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	<title>Comments on: Fans Visit Blizzard&#8217;s HQ, Return with Answers</title>
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	<link>http://www.sc2blog.com/2008/03/14/fans-visit-blizzards-hq-return-with-answers/</link>
	<description>The Official Unofficial StarCraft 2 Blog</description>
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		<title>By: Anonymous</title>
		<link>http://www.sc2blog.com/2008/03/14/fans-visit-blizzards-hq-return-with-answers/#comment-6684</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Thu, 16 Oct 2008 14:00:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2008/03/14/fans-visit-blizzards-hq-return-with-answers/#comment-6684</guid>
		<description>Give back the Thor&#039;s bombardment and make it suseptable to air attack. the medic should stay, and I agree with the lockdown ability. The Zerg Queen is awesome, but the sunken colonies need to be a &quot;drone&quot; structure.  Get rid of the &quot;void&quot; for protoss and make it a huge support role.</description>
		<content:encoded><![CDATA[<p>Give back the Thor&#8217;s bombardment and make it suseptable to air attack. the medic should stay, and I agree with the lockdown ability. The Zerg Queen is awesome, but the sunken colonies need to be a &#8220;drone&#8221; structure.  Get rid of the &#8220;void&#8221; for protoss and make it a huge support role.</p>
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		<title>By: JustZach</title>
		<link>http://www.sc2blog.com/2008/03/14/fans-visit-blizzards-hq-return-with-answers/#comment-3089</link>
		<dc:creator>JustZach</dc:creator>
		<pubDate>Mon, 05 May 2008 10:00:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2008/03/14/fans-visit-blizzards-hq-return-with-answers/#comment-3089</guid>
		<description>you know I looked at the thor as a tier 3 siege unit, and the tank as a tier 2 weapon... the thor anti air? sorry man I&#039;ll just mass rines with viking support thor is useless as an anti air platform, too many resources spent on 1 and not mobile enough like vikings and dropped rines to be effective at anti air. make the thor a do anything besides be agile machine capable of aoe seige, descent anti-air and have massive one hit kill atacks up close with the arm guns similar to a arcons attacks. the terrans need a technilogical terror like that to compete in late game it seems. the damn thing will be expensive of course... so just balance it resourse wise instead of changing it&#039;s traits to much.</description>
		<content:encoded><![CDATA[<p>you know I looked at the thor as a tier 3 siege unit, and the tank as a tier 2 weapon&#8230; the thor anti air? sorry man I&#8217;ll just mass rines with viking support thor is useless as an anti air platform, too many resources spent on 1 and not mobile enough like vikings and dropped rines to be effective at anti air. make the thor a do anything besides be agile machine capable of aoe seige, descent anti-air and have massive one hit kill atacks up close with the arm guns similar to a arcons attacks. the terrans need a technilogical terror like that to compete in late game it seems. the damn thing will be expensive of course&#8230; so just balance it resourse wise instead of changing it&#8217;s traits to much.</p>
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		<title>By: meo123</title>
		<link>http://www.sc2blog.com/2008/03/14/fans-visit-blizzards-hq-return-with-answers/#comment-2605</link>
		<dc:creator>meo123</dc:creator>
		<pubDate>Sun, 23 Mar 2008 09:33:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2008/03/14/fans-visit-blizzards-hq-return-with-answers/#comment-2605</guid>
		<description>Oh please just keep the medics!!! They are my most favorite units in Terran army beside the Battlecruisers...</description>
		<content:encoded><![CDATA[<p>Oh please just keep the medics!!! They are my most favorite units in Terran army beside the Battlecruisers&#8230;</p>
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		<title>By: Joe</title>
		<link>http://www.sc2blog.com/2008/03/14/fans-visit-blizzards-hq-return-with-answers/#comment-2516</link>
		<dc:creator>Joe</dc:creator>
		<pubDate>Mon, 17 Mar 2008 02:27:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2008/03/14/fans-visit-blizzards-hq-return-with-answers/#comment-2516</guid>
		<description>I&#039;d find it strange if the Medic was removed, as some other units have been designed to counter M&amp;M. I think the medic should stay, and have some counter infestation abilities, or even biological warfare abilities. Blinding a whole pack of mutalisks would be effective, or poisoning a building. That, and give her Lockdown, and yay she&#039;s effective against protoss also! hehe hmm maybe not ;)</description>
		<content:encoded><![CDATA[<p>I&#8217;d find it strange if the Medic was removed, as some other units have been designed to counter M&amp;M. I think the medic should stay, and have some counter infestation abilities, or even biological warfare abilities. Blinding a whole pack of mutalisks would be effective, or poisoning a building. That, and give her Lockdown, and yay she&#8217;s effective against protoss also! hehe hmm maybe not <img src='http://www.sc2blog.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>By: Ken</title>
		<link>http://www.sc2blog.com/2008/03/14/fans-visit-blizzards-hq-return-with-answers/#comment-2514</link>
		<dc:creator>Ken</dc:creator>
		<pubDate>Mon, 17 Mar 2008 02:11:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2008/03/14/fans-visit-blizzards-hq-return-with-answers/#comment-2514</guid>
		<description>quoting Arthur Santana:

&quot;... The only thing that looks like a problem to me is that Roaches and Zerglings seem to fill the same role…&quot;

