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	<title>Comments on: StarCraft 2 December Discussion Topic: Artistic Direction</title>
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	<link>http://www.sc2blog.com/2007/12/12/starcraft-2-december-discussion-topic-artistic-direction/</link>
	<description>The Official Unofficial StarCraft 2 Blog</description>
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		<title>By: adviniZed</title>
		<link>http://www.sc2blog.com/2007/12/12/starcraft-2-december-discussion-topic-artistic-direction/#comment-21992</link>
		<dc:creator>adviniZed</dc:creator>
		<pubDate>Wed, 03 Aug 2011 01:08:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/12/12/starcraft-2-december-discussion-topic-artistic-direction/#comment-21992</guid>
		<description>здравствуйте. хочу обратиться за помощью к магу александру цынь. на сколько я вообще в теме знаю что маг вроде нормальный но все же хочу чтобы хоть кто то отписался об его услугах</description>
		<content:encoded><![CDATA[<p>здравствуйте. хочу обратиться за помощью к магу александру цынь. на сколько я вообще в теме знаю что маг вроде нормальный но все же хочу чтобы хоть кто то отписался об его услугах</p>
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		<title>By: ChedeFugh</title>
		<link>http://www.sc2blog.com/2007/12/12/starcraft-2-december-discussion-topic-artistic-direction/#comment-11435</link>
		<dc:creator>ChedeFugh</dc:creator>
		<pubDate>Sat, 29 May 2010 14:12:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/12/12/starcraft-2-december-discussion-topic-artistic-direction/#comment-11435</guid>
		<description>Does anyone have knowledge of a sensible concern to upon coddle gifts? I homelessness to swallow a wee rag doll with my nephews label on it payment his christening. I hold found some really well-mannered sites, by reason of example theoldwalls.com  -  unique baby gifts , but If anyone can recomend safer I would apreciate it. Thanks!</description>
		<content:encoded><![CDATA[<p>Does anyone have knowledge of a sensible concern to upon coddle gifts? I homelessness to swallow a wee rag doll with my nephews label on it payment his christening. I hold found some really well-mannered sites, by reason of example theoldwalls.com  &#8211;  unique baby gifts , but If anyone can recomend safer I would apreciate it. Thanks!</p>
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		<title>By: archikosokan</title>
		<link>http://www.sc2blog.com/2007/12/12/starcraft-2-december-discussion-topic-artistic-direction/#comment-7141</link>
		<dc:creator>archikosokan</dc:creator>
		<pubDate>Wed, 10 Dec 2008 07:35:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/12/12/starcraft-2-december-discussion-topic-artistic-direction/#comment-7141</guid>
		<description>&lt;a href=&quot;http://didzhey.ru/map.html&quot; rel=&quot;nofollow&quot;&gt;тут можно скачать порно&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p><a href="http://didzhey.ru/map.html" rel="nofollow">тут можно скачать порно</a></p>
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		<title>By: DinLouz</title>
		<link>http://www.sc2blog.com/2007/12/12/starcraft-2-december-discussion-topic-artistic-direction/#comment-2026</link>
		<dc:creator>DinLouz</dc:creator>
		<pubDate>Tue, 22 Jan 2008 01:41:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/12/12/starcraft-2-december-discussion-topic-artistic-direction/#comment-2026</guid>
		<description>The only concern i have with Terran faction is its building. Now understanding Terran is a bunch of human colonies struggling to survive in outer space, we can see that some buildings are sorta &#039;rusted&#039; or in modelling terms &#039;weathering&#039; as the object is subject to weather beating.

