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	<title>Comments on: StarCraft 2 Korean and Chinese Build Summary</title>
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	<link>http://www.sc2blog.com/2008/03/16/starcraft-2-korean-and-chinese-build-summary/</link>
	<description>The Official Unofficial StarCraft 2 Blog</description>
	<lastBuildDate>Sat, 13 Mar 2010 21:03:03 +0000</lastBuildDate>
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		<title>By: Dan</title>
		<link>http://www.sc2blog.com/2008/03/16/starcraft-2-korean-and-chinese-build-summary/#comment-6642</link>
		<dc:creator>Dan</dc:creator>
		<pubDate>Tue, 14 Oct 2008 14:33:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2008/03/16/starcraft-2-korean-and-chinese-build-summary/#comment-6642</guid>
		<description>Simply put, bring back the bombardment and the drop pods. remove the VOID and give us Humans a fighting change with more HP</description>
		<content:encoded><![CDATA[<p>Simply put, bring back the bombardment and the drop pods. remove the VOID and give us Humans a fighting change with more HP</p>
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		<title>By: Movo</title>
		<link>http://www.sc2blog.com/2008/03/16/starcraft-2-korean-and-chinese-build-summary/#comment-4770</link>
		<dc:creator>Movo</dc:creator>
		<pubDate>Thu, 12 Jun 2008 04:40:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2008/03/16/starcraft-2-korean-and-chinese-build-summary/#comment-4770</guid>
		<description>Honestly, Stop nerfing the terrans, nerf the protoss for god sake. You always use the &quot;balance factor&quot; as a pitiful excuse for removing the good stuff the terrans have such as the AoE attack from Banshees, the cobra &amp; the back cannon the thor, THEN WHAT ABOUT THE PROTOSS MOTHERSHIP!!! Where&#039;s the balance in that, the mothership costs only slightly more than the terran battlecruiser &amp; it probably could destroy 10 battlecruisers at once. Also, what the hell is the deal with the medivacs, you&#039;re better off using armed dropships. Can the medivacs even use the &quot;restore&quot; ability that once medics have? Also, the mothership also have 800HP and only 300 shields. why don&#039;t you make it the otherway around so there will be an easier strategy to defeat it. Also, where is the balance when you allow the player to build as many motherships as they want? The balancing they use at blizzard is completely distorted. Speaking of which, where&#039;s the lockdown ability that the ghosts once had. I remember the executives at blizzard once said &quot;the ghosts in starcraft 2 is way stronger than the ghosts in the original starcraft&quot;, how much stronger are they against the protoss when the lockdown is removed &amp; replaced with some anti-terran ability. I am now having questions about the EMP ability on ghosts, is it going to be like the missile fired from science vessels or is it going to be like a grenade or will the ghost have to walk very close to the target in order to detonate the EMP? will the EMP shot damage protoss air units aswell?  Also, why did you remove the plasma rays on the battlecruiser &amp; replace it with the missile barrage, which will probably look like the attack of the valkyries in brood war. Didn&#039;t the people at blizzard removed the valkyries because they were useless? Installing a missile barrage function completely defeats the purpose of removing the valkryries. Also, didn&#039;t you get replace the bombardment cannons on the thor and replace them with flak cannons so to deal with massive numbers of air units? so why add another ability for battlecruisers to do the same? I am a big fan of starcraft and I always play the terrans in skirmish games because of the frustration involved in coordinating attacks with protoss units and the zergs make me sick. Stop adding useless abilities to terran units and bring back some of the old units in brood war such as the medics and/or add some of their old abilities to the new units of starcraft 2. Stop beefing up the protoss. Please bring back the cobra you once removed from the game and the area of effect attack of the banshees. I always noticed starcraft lacked realism but what I heard recently about starcraft 2 really surprise me. I would expect the terrans to have better technology many years after suffering a major defeat at the hands of the zergs, NOT worse.</description>
		<content:encoded><![CDATA[<p>Honestly, Stop nerfing the terrans, nerf the protoss for god sake. You always use the &#8220;balance factor&#8221; as a pitiful excuse for removing the good stuff the terrans have such as the AoE attack from Banshees, the cobra &amp; the back cannon the thor, THEN WHAT ABOUT THE PROTOSS MOTHERSHIP!!! Where&#8217;s the balance in that, the mothership costs only slightly more than the terran battlecruiser &amp; it probably could destroy 10 battlecruisers at once. Also, what the hell is the deal with the medivacs, you&#8217;re better off using armed dropships. Can the medivacs even use the &#8220;restore&#8221; ability that once medics have? Also, the mothership also have 800HP and only 300 shields. why don&#8217;t you make it the otherway around so there will be an easier strategy to defeat it. Also, where is the balance when you allow the player to build as many motherships as they want? The balancing they use at blizzard is completely distorted. Speaking of which, where&#8217;s the lockdown ability that the ghosts once had. I remember the executives at blizzard once said &#8220;the ghosts in starcraft 2 is way stronger than the ghosts in the original starcraft&#8221;, how much stronger are they against the protoss when the lockdown is removed &amp; replaced with some anti-terran ability. I am now having questions about the EMP ability on ghosts, is it going to be like the missile fired from science vessels or is it going to be like a grenade or will the ghost have to walk very close to the target in order to detonate the EMP? will the EMP shot damage protoss air units aswell?  Also, why did you remove the plasma rays on the battlecruiser &amp; replace it with the missile barrage, which will probably look like the attack of the valkyries in brood war. Didn&#8217;t the people at blizzard removed the valkyries because they were useless? Installing a missile barrage function completely defeats the purpose of removing the valkryries. Also, didn&#8217;t you get replace the bombardment cannons on the thor and replace them with flak cannons so to deal with massive numbers of air units? so why add another ability for battlecruisers to do the same? I am a big fan of starcraft and I always play the terrans in skirmish games because of the frustration involved in coordinating attacks with protoss units and the zergs make me sick. Stop adding useless abilities to terran units and bring back some of the old units in brood war such as the medics and/or add some of their old abilities to the new units of starcraft 2. Stop beefing up the protoss. Please bring back the cobra you once removed from the game and the area of effect attack of the banshees. I always noticed starcraft lacked realism but what I heard recently about starcraft 2 really surprise me. I would expect the terrans to have better technology many years after suffering a major defeat at the hands of the zergs, NOT worse.</p>
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		<title>By: Krill</title>
		<link>http://www.sc2blog.com/2008/03/16/starcraft-2-korean-and-chinese-build-summary/#comment-3127</link>
		<dc:creator>Krill</dc:creator>
		<pubDate>Wed, 14 May 2008 01:08:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2008/03/16/starcraft-2-korean-and-chinese-build-summary/#comment-3127</guid>
		<description>I agree, even though i play zerg (mostly) i still think this random downplay for terrans is ridiculous. The firebat was my favorite terran unit, and i feel the marauder is a firebat without the fire, in other words lame. The thor was a cool unit, but now that they nerfed it really does seem useless. The banshee was awesome in the original demo of terran game play, a low tier aoe, so i dont see why they took it away, because waiting for plasma torpedoes on bc&#039;s is just going to get you wiped early on by mass zerglings. 

