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	<title>Comments on: MotherPoll</title>
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	<link>http://www.sc2blog.com/2008/07/19/motherpoll/</link>
	<description>The Official Unofficial StarCraft 2 Blog</description>
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		<title>By: timberland femme</title>
		<link>http://www.sc2blog.com/2008/07/19/motherpoll/#comment-66611</link>
		<dc:creator>timberland femme</dc:creator>
		<pubDate>Mon, 30 Jan 2012 16:31:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/?p=1098#comment-66611</guid>
		<description>I&#039;m also writing to make you understand what a notable experience my princess had reading through the blog. She came to understand a good number of things, with the inclusion of how it is like to possess a wonderful coaching style to let certain people quite simply know selected specialized matters. You undoubtedly exceeded our own expected results. I appreciate you for producing such interesting, trustworthy, explanatory and even easy thoughts on that topic to Sandra.</description>
		<content:encoded><![CDATA[<p>I&#8217;m also writing to make you understand what a notable experience my princess had reading through the blog. She came to understand a good number of things, with the inclusion of how it is like to possess a wonderful coaching style to let certain people quite simply know selected specialized matters. You undoubtedly exceeded our own expected results. I appreciate you for producing such interesting, trustworthy, explanatory and even easy thoughts on that topic to Sandra.</p>
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		<title>By: ugg bottes</title>
		<link>http://www.sc2blog.com/2008/07/19/motherpoll/#comment-66610</link>
		<dc:creator>ugg bottes</dc:creator>
		<pubDate>Mon, 30 Jan 2012 16:31:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/?p=1098#comment-66610</guid>
		<description>Your place is valueble for me. Thanks!â€¦</description>
		<content:encoded><![CDATA[<p>Your place is valueble for me. Thanks!â€¦</p>
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		<title>By: FenixT93</title>
		<link>http://www.sc2blog.com/2008/07/19/motherpoll/#comment-20766</link>
		<dc:creator>FenixT93</dc:creator>
		<pubDate>Sat, 16 Jul 2011 17:10:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/?p=1098#comment-20766</guid>
		<description>I know this is late but it should&#039;ve been this.

build a mothership from the nexus, this initial motherhip has no abilities but it is still a strong unit though its inadvisable to use a mothership in this form, instead you can upgrade it to fit one of the roles (in a similar manner like the battle cruiser used to) either: 

-Dominator Mothership (loses ability to attack ground, shields are strengthened, has an ability that fires a volley of splash projectiles that target air, can produce Star Gate units on its own, ground units counter this form)

-Shatterer Mothership (has a variation of the immortal&#039;s hardened shields where damage is down to 10 but it only affects ground-air attacks but not air-air attacks, has planet cracker, finding and killing a Shatterer Mothership before its anywhere near your base is key to saving your base)

-Defender Mothership (can teleport to any of your nexuses on a cooldown, slower speed, can temporarily disable specific units, has an ability to temporarily make a group of your units have a faster attack rate but move slower (including itself), two-pronged attacks are key to destroying a player that relies too much a Defender Mothership)

-Combat Mothership (pretty much the form we have today, cloaks surrounding units, can disable specific units, call units to its location, could use a yomato-type ability)

