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	<title>Comments on: StarCraft 2 Gameplay Info from Cavez and Karune</title>
	<atom:link href="http://www.sc2blog.com/2008/02/02/starcraft-2-gameplay-info-from-cavez-and-karune/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.sc2blog.com/2008/02/02/starcraft-2-gameplay-info-from-cavez-and-karune/</link>
	<description>The Official Unofficial StarCraft 2 Blog</description>
	<lastBuildDate>Wed, 17 Mar 2010 17:58:41 +0000</lastBuildDate>
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		<title>By: ULysses</title>
		<link>http://www.sc2blog.com/2008/02/02/starcraft-2-gameplay-info-from-cavez-and-karune/#comment-2140</link>
		<dc:creator>ULysses</dc:creator>
		<pubDate>Mon, 04 Feb 2008 21:55:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2008/02/02/starcraft-2-gameplay-info-from-cavez-and-karune/#comment-2140</guid>
		<description>at last, it got clearer now with the gateways/warpgates. 
as i remember, the warp gates warp the units from a distant outpost, so it would be strange to ask them to warp units from one place on the map to another. Instead, i think i have heard that the phase prism is capable of carrying units in an energy form, so that it effectively does what you call &quot;putting the pre-built units back into the warpgate&quot;, if i got you right.
one thing i can&#039;t figure out from the clarification: will the good old gateway work in a new manner - first deploy a unit nearby, and then cool down for a time needed to build the unit?</description>
		<content:encoded><![CDATA[<p>at last, it got clearer now with the gateways/warpgates.<br />
as i remember, the warp gates warp the units from a distant outpost, so it would be strange to ask them to warp units from one place on the map to another. Instead, i think i have heard that the phase prism is capable of carrying units in an energy form, so that it effectively does what you call &#8220;putting the pre-built units back into the warpgate&#8221;, if i got you right.<br />
one thing i can&#8217;t figure out from the clarification: will the good old gateway work in a new manner &#8211; first deploy a unit nearby, and then cool down for a time needed to build the unit?</p>
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		<title>By: SCV_Operator</title>
		<link>http://www.sc2blog.com/2008/02/02/starcraft-2-gameplay-info-from-cavez-and-karune/#comment-2139</link>
		<dc:creator>SCV_Operator</dc:creator>
		<pubDate>Mon, 04 Feb 2008 17:57:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2008/02/02/starcraft-2-gameplay-info-from-cavez-and-karune/#comment-2139</guid>
		<description>from the thread:

- You may select your Warpgates and transform them back into Gateways (also fast) any time you want. You would mostly do this if you wanted to reduce your Macro and rely on queues. Skilled players never go back to Gateways once they have Warpgates. -

So with Warpgates you can&#039;t just queue up a whole long list of units and have them arrive one after the other: makes sense, as this would be way too strong!!</description>
		<content:encoded><![CDATA[<p>from the thread:</p>
<p>- You may select your Warpgates and transform them back into Gateways (also fast) any time you want. You would mostly do this if you wanted to reduce your Macro and rely on queues. Skilled players never go back to Gateways once they have Warpgates. -</p>
<p>So with Warpgates you can&#8217;t just queue up a whole long list of units and have them arrive one after the other: makes sense, as this would be way too strong!!</p>
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		<title>By: Kane</title>
		<link>http://www.sc2blog.com/2008/02/02/starcraft-2-gameplay-info-from-cavez-and-karune/#comment-2138</link>
		<dc:creator>Kane</dc:creator>
		<pubDate>Mon, 04 Feb 2008 15:03:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2008/02/02/starcraft-2-gameplay-info-from-cavez-and-karune/#comment-2138</guid>
		<description>I think the last two comments got it right, from what I understand from the blue and the blog. Why can&#039;t they just record a short movie for us?..</description>
		<content:encoded><![CDATA[<p>I think the last two comments got it right, from what I understand from the blue and the blog. Why can&#8217;t they just record a short movie for us?..</p>
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		<title>By: MechaBeast</title>
		<link>http://www.sc2blog.com/2008/02/02/starcraft-2-gameplay-info-from-cavez-and-karune/#comment-2137</link>
		<dc:creator>MechaBeast</dc:creator>
		<pubDate>Mon, 04 Feb 2008 13:22:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2008/02/02/starcraft-2-gameplay-info-from-cavez-and-karune/#comment-2137</guid>
		<description>I think that the building queue is removed in a warpgate.  Which is why a warpgate can still return to a gateway. 

&quot;BarGamer — February 3, 2008 @ 2:43 pm 

Mecha: In simpler terms, without a Warpgate, units pop out of their normal buildings. With a Warpgate, you can Warp In multiple units, as long as they haven’t been Warped since their last cool-down. To make a Warp Gate that can only Warp one unit at a time would make as much sense as a one-use revolving door.&quot;  

OK, now you read it, but in english.

Warpgate is on cooldown., not the units you warped.  Warp gate is not a shuttle. They are not loaded.

