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	<title>Comments on: Q&amp;A 21: The Sound of 150 Nomads Casting Auto-Turret</title>
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	<link>http://www.sc2blog.com/2007/11/14/qa-21-the-sound-of-150-nomads-casting-auto-turret/</link>
	<description>The Official Unofficial StarCraft 2 Blog</description>
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		<title>By: Starcraft 2 fan</title>
		<link>http://www.sc2blog.com/2007/11/14/qa-21-the-sound-of-150-nomads-casting-auto-turret/#comment-1838</link>
		<dc:creator>Starcraft 2 fan</dc:creator>
		<pubDate>Fri, 21 Dec 2007 19:35:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/11/14/qa-21-the-sound-of-150-nomads-casting-auto-turret/#comment-1838</guid>
		<description>the turrents kinda look like the sentry gun in the SC1 cinematic that blew up a dragoon...but got blown up by more dragoons (and the cool arbiter flying across the horizon)</description>
		<content:encoded><![CDATA[<p>the turrents kinda look like the sentry gun in the SC1 cinematic that blew up a dragoon&#8230;but got blown up by more dragoons (and the cool arbiter flying across the horizon)</p>
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		<title>By: Dill</title>
		<link>http://www.sc2blog.com/2007/11/14/qa-21-the-sound-of-150-nomads-casting-auto-turret/#comment-1489</link>
		<dc:creator>Dill</dc:creator>
		<pubDate>Fri, 16 Nov 2007 19:22:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/11/14/qa-21-the-sound-of-150-nomads-casting-auto-turret/#comment-1489</guid>
		<description>Starcraft 2 seems like a similar sequel as civilization 2 actualy, with a lot of smaller changes but still the same overall style (Which I&#039;m fine with, though more changes would be neat.)</description>
		<content:encoded><![CDATA[<p>Starcraft 2 seems like a similar sequel as civilization 2 actualy, with a lot of smaller changes but still the same overall style (Which I&#8217;m fine with, though more changes would be neat.)</p>
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		<title>By: whiteknight</title>
		<link>http://www.sc2blog.com/2007/11/14/qa-21-the-sound-of-150-nomads-casting-auto-turret/#comment-1487</link>
		<dc:creator>whiteknight</dc:creator>
		<pubDate>Fri, 16 Nov 2007 12:25:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/11/14/qa-21-the-sound-of-150-nomads-casting-auto-turret/#comment-1487</guid>
		<description>Chucky
i really wish that 
sc2 are not just sc upgrade graphics + few unit per race too.</description>
		<content:encoded><![CDATA[<p>Chucky<br />
i really wish that<br />
sc2 are not just sc upgrade graphics + few unit per race too.</p>
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		<title>By: Chucky</title>
		<link>http://www.sc2blog.com/2007/11/14/qa-21-the-sound-of-150-nomads-casting-auto-turret/#comment-1485</link>
		<dc:creator>Chucky</dc:creator>
		<pubDate>Fri, 16 Nov 2007 09:25:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/11/14/qa-21-the-sound-of-150-nomads-casting-auto-turret/#comment-1485</guid>
		<description>I have been waiting for 8 years too.

at first I was expecting MUCH more, like near new format of combat... etc. 

then when I saw the demo, I told myself, &#039;well, this is still cool.. probably just a prototype, for that, looks kewl.&#039;

then.. so far.. nothing excited.
same old unit to size ratio, better renderings, friendly UI, but... really, nothing that&#039;s NEW to us, besides a unit or two.

