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	<title>Comments on: BlizzCon 2008: Changes to StarCraft 2</title>
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	<link>http://www.sc2blog.com/2008/10/17/blizzcon-2008-changes-to-starcraft-2/</link>
	<description>The Official Unofficial StarCraft 2 Blog</description>
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		<title>By: Joe</title>
		<link>http://www.sc2blog.com/2008/10/17/blizzcon-2008-changes-to-starcraft-2/#comment-9492</link>
		<dc:creator>Joe</dc:creator>
		<pubDate>Wed, 24 Jun 2009 00:02:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/?p=1187#comment-9492</guid>
		<description>I think the upgrade now only changes their hp from 45 to 55. It is mentioned in the new battle report on www.starcraft2.com</description>
		<content:encoded><![CDATA[<p>I think the upgrade now only changes their hp from 45 to 55. It is mentioned in the new battle report on <a href="http://www.starcraft2.com" rel="nofollow">http://www.starcraft2.com</a></p>
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		<title>By: Trib</title>
		<link>http://www.sc2blog.com/2008/10/17/blizzcon-2008-changes-to-starcraft-2/#comment-9490</link>
		<dc:creator>Trib</dc:creator>
		<pubDate>Tue, 23 Jun 2009 16:34:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/?p=1187#comment-9490</guid>
		<description>Doesn&#039;t anybody else think that the marines going from 40-80 life is a bit... rigged with that Upgrade?? with just one upgrade you are doubling the hit points making them 2 times harder to kill. 30 (upgraded) marines+medivac=gg...</description>
		<content:encoded><![CDATA[<p>Doesn&#8217;t anybody else think that the marines going from 40-80 life is a bit&#8230; rigged with that Upgrade?? with just one upgrade you are doubling the hit points making them 2 times harder to kill. 30 (upgraded) marines+medivac=gg&#8230;</p>
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		<title>By: Kishan</title>
		<link>http://www.sc2blog.com/2008/10/17/blizzcon-2008-changes-to-starcraft-2/#comment-7572</link>
		<dc:creator>Kishan</dc:creator>
		<pubDate>Sun, 25 Jan 2009 20:08:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/?p=1187#comment-7572</guid>
		<description>Will map-makers be able to more freely edit spells and abilities? For example, will we be able to adjust how long psionic storm works? Or how rapid the effects of plague(if added) will be?</description>
		<content:encoded><![CDATA[<p>Will map-makers be able to more freely edit spells and abilities? For example, will we be able to adjust how long psionic storm works? Or how rapid the effects of plague(if added) will be?</p>
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	<item>
		<title>By: Dekkion</title>
		<link>http://www.sc2blog.com/2008/10/17/blizzcon-2008-changes-to-starcraft-2/#comment-7378</link>
		<dc:creator>Dekkion</dc:creator>
		<pubDate>Wed, 14 Jan 2009 08:07:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/?p=1187#comment-7378</guid>
		<description>I hope Blizzard really know what they&#039;re doing... =/

I still think that it&#039;s a matter of putting the units/abilities on its respective role, according to its concept. Balance must be given in the numbers.

(sorry, english limitations)</description>
		<content:encoded><![CDATA[<p>I hope Blizzard really know what they&#8217;re doing&#8230; =/</p>
<p>I still think that it&#8217;s a matter of putting the units/abilities on its respective role, according to its concept. Balance must be given in the numbers.</p>
<p>(sorry, english limitations)</p>
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	<item>
		<title>By: Dekkion</title>
		<link>http://www.sc2blog.com/2008/10/17/blizzcon-2008-changes-to-starcraft-2/#comment-7377</link>
		<dc:creator>Dekkion</dc:creator>
		<pubDate>Wed, 14 Jan 2009 08:01:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/?p=1187#comment-7377</guid>
		<description>So many changes...
Im afraid if the game will hit a point of &quot;nonsense changes&quot; for the good of balance.

About the Medivacs: Much troubles, only caused by the Reaper? Simply binging them back for the range of Medics, after a &quot;mission&quot;, isn&#039;t a good way out?

