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	<title>Comments on: Karunology: EMP Vs Protoss Shields; Q&amp;A 52: MapMaker Series</title>
	<atom:link href="http://www.sc2blog.com/2009/06/13/karunology-emp-vs-protoss-shields-qa-52-mapmaker-series/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.sc2blog.com/2009/06/13/karunology-emp-vs-protoss-shields-qa-52-mapmaker-series/</link>
	<description>The Official Unofficial StarCraft 2 Blog</description>
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		<title>By: Battlarmd</title>
		<link>http://www.sc2blog.com/2009/06/13/karunology-emp-vs-protoss-shields-qa-52-mapmaker-series/#comment-9502</link>
		<dc:creator>Battlarmd</dc:creator>
		<pubDate>Wed, 24 Jun 2009 23:35:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/?p=2186#comment-9502</guid>
		<description>If the colossus shoots a splash damage ball of energy, it might be better...

me neither, never the fan of the beam.. too not original.</description>
		<content:encoded><![CDATA[<p>If the colossus shoots a splash damage ball of energy, it might be better&#8230;</p>
<p>me neither, never the fan of the beam.. too not original.</p>
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		<title>By: Joe</title>
		<link>http://www.sc2blog.com/2009/06/13/karunology-emp-vs-protoss-shields-qa-52-mapmaker-series/#comment-9495</link>
		<dc:creator>Joe</dc:creator>
		<pubDate>Wed, 24 Jun 2009 01:53:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/?p=2186#comment-9495</guid>
		<description>Yep - they&#039;re definitely getting better. I&#039;ll leave discussion about it until sc2blog posts about it (obviously its on starcraft2.com now) - presumably alongside the next q&amp;a as well.</description>
		<content:encoded><![CDATA[<p>Yep &#8211; they&#8217;re definitely getting better. I&#8217;ll leave discussion about it until sc2blog posts about it (obviously its on starcraft2.com now) &#8211; presumably alongside the next q&amp;a as well.</p>
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		<title>By: THE_BANANA_REPUBLIC</title>
		<link>http://www.sc2blog.com/2009/06/13/karunology-emp-vs-protoss-shields-qa-52-mapmaker-series/#comment-9494</link>
		<dc:creator>THE_BANANA_REPUBLIC</dc:creator>
		<pubDate>Wed, 24 Jun 2009 01:24:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/?p=2186#comment-9494</guid>
		<description>I think the last battle report has been my favorite so far. 

It seems that the xel naga watch towers were activated in battle report #2, but cannot be activated in battle report #3.</description>
		<content:encoded><![CDATA[<p>I think the last battle report has been my favorite so far. </p>
<p>It seems that the xel naga watch towers were activated in battle report #2, but cannot be activated in battle report #3.</p>
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		<title>By: ErkZ</title>
		<link>http://www.sc2blog.com/2009/06/13/karunology-emp-vs-protoss-shields-qa-52-mapmaker-series/#comment-9485</link>
		<dc:creator>ErkZ</dc:creator>
		<pubDate>Mon, 22 Jun 2009 00:07:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/?p=2186#comment-9485</guid>
		<description>Also on Starfeeder
http://starfeeder.gameriot.com/blogs/The-Starfeed/The-StarCraft-2-Battle-Report-3-leaked</description>
		<content:encoded><![CDATA[<p>Also on Starfeeder<br />
<a href="http://starfeeder.gameriot.com/blogs/The-Starfeed/The-StarCraft-2-Battle-Report-3-leaked" rel="nofollow">http://starfeeder.gameriot.com/blogs/The-Starfeed/The-StarCraft-2-Battle-Report-3-leaked</a></p>
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		<title>By: James</title>
		<link>http://www.sc2blog.com/2009/06/13/karunology-emp-vs-protoss-shields-qa-52-mapmaker-series/#comment-9484</link>
		<dc:creator>James</dc:creator>
		<pubDate>Sat, 20 Jun 2009 22:19:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/?p=2186#comment-9484</guid>
		<description>SC2 Battle Report 3! leaked:
http://www.eurogamer.net/videos/starcraft-ii-battle-report-3?size=hd</description>
		<content:encoded><![CDATA[<p>SC2 Battle Report 3! leaked:<br />
<a href="http://www.eurogamer.net/videos/starcraft-ii-battle-report-3?size=hd" rel="nofollow">http://www.eurogamer.net/videos/starcraft-ii-battle-report-3?size=hd</a></p>
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		<title>By: Jack of Donners</title>
		<link>http://www.sc2blog.com/2009/06/13/karunology-emp-vs-protoss-shields-qa-52-mapmaker-series/#comment-9481</link>
		<dc:creator>Jack of Donners</dc:creator>
		<pubDate>Thu, 18 Jun 2009 12:38:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/?p=2186#comment-9481</guid>
		<description>They&#039;re better than tripods! They have four legs.</description>
		<content:encoded><![CDATA[<p>They&#8217;re better than tripods! They have four legs.</p>
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		<title>By: SikTh</title>
		<link>http://www.sc2blog.com/2009/06/13/karunology-emp-vs-protoss-shields-qa-52-mapmaker-series/#comment-9477</link>
		<dc:creator>SikTh</dc:creator>
		<pubDate>Tue, 16 Jun 2009 16:03:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/?p=2186#comment-9477</guid>
		<description>Excellent post, as usual.

