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	<title>Comments on: New Hi-Res Screenshots, Korean Impressions, Fansite Q&amp;A 4</title>
	<atom:link href="http://www.sc2blog.com/2009/05/26/new-hi-res-screenshots-korean-impressions-fansite-qa-4/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.sc2blog.com/2009/05/26/new-hi-res-screenshots-korean-impressions-fansite-qa-4/</link>
	<description>The Official Unofficial StarCraft 2 Blog</description>
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		<title>By: George</title>
		<link>http://www.sc2blog.com/2009/05/26/new-hi-res-screenshots-korean-impressions-fansite-qa-4/#comment-9427</link>
		<dc:creator>George</dc:creator>
		<pubDate>Wed, 27 May 2009 21:58:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/?p=2082#comment-9427</guid>
		<description>Agreed on all counts, Joe.

Reminds me of the horrible projectiles the first video had, wow... I was scared they will actually make it to the final game. Silly blue orbs. Good thing they cleaned that up.</description>
		<content:encoded><![CDATA[<p>Agreed on all counts, Joe.</p>
<p>Reminds me of the horrible projectiles the first video had, wow&#8230; I was scared they will actually make it to the final game. Silly blue orbs. Good thing they cleaned that up.</p>
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		<title>By: Elokane</title>
		<link>http://www.sc2blog.com/2009/05/26/new-hi-res-screenshots-korean-impressions-fansite-qa-4/#comment-9424</link>
		<dc:creator>Elokane</dc:creator>
		<pubDate>Wed, 27 May 2009 17:30:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/?p=2082#comment-9424</guid>
		<description>You know what&#039;s more interesting than 3 unit matches that require complex and interesting skillsets? Matches that require the same with more units.</description>
		<content:encoded><![CDATA[<p>You know what&#8217;s more interesting than 3 unit matches that require complex and interesting skillsets? Matches that require the same with more units.</p>
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		<title>By: 4poolfastexpand</title>
		<link>http://www.sc2blog.com/2009/05/26/new-hi-res-screenshots-korean-impressions-fansite-qa-4/#comment-9421</link>
		<dc:creator>4poolfastexpand</dc:creator>
		<pubDate>Wed, 27 May 2009 06:42:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/?p=2082#comment-9421</guid>
		<description>ZvZ is my favorite matchup. Using only a few units can still be interesting so long as the matchup requires complex and interesting skillsets.

Source: Jaedong</description>
		<content:encoded><![CDATA[<p>ZvZ is my favorite matchup. Using only a few units can still be interesting so long as the matchup requires complex and interesting skillsets.</p>
<p>Source: Jaedong</p>
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		<title>By: Joe</title>
		<link>http://www.sc2blog.com/2009/05/26/new-hi-res-screenshots-korean-impressions-fansite-qa-4/#comment-9417</link>
		<dc:creator>Joe</dc:creator>
		<pubDate>Wed, 27 May 2009 00:07:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/?p=2082#comment-9417</guid>
		<description>Looking good - thanks sc2blog.

If it must require transport, the Thor should lift off like a building and be unable to attack, vulnerable to air attack, and move at 1/2 speed of a flying command center.

Infestor looks good - how about the Zerg pinkish blobs in the other image (http://www.sc2blog.com/wp-content/uploads/2009/05/terran_aramada.jpg) 

Are they 
- bloated creep tumors?
- buildings in progress?
- celebrates?

Nice to see the Brood Lord has a bit of a tail going on back there - looks like an meaner, upgraded Guardian now :P I really liked the Guardian&#039;s attack graphic from sc1 (the green blob thing) - It would be interesting to see what missile graphic they use for Brood Lord.

On the topic of missile graphics (including sounds, &#039;muzzle flare&#039; and &#039;impact&#039; graphics), I&#039;m still waiting to be impressed. From the simplistic Maurader grenades, the stalker&#039;s thin joining beam attack, and the hydra&#039;s triangle spine bits - I&#039;m waiting for some sweet upgrades in that department.

From sc1 I really loved the missile effects for the dragoon, they were very clear. Hydras looked great with the green goo coming out of them and the spine projectiles implied. As mentioned the Guardian effects also had certain character to it (although the impact graphic was a little odd :P ). 

