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	<title>Comments on: Karunology: Unique Units, Offensive Queen, Bigger Banelings</title>
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	<link>http://www.sc2blog.com/2008/03/25/karunology-unique-units-offensive-queen-bigger-banelings/</link>
	<description>The Official Unofficial StarCraft 2 Blog</description>
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		<title>By: Kilenko</title>
		<link>http://www.sc2blog.com/2008/03/25/karunology-unique-units-offensive-queen-bigger-banelings/#comment-4700</link>
		<dc:creator>Kilenko</dc:creator>
		<pubDate>Wed, 11 Jun 2008 01:16:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2008/03/25/karunology-unique-units-offensive-queen-bigger-banelings/#comment-4700</guid>
		<description>I&#039;m not so fussy about the mothership or thor (they look like they need a minor tweak here and there, and that&#039;s it), but I think the queen could be better thought out. Fundementally it&#039;s just like the heros from Warcraft III, while good in theory, it can be difficult to pull off. To have the Queen relegated to a mid-tech caster unit would probably be better in the end. 

My one big gripe about SCII thus far is the newly announced &quot;line of sight system&quot; in which, unlike Starcraft, no defensive bonuses are granted to units on cliffs. Instead, marines or whatever on the lower ground must have direct line of sight (uninhibited by cliffs) to fire upon units on the cliff (e.g. a seige tank), and even when firing, the seige tank on the cliff remains in the fog of war instead of being momentarily revealed. I may have read it wrong, but I cannot see this working. In the spirit of good ol&#039; Brood War, mechanics like this seem to have no place. 

In my opinion, the game mechanics from Starcraft should be kept in SCII, but refined. It&#039;s up to Blizzard to raise this child, let&#039;s hope they do it right. I don&#039;t want it skating on my sidewalk listenin&#039; to all that hippity-hop music. No respect for their elders!</description>
		<content:encoded><![CDATA[<p>I&#8217;m not so fussy about the mothership or thor (they look like they need a minor tweak here and there, and that&#8217;s it), but I think the queen could be better thought out. Fundementally it&#8217;s just like the heros from Warcraft III, while good in theory, it can be difficult to pull off. To have the Queen relegated to a mid-tech caster unit would probably be better in the end. </p>
<p>My one big gripe about SCII thus far is the newly announced &#8220;line of sight system&#8221; in which, unlike Starcraft, no defensive bonuses are granted to units on cliffs. Instead, marines or whatever on the lower ground must have direct line of sight (uninhibited by cliffs) to fire upon units on the cliff (e.g. a seige tank), and even when firing, the seige tank on the cliff remains in the fog of war instead of being momentarily revealed. I may have read it wrong, but I cannot see this working. In the spirit of good ol&#8217; Brood War, mechanics like this seem to have no place. </p>
<p>In my opinion, the game mechanics from Starcraft should be kept in SCII, but refined. It&#8217;s up to Blizzard to raise this child, let&#8217;s hope they do it right. I don&#8217;t want it skating on my sidewalk listenin&#8217; to all that hippity-hop music. No respect for their elders!</p>
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		<title>By: maK</title>
		<link>http://www.sc2blog.com/2008/03/25/karunology-unique-units-offensive-queen-bigger-banelings/#comment-2878</link>
		<dc:creator>maK</dc:creator>
		<pubDate>Mon, 14 Apr 2008 14:03:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2008/03/25/karunology-unique-units-offensive-queen-bigger-banelings/#comment-2878</guid>
		<description>A suggestion for the Mothership &quot;unique&quot; factor: Maybe like a nuke, where you have to have perhaps as many fleet beacons (for example) as motherships, and for each F.Beacon upgrade some &#039;warp in&#039; that will give the ability to warp in such a energy-demanding warp as the Mothership. it would be 3 costs - Fleet Beacon, Mothership warp in and then the actual Mothership. Sounds a little too much anyway, so maybe keep it to 2 costs and have the mothership be bound to a fleet beacon. If the beacon is destroyed, the energy which is needed to maintain the warp in vanishes along with the mothership - which makes it really important for toss players building placement and base defences or in contrary opposing players to have a chance against this monstrum. If a mothership is destroyed and the fleet beacon persists, a Mothership cost is ofcourse required to summon another.

