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	<title>Comments on: Q&amp;A 33: Hunter Ghosts, Shared Nydus Worms, Taiwan Build</title>
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	<link>http://www.sc2blog.com/2008/03/28/qa-33-hunter-ghosts-shared-nydus-worms-taiwan-build/</link>
	<description>The Official Unofficial StarCraft 2 Blog</description>
	<lastBuildDate>Sat, 11 Feb 2012 15:34:15 +0000</lastBuildDate>
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		<title>By: maK</title>
		<link>http://www.sc2blog.com/2008/03/28/qa-33-hunter-ghosts-shared-nydus-worms-taiwan-build/#comment-2877</link>
		<dc:creator>maK</dc:creator>
		<pubDate>Mon, 14 Apr 2008 13:45:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2008/03/28/qa-33-hunter-ghosts-shared-nydus-worms-taiwan-build/#comment-2877</guid>
		<description>The &#039;nothing new&#039; issue for me is quite uncalled for - questions like &quot;didn&#039;t they evolve?&quot; and statements like &quot;They&#039;re just not new at all&quot; is to me a little frustrating. Sure, you are right to think whatever you so would like, and I&#039;m not speaking for/defending Blizzard, but according to me, StarCraft 1 was a really good game with really balanced races, not often seen in other RTS games. The graphical upgrade is something astounding, but there is many changes in what the buildings do, and how they affect units of which there are a fair amount new ones. I&#039;d rather see nothing new and really good gameplay (in new graphical clothes), then all new and lousy balance, lost the feeling. 

In my own opinion the races seem to have evolved, but why change all the races static buildings instead of having them do and build new things? Why not put effort into making the old crappy waypoint system better, and finally have them stupid goons become smart Stalkers? ;)

And Starcraft was never a game of 100 not different units doing the same thing anyway :)

On to the Ghost, and the spotting caster system.
&quot;Currently, the Ghost’s new ability only applies to units with energy.&quot;.. And keep it that way. The psionic Ghosts should rightly so sense other psionic creatures, but not those who depend and act on the mysterious Void - that is just too deep for any human (bio-enhanced or not) to understand.

Also the nydus worm would be great if it would be seen between platforms, that will make microing it away from eager spotters a much more rewarding and feel-good achievment then if it just were &quot;randomcloaked&quot; in case the map was split fully in two. The worm doesn&#039;t have to take as much time between the platforms though, as it could shoot out quicker than travelling in solid ground.

- Hope for feedback ;)</description>
		<content:encoded><![CDATA[<p>The &#8216;nothing new&#8217; issue for me is quite uncalled for &#8211; questions like &#8220;didn&#8217;t they evolve?&#8221; and statements like &#8220;They&#8217;re just not new at all&#8221; is to me a little frustrating. Sure, you are right to think whatever you so would like, and I&#8217;m not speaking for/defending Blizzard, but according to me, StarCraft 1 was a really good game with really balanced races, not often seen in other RTS games. The graphical upgrade is something astounding, but there is many changes in what the buildings do, and how they affect units of which there are a fair amount new ones. I&#8217;d rather see nothing new and really good gameplay (in new graphical clothes), then all new and lousy balance, lost the feeling. </p>
<p>In my own opinion the races seem to have evolved, but why change all the races static buildings instead of having them do and build new things? Why not put effort into making the old crappy waypoint system better, and finally have them stupid goons become smart Stalkers? <img src='http://www.sc2blog.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>And Starcraft was never a game of 100 not different units doing the same thing anyway <img src='http://www.sc2blog.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>On to the Ghost, and the spotting caster system.<br />
&#8220;Currently, the Ghost’s new ability only applies to units with energy.&#8221;.. And keep it that way. The psionic Ghosts should rightly so sense other psionic creatures, but not those who depend and act on the mysterious Void &#8211; that is just too deep for any human (bio-enhanced or not) to understand.</p>
<p>Also the nydus worm would be great if it would be seen between platforms, that will make microing it away from eager spotters a much more rewarding and feel-good achievment then if it just were &#8220;randomcloaked&#8221; in case the map was split fully in two. The worm doesn&#8217;t have to take as much time between the platforms though, as it could shoot out quicker than travelling in solid ground.</p>
<p>- Hope for feedback <img src='http://www.sc2blog.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>By: Insert_cool_username_here</title>
		<link>http://www.sc2blog.com/2008/03/28/qa-33-hunter-ghosts-shared-nydus-worms-taiwan-build/#comment-2773</link>
		<dc:creator>Insert_cool_username_here</dc:creator>
		<pubDate>Sun, 06 Apr 2008 14:21:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2008/03/28/qa-33-hunter-ghosts-shared-nydus-worms-taiwan-build/#comment-2773</guid>
		<description>In the Psi Onslaught... is that an infested Ziggurat? O_o

An idea, since the zerglings have wings, can&#039;t they jump on buildings and attack. Instead of zerglings just circling the building and clawing it down with, and instead of zerglings jumping off cliffs because its already overrated and is not distinct any more, the zerglings climb to give space to other melee units. Maybe effectively making them both ground and air targets, and a limit of zerglings on top of a building in correspondence to it&#039;s size? And maybe include a Thor, Ultralisk and Colossus into this ability, as they are obviously more massive than the zergling.