perhaps these forms might require different tech/can be used sooner or later than other forms but once you&#039;ve upgraded the mothership to one of the forms then you cant switch forms or revert to its &quot;raw form&quot;. once its destroyed you can build another &quot;raw mothership&quot; to upgrade to another form.</description>
		<content:encoded><![CDATA[<p>I know this is late but it should&#8217;ve been this.</p>
<p>build a mothership from the nexus, this initial motherhip has no abilities but it is still a strong unit though its inadvisable to use a mothership in this form, instead you can upgrade it to fit one of the roles (in a similar manner like the battle cruiser used to) either: </p>
<p>-Dominator Mothership (loses ability to attack ground, shields are strengthened, has an ability that fires a volley of splash projectiles that target air, can produce Star Gate units on its own, ground units counter this form)</p>
<p>-Shatterer Mothership (has a variation of the immortal&#8217;s hardened shields where damage is down to 10 but it only affects ground-air attacks but not air-air attacks, has planet cracker, finding and killing a Shatterer Mothership before its anywhere near your base is key to saving your base)</p>
<p>-Defender Mothership (can teleport to any of your nexuses on a cooldown, slower speed, can temporarily disable specific units, has an ability to temporarily make a group of your units have a faster attack rate but move slower (including itself), two-pronged attacks are key to destroying a player that relies too much a Defender Mothership)</p>
<p>-Combat Mothership (pretty much the form we have today, cloaks surrounding units, can disable specific units, call units to its location, could use a yomato-type ability)</p>
<p>perhaps these forms might require different tech/can be used sooner or later than other forms but once you&#8217;ve upgraded the mothership to one of the forms then you cant switch forms or revert to its &#8220;raw form&#8221;. once its destroyed you can build another &#8220;raw mothership&#8221; to upgrade to another form.</p>
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		<title>By: Gitah-Muttan</title>
		<link>http://www.sc2blog.com/2008/07/19/motherpoll/#comment-20342</link>
		<dc:creator>Gitah-Muttan</dc:creator>
		<pubDate>Sun, 10 Jul 2011 07:18:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/?p=1098#comment-20342</guid>
		<description>wow... pretty cool stuff</description>
		<content:encoded><![CDATA[<p>wow&#8230; pretty cool stuff</p>
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		<title>By: Itsamammoth</title>
		<link>http://www.sc2blog.com/2008/07/19/motherpoll/#comment-12066</link>
		<dc:creator>Itsamammoth</dc:creator>
		<pubDate>Tue, 31 Aug 2010 16:48:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/?p=1098#comment-12066</guid>
		<description>I find it was not as well executed as it could&#039;ve been. Nerfed too much and doesn&#039;t have good enough abilities. Ends up being main target anyway and cloaking doesn&#039;t do any good against a decent player. Should&#039;ve at least included planet cracker or a high-damage ability.</description>
		<content:encoded><![CDATA[<p>I find it was not as well executed as it could&#8217;ve been. Nerfed too much and doesn&#8217;t have good enough abilities. Ends up being main target anyway and cloaking doesn&#8217;t do any good against a decent player. Should&#8217;ve at least included planet cracker or a high-damage ability.</p>
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		<title>By: Anon</title>
		<link>http://www.sc2blog.com/2008/07/19/motherpoll/#comment-10798</link>
		<dc:creator>Anon</dc:creator>
		<pubDate>Mon, 29 Mar 2010 03:35:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/?p=1098#comment-10798</guid>
		<description>After reading all this i hope it doesnt end up in the final game! 

The argument of the queen justifying the mothership is weak. The queen isnt a &quot;super&quot; unit its zergs macro ability. You should be comparing it to chrono boost not the mothership if anything. 

The idea of &quot;only one&quot; is terrible. Sounds great for single player campaign...considering theyre using a bunch of units already not in MP anyway but idk this unit seems like a really bad idea. 

PLEASE NO CONCEPT OF A SUPER UNIT IN MP. Forsure would ruin SC. I can see everything else being balanced but not a &quot;only one&quot; unit.