Speaking of zerg, wat is the role of the roach? besides being a low tier tank, which i admit the zerg do need, i dont like it, it seems too much like a big zergling, or a fat low range hydra.</description>
		<content:encoded><![CDATA[<p>I agree, even though i play zerg (mostly) i still think this random downplay for terrans is ridiculous. The firebat was my favorite terran unit, and i feel the marauder is a firebat without the fire, in other words lame. The thor was a cool unit, but now that they nerfed it really does seem useless. The banshee was awesome in the original demo of terran game play, a low tier aoe, so i dont see why they took it away, because waiting for plasma torpedoes on bc&#8217;s is just going to get you wiped early on by mass zerglings. </p>
<p>Speaking of zerg, wat is the role of the roach? besides being a low tier tank, which i admit the zerg do need, i dont like it, it seems too much like a big zergling, or a fat low range hydra.</p>
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		<title>By: Cybrose</title>
		<link>http://www.sc2blog.com/2008/03/16/starcraft-2-korean-and-chinese-build-summary/#comment-2969</link>
		<dc:creator>Cybrose</dc:creator>
		<pubDate>Mon, 21 Apr 2008 06:03:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2008/03/16/starcraft-2-korean-and-chinese-build-summary/#comment-2969</guid>
		<description>I agree with my Terran brothers, the random downplaying of Terran units is really starting to get annoying, I won&#039;t say that they are unplayable, but seriously, look what they have to work with at this point in development, their primary air counter&#039;s are the Viking, which in the air is like a Wraith without the cloaking ability making it less than idea in the air and on the ground is a Goliath without an air attack making it a raider and little more, and the Thor, which is now just a big Goliath with an extra supply requirement for shame, and now taking the stims away from Reapers, which are supposedly &quot;adamant&quot; users of them, and if that isn&#039;t enough the Battle Cruiser, which is now reduced in power AGAIN, seriously if they are going to down power so much of its traits then they need to give it new ones, a person target Defensive matrix, temp boosters to up their speed for a short time, something, and on top of it all nukes are doing less damage, so we have above average infantry and a worthless high end tech tree, we need more

