<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Q&amp;A 41: Corruption Debuff, Zerg Defenses, Unit Dance Moves</title>
	<atom:link href="http://www.sc2blog.com/2008/07/16/qa-41-corruption-debuff-zerg-defenses-unit-dance-moves/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.sc2blog.com/2008/07/16/qa-41-corruption-debuff-zerg-defenses-unit-dance-moves/</link>
	<description>The Official Unofficial StarCraft 2 Blog</description>
	<lastBuildDate>Mon, 06 Sep 2010 14:12:16 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0.1</generator>
	<item>
		<title>By: ㄱㄱㄱㄱㄱ</title>
		<link>http://www.sc2blog.com/2008/07/16/qa-41-corruption-debuff-zerg-defenses-unit-dance-moves/#comment-5204</link>
		<dc:creator>ㄱㄱㄱㄱㄱ</dc:creator>
		<pubDate>Fri, 01 Aug 2008 22:39:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/?p=1099#comment-5204</guid>
		<description>ㅋㅋ 니들 내가 머라고 하는지 모르지 ㅋㅋㅋㅋ 이딴 건 우리나라 유딍들도 다 안다. ㅋㅋ</description>
		<content:encoded><![CDATA[<p>ㅋㅋ 니들 내가 머라고 하는지 모르지 ㅋㅋㅋㅋ 이딴 건 우리나라 유딍들도 다 안다. ㅋㅋ</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: booboo</title>
		<link>http://www.sc2blog.com/2008/07/16/qa-41-corruption-debuff-zerg-defenses-unit-dance-moves/#comment-5117</link>
		<dc:creator>booboo</dc:creator>
		<pubDate>Mon, 21 Jul 2008 00:04:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/?p=1099#comment-5117</guid>
		<description>lol that unit dance moove thing was kinda missleading 
i thought they were gona make it like wow and give units dance moves for real 0.0</description>
		<content:encoded><![CDATA[<p>lol that unit dance moove thing was kinda missleading<br />
i thought they were gona make it like wow and give units dance moves for real 0.0</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: THE_BANANA_REPUBLIC</title>
		<link>http://www.sc2blog.com/2008/07/16/qa-41-corruption-debuff-zerg-defenses-unit-dance-moves/#comment-5086</link>
		<dc:creator>THE_BANANA_REPUBLIC</dc:creator>
		<pubDate>Fri, 18 Jul 2008 11:40:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/?p=1099#comment-5086</guid>
		<description>Nikasi -

But of course the &quot;regular&quot; sc2 campaign will end with a twist! It will be a plot device for the sc2 expansion to be released a year later (which, i&#039;m sure is already in development)!</description>
		<content:encoded><![CDATA[<p>Nikasi -</p>
<p>But of course the &#8220;regular&#8221; sc2 campaign will end with a twist! It will be a plot device for the sc2 expansion to be released a year later (which, i&#8217;m sure is already in development)!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Arthur Santana</title>
		<link>http://www.sc2blog.com/2008/07/16/qa-41-corruption-debuff-zerg-defenses-unit-dance-moves/#comment-5085</link>
		<dc:creator>Arthur Santana</dc:creator>
		<pubDate>Fri, 18 Jul 2008 00:26:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/?p=1099#comment-5085</guid>
		<description>Wow, I just noticed something weird. Bunkers have colors!</description>
		<content:encoded><![CDATA[<p>Wow, I just noticed something weird. Bunkers have colors!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Nattaboy</title>
		<link>http://www.sc2blog.com/2008/07/16/qa-41-corruption-debuff-zerg-defenses-unit-dance-moves/#comment-5084</link>
		<dc:creator>Nattaboy</dc:creator>
		<pubDate>Fri, 18 Jul 2008 00:21:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/?p=1099#comment-5084</guid>
		<description>mistake in last post: stroy should be story</description>
		<content:encoded><![CDATA[<p>mistake in last post: stroy should be story</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Nattaboy</title>
		<link>http://www.sc2blog.com/2008/07/16/qa-41-corruption-debuff-zerg-defenses-unit-dance-moves/#comment-5083</link>
		<dc:creator>Nattaboy</dc:creator>
		<pubDate>Fri, 18 Jul 2008 00:21:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/?p=1099#comment-5083</guid>
		<description>Well, they probably want some opening at the end of the stroy, so they can stcik in another game if they so wish...</description>
		<content:encoded><![CDATA[<p>Well, they probably want some opening at the end of the stroy, so they can stcik in another game if they so wish&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Nikasi</title>
		<link>http://www.sc2blog.com/2008/07/16/qa-41-corruption-debuff-zerg-defenses-unit-dance-moves/#comment-5082</link>
		<dc:creator>Nikasi</dc:creator>
		<pubDate>Thu, 17 Jul 2008 21:09:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/?p=1099#comment-5082</guid>
		<description>In respond to #4, I dont think we will have this situation in the standard maps.

ground
—— (cliff)
water

The terrain behind the cliff is hidden only if it&#039;s higher than the terrain where reapers stand. As usual we have water surface lower than ground level, so reapers can see water beneath the cliff. Only if we have a kind of high lake, like this ____&#124;~~~~~&#124;____ then Blizzard will have to build in an upgrade &quot;swim suit&quot; or something in that direction for reapers ^.^  But as I said, I take this high lake as irregular terrain and it will not exist in regular maps.