You trade the ability to have a running queue for a instant unit that teleports to any powered point on the map.  In order to warp in several units at a time you will need several warpgates.</description>
		<content:encoded><![CDATA[<p>I think that the building queue is removed in a warpgate.  Which is why a warpgate can still return to a gateway. </p>
<p>&#8220;BarGamer — February 3, 2008 @ 2:43 pm </p>
<p>Mecha: In simpler terms, without a Warpgate, units pop out of their normal buildings. With a Warpgate, you can Warp In multiple units, as long as they haven’t been Warped since their last cool-down. To make a Warp Gate that can only Warp one unit at a time would make as much sense as a one-use revolving door.&#8221;  </p>
<p>OK, now you read it, but in english.</p>
<p>Warpgate is on cooldown., not the units you warped.  Warp gate is not a shuttle. They are not loaded.</p>
<p>You trade the ability to have a running queue for a instant unit that teleports to any powered point on the map.  In order to warp in several units at a time you will need several warpgates.</p>
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		<title>By: SCV_Operator</title>
		<link>http://www.sc2blog.com/2008/02/02/starcraft-2-gameplay-info-from-cavez-and-karune/#comment-2136</link>
		<dc:creator>SCV_Operator</dc:creator>
		<pubDate>Mon, 04 Feb 2008 12:54:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2008/02/02/starcraft-2-gameplay-info-from-cavez-and-karune/#comment-2136</guid>
		<description>Maybe I&#039;m being dumb, but the way I read it was:

Make a warpgate from a Gateway.  When you go to make a new unit (eg. zealot) instead of it popping into existence next to the warpgate, and maybe moving to a gather point, it automatically materialises wherever you want on the map.  The warpgate then has a cool down period, equivilent to the build-time of the unit, and then the next unit in the queue would be made and sent out.

If you were watching the spot where the units were materialising, it would look something like:

Empty - Zealot - Pause (equivilent to build time) - 2 Zealots (Pause) - 3 Zealots

If you built 4 warpgates, then you could have something that looked like

Empty - 4 zealots - Pause - 8 Zealots - Pause

Have I got this right?</description>
		<content:encoded><![CDATA[<p>Maybe I&#8217;m being dumb, but the way I read it was:</p>
<p>Make a warpgate from a Gateway.  When you go to make a new unit (eg. zealot) instead of it popping into existence next to the warpgate, and maybe moving to a gather point, it automatically materialises wherever you want on the map.  The warpgate then has a cool down period, equivilent to the build-time of the unit, and then the next unit in the queue would be made and sent out.</p>
<p>If you were watching the spot where the units were materialising, it would look something like:</p>
<p>Empty &#8211; Zealot &#8211; Pause (equivilent to build time) &#8211; 2 Zealots (Pause) &#8211; 3 Zealots</p>
<p>If you built 4 warpgates, then you could have something that looked like</p>
<p>Empty &#8211; 4 zealots &#8211; Pause &#8211; 8 Zealots &#8211; Pause</p>
<p>Have I got this right?</p>
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		<title>By: Dill</title>
		<link>http://www.sc2blog.com/2008/02/02/starcraft-2-gameplay-info-from-cavez-and-karune/#comment-2134</link>
		<dc:creator>Dill</dc:creator>
		<pubDate>Mon, 04 Feb 2008 00:42:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2008/02/02/starcraft-2-gameplay-info-from-cavez-and-karune/#comment-2134</guid>
		<description>Also remember that stuff in the demo is described as having stats or times for things to occur changed around to better show off the units, so the warpgate as likely as not was changed around for the demo to allow things to occur faster.</description>
		<content:encoded><![CDATA[<p>Also remember that stuff in the demo is described as having stats or times for things to occur changed around to better show off the units, so the warpgate as likely as not was changed around for the demo to allow things to occur faster.</p>
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		<title>By: BarGamer</title>
		<link>http://www.sc2blog.com/2008/02/02/starcraft-2-gameplay-info-from-cavez-and-karune/#comment-2133</link>
		<dc:creator>BarGamer</dc:creator>
		<pubDate>Sun, 03 Feb 2008 21:43:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2008/02/02/starcraft-2-gameplay-info-from-cavez-and-karune/#comment-2133</guid>
		<description>Mecha: In simpler terms, without a Warpgate, units pop out of their normal buildings. With a Warpgate, you can Warp In multiple units, as long as they haven&#039;t been Warped since their last cool-down. To make a Warp Gate that can only Warp one unit at a time would make as much sense as a one-use revolving door. Read the above comments again, this time with some caffeine in your system. XD

Banana: As for how many, the Gameplay video showed 16 Zealots queued up for Warp In, but whether that was how many that was in Ctrl+1 Group, or truly the max number of units you can hold, there is no way to tell. It wouldn&#039;t make sense for there to be a limit to how long they&#039;re in &#039;warp-space&#039;, altho I would sure get bored after the first 5 minutes. XD

