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	<title>Comments on: Q&amp;A 39.5 and the Conclusion of I </title>
	<atom:link href="http://www.sc2blog.com/2008/06/06/qa-395-and-the-conclusion-of-i/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.sc2blog.com/2008/06/06/qa-395-and-the-conclusion-of-i/</link>
	<description>The Official Unofficial StarCraft 2 Blog</description>
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		<title>By: Protoss lover</title>
		<link>http://www.sc2blog.com/2008/06/06/qa-395-and-the-conclusion-of-i/#comment-4939</link>
		<dc:creator>Protoss lover</dc:creator>
		<pubDate>Wed, 25 Jun 2008 10:34:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/?p=997#comment-4939</guid>
		<description>Ther seems to be no improvement with protoss...WHY!!?WHY!!?
zerg and terran became stronger than protoss!!Thats totally not cool!!I wish karune would read this comment!!T_T They increased the damage, the speed, and the range of terran and zerg.Its so unfair!!!!

BTW this &gt;&gt;&gt;T_T&lt;&lt;&lt; means crying...LOL!Protoss rox!!
No offense to those zerg and terran lovers.</description>
		<content:encoded><![CDATA[<p>Ther seems to be no improvement with protoss&#8230;WHY!!?WHY!!?<br />
zerg and terran became stronger than protoss!!Thats totally not cool!!I wish karune would read this comment!!T_T They increased the damage, the speed, and the range of terran and zerg.Its so unfair!!!!</p>
<p>BTW this &gt;&gt;&gt;T_T&lt;&lt;&lt; means crying&#8230;LOL!Protoss rox!!<br />
No offense to those zerg and terran lovers.</p>
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		<title>By: Joe</title>
		<link>http://www.sc2blog.com/2008/06/06/qa-395-and-the-conclusion-of-i/#comment-4458</link>
		<dc:creator>Joe</dc:creator>
		<pubDate>Sun, 08 Jun 2008 08:26:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/?p=997#comment-4458</guid>
		<description>The los mechanism sounds good, although what do units do when they are being fired upon? Do they still just run away in the opposite direction? Because that kind of conflicts with the &#039;higher ground attacker not revealing location&#039; thing. If I see the direction my units are running from, I can estimate where the higher ground enemy is. It doesn&#039;t sound like much of an issue, but if my units know where it came from, I feel I should know too.

Perhaps there could be an indicator of some kind, so I know where the enemies are, but I am still unable to attack without los?</description>
		<content:encoded><![CDATA[<p>The los mechanism sounds good, although what do units do when they are being fired upon? Do they still just run away in the opposite direction? Because that kind of conflicts with the &#8216;higher ground attacker not revealing location&#8217; thing. If I see the direction my units are running from, I can estimate where the higher ground enemy is. It doesn&#8217;t sound like much of an issue, but if my units know where it came from, I feel I should know too.</p>
<p>Perhaps there could be an indicator of some kind, so I know where the enemies are, but I am still unable to attack without los?</p>
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		<title>By: Nattaboy</title>
		<link>http://www.sc2blog.com/2008/06/06/qa-395-and-the-conclusion-of-i/#comment-4454</link>
		<dc:creator>Nattaboy</dc:creator>
		<pubDate>Sun, 08 Jun 2008 06:48:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/?p=997#comment-4454</guid>
		<description>So if a n00b races through a choke point with a small light raid group (without air-2-ground support) to get at a terran whose turtling with siege tanks up high will be carved up.

That is all.</description>
		<content:encoded><![CDATA[<p>So if a n00b races through a choke point with a small light raid group (without air-2-ground support) to get at a terran whose turtling with siege tanks up high will be carved up.</p>
<p>That is all.</p>
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	<item>
		<title>By: Nattaboy</title>
		<link>http://www.sc2blog.com/2008/06/06/qa-395-and-the-conclusion-of-i/#comment-4453</link>
		<dc:creator>Nattaboy</dc:creator>
		<pubDate>Sun, 08 Jun 2008 06:45:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/?p=997#comment-4453</guid>
		<description>All hail the Nydus Worm! it shall truly be a scourge apon its enemies...
It would be awesome if units on high ground could do a special &#039;ambush&#039; attack on units that don&#039;t have LOS, like double damage or something.
That would make for some awesome strategies with lone wolf dropped siege tanks on chokepoints, group of zerglings come through and get WASTED in a crossfire.</description>
		<content:encoded><![CDATA[<p>All hail the Nydus Worm! it shall truly be a scourge apon its enemies&#8230;<br />
It would be awesome if units on high ground could do a special &#8216;ambush&#8217; attack on units that don&#8217;t have LOS, like double damage or something.<br />
That would make for some awesome strategies with lone wolf dropped siege tanks on chokepoints, group of zerglings come through and get WASTED in a crossfire.</p>
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		<title>By: Mike</title>
		<link>http://www.sc2blog.com/2008/06/06/qa-395-and-the-conclusion-of-i/#comment-4415</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Sat, 07 Jun 2008 17:55:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/?p=997#comment-4415</guid>
		<description>The nydus worm is awesome!!!!!</description>
		<content:encoded><![CDATA[<p>The nydus worm is awesome!!!!!</p>
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		<title>By: cane</title>
		<link>http://www.sc2blog.com/2008/06/06/qa-395-and-the-conclusion-of-i/#comment-4413</link>
		<dc:creator>cane</dc:creator>
		<pubDate>Sat, 07 Jun 2008 16:54:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/?p=997#comment-4413</guid>
		<description>I really dislike that there is no bonus for high ground. Seeing how you usually always have a scouting unit at hand the advantage of not revealing yourself seems pretty weak.</description>
		<content:encoded><![CDATA[<p>I really dislike that there is no bonus for high ground. Seeing how you usually always have a scouting unit at hand the advantage of not revealing yourself seems pretty weak.</p>
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		<title>By: Ken Park</title>
		<link>http://www.sc2blog.com/2008/06/06/qa-395-and-the-conclusion-of-i/#comment-4394</link>
		<dc:creator>Ken Park</dc:creator>
		<pubDate>Sat, 07 Jun 2008 00:54:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/?p=997#comment-4394</guid>
		<description>Lol i guess. Must have took a long time to make that screen shot...Must have been hard to match the colors.(Blue drone, red protoss)</description>
		<content:encoded><![CDATA[<p>Lol i guess. Must have took a long time to make that screen shot&#8230;Must have been hard to match the colors.(Blue drone, red protoss)</p>
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		<title>By: Lipton</title>
		<link>http://www.sc2blog.com/2008/06/06/qa-395-and-the-conclusion-of-i/#comment-4392</link>
		<dc:creator>Lipton</dc:creator>
		<pubDate>Fri, 06 Jun 2008 21:49:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/?p=997#comment-4392</guid>
		<description>Is that you in that pic?</description>
		<content:encoded><![CDATA[<p>Is that you in that pic?</p>
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