<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Post-Zerg Q&amp;A and Interview with Blizzard Developers</title>
	<atom:link href="http://www.sc2blog.com/2008/03/22/post-zerg-qa-and-interview-with-blizzard-developers/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.sc2blog.com/2008/03/22/post-zerg-qa-and-interview-with-blizzard-developers/</link>
	<description>The Official Unofficial StarCraft 2 Blog</description>
	<lastBuildDate>Sun, 14 Mar 2010 21:20:34 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Nattaboy</title>
		<link>http://www.sc2blog.com/2008/03/22/post-zerg-qa-and-interview-with-blizzard-developers/#comment-2668</link>
		<dc:creator>Nattaboy</dc:creator>
		<pubDate>Fri, 28 Mar 2008 02:11:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2008/03/22/post-zerg-qa-and-interview-with-blizzard-developers/#comment-2668</guid>
		<description>BRAINWAVE!
(or really mostly jus expanding on anonymous&#039;s idea)

Expanding the idea of anonymous&#039;s (or just giving some examples) where terrans have different paths to follow, How about:

THOR: choose to be either anti-air (like in the current build) or anti-ground (like at BlizzCon). So basically you build a Thor, but the guns on its back aren&#039;t online yet. (It can still use railguns on arms and move.) So you upgrade it to bring it&#039;s dorsal guns online, and you calibrate them for Flak-Cannon rounds OR plain old artillery shells for bombardment.

MARINE: like the Thor, except you upgrade them to either have a better gun, or grenades (basically increasing ranged attack) OR give them bayonets and possibly shields (basically increasing Melee)

There could be different ones for different units, but I think a whole new dimension to gameplay, allowing you to counter againt the enemy more effectively. Your Terran enemies building a whole lot of Banshee&#039;s late in game? send in the Flak-Cannon Thor. Zerg player building Banelings? upgrade Marine&#039;s ranged moves to kill the banelings before they get near enough to pulverize you.</description>
		<content:encoded><![CDATA[<p>BRAINWAVE!<br />
(or really mostly jus expanding on anonymous&#8217;s idea)</p>
<p>Expanding the idea of anonymous&#8217;s (or just giving some examples) where terrans have different paths to follow, How about:</p>
<p>THOR: choose to be either anti-air (like in the current build) or anti-ground (like at BlizzCon). So basically you build a Thor, but the guns on its back aren&#8217;t online yet. (It can still use railguns on arms and move.) So you upgrade it to bring it&#8217;s dorsal guns online, and you calibrate them for Flak-Cannon rounds OR plain old artillery shells for bombardment.</p>
<p>MARINE: like the Thor, except you upgrade them to either have a better gun, or grenades (basically increasing ranged attack) OR give them bayonets and possibly shields (basically increasing Melee)</p>
<p>There could be different ones for different units, but I think a whole new dimension to gameplay, allowing you to counter againt the enemy more effectively. Your Terran enemies building a whole lot of Banshee&#8217;s late in game? send in the Flak-Cannon Thor. Zerg player building Banelings? upgrade Marine&#8217;s ranged moves to kill the banelings before they get near enough to pulverize you.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Nattaboy</title>
		<link>http://www.sc2blog.com/2008/03/22/post-zerg-qa-and-interview-with-blizzard-developers/#comment-2662</link>
		<dc:creator>Nattaboy</dc:creator>
		<pubDate>Thu, 27 Mar 2008 03:43:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2008/03/22/post-zerg-qa-and-interview-with-blizzard-developers/#comment-2662</guid>
		<description>research paths i mean
for the terrans</description>
		<content:encoded><![CDATA[<p>research paths i mean<br />
for the terrans</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Nattaboy</title>
		<link>http://www.sc2blog.com/2008/03/22/post-zerg-qa-and-interview-with-blizzard-developers/#comment-2661</link>
		<dc:creator>Nattaboy</dc:creator>
		<pubDate>Thu, 27 Mar 2008 03:42:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2008/03/22/post-zerg-qa-and-interview-with-blizzard-developers/#comment-2661</guid>
		<description>Nice idea, annonymous, the one about multiple paths to follow.</description>
		<content:encoded><![CDATA[<p>Nice idea, annonymous, the one about multiple paths to follow.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Luke</title>
		<link>http://www.sc2blog.com/2008/03/22/post-zerg-qa-and-interview-with-blizzard-developers/#comment-2657</link>
		<dc:creator>Luke</dc:creator>
		<pubDate>Wed, 26 Mar 2008 21:07:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2008/03/22/post-zerg-qa-and-interview-with-blizzard-developers/#comment-2657</guid>
		<description>I don&#039;t understand why people are so afraid of the New Queen Idea.  It has been stressed over and over it is NOT a super unit, It is an UNIQUE unit.  Which is very different from WC3&#039;s Hero.  Major Differnce is in WC3 hero player has quite bunch of HP to start with (500 or so), thus can take quite some pounding; where as A Zerg Qeeen has only 160 HP at first stage which is same as a zealot, Protoss&#039;s first offensive unit.  and 250 HP at Lair Stage which is not a lot of HP considering it&#039;s at early mid portion of the game.  (info acquired from:  http://starcraft.incgamers.com/forums/vbarticles.php?do=article&amp;articleid=17)  if you checked out pro-gammer in some gameplay video, playing SC2.  You will find Queen dies easily.  I saw queen died 3 times, IN ONE GAME!!!  And twice in other game.  She died to about 4-6 zealot.  It was pro-gammer who was playing, not some random people who never played SC before.  The thing is Queen was moving very slow and with low HP, it took zealots no time to surround her in her own base.  I was disappointed when I saw queen died one time after another, but then I thought it&#039;s a new concept and we just gotta see how it works out, instead of kept on saying &quot;It&#039;s a super unit, it&#039;s not fair to other race, give some other things to other races.&quot;  And Blizzard did keep on repeating they are separating Queen from Heros in WC3, thus it is not a super unit, and they do not intend it to be in any possible way.