Plus, why are psi storms hitting the bottoms of those Ultralisks? Or are they psi storms?

And, the only awesome zerg building that I can see is the hatchery... or lair. The others are ok, but didn&#039;t they &quot;evolved&quot;, as denoted by the Matriarch (Guess who) during their four year silence? Shouldn&#039;t they have new building desgins? =D The picture of the zerg and the colossus attack, the building beside the hatchery/lair other than the spawning pool, that would be an awesome-er extractor than the current one...</description>
		<content:encoded><![CDATA[<p>In the Psi Onslaught&#8230; is that an infested Ziggurat? O_o</p>
<p>An idea, since the zerglings have wings, can&#8217;t they jump on buildings and attack. Instead of zerglings just circling the building and clawing it down with, and instead of zerglings jumping off cliffs because its already overrated and is not distinct any more, the zerglings climb to give space to other melee units. Maybe effectively making them both ground and air targets, and a limit of zerglings on top of a building in correspondence to it&#8217;s size? And maybe include a Thor, Ultralisk and Colossus into this ability, as they are obviously more massive than the zergling.</p>
<p>Plus, why are psi storms hitting the bottoms of those Ultralisks? Or are they psi storms?</p>
<p>And, the only awesome zerg building that I can see is the hatchery&#8230; or lair. The others are ok, but didn&#8217;t they &#8220;evolved&#8221;, as denoted by the Matriarch (Guess who) during their four year silence? Shouldn&#8217;t they have new building desgins? =D The picture of the zerg and the colossus attack, the building beside the hatchery/lair other than the spawning pool, that would be an awesome-er extractor than the current one&#8230;</p>
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		<title>By: Anonymous2.0</title>
		<link>http://www.sc2blog.com/2008/03/28/qa-33-hunter-ghosts-shared-nydus-worms-taiwan-build/#comment-2728</link>
		<dc:creator>Anonymous2.0</dc:creator>
		<pubDate>Wed, 02 Apr 2008 02:27:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2008/03/28/qa-33-hunter-ghosts-shared-nydus-worms-taiwan-build/#comment-2728</guid>
		<description>Well, this is all very cool to see. The Zealot is kind of weird, but then again, i&#039;m not going to be zoomed in on my zealots at any point in the game. Also the Vortex looks pretty cool, but seeing it in action will show whether it is worth it. But, I have a few questions about the nydus worm. First off, is it reusable, like, can i send units out in it and then after they are dropped off and the worm has a cooldown period can i call it back and restock it? Or can i just send units through it once it has shown itself? And if neither of these things are possible, then that means i have to just keep making those nydus worms, which seems kind of inefficient if i have to just keep pumping out nydus worms to transport units faster.</description>
		<content:encoded><![CDATA[<p>Well, this is all very cool to see. The Zealot is kind of weird, but then again, i&#8217;m not going to be zoomed in on my zealots at any point in the game. Also the Vortex looks pretty cool, but seeing it in action will show whether it is worth it. But, I have a few questions about the nydus worm. First off, is it reusable, like, can i send units out in it and then after they are dropped off and the worm has a cooldown period can i call it back and restock it? Or can i just send units through it once it has shown itself? And if neither of these things are possible, then that means i have to just keep making those nydus worms, which seems kind of inefficient if i have to just keep pumping out nydus worms to transport units faster.</p>
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		<title>By: SC2 Fan</title>
		<link>http://www.sc2blog.com/2008/03/28/qa-33-hunter-ghosts-shared-nydus-worms-taiwan-build/#comment-2716</link>
		<dc:creator>SC2 Fan</dc:creator>
		<pubDate>Mon, 31 Mar 2008 13:05:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2008/03/28/qa-33-hunter-ghosts-shared-nydus-worms-taiwan-build/#comment-2716</guid>
		<description>I like the idea of the Zerglings which can have the wings as later upgrades. Imagine a chase between Zerglings and Reapers...cool...

There is a small thing that Blizzard has to think about and yes, it is the Nydus Worm in space platform. Seeing the body stretching out is a nice idea, but remember, the Nydus Worm is suppose to travel undetected. Just imagine fighting against Zerg and just when you were about to send a Dropship/Medivship(spelling) to attack, you see a weird looking body between the islands. First thing that comes to your mind ; Uh-oh... and THAT would spoil the fun of Nydus Worms</description>
		<content:encoded><![CDATA[<p>I like the idea of the Zerglings which can have the wings as later upgrades. Imagine a chase between Zerglings and Reapers&#8230;cool&#8230;</p>
<p>There is a small thing that Blizzard has to think about and yes, it is the Nydus Worm in space platform. Seeing the body stretching out is a nice idea, but remember, the Nydus Worm is suppose to travel undetected. Just imagine fighting against Zerg and just when you were about to send a Dropship/Medivship(spelling) to attack, you see a weird looking body between the islands. First thing that comes to your mind ; Uh-oh&#8230; and THAT would spoil the fun of Nydus Worms</p>
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		<title>By: Yank31</title>
		<link>http://www.sc2blog.com/2008/03/28/qa-33-hunter-ghosts-shared-nydus-worms-taiwan-build/#comment-2715</link>
		<dc:creator>Yank31</dc:creator>
		<pubDate>Mon, 31 Mar 2008 12:57:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2008/03/28/qa-33-hunter-ghosts-shared-nydus-worms-taiwan-build/#comment-2715</guid>
		<description>Yeah, dude, seriously</description>
		<content:encoded><![CDATA[<p>Yeah, dude, seriously</p>
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		<title>By: Ken</title>
		<link>http://www.sc2blog.com/2008/03/28/qa-33-hunter-ghosts-shared-nydus-worms-taiwan-build/#comment-2712</link>
		<dc:creator>Ken</dc:creator>
		<pubDate>Mon, 31 Mar 2008 00:05:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2008/03/28/qa-33-hunter-ghosts-shared-nydus-worms-taiwan-build/#comment-2712</guid>
		<description>quoting Phil Alford at #10:

