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	<title>Comments on: Q&amp;A 37: Nomad Mines, Reaper Explosives, Flying Banelings</title>
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	<link>http://www.sc2blog.com/2008/05/09/qa-37-nomad-mines-reaper-explosives-flying-banelings/</link>
	<description>The Official Unofficial StarCraft 2 Blog</description>
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	<item>
		<title>By: OrangeKing</title>
		<link>http://www.sc2blog.com/2008/05/09/qa-37-nomad-mines-reaper-explosives-flying-banelings/#comment-3813</link>
		<dc:creator>OrangeKing</dc:creator>
		<pubDate>Tue, 27 May 2008 20:31:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/?p=953#comment-3813</guid>
		<description>I put this in different spot before I notice its been out of date for over half a year so I thought I&#039;d add it here:

For the zerg i think a great superweapon would be some kind of bio bomb that would turn all enemy units into broodlings similar to the queen ability in SC 1. give it like the radius of a nuclear missile.

Also I think that it would a great way to balence superweapons if they could backfire.

For instance destroying a nuclear silo with a nuke in it would make it explode then and there. Or have a killed mothership create a black hole and suck in all nearby units.

Or for my suggestion for the zerg the weapon could attack everything nearby and “go crazy” attacking the owner.</description>
		<content:encoded><![CDATA[<p>I put this in different spot before I notice its been out of date for over half a year so I thought I&#8217;d add it here:</p>
<p>For the zerg i think a great superweapon would be some kind of bio bomb that would turn all enemy units into broodlings similar to the queen ability in SC 1. give it like the radius of a nuclear missile.</p>
<p>Also I think that it would a great way to balence superweapons if they could backfire.</p>
<p>For instance destroying a nuclear silo with a nuke in it would make it explode then and there. Or have a killed mothership create a black hole and suck in all nearby units.</p>
<p>Or for my suggestion for the zerg the weapon could attack everything nearby and “go crazy” attacking the owner.</p>
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		<title>By: Anonymous</title>
		<link>http://www.sc2blog.com/2008/05/09/qa-37-nomad-mines-reaper-explosives-flying-banelings/#comment-3128</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 14 May 2008 04:09:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/?p=953#comment-3128</guid>
		<description>Anonymous always gets the first comment but he has nothing to say. lol

Anyway, Nomads w/ spidermines that coost only 15 energy = instawin! That&#039;s crazy! I know that it will be changed soon enough.</description>
		<content:encoded><![CDATA[<p>Anonymous always gets the first comment but he has nothing to say. lol</p>
<p>Anyway, Nomads w/ spidermines that coost only 15 energy = instawin! That&#8217;s crazy! I know that it will be changed soon enough.</p>
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		<title>By: Joe</title>
		<link>http://www.sc2blog.com/2008/05/09/qa-37-nomad-mines-reaper-explosives-flying-banelings/#comment-3120</link>
		<dc:creator>Joe</dc:creator>
		<pubDate>Sun, 11 May 2008 12:24:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/?p=953#comment-3120</guid>
		<description>The medic is really gone? (sniff)</description>
		<content:encoded><![CDATA[<p>The medic is really gone? (sniff)</p>
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		<title>By: Morphs</title>
		<link>http://www.sc2blog.com/2008/05/09/qa-37-nomad-mines-reaper-explosives-flying-banelings/#comment-3118</link>
		<dc:creator>Morphs</dc:creator>
		<pubDate>Sat, 10 May 2008 17:29:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/?p=953#comment-3118</guid>
		<description>Well well, a non-cheating AI definitely is a challenge to realise, but if done well this could be the future standard of RTS-AI&#039;s.

