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	<title>Comments on: Neurotic AIs Are the Future of Real Time Strategy</title>
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	<link>http://www.sc2blog.com/2007/11/20/neurotic-ais-are-the-future-of-real-time-strategy/</link>
	<description>The Official Unofficial StarCraft 2 Blog</description>
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		<title>By: Starcraft 2 fan</title>
		<link>http://www.sc2blog.com/2007/11/20/neurotic-ais-are-the-future-of-real-time-strategy/#comment-1840</link>
		<dc:creator>Starcraft 2 fan</dc:creator>
		<pubDate>Fri, 21 Dec 2007 19:37:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/11/20/neurotic-ais-are-the-future-of-real-time-strategy/#comment-1840</guid>
		<description>that AI would require a combination of expert systems, fuzzy-neural, neural and another form of AI that we may have not discovered yet...</description>
		<content:encoded><![CDATA[<p>that AI would require a combination of expert systems, fuzzy-neural, neural and another form of AI that we may have not discovered yet&#8230;</p>
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		<title>By: Joe</title>
		<link>http://www.sc2blog.com/2007/11/20/neurotic-ais-are-the-future-of-real-time-strategy/#comment-1795</link>
		<dc:creator>Joe</dc:creator>
		<pubDate>Wed, 19 Dec 2007 11:37:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/11/20/neurotic-ais-are-the-future-of-real-time-strategy/#comment-1795</guid>
		<description>This is interesting - an AI that will become frustrated and make mistakes if I pester it using annoying tactics, or more aggressive. Maybe it could have a heart rate variable too, or other phantom attributes which could influence it&#039;s mood. As long as it doesn&#039;t start letting me win because it&#039;s too depressed to finish the game then it sounds good to me :)</description>
		<content:encoded><![CDATA[<p>This is interesting &#8211; an AI that will become frustrated and make mistakes if I pester it using annoying tactics, or more aggressive. Maybe it could have a heart rate variable too, or other phantom attributes which could influence it&#8217;s mood. As long as it doesn&#8217;t start letting me win because it&#8217;s too depressed to finish the game then it sounds good to me <img src='http://www.sc2blog.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: GWAR</title>
		<link>http://www.sc2blog.com/2007/11/20/neurotic-ais-are-the-future-of-real-time-strategy/#comment-1656</link>
		<dc:creator>GWAR</dc:creator>
		<pubDate>Tue, 04 Dec 2007 19:37:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/11/20/neurotic-ais-are-the-future-of-real-time-strategy/#comment-1656</guid>
		<description>Eventually there will be enough processing power to make individual units, not just a central intelligence for a whole comp opponent, take on emotional AI traits, both comp controlled and player units...</description>
		<content:encoded><![CDATA[<p>Eventually there will be enough processing power to make individual units, not just a central intelligence for a whole comp opponent, take on emotional AI traits, both comp controlled and player units&#8230;</p>
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		<title>By: Ken</title>
		<link>http://www.sc2blog.com/2007/11/20/neurotic-ais-are-the-future-of-real-time-strategy/#comment-1524</link>
		<dc:creator>Ken</dc:creator>
		<pubDate>Thu, 22 Nov 2007 04:07:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/11/20/neurotic-ais-are-the-future-of-real-time-strategy/#comment-1524</guid>
		<description>Is there any AI for SC that plays a specific progamer BO? For examlpe you want to play against a &quot;Boxer AI&quot; for Terran, or a &quot;Bisu AI&quot; for toss and &quot;Savior AI&quot; for Zerg? If there are any, is it available for download? I would like to play against AI&#039;s like these.</description>
		<content:encoded><![CDATA[<p>Is there any AI for SC that plays a specific progamer BO? For examlpe you want to play against a &#8220;Boxer AI&#8221; for Terran, or a &#8220;Bisu AI&#8221; for toss and &#8220;Savior AI&#8221; for Zerg? If there are any, is it available for download? I would like to play against AI&#8217;s like these.</p>
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		<title>By: Lonia</title>
		<link>http://www.sc2blog.com/2007/11/20/neurotic-ais-are-the-future-of-real-time-strategy/#comment-1523</link>
		<dc:creator>Lonia</dc:creator>
		<pubDate>Wed, 21 Nov 2007 22:19:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/11/20/neurotic-ais-are-the-future-of-real-time-strategy/#comment-1523</guid>
		<description>there is an &quot;story&quot; update on starcraft2.com 
&amp;
Karune posted mapmaker series two Q&amp;As.</description>
		<content:encoded><![CDATA[<p>there is an &#8220;story&#8221; update on starcraft2.com<br />
&amp;<br />
Karune posted mapmaker series two Q&amp;As.</p>
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		<title>By: Arthur Santana</title>
		<link>http://www.sc2blog.com/2007/11/20/neurotic-ais-are-the-future-of-real-time-strategy/#comment-1522</link>
		<dc:creator>Arthur Santana</dc:creator>
		<pubDate>Wed, 21 Nov 2007 21:36:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/11/20/neurotic-ais-are-the-future-of-real-time-strategy/#comment-1522</guid>
		<description>Makes no sense that it would be a stronger AI. But this is not the matter, it surely might help the game against the computer being more INTERESTING.</description>
		<content:encoded><![CDATA[<p>Makes no sense that it would be a stronger AI. But this is not the matter, it surely might help the game against the computer being more INTERESTING.</p>
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		<title>By: Eros</title>
		<link>http://www.sc2blog.com/2007/11/20/neurotic-ais-are-the-future-of-real-time-strategy/#comment-1518</link>
		<dc:creator>Eros</dc:creator>
		<pubDate>Wed, 21 Nov 2007 11:37:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/11/20/neurotic-ais-are-the-future-of-real-time-strategy/#comment-1518</guid>
		<description>LOL the computer microing would be godlike. Most of today&#039;s computers have dual cores. Now image if this AI would take complete use of that advantage, and even probably with good programmin, Neurotics computer AI could micro almost all units in the battlefield separatedly.
Idk if THAT would be just a challenge, or a impossible computer play (oooh. that&#039;s a challenge too :D).</description>
		<content:encoded><![CDATA[<p>LOL the computer microing would be godlike. Most of today&#8217;s computers have dual cores. Now image if this AI would take complete use of that advantage, and even probably with good programmin, Neurotics computer AI could micro almost all units in the battlefield separatedly.<br />
Idk if THAT would be just a challenge, or a impossible computer play (oooh. that&#8217;s a challenge too <img src='http://www.sc2blog.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> ).</p>
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		<title>By: Starfeeder</title>
		<link>http://www.sc2blog.com/2007/11/20/neurotic-ais-are-the-future-of-real-time-strategy/#comment-1514</link>
		<dc:creator>Starfeeder</dc:creator>
		<pubDate>Tue, 20 Nov 2007 18:37:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/11/20/neurotic-ais-are-the-future-of-real-time-strategy/#comment-1514</guid>
		<description>Interesting, would love to know if SC2 devs have done any work like this. Would be funny if a Marine got pissed off cause his life partner was killed in action by the zerg and he went on a stimpack rampage...</description>
		<content:encoded><![CDATA[<p>Interesting, would love to know if SC2 devs have done any work like this. Would be funny if a Marine got pissed off cause his life partner was killed in action by the zerg and he went on a stimpack rampage&#8230;</p>
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