PS bring back the Cobra</description>
		<content:encoded><![CDATA[<p>I agree with my Terran brothers, the random downplaying of Terran units is really starting to get annoying, I won&#8217;t say that they are unplayable, but seriously, look what they have to work with at this point in development, their primary air counter&#8217;s are the Viking, which in the air is like a Wraith without the cloaking ability making it less than idea in the air and on the ground is a Goliath without an air attack making it a raider and little more, and the Thor, which is now just a big Goliath with an extra supply requirement for shame, and now taking the stims away from Reapers, which are supposedly &#8220;adamant&#8221; users of them, and if that isn&#8217;t enough the Battle Cruiser, which is now reduced in power AGAIN, seriously if they are going to down power so much of its traits then they need to give it new ones, a person target Defensive matrix, temp boosters to up their speed for a short time, something, and on top of it all nukes are doing less damage, so we have above average infantry and a worthless high end tech tree, we need more</p>
<p>PS bring back the Cobra</p>
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		<title>By: ken park</title>
		<link>http://www.sc2blog.com/2008/03/16/starcraft-2-korean-and-chinese-build-summary/#comment-2827</link>
		<dc:creator>ken park</dc:creator>
		<pubDate>Fri, 11 Apr 2008 03:54:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2008/03/16/starcraft-2-korean-and-chinese-build-summary/#comment-2827</guid>
		<description>Wow. 450 HP battlecruisers, useless medivacs, usesless wannabe goliaths (dwarfed thors) and ssshhtupid AoE less banshees and idiotic maruder or whatever it is called just messed up Terran. I love the terran&#039;s gun sounds and BOOM sounds. Don&#039;t listen to those whining kids who say &quot;that&#039;s bad, this is bad...&quot;. Just keep the original Thor, the better HP bc, and replace maruder(?) with the original firebat. 

    I want the BOOM factor of the terrans. Not the dwarfed boom sounds. Come on blizzard. I love your games. I have bought WC1,2 and 3. And I have SC too. I would really like to buy SC 2, and please, make it the best game you have ever built. Don&#039;t listen to the whiners.</description>
		<content:encoded><![CDATA[<p>Wow. 450 HP battlecruisers, useless medivacs, usesless wannabe goliaths (dwarfed thors) and ssshhtupid AoE less banshees and idiotic maruder or whatever it is called just messed up Terran. I love the terran&#8217;s gun sounds and BOOM sounds. Don&#8217;t listen to those whining kids who say &#8220;that&#8217;s bad, this is bad&#8230;&#8221;. Just keep the original Thor, the better HP bc, and replace maruder(?) with the original firebat. </p>
<p>    I want the BOOM factor of the terrans. Not the dwarfed boom sounds. Come on blizzard. I love your games. I have bought WC1,2 and 3. And I have SC too. I would really like to buy SC 2, and please, make it the best game you have ever built. Don&#8217;t listen to the whiners.</p>
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		<title>By: StarcraftII</title>
		<link>http://www.sc2blog.com/2008/03/16/starcraft-2-korean-and-chinese-build-summary/#comment-2729</link>
		<dc:creator>StarcraftII</dc:creator>
		<pubDate>Wed, 02 Apr 2008 03:31:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2008/03/16/starcraft-2-korean-and-chinese-build-summary/#comment-2729</guid>
		<description>Oh goodness. The Zergs are imbalanced now. I&#039;m tired of seeing 450 HP Battlecruisers, AoE LESS Banshees, Medivacs, and Thors with no role! Now there comes Ultralisks that BURROW, have 600 HP, deals splash damage, does 25 damage to buildings, and Banelings that burrow and destroy everything! They&#039;ve nerfed the Terrans TOO much, I&#039;m really disappointed, considering I am a Terran player... of course, Arcturus Mengsk isn&#039;t exactly the brightest of all people, and Kerrigan is really smart, but seriously. 450 HP Battlecruisers?