- Feedback appriciated ;)</description>
		<content:encoded><![CDATA[<p>A suggestion for the Mothership &#8220;unique&#8221; factor: Maybe like a nuke, where you have to have perhaps as many fleet beacons (for example) as motherships, and for each F.Beacon upgrade some &#8216;warp in&#8217; that will give the ability to warp in such a energy-demanding warp as the Mothership. it would be 3 costs &#8211; Fleet Beacon, Mothership warp in and then the actual Mothership. Sounds a little too much anyway, so maybe keep it to 2 costs and have the mothership be bound to a fleet beacon. If the beacon is destroyed, the energy which is needed to maintain the warp in vanishes along with the mothership &#8211; which makes it really important for toss players building placement and base defences or in contrary opposing players to have a chance against this monstrum. If a mothership is destroyed and the fleet beacon persists, a Mothership cost is ofcourse required to summon another.</p>
<p>- Feedback appriciated <img src='http://www.sc2blog.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>By: Nattaboy</title>
		<link>http://www.sc2blog.com/2008/03/25/karunology-unique-units-offensive-queen-bigger-banelings/#comment-2778</link>
		<dc:creator>Nattaboy</dc:creator>
		<pubDate>Mon, 07 Apr 2008 02:40:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2008/03/25/karunology-unique-units-offensive-queen-bigger-banelings/#comment-2778</guid>
		<description>Actually I don&#039;t know if this mechanic is already in the game, if it is then don&#039;t worry.</description>
		<content:encoded><![CDATA[<p>Actually I don&#8217;t know if this mechanic is already in the game, if it is then don&#8217;t worry.</p>
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		<title>By: Nattaboy</title>
		<link>http://www.sc2blog.com/2008/03/25/karunology-unique-units-offensive-queen-bigger-banelings/#comment-2777</link>
		<dc:creator>Nattaboy</dc:creator>
		<pubDate>Mon, 07 Apr 2008 02:39:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2008/03/25/karunology-unique-units-offensive-queen-bigger-banelings/#comment-2777</guid>
		<description>I fully admit, this would be REALLY annoying, but it would be cool (I think at least) if an offline thor could be repaired by an enemy and be salvaged to be used against you (prolly have to be a terran enemy tho). So if you launced a failed attack on enemy base with a thor, and it is put offline, the enemy SCVs could nip out and turn ur weapon against you!</description>
		<content:encoded><![CDATA[<p>I fully admit, this would be REALLY annoying, but it would be cool (I think at least) if an offline thor could be repaired by an enemy and be salvaged to be used against you (prolly have to be a terran enemy tho). So if you launced a failed attack on enemy base with a thor, and it is put offline, the enemy SCVs could nip out and turn ur weapon against you!</p>
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		<title>By: Insert_cool_username_here</title>
		<link>http://www.sc2blog.com/2008/03/25/karunology-unique-units-offensive-queen-bigger-banelings/#comment-2774</link>
		<dc:creator>Insert_cool_username_here</dc:creator>
		<pubDate>Sun, 06 Apr 2008 14:34:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2008/03/25/karunology-unique-units-offensive-queen-bigger-banelings/#comment-2774</guid>
		<description>Meo123:

Does the Thor still go offline when &quot;killed&quot;, to be rescued by any Terran SCV?

If so, if some random SCV goes to save it, owned by a player other than the maker of the Thor, repairs it and it goes online, all those boost engine &quot;ailments&quot;, like losing one boost systems in normal mode, would still stay. But the player who made the Thor and repairs to recommissioning, all &quot;ailments&quot; from boost engine damages would get fixed too, fixing that immobile Thor in boost engine mode.