I kinda hope this is their April fool&#039;s joke, and the real thing turns out to be MIND INSPIRING.</description>
		<content:encoded><![CDATA[<p>I have been waiting for 8 years too.</p>
<p>at first I was expecting MUCH more, like near new format of combat&#8230; etc. </p>
<p>then when I saw the demo, I told myself, &#8216;well, this is still cool.. probably just a prototype, for that, looks kewl.&#8217;</p>
<p>then.. so far.. nothing excited.<br />
same old unit to size ratio, better renderings, friendly UI, but&#8230; really, nothing that&#8217;s NEW to us, besides a unit or two.</p>
<p>I kinda hope this is their April fool&#8217;s joke, and the real thing turns out to be MIND INSPIRING.</p>
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		<title>By: Feezy</title>
		<link>http://www.sc2blog.com/2007/11/14/qa-21-the-sound-of-150-nomads-casting-auto-turret/#comment-1484</link>
		<dc:creator>Feezy</dc:creator>
		<pubDate>Fri, 16 Nov 2007 04:29:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/11/14/qa-21-the-sound-of-150-nomads-casting-auto-turret/#comment-1484</guid>
		<description>Actually i have a little bit more to say period. I&#039;m dissapointed with the Protoss already given that they look so unrealistic and cartoony. Also, whats up with everything having area of effect? I think the ghost is a little out of whack but i do love the idea of giving it an EMP upgrade. The marines are awesome but I&#039;d love to see their HP&#039;s get up to about hydralisk strength considering they A. get shields and B. are upgraded from the brood war. Firebats always sucked ass, give the terran a diesel melee unit already and seriously I want the missle turret gone and bunkers upgradable to attack manually or with increased attack with garrisoned marines. Back to the Protoss though honestly... A MOTHERSHIP, WARP RAY, CARRIER, AAAAAANNNNND an anti zerg air: thats just over the top fuck the carrier shit was gay in the first place. ON TO THE ZERG I read a few older blogs oday, since I stumbled on this site today, and I loved the idea that a zerg unit could spit creep since the terran can build anywhere and the protoss being totally lame and cheap once again can TELEPORT FUCKING UNITS AND BUILDINGS with the phase prism. I also liked the wings ability allowing the lings to jump around the map, or a unit that would do that job a little better. Basically I&#039;ve been witing like 8 years for this, and I want it to be perfect. I know for a fact Blizzard will take care of me, because they always have, but seriously I hope whats on the website changes a good deal before press release. KEEP UP THE GOOD WORK GUYS!</description>
		<content:encoded><![CDATA[<p>Actually i have a little bit more to say period. I&#8217;m dissapointed with the Protoss already given that they look so unrealistic and cartoony. Also, whats up with everything having area of effect? I think the ghost is a little out of whack but i do love the idea of giving it an EMP upgrade. The marines are awesome but I&#8217;d love to see their HP&#8217;s get up to about hydralisk strength considering they A. get shields and B. are upgraded from the brood war. Firebats always sucked ass, give the terran a diesel melee unit already and seriously I want the missle turret gone and bunkers upgradable to attack manually or with increased attack with garrisoned marines. Back to the Protoss though honestly&#8230; A MOTHERSHIP, WARP RAY, CARRIER, AAAAAANNNNND an anti zerg air: thats just over the top fuck the carrier shit was gay in the first place. ON TO THE ZERG I read a few older blogs oday, since I stumbled on this site today, and I loved the idea that a zerg unit could spit creep since the terran can build anywhere and the protoss being totally lame and cheap once again can TELEPORT FUCKING UNITS AND BUILDINGS with the phase prism. I also liked the wings ability allowing the lings to jump around the map, or a unit that would do that job a little better. Basically I&#8217;ve been witing like 8 years for this, and I want it to be perfect. I know for a fact Blizzard will take care of me, because they always have, but seriously I hope whats on the website changes a good deal before press release. KEEP UP THE GOOD WORK GUYS!</p>
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		<title>By: Feezy</title>
		<link>http://www.sc2blog.com/2007/11/14/qa-21-the-sound-of-150-nomads-casting-auto-turret/#comment-1483</link>
		<dc:creator>Feezy</dc:creator>
		<pubDate>Fri, 16 Nov 2007 04:16:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/11/14/qa-21-the-sound-of-150-nomads-casting-auto-turret/#comment-1483</guid>
		<description>I like the idea on having be able to drop on top of the siege tank. I think the turrets should be on a time clock and run out of energy and dissapear after a few seconds.</description>
		<content:encoded><![CDATA[<p>I like the idea on having be able to drop on top of the siege tank. I think the turrets should be on a time clock and run out of energy and dissapear after a few seconds.</p>
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		<title>By: aaron</title>
		<link>http://www.sc2blog.com/2007/11/14/qa-21-the-sound-of-150-nomads-casting-auto-turret/#comment-1472</link>
		<dc:creator>aaron</dc:creator>
		<pubDate>Thu, 15 Nov 2007 06:47:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/11/14/qa-21-the-sound-of-150-nomads-casting-auto-turret/#comment-1472</guid>
		<description>I&#039;m interested in seeing where the auto-turret will go.  At first, I thought it was too &quot;Warcraft 3&quot;, but now I think it could be a neat ability with potential to be micro&#039;d well.  
I think some sort of &quot;unpacking&quot; animation is required in order for the ability to make visual sense.  In addition, I think the turret should be fairly weak, especially against larger units. its main role in battle would be tactical - you&#039;d slow down a swarm of flanking zerglings, harass workers, or drop it on top of a siege tank.</description>
		<content:encoded><![CDATA[<p>I&#8217;m interested in seeing where the auto-turret will go.  At first, I thought it was too &#8220;Warcraft 3&#8243;, but now I think it could be a neat ability with potential to be micro&#8217;d well.<br />
I think some sort of &#8220;unpacking&#8221; animation is required in order for the ability to make visual sense.  In addition, I think the turret should be fairly weak, especially against larger units. its main role in battle would be tactical &#8211; you&#8217;d slow down a swarm of flanking zerglings, harass workers, or drop it on top of a siege tank.</p>
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		<title>By: Ken</title>
		<link>http://www.sc2blog.com/2007/11/14/qa-21-the-sound-of-150-nomads-casting-auto-turret/#comment-1471</link>
		<dc:creator>Ken</dc:creator>
		<pubDate>Thu, 15 Nov 2007 01:57:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/11/14/qa-21-the-sound-of-150-nomads-casting-auto-turret/#comment-1471</guid>
		<description>I don&#039;t buy the new auto turret ability. Of course I might be wrong since only a very few details have been revealed but even so... It doesn&#039;t sell for me.

