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	<title>Comments on: Q&amp;A 27: More Nullifier, Map Effects, Introducing Marauder</title>
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	<link>http://www.sc2blog.com/2008/01/26/qa-27-more-nullifier-map-effects-introducing-marauder/</link>
	<description>The Official Unofficial StarCraft 2 Blog</description>
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		<title>By: Dill</title>
		<link>http://www.sc2blog.com/2008/01/26/qa-27-more-nullifier-map-effects-introducing-marauder/#comment-2098</link>
		<dc:creator>Dill</dc:creator>
		<pubDate>Wed, 30 Jan 2008 21:10:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2008/01/26/qa-27-more-nullifier-map-effects-introducing-marauder/#comment-2098</guid>
		<description>A lot of the effects of abilities are more gameplay oriented than &quot;realism&quot; oriented.  (EMP&#039;s don&#039;t shut down tanks or other machinery, it&#039;s impossible to target ground, etc.), so if the null void is balanced with this set of abilities, that will work in the game.</description>
		<content:encoded><![CDATA[<p>A lot of the effects of abilities are more gameplay oriented than &#8220;realism&#8221; oriented.  (EMP&#8217;s don&#8217;t shut down tanks or other machinery, it&#8217;s impossible to target ground, etc.), so if the null void is balanced with this set of abilities, that will work in the game.</p>
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		<title>By: Bherm18</title>
		<link>http://www.sc2blog.com/2008/01/26/qa-27-more-nullifier-map-effects-introducing-marauder/#comment-2095</link>
		<dc:creator>Bherm18</dc:creator>
		<pubDate>Wed, 30 Jan 2008 16:29:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2008/01/26/qa-27-more-nullifier-map-effects-introducing-marauder/#comment-2095</guid>
		<description>if I am not mistaken, marauder was the name for marine in the original starcraft before blizzard completely redid the game. I don&#039;t agree with the null void blocking snipe, emp, heal all physical abilities and being able to block metal abilities like Psi Storm, plague. It doesn&#039;t make sense, if I recall correctly emp was a missile that on impact released a shock wave, this mean that the null void is blocking a physical action of pulling a different trigger, also wouldn&#039;t snipe just be the ghost focusing more on aim and pulling the trigger, thus meaning that null void is blocking his ability to pull trigger. So wouldn&#039;t all units that fire not be able to shoot? I think that null void should differentiate between physical and metal abilities.

Also wouldn&#039;t the missile turrets no longer being a detector a down grade? The turrets should still be detectors but not as strong as the sensors.</description>
		<content:encoded><![CDATA[<p>if I am not mistaken, marauder was the name for marine in the original starcraft before blizzard completely redid the game. I don&#8217;t agree with the null void blocking snipe, emp, heal all physical abilities and being able to block metal abilities like Psi Storm, plague. It doesn&#8217;t make sense, if I recall correctly emp was a missile that on impact released a shock wave, this mean that the null void is blocking a physical action of pulling a different trigger, also wouldn&#8217;t snipe just be the ghost focusing more on aim and pulling the trigger, thus meaning that null void is blocking his ability to pull trigger. So wouldn&#8217;t all units that fire not be able to shoot? I think that null void should differentiate between physical and metal abilities.</p>
<p>Also wouldn&#8217;t the missile turrets no longer being a detector a down grade? The turrets should still be detectors but not as strong as the sensors.</p>
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		<title>By: jibbiajabba</title>
		<link>http://www.sc2blog.com/2008/01/26/qa-27-more-nullifier-map-effects-introducing-marauder/#comment-2083</link>
		<dc:creator>jibbiajabba</dc:creator>
		<pubDate>Tue, 29 Jan 2008 03:33:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2008/01/26/qa-27-more-nullifier-map-effects-introducing-marauder/#comment-2083</guid>
		<description>I agree with Uly, I don&#039;t care if Karune is the master of story telling, I want videos or a demo to supplement these Q&amp;A batches to SHOW how these &quot;new&quot; abilities supposely work.</description>
		<content:encoded><![CDATA[<p>I agree with Uly, I don&#8217;t care if Karune is the master of story telling, I want videos or a demo to supplement these Q&amp;A batches to SHOW how these &#8220;new&#8221; abilities supposely work.</p>
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		<title>By: D.Man</title>
		<link>http://www.sc2blog.com/2008/01/26/qa-27-more-nullifier-map-effects-introducing-marauder/#comment-2082</link>
		<dc:creator>D.Man</dc:creator>
		<pubDate>Tue, 29 Jan 2008 03:07:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2008/01/26/qa-27-more-nullifier-map-effects-introducing-marauder/#comment-2082</guid>
		<description>I wish I could know more about the Zerg, and i also wish the Reaver and Firebat wouldn&#039;t be taken out, but what are you gonna do???... One thing i would wish to see would be a chart, showing each unit, and a picture of its abilities and spells in action. It would make it much easier to learn and see all the units and there abilities and uses

I am also wishing that they could make a spell, kind of like radiate and/or plague thing. Something like a 15 sec long fire. Any men that would then enter would be injured and continued to be until they are away from the FIRE!!! Idk, I think a pyromaniac spell of fire would be pretty cool (take the idea into consideration, because of our only fire unit is going.) ((Unless the Marauder is a Pyro Unit???))



