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	<title>Comments on: Karunology: Terran Infantry, Colossus In-Depth, New Abilities</title>
	<atom:link href="http://www.sc2blog.com/2008/10/27/karunology-terran-infantry-colossus-in-depth-new-abilities/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.sc2blog.com/2008/10/27/karunology-terran-infantry-colossus-in-depth-new-abilities/</link>
	<description>The Official Unofficial StarCraft 2 Blog</description>
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		<title>By: Victor</title>
		<link>http://www.sc2blog.com/2008/10/27/karunology-terran-infantry-colossus-in-depth-new-abilities/#comment-6823</link>
		<dc:creator>Victor</dc:creator>
		<pubDate>Wed, 05 Nov 2008 12:47:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/?p=1199#comment-6823</guid>
		<description>You can hear about it in the second match of Sonkie vs Yellow during BlizzCon 2008

http://www.blizzard.com/blizzcon/video/archive.xml</description>
		<content:encoded><![CDATA[<p>You can hear about it in the second match of Sonkie vs Yellow during BlizzCon 2008</p>
<p><a href="http://www.blizzard.com/blizzcon/video/archive.xml" rel="nofollow">http://www.blizzard.com/blizzcon/video/archive.xml</a></p>
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		<title>By: jamvng</title>
		<link>http://www.sc2blog.com/2008/10/27/karunology-terran-infantry-colossus-in-depth-new-abilities/#comment-6822</link>
		<dc:creator>jamvng</dc:creator>
		<pubDate>Wed, 05 Nov 2008 11:46:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/?p=1199#comment-6822</guid>
		<description>Dunno bout an article, I&#039;ve read about it somewhere but not sure where.  Bascially the longer that a protoss unit isn&#039;t damaged for, the faster it heals its shields.  So for an opponent if you damage a protoss unit but don&#039;t kill it, and you don&#039;t continue you attacking, then its shields will regenerate really fast.</description>
		<content:encoded><![CDATA[<p>Dunno bout an article, I&#8217;ve read about it somewhere but not sure where.  Bascially the longer that a protoss unit isn&#8217;t damaged for, the faster it heals its shields.  So for an opponent if you damage a protoss unit but don&#8217;t kill it, and you don&#8217;t continue you attacking, then its shields will regenerate really fast.</p>
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		<title>By: johnner</title>
		<link>http://www.sc2blog.com/2008/10/27/karunology-terran-infantry-colossus-in-depth-new-abilities/#comment-6812</link>
		<dc:creator>johnner</dc:creator>
		<pubDate>Tue, 04 Nov 2008 02:36:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/?p=1199#comment-6812</guid>
		<description>REALLY??? never heard of it.

how does it work? got an article about that somewhere?</description>
		<content:encoded><![CDATA[<p>REALLY??? never heard of it.</p>
<p>how does it work? got an article about that somewhere?</p>
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		<title>By: neophyte.vii</title>
		<link>http://www.sc2blog.com/2008/10/27/karunology-terran-infantry-colossus-in-depth-new-abilities/#comment-6806</link>
		<dc:creator>neophyte.vii</dc:creator>
		<pubDate>Sun, 02 Nov 2008 21:49:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/?p=1199#comment-6806</guid>
		<description>@Johnner

Um, dude, the entire protoss race now has fast-healing shields when out of battle.</description>
		<content:encoded><![CDATA[<p>@Johnner</p>
<p>Um, dude, the entire protoss race now has fast-healing shields when out of battle.</p>
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		<title>By: NFX</title>
		<link>http://www.sc2blog.com/2008/10/27/karunology-terran-infantry-colossus-in-depth-new-abilities/#comment-6803</link>
		<dc:creator>NFX</dc:creator>
		<pubDate>Sun, 02 Nov 2008 02:03:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/?p=1199#comment-6803</guid>
		<description>and what happen to the &quot;Cobra??&quot; unit?didn&#039;t they include this one to the demo?is it powerful?and what ability that it have?</description>
		<content:encoded><![CDATA[<p>and what happen to the &#8220;Cobra??&#8221; unit?didn&#8217;t they include this one to the demo?is it powerful?and what ability that it have?</p>
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		<title>By: NFX</title>
		<link>http://www.sc2blog.com/2008/10/27/karunology-terran-infantry-colossus-in-depth-new-abilities/#comment-6802</link>
		<dc:creator>NFX</dc:creator>
		<pubDate>Sun, 02 Nov 2008 01:55:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/?p=1199#comment-6802</guid>
		<description>wow....this really look Interesting...that ever it seems that the terrans really rocks!especially the nighthawks!and the thor!even the hellions can burn the zerglings within in longer range!man....i really want to plat this game...when ii will release??anyway??2009?</description>
		<content:encoded><![CDATA[<p>wow&#8230;.this really look Interesting&#8230;that ever it seems that the terrans really rocks!especially the nighthawks!and the thor!even the hellions can burn the zerglings within in longer range!man&#8230;.i really want to plat this game&#8230;when ii will release??anyway??2009?</p>
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		<title>By: johnner</title>
		<link>http://www.sc2blog.com/2008/10/27/karunology-terran-infantry-colossus-in-depth-new-abilities/#comment-6795</link>
		<dc:creator>johnner</dc:creator>
		<pubDate>Fri, 31 Oct 2008 07:11:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/?p=1199#comment-6795</guid>
		<description>Re-above