The new vespene gas mechanic is awesome. That really makes SCII different from SCI. I can&#039;t agree more with THE BANANA REPUBLIC that this change takes SC as we knew from SC 1,5 to SC 2. I want a new game, but don&#039;t want to lose the standard units from SCI. SCI and SCII do share the same Universe, there has to be standard units of both. And when we talk about the SC universe, I have to say I can&#039;t wait to know what happens next. I have had enough from Q&amp;A batches, new screenshots. Beautiful gameplay doesnt attract me anymore, but how the story goes. And I want to know how Blizzard ends it. It could hardly be an open end like WoW for WC III i think. So what is it?</description>
		<content:encoded><![CDATA[<p>In respond to #4, I dont think we will have this situation in the standard maps.</p>
<p>ground<br />
—— (cliff)<br />
water</p>
<p>The terrain behind the cliff is hidden only if it&#8217;s higher than the terrain where reapers stand. As usual we have water surface lower than ground level, so reapers can see water beneath the cliff. Only if we have a kind of high lake, like this ____|~~~~~|____ then Blizzard will have to build in an upgrade &#8220;swim suit&#8221; or something in that direction for reapers ^.^  But as I said, I take this high lake as irregular terrain and it will not exist in regular maps.</p>
<p>The new vespene gas mechanic is awesome. That really makes SCII different from SCI. I can&#8217;t agree more with THE BANANA REPUBLIC that this change takes SC as we knew from SC 1,5 to SC 2. I want a new game, but don&#8217;t want to lose the standard units from SCI. SCI and SCII do share the same Universe, there has to be standard units of both. And when we talk about the SC universe, I have to say I can&#8217;t wait to know what happens next. I have had enough from Q&amp;A batches, new screenshots. Beautiful gameplay doesnt attract me anymore, but how the story goes. And I want to know how Blizzard ends it. It could hardly be an open end like WoW for WC III i think. So what is it?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: codac</title>
		<link>http://www.sc2blog.com/2008/07/16/qa-41-corruption-debuff-zerg-defenses-unit-dance-moves/#comment-5081</link>
		<dc:creator>codac</dc:creator>
		<pubDate>Thu, 17 Jul 2008 18:02:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/?p=1099#comment-5081</guid>
		<description>About the corruptor description being incomplete, implying that the corruptors does not inflict damage:
What is said is that the corruption debuff does not do damage &gt;over time&lt;. They might still do damage on impact. Which means that they can kill things, like in the video.</description>
		<content:encoded><![CDATA[<p>About the corruptor description being incomplete, implying that the corruptors does not inflict damage:<br />
What is said is that the corruption debuff does not do damage &gt;over time&lt;. They might still do damage on impact. Which means that they can kill things, like in the video.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Joe</title>
		<link>http://www.sc2blog.com/2008/07/16/qa-41-corruption-debuff-zerg-defenses-unit-dance-moves/#comment-5080</link>
		<dc:creator>Joe</dc:creator>
		<pubDate>Thu, 17 Jul 2008 13:26:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/?p=1099#comment-5080</guid>
		<description>Heh heh, then he TRANSFORMS into Aquatic Duel Pistol man!

Although I think you need to both see and issue a move to location, and I&#039;m guessing you&#039;ll be clicking on the water for a while before something happens.

Speaking of clicking, I hope the critters explode in sc2 :D

The gas thing is kind of growing on me. From the explanation it seems to be becoming a more logical procedure.

The Zerg defensive buildings coming from drones again seems like a reluctant step back. I have a feeling the photon cannons will get their &#039;energy mode&#039; back, or the moving building mechanic will be left to the Terrans. I wonder if they tried zerg defensive structures building from nothing but creep and nearby buildings or nearby queen? I guess then the question would be where is the build button...</description>
		<content:encoded><![CDATA[<p>Heh heh, then he TRANSFORMS into Aquatic Duel Pistol man!</p>
<p>Although I think you need to both see and issue a move to location, and I&#8217;m guessing you&#8217;ll be clicking on the water for a while before something happens.</p>
<p>Speaking of clicking, I hope the critters explode in sc2 <img src='http://www.sc2blog.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>The gas thing is kind of growing on me. From the explanation it seems to be becoming a more logical procedure.</p>
<p>The Zerg defensive buildings coming from drones again seems like a reluctant step back. I have a feeling the photon cannons will get their &#8216;energy mode&#8217; back, or the moving building mechanic will be left to the Terrans. I wonder if they tried zerg defensive structures building from nothing but creep and nearby buildings or nearby queen? I guess then the question would be where is the build button&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kane</title>
		<link>http://www.sc2blog.com/2008/07/16/qa-41-corruption-debuff-zerg-defenses-unit-dance-moves/#comment-5079</link>
		<dc:creator>Kane</dc:creator>
		<pubDate>Thu, 17 Jul 2008 13:24:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/?p=1099#comment-5079</guid>
		<description>Whoops, teach me to refresh before I shoot off a comment.</description>
		<content:encoded><![CDATA[<p>Whoops, teach me to refresh before I shoot off a comment.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