Right now, the SC2 Terrans just seem too perfect, everything is cleaned and polished. It doesn&#039;t generate the hardship or wasteland feel. It needs to capture the magic of the original Terran where they are fighting a hard war, but they don&#039;t give a dam and continue pushing on with whatever equipment or scrap metal they have left. It would be great if the units are able to get the same effect too.</description>
		<content:encoded><![CDATA[<p>The only concern i have with Terran faction is its building. Now understanding Terran is a bunch of human colonies struggling to survive in outer space, we can see that some buildings are sorta &#8216;rusted&#8217; or in modelling terms &#8216;weathering&#8217; as the object is subject to weather beating.</p>
<p>Right now, the SC2 Terrans just seem too perfect, everything is cleaned and polished. It doesn&#8217;t generate the hardship or wasteland feel. It needs to capture the magic of the original Terran where they are fighting a hard war, but they don&#8217;t give a dam and continue pushing on with whatever equipment or scrap metal they have left. It would be great if the units are able to get the same effect too.</p>
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		<title>By: Elfyn Modakye</title>
		<link>http://www.sc2blog.com/2007/12/12/starcraft-2-december-discussion-topic-artistic-direction/#comment-1844</link>
		<dc:creator>Elfyn Modakye</dc:creator>
		<pubDate>Sat, 22 Dec 2007 15:36:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/12/12/starcraft-2-december-discussion-topic-artistic-direction/#comment-1844</guid>
		<description>*do you like the look of the lanscape?*
I think the landscape looks brilliant i expesially liked char magma for its almost diablo 2 look.

*how doese the terran faction look visually*
i think the terran marines lack detail and therefor look sort of cartoony

*how doese the protoss faction look visually*
brilliante

*additional feedback you would like to give*
all together i think the game is great tho i wouldnt mind the warp ray being turned back into the capital ship and the carrier turned into a primary defensive ship
i also think the firebats are fairly pointless as they are the unit that quote everybody loves but nobody uses.</description>
		<content:encoded><![CDATA[<p>*do you like the look of the lanscape?*<br />
I think the landscape looks brilliant i expesially liked char magma for its almost diablo 2 look.</p>
<p>*how doese the terran faction look visually*<br />
i think the terran marines lack detail and therefor look sort of cartoony</p>
<p>*how doese the protoss faction look visually*<br />
brilliante</p>
<p>*additional feedback you would like to give*<br />
all together i think the game is great tho i wouldnt mind the warp ray being turned back into the capital ship and the carrier turned into a primary defensive ship<br />
i also think the firebats are fairly pointless as they are the unit that quote everybody loves but nobody uses.</p>
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		<title>By: Steel Velocity</title>
		<link>http://www.sc2blog.com/2007/12/12/starcraft-2-december-discussion-topic-artistic-direction/#comment-1753</link>
		<dc:creator>Steel Velocity</dc:creator>
		<pubDate>Fri, 14 Dec 2007 21:24:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/12/12/starcraft-2-december-discussion-topic-artistic-direction/#comment-1753</guid>
		<description>* Do you like the new look of the landscapes?
       Yes, however the cliffs and the ice maps need more detail.

* How does the Terran faction look visually?
       The Terrans need to have a more gritty look (e.g. rust, random flaws in       
       models). The marines run in a... fake way. They don&#039;t look real.

* How does the Protoss faction look visually?
       It looks great, but the phoenix looks like stained glass you would find in 
       church.

* Additional Feedback you would like to give
       I think it would be awesome if you would include a day/night mode. Night
       battle scenes would resemble World War II. Tank/machine gun/bomb
       explosions flash in the night sky. One more thing, I think the Terran death
       sound effects suck. I want infantry units to explode in a gory way, hearing 
       their gargled screams as their intestines spurt out of their torso.

1) Are you satisfied with the general artistic direction of the units in the game, which are mostly comprised of 3D versions of the old designs?
       I think the art is good, but for Starcraft I had expected to see something so
       amazing that I would not know the difference between the game and 
       reality.

2) Do you feel that the new look, compared to StarCraft 1, is more, less, or equally “cartoony”?
       I think that Starcraft needs to be as least cartoony as possible, while 
       balancing gameplay of course.

