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	<title>Comments on: Q&amp;A 39: No Off-Creep Zerg Colonies; Map Maker Series</title>
	<atom:link href="http://www.sc2blog.com/2008/05/28/q-map-maker-series/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.sc2blog.com/2008/05/28/q-map-maker-series/</link>
	<description>The Official Unofficial StarCraft 2 Blog</description>
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		<title>By: themusclemaximizerreviews</title>
		<link>http://www.sc2blog.com/2008/05/28/q-map-maker-series/#comment-22850</link>
		<dc:creator>themusclemaximizerreviews</dc:creator>
		<pubDate>Sun, 14 Aug 2011 09:55:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/?p=993#comment-22850</guid>
		<description>I was suggested this web site through my cousin. I am now not sure whether this put up is written by him as no one else know such distinctive approximately my trouble. You are incredible! Thanks!</description>
		<content:encoded><![CDATA[<p>I was suggested this web site through my cousin. I am now not sure whether this put up is written by him as no one else know such distinctive approximately my trouble. You are incredible! Thanks!</p>
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	<item>
		<title>By: Gerbillion</title>
		<link>http://www.sc2blog.com/2008/05/28/q-map-maker-series/#comment-4182</link>
		<dc:creator>Gerbillion</dc:creator>
		<pubDate>Mon, 02 Jun 2008 17:27:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/?p=993#comment-4182</guid>
		<description>&quot;NEW QUESTION
9) Is the new StarCraft II map editor able to make our own 4th race by combining 3 races different looking and ability etc. together? even more combining with some new units from the editor? (battle.net) -cS)beta

Yes, custom races are fully supported, including the ability to choose them from the game lobby while playing melee maps, as long as the mod defining the race is loaded.&quot;

Thats the question. 
Tbh I loved scumedit. tried my hand at the wc3 editor but did my head in plus I wasn&#039;t in love with the game. 
The new editor will be even more complex but im sure the community will help each other and the scripting language is learnable, something I hope to get around to</description>
		<content:encoded><![CDATA[<p>&#8220;NEW QUESTION<br />
9) Is the new StarCraft II map editor able to make our own 4th race by combining 3 races different looking and ability etc. together? even more combining with some new units from the editor? (battle.net) -cS)beta</p>
<p>Yes, custom races are fully supported, including the ability to choose them from the game lobby while playing melee maps, as long as the mod defining the race is loaded.&#8221;</p>
<p>Thats the question.<br />
Tbh I loved scumedit. tried my hand at the wc3 editor but did my head in plus I wasn&#8217;t in love with the game.<br />
The new editor will be even more complex but im sure the community will help each other and the scripting language is learnable, something I hope to get around to</p>
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		<title>By: Raylen</title>
		<link>http://www.sc2blog.com/2008/05/28/q-map-maker-series/#comment-4176</link>
		<dc:creator>Raylen</dc:creator>
		<pubDate>Mon, 02 Jun 2008 13:27:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/?p=993#comment-4176</guid>
		<description>Did you say custom races? Oh man that ownz. Though I wonder how difficult it will be to understand the new data editing system. What has been said already sounds confusing!</description>
		<content:encoded><![CDATA[<p>Did you say custom races? Oh man that ownz. Though I wonder how difficult it will be to understand the new data editing system. What has been said already sounds confusing!</p>
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		<title>By: ken park</title>
		<link>http://www.sc2blog.com/2008/05/28/q-map-maker-series/#comment-4161</link>
		<dc:creator>ken park</dc:creator>
		<pubDate>Mon, 02 Jun 2008 03:55:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/?p=993#comment-4161</guid>
		<description>dang...can I make a unit with the charge ability of a zealot, the powerful shield of the immortal and the regenerating ability of the roach?? Woah...</description>
		<content:encoded><![CDATA[<p>dang&#8230;can I make a unit with the charge ability of a zealot, the powerful shield of the immortal and the regenerating ability of the roach?? Woah&#8230;</p>
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		<title>By: Gerbillion</title>
		<link>http://www.sc2blog.com/2008/05/28/q-map-maker-series/#comment-4140</link>
		<dc:creator>Gerbillion</dc:creator>
		<pubDate>Sun, 01 Jun 2008 12:29:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/?p=993#comment-4140</guid>
		<description>Theres a new question just been anounced, it states that we can now create custom races and these will be selected for melee maps!
A very interesting statement.</description>
		<content:encoded><![CDATA[<p>Theres a new question just been anounced, it states that we can now create custom races and these will be selected for melee maps!<br />
A very interesting statement.</p>
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		<title>By: clay_mourn</title>
		<link>http://www.sc2blog.com/2008/05/28/q-map-maker-series/#comment-4118</link>
		<dc:creator>clay_mourn</dc:creator>
		<pubDate>Sat, 31 May 2008 20:40:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/?p=993#comment-4118</guid>
		<description>interesting... cant w8 4 the roach/mothership hybrid</description>
		<content:encoded><![CDATA[<p>interesting&#8230; cant w8 4 the roach/mothership hybrid</p>
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		<title>By: Lipton</title>
		<link>http://www.sc2blog.com/2008/05/28/q-map-maker-series/#comment-3972</link>
		<dc:creator>Lipton</dc:creator>
		<pubDate>Thu, 29 May 2008 15:42:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/?p=993#comment-3972</guid>
		<description>I&#039;d definitely try my hand at making some custom maps for SC2 ;) with the first one I had so much trouble working with triggers etc, because I wasn&#039;t a programmer.