I&#039;ve always wondered how it would be to have an AI that really plays like a human player e.g. not having full vision of the map. It would be even better if it could learn from playing games against humans. It would start out with little skill and would become better as it plays more games against humans. Maybe we even get a &quot;Deep Blue&quot; AI for RTS games ;-)</description>
		<content:encoded><![CDATA[<p>Well well, a non-cheating AI definitely is a challenge to realise, but if done well this could be the future standard of RTS-AI&#8217;s.</p>
<p>I&#8217;ve always wondered how it would be to have an AI that really plays like a human player e.g. not having full vision of the map. It would be even better if it could learn from playing games against humans. It would start out with little skill and would become better as it plays more games against humans. Maybe we even get a &#8220;Deep Blue&#8221; AI for RTS games <img src='http://www.sc2blog.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
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		<title>By: clay_mourn</title>
		<link>http://www.sc2blog.com/2008/05/09/qa-37-nomad-mines-reaper-explosives-flying-banelings/#comment-3116</link>
		<dc:creator>clay_mourn</dc:creator>
		<pubDate>Sat, 10 May 2008 12:52:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/?p=953#comment-3116</guid>
		<description>the maurauders not having AOE attacks... that sucks</description>
		<content:encoded><![CDATA[<p>the maurauders not having AOE attacks&#8230; that sucks</p>
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		<title>By: Anonymous</title>
		<link>http://www.sc2blog.com/2008/05/09/qa-37-nomad-mines-reaper-explosives-flying-banelings/#comment-3115</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Sat, 10 May 2008 09:05:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/?p=953#comment-3115</guid>
		<description>What the hell, Mine spam?
I imagine a large portion of the game will now involve laying and clearing mines.

Also, now that mines are higher on the tech tree, Terran will need to get Turrets/Comsat earlier to stop DT rushes.</description>
		<content:encoded><![CDATA[<p>What the hell, Mine spam?<br />
I imagine a large portion of the game will now involve laying and clearing mines.</p>
<p>Also, now that mines are higher on the tech tree, Terran will need to get Turrets/Comsat earlier to stop DT rushes.</p>
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		<title>By: Yank31</title>
		<link>http://www.sc2blog.com/2008/05/09/qa-37-nomad-mines-reaper-explosives-flying-banelings/#comment-3114</link>
		<dc:creator>Yank31</dc:creator>
		<pubDate>Sat, 10 May 2008 05:34:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/?p=953#comment-3114</guid>
		<description>vid not working ?</description>
		<content:encoded><![CDATA[<p>vid not working ?</p>
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		<title>By: BarGamer</title>
		<link>http://www.sc2blog.com/2008/05/09/qa-37-nomad-mines-reaper-explosives-flying-banelings/#comment-3113</link>
		<dc:creator>BarGamer</dc:creator>
		<pubDate>Fri, 09 May 2008 22:38:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/?p=953#comment-3113</guid>
		<description>LOL, I called it, when I said that a Zerg/Protoss alliance could use Banelings as mid-air bombs. Almost like the Scourge from SC1, except slower, and more AOE.</description>
		<content:encoded><![CDATA[<p>LOL, I called it, when I said that a Zerg/Protoss alliance could use Banelings as mid-air bombs. Almost like the Scourge from SC1, except slower, and more AOE.</p>
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		<title>By: Nattaboy</title>
		<link>http://www.sc2blog.com/2008/05/09/qa-37-nomad-mines-reaper-explosives-flying-banelings/#comment-3112</link>
		<dc:creator>Nattaboy</dc:creator>
		<pubDate>Fri, 09 May 2008 22:23:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/?p=953#comment-3112</guid>
		<description>Damn u anon!!!

I thought since the marauders have concussion GRENADES, they would do AoE slowing.</description>
		<content:encoded><![CDATA[<p>Damn u anon!!!</p>
<p>I thought since the marauders have concussion GRENADES, they would do AoE slowing.</p>
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		<title>By: Anonymous</title>
		<link>http://www.sc2blog.com/2008/05/09/qa-37-nomad-mines-reaper-explosives-flying-banelings/#comment-3111</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Fri, 09 May 2008 22:07:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/?p=953#comment-3111</guid>
		<description>yea first comment</description>
		<content:encoded><![CDATA[<p>yea first comment</p>
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