Name suggestions for the Psi-Rounds: Headshot, Brain Snipe

Overall, all of these changes don&#039;t &#039;me gusta&#039;</description>
		<content:encoded><![CDATA[<p>So many changes&#8230;<br />
Im afraid if the game will hit a point of &#8220;nonsense changes&#8221; for the good of balance.</p>
<p>About the Medivacs: Much troubles, only caused by the Reaper? Simply binging them back for the range of Medics, after a &#8220;mission&#8221;, isn&#8217;t a good way out?</p>
<p>Name suggestions for the Psi-Rounds: Headshot, Brain Snipe</p>
<p>Overall, all of these changes don&#8217;t &#8216;me gusta&#8217;</p>
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		<title>By: Anonymous</title>
		<link>http://www.sc2blog.com/2008/10/17/blizzcon-2008-changes-to-starcraft-2/#comment-7339</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Sun, 11 Jan 2009 00:52:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/?p=1187#comment-7339</guid>
		<description>I hope they put the dark swarm back in, I realy love that spell!</description>
		<content:encoded><![CDATA[<p>I hope they put the dark swarm back in, I realy love that spell!</p>
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		<title>By: ee</title>
		<link>http://www.sc2blog.com/2008/10/17/blizzcon-2008-changes-to-starcraft-2/#comment-7153</link>
		<dc:creator>ee</dc:creator>
		<pubDate>Thu, 11 Dec 2008 19:34:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/?p=1187#comment-7153</guid>
		<description>another idea ,..why don&#039;t the thor get as well the EMP ability?:&gt;</description>
		<content:encoded><![CDATA[<p>another idea ,..why don&#8217;t the thor get as well the EMP ability?:&gt;</p>
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		<title>By: ee</title>
		<link>http://www.sc2blog.com/2008/10/17/blizzcon-2008-changes-to-starcraft-2/#comment-7152</link>
		<dc:creator>ee</dc:creator>
		<pubDate>Thu, 11 Dec 2008 19:31:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/?p=1187#comment-7152</guid>
		<description>or to make the archon overload when he&#039;s killed:&gt;,..like a passive ability ,..:&gt;</description>
		<content:encoded><![CDATA[<p>or to make the archon overload when he&#8217;s killed:&gt;,..like a passive ability ,..:&gt;</p>
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		<title>By: ee</title>
		<link>http://www.sc2blog.com/2008/10/17/blizzcon-2008-changes-to-starcraft-2/#comment-7151</link>
		<dc:creator>ee</dc:creator>
		<pubDate>Thu, 11 Dec 2008 19:26:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/?p=1187#comment-7151</guid>
		<description>i think that they should make the queen a much more powerful unit.a cool way of doing so is to give her an aura similar to the one of the deathknight from W3..that would be nice...
the mothership kinda sucks i mean it cost too much,..good hp and damage,..but the vortex ability is kinda stupid considering that they have the High Templar with his phase shift and the nillifier with his Force Field,..planet cracker was a better choise and much more cooler;),..about the infestor...how will the eggs hatch if he&#039;s underground?..question..;;)why dont u blizzguys give the dark swarm ability to the queen?...another cool thing is to give the archon the Overload ability  but to damage only the ones which are near him...this would be a good way of damaging units when the archon is surrounded and almost dead</description>
		<content:encoded><![CDATA[<p>i think that they should make the queen a much more powerful unit.a cool way of doing so is to give her an aura similar to the one of the deathknight from W3..that would be nice&#8230;<br />
the mothership kinda sucks i mean it cost too much,..good hp and damage,..but the vortex ability is kinda stupid considering that they have the High Templar with his phase shift and the nillifier with his Force Field,..planet cracker was a better choise and much more cooler;),..about the infestor&#8230;how will the eggs hatch if he&#8217;s underground?..question..;;)why dont u blizzguys give the dark swarm ability to the queen?&#8230;another cool thing is to give the archon the Overload ability  but to damage only the ones which are near him&#8230;this would be a good way of damaging units when the archon is surrounded and almost dead</p>
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	<item>
		<title>By: nfx</title>
		<link>http://www.sc2blog.com/2008/10/17/blizzcon-2008-changes-to-starcraft-2/#comment-6834</link>
		<dc:creator>nfx</dc:creator>
		<pubDate>Thu, 06 Nov 2008 10:51:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/?p=1187#comment-6834</guid>
		<description>as an terran fan...i agreed...for the infestor...for us give challenge..cause it can still be detected in a Nighthawk..as well the nydus worm....but it really disappointing that they cant infest the protoss race..?unfair!until now?where is this (Zerg/protoss Hybrid?)thing?clan?or whatever it is...</description>
		<content:encoded><![CDATA[<p>as an terran fan&#8230;i agreed&#8230;for the infestor&#8230;for us give challenge..cause it can still be detected in a Nighthawk..as well the nydus worm&#8230;.but it really disappointing that they cant infest the protoss race..?unfair!until now?where is this (Zerg/protoss Hybrid?)thing?clan?or whatever it is&#8230;</p>
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