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	<title>Comments on: Mysterious Artifacts and Kerrigan&#8217;s Mighty Heel</title>
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	<link>http://www.sc2blog.com/2007/10/27/mysterious-artifacts-and-kerrigans-mighty-heel/</link>
	<description>The Official Unofficial StarCraft 2 Blog</description>
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		<title>By: bherm18</title>
		<link>http://www.sc2blog.com/2007/10/27/mysterious-artifacts-and-kerrigans-mighty-heel/#comment-1920</link>
		<dc:creator>bherm18</dc:creator>
		<pubDate>Mon, 07 Jan 2008 14:26:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/10/27/mysterious-artifacts-and-kerrigans-mighty-heel/#comment-1920</guid>
		<description>I dont know if this has already been said, but that &quot;scene&quot; is in the &quot;hell its about time&quot; release trailer, at 3:43 you see Zeratul block a few kicks in his new armor. 

also on a personal note.
I believe blizzard feels no urgency to release new material to keep us drooling for sc2, and are gona leave most of it a surprise. 
cause lets face it, blizzard is pretty much set with its merge and owning the rights to WoW.</description>
		<content:encoded><![CDATA[<p>I dont know if this has already been said, but that &#8220;scene&#8221; is in the &#8220;hell its about time&#8221; release trailer, at 3:43 you see Zeratul block a few kicks in his new armor. </p>
<p>also on a personal note.<br />
I believe blizzard feels no urgency to release new material to keep us drooling for sc2, and are gona leave most of it a surprise.<br />
cause lets face it, blizzard is pretty much set with its merge and owning the rights to WoW.</p>
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		<title>By: Jaguar</title>
		<link>http://www.sc2blog.com/2007/10/27/mysterious-artifacts-and-kerrigans-mighty-heel/#comment-1335</link>
		<dc:creator>Jaguar</dc:creator>
		<pubDate>Tue, 30 Oct 2007 04:35:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/10/27/mysterious-artifacts-and-kerrigans-mighty-heel/#comment-1335</guid>
		<description>&quot;This would explain Kerrigans Coop de gra on the overmind&quot;


I think you were going for coup d&#039;etat here, MechaBeast.</description>
		<content:encoded><![CDATA[<p>&#8220;This would explain Kerrigans Coop de gra on the overmind&#8221;</p>
<p>I think you were going for coup d&#8217;etat here, MechaBeast.</p>
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		<title>By: Ken</title>
		<link>http://www.sc2blog.com/2007/10/27/mysterious-artifacts-and-kerrigans-mighty-heel/#comment-1330</link>
		<dc:creator>Ken</dc:creator>
		<pubDate>Tue, 30 Oct 2007 00:41:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/10/27/mysterious-artifacts-and-kerrigans-mighty-heel/#comment-1330</guid>
		<description>Q&amp;A 19 is out. Got it from Teamliquid.net.

Last week&#039;s Q&amp;A we put our focus on the map editor and how you will be able to create custom maps and mods. This week we will go back to the normal Q&amp;A with questions that have been asked in the forums and questions we received from fan sites. Since the month is already coming to an end, be sure to check out the discussion of the month and give us your feedback and your wish list for the improved Battle.net: http://www.battle.net/forums/thread.aspx?fn=sc2-general-eu&amp;t=142

Chat with Devs: Since the Terran Cobra took over the Protoss Stasis Orbs slowing attack, the Protoss Orb got a few new abilities including the Force Field ability. This will be very interesting for early team games, as you can use a force field on a choke point to keep an opponents teammate from arriving to help their allies. The Devs are testing out various abilities on different units as you can see, and even the Templar has received its classic Hallucination ability back.

1. Will the Protoss be getting any mechanism for healing their units or repairing their buildings?
There are no plans to give the Protoss any healing abilities, especially since their shield regeneration rate when out of combat, is more than twice the rate of the original StarCraft.