POOR FIREBATS!!!</description>
		<content:encoded><![CDATA[<p>I wish I could know more about the Zerg, and i also wish the Reaver and Firebat wouldn&#8217;t be taken out, but what are you gonna do???&#8230; One thing i would wish to see would be a chart, showing each unit, and a picture of its abilities and spells in action. It would make it much easier to learn and see all the units and there abilities and uses</p>
<p>I am also wishing that they could make a spell, kind of like radiate and/or plague thing. Something like a 15 sec long fire. Any men that would then enter would be injured and continued to be until they are away from the FIRE!!! Idk, I think a pyromaniac spell of fire would be pretty cool (take the idea into consideration, because of our only fire unit is going.) ((Unless the Marauder is a Pyro Unit???))</p>
<p>POOR FIREBATS!!!</p>
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		<title>By: Rob</title>
		<link>http://www.sc2blog.com/2008/01/26/qa-27-more-nullifier-map-effects-introducing-marauder/#comment-2080</link>
		<dc:creator>Rob</dc:creator>
		<pubDate>Mon, 28 Jan 2008 19:40:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2008/01/26/qa-27-more-nullifier-map-effects-introducing-marauder/#comment-2080</guid>
		<description>poor firebats... they had style</description>
		<content:encoded><![CDATA[<p>poor firebats&#8230; they had style</p>
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		<title>By: SteelVelocity</title>
		<link>http://www.sc2blog.com/2008/01/26/qa-27-more-nullifier-map-effects-introducing-marauder/#comment-2079</link>
		<dc:creator>SteelVelocity</dc:creator>
		<pubDate>Mon, 28 Jan 2008 17:16:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2008/01/26/qa-27-more-nullifier-map-effects-introducing-marauder/#comment-2079</guid>
		<description>Good God! What a useless Q&amp;A-- (insane laugh) Must... Have... More... Info...
Need... Sexy Zerg... *dies*</description>
		<content:encoded><![CDATA[<p>Good God! What a useless Q&amp;A&#8211; (insane laugh) Must&#8230; Have&#8230; More&#8230; Info&#8230;<br />
Need&#8230; Sexy Zerg&#8230; *dies*</p>
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		<title>By: Dill</title>
		<link>http://www.sc2blog.com/2008/01/26/qa-27-more-nullifier-map-effects-introducing-marauder/#comment-2076</link>
		<dc:creator>Dill</dc:creator>
		<pubDate>Mon, 28 Jan 2008 15:25:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2008/01/26/qa-27-more-nullifier-map-effects-introducing-marauder/#comment-2076</guid>
		<description>I&#039;m guessing the Zerg will come out in a month or 2, than a couple months later we&#039;ll start getting beta news.</description>
		<content:encoded><![CDATA[<p>I&#8217;m guessing the Zerg will come out in a month or 2, than a couple months later we&#8217;ll start getting beta news.</p>
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		<title>By: i luv guardians</title>
		<link>http://www.sc2blog.com/2008/01/26/qa-27-more-nullifier-map-effects-introducing-marauder/#comment-2075</link>
		<dc:creator>i luv guardians</dc:creator>
		<pubDate>Mon, 28 Jan 2008 08:56:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2008/01/26/qa-27-more-nullifier-map-effects-introducing-marauder/#comment-2075</guid>
		<description>zerg!!!!!!!!!! i wan my guardians!!! i wan my ultralisks!!! i wan my hydros!!! where are they??</description>
		<content:encoded><![CDATA[<p>zerg!!!!!!!!!! i wan my guardians!!! i wan my ultralisks!!! i wan my hydros!!! where are they??</p>
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		<title>By: THE_BANANA_REPUBLIC</title>
		<link>http://www.sc2blog.com/2008/01/26/qa-27-more-nullifier-map-effects-introducing-marauder/#comment-2073</link>
		<dc:creator>THE_BANANA_REPUBLIC</dc:creator>
		<pubDate>Mon, 28 Jan 2008 00:13:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2008/01/26/qa-27-more-nullifier-map-effects-introducing-marauder/#comment-2073</guid>
		<description>I actually preferred to read about the theory and analysis. 

It was especially important to hear blizzard&#039;s philosophy. Units come and go. The philosophy is something more solid upon which we can expect the game to evolve off of. 

Because it is held that all units are to be intended to be able to be used against all races, will any abilities be racial specific? That is -- will my EMP ability be rendered absolutely useless against anything in the zerg strain?</description>
		<content:encoded><![CDATA[<p>I actually preferred to read about the theory and analysis. </p>
<p>It was especially important to hear blizzard&#8217;s philosophy. Units come and go. The philosophy is something more solid upon which we can expect the game to evolve off of. </p>
<p>Because it is held that all units are to be intended to be able to be used against all races, will any abilities be racial specific? That is &#8212; will my EMP ability be rendered absolutely useless against anything in the zerg strain?</p>
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		<title>By: Ken</title>
		<link>http://www.sc2blog.com/2008/01/26/qa-27-more-nullifier-map-effects-introducing-marauder/#comment-2072</link>
		<dc:creator>Ken</dc:creator>
		<pubDate>Sun, 27 Jan 2008 23:12:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2008/01/26/qa-27-more-nullifier-map-effects-introducing-marauder/#comment-2072</guid>
		<description>Nullifier... Marauder... many updates on protoss and terran but where is Zerg?

I say again... and over and over and over again... WHERE IS THE DEMO FOR ZERG?</description>
		<content:encoded><![CDATA[<p>Nullifier&#8230; Marauder&#8230; many updates on protoss and terran but where is Zerg?</p>
<p>I say again&#8230; and over and over and over again&#8230; WHERE IS THE DEMO FOR ZERG?</p>
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