thanks for the feedback.

that being said, I want to stress why I feel the protoss is not enough right now.  First, according to Karune, upgraded roaches can survive psi-storm, and actually take down zealots cost to cost without suffering much damage, the only effective weapon left to fight roaches for protoss.. is the Dark templar and archons.  I will assume medivac can&#039;t heal that quickly, but probably not too far off the charts either. In other words, it appears to be that the protoss is the only race without some sort of a &#039;quick healing infantry&#039;, you might argue protoss has shield battery, but that&#039;s a very immobile regeneration.

If there&#039;s an upgrade for protoss shields to regenerate at twice the rate under a pylon range, that I will think is fair.</description>
		<content:encoded><![CDATA[<p>Re-above</p>
<p>thanks for the feedback.</p>
<p>that being said, I want to stress why I feel the protoss is not enough right now.  First, according to Karune, upgraded roaches can survive psi-storm, and actually take down zealots cost to cost without suffering much damage, the only effective weapon left to fight roaches for protoss.. is the Dark templar and archons.  I will assume medivac can&#8217;t heal that quickly, but probably not too far off the charts either. In other words, it appears to be that the protoss is the only race without some sort of a &#8216;quick healing infantry&#8217;, you might argue protoss has shield battery, but that&#8217;s a very immobile regeneration.</p>
<p>If there&#8217;s an upgrade for protoss shields to regenerate at twice the rate under a pylon range, that I will think is fair.</p>
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		<title>By: redrach</title>
		<link>http://www.sc2blog.com/2008/10/27/karunology-terran-infantry-colossus-in-depth-new-abilities/#comment-6792</link>
		<dc:creator>redrach</dc:creator>
		<pubDate>Thu, 30 Oct 2008 16:45:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/?p=1199#comment-6792</guid>
		<description>From what I gather, the Protoss are the most overpowered race in the current alpha build. Check out the Starcraft 2 exhibition match on the Blizzcon coverage website. The Stalker&#039;s Blink ability in particular, is very powerful in the hands of a progamer. Combine that with the ability to warp in ground units anywhere with a single shuttle, as well as drop the usual number of units, and throw in a mighty Colossus that can walk up and down cliffs - and you have a Protoss race that is MUCH stronger at raiding than its counterpart from SC1.
That&#039;s why Blizzard is focusing on buffing the other races and nerfing the Protoss.

@johnner:
The Protoss have several units that can quickly kill mobs of Roaches and Medivac-Marines. The average Protoss army will consist of a large number of Stalkers which can easily focus-fire and take out Roaches as well as the Medivac Dropship (Also, the Dropship will find it very hard to run, because of Blink).
Late game you can expect to see Immortals, Psionic Storm, Archons, groups of Colossi, Void Rays, etc.</description>
		<content:encoded><![CDATA[<p>From what I gather, the Protoss are the most overpowered race in the current alpha build. Check out the Starcraft 2 exhibition match on the Blizzcon coverage website. The Stalker&#8217;s Blink ability in particular, is very powerful in the hands of a progamer. Combine that with the ability to warp in ground units anywhere with a single shuttle, as well as drop the usual number of units, and throw in a mighty Colossus that can walk up and down cliffs &#8211; and you have a Protoss race that is MUCH stronger at raiding than its counterpart from SC1.<br />
That&#8217;s why Blizzard is focusing on buffing the other races and nerfing the Protoss.</p>
<p>@johnner:<br />
The Protoss have several units that can quickly kill mobs of Roaches and Medivac-Marines. The average Protoss army will consist of a large number of Stalkers which can easily focus-fire and take out Roaches as well as the Medivac Dropship (Also, the Dropship will find it very hard to run, because of Blink).<br />
Late game you can expect to see Immortals, Psionic Storm, Archons, groups of Colossi, Void Rays, etc.</p>
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		<title>By: johnner</title>
		<link>http://www.sc2blog.com/2008/10/27/karunology-terran-infantry-colossus-in-depth-new-abilities/#comment-6786</link>
		<dc:creator>johnner</dc:creator>
		<pubDate>Thu, 30 Oct 2008 01:03:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/?p=1199#comment-6786</guid>
		<description>agreeing with protoss being nerfed too much and losing the cool factor.