It would make much more sense, and take less steps, for available Zealots simply to be waiting in your base, within Pylon Power, and be Warped In via another Base&#039;s Pylons or Phase Prism. Otherwise, you just get the Warhammer40K Eldaar issue of &quot;Darn, where did I put that platoon?? I can&#039;t find them!&quot; and &quot;Oh snap, they destroyed my Warp Gates first, all my units are gone!&quot;</description>
		<content:encoded><![CDATA[<p>Mecha: In simpler terms, without a Warpgate, units pop out of their normal buildings. With a Warpgate, you can Warp In multiple units, as long as they haven&#8217;t been Warped since their last cool-down. To make a Warp Gate that can only Warp one unit at a time would make as much sense as a one-use revolving door. Read the above comments again, this time with some caffeine in your system. XD</p>
<p>Banana: As for how many, the Gameplay video showed 16 Zealots queued up for Warp In, but whether that was how many that was in Ctrl+1 Group, or truly the max number of units you can hold, there is no way to tell. It wouldn&#8217;t make sense for there to be a limit to how long they&#8217;re in &#8216;warp-space&#8217;, altho I would sure get bored after the first 5 minutes. XD</p>
<p>It would make much more sense, and take less steps, for available Zealots simply to be waiting in your base, within Pylon Power, and be Warped In via another Base&#8217;s Pylons or Phase Prism. Otherwise, you just get the Warhammer40K Eldaar issue of &#8220;Darn, where did I put that platoon?? I can&#8217;t find them!&#8221; and &#8220;Oh snap, they destroyed my Warp Gates first, all my units are gone!&#8221;</p>
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		<title>By: Lonia</title>
		<link>http://www.sc2blog.com/2008/02/02/starcraft-2-gameplay-info-from-cavez-and-karune/#comment-2131</link>
		<dc:creator>Lonia</dc:creator>
		<pubDate>Sun, 03 Feb 2008 15:43:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2008/02/02/starcraft-2-gameplay-info-from-cavez-and-karune/#comment-2131</guid>
		<description>MechaBeast: I believe that Warpgate is better form of gateway. the only differences is that when the loading bar is full, warpgate can warp it anywhere with pylon power while gateway can&#039;t. They have the same waiting time for a nit to show up.</description>
		<content:encoded><![CDATA[<p>MechaBeast: I believe that Warpgate is better form of gateway. the only differences is that when the loading bar is full, warpgate can warp it anywhere with pylon power while gateway can&#8217;t. They have the same waiting time for a nit to show up.</p>
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		<title>By: MechaBeast</title>
		<link>http://www.sc2blog.com/2008/02/02/starcraft-2-gameplay-info-from-cavez-and-karune/#comment-2130</link>
		<dc:creator>MechaBeast</dc:creator>
		<pubDate>Sun, 03 Feb 2008 15:26:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2008/02/02/starcraft-2-gameplay-info-from-cavez-and-karune/#comment-2130</guid>
		<description>Am I to understand that you can only warp 1 unit (that can only be built from a gateway) per warp gate?  Toss will be running out of room in their bases with these gate clusters.</description>
		<content:encoded><![CDATA[<p>Am I to understand that you can only warp 1 unit (that can only be built from a gateway) per warp gate?  Toss will be running out of room in their bases with these gate clusters.</p>
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		<title>By: THE_BANANA_REPUBLIC</title>
		<link>http://www.sc2blog.com/2008/02/02/starcraft-2-gameplay-info-from-cavez-and-karune/#comment-2128</link>
		<dc:creator>THE_BANANA_REPUBLIC</dc:creator>
		<pubDate>Sun, 03 Feb 2008 12:13:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2008/02/02/starcraft-2-gameplay-info-from-cavez-and-karune/#comment-2128</guid>
		<description>Wonderful comments by Anonymous2.0 and BarGamer. 

Is there a limit to how *many* units can be &quot;held&quot; in transport meta-space? Is there a cap on how *long* they can be held?

Presumably, a player could hold onto a large secret intangible army. It would be a good way to hide forces and to bluff an opponent. 


The warp technology truly distinguishes the protoss from the other races. Did anyone create that one starcraft map from the sc1 strategy guide? It was called something like, &quot;so-n&#039;-so&#039;s gods of war.&quot; The proposed map further distinguished the races with certain abilities: Protoss had teleport access points on the map; terrans received hero units based on the number of kills the accumulated; and zerg had all costs and build times reduced by half, but also lost half their hit points. This warp-in technology reminds me of the old starcraft 1 custom map. :)</description>
		<content:encoded><![CDATA[<p>Wonderful comments by Anonymous2.0 and BarGamer. </p>
<p>Is there a limit to how *many* units can be &#8220;held&#8221; in transport meta-space? Is there a cap on how *long* they can be held?</p>
<p>Presumably, a player could hold onto a large secret intangible army. It would be a good way to hide forces and to bluff an opponent. </p>
<p>The warp technology truly distinguishes the protoss from the other races. Did anyone create that one starcraft map from the sc1 strategy guide? It was called something like, &#8220;so-n&#8217;-so&#8217;s gods of war.&#8221; The proposed map further distinguished the races with certain abilities: Protoss had teleport access points on the map; terrans received hero units based on the number of kills the accumulated; and zerg had all costs and build times reduced by half, but also lost half their hit points. This warp-in technology reminds me of the old starcraft 1 custom map. <img src='http://www.sc2blog.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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