I was upset when the Banshees lost the AoE. I mean, Wraiths were my favorite units in Starcraft I, and now that Banshees stole its thunder, I saw that AoE rockets and got instantly hooked (although I&#039;m still a little sour about the removal of the Wraiths- it was the desktop icon for crying out loud!). But now that the AoE rockets are gone, and as we all know, the Zergs are clustered multiple weak units that come and kill, I&#039;m really disappointed. Really really disappointed. Are they trying to nerf the Terrans so that the Zergs would come and wreak havoc for all they want? Ugh...

Also, check this out. Medivacs. Replacement of Medics... dropships that come out just so they can heal the Reapers that are just too quick for Medics to reach. Er... no thanks. I don&#039;t want to have one Marine out there just to have all my Medivacs come to the enemy base to have a gazillion Spore Colonies destroy them! Medics were just fine! Besides, I&#039;d rather use Medics in conjunction with Marines! If I wanted Reapers to be healed, I&#039;d hit and run and bring them back to the Medics. The Medivacs are just not cool of a concept.

And also, Vikings are back at the Starport... WHAT?!! I liked them built at the Factory, and I always thought of them as Goliaths that transform to an air fighter. And we need the Wraith back!

I don&#039;t know about you, but I think the Zergs are too strong and the Terrans are being nerfed WAY too much.</description>
		<content:encoded><![CDATA[<p>Oh goodness. The Zergs are imbalanced now. I&#8217;m tired of seeing 450 HP Battlecruisers, AoE LESS Banshees, Medivacs, and Thors with no role! Now there comes Ultralisks that BURROW, have 600 HP, deals splash damage, does 25 damage to buildings, and Banelings that burrow and destroy everything! They&#8217;ve nerfed the Terrans TOO much, I&#8217;m really disappointed, considering I am a Terran player&#8230; of course, Arcturus Mengsk isn&#8217;t exactly the brightest of all people, and Kerrigan is really smart, but seriously. 450 HP Battlecruisers?</p>
<p>I was upset when the Banshees lost the AoE. I mean, Wraiths were my favorite units in Starcraft I, and now that Banshees stole its thunder, I saw that AoE rockets and got instantly hooked (although I&#8217;m still a little sour about the removal of the Wraiths- it was the desktop icon for crying out loud!). But now that the AoE rockets are gone, and as we all know, the Zergs are clustered multiple weak units that come and kill, I&#8217;m really disappointed. Really really disappointed. Are they trying to nerf the Terrans so that the Zergs would come and wreak havoc for all they want? Ugh&#8230;</p>
<p>Also, check this out. Medivacs. Replacement of Medics&#8230; dropships that come out just so they can heal the Reapers that are just too quick for Medics to reach. Er&#8230; no thanks. I don&#8217;t want to have one Marine out there just to have all my Medivacs come to the enemy base to have a gazillion Spore Colonies destroy them! Medics were just fine! Besides, I&#8217;d rather use Medics in conjunction with Marines! If I wanted Reapers to be healed, I&#8217;d hit and run and bring them back to the Medics. The Medivacs are just not cool of a concept.</p>
<p>And also, Vikings are back at the Starport&#8230; WHAT?!! I liked them built at the Factory, and I always thought of them as Goliaths that transform to an air fighter. And we need the Wraith back!</p>
<p>I don&#8217;t know about you, but I think the Zergs are too strong and the Terrans are being nerfed WAY too much.</p>
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		<title>By: Tim the guy</title>
		<link>http://www.sc2blog.com/2008/03/16/starcraft-2-korean-and-chinese-build-summary/#comment-2727</link>
		<dc:creator>Tim the guy</dc:creator>
		<pubDate>Wed, 02 Apr 2008 00:06:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2008/03/16/starcraft-2-korean-and-chinese-build-summary/#comment-2727</guid>
		<description>dido w/ 16 
oh and for a melee unit for terrans the firebat does and will forever rock, and also with the reaper do you really need a medic for them. that goes against the lore of the unit what with the max life of the reaper is six months...

