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	<title>Comments on: StarCraft 2 Q&amp;A 40: AA Battlecrusiers, Death Animations</title>
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	<link>http://www.sc2blog.com/2008/06/11/starcraft-2-qa-40-aa-battlecrusiers-death-animations/</link>
	<description>The Official Unofficial StarCraft 2 Blog</description>
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		<title>By: Kishan</title>
		<link>http://www.sc2blog.com/2008/06/11/starcraft-2-qa-40-aa-battlecrusiers-death-animations/#comment-7557</link>
		<dc:creator>Kishan</dc:creator>
		<pubDate>Sat, 24 Jan 2009 02:08:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/?p=1012#comment-7557</guid>
		<description>This is a map-making related question. In the original Starcraft and Starcraft: Brood War, a player could only have one &quot;Wait&quot; trigger going on at a time. In SC2, will players be able to have more than 1 wait trigger in effect? I found this inconvenience really irritating while making RPG maps for Brood War!</description>
		<content:encoded><![CDATA[<p>This is a map-making related question. In the original Starcraft and Starcraft: Brood War, a player could only have one &#8220;Wait&#8221; trigger going on at a time. In SC2, will players be able to have more than 1 wait trigger in effect? I found this inconvenience really irritating while making RPG maps for Brood War!</p>
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		<title>By: Ken</title>
		<link>http://www.sc2blog.com/2008/06/11/starcraft-2-qa-40-aa-battlecrusiers-death-animations/#comment-4906</link>
		<dc:creator>Ken</dc:creator>
		<pubDate>Thu, 19 Jun 2008 21:33:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/?p=1012#comment-4906</guid>
		<description>... this maybe a weird question, but what about making like 2 wraiths attach to the BC? and u can repair them while on the way....(Armory in the BC, like the Hyperion) =0 like the warcraft elf ppl...?? lol i know it is ridiculous...&gt;,&lt; or can u put that in map editor? so that we can do those creative stuff =P</description>
		<content:encoded><![CDATA[<p>&#8230; this maybe a weird question, but what about making like 2 wraiths attach to the BC? and u can repair them while on the way&#8230;.(Armory in the BC, like the Hyperion) =0 like the warcraft elf ppl&#8230;?? lol i know it is ridiculous&#8230;&gt;,&lt; or can u put that in map editor? so that we can do those creative stuff =P</p>
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		<title>By: blue_ignisECX</title>
		<link>http://www.sc2blog.com/2008/06/11/starcraft-2-qa-40-aa-battlecrusiers-death-animations/#comment-4873</link>
		<dc:creator>blue_ignisECX</dc:creator>
		<pubDate>Sat, 14 Jun 2008 16:10:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/?p=1012#comment-4873</guid>
		<description>I&#039;d like to see the BC&#039;s role kept as anti-air, but still with its ability to attack ground like in SCI. and the multiple shots is a good idea too.
as far as the Thor and Siege tank overlap, what if the Thor became the anti ground unit for the terrans and the siege tank was kept more for defense and/or the purpose of shelling enemy buildings and bases? I&#039;ve always kind of like the idea of having siege tanks on a ridge overlooking a base or battle while the other units duked it out on the low ground...</description>
		<content:encoded><![CDATA[<p>I&#8217;d like to see the BC&#8217;s role kept as anti-air, but still with its ability to attack ground like in SCI. and the multiple shots is a good idea too.<br />
as far as the Thor and Siege tank overlap, what if the Thor became the anti ground unit for the terrans and the siege tank was kept more for defense and/or the purpose of shelling enemy buildings and bases? I&#8217;ve always kind of like the idea of having siege tanks on a ridge overlooking a base or battle while the other units duked it out on the low ground&#8230;</p>
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		<title>By: meo123</title>
		<link>http://www.sc2blog.com/2008/06/11/starcraft-2-qa-40-aa-battlecrusiers-death-animations/#comment-4872</link>
		<dc:creator>meo123</dc:creator>
		<pubDate>Sat, 14 Jun 2008 16:02:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/?p=1012#comment-4872</guid>
		<description>Yeah, I noticed that the Protoss Mothership can shoot at multiple targets with its light blue beams. I guess it would be nicer if the BC can do it too.</description>
		<content:encoded><![CDATA[<p>Yeah, I noticed that the Protoss Mothership can shoot at multiple targets with its light blue beams. I guess it would be nicer if the BC can do it too.</p>
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		<title>By: sarge52</title>
		<link>http://www.sc2blog.com/2008/06/11/starcraft-2-qa-40-aa-battlecrusiers-death-animations/#comment-4857</link>
		<dc:creator>sarge52</dc:creator>
		<pubDate>Fri, 13 Jun 2008 21:25:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/?p=1012#comment-4857</guid>
		<description>plz: cut the thor... the first impression was really good. but multiple thors just look clumsy on the field. terrans are nomads! and dont build mega-mechs that are completely untransportable :&gt;. the massive units for the terran faction should be able to fly.