If it would be like the Vulture&#039;s spidermines in BroodWar, wherein the Nomad gets 3 of it through an Ability Research, I would get a team of nomads then use the turrets to create a path of destruction for my army to use... or I could use it to harass the opponent&#039;s economy.

I don&#039;t know if that is fair... its like warping-in a phase cannon without any pylon matrix.

As i said before, we don&#039;t know the full details of the auto turret so, I could be wrong.

Great update, by the way!!!! Solid work SC2 blog team!!!</description>
		<content:encoded><![CDATA[<p>I don&#8217;t buy the new auto turret ability. Of course I might be wrong since only a very few details have been revealed but even so&#8230; It doesn&#8217;t sell for me.</p>
<p>If it would be like the Vulture&#8217;s spidermines in BroodWar, wherein the Nomad gets 3 of it through an Ability Research, I would get a team of nomads then use the turrets to create a path of destruction for my army to use&#8230; or I could use it to harass the opponent&#8217;s economy.</p>
<p>I don&#8217;t know if that is fair&#8230; its like warping-in a phase cannon without any pylon matrix.</p>
<p>As i said before, we don&#8217;t know the full details of the auto turret so, I could be wrong.</p>
<p>Great update, by the way!!!! Solid work SC2 blog team!!!</p>
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		<title>By: Eros</title>
		<link>http://www.sc2blog.com/2007/11/14/qa-21-the-sound-of-150-nomads-casting-auto-turret/#comment-1468</link>
		<dc:creator>Eros</dc:creator>
		<pubDate>Wed, 14 Nov 2007 15:57:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/11/14/qa-21-the-sound-of-150-nomads-casting-auto-turret/#comment-1468</guid>
		<description>Nice stuff o/
I&#039;d like to see the Auto-turret in action :D
But i think Protoss need some more attention too.. will they end up only with was shown?
And, of course. ZERG! We need Zerg!</description>
		<content:encoded><![CDATA[<p>Nice stuff o/<br />
I&#8217;d like to see the Auto-turret in action <img src='http://www.sc2blog.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /><br />
But i think Protoss need some more attention too.. will they end up only with was shown?<br />
And, of course. ZERG! We need Zerg!</p>
]]></content:encoded>
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		<title>By: ErkZ</title>
		<link>http://www.sc2blog.com/2007/11/14/qa-21-the-sound-of-150-nomads-casting-auto-turret/#comment-1466</link>
		<dc:creator>ErkZ</dc:creator>
		<pubDate>Wed, 14 Nov 2007 15:17:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/11/14/qa-21-the-sound-of-150-nomads-casting-auto-turret/#comment-1466</guid>
		<description>Is there a possibility of observers messaging the people they&#039;re watching to give unfair advantages?</description>
		<content:encoded><![CDATA[<p>Is there a possibility of observers messaging the people they&#8217;re watching to give unfair advantages?</p>
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