3) Which of the returning units from StarCraft 1 has received the best StarCraft 2 design? Which is the worst?
      I think the Protoss Carrier is completely awesome. I love how it launches 
      the fighter by swinging back it&#039;s fighter bay. In my opinion, THE THOR IS 
      THE  WORST. It has WAY TOO MANY GUNS!!! I think it needs to look more
      like an Imperial Walker from the Empire Strikes Back.</description>
		<content:encoded><![CDATA[<p>* Do you like the new look of the landscapes?<br />
       Yes, however the cliffs and the ice maps need more detail.</p>
<p>* How does the Terran faction look visually?<br />
       The Terrans need to have a more gritty look (e.g. rust, random flaws in<br />
       models). The marines run in a&#8230; fake way. They don&#8217;t look real.</p>
<p>* How does the Protoss faction look visually?<br />
       It looks great, but the phoenix looks like stained glass you would find in<br />
       church.</p>
<p>* Additional Feedback you would like to give<br />
       I think it would be awesome if you would include a day/night mode. Night<br />
       battle scenes would resemble World War II. Tank/machine gun/bomb<br />
       explosions flash in the night sky. One more thing, I think the Terran death<br />
       sound effects suck. I want infantry units to explode in a gory way, hearing<br />
       their gargled screams as their intestines spurt out of their torso.</p>
<p>1) Are you satisfied with the general artistic direction of the units in the game, which are mostly comprised of 3D versions of the old designs?<br />
       I think the art is good, but for Starcraft I had expected to see something so<br />
       amazing that I would not know the difference between the game and<br />
       reality.</p>
<p>2) Do you feel that the new look, compared to StarCraft 1, is more, less, or equally “cartoony”?<br />
       I think that Starcraft needs to be as least cartoony as possible, while<br />
       balancing gameplay of course.</p>
<p>3) Which of the returning units from StarCraft 1 has received the best StarCraft 2 design? Which is the worst?<br />
      I think the Protoss Carrier is completely awesome. I love how it launches<br />
      the fighter by swinging back it&#8217;s fighter bay. In my opinion, THE THOR IS<br />
      THE  WORST. It has WAY TOO MANY GUNS!!! I think it needs to look more<br />
      like an Imperial Walker from the Empire Strikes Back.</p>
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		<title>By: Tom</title>
		<link>http://www.sc2blog.com/2007/12/12/starcraft-2-december-discussion-topic-artistic-direction/#comment-1752</link>
		<dc:creator>Tom</dc:creator>
		<pubDate>Fri, 14 Dec 2007 16:05:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/12/12/starcraft-2-december-discussion-topic-artistic-direction/#comment-1752</guid>
		<description>&quot;I’m very much looking forward to the new units in the game, and while it’s nice to see some classics return, this isn’t just a 3D expansion of SC1; it’s supposed to be a new game. I’d like to see new designs outnumber the old ones.&quot;
--Aaron Kaplan

&quot;I would like to see Blizzard add NEW components to the game, not just a make over of SC1.&quot;
--battlearmd

Both of these express exactly of what I&#039;m thinking.  A lot of the comments above run along the lines of &quot;X doesn&#039;t have the same feel as Starcraft 1, please change it back.&quot;  Before playing starcraft 1, we had no preconception about what a Zerg or Protoss should look like.  Now we have this notion, so we expect new units, etc. to fit into it.  But maybe we just haven&#039;t had a chance to get used to the new look.  I think the comments about zerglings are a good example.  When I first saw the new zergling, I thought it was pretty ugly.  Who wants to attack with grasshoppers?  But then I thought, maybe there&#039;s an upgrade that let&#039;s them hop cliffs, similar to reapers.  That would be pretty cool, and then the wings would make sense.  And then I thought, Swarm of Locusts is a classic plague, and 100 flying zerglings swarming your base would probably be pretty terrifying.  Now I like the new zergling, and I haven&#039;t even played with it yet!

