Q&A Batch 30: Map Maker Series - Not Just for Map Makers

Q&A Batch 30, the third installment of the Map Maker series of Q&As, has been posted. Spanning eight questions and covering key issues like gameplay-affecting weather and multiplayer campaigns, this batch is as relevant to future StarCraft 2 players as it is to map makers.

1) Will it be possible to code the game so map makers can make maps where people can stop incoming spell/missile?

This should be possible through customized ability data and/or triggers.

2) Will we have selectable male/female of every unit?

No, we don’t have plans to include male and female versions of each unit.

3) Will we have the option to give players the option to change weapons in-game?


While we don’t have any plans for a specialized interface for this, it would be possible using the highly flexible ability system.

The first three questions address the customization of units and unit abilities. Customizing unit appearances, switching weapons and spell manipulation are aspects of great importance for the creators of highly customized units, like the ones present in the super-popular WarCraft 3 DoTA series.

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4) Will you guys link multiplayer maps, so mapmakers can make multiplayer campaigns?

Yes, we do plan to support multiplayer campaigns and linked maps.

5) Will all buildings stand alone and also can we have the ability to disable tech trees?

The tech tree will be fully configurable through customized data and/or triggers.


6) Will research or firing a skill in a certain location be part of the tech tree enabling, for example Stim Packs could be researched to enable a Factory?

Yes, the tech tree and upgrade system will be fully configurable from the editor.

Both the ability to manipulate tech trees and the ability to link multiplayer maps are important for campaign creators. The mentioned features provide the necessary means to convert StarCraft 2’s single player campaign into a great multiplayer adventure. *hint hint*

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7) Will it be possible for AI to be commanded to research a skill, perform an upgrade, build a building at a location, build a unit at a location, retreat from a location?

Yes, there will be extensive AI scripting support.

8 ) Will mapmakers have the ability to set weather that can change the terrain and interrupt gameplay for players? Is this for anywhere or in a specific location?

Weather effect technology has not yet been finalized. However, even if weather effects do not affect gameplay normally, it would be possible to drive both the desired weather effects and associated gameplay effects through triggers.

Complex scripting and preprogrammed courses of action are not out of the ordinary in any modern editor or modding tool. Considering the repeated statements made about the powerful C-type scripting language, players can expect super-intelligent and human-like AIs being part of both campaigns and custom multiplayer maps.


12 Comments to “Q&A Batch 30: Map Maker Series - Not Just for Map Makers”


  1. MechaBeast — February 16, 2008 @ 12:56 pm

    Everytime theres a Map maker Q&A God kills a litter of kittens by tossing them in a garbage bag and drowning them.

    Please, Blizzard. Even God wants to know about the Zerg

  2. God — February 16, 2008 @ 1:24 pm

    MechaBeast speak words of truth and wisdom.
    Only knowing more about the Zerg bears true value to me.

  3. Anonymous — February 16, 2008 @ 3:30 pm

    LOL Nice one mecha– completely agree. I. Do. Not. Give. A. Crap. About. Map. Making.

  4. JMM — February 16, 2008 @ 4:06 pm

    Map making is awesome.

  5. Dill — February 16, 2008 @ 5:14 pm

    For some people, map making will be important, so it makes sense that it would get addressed at some point.

    As for zerg, I figure I’ll just wait for the several months until it comes out fully. More information on how the single player campaign will work would also be interesting (How the protoss and zerg areas are set up, how they get unit upgrades, etc.)

  6. frozenlingon — February 17, 2008 @ 7:43 am

    these questions sucks. they could’ve all been compiled into like 3 questions, or no questions at all, since most of the important stuff has been mentioned: it will be more versitile than the wc3(tft) map editor.

    1. does the editor support scripting? if so, to what extent.
    2. For those who doesn’t know how to script, will there be presets and/or simpler ways to make triggers?
    3. Will you be able to customize unit-models and such?

  7. Ken — February 17, 2008 @ 6:24 pm

    BOORRRRIIIINGG!

    this Q&A sucks! Who cares about this stuff! MAP making is for nerds! We players want the ZERG!!!

    We all want Zerg updates!!!

  8. Dill — February 18, 2008 @ 8:27 am

    Next Q & A;

    “Will mapmakers be able to include zerg units in their maps?

    Yes, all three races will be supported for mapmaking.”

  9. SikTh — February 18, 2008 @ 11:32 am

    LoL @ Dill.

    At least we’ll finally get some info about the Zerg…

    “Will map makers be able to rename units in their maps?”

    Yes, that feature will be supported.

  10. Ken — February 18, 2008 @ 4:27 pm

    hahahaha! yeah, you go Dill! hehe

    Another one for the next batch:

    “Will there be new tileset, say all creep, for map making? Will the zerg build anywhere in this case then?”

    Karune: uhhh… wait… i guess… let me get back to you on that one. >_<

  11. martix — February 19, 2008 @ 9:46 am

    F*ck all, I’m a map maker, this is important to me. If it weren’t for us you wouldn’t be playing all those nice maps that are out there. You’d be stuck with just plain, old, boring melee maps!
    As for the zerg - isn’t it obvious? SC2 and protoss in Korea, Terran on Blizzcon, Blizz WWI ‘08 coming up - do you follow me? :P

  12. Dill — February 19, 2008 @ 1:51 pm

    What martix says about mapmaking does seem to be true, and mapmaking is something a lot of people are interested in, so it will get addressed at some point. It does seem, however, that a lot of questions are repetitive/redundant, or otherwise give out little new or unexpected information (Not including some of the really bad backstory question/answer combinations.)

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