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	<title>Comments on: Q&amp;A 47: Rotating Mutalisks, Ventral Sacs; New Screenshots</title>
	<atom:link href="http://www.sc2blog.com/2008/12/25/q-new-screenshots/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.sc2blog.com/2008/12/25/q-new-screenshots/</link>
	<description>The Official Unofficial StarCraft 2 Blog</description>
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		<title>By: Yokelassence</title>
		<link>http://www.sc2blog.com/2008/12/25/q-new-screenshots/#comment-7271</link>
		<dc:creator>Yokelassence</dc:creator>
		<pubDate>Sun, 28 Dec 2008 02:04:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/?p=1236#comment-7271</guid>
		<description>Ramps can go in almost any direction in SC2, it&#039;s a 3D game remember?!

I really miss the old Thor they introduced for the very first time in the Terran Gameplay video&#039;s. It did not look overpowered to me, it could be countered from the very beginning by any unit faster than its turning speed.

I didnt think it overlapped with the seige tank as it was far more offensive and much less flexible. You could use it to pound defenses into ash but it could not snipe units from afar, only the seige tank could do that. 

I could see what role it could have: a damage sponge, a defence cracker and a counter to the mothership....but then they changed it because that role was inobvious to the kiddies who thought that complaining = critisism. 

Yet every change just brings the Thors role further into question, I dont think Blizzard really knows where they are going with it; just blindly following the fans inconclusive requests

What is the Thors role you ask? Perhaps Blizzard might reach a conclusion if we stopped asking.</description>
		<content:encoded><![CDATA[<p>Ramps can go in almost any direction in SC2, it&#8217;s a 3D game remember?!</p>
<p>I really miss the old Thor they introduced for the very first time in the Terran Gameplay video&#8217;s. It did not look overpowered to me, it could be countered from the very beginning by any unit faster than its turning speed.</p>
<p>I didnt think it overlapped with the seige tank as it was far more offensive and much less flexible. You could use it to pound defenses into ash but it could not snipe units from afar, only the seige tank could do that. </p>
<p>I could see what role it could have: a damage sponge, a defence cracker and a counter to the mothership&#8230;.but then they changed it because that role was inobvious to the kiddies who thought that complaining = critisism. </p>
<p>Yet every change just brings the Thors role further into question, I dont think Blizzard really knows where they are going with it; just blindly following the fans inconclusive requests</p>
<p>What is the Thors role you ask? Perhaps Blizzard might reach a conclusion if we stopped asking.</p>
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		<title>By: Starcraft 2</title>
		<link>http://www.sc2blog.com/2008/12/25/q-new-screenshots/#comment-7270</link>
		<dc:creator>Starcraft 2</dc:creator>
		<pubDate>Sun, 28 Dec 2008 01:59:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/?p=1236#comment-7270</guid>
		<description>I hope the ramps can face other directions, otherwise maps can never really be fully balanced</description>
		<content:encoded><![CDATA[<p>I hope the ramps can face other directions, otherwise maps can never really be fully balanced</p>
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		<title>By: Chronos</title>
		<link>http://www.sc2blog.com/2008/12/25/q-new-screenshots/#comment-7268</link>
		<dc:creator>Chronos</dc:creator>
		<pubDate>Sun, 28 Dec 2008 00:42:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/?p=1236#comment-7268</guid>
		<description>In Iccup maps there where all kind of ramps,the Thor ccan walk throught narrow points ?</description>
		<content:encoded><![CDATA[<p>In Iccup maps there where all kind of ramps,the Thor ccan walk throught narrow points ?</p>
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		<title>By: SC Fan</title>
		<link>http://www.sc2blog.com/2008/12/25/q-new-screenshots/#comment-7264</link>
		<dc:creator>SC Fan</dc:creator>
		<pubDate>Sat, 27 Dec 2008 07:29:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/?p=1236#comment-7264</guid>
		<description>Erm...anyone thought about cliff ramps?? like how the units are going uphill..those kind of ramps?? in Sc1, the ramps an only go downhill to uphill in 2 directions, bottom left to top right and bottom right to top left...

