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	<title>Comments on: Inside StarCraft 2 Q&amp;A 49 &#8211; Analysis and Summary</title>
	<atom:link href="http://www.sc2blog.com/2009/02/25/inside-starcraft-2-qa-49-analysis-and-summary/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.sc2blog.com/2009/02/25/inside-starcraft-2-qa-49-analysis-and-summary/</link>
	<description>The Official Unofficial StarCraft 2 Blog</description>
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		<title>By: Luigi Velasques</title>
		<link>http://www.sc2blog.com/2009/02/25/inside-starcraft-2-qa-49-analysis-and-summary/#comment-66591</link>
		<dc:creator>Luigi Velasques</dc:creator>
		<pubDate>Mon, 30 Jan 2012 16:04:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/?p=1540#comment-66591</guid>
		<description>I really enjoy studying on this internet site, it holds wonderful posts. &quot;A short saying oft contains much wisdom.&quot; by Sophocles.</description>
		<content:encoded><![CDATA[<p>I really enjoy studying on this internet site, it holds wonderful posts. &#8220;A short saying oft contains much wisdom.&#8221; by Sophocles.</p>
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		<title>By: Bill</title>
		<link>http://www.sc2blog.com/2009/02/25/inside-starcraft-2-qa-49-analysis-and-summary/#comment-8547</link>
		<dc:creator>Bill</dc:creator>
		<pubDate>Mon, 02 Mar 2009 17:25:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/?p=1540#comment-8547</guid>
		<description>&quot;I am not very thrilled about all these ‘mining perks’. just seems like a bunch of annoying things I will need to keep casting and casting and casting…&quot;

I have to agree with this. Please don&#039;t add complications for the sake of complications, Blizzard. I want to play a game, not do chores. God damn you APM people. At least MBS seems safe.</description>
		<content:encoded><![CDATA[<p>&#8220;I am not very thrilled about all these ‘mining perks’. just seems like a bunch of annoying things I will need to keep casting and casting and casting…&#8221;</p>
<p>I have to agree with this. Please don&#8217;t add complications for the sake of complications, Blizzard. I want to play a game, not do chores. God damn you APM people. At least MBS seems safe.</p>
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		<title>By: John mo</title>
		<link>http://www.sc2blog.com/2009/02/25/inside-starcraft-2-qa-49-analysis-and-summary/#comment-8541</link>
		<dc:creator>John mo</dc:creator>
		<pubDate>Mon, 02 Mar 2009 12:42:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/?p=1540#comment-8541</guid>
		<description>More explicit cons will be better.

I have to agree, it will turn into one of those 
&#039;everyone has&#039; things, so rather than just being cool, it turns into a nuissance.

as a player has NO CHOICE but to use those skills to keep up with the rest... when everyone has it, everyone has to use it, then it takes away the thinking of it...

I sure hope blizz sees that. I am talking this as a set-back on the direction really.</description>
		<content:encoded><![CDATA[<p>More explicit cons will be better.</p>
<p>I have to agree, it will turn into one of those<br />
&#8216;everyone has&#8217; things, so rather than just being cool, it turns into a nuissance.</p>
<p>as a player has NO CHOICE but to use those skills to keep up with the rest&#8230; when everyone has it, everyone has to use it, then it takes away the thinking of it&#8230;</p>
<p>I sure hope blizz sees that. I am talking this as a set-back on the direction really.</p>
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		<title>By: redrach</title>
		<link>http://www.sc2blog.com/2009/02/25/inside-starcraft-2-qa-49-analysis-and-summary/#comment-8534</link>
		<dc:creator>redrach</dc:creator>
		<pubDate>Mon, 02 Mar 2009 06:40:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/?p=1540#comment-8534</guid>
		<description>All the macro abilities specified have cons, actually.
Proton Charge takes away energy from the Dark Pylon which you could have used to cloak your units.
Summon MULEs takes away energy from the Orbital Command which could have been used to call down supplies, or scan for invisible units.
Spawn larvae takes away energy from the Queen, as well as requires you to spend more resources to make use of those larvae.

These sort of indirect cons are better than more explicit ones.</description>
		<content:encoded><![CDATA[<p>All the macro abilities specified have cons, actually.<br />
Proton Charge takes away energy from the Dark Pylon which you could have used to cloak your units.<br />
Summon MULEs takes away energy from the Orbital Command which could have been used to call down supplies, or scan for invisible units.<br />
Spawn larvae takes away energy from the Queen, as well as requires you to spend more resources to make use of those larvae.</p>
<p>These sort of indirect cons are better than more explicit ones.</p>
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		<title>By: Battlardm</title>
		<link>http://www.sc2blog.com/2009/02/25/inside-starcraft-2-qa-49-analysis-and-summary/#comment-8512</link>
		<dc:creator>Battlardm</dc:creator>
		<pubDate>Sun, 01 Mar 2009 05:21:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/?p=1540#comment-8512</guid>
		<description>what I mean is.. if there&#039;s an ability with a &#039;pro&#039;, it should come with a &#039;con&#039;. so people shouldn&#039;t just blindly use it over and over and over.</description>
		<content:encoded><![CDATA[<p>what I mean is.. if there&#8217;s an ability with a &#8216;pro&#8217;, it should come with a &#8216;con&#8217;. so people shouldn&#8217;t just blindly use it over and over and over.</p>
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		<title>By: Battlardm</title>
		<link>http://www.sc2blog.com/2009/02/25/inside-starcraft-2-qa-49-analysis-and-summary/#comment-8511</link>
		<dc:creator>Battlardm</dc:creator>
		<pubDate>Sun, 01 Mar 2009 04:53:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/?p=1540#comment-8511</guid>
		<description>I have to agree with Johnner up there, I think Blizz is doing this wrong this time..

it shouldn&#039;t be a bunch of spells to be cast over and over again, that is just tedious and annoying. It should be something like this...

