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	<title>Comments on: StarCraft 2 Gameplay Info from Cavez and Karune, Part 2</title>
	<atom:link href="http://www.sc2blog.com/2008/02/07/starcraft-2-gameplay-info-from-cavez-and-karune-part-2/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.sc2blog.com/2008/02/07/starcraft-2-gameplay-info-from-cavez-and-karune-part-2/</link>
	<description>The Official Unofficial StarCraft 2 Blog</description>
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		<title>By: Dill</title>
		<link>http://www.sc2blog.com/2008/02/07/starcraft-2-gameplay-info-from-cavez-and-karune-part-2/#comment-2184</link>
		<dc:creator>Dill</dc:creator>
		<pubDate>Sun, 10 Feb 2008 02:31:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2008/02/07/starcraft-2-gameplay-info-from-cavez-and-karune-part-2/#comment-2184</guid>
		<description>There&#039;s another Q &amp; A out.  (Either some more news is ready to be released, or the Korean update torture is gearing up for another round.)</description>
		<content:encoded><![CDATA[<p>There&#8217;s another Q &amp; A out.  (Either some more news is ready to be released, or the Korean update torture is gearing up for another round.)</p>
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		<title>By: JMM</title>
		<link>http://www.sc2blog.com/2008/02/07/starcraft-2-gameplay-info-from-cavez-and-karune-part-2/#comment-2183</link>
		<dc:creator>JMM</dc:creator>
		<pubDate>Sun, 10 Feb 2008 02:14:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2008/02/07/starcraft-2-gameplay-info-from-cavez-and-karune-part-2/#comment-2183</guid>
		<description>I still think lifting buildings is ridiculous. The phase idea makes more sense.</description>
		<content:encoded><![CDATA[<p>I still think lifting buildings is ridiculous. The phase idea makes more sense.</p>
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		<title>By: battlarmd</title>
		<link>http://www.sc2blog.com/2008/02/07/starcraft-2-gameplay-info-from-cavez-and-karune-part-2/#comment-2177</link>
		<dc:creator>battlarmd</dc:creator>
		<pubDate>Sat, 09 Feb 2008 17:13:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2008/02/07/starcraft-2-gameplay-info-from-cavez-and-karune-part-2/#comment-2177</guid>
		<description>not to be a naye sayer.
But I don&#039;t really like the anti-gravity spell too, doesn&#039;t seem to fit in a &#039;space theme&#039;. Maybe if the spell is changed into a &#039;phase spell&#039;, whereby when a building or unit is phased, it cannot move, and can be walked through, that I can see as pretty cool, as Protoss can Block off their own choke point and walk through when required too.

On the no unit with 2 attack.. that is sure to change too I bet. and yes, lets hope the bulky viking turns out to be &#039;slicker. =)