Congrats on 1000 RSS subscribers.</description>
		<content:encoded><![CDATA[<p>Excellent post, as usual.</p>
<p>Congrats on 1000 RSS subscribers.</p>
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		<title>By: Joe</title>
		<link>http://www.sc2blog.com/2009/06/13/karunology-emp-vs-protoss-shields-qa-52-mapmaker-series/#comment-9475</link>
		<dc:creator>Joe</dc:creator>
		<pubDate>Mon, 15 Jun 2009 01:42:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/?p=2186#comment-9475</guid>
		<description>The ghost and high templar details are interesting, will be good to see them in action to see how powerful they are. Both these units currently have two abilities that compliment each other for maximum effect; its a little less micro than in sc1 (science vessel was needed for emp), but seems fitting for the games sequel.

Good to see the colossus getting more damage. Although their weakness seems as though it should be just air, they seem pretty vulnerable to infantry spam as well. Hopefully in the next battle report we see them killing more units rather than just getting killed. I&#039;ve never been too convinced by the horizontal beam concept- sure it has some strategy but it seems a little unfitting for the highly evolved and condemned war machine the colossus is supposed to be. I&#039;d expect this unit to be fearlessly exterminating all life on the surface; pretty much the tripods from war of the worlds. If it had a better attack, and could attack while moving, I think we&#039;d have something worth spending resources on.

Map editor details are exactly what I would expect.</description>
		<content:encoded><![CDATA[<p>The ghost and high templar details are interesting, will be good to see them in action to see how powerful they are. Both these units currently have two abilities that compliment each other for maximum effect; its a little less micro than in sc1 (science vessel was needed for emp), but seems fitting for the games sequel.</p>
<p>Good to see the colossus getting more damage. Although their weakness seems as though it should be just air, they seem pretty vulnerable to infantry spam as well. Hopefully in the next battle report we see them killing more units rather than just getting killed. I&#8217;ve never been too convinced by the horizontal beam concept- sure it has some strategy but it seems a little unfitting for the highly evolved and condemned war machine the colossus is supposed to be. I&#8217;d expect this unit to be fearlessly exterminating all life on the surface; pretty much the tripods from war of the worlds. If it had a better attack, and could attack while moving, I think we&#8217;d have something worth spending resources on.</p>
<p>Map editor details are exactly what I would expect.</p>
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		<title>By: Crocz</title>
		<link>http://www.sc2blog.com/2009/06/13/karunology-emp-vs-protoss-shields-qa-52-mapmaker-series/#comment-9474</link>
		<dc:creator>Crocz</dc:creator>
		<pubDate>Sun, 14 Jun 2009 14:42:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/?p=2186#comment-9474</guid>
		<description>&quot;What’s a Daniel Lee?&quot;

He&#039;s a commentator at GOMTv, he often says &quot;It remains to be seen [...]&quot;.</description>
		<content:encoded><![CDATA[<p>&#8220;What’s a Daniel Lee?&#8221;</p>
<p>He&#8217;s a commentator at GOMTv, he often says &#8220;It remains to be seen [...]&#8220;.</p>
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	<item>
		<title>By: George</title>
		<link>http://www.sc2blog.com/2009/06/13/karunology-emp-vs-protoss-shields-qa-52-mapmaker-series/#comment-9473</link>
		<dc:creator>George</dc:creator>
		<pubDate>Sun, 14 Jun 2009 10:44:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/?p=2186#comment-9473</guid>
		<description>What&#039;s a Daniel Lee?

This all depends on how much the Ghost is going to cost and how much mana EMP requires. It&#039;s pretty strong anyway, if only for the energy-nullifying effect...

This change really hurts the EMP+Nuke strategy that was so prevalent in Starcraft 1. :p</description>
		<content:encoded><![CDATA[<p>What&#8217;s a Daniel Lee?</p>
<p>This all depends on how much the Ghost is going to cost and how much mana EMP requires. It&#8217;s pretty strong anyway, if only for the energy-nullifying effect&#8230;</p>
<p>This change really hurts the EMP+Nuke strategy that was so prevalent in Starcraft 1. :p</p>
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