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	<title>Comments on: Q&amp;A 25 &#8211; Nomad Buildings, Protoss Shields and StarCraft 2 Resolutions</title>
	<atom:link href="http://www.sc2blog.com/2008/01/11/qa-25-nomad-buildings-protoss-shields-and-starcraft-2-resolutions/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.sc2blog.com/2008/01/11/qa-25-nomad-buildings-protoss-shields-and-starcraft-2-resolutions/</link>
	<description>The Official Unofficial StarCraft 2 Blog</description>
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		<title>By: DinLouz</title>
		<link>http://www.sc2blog.com/2008/01/11/qa-25-nomad-buildings-protoss-shields-and-starcraft-2-resolutions/#comment-1988</link>
		<dc:creator>DinLouz</dc:creator>
		<pubDate>Tue, 15 Jan 2008 01:58:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2008/01/11/qa-25-nomad-buildings-protoss-shields-and-starcraft-2-resolutions/#comment-1988</guid>
		<description>Good call in reducing the saturation. I was about to write it up in blizzard&#039;s forum. But you guys did the job. Thanks.</description>
		<content:encoded><![CDATA[<p>Good call in reducing the saturation. I was about to write it up in blizzard&#8217;s forum. But you guys did the job. Thanks.</p>
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		<title>By: Chatham</title>
		<link>http://www.sc2blog.com/2008/01/11/qa-25-nomad-buildings-protoss-shields-and-starcraft-2-resolutions/#comment-1986</link>
		<dc:creator>Chatham</dc:creator>
		<pubDate>Mon, 14 Jan 2008 18:44:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2008/01/11/qa-25-nomad-buildings-protoss-shields-and-starcraft-2-resolutions/#comment-1986</guid>
		<description>One question I&#039;ve I haven&#039;t seen anywhere, for some reason:

What happens when a drop pod lands on enemy (or friendly) units?  Is it instant and you can&#039;t cast it where units are?  If it takes even a second or two, a unit could move into the space in the meanwhile.  Has this been answered before?</description>
		<content:encoded><![CDATA[<p>One question I&#8217;ve I haven&#8217;t seen anywhere, for some reason:</p>
<p>What happens when a drop pod lands on enemy (or friendly) units?  Is it instant and you can&#8217;t cast it where units are?  If it takes even a second or two, a unit could move into the space in the meanwhile.  Has this been answered before?</p>
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		<title>By: Suggestor</title>
		<link>http://www.sc2blog.com/2008/01/11/qa-25-nomad-buildings-protoss-shields-and-starcraft-2-resolutions/#comment-1984</link>
		<dc:creator>Suggestor</dc:creator>
		<pubDate>Mon, 14 Jan 2008 13:07:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2008/01/11/qa-25-nomad-buildings-protoss-shields-and-starcraft-2-resolutions/#comment-1984</guid>
		<description>I just have a suggestion for the AI in SC2. In SC, we do not get to chosse the degree of difficulty of the AI which makes the game imbalance. Like sometimes the AI does not expand. So, what if they make AI&#039;s like in Warcraft, where we can set the difficulty? (Just a suggestion) Would it be a great idea??</description>
		<content:encoded><![CDATA[<p>I just have a suggestion for the AI in SC2. In SC, we do not get to chosse the degree of difficulty of the AI which makes the game imbalance. Like sometimes the AI does not expand. So, what if they make AI&#8217;s like in Warcraft, where we can set the difficulty? (Just a suggestion) Would it be a great idea??</p>
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		<title>By: Ken</title>
		<link>http://www.sc2blog.com/2008/01/11/qa-25-nomad-buildings-protoss-shields-and-starcraft-2-resolutions/#comment-1982</link>
		<dc:creator>Ken</dc:creator>
		<pubDate>Mon, 14 Jan 2008 05:00:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2008/01/11/qa-25-nomad-buildings-protoss-shields-and-starcraft-2-resolutions/#comment-1982</guid>
		<description>IMO, another useless set of questions... thanks anyway.</description>
		<content:encoded><![CDATA[<p>IMO, another useless set of questions&#8230; thanks anyway.</p>
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		<title>By: Annonymous</title>
		<link>http://www.sc2blog.com/2008/01/11/qa-25-nomad-buildings-protoss-shields-and-starcraft-2-resolutions/#comment-1981</link>
		<dc:creator>Annonymous</dc:creator>
		<pubDate>Sun, 13 Jan 2008 17:27:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2008/01/11/qa-25-nomad-buildings-protoss-shields-and-starcraft-2-resolutions/#comment-1981</guid>
		<description>Maybe Blizzard could make a game filter for resolutions, and maybe an &quot;Anything&quot; option, that way everyone will be happy. SC2 in 1080p!</description>
		<content:encoded><![CDATA[<p>Maybe Blizzard could make a game filter for resolutions, and maybe an &#8220;Anything&#8221; option, that way everyone will be happy. SC2 in 1080p!</p>
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		<title>By: Lonia</title>
		<link>http://www.sc2blog.com/2008/01/11/qa-25-nomad-buildings-protoss-shields-and-starcraft-2-resolutions/#comment-1976</link>
		<dc:creator>Lonia</dc:creator>
		<pubDate>Sun, 13 Jan 2008 01:13:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2008/01/11/qa-25-nomad-buildings-protoss-shields-and-starcraft-2-resolutions/#comment-1976</guid>
		<description>I believe widescreen resolution is good idea because it will show the game better. Wide screen=wider look battlefield. Look of the game is always important.