2. With the new physics engine, can explosions affect surroundings? (like hurt or push units, destroy doodads, etc ) (sc2blog.com)
Explosions will not be able to push units, but they can destroy doodads. In fact, destroying certain doodads will be vital on certain maps, to get access to expansions or other strategic locations. Furthermore, explosions will not be able to push units because it would affect gameplay and balance negatively, in having units be knocked off cliffs, be stuck in unplanned locations, or ultimately have units disoriented where the player cannot control them.

3. How long does a unit typically take to make from concept to playable unit?
With a finished concept piece, it could take from a few days to a few months, to create it for the game. Much of this time depends on the priority of the unit amongst other development goals, as well as the iterations necessary to perfect the unit. The Zerg Baneling is an example of a unit that took only a few days to complete after the concept, whereas the Protoss Stalker has gone through several iterations, and has taken 4-5 months.

4. Are the units on the official site finalized, or is everything still up for grabs at this point? (gamereplays.org)
We are still heavily in the development phase of StarCraft II, thus none of the units on the website are 100% final. We are also still testing out several new units, abilities, and mechanics, to create the most fluid StarCraft II experience.

5. What do the Protoss eat? (Where do they get energy and mass?) (starcraftcz.com)
Protoss gain nutrition from sunlight, or at a pinch, moonlight (which is just reflected sunlight anyway) by absorbing through their skins. They can go for extended periods without absorbing sunlight. What little moisture they need is also absorbed through their skin.

http://www.battle.net/forums/thread.a...ral-eu&amp;t=194&amp;p=1&amp;#post194</description>
		<content:encoded><![CDATA[<p>Q&amp;A 19 is out. Got it from Teamliquid.net.</p>
<p>Last week&#8217;s Q&amp;A we put our focus on the map editor and how you will be able to create custom maps and mods. This week we will go back to the normal Q&amp;A with questions that have been asked in the forums and questions we received from fan sites. Since the month is already coming to an end, be sure to check out the discussion of the month and give us your feedback and your wish list for the improved Battle.net: <a href="http://www.battle.net/forums/thread.aspx?fn=sc2-general-eu&#038;t=142" rel="nofollow">http://www.battle.net/forums/thread.aspx?fn=sc2-general-eu&#038;t=142</a></p>
<p>Chat with Devs: Since the Terran Cobra took over the Protoss Stasis Orbs slowing attack, the Protoss Orb got a few new abilities including the Force Field ability. This will be very interesting for early team games, as you can use a force field on a choke point to keep an opponents teammate from arriving to help their allies. The Devs are testing out various abilities on different units as you can see, and even the Templar has received its classic Hallucination ability back.</p>
<p>1. Will the Protoss be getting any mechanism for healing their units or repairing their buildings?<br />
There are no plans to give the Protoss any healing abilities, especially since their shield regeneration rate when out of combat, is more than twice the rate of the original StarCraft.</p>
<p>2. With the new physics engine, can explosions affect surroundings? (like hurt or push units, destroy doodads, etc ) (sc2blog.com)<br />
Explosions will not be able to push units, but they can destroy doodads. In fact, destroying certain doodads will be vital on certain maps, to get access to expansions or other strategic locations. Furthermore, explosions will not be able to push units because it would affect gameplay and balance negatively, in having units be knocked off cliffs, be stuck in unplanned locations, or ultimately have units disoriented where the player cannot control them.</p>
<p>3. How long does a unit typically take to make from concept to playable unit?<br />
With a finished concept piece, it could take from a few days to a few months, to create it for the game. Much of this time depends on the priority of the unit amongst other development goals, as well as the iterations necessary to perfect the unit. The Zerg Baneling is an example of a unit that took only a few days to complete after the concept, whereas the Protoss Stalker has gone through several iterations, and has taken 4-5 months.</p>
<p>4. Are the units on the official site finalized, or is everything still up for grabs at this point? (gamereplays.org)<br />
We are still heavily in the development phase of StarCraft II, thus none of the units on the website are 100% final. We are also still testing out several new units, abilities, and mechanics, to create the most fluid StarCraft II experience.</p>
<p>5. What do the Protoss eat? (Where do they get energy and mass?) (starcraftcz.com)<br />
Protoss gain nutrition from sunlight, or at a pinch, moonlight (which is just reflected sunlight anyway) by absorbing through their skins. They can go for extended periods without absorbing sunlight. What little moisture they need is also absorbed through their skin.</p>
<p><a href="http://www.battle.net/forums/thread.a...ral-eu&#038;t=194&#038;p=1&#038;#post194" rel="nofollow">http://www.battle.net/forums/thread.a&#8230;ral-eu&#038;t=194&#038;p=1&#038;#post194</a></p>
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		<title>By: Ken</title>
		<link>http://www.sc2blog.com/2007/10/27/mysterious-artifacts-and-kerrigans-mighty-heel/#comment-1329</link>
		<dc:creator>Ken</dc:creator>
		<pubDate>Mon, 29 Oct 2007 22:55:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/10/27/mysterious-artifacts-and-kerrigans-mighty-heel/#comment-1329</guid>
		<description>Quoting mechabeast:

&quot;i feel that the idea of organic heels moderatly retarded.
No woman would choose to enter combat in 4 -5 inch heels.
Was Kerrigan fond of wearing heels while she was a ghost…I think not.&quot;

lol -moderated-

(Anderson)</description>
		<content:encoded><![CDATA[<p>Quoting mechabeast:</p>
<p>&#8220;i feel that the idea of organic heels moderatly retarded.<br />
No woman would choose to enter combat in 4 -5 inch heels.<br />
Was Kerrigan fond of wearing heels while she was a ghost…I think not.&#8221;</p>
<p>lol -moderated-</p>
<p>(Anderson)</p>
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		<title>By: Tal9922</title>
		<link>http://www.sc2blog.com/2007/10/27/mysterious-artifacts-and-kerrigans-mighty-heel/#comment-1326</link>
		<dc:creator>Tal9922</dc:creator>
		<pubDate>Mon, 29 Oct 2007 15:47:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/10/27/mysterious-artifacts-and-kerrigans-mighty-heel/#comment-1326</guid>
		<description>Hey, maybe these ARE the artifacts Zeratul found, and in his fight with Kerrigan he activated them, triggering a mighty explosion of some sort which stripped her from her carapace (there&#039;s a screenshot of Kerrigan lying in a burning wreckage, seemingly 100% human) but also injured Zeratul quite badly and made him loose the artifacts, so he fled to Raynor&#039;s and pledged him to help him recover the artifacts which are obviously way too powerful to fall into the wrong hands. What do you think?</description>
		<content:encoded><![CDATA[<p>Hey, maybe these ARE the artifacts Zeratul found, and in his fight with Kerrigan he activated them, triggering a mighty explosion of some sort which stripped her from her carapace (there&#8217;s a screenshot of Kerrigan lying in a burning wreckage, seemingly 100% human) but also injured Zeratul quite badly and made him loose the artifacts, so he fled to Raynor&#8217;s and pledged him to help him recover the artifacts which are obviously way too powerful to fall into the wrong hands. What do you think?</p>
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		<title>By: MechaBeast</title>
		<link>http://www.sc2blog.com/2007/10/27/mysterious-artifacts-and-kerrigans-mighty-heel/#comment-1325</link>
		<dc:creator>MechaBeast</dc:creator>
		<pubDate>Mon, 29 Oct 2007 12:22:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/10/27/mysterious-artifacts-and-kerrigans-mighty-heel/#comment-1325</guid>
		<description>i feel that the idea of organic heels moderatly retarded.
No woman would choose to enter combat in 4 -5 inch heels.
Was Kerrigan fond of wearing heels while she was a ghost...I think not.