&quot;What about this for an idea:

Queens are only unique before Tier 3, or you can only have as many queens as you have lairs or hatcheries.&quot;

This is a bad idea, dude what are you talking about?</description>
		<content:encoded><![CDATA[<p>quoting Phil Alford at #10:</p>
<p>&#8220;What about this for an idea:</p>
<p>Queens are only unique before Tier 3, or you can only have as many queens as you have lairs or hatcheries.&#8221;</p>
<p>This is a bad idea, dude what are you talking about?</p>
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		<title>By: Ken</title>
		<link>http://www.sc2blog.com/2008/03/28/qa-33-hunter-ghosts-shared-nydus-worms-taiwan-build/#comment-2711</link>
		<dc:creator>Ken</dc:creator>
		<pubDate>Sun, 30 Mar 2008 23:51:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2008/03/28/qa-33-hunter-ghosts-shared-nydus-worms-taiwan-build/#comment-2711</guid>
		<description>I see that they still haven&#039;t changed the attack visuals for the colossus, the spread-out lasers are coming out on only one side of their head, wierd considering that protoss technology always considers symmetry in their designs (immortal, stalker, pheonix, etc.). I hope that changes.</description>
		<content:encoded><![CDATA[<p>I see that they still haven&#8217;t changed the attack visuals for the colossus, the spread-out lasers are coming out on only one side of their head, wierd considering that protoss technology always considers symmetry in their designs (immortal, stalker, pheonix, etc.). I hope that changes.</p>
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		<title>By: meo123</title>
		<link>http://www.sc2blog.com/2008/03/28/qa-33-hunter-ghosts-shared-nydus-worms-taiwan-build/#comment-2701</link>
		<dc:creator>meo123</dc:creator>
		<pubDate>Sun, 30 Mar 2008 07:21:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2008/03/28/qa-33-hunter-ghosts-shared-nydus-worms-taiwan-build/#comment-2701</guid>
		<description>I agree with Nattaboy about the Nydus worms should show their bodies between space platnforms. The jump ability for zergling wings is also cool, I think Blizzard can add it as a late upgrade.</description>
		<content:encoded><![CDATA[<p>I agree with Nattaboy about the Nydus worms should show their bodies between space platnforms. The jump ability for zergling wings is also cool, I think Blizzard can add it as a late upgrade.</p>
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		<title>By: Nattaboy</title>
		<link>http://www.sc2blog.com/2008/03/28/qa-33-hunter-ghosts-shared-nydus-worms-taiwan-build/#comment-2700</link>
		<dc:creator>Nattaboy</dc:creator>
		<pubDate>Sun, 30 Mar 2008 06:09:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2008/03/28/qa-33-hunter-ghosts-shared-nydus-worms-taiwan-build/#comment-2700</guid>
		<description>and yeah, I think zerg needs SOME kind of flying transport for space platform maps. WAIT! or you can see the body of the Nydus worm extending between the islands. Now THAT would be cool, seeing a wriggling line stretching across space to this other island...</description>
		<content:encoded><![CDATA[<p>and yeah, I think zerg needs SOME kind of flying transport for space platform maps. WAIT! or you can see the body of the Nydus worm extending between the islands. Now THAT would be cool, seeing a wriggling line stretching across space to this other island&#8230;</p>
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		<title>By: Nattaboy</title>
		<link>http://www.sc2blog.com/2008/03/28/qa-33-hunter-ghosts-shared-nydus-worms-taiwan-build/#comment-2699</link>
		<dc:creator>Nattaboy</dc:creator>
		<pubDate>Sun, 30 Mar 2008 06:06:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2008/03/28/qa-33-hunter-ghosts-shared-nydus-worms-taiwan-build/#comment-2699</guid>
		<description>I think it would be cool if as you upgrade units, those upgrdes are shown. EG: if you upgraded zerglings to get those wings (which they currently always have), then they morph these wings and can jump up and down cliffs.</description>
		<content:encoded><![CDATA[<p>I think it would be cool if as you upgrade units, those upgrdes are shown. EG: if you upgraded zerglings to get those wings (which they currently always have), then they morph these wings and can jump up and down cliffs.</p>
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