GO THOR, the original thor not this sorry excuss for a better goliath, and make thor weak to air-ground so it can be a counter. and as a noob myself, i never use tanks as an offence their better as a sationary shell buster not their moble form

(i know i am sounding like i am reapeting all the good ideas but thats because they are good)</description>
		<content:encoded><![CDATA[<p>dido w/ 16<br />
oh and for a melee unit for terrans the firebat does and will forever rock, and also with the reaper do you really need a medic for them. that goes against the lore of the unit what with the max life of the reaper is six months&#8230;</p>
<p>GO THOR, the original thor not this sorry excuss for a better goliath, and make thor weak to air-ground so it can be a counter. and as a noob myself, i never use tanks as an offence their better as a sationary shell buster not their moble form</p>
<p>(i know i am sounding like i am reapeting all the good ideas but thats because they are good)</p>
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		<title>By: Tony</title>
		<link>http://www.sc2blog.com/2008/03/16/starcraft-2-korean-and-chinese-build-summary/#comment-2721</link>
		<dc:creator>Tony</dc:creator>
		<pubDate>Tue, 01 Apr 2008 00:41:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2008/03/16/starcraft-2-korean-and-chinese-build-summary/#comment-2721</guid>
		<description>I also agree with comment #25 but instead of using the word &quot;well&quot;, I would have said &quot;Perfectly.&quot;</description>
		<content:encoded><![CDATA[<p>I also agree with comment #25 but instead of using the word &#8220;well&#8221;, I would have said &#8220;Perfectly.&#8221;</p>
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		<title>By: Tony</title>
		<link>http://www.sc2blog.com/2008/03/16/starcraft-2-korean-and-chinese-build-summary/#comment-2720</link>
		<dc:creator>Tony</dc:creator>
		<pubDate>Tue, 01 Apr 2008 00:33:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2008/03/16/starcraft-2-korean-and-chinese-build-summary/#comment-2720</guid>
		<description>I completely agree with comment #16. It&#039;s too bad that blizzard keeps nerfing terran units like 450hp BC&#039;s and Bombardmentless Thor&#039;s and Stimpackless Reapers. I don&#039;t know what the deal is with that but as long as Thor is concerned, give it back bombardment. AND FOR THE LOVE OF PROTOSS, DON&#039;T GIVE &quot;MOTHERSHIP&quot; VOID! It genuinely looks too powerful (or if it should be used, one time use only per unit made like vulture spider mines).</description>
		<content:encoded><![CDATA[<p>I completely agree with comment #16. It&#8217;s too bad that blizzard keeps nerfing terran units like 450hp BC&#8217;s and Bombardmentless Thor&#8217;s and Stimpackless Reapers. I don&#8217;t know what the deal is with that but as long as Thor is concerned, give it back bombardment. AND FOR THE LOVE OF PROTOSS, DON&#8217;T GIVE &#8220;MOTHERSHIP&#8221; VOID! It genuinely looks too powerful (or if it should be used, one time use only per unit made like vulture spider mines).</p>
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		<title>By: LOVEdodolook</title>
		<link>http://www.sc2blog.com/2008/03/16/starcraft-2-korean-and-chinese-build-summary/#comment-2679</link>
		<dc:creator>LOVEdodolook</dc:creator>
		<pubDate>Fri, 28 Mar 2008 15:29:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2008/03/16/starcraft-2-korean-and-chinese-build-summary/#comment-2679</guid>
		<description>Spam.</description>
		<content:encoded><![CDATA[<p>Spam.</p>
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