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	<title>Comments on: Karunology: Battle Report 2 Clarifications and MULE Origins</title>
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	<link>http://www.sc2blog.com/2009/04/28/karunology-battle-report-2-clarifications-and-mule-origins/</link>
	<description>The Official Unofficial StarCraft 2 Blog</description>
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		<title>By: Artanis</title>
		<link>http://www.sc2blog.com/2009/04/28/karunology-battle-report-2-clarifications-and-mule-origins/#comment-9317</link>
		<dc:creator>Artanis</dc:creator>
		<pubDate>Sun, 03 May 2009 20:05:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/?p=1919#comment-9317</guid>
		<description>I really like that Hydra melee attack, I&#039;ve always felt that it would be a fearsome melee fighter with all those claws.
Though giving it more damage at melee range would make it an imba unit, so im glad they didn&#039;t.
Maybe through an upgrade or something?</description>
		<content:encoded><![CDATA[<p>I really like that Hydra melee attack, I&#8217;ve always felt that it would be a fearsome melee fighter with all those claws.<br />
Though giving it more damage at melee range would make it an imba unit, so im glad they didn&#8217;t.<br />
Maybe through an upgrade or something?</p>
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		<title>By: James</title>
		<link>http://www.sc2blog.com/2009/04/28/karunology-battle-report-2-clarifications-and-mule-origins/#comment-9281</link>
		<dc:creator>James</dc:creator>
		<pubDate>Tue, 28 Apr 2009 21:38:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/?p=1919#comment-9281</guid>
		<description>If the PFs could fly that would be nuts! you could make an entire army of them trailed by scvs</description>
		<content:encoded><![CDATA[<p>If the PFs could fly that would be nuts! you could make an entire army of them trailed by scvs</p>
]]></content:encoded>
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		<title>By: redrach</title>
		<link>http://www.sc2blog.com/2009/04/28/karunology-battle-report-2-clarifications-and-mule-origins/#comment-9280</link>
		<dc:creator>redrach</dc:creator>
		<pubDate>Tue, 28 Apr 2009 18:13:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/?p=1919#comment-9280</guid>
		<description>Ooh, so the Baneling still has the rolling animation, and the animation changes when on upgrades! Really nice feature, I hope every upgrade has some visible animation.</description>
		<content:encoded><![CDATA[<p>Ooh, so the Baneling still has the rolling animation, and the animation changes when on upgrades! Really nice feature, I hope every upgrade has some visible animation.</p>
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		<title>By: SikTh</title>
		<link>http://www.sc2blog.com/2009/04/28/karunology-battle-report-2-clarifications-and-mule-origins/#comment-9279</link>
		<dc:creator>SikTh</dc:creator>
		<pubDate>Tue, 28 Apr 2009 16:10:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/?p=1919#comment-9279</guid>
		<description>Yes, that makes more sense than trying to wall someone in with it. Terran were already prone to fortified forward bases.</description>
		<content:encoded><![CDATA[<p>Yes, that makes more sense than trying to wall someone in with it. Terran were already prone to fortified forward bases.</p>
]]></content:encoded>
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		<title>By: Fingolfin</title>
		<link>http://www.sc2blog.com/2009/04/28/karunology-battle-report-2-clarifications-and-mule-origins/#comment-9278</link>
		<dc:creator>Fingolfin</dc:creator>
		<pubDate>Tue, 28 Apr 2009 13:33:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/?p=1919#comment-9278</guid>
		<description>Good stuff. I like the idea of using the PF offensively, not directly in the enemy base but more like a forward camp where you can retreat your force to &quot;safety&quot; if an attack wave doesn&#039;t go too well.</description>
		<content:encoded><![CDATA[<p>Good stuff. I like the idea of using the PF offensively, not directly in the enemy base but more like a forward camp where you can retreat your force to &#8220;safety&#8221; if an attack wave doesn&#8217;t go too well.</p>
]]></content:encoded>
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		<title>By: Pandabearguy</title>
		<link>http://www.sc2blog.com/2009/04/28/karunology-battle-report-2-clarifications-and-mule-origins/#comment-9277</link>
		<dc:creator>Pandabearguy</dc:creator>
		<pubDate>Tue, 28 Apr 2009 12:46:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/?p=1919#comment-9277</guid>
		<description>awesome</description>
		<content:encoded><![CDATA[<p>awesome</p>
]]></content:encoded>
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	<item>
		<title>By: Death Dragon</title>
		<link>http://www.sc2blog.com/2009/04/28/karunology-battle-report-2-clarifications-and-mule-origins/#comment-9276</link>
		<dc:creator>Death Dragon</dc:creator>
		<pubDate>Tue, 28 Apr 2009 12:22:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/?p=1919#comment-9276</guid>
		<description>I&#039;m not sure if I would like the Dawn of War close combat mechanics in Starcraft.</description>
		<content:encoded><![CDATA[<p>I&#8217;m not sure if I would like the Dawn of War close combat mechanics in Starcraft.</p>
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