Maybe the overmind had a thing for human gams and evolved her heels.  This would explain Kerrigans Coop de gra on the overmind</description>
		<content:encoded><![CDATA[<p>i feel that the idea of organic heels moderatly retarded.<br />
No woman would choose to enter combat in 4 -5 inch heels.<br />
Was Kerrigan fond of wearing heels while she was a ghost&#8230;I think not.</p>
<p>Maybe the overmind had a thing for human gams and evolved her heels.  This would explain Kerrigans Coop de gra on the overmind</p>
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		<title>By: Arthur Santana</title>
		<link>http://www.sc2blog.com/2007/10/27/mysterious-artifacts-and-kerrigans-mighty-heel/#comment-1324</link>
		<dc:creator>Arthur Santana</dc:creator>
		<pubDate>Mon, 29 Oct 2007 10:52:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/10/27/mysterious-artifacts-and-kerrigans-mighty-heel/#comment-1324</guid>
		<description>I really think they will not be coming with any zerg page until the zerg gameplay video.

The good side of the story is: if they are not updating the site, we can expect them to be working on the final phases of development only. They are probably touching graphics, balancing and creating campains - no hardcore programming. Of course it&#039;s just a guess =)</description>
		<content:encoded><![CDATA[<p>I really think they will not be coming with any zerg page until the zerg gameplay video.</p>
<p>The good side of the story is: if they are not updating the site, we can expect them to be working on the final phases of development only. They are probably touching graphics, balancing and creating campains &#8211; no hardcore programming. Of course it&#8217;s just a guess =)</p>
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		<title>By: Andrew</title>
		<link>http://www.sc2blog.com/2007/10/27/mysterious-artifacts-and-kerrigans-mighty-heel/#comment-1316</link>
		<dc:creator>Andrew</dc:creator>
		<pubDate>Sun, 28 Oct 2007 05:20:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/10/27/mysterious-artifacts-and-kerrigans-mighty-heel/#comment-1316</guid>
		<description>Or Blizzard could give us the unit page for the Zergling or something. Man, I can&#039;t wait to see that. 

You know it&#039;ll happen. 

ZOMG NEW UPDATE!!!!1!! ZERGLING!

not like SC2 blog is like that...</description>
		<content:encoded><![CDATA[<p>Or Blizzard could give us the unit page for the Zergling or something. Man, I can&#8217;t wait to see that. </p>
<p>You know it&#8217;ll happen. </p>
<p>ZOMG NEW UPDATE!!!!1!! ZERGLING!</p>
<p>not like SC2 blog is like that&#8230;</p>
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		<title>By: Dill</title>
		<link>http://www.sc2blog.com/2007/10/27/mysterious-artifacts-and-kerrigans-mighty-heel/#comment-1314</link>
		<dc:creator>Dill</dc:creator>
		<pubDate>Sun, 28 Oct 2007 01:26:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/10/27/mysterious-artifacts-and-kerrigans-mighty-heel/#comment-1314</guid>
		<description>Yea, hopefully some bigger game updates are released soon, or SC2 blog might start speculating on something like how large zealot blades will be.</description>
		<content:encoded><![CDATA[<p>Yea, hopefully some bigger game updates are released soon, or SC2 blog might start speculating on something like how large zealot blades will be.</p>
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		<title>By: Eros</title>
		<link>http://www.sc2blog.com/2007/10/27/mysterious-artifacts-and-kerrigans-mighty-heel/#comment-1313</link>
		<dc:creator>Eros</dc:creator>
		<pubDate>Sun, 28 Oct 2007 01:26:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/10/27/mysterious-artifacts-and-kerrigans-mighty-heel/#comment-1313</guid>
		<description>&quot;Perhaps they reenergize Zeratul’s old body?&quot;

Maybe, that&#039;ll be a nice thing. Or maybe they could give him some new spells, those Khala gems feel like powerfull XD</description>
		<content:encoded><![CDATA[<p>&#8220;Perhaps they reenergize Zeratul’s old body?&#8221;</p>
<p>Maybe, that&#8217;ll be a nice thing. Or maybe they could give him some new spells, those Khala gems feel like powerfull XD</p>
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