and i dont like the barrage-ability of the bc&#039;s. wether it is anti-air or anti-ground. if you want to make them more effective vs small, swarming units, i&#039;ll favor the idea of giving them more attacks while splitting the attacks up on two targets. so i dont think question #2 is a waste of space!!!

considering the BC as a massive spaceship, it is not degressive to let it fire at multiple targets (with less firepower, because not every shoot hits the same target). this should give the balance-team a good foundation to balance the BC as well. just cut a shoot or give it a shoot more while decreasing the dmg of every shoot... there are plenty of possibilities, i am sure you can figure out easliy^^.

unfortunatley, with the &quot;multiple shoots mechanic&quot; the BC is very weak vs heavily armored units in general. i dont like the fact, but perhaps you could weaken the power of the yamato and therefore reduce its cost? that would be sweet *g*.

bc operational :&gt;</description>
		<content:encoded><![CDATA[<p>plz: cut the thor&#8230; the first impression was really good. but multiple thors just look clumsy on the field. terrans are nomads! and dont build mega-mechs that are completely untransportable :&gt;. the massive units for the terran faction should be able to fly.</p>
<p>and i dont like the barrage-ability of the bc&#8217;s. wether it is anti-air or anti-ground. if you want to make them more effective vs small, swarming units, i&#8217;ll favor the idea of giving them more attacks while splitting the attacks up on two targets. so i dont think question #2 is a waste of space!!!</p>
<p>considering the BC as a massive spaceship, it is not degressive to let it fire at multiple targets (with less firepower, because not every shoot hits the same target). this should give the balance-team a good foundation to balance the BC as well. just cut a shoot or give it a shoot more while decreasing the dmg of every shoot&#8230; there are plenty of possibilities, i am sure you can figure out easliy^^.</p>
<p>unfortunatley, with the &#8220;multiple shoots mechanic&#8221; the BC is very weak vs heavily armored units in general. i dont like the fact, but perhaps you could weaken the power of the yamato and therefore reduce its cost? that would be sweet *g*.</p>
<p>bc operational :&gt;</p>
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		<title>By: Dill</title>
		<link>http://www.sc2blog.com/2008/06/11/starcraft-2-qa-40-aa-battlecrusiers-death-animations/#comment-4844</link>
		<dc:creator>Dill</dc:creator>
		<pubDate>Fri, 13 Jun 2008 13:13:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/?p=1012#comment-4844</guid>
		<description>oops, the last two paragraphs above should not be in italics.</description>
		<content:encoded><![CDATA[<p>oops, the last two paragraphs above should not be in italics.</p>
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		<title>By: Dill</title>
		<link>http://www.sc2blog.com/2008/06/11/starcraft-2-qa-40-aa-battlecrusiers-death-animations/#comment-4843</link>
		<dc:creator>Dill</dc:creator>
		<pubDate>Fri, 13 Jun 2008 13:12:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/?p=1012#comment-4843</guid>
		<description>&lt;i&gt;Can a Battle Cruiser kill a Marine or a Zealot with one hit? It would be ridiculous if a massive spaceship fires about 7 to 8 laser shots to an infantry and doesn’t kill him. Or does Blizzard want to say that the infantry can actually dodge the laser shots and takes some damage from the “explosion” when laser hit the ground so that he doesn’t die?