On the Armor class, I would prefer a more &#039;gradual scale&#039; then an absolute scale, which is too simple.</description>
		<content:encoded><![CDATA[<p>not to be a naye sayer.<br />
But I don&#8217;t really like the anti-gravity spell too, doesn&#8217;t seem to fit in a &#8216;space theme&#8217;. Maybe if the spell is changed into a &#8216;phase spell&#8217;, whereby when a building or unit is phased, it cannot move, and can be walked through, that I can see as pretty cool, as Protoss can Block off their own choke point and walk through when required too.</p>
<p>On the no unit with 2 attack.. that is sure to change too I bet. and yes, lets hope the bulky viking turns out to be &#8216;slicker. =)</p>
<p>On the Armor class, I would prefer a more &#8216;gradual scale&#8217; then an absolute scale, which is too simple.</p>
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		<title>By: ¬ø¬ çå⁄Ké§</title>
		<link>http://www.sc2blog.com/2008/02/07/starcraft-2-gameplay-info-from-cavez-and-karune-part-2/#comment-2175</link>
		<dc:creator>¬ø¬ çå⁄Ké§</dc:creator>
		<pubDate>Sat, 09 Feb 2008 10:24:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2008/02/07/starcraft-2-gameplay-info-from-cavez-and-karune-part-2/#comment-2175</guid>
		<description>&quot;Apparently, Null Void is so powerful is can even “cancel out” the burrow ability:&quot; OMG, I IS FINDED A TYPO IS..... IS....
This website rocks. well done :D</description>
		<content:encoded><![CDATA[<p>&#8220;Apparently, Null Void is so powerful is can even “cancel out” the burrow ability:&#8221; OMG, I IS FINDED A TYPO IS&#8230;.. IS&#8230;.<br />
This website rocks. well done <img src='http://www.sc2blog.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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		<title>By: Mike</title>
		<link>http://www.sc2blog.com/2008/02/07/starcraft-2-gameplay-info-from-cavez-and-karune-part-2/#comment-2174</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Sat, 09 Feb 2008 00:59:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2008/02/07/starcraft-2-gameplay-info-from-cavez-and-karune-part-2/#comment-2174</guid>
		<description>anti-gravity cool!!!! xD</description>
		<content:encoded><![CDATA[<p>anti-gravity cool!!!! xD</p>
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		<title>By: SCV_Operator</title>
		<link>http://www.sc2blog.com/2008/02/07/starcraft-2-gameplay-info-from-cavez-and-karune-part-2/#comment-2173</link>
		<dc:creator>SCV_Operator</dc:creator>
		<pubDate>Fri, 08 Feb 2008 22:02:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2008/02/07/starcraft-2-gameplay-info-from-cavez-and-karune-part-2/#comment-2173</guid>
		<description>I think it is definitely a backwards step if there are no units that use different weapons for air and ground attacks.  For some units, such as dragoons or hydras, it makes sense for them to only have one weapon.  But I always thought it was cool that wraiths had different ground and air attacks.  Would look visually cool to have something like a wraith attack a thor with both missiles and guns at the same time.</description>
		<content:encoded><![CDATA[<p>I think it is definitely a backwards step if there are no units that use different weapons for air and ground attacks.  For some units, such as dragoons or hydras, it makes sense for them to only have one weapon.  But I always thought it was cool that wraiths had different ground and air attacks.  Would look visually cool to have something like a wraith attack a thor with both missiles and guns at the same time.</p>
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		<title>By: MechaBeast</title>
		<link>http://www.sc2blog.com/2008/02/07/starcraft-2-gameplay-info-from-cavez-and-karune-part-2/#comment-2172</link>
		<dc:creator>MechaBeast</dc:creator>
		<pubDate>Fri, 08 Feb 2008 20:22:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2008/02/07/starcraft-2-gameplay-info-from-cavez-and-karune-part-2/#comment-2172</guid>
		<description>Im voting for no in the anti grav case.  There are plenty of counters to blockades and choke points that we don&#039;t need a WC3 cyclone.  To me this seems less like a blockade by pass than a &quot;I hate fighting Thors&quot; spell.  The supply depot is buried into the ground already.  Now, you&#039;re going the lift it out of the ground for a bit then place it nicely back in its spot for me?  The plausibility factor of this spell is increasingly dumb.</description>
		<content:encoded><![CDATA[<p>Im voting for no in the anti grav case.  There are plenty of counters to blockades and choke points that we don&#8217;t need a WC3 cyclone.  To me this seems less like a blockade by pass than a &#8220;I hate fighting Thors&#8221; spell.  The supply depot is buried into the ground already.  Now, you&#8217;re going the lift it out of the ground for a bit then place it nicely back in its spot for me?  The plausibility factor of this spell is increasingly dumb.</p>
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		<title>By: THE_BANANA_REPUBLIC</title>
		<link>http://www.sc2blog.com/2008/02/07/starcraft-2-gameplay-info-from-cavez-and-karune-part-2/#comment-2171</link>
		<dc:creator>THE_BANANA_REPUBLIC</dc:creator>
		<pubDate>Fri, 08 Feb 2008 13:05:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2008/02/07/starcraft-2-gameplay-info-from-cavez-and-karune-part-2/#comment-2171</guid>
		<description>The thing I liked about warcraft three armor types was that it taught me what units I should build to counter my opponent&#039;s forces. 

Overtime, I&#039;ve come to think that this armor system contributes to what makes starcraft 2 a much more versatile game than warcraft 3. The number of options can be quite overwhelming, but in the end, I think this allows for greater ingenuity and life-span found in starcraft. 

I think overall, I would prefer starcraft 2 to keep the current armor system. Being the truly genius developers and balance designers blizzard staffers are, I think blizzard will manage to create a truly versatile game that avoids the &quot;rock-paper-scissors&quot; dilemma.</description>
		<content:encoded><![CDATA[<p>The thing I liked about warcraft three armor types was that it taught me what units I should build to counter my opponent&#8217;s forces. </p>
<p>Overtime, I&#8217;ve come to think that this armor system contributes to what makes starcraft 2 a much more versatile game than warcraft 3. The number of options can be quite overwhelming, but in the end, I think this allows for greater ingenuity and life-span found in starcraft. </p>
<p>I think overall, I would prefer starcraft 2 to keep the current armor system. Being the truly genius developers and balance designers blizzard staffers are, I think blizzard will manage to create a truly versatile game that avoids the &#8220;rock-paper-scissors&#8221; dilemma.</p>
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		<title>By: Dill</title>
		<link>http://www.sc2blog.com/2008/02/07/starcraft-2-gameplay-info-from-cavez-and-karune-part-2/#comment-2169</link>
		<dc:creator>Dill</dc:creator>
		<pubDate>Fri, 08 Feb 2008 04:58:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2008/02/07/starcraft-2-gameplay-info-from-cavez-and-karune-part-2/#comment-2169</guid>
		<description>This is a lot is neat information, though it does seem that the &quot;No units currently in that use different attack vs. ground and air&quot; comes more from chance or a &quot;let&#039;s try this out&quot; change than something that will stick it out to the final relase.

I still have a feeling that the zerg won&#039;t be out for at least 2 months, but hopefully they will show up sooner if people are working on them as described.</description>
		<content:encoded><![CDATA[<p>This is a lot is neat information, though it does seem that the &#8220;No units currently in that use different attack vs. ground and air&#8221; comes more from chance or a &#8220;let&#8217;s try this out&#8221; change than something that will stick it out to the final relase.</p>
<p>I still have a feeling that the zerg won&#8217;t be out for at least 2 months, but hopefully they will show up sooner if people are working on them as described.</p>
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