Change is good.  This isn&#039;t your old starcraft.</description>
		<content:encoded><![CDATA[<p>&#8220;I’m very much looking forward to the new units in the game, and while it’s nice to see some classics return, this isn’t just a 3D expansion of SC1; it’s supposed to be a new game. I’d like to see new designs outnumber the old ones.&#8221;<br />
&#8211;Aaron Kaplan</p>
<p>&#8220;I would like to see Blizzard add NEW components to the game, not just a make over of SC1.&#8221;<br />
&#8211;battlearmd</p>
<p>Both of these express exactly of what I&#8217;m thinking.  A lot of the comments above run along the lines of &#8220;X doesn&#8217;t have the same feel as Starcraft 1, please change it back.&#8221;  Before playing starcraft 1, we had no preconception about what a Zerg or Protoss should look like.  Now we have this notion, so we expect new units, etc. to fit into it.  But maybe we just haven&#8217;t had a chance to get used to the new look.  I think the comments about zerglings are a good example.  When I first saw the new zergling, I thought it was pretty ugly.  Who wants to attack with grasshoppers?  But then I thought, maybe there&#8217;s an upgrade that let&#8217;s them hop cliffs, similar to reapers.  That would be pretty cool, and then the wings would make sense.  And then I thought, Swarm of Locusts is a classic plague, and 100 flying zerglings swarming your base would probably be pretty terrifying.  Now I like the new zergling, and I haven&#8217;t even played with it yet!</p>
<p>Change is good.  This isn&#8217;t your old starcraft.</p>
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		<title>By: i luv guardians</title>
		<link>http://www.sc2blog.com/2007/12/12/starcraft-2-december-discussion-topic-artistic-direction/#comment-1751</link>
		<dc:creator>i luv guardians</dc:creator>
		<pubDate>Fri, 14 Dec 2007 13:25:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/12/12/starcraft-2-december-discussion-topic-artistic-direction/#comment-1751</guid>
		<description>But i STRONGLY believe that the nomad is shit. ugly and disgusting. i sorta like the old science vessel...i mean it gives me the idea of futuristic technology instead of the nomad which looks like a floating shape</description>
		<content:encoded><![CDATA[<p>But i STRONGLY believe that the nomad is shit. ugly and disgusting. i sorta like the old science vessel&#8230;i mean it gives me the idea of futuristic technology instead of the nomad which looks like a floating shape</p>
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		<title>By: i luv guardians</title>
		<link>http://www.sc2blog.com/2007/12/12/starcraft-2-december-discussion-topic-artistic-direction/#comment-1750</link>
		<dc:creator>i luv guardians</dc:creator>
		<pubDate>Fri, 14 Dec 2007 13:21:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/12/12/starcraft-2-december-discussion-topic-artistic-direction/#comment-1750</guid>
		<description>hmm.. i beg to differ, THE_BANANA_REPUBLIC, the zerglings look like locusts instead of the rough clawing zergling it used to be. and another point i wuld like to bring up is the squishy sound the zergling makes when they move...doesnt feel right.... maybe it can sound like dying cockroaches..the clawing and all. But i may not be correct. feel free to reprimand or gimme a new insight.</description>
		<content:encoded><![CDATA[<p>hmm.. i beg to differ, THE_BANANA_REPUBLIC, the zerglings look like locusts instead of the rough clawing zergling it used to be. and another point i wuld like to bring up is the squishy sound the zergling makes when they move&#8230;doesnt feel right&#8230;. maybe it can sound like dying cockroaches..the clawing and all. But i may not be correct. feel free to reprimand or gimme a new insight.</p>
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		<title>By: THE_BANANA_REPUBLIC</title>
		<link>http://www.sc2blog.com/2007/12/12/starcraft-2-december-discussion-topic-artistic-direction/#comment-1749</link>
		<dc:creator>THE_BANANA_REPUBLIC</dc:creator>
		<pubDate>Fri, 14 Dec 2007 10:05:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/12/12/starcraft-2-december-discussion-topic-artistic-direction/#comment-1749</guid>
		<description>Oh oh! I&#039;d like to amend my last comment for 

3) Which of the returning units from StarCraft 1 has received the best StarCraft 2 design? Which is the worst?

The best - The zergling. I like the wings! More bug-like in my opinion. Just what I&#039;d expect from the self-perfecting evolving zerg. :)</description>
		<content:encoded><![CDATA[<p>Oh oh! I&#8217;d like to amend my last comment for </p>
<p>3) Which of the returning units from StarCraft 1 has received the best StarCraft 2 design? Which is the worst?</p>
<p>The best &#8211; The zergling. I like the wings! More bug-like in my opinion. Just what I&#8217;d expect from the self-perfecting evolving zerg. <img src='http://www.sc2blog.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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