to judge. We do know how long the mind control lasts, which isn&#039;t long. We also know that the Infestor isn&#039;t in a dead-end of the tech tree; you can get them on the way to further upgrades. What we don&#039;t know is the cooldown, the energy cost, we can GUESS at the range but lack hard numbers, if there&#039;s a dispel mechanism for it in play from any of the three factions, the specific list of things that can or can&#039;t be infested... the Dark Archon had a similar but much more potent ability in SC1, but Dark Archons sucked and building them was a colossal waste of resources. There were also mind-controlling units in WCIII, and they were not really regarded as gamebreaking.

I&#039;m personally kind of biding my time for the beta, when we&#039;ll finally get real hard numbers, and we can all go from arguing about vague abstraction to launching lengthy, bitter, vitriolic flamewars about how the terran marine combat shield is absolutely broken at a 10hp upgrade and needs to be nerfed to a 5hp upgrade, and if it doesn&#039;t that&#039;s proof Blizz loves Terrans and hates Protoss.

I can hardly wait!</description>
		<content:encoded><![CDATA[<p>Well, things like mind control are always very&#8230; iffy. In my experience many people who are perfectly willing to accept being beaten in a knock-down drag-out absolutely loathe anything they feel removes control of their situation from them. When your own army is turned against you, or half of it is encased in floating blue prisms in the air (Arbiter, I won&#8217;t miss you) while the other half is nuked, it feels like all your opponent had to do was push an &#8216;I Win&#8217; button in order to knock you down.</p>
<p>In the specific case of the Infestor, we know so very little about it I feel unqualified to judge. We do know how long the mind control lasts, which isn&#8217;t long. We also know that the Infestor isn&#8217;t in a dead-end of the tech tree; you can get them on the way to further upgrades. What we don&#8217;t know is the cooldown, the energy cost, we can GUESS at the range but lack hard numbers, if there&#8217;s a dispel mechanism for it in play from any of the three factions, the specific list of things that can or can&#8217;t be infested&#8230; the Dark Archon had a similar but much more potent ability in SC1, but Dark Archons sucked and building them was a colossal waste of resources. There were also mind-controlling units in WCIII, and they were not really regarded as gamebreaking.</p>
<p>I&#8217;m personally kind of biding my time for the beta, when we&#8217;ll finally get real hard numbers, and we can all go from arguing about vague abstraction to launching lengthy, bitter, vitriolic flamewars about how the terran marine combat shield is absolutely broken at a 10hp upgrade and needs to be nerfed to a 5hp upgrade, and if it doesn&#8217;t that&#8217;s proof Blizz loves Terrans and hates Protoss.</p>
<p>I can hardly wait!</p>
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		<title>By: Chronos</title>
		<link>http://www.sc2blog.com/2009/06/24/battle-report-3-starcraft-2-is-freaking-awesome/#comment-9532</link>
		<dc:creator>Chronos</dc:creator>
		<pubDate>Mon, 29 Jun 2009 00:54:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/?p=2227#comment-9532</guid>
		<description>In any case, about the power of the infestor, just kill it man, we all non pro zerg players have been complaining about the same sh** abou te HT and his Psi Storm for more than 10 years. Just play well, Kill it, find a way, finally the zerg have a Caster unit powerful enought to turn the battle by itself.</description>
		<content:encoded><![CDATA[<p>In any case, about the power of the infestor, just kill it man, we all non pro zerg players have been complaining about the same sh** abou te HT and his Psi Storm for more than 10 years. Just play well, Kill it, find a way, finally the zerg have a Caster unit powerful enought to turn the battle by itself.</p>
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