With Blizzard&#039;s focus on eSports and this really rich map editor I see SC2 living longer then the original...</description>
		<content:encoded><![CDATA[<p>I&#8217;d definitely try my hand at making some custom maps for SC2 <img src='http://www.sc2blog.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  with the first one I had so much trouble working with triggers etc, because I wasn&#8217;t a programmer.</p>
<p>With Blizzard&#8217;s focus on eSports and this really rich map editor I see SC2 living longer then the original&#8230;</p>
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		<title>By: switch</title>
		<link>http://www.sc2blog.com/2008/05/28/q-map-maker-series/#comment-3954</link>
		<dc:creator>switch</dc:creator>
		<pubDate>Thu, 29 May 2008 10:30:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/?p=993#comment-3954</guid>
		<description>Questions 7 and 8 are pretty much redundant... we already could od that in WC3 and they already said SC2 could do more.</description>
		<content:encoded><![CDATA[<p>Questions 7 and 8 are pretty much redundant&#8230; we already could od that in WC3 and they already said SC2 could do more.</p>
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	<item>
		<title>By: Johan</title>
		<link>http://www.sc2blog.com/2008/05/28/q-map-maker-series/#comment-3949</link>
		<dc:creator>Johan</dc:creator>
		<pubDate>Thu, 29 May 2008 09:28:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/?p=993#comment-3949</guid>
		<description>I think other development teams needs to learn from blizzard, because if single player and multiplayer rocks, and the mapmaking is very important to make games live longer, we users can make a hole new world in the game. look at half life, it become counterstrike because an guy had an better idea and a strong will to code it. Today with starcraft 2 we only needs a good idea, because the map editor will be so fucking awesome.

This is what I ment, we can develop other games in this games, like dota, race games, tower defenses, this is why the RTS games blizzard make lives so much longer.

i just speaks in my hat right now, but I hope you got my point.</description>
		<content:encoded><![CDATA[<p>I think other development teams needs to learn from blizzard, because if single player and multiplayer rocks, and the mapmaking is very important to make games live longer, we users can make a hole new world in the game. look at half life, it become counterstrike because an guy had an better idea and a strong will to code it. Today with starcraft 2 we only needs a good idea, because the map editor will be so fucking awesome.</p>
<p>This is what I ment, we can develop other games in this games, like dota, race games, tower defenses, this is why the RTS games blizzard make lives so much longer.</p>
<p>i just speaks in my hat right now, but I hope you got my point.</p>
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		<title>By: Yenkaz</title>
		<link>http://www.sc2blog.com/2008/05/28/q-map-maker-series/#comment-3942</link>
		<dc:creator>Yenkaz</dc:creator>
		<pubDate>Thu, 29 May 2008 07:56:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/?p=993#comment-3942</guid>
		<description>Sounds like the UMS community will be able to create some very interesting maps of pretty much ANY type.</description>
		<content:encoded><![CDATA[<p>Sounds like the UMS community will be able to create some very interesting maps of pretty much ANY type.</p>
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