For a game with so much shooting, good effects in the projectiles department really affect how we read the game. I know it&#039;ll come a little bit later, but I hope it receives ample attention!</description>
		<content:encoded><![CDATA[<p>Looking good &#8211; thanks sc2blog.</p>
<p>If it must require transport, the Thor should lift off like a building and be unable to attack, vulnerable to air attack, and move at 1/2 speed of a flying command center.</p>
<p>Infestor looks good &#8211; how about the Zerg pinkish blobs in the other image (<a href="http://www.sc2blog.com/wp-content/uploads/2009/05/terran_aramada.jpg" rel="nofollow">http://www.sc2blog.com/wp-content/uploads/2009/05/terran_aramada.jpg</a>) </p>
<p>Are they<br />
- bloated creep tumors?<br />
- buildings in progress?<br />
- celebrates?</p>
<p>Nice to see the Brood Lord has a bit of a tail going on back there &#8211; looks like an meaner, upgraded Guardian now <img src='http://www.sc2blog.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' />  I really liked the Guardian&#8217;s attack graphic from sc1 (the green blob thing) &#8211; It would be interesting to see what missile graphic they use for Brood Lord.</p>
<p>On the topic of missile graphics (including sounds, &#8216;muzzle flare&#8217; and &#8216;impact&#8217; graphics), I&#8217;m still waiting to be impressed. From the simplistic Maurader grenades, the stalker&#8217;s thin joining beam attack, and the hydra&#8217;s triangle spine bits &#8211; I&#8217;m waiting for some sweet upgrades in that department.</p>
<p>From sc1 I really loved the missile effects for the dragoon, they were very clear. Hydras looked great with the green goo coming out of them and the spine projectiles implied. As mentioned the Guardian effects also had certain character to it (although the impact graphic was a little odd <img src='http://www.sc2blog.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' />  ). </p>
<p>For a game with so much shooting, good effects in the projectiles department really affect how we read the game. I know it&#8217;ll come a little bit later, but I hope it receives ample attention!</p>
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		<title>By: SikTh</title>
		<link>http://www.sc2blog.com/2009/05/26/new-hi-res-screenshots-korean-impressions-fansite-qa-4/#comment-9416</link>
		<dc:creator>SikTh</dc:creator>
		<pubDate>Tue, 26 May 2009 21:20:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/?p=2082#comment-9416</guid>
		<description>Looks WAAAY better than the last attempt. 

I&#039;m really liking the changes to the UI Blizzard seems to be sticking with. They&#039;re not going for balls-out automation, but aren&#039;t staying with controls fit for 15 year old games either. 
Love the patrolling mechanic the Terrans will have. Fixing your shit was always an annoying chore when playing Terran...</description>
		<content:encoded><![CDATA[<p>Looks WAAAY better than the last attempt. </p>
<p>I&#8217;m really liking the changes to the UI Blizzard seems to be sticking with. They&#8217;re not going for balls-out automation, but aren&#8217;t staying with controls fit for 15 year old games either.<br />
Love the patrolling mechanic the Terrans will have. Fixing your shit was always an annoying chore when playing Terran&#8230;</p>
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		<title>By: Anonymous</title>
		<link>http://www.sc2blog.com/2009/05/26/new-hi-res-screenshots-korean-impressions-fansite-qa-4/#comment-9414</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Tue, 26 May 2009 19:31:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/?p=2082#comment-9414</guid>
		<description>The zerg unit you are asking about is infestor with updated model  

( http://www.sc2blog.com/wp-content/uploads/2009/02/infesterart.jpg )</description>
		<content:encoded><![CDATA[<p>The zerg unit you are asking about is infestor with updated model  </p>
<p>( <a href="http://www.sc2blog.com/wp-content/uploads/2009/02/infesterart.jpg" rel="nofollow">http://www.sc2blog.com/wp-content/uploads/2009/02/infesterart.jpg</a> )</p>
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		<title>By: ErkZ</title>
		<link>http://www.sc2blog.com/2009/05/26/new-hi-res-screenshots-korean-impressions-fansite-qa-4/#comment-9413</link>
		<dc:creator>ErkZ</dc:creator>
		<pubDate>Tue, 26 May 2009 18:43:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/?p=2082#comment-9413</guid>
		<description>Great overview as always!

Does anyone know what the zerg unit is in the top left corner of the &quot;mutalings.jpg&quot;? There&#039;s another one in the bottom middle of the pic too.

Also, is that Colossus floating in the &quot;colossi_on_terrans.jpg&quot;? The on in the mid left. Actually, most of them don&#039;t look &quot;grounded&quot; and seem to be floating. I&#039;ve noticed that a lot about the Colossus. =/</description>
		<content:encoded><![CDATA[<p>Great overview as always!</p>
<p>Does anyone know what the zerg unit is in the top left corner of the &#8220;mutalings.jpg&#8221;? There&#8217;s another one in the bottom middle of the pic too.</p>
<p>Also, is that Colossus floating in the &#8220;colossi_on_terrans.jpg&#8221;? The on in the mid left. Actually, most of them don&#8217;t look &#8220;grounded&#8221; and seem to be floating. I&#8217;ve noticed that a lot about the Colossus. =/</p>
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