MechaBeast: that would be very cool. what if they were 10 rines+2 medics? they could do more damage then a nuke can do:)</description>
		<content:encoded><![CDATA[<p>I believe widescreen resolution is good idea because it will show the game better. Wide screen=wider look battlefield. Look of the game is always important.</p>
<p>MechaBeast: that would be very cool. what if they were 10 rines+2 medics? they could do more damage then a nuke can do:)</p>
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		<title>By: me</title>
		<link>http://www.sc2blog.com/2008/01/11/qa-25-nomad-buildings-protoss-shields-and-starcraft-2-resolutions/#comment-1975</link>
		<dc:creator>me</dc:creator>
		<pubDate>Sat, 12 Jan 2008 17:46:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2008/01/11/qa-25-nomad-buildings-protoss-shields-and-starcraft-2-resolutions/#comment-1975</guid>
		<description>Is a widescreen resolution really a good idea?
The bottom part is used by the controls and there isn&#039;t much to gain by broaden them. Therefore, even though the part which shows the map is expanded, a lot of the additional screen area is lost.
In this case I think it would be wiser, if the controls (map, selected units, command buttons) could be placed at on of sides, instead of beeing at the bottom.</description>
		<content:encoded><![CDATA[<p>Is a widescreen resolution really a good idea?<br />
The bottom part is used by the controls and there isn&#8217;t much to gain by broaden them. Therefore, even though the part which shows the map is expanded, a lot of the additional screen area is lost.<br />
In this case I think it would be wiser, if the controls (map, selected units, command buttons) could be placed at on of sides, instead of beeing at the bottom.</p>
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		<title>By: MechaBeast</title>
		<link>http://www.sc2blog.com/2008/01/11/qa-25-nomad-buildings-protoss-shields-and-starcraft-2-resolutions/#comment-1972</link>
		<dc:creator>MechaBeast</dc:creator>
		<pubDate>Sat, 12 Jan 2008 14:05:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2008/01/11/qa-25-nomad-buildings-protoss-shields-and-starcraft-2-resolutions/#comment-1972</guid>
		<description>So...If you can load the drop pod with any infantry, how much does a drop pod cost to build/launch on top of the infantry costs?  Is there any audio warning for a drop pod?

Also, wouldn&#039;t it be cool if the nuke/drop pod warnings were the same?  Player2 hears  &quot;Incoming ballistic launch&quot;. Finds the dot, and clears all of the unist out of the area and 12 rines land instead of a nuke?</description>
		<content:encoded><![CDATA[<p>So&#8230;If you can load the drop pod with any infantry, how much does a drop pod cost to build/launch on top of the infantry costs?  Is there any audio warning for a drop pod?</p>
<p>Also, wouldn&#8217;t it be cool if the nuke/drop pod warnings were the same?  Player2 hears  &#8220;Incoming ballistic launch&#8221;. Finds the dot, and clears all of the unist out of the area and 12 rines land instead of a nuke?</p>
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		<title>By: BlueFireFox</title>
		<link>http://www.sc2blog.com/2008/01/11/qa-25-nomad-buildings-protoss-shields-and-starcraft-2-resolutions/#comment-1969</link>
		<dc:creator>BlueFireFox</dc:creator>
		<pubDate>Sat, 12 Jan 2008 00:23:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2008/01/11/qa-25-nomad-buildings-protoss-shields-and-starcraft-2-resolutions/#comment-1969</guid>
		<description>Agree with THE_BANANA_REPUBLIC, the game must be the fairest possible, that includes the resolution issue too.</description>
		<content:encoded><![CDATA[<p>Agree with THE_BANANA_REPUBLIC, the game must be the fairest possible, that includes the resolution issue too.</p>
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		<title>By: THE_BANANA_REPUBLIC</title>
		<link>http://www.sc2blog.com/2008/01/11/qa-25-nomad-buildings-protoss-shields-and-starcraft-2-resolutions/#comment-1968</link>
		<dc:creator>THE_BANANA_REPUBLIC</dc:creator>
		<pubDate>Fri, 11 Jan 2008 23:34:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2008/01/11/qa-25-nomad-buildings-protoss-shields-and-starcraft-2-resolutions/#comment-1968</guid>
		<description>See my post here regarding dual-screen support: http://www.sc2forums.com/starcraft-2-forum/80-zetaras-xalkurats-starcraft-2-suggestions.html

First!</description>
		<content:encoded><![CDATA[<p>See my post here regarding dual-screen support: <a href="http://www.sc2forums.com/starcraft-2-forum/80-zetaras-xalkurats-starcraft-2-suggestions.html" rel="nofollow">http://www.sc2forums.com/starcraft-2-forum/80-zetaras-xalkurats-starcraft-2-suggestions.html</a></p>
<p>First!</p>
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