Just a thought, so that Terran players would be discouraged of repairing an enemy disabled Thor(minerals and gas to be used), and getting this unit without full capacity, and just build their own while encouraging repairing a Thor who you unfortunately got mishandled and got turned off in battle, for less the price than a real building a Thor from scratch.</description>
		<content:encoded><![CDATA[<p>Meo123:</p>
<p>Does the Thor still go offline when &#8220;killed&#8221;, to be rescued by any Terran SCV?</p>
<p>If so, if some random SCV goes to save it, owned by a player other than the maker of the Thor, repairs it and it goes online, all those boost engine &#8220;ailments&#8221;, like losing one boost systems in normal mode, would still stay. But the player who made the Thor and repairs to recommissioning, all &#8220;ailments&#8221; from boost engine damages would get fixed too, fixing that immobile Thor in boost engine mode.</p>
<p>Just a thought, so that Terran players would be discouraged of repairing an enemy disabled Thor(minerals and gas to be used), and getting this unit without full capacity, and just build their own while encouraging repairing a Thor who you unfortunately got mishandled and got turned off in battle, for less the price than a real building a Thor from scratch.</p>
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		<title>By: THE_BANANA_REPUBLIC</title>
		<link>http://www.sc2blog.com/2008/03/25/karunology-unique-units-offensive-queen-bigger-banelings/#comment-2766</link>
		<dc:creator>THE_BANANA_REPUBLIC</dc:creator>
		<pubDate>Sun, 06 Apr 2008 01:30:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2008/03/25/karunology-unique-units-offensive-queen-bigger-banelings/#comment-2766</guid>
		<description>Yes, Meo123&#039;s comments are very good.</description>
		<content:encoded><![CDATA[<p>Yes, Meo123&#8242;s comments are very good.</p>
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		<title>By: i luv guardians</title>
		<link>http://www.sc2blog.com/2008/03/25/karunology-unique-units-offensive-queen-bigger-banelings/#comment-2689</link>
		<dc:creator>i luv guardians</dc:creator>
		<pubDate>Sat, 29 Mar 2008 00:18:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2008/03/25/karunology-unique-units-offensive-queen-bigger-banelings/#comment-2689</guid>
		<description>meo123 comments are good.</description>
		<content:encoded><![CDATA[<p>meo123 comments are good.</p>
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		<title>By: i luv guardians</title>
		<link>http://www.sc2blog.com/2008/03/25/karunology-unique-units-offensive-queen-bigger-banelings/#comment-2688</link>
		<dc:creator>i luv guardians</dc:creator>
		<pubDate>Sat, 29 Mar 2008 00:12:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2008/03/25/karunology-unique-units-offensive-queen-bigger-banelings/#comment-2688</guid>
		<description>agreed. thor muz remain super ground</description>
		<content:encoded><![CDATA[<p>agreed. thor muz remain super ground</p>
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		<title>By: WarLord: Something To Say...</title>
		<link>http://www.sc2blog.com/2008/03/25/karunology-unique-units-offensive-queen-bigger-banelings/#comment-2676</link>
		<dc:creator>WarLord: Something To Say...</dc:creator>
		<pubDate>Fri, 28 Mar 2008 14:35:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2008/03/25/karunology-unique-units-offensive-queen-bigger-banelings/#comment-2676</guid>
		<description>Look guys, this is STARCRAFT 2, originated from STARCRAFT, no matter what you want to change in the game, it&#039;s still STARCRAFT. These devs from Blizzard, they know what are they doing and it&#039;s not easy to make a game as huge as SC2. Cause, now it&#039;s the DEVS that are designing the game, not us. We can&#039;t just go around demanding what we want, we may like it but others may not. I&#039;m not saying that comments aren&#039;t necessary, it&#039;s just that...those devs from Blizzard are trying their best to satisfy everyone and the more request we make, the more pressure is on them. There are like thousands of ideas all around the net, imagine if they have to go through them one by one.

In my opinion, we should not be complaining or debating about the changes that they made. Yes, many did not agree on the Thor before but then I thought, there must be a reason for them to do that. We guys never played the game before, so we can only imagine how is it like, but we will not know the effects of it to the gameplay. Just imagine designing and creating something, endng up with people feeling not happy or not satisfied with it. In this case, the devs are still trying to make changes to the Terran and Protoss to satisfy everyone.

I know that Blizzard takes into account about the comments and reviews from us, so what im basically saying is, just give the devs some space to breathe. Let them consider things now and leave the final decision to them.</description>
		<content:encoded><![CDATA[<p>Look guys, this is STARCRAFT 2, originated from STARCRAFT, no matter what you want to change in the game, it&#8217;s still STARCRAFT. These devs from Blizzard, they know what are they doing and it&#8217;s not easy to make a game as huge as SC2. Cause, now it&#8217;s the DEVS that are designing the game, not us. We can&#8217;t just go around demanding what we want, we may like it but others may not. I&#8217;m not saying that comments aren&#8217;t necessary, it&#8217;s just that&#8230;those devs from Blizzard are trying their best to satisfy everyone and the more request we make, the more pressure is on them. There are like thousands of ideas all around the net, imagine if they have to go through them one by one.</p>
<p>In my opinion, we should not be complaining or debating about the changes that they made. Yes, many did not agree on the Thor before but then I thought, there must be a reason for them to do that. We guys never played the game before, so we can only imagine how is it like, but we will not know the effects of it to the gameplay. Just imagine designing and creating something, endng up with people feeling not happy or not satisfied with it. In this case, the devs are still trying to make changes to the Terran and Protoss to satisfy everyone.</p>
<p>I know that Blizzard takes into account about the comments and reviews from us, so what im basically saying is, just give the devs some space to breathe. Let them consider things now and leave the final decision to them.</p>
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		<title>By: Nattaboy</title>
		<link>http://www.sc2blog.com/2008/03/25/karunology-unique-units-offensive-queen-bigger-banelings/#comment-2671</link>
		<dc:creator>Nattaboy</dc:creator>
		<pubDate>Fri, 28 Mar 2008 08:11:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2008/03/25/karunology-unique-units-offensive-queen-bigger-banelings/#comment-2671</guid>
		<description>dats pretty good...</description>
		<content:encoded><![CDATA[<p>dats pretty good&#8230;</p>
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