Zerglings and roaches fill the same role??? i don&#039;t think so. A roach has a &quot;battering Ram role&quot; for a defensive cannon grid or bunker-Siege tank front. zerglings can&#039;t do that, only Roaches can. Hypothetically.</description>
		<content:encoded><![CDATA[<p>quoting Arthur Santana:</p>
<p>&#8220;&#8230; The only thing that looks like a problem to me is that Roaches and Zerglings seem to fill the same role…&#8221;</p>
<p>Zerglings and roaches fill the same role??? i don&#8217;t think so. A roach has a &#8220;battering Ram role&#8221; for a defensive cannon grid or bunker-Siege tank front. zerglings can&#8217;t do that, only Roaches can. Hypothetically.</p>
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		<title>By: Arthur Santana</title>
		<link>http://www.sc2blog.com/2008/03/14/fans-visit-blizzards-hq-return-with-answers/#comment-2505</link>
		<dc:creator>Arthur Santana</dc:creator>
		<pubDate>Sun, 16 Mar 2008 11:32:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2008/03/14/fans-visit-blizzards-hq-return-with-answers/#comment-2505</guid>
		<description>Of course everything is imbalanced, that&#039;s why we&#039;re speculating instead of playing =). By the way, if health regeneration becomes too intense, they can lower the Roach&#039;s HP. The only thing that looks like a problem to me is that Roaches and Zerglings seem to fill the same role...

And I agree that Medics shrieking are a must =)</description>
		<content:encoded><![CDATA[<p>Of course everything is imbalanced, that&#8217;s why we&#8217;re speculating instead of playing =). By the way, if health regeneration becomes too intense, they can lower the Roach&#8217;s HP. The only thing that looks like a problem to me is that Roaches and Zerglings seem to fill the same role&#8230;</p>
<p>And I agree that Medics shrieking are a must =)</p>
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		<title>By: Dill</title>
		<link>http://www.sc2blog.com/2008/03/14/fans-visit-blizzards-hq-return-with-answers/#comment-2504</link>
		<dc:creator>Dill</dc:creator>
		<pubDate>Sun, 16 Mar 2008 01:41:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2008/03/14/fans-visit-blizzards-hq-return-with-answers/#comment-2504</guid>
		<description>Was starcraft2forums.org up at some time in the past?  I haven&#039;t been able to access it.</description>
		<content:encoded><![CDATA[<p>Was starcraft2forums.org up at some time in the past?  I haven&#8217;t been able to access it.</p>
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		<title>By: BarGamer</title>
		<link>http://www.sc2blog.com/2008/03/14/fans-visit-blizzards-hq-return-with-answers/#comment-2500</link>
		<dc:creator>BarGamer</dc:creator>
		<pubDate>Sat, 15 Mar 2008 18:23:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2008/03/14/fans-visit-blizzards-hq-return-with-answers/#comment-2500</guid>
		<description>Well, one thing&#039;s for sure. You sure can&#039;t cram a flying unit inside a Bunker. o_O;

Similar to the Medic in a Bunker, it would be silly for the Medivac Dropship not to be able to heal units inside of it. As for whether they HAVE to be inside them in order to heal will determine whether the fans will all board the WAAAAAHMbulance.
(Just kidding. XD)</description>
		<content:encoded><![CDATA[<p>Well, one thing&#8217;s for sure. You sure can&#8217;t cram a flying unit inside a Bunker. o_O;</p>
<p>Similar to the Medic in a Bunker, it would be silly for the Medivac Dropship not to be able to heal units inside of it. As for whether they HAVE to be inside them in order to heal will determine whether the fans will all board the WAAAAAHMbulance.<br />
(Just kidding. XD)</p>
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		<title>By: Spiral Architect</title>
		<link>http://www.sc2blog.com/2008/03/14/fans-visit-blizzards-hq-return-with-answers/#comment-2499</link>
		<dc:creator>Spiral Architect</dc:creator>
		<pubDate>Sat, 15 Mar 2008 16:09:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2008/03/14/fans-visit-blizzards-hq-return-with-answers/#comment-2499</guid>
		<description>Even without ranged units, it&#039;s not like you can&#039;t micromanage a few melee units to engage a single Roach. Much like you&#039;d do with Zerglings against Zealots: Zealot 1v1 Zergling = healthy Zealot with regenerating shield. Zealot 1v4 Zerglings = dead Zealot with 2 remaining Zerglings (IIRC).</description>
		<content:encoded><![CDATA[<p>Even without ranged units, it&#8217;s not like you can&#8217;t micromanage a few melee units to engage a single Roach. Much like you&#8217;d do with Zerglings against Zealots: Zealot 1v1 Zergling = healthy Zealot with regenerating shield. Zealot 1v4 Zerglings = dead Zealot with 2 remaining Zerglings (IIRC).</p>
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		<title>By: Dill</title>
		<link>http://www.sc2blog.com/2008/03/14/fans-visit-blizzards-hq-return-with-answers/#comment-2498</link>
		<dc:creator>Dill</dc:creator>
		<pubDate>Sat, 15 Mar 2008 15:14:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2008/03/14/fans-visit-blizzards-hq-return-with-answers/#comment-2498</guid>
		<description>Roaches may or may not be imbalanced, tier 1.5 is short enough to get ranged units for all races, which gives a better ability to focus fire on the roaches.  The imbalance of course depends on whether roaches continue to be useful, and on their cost and combat statistics, though that is just like any other unit.</description>
		<content:encoded><![CDATA[<p>Roaches may or may not be imbalanced, tier 1.5 is short enough to get ranged units for all races, which gives a better ability to focus fire on the roaches.  The imbalance of course depends on whether roaches continue to be useful, and on their cost and combat statistics, though that is just like any other unit.</p>
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