I bet if the sequence of introduction of Zerg Queen and Protoss Mothership were switched, people would be complaining Zerg doesn&#039;t have anything special, please give something to Zerg since Protoss got New Toy, the &quot;MOTHERSHIP&quot;.  Queen seems like special and COOL cause it is NEW, just been introduced in past week, that doesn&#039;t mean Blizzard didn&#039;t give anything COOL or NEW to Terran or Protoss.  Zerg players has been waiting for their race to be introduced for almost one year.  Think about the shock we had when we first saw Mothership.  

I am not saying people doesn&#039;t have the right to suggest or complain.  I am merely saying do some research before come online and make false claims (ie Queen is a super unit).  I trust blizzard will make the Queen concept work and it will be as balanced as they could wish it to be.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t understand why people are so afraid of the New Queen Idea.  It has been stressed over and over it is NOT a super unit, It is an UNIQUE unit.  Which is very different from WC3&#8217;s Hero.  Major Differnce is in WC3 hero player has quite bunch of HP to start with (500 or so), thus can take quite some pounding; where as A Zerg Qeeen has only 160 HP at first stage which is same as a zealot, Protoss&#8217;s first offensive unit.  and 250 HP at Lair Stage which is not a lot of HP considering it&#8217;s at early mid portion of the game.  (info acquired from:  <a href="http://starcraft.incgamers.com/forums/vbarticles.php?do=article&amp;articleid=17)" rel="nofollow">http://starcraft.incgamers.com/forums/vbarticles.php?do=article&amp;articleid=17)</a>  if you checked out pro-gammer in some gameplay video, playing SC2.  You will find Queen dies easily.  I saw queen died 3 times, IN ONE GAME!!!  And twice in other game.  She died to about 4-6 zealot.  It was pro-gammer who was playing, not some random people who never played SC before.  The thing is Queen was moving very slow and with low HP, it took zealots no time to surround her in her own base.  I was disappointed when I saw queen died one time after another, but then I thought it&#8217;s a new concept and we just gotta see how it works out, instead of kept on saying &#8220;It&#8217;s a super unit, it&#8217;s not fair to other race, give some other things to other races.&#8221;  And Blizzard did keep on repeating they are separating Queen from Heros in WC3, thus it is not a super unit, and they do not intend it to be in any possible way.</p>
<p>I bet if the sequence of introduction of Zerg Queen and Protoss Mothership were switched, people would be complaining Zerg doesn&#8217;t have anything special, please give something to Zerg since Protoss got New Toy, the &#8220;MOTHERSHIP&#8221;.  Queen seems like special and COOL cause it is NEW, just been introduced in past week, that doesn&#8217;t mean Blizzard didn&#8217;t give anything COOL or NEW to Terran or Protoss.  Zerg players has been waiting for their race to be introduced for almost one year.  Think about the shock we had when we first saw Mothership.  </p>
<p>I am not saying people doesn&#8217;t have the right to suggest or complain.  I am merely saying do some research before come online and make false claims (ie Queen is a super unit).  I trust blizzard will make the Queen concept work and it will be as balanced as they could wish it to be.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anonymous</title>
		<link>http://www.sc2blog.com/2008/03/22/post-zerg-qa-and-interview-with-blizzard-developers/#comment-2655</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 26 Mar 2008 11:33:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2008/03/22/post-zerg-qa-and-interview-with-blizzard-developers/#comment-2655</guid>
		<description>&quot;example (for arguement sake)