Dark Pylon: you can toggle, having a dark pylon, you can use extra gas supply and convert them into faster mining for protoss probes.

this way, you just select once. Marco-ing your economy to what you need, not casting the same spell over and over, I can see how that is annoying.</description>
		<content:encoded><![CDATA[<p>I have to agree with Johnner up there, I think Blizz is doing this wrong this time..</p>
<p>it shouldn&#8217;t be a bunch of spells to be cast over and over again, that is just tedious and annoying. It should be something like this&#8230;</p>
<p>Dark Pylon: you can toggle, having a dark pylon, you can use extra gas supply and convert them into faster mining for protoss probes.</p>
<p>this way, you just select once. Marco-ing your economy to what you need, not casting the same spell over and over, I can see how that is annoying.</p>
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		<title>By: jamvng</title>
		<link>http://www.sc2blog.com/2009/02/25/inside-starcraft-2-qa-49-analysis-and-summary/#comment-8504</link>
		<dc:creator>jamvng</dc:creator>
		<pubDate>Sat, 28 Feb 2009 21:21:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/?p=1540#comment-8504</guid>
		<description>Johnner: &quot;I am not very thrilled about all these ‘mining perks’. just seems like a bunch of annoying things I will need to keep casting and casting and casting…&quot;

Well in a way, how was having to go back to your expansion(s) and make workers mine minerals (ie SC1) not &quot;annoying&quot;..all this is just to increase macro...These mechanics just make it as necessary as in SC1 to have to go back regurlarly to your bases to check on everything and make sure your economy is running as efficiently as it can (since automining takes out tht component in SC2)</description>
		<content:encoded><![CDATA[<p>Johnner: &#8220;I am not very thrilled about all these ‘mining perks’. just seems like a bunch of annoying things I will need to keep casting and casting and casting…&#8221;</p>
<p>Well in a way, how was having to go back to your expansion(s) and make workers mine minerals (ie SC1) not &#8220;annoying&#8221;..all this is just to increase macro&#8230;These mechanics just make it as necessary as in SC1 to have to go back regurlarly to your bases to check on everything and make sure your economy is running as efficiently as it can (since automining takes out tht component in SC2)</p>
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		<title>By: Johnner</title>
		<link>http://www.sc2blog.com/2009/02/25/inside-starcraft-2-qa-49-analysis-and-summary/#comment-8496</link>
		<dc:creator>Johnner</dc:creator>
		<pubDate>Sat, 28 Feb 2009 10:28:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/?p=1540#comment-8496</guid>
		<description>I am not very thrilled about all these &#039;mining perks&#039;. just seems like a bunch of annoying things I will need to keep casting and casting and casting...

The new investor is definitely an improvement though.

I would like to see more unit development, and maybe more macro and race specific...

like.. a protoss shield battery... give it an upgrade so every unit inside that radius regenerates faster until the mana of the building runs out.. or something.</description>
		<content:encoded><![CDATA[<p>I am not very thrilled about all these &#8216;mining perks&#8217;. just seems like a bunch of annoying things I will need to keep casting and casting and casting&#8230;</p>
<p>The new investor is definitely an improvement though.</p>
<p>I would like to see more unit development, and maybe more macro and race specific&#8230;</p>
<p>like.. a protoss shield battery&#8230; give it an upgrade so every unit inside that radius regenerates faster until the mana of the building runs out.. or something.</p>
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		<title>By: Anonymous</title>
		<link>http://www.sc2blog.com/2009/02/25/inside-starcraft-2-qa-49-analysis-and-summary/#comment-8489</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Fri, 27 Feb 2009 20:41:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/?p=1540#comment-8489</guid>
		<description>Awesome!

A super shoutout thanks to whoever runs this SC2 blog for collecting all of this valuable information into one cohesive article. I know exactly where to go to get all of the news.</description>
		<content:encoded><![CDATA[<p>Awesome!</p>
<p>A super shoutout thanks to whoever runs this SC2 blog for collecting all of this valuable information into one cohesive article. I know exactly where to go to get all of the news.</p>
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		<title>By: redrach</title>
		<link>http://www.sc2blog.com/2009/02/25/inside-starcraft-2-qa-49-analysis-and-summary/#comment-8480</link>
		<dc:creator>redrach</dc:creator>
		<pubDate>Fri, 27 Feb 2009 05:47:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/?p=1540#comment-8480</guid>
		<description>@jake:
I believe the mechanics of summoning a Nydus Worm with an Overseer is exactly the same as that of building a structure. So you select the Overseer, click on &quot;Summon Nydus Worm&quot; or w.e. and click on the spot you want it to emerge at. If the spot is free, the worm starts up its unburrow animation, else it reports an error.</description>
		<content:encoded><![CDATA[<p>@jake:<br />
I believe the mechanics of summoning a Nydus Worm with an Overseer is exactly the same as that of building a structure. So you select the Overseer, click on &#8220;Summon Nydus Worm&#8221; or w.e. and click on the spot you want it to emerge at. If the spot is free, the worm starts up its unburrow animation, else it reports an error.</p>
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