Vote: Scrap. Its not in the spirit of the game guys. It just seems like something you would only see in a SP game. Very out of place here.</description>
		<content:encoded><![CDATA[<p>After reading all this i hope it doesnt end up in the final game! </p>
<p>The argument of the queen justifying the mothership is weak. The queen isnt a &#8220;super&#8221; unit its zergs macro ability. You should be comparing it to chrono boost not the mothership if anything. </p>
<p>The idea of &#8220;only one&#8221; is terrible. Sounds great for single player campaign&#8230;considering theyre using a bunch of units already not in MP anyway but idk this unit seems like a really bad idea. </p>
<p>PLEASE NO CONCEPT OF A SUPER UNIT IN MP. Forsure would ruin SC. I can see everything else being balanced but not a &#8220;only one&#8221; unit.</p>
<p>Vote: Scrap. Its not in the spirit of the game guys. It just seems like something you would only see in a SP game. Very out of place here.</p>
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		<title>By: Tim the Guy</title>
		<link>http://www.sc2blog.com/2008/07/19/motherpoll/#comment-5337</link>
		<dc:creator>Tim the Guy</dc:creator>
		<pubDate>Fri, 08 Aug 2008 18:13:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/?p=1098#comment-5337</guid>
		<description>i like 54 and 57&#039;s idea for the mother ship to play some defensive role. 
this is just a shot in the dark but what if the mothership could boost friendly sheilds within a decent radius at the expence of the mothership&#039;s hp? that way it keeps with the protoss ideas of sacrifice (eg tassadar) as well as the mothership playing a passive agressive role (which all overly protective moms do)</description>
		<content:encoded><![CDATA[<p>i like 54 and 57&#8242;s idea for the mother ship to play some defensive role.<br />
this is just a shot in the dark but what if the mothership could boost friendly sheilds within a decent radius at the expence of the mothership&#8217;s hp? that way it keeps with the protoss ideas of sacrifice (eg tassadar) as well as the mothership playing a passive agressive role (which all overly protective moms do)</p>
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		<title>By: Blazur</title>
		<link>http://www.sc2blog.com/2008/07/19/motherpoll/#comment-5189</link>
		<dc:creator>Blazur</dc:creator>
		<pubDate>Mon, 28 Jul 2008 04:12:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/?p=1098#comment-5189</guid>
		<description>Another idea which I had earlier is to make the Fleet Beacon&#039;s provide a node for warp-in, rather than your stargates or nexus. By doing so you have some control over where you can warp them in, and offers new functionality to a building which traditionally has only offer a tier unlock and researches. If you&#039;re brave enough, you can build a proxy beacon to facilitate travel across large maps.</description>
		<content:encoded><![CDATA[<p>Another idea which I had earlier is to make the Fleet Beacon&#8217;s provide a node for warp-in, rather than your stargates or nexus. By doing so you have some control over where you can warp them in, and offers new functionality to a building which traditionally has only offer a tier unlock and researches. If you&#8217;re brave enough, you can build a proxy beacon to facilitate travel across large maps.</p>
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		<title>By: Blazur</title>
		<link>http://www.sc2blog.com/2008/07/19/motherpoll/#comment-5188</link>
		<dc:creator>Blazur</dc:creator>
		<pubDate>Mon, 28 Jul 2008 04:08:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/?p=1098#comment-5188</guid>
		<description>Support Fortress. The Arbiter had some truly innovative abilities that dignified the advanced-tech, enigmatic Protoss. I&#039;d like the MShip to be a successor with a similar following.

Abilities I like are timebomb, building cloak, and possibly planet cracker. I don&#039;t want to see it provide a conduit for warp-in because that role should remain with the Phase Prism, and it&#039;s too similar to the Recall ability. Also PLEASE don&#039;t even consider bringing back black hole. It&#039;s rediculous to allow a unit to instantly decimate entire fleets with the press of a button.

I&#039;d like you to keep the restricting that only allows production of one MShip per game. That&#039;s a unique idea and is befitting for a mothership. Make it a dominating force which you want to use carefully at the risk of losing, and it should be expensive and much later on in the tech tier, just like nukes. The pinnacle of Protoss evolution.

As an aside, I think this unit looks exquisite and dearly hope Blizz is able to find a role for it.</description>
		<content:encoded><![CDATA[<p>Support Fortress. The Arbiter had some truly innovative abilities that dignified the advanced-tech, enigmatic Protoss. I&#8217;d like the MShip to be a successor with a similar following.</p>
<p>Abilities I like are timebomb, building cloak, and possibly planet cracker. I don&#8217;t want to see it provide a conduit for warp-in because that role should remain with the Phase Prism, and it&#8217;s too similar to the Recall ability. Also PLEASE don&#8217;t even consider bringing back black hole. It&#8217;s rediculous to allow a unit to instantly decimate entire fleets with the press of a button.</p>
<p>I&#8217;d like you to keep the restricting that only allows production of one MShip per game. That&#8217;s a unique idea and is befitting for a mothership. Make it a dominating force which you want to use carefully at the risk of losing, and it should be expensive and much later on in the tech tier, just like nukes. The pinnacle of Protoss evolution.</p>
<p>As an aside, I think this unit looks exquisite and dearly hope Blizz is able to find a role for it.</p>
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		<title>By: dan</title>
		<link>http://www.sc2blog.com/2008/07/19/motherpoll/#comment-5177</link>
		<dc:creator>dan</dc:creator>
		<pubDate>Fri, 25 Jul 2008 17:40:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/?p=1098#comment-5177</guid>
		<description>Here&#039;s hoping they might combine some mothership types.

Then again, if the devs went back to the &#039;there can be only one&#039; setup, having multiple mothership to choose from might be a good idea (Something between 2 and 3 types?).</description>
		<content:encoded><![CDATA[<p>Here&#8217;s hoping they might combine some mothership types.</p>
<p>Then again, if the devs went back to the &#8216;there can be only one&#8217; setup, having multiple mothership to choose from might be a good idea (Something between 2 and 3 types?).</p>
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