Terrans: Research Center, a building, once you build it, you can accumulate research results, and it will give bonuses to your units or buildings.&quot;

I think this idea isn&#039;t really this different from how terran upgrades usually work.
But I had another idea: I think it would be interessting, if terrans would have different paths they could follow, but which are all mutually exclusive. Just imagine it as if in SC1 you could have only build a covert ops OR a physics lab but not both, just a little bit more complex.
Like beeing able to specialize in Anti-Protoss or Anti-Zerg fighting, which helps getting bonuses against this specific Race, but getting weaker against the other (or not specializing at all, gaining nothing and losing nothing). Another example would be Anti-Air/Anti-Ground, or even more than just two paths: Reseach for Speed/Research for Armor/ Research for damage.
So even if there are multiple Terran players in a single game, they could still differ greatly from each other, making it necessary to apply different strategies and therefore increasing the complexity (and fun) of the game</description>
		<content:encoded><![CDATA[<p>&#8220;example (for arguement sake)</p>
<p>Terrans: Research Center, a building, once you build it, you can accumulate research results, and it will give bonuses to your units or buildings.&#8221;</p>
<p>I think this idea isn&#8217;t really this different from how terran upgrades usually work.<br />
But I had another idea: I think it would be interessting, if terrans would have different paths they could follow, but which are all mutually exclusive. Just imagine it as if in SC1 you could have only build a covert ops OR a physics lab but not both, just a little bit more complex.<br />
Like beeing able to specialize in Anti-Protoss or Anti-Zerg fighting, which helps getting bonuses against this specific Race, but getting weaker against the other (or not specializing at all, gaining nothing and losing nothing). Another example would be Anti-Air/Anti-Ground, or even more than just two paths: Reseach for Speed/Research for Armor/ Research for damage.<br />
So even if there are multiple Terran players in a single game, they could still differ greatly from each other, making it necessary to apply different strategies and therefore increasing the complexity (and fun) of the game</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anonymous</title>
		<link>http://www.sc2blog.com/2008/03/22/post-zerg-qa-and-interview-with-blizzard-developers/#comment-2636</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Tue, 25 Mar 2008 20:37:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2008/03/22/post-zerg-qa-and-interview-with-blizzard-developers/#comment-2636</guid>
		<description>&quot;I would like to see the other two races (Protoss/Terran) get some kind of a new toy like the zerg did. Right now, the zerg has go the cool factor, a new type of game play with the new queen, etc. While Terrans is just … terrans, and protoss is just same old protoss.&quot;

My sentiment is similar, though not identical, to this one. It seems that with every race revealed we&#039;ve gotten a really cool &quot;badass&quot; unit to go along with it. First the Mothership, then the Thor, then the Queen. Unfortunately, fans saw the mothership first and started whining about it being too powerful. Then fans saw the Thor and started whining about it being too much like siege tanks. Whether or not they were right, it seems like both these previously badass units were nerfed into simpler, more expendable units to compensate for balance and fan fears about the dreaded &quot;superweapon.&quot;

Now that the Queen has been revealed, I agree that it&#039;s time to put the &quot;bad&quot; and the &quot;ass&quot; back together again when it comes to the Thor and the Mothership. I think all three races should have one unit which meets these criteria:

1) It&#039;s important in gameplay (and not just used by players who have functionally won already)

2) It feels COOL, as in has a wide range of interesting abilities or is just more powerful in some badass-feeling way

3) Although tougher than most units, it should be easily balanced so that players who choose to build ONLY that unit (e.g. 8-year-olds with no strategy but getting the most of the most powerful unit) or don&#039;t support it properly will find their superunit destroyed en masse by a lower tier of units