In Starcraft 2, will we have ramps that face other directions?</description>
		<content:encoded><![CDATA[<p>Erm&#8230;anyone thought about cliff ramps?? like how the units are going uphill..those kind of ramps?? in Sc1, the ramps an only go downhill to uphill in 2 directions, bottom left to top right and bottom right to top left&#8230;</p>
<p>In Starcraft 2, will we have ramps that face other directions?</p>
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		<title>By: ha</title>
		<link>http://www.sc2blog.com/2008/12/25/q-new-screenshots/#comment-7263</link>
		<dc:creator>ha</dc:creator>
		<pubDate>Sat, 27 Dec 2008 04:35:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/?p=1236#comment-7263</guid>
		<description>man starcraft 2 is f***** up.... I mean they took out the thor&#039;s gun and now it looks less bulky and more G**. WHAT IS THE THORS ROLE!? Anyone? can ghosts snipe overlords?</description>
		<content:encoded><![CDATA[<p>man starcraft 2 is f***** up&#8230;. I mean they took out the thor&#8217;s gun and now it looks less bulky and more G**. WHAT IS THE THORS ROLE!? Anyone? can ghosts snipe overlords?</p>
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		<title>By: Chronos</title>
		<link>http://www.sc2blog.com/2008/12/25/q-new-screenshots/#comment-7261</link>
		<dc:creator>Chronos</dc:creator>
		<pubDate>Fri, 26 Dec 2008 21:46:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/?p=1236#comment-7261</guid>
		<description>Regading Mutalisk, what&#039;s the point of having a unit which (said y karune himself) gets owned by everything, and which I cannot &quot;abuse&quot; of hit and run attacks anymore...</description>
		<content:encoded><![CDATA[<p>Regading Mutalisk, what&#8217;s the point of having a unit which (said y karune himself) gets owned by everything, and which I cannot &#8220;abuse&#8221; of hit and run attacks anymore&#8230;</p>
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		<title>By: Chronos</title>
		<link>http://www.sc2blog.com/2008/12/25/q-new-screenshots/#comment-7260</link>
		<dc:creator>Chronos</dc:creator>
		<pubDate>Fri, 26 Dec 2008 20:33:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/?p=1236#comment-7260</guid>
		<description>Totally agreed with red, there&#039;s more, the ghost can &quot;sense&quot; energy having units, so you can snipe burrowed infestors, cloacked ghosts and other &quot;magic&quot; cloacked stuff, and the ghost has te EMP now.</description>
		<content:encoded><![CDATA[<p>Totally agreed with red, there&#8217;s more, the ghost can &#8220;sense&#8221; energy having units, so you can snipe burrowed infestors, cloacked ghosts and other &#8220;magic&#8221; cloacked stuff, and the ghost has te EMP now.</p>
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		<title>By: redrach</title>
		<link>http://www.sc2blog.com/2008/12/25/q-new-screenshots/#comment-7258</link>
		<dc:creator>redrach</dc:creator>
		<pubDate>Fri, 26 Dec 2008 18:26:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/?p=1236#comment-7258</guid>
		<description>The Ghost should see plenty of play even if they release it without making any further changes. 
Remember how Terrans in TvZ would get a ton of Science Vessels so they could Irradiate Defilers, Lurkers, etc.?
Now we&#039;ll be seeing Ghosts with Snipe doing the same thing. (oh, and replace Defilers with Infestors)
Also, with Zerg invisibility detection being nerfed in SC2, Ghosts should be a lot more viable.</description>
		<content:encoded><![CDATA[<p>The Ghost should see plenty of play even if they release it without making any further changes.<br />
Remember how Terrans in TvZ would get a ton of Science Vessels so they could Irradiate Defilers, Lurkers, etc.?<br />
Now we&#8217;ll be seeing Ghosts with Snipe doing the same thing. (oh, and replace Defilers with Infestors)<br />
Also, with Zerg invisibility detection being nerfed in SC2, Ghosts should be a lot more viable.</p>
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		<title>By: Chronos</title>
		<link>http://www.sc2blog.com/2008/12/25/q-new-screenshots/#comment-7257</link>
		<dc:creator>Chronos</dc:creator>
		<pubDate>Fri, 26 Dec 2008 17:04:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/?p=1236#comment-7257</guid>
		<description>The ghost is not a super unit but a infantry unit with lots of abilities, not to much HP and a high cost for a infantry unit, -I don¡t remember te min cost, but gas was like 200- It&#039;s an exelent unit, but not a super -can only have one per player- unit</description>
		<content:encoded><![CDATA[<p>The ghost is not a super unit but a infantry unit with lots of abilities, not to much HP and a high cost for a infantry unit, -I don¡t remember te min cost, but gas was like 200- It&#8217;s an exelent unit, but not a super -can only have one per player- unit</p>
]]></content:encoded>
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	<item>
		<title>By: John Mo</title>
		<link>http://www.sc2blog.com/2008/12/25/q-new-screenshots/#comment-7256</link>
		<dc:creator>John Mo</dc:creator>
		<pubDate>Fri, 26 Dec 2008 16:49:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/?p=1236#comment-7256</guid>
		<description>I am going to agree with giving the Thor a long range Bombing, make it an Anti-air unit primarily, but give it a support role to bomb real far, maybe long cool down and big chance to miss or something. But that&#039;s a good idea.</description>
		<content:encoded><![CDATA[<p>I am going to agree with giving the Thor a long range Bombing, make it an Anti-air unit primarily, but give it a support role to bomb real far, maybe long cool down and big chance to miss or something. But that&#8217;s a good idea.</p>
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