If infantry could survive a few hits of getting sliced and diced by zealots and ultralisks, getting blasted by siege tanks without enough upgrades, etc., than game mechanics wise it makes sense that they could survive some battlecruiser hits.

In addition, zealots in the original game had the HP+shields of vehicles, so it shouldn&#039;t be surprising that they would be able to take the damage.</description>
		<content:encoded><![CDATA[<p><i>Can a Battle Cruiser kill a Marine or a Zealot with one hit? It would be ridiculous if a massive spaceship fires about 7 to 8 laser shots to an infantry and doesn’t kill him. Or does Blizzard want to say that the infantry can actually dodge the laser shots and takes some damage from the “explosion” when laser hit the ground so that he doesn’t die?</p>
<p>If infantry could survive a few hits of getting sliced and diced by zealots and ultralisks, getting blasted by siege tanks without enough upgrades, etc., than game mechanics wise it makes sense that they could survive some battlecruiser hits.</p>
<p>In addition, zealots in the original game had the HP+shields of vehicles, so it shouldn&#8217;t be surprising that they would be able to take the damage.</i></p>
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		<title>By: meo123</title>
		<link>http://www.sc2blog.com/2008/06/11/starcraft-2-qa-40-aa-battlecrusiers-death-animations/#comment-4825</link>
		<dc:creator>meo123</dc:creator>
		<pubDate>Fri, 13 Jun 2008 04:48:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/?p=1012#comment-4825</guid>
		<description>Can a Battle Cruiser kill a Marine or a Zealot with one hit? It would be ridiculous if a massive spaceship fires about 7 to 8 laser shots to an infantry and doesn&#039;t kill him. Or does Blizzard want to say that the infantry can actually dodge the laser shots and takes some damage from the &quot;explosion&quot; when laser hit the ground so that he doesn&#039;t die?</description>
		<content:encoded><![CDATA[<p>Can a Battle Cruiser kill a Marine or a Zealot with one hit? It would be ridiculous if a massive spaceship fires about 7 to 8 laser shots to an infantry and doesn&#8217;t kill him. Or does Blizzard want to say that the infantry can actually dodge the laser shots and takes some damage from the &#8220;explosion&#8221; when laser hit the ground so that he doesn&#8217;t die?</p>
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		<title>By: redrach</title>
		<link>http://www.sc2blog.com/2008/06/11/starcraft-2-qa-40-aa-battlecrusiers-death-animations/#comment-4823</link>
		<dc:creator>redrach</dc:creator>
		<pubDate>Fri, 13 Jun 2008 04:20:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/?p=1012#comment-4823</guid>
		<description>Isn&#039;t the Battlecruiser&#039;s anti-air AoE ability awfully similar to what the Phoenix has ? And like BarGamer above says, doesn&#039;t the B.C.&#039;s role overlap a bit too much now with the Thor&#039;s current role?
A lot of units in Starcraft 1 are not seen in competetive play (Scouts, B.C.s, Queens etc.) and I&#039;d hate to see Blizzard make the same mistake with SC2. Make Battlecruisers more useful, please.</description>
		<content:encoded><![CDATA[<p>Isn&#8217;t the Battlecruiser&#8217;s anti-air AoE ability awfully similar to what the Phoenix has ? And like BarGamer above says, doesn&#8217;t the B.C.&#8217;s role overlap a bit too much now with the Thor&#8217;s current role?<br />
A lot of units in Starcraft 1 are not seen in competetive play (Scouts, B.C.s, Queens etc.) and I&#8217;d hate to see Blizzard make the same mistake with SC2. Make Battlecruisers more useful, please.</p>
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		<title>By: anonymous</title>
		<link>http://www.sc2blog.com/2008/06/11/starcraft-2-qa-40-aa-battlecrusiers-death-animations/#comment-4822</link>
		<dc:creator>anonymous</dc:creator>
		<pubDate>Fri, 13 Jun 2008 04:01:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/?p=1012#comment-4822</guid>
		<description>LOL @ Question #2. What a waste of Q+A space.</description>
		<content:encoded><![CDATA[<p>LOL @ Question #2. What a waste of Q+A space.</p>
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