Anyway, those are my three qualifications for the &quot;superunit&quot; or, at least, &quot;badass new unit&quot; that each race should get, which, if I understand Blizzard correctly, are represented by the Mothership, Queen, and Thor respectively.</description>
		<content:encoded><![CDATA[<p>&#8220;I would like to see the other two races (Protoss/Terran) get some kind of a new toy like the zerg did. Right now, the zerg has go the cool factor, a new type of game play with the new queen, etc. While Terrans is just … terrans, and protoss is just same old protoss.&#8221;</p>
<p>My sentiment is similar, though not identical, to this one. It seems that with every race revealed we&#8217;ve gotten a really cool &#8220;badass&#8221; unit to go along with it. First the Mothership, then the Thor, then the Queen. Unfortunately, fans saw the mothership first and started whining about it being too powerful. Then fans saw the Thor and started whining about it being too much like siege tanks. Whether or not they were right, it seems like both these previously badass units were nerfed into simpler, more expendable units to compensate for balance and fan fears about the dreaded &#8220;superweapon.&#8221;</p>
<p>Now that the Queen has been revealed, I agree that it&#8217;s time to put the &#8220;bad&#8221; and the &#8220;ass&#8221; back together again when it comes to the Thor and the Mothership. I think all three races should have one unit which meets these criteria:</p>
<p>1) It&#8217;s important in gameplay (and not just used by players who have functionally won already)</p>
<p>2) It feels COOL, as in has a wide range of interesting abilities or is just more powerful in some badass-feeling way</p>
<p>3) Although tougher than most units, it should be easily balanced so that players who choose to build ONLY that unit (e.g. 8-year-olds with no strategy but getting the most of the most powerful unit) or don&#8217;t support it properly will find their superunit destroyed en masse by a lower tier of units</p>
<p>Anyway, those are my three qualifications for the &#8220;superunit&#8221; or, at least, &#8220;badass new unit&#8221; that each race should get, which, if I understand Blizzard correctly, are represented by the Mothership, Queen, and Thor respectively.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: i luv guardians</title>
		<link>http://www.sc2blog.com/2008/03/22/post-zerg-qa-and-interview-with-blizzard-developers/#comment-2631</link>
		<dc:creator>i luv guardians</dc:creator>
		<pubDate>Tue, 25 Mar 2008 13:25:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2008/03/22/post-zerg-qa-and-interview-with-blizzard-developers/#comment-2631</guid>
		<description>i wonder if queens shuld hav infest ability like teh corruptors, juz mech units. if they suffer enuff dmg, they becum corrupted and fails to operate</description>
		<content:encoded><![CDATA[<p>i wonder if queens shuld hav infest ability like teh corruptors, juz mech units. if they suffer enuff dmg, they becum corrupted and fails to operate</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: i luv guardians</title>
		<link>http://www.sc2blog.com/2008/03/22/post-zerg-qa-and-interview-with-blizzard-developers/#comment-2630</link>
		<dc:creator>i luv guardians</dc:creator>
		<pubDate>Tue, 25 Mar 2008 13:22:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2008/03/22/post-zerg-qa-and-interview-with-blizzard-developers/#comment-2630</guid>
		<description>i think that the barracks are juz facilities to fit in armour for the marines. they were there all the while in the barracks juz that they havent been trained nor outfitted yet</description>
		<content:encoded><![CDATA[<p>i think that the barracks are juz facilities to fit in armour for the marines. they were there all the while in the barracks juz that they havent been trained nor outfitted yet</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Nattaboy</title>
		<link>http://www.sc2blog.com/2008/03/22/post-zerg-qa-and-interview-with-blizzard-developers/#comment-2625</link>
		<dc:creator>Nattaboy</dc:creator>
		<pubDate>Tue, 25 Mar 2008 03:13:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2008/03/22/post-zerg-qa-and-interview-with-blizzard-developers/#comment-2625</guid>
		<description>women or cloning facilities (cough)</description>
		<content:encoded><![CDATA[<p>women or cloning facilities (cough)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Nattaboy</title>
		<link>http://www.sc2blog.com/2008/03/22/post-zerg-qa-and-interview-with-blizzard-developers/#comment-2624</link>
		<dc:creator>Nattaboy</dc:creator>
		<pubDate>Tue, 25 Mar 2008 03:12:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2008/03/22/post-zerg-qa-and-interview-with-blizzard-developers/#comment-2624</guid>
		<description>Those of you who have played Dawn of War will recognise this, but I think that it would be cool if Terran buildings (apart from ur starting ones) were dropped from orbit (like I said, Dawn of War, play space marines and you will see)

This also goes for units-It adds realism, I mean protoss warp their warriors in, and zerg literally grow them, but terran warriors seem to just magically appear at the barracks or whatever.

Although I know, Blizzard can&#039;t just copy Relic&#039;s ideas, so maybe think of other way to make terran unit production realistic, unless there are women in those buildings...</description>
		<content:encoded><![CDATA[<p>Those of you who have played Dawn of War will recognise this, but I think that it would be cool if Terran buildings (apart from ur starting ones) were dropped from orbit (like I said, Dawn of War, play space marines and you will see)</p>
<p>This also goes for units-It adds realism, I mean protoss warp their warriors in, and zerg literally grow them, but terran warriors seem to just magically appear at the barracks or whatever.</p>
<p>Although I know, Blizzard can&#8217;t just copy Relic&#8217;s ideas, so maybe think of other way to make terran unit production realistic, unless there are women in those buildings&#8230;</p>
]]></content:encoded>
	</item>
</channel>
</rss>