also agreeing on protoss needing one unit that can do above 100 damage in 1 hit. Right now, against fast healing units like roaches and marines with medics, the protoss weaponary is pretty much useless. (unless you wipe out archons.)

something needs to be done.</description>
		<content:encoded><![CDATA[<p>agreeing with protoss being nerfed too much and losing the cool factor.</p>
<p>also agreeing on protoss needing one unit that can do above 100 damage in 1 hit. Right now, against fast healing units like roaches and marines with medics, the protoss weaponary is pretty much useless. (unless you wipe out archons.)</p>
<p>something needs to be done.</p>
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		<title>By: kent</title>
		<link>http://www.sc2blog.com/2008/10/27/karunology-terran-infantry-colossus-in-depth-new-abilities/#comment-6785</link>
		<dc:creator>kent</dc:creator>
		<pubDate>Wed, 29 Oct 2008 16:42:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/?p=1199#comment-6785</guid>
		<description>I am beginning to feel that the protoss looks boring. Almost seems like they are there just because they were in SC1. Though one should really play the game to know, but as of now, it seems the protoss has nothing, absolutely nothing.

yes, warp in build as a new idea is cool. but that&#039;s all.

Phoenix is an ugly craft with a &#039;overload&#039; skill, that skill feels more zerg than protoss, as it weakens the unit too much afterwards.  I want to see the phoenix replaced with a higher calibur protoss figher. Seriously, the art of the pheonix doesn&#039;t help to sell it either.

the Nullifier is another odd unit, looks like a flying trilobite, mechanic caster/magic box? Just bleh those ability for the high templar or dark templar, why make it a separate unit at all? 

Mothership nerfed, colossus nerfed. (and colossus still get hit by land and air.) . . . wtf blizz?

Give the protoss something already? here are my wish list.

1, give us a heavy armored expensive type of zealot, so you have fast infantry and heavy infantry. 

2, Let the Immortals shoot air.

3, new air unit to replace phoenix please, something Protoss-like, like... the nighthawk in design.

4, bring back a Heavy damaging unit, doesn&#039;t need to be the reaver, but something that can really cause high numbered splash damage.

5, bring back the Dark Archon as super late game caster.

that&#039;s what I feel.</description>
		<content:encoded><![CDATA[<p>I am beginning to feel that the protoss looks boring. Almost seems like they are there just because they were in SC1. Though one should really play the game to know, but as of now, it seems the protoss has nothing, absolutely nothing.</p>
<p>yes, warp in build as a new idea is cool. but that&#8217;s all.</p>
<p>Phoenix is an ugly craft with a &#8216;overload&#8217; skill, that skill feels more zerg than protoss, as it weakens the unit too much afterwards.  I want to see the phoenix replaced with a higher calibur protoss figher. Seriously, the art of the pheonix doesn&#8217;t help to sell it either.</p>
<p>the Nullifier is another odd unit, looks like a flying trilobite, mechanic caster/magic box? Just bleh those ability for the high templar or dark templar, why make it a separate unit at all? </p>
<p>Mothership nerfed, colossus nerfed. (and colossus still get hit by land and air.) . . . wtf blizz?</p>
<p>Give the protoss something already? here are my wish list.</p>
<p>1, give us a heavy armored expensive type of zealot, so you have fast infantry and heavy infantry. </p>
<p>2, Let the Immortals shoot air.</p>
<p>3, new air unit to replace phoenix please, something Protoss-like, like&#8230; the nighthawk in design.</p>
<p>4, bring back a Heavy damaging unit, doesn&#8217;t need to be the reaver, but something that can really cause high numbered splash damage.</p>
<p>5, bring back the Dark Archon as super late game caster.</p>
<p>that&#8217;s what I feel.</p>
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